Merge branch 'dev' of gitlab.com:crafty-controller/crafty-commander into dev

This commit is contained in:
amcmanu3 2022-03-03 22:22:08 -05:00
commit bbd4335d79
8 changed files with 498 additions and 412 deletions

View File

@ -5,10 +5,10 @@ import base64
import psutil
from app.classes.models.management import Host_Stats
from app.classes.models.servers import Server_Stats, servers_helper
from app.classes.shared.helpers import helper
from app.classes.minecraft.mc_ping import ping, ping_bedrock
from app.classes.models.servers import servers_helper
from app.classes.minecraft.mc_ping import ping
logger = logging.getLogger(__name__)
@ -36,8 +36,8 @@ class Stats:
'mem_total': helper.human_readable_file_size(psutil.virtual_memory()[0]),
'disk_data': self._all_disk_usage()
}
server_stats = self.get_servers_stats()
data['servers'] = server_stats
#server_stats = self.get_servers_stats()
#data['servers'] = server_stats
data['node_stats'] = node_stats
return data
@ -120,6 +120,34 @@ class Stats:
return level_total_size
def get_server_players(self, server_id):
server = servers_helper.get_server_data_by_id(server_id)
logger.info(f"Getting players for server {server}")
# get our settings and data dictionaries
# server_settings = server.get('server_settings', {})
# server_data = server.get('server_data_obj', {})
# TODO: search server properties file for possible override of 127.0.0.1
internal_ip = server['server_ip']
server_port = server['server_port']
logger.debug("Pinging {internal_ip} on port {server_port}")
if servers_helper.get_server_type_by_id(server_id) != 'minecraft-bedrock':
int_mc_ping = ping(internal_ip, int(server_port))
ping_data = {}
# if we got a good ping return, let's parse it
if int_mc_ping:
ping_data = Stats.parse_server_ping(int_mc_ping)
return ping_data['players']
return []
@staticmethod
def parse_server_ping(ping_obj: object):
online_stats = {}
@ -168,277 +196,6 @@ class Stats:
return ping_data
def get_server_players(self, server_id):
server = servers_helper.get_server_data_by_id(server_id)
logger.info(f"Getting players for server {server}")
# get our settings and data dictionaries
# server_settings = server.get('server_settings', {})
# server_data = server.get('server_data_obj', {})
# TODO: search server properties file for possible override of 127.0.0.1
internal_ip = server['server_ip']
server_port = server['server_port']
logger.debug("Pinging {internal_ip} on port {server_port}")
if servers_helper.get_server_type_by_id(server_id) != 'minecraft-bedrock':
int_mc_ping = ping(internal_ip, int(server_port))
ping_data = {}
# if we got a good ping return, let's parse it
if int_mc_ping:
ping_data = self.parse_server_ping(int_mc_ping)
return ping_data['players']
return []
def get_servers_stats(self):
server_stats_list = []
server_stats = {}
servers = self.controller.servers_list
logger.info("Getting Stats for all servers...")
for s in servers:
server_id = s.get('server_id', None)
server = servers_helper.get_server_data_by_id(server_id)
logger.debug(f'Getting stats for server: {server_id}')
# get our server object, settings and data dictionaries
server_obj = s.get('server_obj', None)
server_obj.reload_server_settings()
# world data
server_name = server['server_name']
server_path = server['path']
# process stats
p_stats = self._get_process_stats(server_obj.process)
# TODO: search server properties file for possible override of 127.0.0.1
internal_ip = server['server_ip']
server_port = server['server_port']
server = s.get('server_name', f"ID#{server_id}")
logger.debug("Pinging server '{server}' on {internal_ip}:{server_port}")
if servers_helper.get_server_type_by_id(server_id) == 'minecraft-bedrock':
int_mc_ping = ping_bedrock(internal_ip, int(server_port))
else:
int_mc_ping = ping(internal_ip, int(server_port))
int_data = False
ping_data = {}
# if we got a good ping return, let's parse it
if int_mc_ping:
int_data = True
if servers_helper.get_server_type_by_id(s['server_id']) == 'minecraft-bedrock':
ping_data = self.parse_server_RakNet_ping(int_mc_ping)
else:
ping_data = self.parse_server_ping(int_mc_ping)
#Makes sure we only show stats when a server is online otherwise people have gotten confused.
