VPet/VPet-Simulator.Core/Graph/Picture.xaml.cs
2023-02-22 16:37:23 +11:00

79 lines
2.3 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
namespace VPet_Simulator.Core
{
/// <summary>
/// Picture.xaml 的交互逻辑
/// </summary>
public partial class Picture : Image, IGraph
{
/// <summary>
/// 新建新静态图像
/// </summary>
/// <param name="path">图片路径</param>
public Picture(string path, Save.ModeType modetype, GraphCore.GraphType graphType, int length = 1000, bool isloop = false)
{
InitializeComponent();
ModeType = modetype;
IsLoop = isloop;
Length = length;
Source = new BitmapImage(new Uri(path));
GraphType = graphType;
}
public Save.ModeType ModeType { get; private set; }
public bool PlayState { get; set; }
public bool IsLoop { get; set; }
public int Length { get; set; }
//public bool StoreMemory => true;//经过测试,储存到内存好处多多,不储存也要占用很多内存,干脆存了吧
public UIElement This => this;
public bool IsContinue { get; set; }
public GraphCore.GraphType GraphType { get; set; }
public void Run(Action EndAction = null)
{
PlayState = true;
StopEndAction = false;
Task.Run(() =>
{
Thread.Sleep(Length);
if (IsLoop && PlayState)
{
Run(EndAction);
}
else
{
PlayState = false;
if (!StopEndAction)
EndAction?.Invoke();//运行结束动画时事件
}
});
}
bool StopEndAction = false;
public void Stop(bool StopEndAction = false)
{
PlayState = false;
this.StopEndAction = StopEndAction;
}
public void WaitForReadyRun(Action EndAction = null) => Run(EndAction);
}
}