VPet/VPet-Simulator.Windows/Function/Setting.cs
2023-01-24 14:56:16 +08:00

256 lines
7.4 KiB
C#

using LinePutScript;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace VPet_Simulator.Windows
{
public class Setting : LpsDocument
{
public Setting(string lps) : base(lps)
{
var line = FindLine("zoomlevel");
if (line == null)
zoomlevel = 0.5;
else
{
zoomlevel = line.InfoToDouble;
if (zoomlevel < 0.1 || zoomlevel > 8)
{
zoomlevel = 0.5;
}
}
presslength = this["gameconfig"].GetInt("presslength", 500);
intercycle = this["gameconfig"].GetInt("intercycle", 200);
allowmove = !this["gameconfig"].GetBool("allowmove");
smartmove = this["gameconfig"].GetBool("smartmove");
enablefunction = !this["gameconfig"].GetBool("enablefunction");
}
public void Save()
{
File.WriteAllText(AppDomain.CurrentDomain.BaseDirectory + @"\Setting.lps", ToString());
}
//public Size WindowsSize
//{
// get
// {
// var line = FindLine("windowssize");
// if (line == null)
// return new Size(1366, 799);
// var strs = line.GetInfos();
// if (int.TryParse(strs[0], out int x))
// x = 1366;
// if (int.TryParse(strs[0], out int y))
// y = 799;
// return new Size(x, y);
// }
// set
// {
// FindorAddLine("windowssize").info = $"{value.Width},{value.Height}";
// }
//}
private double zoomlevel = 0;
/// <summary>
/// 缩放倍率
/// </summary>
public double ZoomLevel
{
get
{
return zoomlevel;
}
set
{
FindorAddLine("zoomlevel").InfoToDouble = value;
zoomlevel = value;
}
}
/// <summary>
/// 是否为更大的屏幕
/// </summary>
public bool IsBiggerScreen
{
get => GetBool("bigscreen");
set => SetBool("bigscreen", value);
}
/// <summary>
/// 是否启用数据收集 //TODO:判断游戏是否是原版的
/// </summary>
public bool Diagnosis
{
get => !this["diagnosis"].GetBool("disable");
set => this["diagnosis"].SetBool("disable", !value);
}
///// <summary> //经过测试,储存到内存好处多多,不储存也要占用很多内存,干脆存了吧
///// 是将图片储存到内存
///// </summary>
//public bool StoreInMemory
//{
// get => !this["set"].GetBool("storemem");
// set => this["set"].SetBool("storemem", value);
//}
/// <summary>
/// 数据收集频率
/// </summary>
public int DiagnosisInterval
{
get => Math.Max(this["diagnosis"].GetInt("interval", 500), 20000);
set => this["diagnosis"].SetInt("interval", value);
}
/// <summary>
/// 自动保存频率 (min)
/// </summary>
public int AutoSaveInterval
{
get => Math.Max(GetInt("autosave", 20), 0);
set => SetInt("autosave", value);
}
/// <summary>
/// 是否置于顶层
/// </summary>
public bool TopMost
{
get => !GetBool("topmost");
set => SetBool("topmost", !value);
}
/// <summary>
/// 数据收集是否被禁止(当日)
/// </summary>
public bool DiagnosisDayEnable = true;
public string Font
{
get => GetString("font", "OPPOSans R");
set => this[(gstr)"font"] = value;
}
public string Theme
{
get
{
var line = FindLine("theme");
if (line == null)
return "default";
return line.Info;
}
set
{
FindorAddLine("theme").Info = value;
}
}
public bool IsBanMod(string ModName)
{
var line = FindLine("banmod");
if (line == null)
return false;
return line.Find(ModName.ToLower()) != null;
}
public bool IsPassMOD(string ModName)
{
var line = FindLine("passmod");
if (line == null)
return false;
return line.Find(ModName.ToLower()) != null;
}
public void BanMod(string ModName)
{
if (string.IsNullOrWhiteSpace(ModName))
return;
FindorAddLine("banmod").AddorReplaceSub(new Sub(ModName.ToLower()));
}
public void BanModRemove(string ModName)
{
FindorAddLine("banmod").Remove(ModName.ToLower());
}
public void PassMod(string ModName)
{
FindorAddLine("passmod").AddorReplaceSub(new Sub(ModName.ToLower()));
}
public void PassModRemove(string ModName)
{
FindorAddLine("passmod").Remove(ModName.ToLower());
}
private int presslength;
private int intercycle;
/// <summary>
/// 按多久视为长按 单位毫秒
/// </summary>
public int PressLength
{
get => presslength;
set => this["gameconfig"].SetInt("presslength", value);
}
/// <summary>
/// 互动周期
/// </summary>
public int InteractionCycle
{
get => intercycle;
set => this["gameconfig"].SetInt("intercycle", value);
}
/// <summary>
/// 计算间隔
/// </summary>
public double LogicInterval
{
get => this["gameconfig"].GetDouble("logicinterval", 15);
set => this["gameconfig"].SetDouble("logicinterval", value);
}
bool allowmove;
/// <summary>
/// 允许移动事件
/// </summary>
public bool AllowMove
{
get => allowmove;
set
{
allowmove = value;
this["gameconfig"].SetBool("allowmove", !value);
}
}
bool smartmove;
/// <summary>
/// 智能移动
/// </summary>
public bool SmartMove
{
get => smartmove;
set
{
smartmove = value;
this["gameconfig"].SetBool("smartmove", value);
}
}
bool enablefunction;
/// <summary>
/// 启用计算等数据功能
/// </summary>
public bool EnableFunction
{
get => enablefunction;
set
{
enablefunction = value;
this["gameconfig"].SetBool("function", !value);
}
}
/// <summary>
/// 智能移动周期 (秒)
/// </summary>
public int SmartMoveInterval
{
get => this["gameconfig"].GetInt("smartmoveinterval", 20*60);
set => this["gameconfig"].SetInt("smartmoveinterval", value);
}
}
}