if server_obj.check_running():
server_stats = {
'id': server_id,
'started': server_obj.get_start_time(),
'running': server_obj.check_running(),
'cpu': p_stats.get('cpu_usage', 0),
'mem': p_stats.get('memory_usage', 0),
"mem_percent": p_stats.get('mem_percentage', 0),
'world_name': server_name,
'world_size': self.get_world_size(server_path),
'server_port': server_port,
'int_ping_results': int_data,
'online': ping_data.get("online", False),
"max": ping_data.get("max", False),
'players': ping_data.get("players", False),
'desc': ping_data.get("server_description", False),
'version': ping_data.get("server_version", False)
}
else:
server_stats = {
'id': server_id,
'started': server_obj.get_start_time(),
'running': server_obj.check_running(),
'cpu': p_stats.get('cpu_usage', 0),
'mem': p_stats.get('memory_usage', 0),
"mem_percent": p_stats.get('mem_percentage', 0),
'world_name': server_name,
'world_size': self.get_world_size(server_path),
'server_port': server_port,
'int_ping_results': int_data,
'online': False,
"max": False,
'players': False,
'desc': False,
'version': False
}
# add this servers data to the stack
server_stats_list.append(server_stats)
return server_stats_list
def get_raw_server_stats(self, server_id):
try:
self.controller.get_server_obj(server_id)
except:
return { 'id': server_id,
'started': False,
'running': False,
'cpu': 0,
'mem': 0,
"mem_percent": 0,
'world_name': None,
'world_size': None,
'server_port': None,
'int_ping_results': False,
'online': False,
'max': False,
'players': False,
'desc': False,
'version': False,
'icon': False}
server_stats = {}
server = self.controller.get_server_obj(server_id)
if not server:
return {}
server_dt = servers_helper.get_server_data_by_id(server_id)
logger.debug(f'Getting stats for server: {server_id}')
# get our server object, settings and data dictionaries
server_obj = self.controller.get_server_obj(server_id)
server_obj.reload_server_settings()
# world data
server_name = server_dt['server_name']
server_path = server_dt['path']
# process stats
p_stats = self._get_process_stats(server_obj.process)
# TODO: search server properties file for possible override of 127.0.0.1
#internal_ip = server['server_ip']
#server_port = server['server_port']
internal_ip = server_dt['server_ip']
server_port = server_dt['server_port']
logger.debug(f"Pinging server '{server.name}' on {internal_ip}:{server_port}")
if servers_helper.get_server_type_by_id(server_id) == 'minecraft-bedrock':
int_mc_ping = ping_bedrock(internal_ip, int(server_port))
else:
int_mc_ping = ping(internal_ip, int(server_port))
int_data = False
ping_data = {}
#Makes sure we only show stats when a server is online otherwise people have gotten confused.
if server_obj.check_running():
# if we got a good ping return, let's parse it
if servers_helper.get_server_type_by_id(server_id) != 'minecraft-bedrock':
if int_mc_ping:
int_data = True
ping_data = self.parse_server_ping(int_mc_ping)
server_stats = {
'id': server_id,
'started': server_obj.get_start_time(),
'running': server_obj.check_running(),
'cpu': p_stats.get('cpu_usage', 0),
'mem': p_stats.get('memory_usage', 0),
"mem_percent": p_stats.get('mem_percentage', 0),
'world_name': server_name,
'world_size': self.get_world_size(server_path),
'server_port': server_port,
'int_ping_results': int_data,
'online': ping_data.get("online", False),
"max": ping_data.get("max", False),
'players': ping_data.get("players", False),
'desc': ping_data.get("server_description", False),
'version': ping_data.get("server_version", False),
'icon': ping_data.get("server_icon", False)
}
else:
if int_mc_ping:
int_data = True
ping_data = self.parse_server_RakNet_ping(int_mc_ping)
try:
server_icon = base64.encodebytes(ping_data['icon'])
except Exception as e:
server_icon = False
logger.info(f"Unable to read the server icon : {e}")
server_stats = {
'id': server_id,
'started': server_obj.get_start_time(),
'running': server_obj.check_running(),
'cpu': p_stats.get('cpu_usage', 0),
'mem': p_stats.get('memory_usage', 0),
"mem_percent": p_stats.get('mem_percentage', 0),
'world_name': server_name,
'world_size': self.get_world_size(server_path),
'server_port': server_port,
'int_ping_results': int_data,
'online': ping_data['online'],
'max': ping_data['max'],
'players': [],
'desc': ping_data['server_description'],
'version': ping_data['server_version'],
'icon': server_icon
}
else:
server_stats = {
'id': server_id,
'started': server_obj.get_start_time(),
'running': server_obj.check_running(),
'cpu': p_stats.get('cpu_usage', 0),
'mem': p_stats.get('memory_usage', 0),
