crafty-4/app/classes/minecraft/mc_ping.py

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import struct
import socket
import base64
import json
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import os
import re
import logging.config
import uuid
import random
from app.classes.minecraft.bedrock_ping import BedrockPing
from app.classes.shared.console import Console
logger = logging.getLogger(__name__)
MOTD_CODES = ["bold", "italic", "underlined", "strikethrough"]
class Server:
def __init__(self, data):
if isinstance(data, str):
logger.error(
"Failed to calculate stats. Expected object. "
f"Server returned string: {data}"
)
return
self.description = data.get("description")
# print(self.description)
if isinstance(self.description, dict):
# cat server
if "translate" in self.description:
self.description = self.description["translate"]
# waterfall / bungee
elif "extra" in self.description:
lines = []
description = self.description
if "text" in description.keys():
lines.append(description["text"])
if "extra" in description.keys():
if isinstance(description["extra"], list):
for e in description["extra"]:
if not isinstance(e, dict):
lines.append(e)
continue
# Conversion format code needed only for Java Version
lines.append(get_code_format("reset"))
for item in MOTD_CODES:
if e.get(item, False):
lines.append(get_code_format(item))
if "color" in e.keys():
lines.append(get_code_format(e["color"]))
# Then append the text
if "text" in e.keys():
if e["text"] == "\n":
lines.append("§§")
else:
lines.append(e["text"])
total_text = " ".join(lines)
self.description = total_text
# normal MC
else:
self.description = self.description["text"]
self.icon = base64.b64decode(data.get("favicon", "")[22:])
try:
self.players = Players(data["players"]).report()
except KeyError:
logger.error("Error geting player information key error")
self.players = []
self.version = data["version"]["name"]
self.protocol = data["version"]["protocol"]
class Players(list):
def __init__(self, data):
super().__init__(Player(x) for x in data.get("sample", []))
self.max = data["max"]
self.online = data["online"]
def report(self):
players = []
for player in self:
players.append(str(player))
r_data = {"online": self.online, "max": self.max, "players": players}
return json.dumps(r_data)
class Player:
def __init__(self, data):
self.id = data["id"]
self.name = data["name"]
def __str__(self):
return self.name
def get_code_format(format_name):
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root_dir = os.path.abspath(os.path.curdir)
format_file = os.path.join(root_dir, "app", "config", "motd_format.json")
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try:
with open(format_file, "r", encoding="utf-8") as f:
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data = json.load(f)
if format_name in data.keys():
return data.get(format_name)
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logger.error(f"Format MOTD Error: format name {format_name} does not exist")
Console.error(f"Format MOTD Error: format name {format_name} does not exist")
return ""
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except Exception as e:
logger.critical(f"Config File Error: Unable to read {format_file} due to {e}")
Console.critical(f"Config File Error: Unable to read {format_file} due to {e}")
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return ""
# For the rest of requests see wiki.vg/Protocol
def ping(ip, port):
def read_var_int():
i = 0
j = 0
while True:
try:
k = sock.recv(1)
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if not k:
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raise ValueError()
except:
return 0
k = k[0]
i |= (k & 0x7F) << (j * 7)
j += 1
if j > 5:
raise ValueError("var_int too big")
if not k & 0x80:
return i
sock = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
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sock.settimeout(5)
try:
sock.connect((ip, port))
except:
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return False
try:
host = ip.encode("utf-8")
data = b"" # wiki.vg/Server_List_Ping
data += b"\x00" # packet ID
data += b"\x04" # protocol variant
data += struct.pack(">b", len(host)) + host
data += struct.pack(">H", port)
data += b"\x01" # next state
data = struct.pack(">b", len(data)) + data
sock.sendall(data + b"\x01\x00") # handshake + status ping
length = read_var_int() # full packet length
if length < 10:
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return not length < 0
sock.recv(1) # packet type, 0 for pings
length = read_var_int() # string length
data = b""
while len(data) != length:
chunk = sock.recv(length - len(data))
if not chunk:
return False
data += chunk
logger.debug(f"Server reports this data on ping: {data}")
try:
return Server(json.loads(data))
except KeyError:
return {}
finally:
sock.close()
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# For the rest of requests see wiki.vg/Protocol
def ping_bedrock(ip, port):
rand = random.Random()
try:
# pylint: disable=consider-using-f-string
rand.seed("".join(re.findall("..", "%012x" % uuid.getnode())))
client_guid = uuid.UUID(int=rand.getrandbits(32)).int
except:
client_guid = 0
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try:
brp = BedrockPing(ip, port, client_guid)
return brp.ping()
except:
logger.debug("Unable to get RakNet stats")