mirror of
https://github.com/LorisYounger/VPet.git
synced 2024-08-30 18:42:36 +00:00
335 lines
11 KiB
C#
335 lines
11 KiB
C#
using LinePutScript.Dictionary;
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using LinePutScript;
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using Panuon.WPF.UI;
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using Steamworks;
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using Steamworks.Data;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Windows;
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using System.Windows.Controls;
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using LinePutScript.Localization.WPF;
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using System.Threading;
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using VPet_Simulator.Windows.Interface;
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using VPet_Simulator.Core;
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using static VPet_Simulator.Core.GraphHelper;
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using System.Drawing;
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using Point = System.Windows.Point;
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using Size = System.Windows.Size;
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using static VPet_Simulator.Core.GraphInfo;
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namespace VPet_Simulator.Windows;
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/// <summary>
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/// MPFriends.xaml 的交互逻辑
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/// </summary>
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public partial class MPFriends : WindowX
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{
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public Lobby lb;
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MainWindow mw;
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public Friend friend;
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public winMutiPlayer wmp;
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public GameCore Core { get; set; } = new GameCore();
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public List<Food> Foods { get; } = new List<Food>();
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public ImageResources ImageSources { get; } = new ImageResources();
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public List<PetLoader> Pets { get; set; } = new List<PetLoader>();
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public ILine OnMod { get; set; }
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public string SetPetGraph;
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public bool IsOnMod(string ModName)
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{
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if (CoreMOD.OnModDefList.Contains(ModName))
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return true;
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return OnMod.Find(ModName.ToLower()) != null;
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}
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public MPFriends(winMutiPlayer wmp, MainWindow mw, Lobby lb, Friend friend)
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{
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this.wmp = wmp;
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this.mw = mw;
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this.lb = lb;
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this.friend = friend;
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mw.Windows.Add(this);
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try
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{
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InitializeComponent();
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//MGrid.Height = 500 * mw.Set.ZoomLevel;
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MGrid.Width = 500 * mw.Set.ZoomLevel;
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double L = 0, T = 0;
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if (mw.Set.StartRecordLast)
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{
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var point = mw.Set.StartRecordLastPoint;
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if (point.X != 0 || point.Y != 0)
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{
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L = point.X;
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T = point.Y;
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}
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}
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else
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{
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var point = mw.Set.StartRecordPoint;
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L = point.X; T = point.Y;
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}
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Left = L;
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Top = T;
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// control position inside bounds
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Core.Controller = new MPController(this, mw);
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Task.Run(() =>
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{
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double dist;
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if ((dist = Core.Controller.GetWindowsDistanceLeft()) < 0)
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{
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Thread.Sleep(100);
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Dispatcher.Invoke(() => Left -= dist);
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}
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if ((dist = Core.Controller.GetWindowsDistanceRight()) < 0)
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{
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Thread.Sleep(100);
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Dispatcher.Invoke(() => Left += dist);
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}
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if ((dist = Core.Controller.GetWindowsDistanceUp()) < 0)
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{
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Thread.Sleep(100);
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Dispatcher.Invoke(() => Top -= dist);
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}
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if ((dist = Core.Controller.GetWindowsDistanceDown()) < 0)
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{
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Thread.Sleep(100);
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Dispatcher.Invoke(() => Top += dist);
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}
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});
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if (mw.Set.TopMost)
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{
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Topmost = true;
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}
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}
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catch
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{
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Close();
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return;