"mem_percent": p_stats.get('mem_percentage', 0),
'world_name': server_name,
'world_size': self.get_world_size(server_path),
'server_port': server_port,
'int_ping_results': int_data,
'online': False,
'max': False,
'players': False,
'desc': False,
'version': False,
'icon': False
}
else:
server_stats = {
'id': server_id,
'started': server_obj.get_start_time(),
'running': server_obj.check_running(),
'cpu': p_stats.get('cpu_usage', 0),
'mem': p_stats.get('memory_usage', 0),
"mem_percent": p_stats.get('mem_percentage', 0),
'world_name': server_name,
'world_size': self.get_world_size(server_path),
'server_port': server_port,
'int_ping_results': int_data,
'online': False,
"max": False,
'players': False,
'desc': False,
'version': False
}
return server_stats
def record_stats(self):
stats_to_send = self.get_node_stats()
@ -456,26 +213,26 @@ class Stats:
Host_Stats.disk_json: node_stats.get('disk_data', '{}')
}).execute()
server_stats = stats_to_send.get('servers')
for server in server_stats:
Server_Stats.insert({
Server_Stats.server_id: server.get('id', 0),
Server_Stats.started: server.get('started', ""),
Server_Stats.running: server.get('running', False),
Server_Stats.cpu: server.get('cpu', 0),
Server_Stats.mem: server.get('mem', 0),
Server_Stats.mem_percent: server.get('mem_percent', 0),
Server_Stats.world_name: server.get('world_name', ""),
Server_Stats.world_size: server.get('world_size', ""),
Server_Stats.server_port: server.get('server_port', ""),
Server_Stats.int_ping_results: server.get('int_ping_results', False),
Server_Stats.online: server.get("online", False),
Server_Stats.max: server.get("max", False),
Server_Stats.players: server.get("players", False),
Server_Stats.desc: server.get("desc", False),
Server_Stats.version: server.get("version", False)
}).execute()
# server_stats = stats_to_send.get('servers')#
#
# for server in server_stats:
# Server_Stats.insert({
# Server_Stats.server_id: server.get('id', 0),
# Server_Stats.started: server.get('started', ""),
# Server_Stats.running: server.get('running', False),
# Server_Stats.cpu: server.get('cpu', 0),
# Server_Stats.mem: server.get('mem', 0),
# Server_Stats.mem_percent: server.get('mem_percent', 0),
# Server_Stats.world_name: server.get('world_name', ""),
# Server_Stats.world_size: server.get('world_size', ""),
# Server_Stats.server_port: server.get('server_port', ""),
# Server_Stats.int_ping_results: server.get('int_ping_results', False),
# Server_Stats.online: server.get("online", False),
# Server_Stats.max: server.get("max", False),
# Server_Stats.players: server.get("players", False),
# Server_Stats.desc: server.get("desc", False),
# Server_Stats.version: server.get("version", False)
# }).execute()
# delete old data
max_age = helper.get_setting("history_max_age")
@ -483,4 +240,4 @@ class Stats:
last_week = now.day - max_age
Host_Stats.delete().where(Host_Stats.time < last_week).execute()
Server_Stats.delete().where(Server_Stats.created < last_week).execute()
# Server_Stats.delete().where(Server_Stats.created < last_week).execute()

View File

@ -3,6 +3,7 @@ import sys
import re
import time
import datetime
import base64
import threading
import logging.config
import subprocess
@ -12,11 +13,14 @@ from apscheduler.schedulers.background import BackgroundScheduler
#TZLocal is set as a hidden import on win pipeline
from tzlocal import get_localzone
from app.classes.models.servers import servers_helper
from app.classes.models.servers import Server_Stats, servers_helper
from app.classes.models.management import management_helper
from app.classes.models.users import users_helper
from app.classes.models.server_permissions import server_permissions
from app.classes.minecraft.stats import Stats
from app.classes.minecraft.mc_ping import ping, ping_bedrock
from app.classes.shared.helpers import helper
from app.classes.shared.console import console
from app.classes.shared.translation import translation
@ -96,6 +100,9 @@ class ServerOutBuf:
)
#************************************************************************************************
# Minecraft Server Class
#************************************************************************************************
class Server:
def __init__(self, stats):
@ -123,6 +130,10 @@ class Server:
servers_helper.server_crash_reset(self.server_id)
servers_helper.set_update(self.server_id, False)
#************************************************************************************************
# Minecraft Server Management
#************************************************************************************************
