VPet/VPet-Simulator.Core/Handle/Function.cs
2023-12-30 03:37:41 +08:00

64 lines
1.8 KiB
C#

using LinePutScript.Dictionary;
using System;
using System.Windows;
using System.Windows.Media;
namespace VPet_Simulator.Core
{
public static partial class Function
{
public static Random Rnd = new Random();
/// <summary>
/// 获取资源笔刷
/// </summary>
/// <param name="name"></param>
/// <returns></returns>
public static Brush ResourcesBrush(BrushType name)
{
return (Brush)Application.Current.Resources.MergedDictionaries[0].MergedDictionaries[0][name.ToString()];
}
public enum BrushType
{
Primary,
PrimaryTrans,
PrimaryTrans4,
PrimaryTransA,
PrimaryTransE,
PrimaryLight,
PrimaryLighter,
PrimaryDark,
PrimaryDarker,
PrimaryText,
Secondary,
SecondaryTrans,
SecondaryTrans4,
SecondaryTransA,
SecondaryTransE,
SecondaryLight,
SecondaryLighter,
SecondaryDark,
SecondaryDarker,
SecondaryText,
DARKPrimary,
DARKPrimaryTrans,
DARKPrimaryTrans4,
DARKPrimaryTransA,
DARKPrimaryTransE,
DARKPrimaryLight,
DARKPrimaryLighter,
DARKPrimaryDark,
DARKPrimaryDarker,
DARKPrimaryText,
}
///// <summary>
///// 翻译文本
///// </summary>
///// <param name="TranFile">翻译文件</param>
///// <param name="Name">翻译内容</param>
///// <returns>翻译后的文本</returns>
//public static string Translate(this LPS_D TranFile, string Name) => TranFile.GetString(Name, Name);
}
}