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}
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ImageSources.AddRange(mw.ImageSources);
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//加载所有MOD
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List<DirectoryInfo> Path = new List<DirectoryInfo>();
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Path.AddRange(new DirectoryInfo(mw.ModPath).EnumerateDirectories());
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var workshop = mw.Set["workshop"];
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foreach (Sub ws in workshop)
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{
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Path.Add(new DirectoryInfo(ws.Name));
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}
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Task.Run(async () =>
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{
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//加载lobby传过来的数据
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string tmp = lb.GetMemberData(friend, "save");
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while (string.IsNullOrEmpty(tmp))
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{
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Thread.Sleep(500);
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tmp = lb.GetMemberData(friend, "save");
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}
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Core.Save = GameSave_VPet.Load(new Line(tmp));
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tmp = lb.GetMemberData(friend, "onmod");
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while (string.IsNullOrEmpty(tmp))
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{
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Thread.Sleep(100);
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tmp = lb.GetMemberData(friend, "onmod");
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}
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OnMod = new Line(tmp);
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tmp = lb.GetMemberData(friend, "petgraph");
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while (string.IsNullOrEmpty(tmp))
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{
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Thread.Sleep(100);
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tmp = lb.GetMemberData(friend, "onmod");
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}
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SetPetGraph = tmp;
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await GameLoad(Path);
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});
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}
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public List<MPMOD> MPMODs = new List<MPMOD>();
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public Main Main { get; set; }
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/// <summary>
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/// 加载游戏
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/// </summary>
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/// <param name="Path">MOD地址</param>
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public async Task GameLoad(List<DirectoryInfo> Path)
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{
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Path = Path.Distinct().ToList();
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await Dispatcher.InvokeAsync(new Action(() => LoadingText.Content = "Loading MOD"));
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//加载mod
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foreach (DirectoryInfo di in Path)
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{
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if (!File.Exists(di.FullName + @"\info.lps"))
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continue;
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await Dispatcher.InvokeAsync(new Action(() => LoadingText.Content = $"Loading MOD: {di.Name}"));
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MPMODs.Add(new MPMOD(di, this));
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}
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await Dispatcher.InvokeAsync(new Action(() => LoadingText.Content = "尝试加载游戏MOD".Translate()));
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//当前桌宠动画
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var petloader = Pets.Find(x => x.Name == SetPetGraph);
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petloader ??= Pets[0];
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//加载数据合理化:食物
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foreach (Food f in Foods)
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{
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if (f.IsOverLoad())
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{
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f.Price = Math.Max((int)f.RealPrice, 1);
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f.isoverload = false;
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}
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}
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await Dispatcher.InvokeAsync(new Action(() =>
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{
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LoadingText.Content = "尝试加载动画和生成缓存\n该步骤可能会耗时比较长\n请耐心等待".Translate();
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Core.Graph = petloader.Graph(mw.Set.Resolution);
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Main = new Main(Core);
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//清空资源
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Main.Resources = Application.Current.Resources;
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Main.MsgBar.This.Resources = Application.Current.Resources;
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Main.ToolBar.Resources = Application.Current.Resources;
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Main.ToolBar.LoadClean();
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LoadingText.Content = "正在加载游戏\n该步骤可能会耗时比较长\n请耐心等待".Translate();
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Main.PlayVoiceVolume = mw.Set.VoiceVolume;
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DisplayGrid.Child = Main;
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Main.SetMoveMode(mw.Set.AllowMove, mw.Set.SmartMove, mw.Set.SmartMoveInterval * 1000);
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Main.SetLogicInterval(1500);
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if (mw.Set.MessageBarOutside)
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Main.MsgBar.SetPlaceOUT();
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Main.WorkCheck = mw.WorkCheck;
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//添加捏脸动画(若有)
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if (Core.Graph.GraphConfig.Data.ContainsLine("pinch"))
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{
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var pin = Core.Graph.GraphConfig.Data["pinch"];
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Main.Core.TouchEvent.Insert(0, new TouchArea(
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new Point(pin[(gdbe)"px"], pin[(gdbe)"py"]), new Size(pin[(gdbe)"sw"], pin[(gdbe)"sh"])
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, DisplayPinch, true));
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}
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SteamMatchmaking.OnLobbyMemberDataChanged += SteamMatchmaking_OnLobbyMemberDataChanged;