def reload_server_settings(self):
server_data = servers_helper.get_server_data_by_id(self.server_id)
self.settings = server_data
@ -137,6 +148,8 @@ class Server:
self.name = serverName
self.settings = server_data_obj
self.record_server_stats()
# build our server run command
if server_data_obj['auto_start']:
@ -162,6 +175,12 @@ class Server:
self.server_thread = threading.Thread(target=self.start_server, daemon=True, args=(user_id,), name=f'{self.server_id}_server_thread')
self.server_thread.start()
#Register an shedule for polling server stats when running
logger.info(f"Polling server statistics {self.name} every {5} seconds")
console.info(f"Polling server statistics {self.name} every {5} seconds")
self.server_scheduler.add_job(self.realtime_stats, 'interval', seconds=5, id="stats_"+str(self.server_id))
def setup_server_run_command(self):
# configure the server
server_exec_path = helper.get_os_understandable_path(self.settings['executable'])
@ -310,7 +329,7 @@ class Server:
console.info(f"Server {self.name} running with PID {self.process.pid}")
self.is_crashed = False
servers_helper.server_crash_reset(self.server_id)
self.stats.record_stats()
self.record_server_stats()
check_internet_thread = threading.Thread(
target=self.check_internet_thread, daemon=True, args=(user_id, user_lang, ), name=f"{self.name}_Internet")
check_internet_thread.start()
@ -417,7 +436,10 @@ class Server:
self.cleanup_server_object()
server_users = server_permissions.get_server_user_list(self.server_id)
self.stats.record_stats()
# remove the stats polling job since server is stopped
self.server_scheduler.remove_job("stats_"+str(self.server_id))
self.record_server_stats()
for user in server_users:
websocket_helper.broadcast_user(user, 'send_start_reload', {
@ -748,3 +770,363 @@ class Server:
websocket_helper.broadcast_user(user,'notification',
"Executable update failed for " + self.name + ". Check log file for details.")
logger.error("Executable download failed.")
#************************************************************************************************
# Minecraft Servers Statistics
#************************************************************************************************
def realtime_stats(self):
total_players = 0
max_players = 0
servers_ping = []
raw_ping_result = []
raw_ping_result = self.get_raw_server_stats(self.server_id)
if f"{raw_ping_result.get('icon')}" == "b''":
raw_ping_result['icon'] = False
servers_ping.append({
'id': raw_ping_result.get('id'),
'started': raw_ping_result.get('started'),
'running': raw_ping_result.get('running'),
'cpu': raw_ping_result.get('cpu'),
'mem': raw_ping_result.get('mem'),
'mem_percent': raw_ping_result.get('mem_percent'),
'world_name': raw_ping_result.get('world_name'),
'world_size': raw_ping_result.get('world_size'),
'server_port': raw_ping_result.get('server_port'),
'int_ping_results': raw_ping_result.get('int_ping_results'),
'online': raw_ping_result.get('online'),
'max': raw_ping_result.get('max'),
'players': raw_ping_result.get('players'),
'desc': raw_ping_result.get('desc'),
'version': raw_ping_result.get('version'),
'icon': raw_ping_result.get('icon')
})
if len(websocket_helper.clients) > 0:
websocket_helper.broadcast_page_params(
'/panel/server_detail',
{
'id': str(self.server_id)
},
'update_server_details',
{
'id': raw_ping_result.get('id'),
'started': raw_ping_result.get('started'),
'running': raw_ping_result.get('running'),
'cpu': raw_ping_result.get('cpu'),
'mem': raw_ping_result.get('mem'),
'mem_percent': raw_ping_result.get('mem_percent'),
'world_name': raw_ping_result.get('world_name'),
'world_size': raw_ping_result.get('world_size'),
'server_port': raw_ping_result.get('server_port'),
'int_ping_results': raw_ping_result.get('int_ping_results'),
'online': raw_ping_result.get('online'),
'max': raw_ping_result.get('max'),
'players': raw_ping_result.get('players'),
'desc': raw_ping_result.get('desc'),
'version': raw_ping_result.get('version'),
'icon': raw_ping_result.get('icon')
}
)
total_players += int(raw_ping_result.get('online'))
max_players += int(raw_ping_result.get('max'))
self.record_server_stats()
if (len(servers_ping) > 0) & (len(websocket_helper.clients) > 0):
try:
websocket_helper.broadcast_page('/panel/dashboard', 'update_server_status', servers_ping)
websocket_helper.broadcast_page('/status', 'update_server_status', servers_ping)
except:
console.warning("Can't broadcast server status to websocket")
def get_servers_stats(self):
server_stats = {}
logger.info("Getting Stats for Server " + self.name + " ...")
