VPet/VPet.Solution/Models/SaveViewer/SaveModel.cs
2024-01-13 23:47:51 +08:00

227 lines
5.1 KiB
C#

using HKW.HKWUtils.Observable;
using LinePutScript.Localization.WPF;
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using VPet_Simulator.Windows.Interface;
namespace VPet.Solution.Models.SaveViewer;
/// <summary>
/// 存档模型
/// </summary>
public class SaveModel : ObservableClass<SaveModel>
{
/// <summary>
/// 名称
/// </summary>
[ReflectionPropertyIgnore]
public string Name { get; set; }
/// <summary>
/// 文件路径
/// </summary>
public string FilePath { get; set; }
/// <summary>
/// 统计数据
/// </summary>
public ObservableCollection<StatisticDataModel> Statistics { get; set; } = new();
/// <summary>
/// 是损坏的
/// </summary>
public bool IsDamaged { get; set; }
#region DateSaved
private DateTime _dateSaved;
public DateTime DateSaved
{
get => _dateSaved;
set => SetProperty(ref _dateSaved, value);
}
#endregion
#region PetName
private string _petName;
[ReflectionProperty(nameof(VPet_Simulator.Core.GameSave.Name))]
public string PetName
{
get => _petName;
set => SetProperty(ref _petName, value);
}
#endregion
#region Level
private int _level;
[ReflectionProperty(nameof(VPet_Simulator.Core.GameSave.Level))]
public int Level
{
get => _level;
set => SetProperty(ref _level, value);
}
#endregion
#region Money
private double _money = 100;
[ReflectionProperty(nameof(VPet_Simulator.Core.GameSave.Money))]
public double Money
{
get => _money;
set => SetProperty(ref _money, value);
}
#endregion
#region Exp
private double _exp = 0;
[ReflectionProperty(nameof(VPet_Simulator.Core.GameSave.Exp))]
public double Exp
{
get => _exp;
set => SetProperty(ref _exp, value);
}
#endregion
#region Feeling
private double _feeling = 60;
[ReflectionProperty(nameof(VPet_Simulator.Core.GameSave.Feeling))]
public double Feeling
{
get => _feeling;
set => SetProperty(ref _feeling, value);
}
#endregion
#region Health
private double _health = 100;
[ReflectionProperty(nameof(VPet_Simulator.Core.GameSave.Health))]
public double Health
{
get => _health;
set => SetProperty(ref _health, value);
}
#endregion
#region Likability
private double _likability = 0;
[ReflectionProperty(nameof(VPet_Simulator.Core.GameSave.Likability))]
public double Likability
{
get => _likability;
set => SetProperty(ref _likability, value);
}
#endregion
#region Mode
private VPet_Simulator.Core.GameSave.ModeType _mode;
[ReflectionProperty(nameof(VPet_Simulator.Core.GameSave.Mode))]
public VPet_Simulator.Core.GameSave.ModeType Mode
{
get => _mode;
set => SetProperty(ref _mode, value);
}
#endregion
#region Strength
private double _strength = 100;
[ReflectionProperty(nameof(VPet_Simulator.Core.GameSave.Strength))]
public double Strength
{
get => _strength;
set => SetProperty(ref _strength, value);
}
#endregion
#region StrengthFood
private double _strengthFood = 100;
[ReflectionProperty(nameof(VPet_Simulator.Core.GameSave.StrengthFood))]
public double StrengthFood
{
get => _strengthFood;
set => SetProperty(ref _strengthFood, value);
}
#endregion
#region StrengthDrink
private double _strengthDrink = 100;
[ReflectionProperty(nameof(VPet_Simulator.Core.GameSave.StrengthDrink))]
public double StrengthDrink
{
get => _strengthDrink;
set => SetProperty(ref _strengthDrink, value);
}
#endregion
#region HashChecked
private bool _hashChecked;
/// <summary>
/// Hash已检查
/// </summary>
public bool HashChecked
{
get => _hashChecked;
set => SetProperty(ref _hashChecked, value);
}
#endregion
#region TotalTime
private long _totalTime;
/// <summary>
/// 游玩总时长
/// </summary>
public long TotalTime
{
get => _totalTime;
set => SetProperty(ref _totalTime, value);
}
#endregion
public SaveModel(string filePath, GameSave_v2 save)
{
Name = Path.GetFileNameWithoutExtension(filePath);
FilePath = filePath;
DateSaved = File.GetLastWriteTime(filePath);
LoadSave(save.GameSave);
if (save.Statistics.Data.TryGetValue("stat_total_time", out var time))
TotalTime = time.GetInteger64();
HashChecked = save.HashCheck;
foreach (var data in save.Statistics.Data)
{
Statistics.Add(
new()
{
Id = data.Key,
Name = data.Key.Translate(),
Value = data.Value
}
);
}
}
private void LoadSave(VPet_Simulator.Core.GameSave save)
{
ReflectionUtils.SetValue(save, this);
}
}