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SteamMatchmaking.OnLobbyMemberLeave += SteamMatchmaking_OnLobbyMemberLeave;
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Loaded = true;
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LoadingText.Content = "{0}的{1}".Translate(friend.Name, Core.Save.Name);
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LoadingText.Background = Function.ResourcesBrush(Function.BrushType.DARKPrimaryTransA);
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LoadingText.VerticalAlignment = VerticalAlignment.Top;
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}));
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}
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public new bool Loaded = false;
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private void SteamMatchmaking_OnLobbyMemberLeave(Lobby lobby, Friend friend)
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{
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if (lobby.Id == lb.Id && friend.Id == this.friend.Id)
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Quit();
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}
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private void SteamMatchmaking_OnLobbyMemberDataChanged(Lobby lobby, Friend friend)
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{
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if (lobby.Id == lb.Id && friend.Id == this.friend.Id)
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{
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Core.Save = GameSave_VPet.Load(new Line(lb.GetMemberData(friend, "save")));
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}
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}
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/// <summary>
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/// 显示捏脸情况
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/// </summary>
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public bool DisplayPinch()
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{
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if (Core.Graph.FindGraphs("pinch", AnimatType.A_Start, Core.Save.Mode) == null)
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{
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return false;
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}
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Main.CountNomal = 0;
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if (Core.Controller.EnableFunction && Core.Save.Strength >= 10 && Core.Save.Feeling < 100)
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{
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Core.Save.StrengthChange(-2);
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Core.Save.FeelingChange(1);
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Core.Save.Mode = Core.Save.CalMode();
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Main.LabelDisplayShowChangeNumber(LocalizeCore.Translate("体力-{0:f0} 心情+{1:f0}"), 2, 1);
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}
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if (Main.DisplayType.Name == "pinch")
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{
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if (Main.DisplayType.Animat == AnimatType.A_Start)
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return false;
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else if (Main.DisplayType.Animat == AnimatType.B_Loop)
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if (Dispatcher.Invoke(() => Main.PetGrid.Tag) is IGraph ig && ig.GraphInfo.Name == "pinch" && ig.GraphInfo.Animat == AnimatType.B_Loop)
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{
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ig.IsContinue = true;
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return true;
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}
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else if (Dispatcher.Invoke(() => Main.PetGrid2.Tag) is IGraph ig2 && ig2.GraphInfo.Name == "pinch" && ig2.GraphInfo.Animat == AnimatType.B_Loop)
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{
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ig2.IsContinue = true;
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return true;
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}
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}
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Main.Display("pinch", AnimatType.A_Start, () =>
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Main.Display("pinch", AnimatType.B_Loop, DisplayPinch_loop));
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return true;
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}
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private void DisplayPinch_loop()
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{
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if (Main.isPress && Main.DisplayType.Name == "pinch" && Main.DisplayType.Animat == AnimatType.B_Loop)
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{
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if (Core.Controller.EnableFunction && Core.Save.Strength >= 10 && Core.Save.Feeling < 100)
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{
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Core.Save.StrengthChange(-2);
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Core.Save.FeelingChange(1);
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Core.Save.Mode = Core.Save.CalMode();
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Main.LabelDisplayShowChangeNumber(LocalizeCore.Translate("体力-{0:f0} 心情+{1:f0}"), 2, 1);
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}
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Main.Display("pinch", AnimatType.B_Loop, DisplayPinch_loop);
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}
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else
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{
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Main.DisplayCEndtoNomal("pinch");
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}
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}
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private void WindowX_Closed(object sender, EventArgs e)
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{
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wmp.MPFriends.Remove(this);
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Loaded = false;
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}
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/// <summary>
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/// 播放关闭动画并关闭,如果10秒后还未关闭则强制关闭
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/// </summary>
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public void Quit()
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{
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Main.Display(GraphType.Shutdown, AnimatType.Single, () => Dispatcher.Invoke(Close));
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Task.Run(() =>
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{
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Thread.Sleep(5000);
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if (Loaded)
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Dispatcher.Invoke(Close);
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});
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}
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}
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