server_id = self.server_id
server = servers_helper.get_server_data_by_id(server_id)
logger.debug(f'Getting stats for server: {server_id}')
# get our server object, settings and data dictionaries
self.reload_server_settings()
# world data
server_path = server['path']
# process stats
p_stats = Stats._get_process_stats(self.process)
# TODO: search server properties file for possible override of 127.0.0.1
internal_ip = server['server_ip']
server_port = server['server_port']
server_name = server.get('server_name', f"ID#{server_id}")
logger.debug("Pinging server '{server}' on {internal_ip}:{server_port}")
if servers_helper.get_server_type_by_id(server_id) == 'minecraft-bedrock':
int_mc_ping = ping_bedrock(internal_ip, int(server_port))
else:
int_mc_ping = ping(internal_ip, int(server_port))
int_data = False
ping_data = {}
# if we got a good ping return, let's parse it
if int_mc_ping:
int_data = True
if servers_helper.get_server_type_by_id(server['server_id']) == 'minecraft-bedrock':
ping_data = Stats.parse_server_RakNet_ping(int_mc_ping)
else:
ping_data = Stats.parse_server_ping(int_mc_ping)
#Makes sure we only show stats when a server is online otherwise people have gotten confused.
if self.check_running():
server_stats = {
'id': server_id,
'started': self.get_start_time(),
'running': self.check_running(),
'cpu': p_stats.get('cpu_usage', 0),
'mem': p_stats.get('memory_usage', 0),
"mem_percent": p_stats.get('mem_percentage', 0),
'world_name': server_name,
'world_size': Stats.get_world_size(server_path),
'server_port': server_port,
'int_ping_results': int_data,
'online': ping_data.get("online", False),
"max": ping_data.get("max", False),
'players': ping_data.get("players", False),
'desc': ping_data.get("server_description", False),
'version': ping_data.get("server_version", False)
}
else:
server_stats = {
'id': server_id,
'started': self.get_start_time(),
'running': self.check_running(),
'cpu': p_stats.get('cpu_usage', 0),
'mem': p_stats.get('memory_usage', 0),
"mem_percent": p_stats.get('mem_percentage', 0),
'world_name': server_name,
'world_size': Stats.get_world_size(server_path),
'server_port': server_port,
'int_ping_results': int_data,
'online': False,
"max": False,
'players': False,
'desc': False,
'version': False
}
return server_stats
def get_server_players(self):
server = servers_helper.get_server_data_by_id(self.server_id)
logger.info(f"Getting players for server {server}")
# get our settings and data dictionaries
# server_settings = server.get('server_settings', {})
# server_data = server.get('server_data_obj', {})
# TODO: search server properties file for possible override of 127.0.0.1
internal_ip = server['server_ip']
server_port = server['server_port']
logger.debug("Pinging {internal_ip} on port {server_port}")
if servers_helper.get_server_type_by_id(self.server_id) != 'minecraft-bedrock':
int_mc_ping = ping(internal_ip, int(server_port))
ping_data = {}
# if we got a good ping return, let's parse it
if int_mc_ping:
ping_data = Stats.parse_server_ping(int_mc_ping)
return ping_data['players']
return []
def get_raw_server_stats(self, server_id):
try:
server = servers_helper.get_server_obj(server_id)
except:
return {'id': server_id,
'started': False,
'running': False,
'cpu': 0,
'mem': 0,
"mem_percent": 0,
'world_name': None,
'world_size': None,
'server_port': None,
'int_ping_results': False,
'online': False,
'max': False,
'players': False,
'desc': False,
'version': False,
'icon': False}
server_stats = {}
server = servers_helper.get_server_obj(server_id)
if not server:
return {}
server_dt = servers_helper.get_server_data_by_id(server_id)
logger.debug(f'Getting stats for server: {server_id}')
# get our server object, settings and data dictionaries
self.reload_server_settings()
# world data
server_name = server_dt['server_name']
server_path = server_dt['path']
# process stats
p_stats = Stats._get_process_stats(self.process)
# TODO: search server properties file for possible override of 127.0.0.1
#internal_ip = server['server_ip']
#server_port = server['server_port']
internal_ip = server_dt['server_ip']
server_port = server_dt['server_port']
logger.debug(f"Pinging server '{self.name}' on {internal_ip}:{server_port}")
if servers_helper.get_server_type_by_id(server_id) == 'minecraft-bedrock':
int_mc_ping = ping_bedrock(internal_ip, int(server_port))
else:
int_mc_ping = ping(internal_ip, int(server_port))
int_data = False
ping_data = {}
#Makes sure we only show stats when a server is online otherwise people have gotten confused.
if self.check_running():
# if we got a good ping return, let's parse it
if servers_helper.get_server_type_by_id(server_id) != 'minecraft-bedrock':
if int_mc_ping:
int_data = True
ping_data = Stats.parse_server_ping(int_mc_ping)
server_stats = {
'id': server_id,
'started': self.get_start_time(),
'running': self.check_running(),
'cpu': p_stats.get('cpu_usage', 0),
'mem': p_stats.get('memory_usage', 0),
"mem_percent": p_stats.get('mem_percentage', 0),
'world_name': server_name,
'world_size': Stats.get_world_size(server_path),
'server_port': server_port,
'int_ping_results': int_data,
'online': ping_data.get("online", False),
"max": ping_data.get("max", False),
'players': ping_data.get("players", False),
'desc': ping_data.get("server_description", False),
'version': ping_data.get("server_version", False),
'icon': ping_data.get("server_icon", False)
}
else:
if int_mc_ping:
int_data = True
ping_data = Stats.parse_server_RakNet_ping(int_mc_ping)
try:
server_icon = base64.encodebytes(ping_data['icon'])
except Exception as ex:
server_icon = False
logger.info(f"Unable to read the server icon : {ex}")
server_stats = {
'id': server_id,
'started': self.get_start_time(),
'running': self.check_running(),
'cpu': p_stats.get('cpu_usage', 0),
'mem': p_stats.get('memory_usage', 0),
"mem_percent": p_stats.get('mem_percentage', 0),
'world_name': server_name,
'world_size': Stats.get_world_size(server_path),
'server_port': server_port,
'int_ping_results': int_data,
'online': ping_data['online'],
'max': ping_data['max'],
'players': [],
'desc': ping_data['server_description'],
'version': ping_data['server_version'],
'icon': server_icon
}
else:
server_stats = {
'id': server_id,
'started': self.get_start_time(),
'running': self.check_running(),
'cpu': p_stats.get('cpu_usage', 0),
'mem': p_stats.get('memory_usage', 0),
"mem_percent": p_stats.get('mem_percentage', 0),
'world_name': server_name,
'world_size': Stats.get_world_size(server_path),
'server_port': server_port,
'int_ping_results': int_data,
'online': False,
'max': False,
'players': False,
'desc': False,
'version': False,
'icon': False
}
else:
server_stats = {
'id': server_id,
'started': self.get_start_time(),
'running': self.check_running(),
'cpu': p_stats.get('cpu_usage', 0),
'mem': p_stats.get('memory_usage', 0),
"mem_percent": p_stats.get('mem_percentage', 0),
'world_name': server_name,
'world_size': Stats.get_world_size(server_path),
'server_port': server_port,
'int_ping_results': int_data,
'online': False,
"max": False,
'players': False,
'desc': False,
'version': False
}
return server_stats
def record_server_stats(self):
server = self.get_servers_stats()
Server_Stats.insert({
Server_Stats.server_id: server.get('id', 0),
Server_Stats.started: server.get('started', ""),
Server_Stats.running: server.get('running', False),
Server_Stats.cpu: server.get('cpu', 0),
Server_Stats.mem: server.get('mem', 0),
Server_Stats.mem_percent: server.get('mem_percent', 0),
Server_Stats.world_name: server.get('world_name', ""),
Server_Stats.world_size: server.get('world_size', ""),
Server_Stats.server_port: server.get('server_port', ""),
Server_Stats.int_ping_results: server.get('int_ping_results', False),
Server_Stats.online: server.get("online", False),
Server_Stats.max: server.get("max", False),
Server_Stats.players: server.get("players", False),
Server_Stats.desc: server.get("desc", False),
Server_Stats.version: server.get("version", False)
}).execute()
# delete old data
max_age = helper.get_setting("history_max_age")
now = datetime.datetime.now()
last_week = now.day - max_age
Server_Stats.delete().where(Server_Stats.created < last_week).execute()

View File

@ -16,8 +16,6 @@ from app.classes.web.websocket_helper import websocket_helper
from app.classes.minecraft.serverjars import server_jar_obj
from app.classes.models.management import management_helper
from app.classes.controllers.users_controller import Users_Controller
from app.classes.controllers.servers_controller import Servers_Controller
from app.classes.models.servers import servers_helper
from app.classes.models.users import users_helper
logger = logging.getLogger('apscheduler')
@ -454,79 +452,6 @@ class TasksManager:
'mem_percent': host_stats.get('mem_percent'),
'mem_usage': host_stats.get('mem_usage')
})
for user in Users_Controller.get_all_users():
total_players = 0
max_players = 0
servers_ping = []
players_ping = {}
if user.superuser:
servers = Servers_Controller.get_all_servers_stats()
else:
servers = Servers_Controller.get_authorized_servers_stats(user.user_id)
for srv in servers:
if srv:
server_id = srv['server_data']['server_id']
srv['raw_ping_result'] = self.controller.stats.get_raw_server_stats(server_id)
servers_ping.append({
'id': srv['raw_ping_result'].get('id'),
'started': srv['raw_ping_result'].get('started'),
'running': srv['raw_ping_result'].get('running'),
'cpu': srv['raw_ping_result'].get('cpu'),
'mem': srv['raw_ping_result'].get('mem'),
'mem_percent': srv['raw_ping_result'].get('mem_percent'),
'world_name': srv['raw_ping_result'].get('world_name'),
'world_size': srv['raw_ping_result'].get('world_size'),
'server_port': srv['raw_ping_result'].get('server_port'),
'int_ping_results': srv['raw_ping_result'].get('int_ping_results'),
'online': srv['raw_ping_result'].get('online'),
'max': srv['raw_ping_result'].get('max'),
'players': srv['raw_ping_result'].get('players'),
'desc': srv['raw_ping_result'].get('desc'),
'version': srv['raw_ping_result'].get('version'),
'crashed': servers_helper.is_crashed(server_id),
})
if len(websocket_helper.clients) > 0:
websocket_helper.broadcast_user_page_params(
'/panel/server_detail',
{
'id': str(server_id)
}, user.user_id,
'update_server_details',
{
'id': srv['raw_ping_result'].get('id'),
'started': srv['raw_ping_result'].get('started'),
'running': srv['raw_ping_result'].get('running'),
'cpu': srv['raw_ping_result'].get('cpu'),
'mem': srv['raw_ping_result'].get('mem'),
'mem_percent': srv['raw_ping_result'].get('mem_percent'),
'world_name': srv['raw_ping_result'].get('world_name'),
'world_size': srv['raw_ping_result'].get('world_size'),
'server_port': srv['raw_ping_result'].get('server_port'),
'int_ping_results': srv['raw_ping_result'].get('int_ping_results'),
'online': srv['raw_ping_result'].get('online'),
'max': srv['raw_ping_result'].get('max'),
'players': srv['raw_ping_result'].get('players'),
'desc': srv['raw_ping_result'].get('desc'),
'version': srv['raw_ping_result'].get('version'),
'crashed': servers_helper.is_crashed(server_id),
}
)
total_players += int(srv['raw_ping_result'].get('online'))
max_players += int(srv['raw_ping_result'].get('max'))
players_ping = {
'total_players': total_players,
'max_players': max_players
}
websocket_helper.broadcast_user_page('/panel/dashboard', user.user_id, 'update_player_status', players_ping)
if (len(servers_ping) > 0) & (len(websocket_helper.clients) > 0):
try:
websocket_helper.broadcast_user_page('/panel/dashboard', user.user_id, 'update_server_status', servers_ping)
websocket_helper.broadcast_page('/status', 'update_server_status', servers_ping)
except:
console.warning("Can't broadcast server status to websocket")
time.sleep(2)
def log_watcher(self):

View File

@ -12,7 +12,6 @@ import requests
import tornado.web
import tornado.escape
from tornado import iostream
from tornado.ioloop import IOLoop
#TZLocal is set as a hidden import on win pipeline
from tzlocal import get_localzone
@ -374,12 +373,20 @@ class PanelHandler(BaseHandler):
user_order.remove(server_id)
page_data['servers'] = page_servers
try:
self.fetch_server_data(page_data)
except:
page_data['num_players'] = 0
IOLoop.current().add_callback(self.fetch_server_data, page_data)
for data in page_data['servers']:
data['stats']['crashed'] = self.controller.servers.is_crashed(
str(data['stats']['server_id']['server_id']))
try:
data['stats']['waiting_start'] = self.controller.servers.get_waiting_start(
str(data['stats']['server_id']['server_id']))
except Exception as e:
logger.error(f"Failed to get server waiting to start: {e}")
data['stats']['waiting_start'] = False
#num players is set to zero here. If we poll all servers while dashboard is loading it takes FOREVER. We leave this to the
#async polling once dashboard is served.
page_data['num_players'] = 0
template = "panel/dashboard.html"

View File

@ -13,7 +13,7 @@ class StatusHandler(BaseHandler):
for srv in page_data['servers']:
server_data = srv.get('server_data', False)
server_id = server_data.get('server_id', False)
srv['raw_ping_result'] = self.controller.stats.get_raw_server_stats(server_id)
srv['raw_ping_result'] = self.controller.servers.get_server_stats_by_id(server_id)
template = 'public/status.html'
@ -28,7 +28,7 @@ class StatusHandler(BaseHandler):
for srv in page_data['servers']:
server_data = srv.get('server_data', False)
server_id = server_data.get('server_id', False)
srv['raw_ping_result'] = self.controller.stats.get_raw_server_stats(server_id)
srv['raw_ping_result'] = self.controller.servers.get_server_stats_by_id(server_id)
template = 'public/status.html'

View File

@ -13,7 +13,10 @@
<div class="row page-title-header">
<div class="col-12">
<div class="page-header">
<h4 class="page-title">{{ translate('dashboard', 'dashboard', data['lang']) }}</h4>
<h4 class="page-title">{{ translate('dashboard', 'dashboard', data['lang']) }}
{% if data['server_stats']['running'] != 0 %}
<span id="sync" style="margin-left: 5px;"><i class="fas fa-sync fa-spin"></i></span></h4>
{% end %}
</div>
</div>
@ -69,7 +72,6 @@
<h5 class="mb-1 font-weight-medium text-primary">{{ translate('dashboard', 'players', data['lang']) }}
</h5>
<h3 class="mb-0 font-weight-semibold" id="total_players">{{ data['num_players'] }}</h3>
</div>
<div class="wrapper my-auto ml-auto ml-lg-4">
<p class="mb-0 text-warning"><span id="max_players">0</span> {{ translate('dashboard', 'max', data['lang']) }}</p>
@ -155,8 +157,8 @@
data['lang']) }}</i></a>
{% elif server['stats']['waiting_start']%}
<!-- WHAT HAPPENED HERE -->
<a data-id="{{server['server_data']['server_id']}}" class="" title={{
translate('dashboard', 'delay-explained' , data['lang'])}}>{{ translate('dashboard', 'starting',
<a data-id="{{server['server_data']['server_id']}}" class="" title="{{
translate('dashboard', 'delay-explained' , data['lang'])}}">{{ translate('dashboard', 'starting',
data['lang']) }}</i></a>
{% elif server['stats']['downloading']%}
<a data-id="{{server['server_data']['server_id']}}" class=""><i class="fa fa-spinner fa-spin"></i> {{ translate('serverTerm', 'downloading',
@ -247,6 +249,7 @@
data['lang']) }}</span>
{% end %}
</td>
<span class="server-player-totals" id="server_players_{{server['server_data']['server_id']}}" data-players="{{ server['stats']['online']}}" data-max="{{ server['stats']['max'] }}"></span>
</tr>
{% end %}
@ -351,6 +354,8 @@
server_world = document.getElementById('server_world_' + server.id);
server_desc = document.getElementById('server_desc_' + server.id);
server_online_status = document.getElementById('server_running_status_' + server.id);
server_players = document.getElementById('server_players_' + server.id);
total_players = document.getElementById('total_players');
console.log("Received Data : " + server.id + ": " + server);
/* TODO Update each element */
@ -407,6 +412,24 @@
if (server.players) {
server_desc.innerHTML = server.online + ` / ` + server.max + ` {{ translate('dashboard', 'max', data['lang']) }}<br />`
server_players.setAttribute('data-players', server.online);
server_players.setAttribute('data-max', server.max);
let servers = document.getElementsByClassName("server-player-totals");
let all_total_players = 0;
let all_total_max_players = 0;
for(var i = 0; i < servers.length; i++){
try{
all_total_players += parseInt(servers[i].getAttribute('data-players'));
all_total_max_players += parseInt(servers[i].getAttribute('data-max'));
}catch{
console.log("Player totals are not of type int");
}
}
total_players.innerHTML = all_total_players;
document.getElementById('max_players').innerHTML = all_total_max_players;
document.getElementById('sync').innerHTML = '';
server_infos = "";
server_infos = server.online + " / " + server.max + " {{ translate('dashboard', 'max', data['lang']) }}<br />"
}
@ -441,10 +464,7 @@
}
function update_servers_status(data) {
console.log(data);
for (server of data) {
update_one_server_status(server);
}
update_one_server_status(data[0]);
display_motd();
}
@ -517,8 +537,7 @@
cpu_usage = document.getElementById('cpu_usage');
mem_usage = document.getElementById('mem_usage');
mem_percent = document.getElementById('mem_percent');
total_players = document.getElementById('total_players');
max_players = document.getElementById('max_players');
webSocket.on('update_host_stats', function (hostStats) {
var cpuDataTitle = `{% raw translate('dashboard', 'cpuCores', data['lang']) %}: ${hostStats.cpu_cores} <br /> {% raw translate("dashboard", "cpuCurFreq", data['lang']) %}: ${hostStats.cpu_cur_freq} <br /> {% raw translate("dashboard", "cpuMaxFreq", data['lang']) %}: ${hostStats.cpu_max_freq}`;
@ -527,10 +546,6 @@
mem_usage.setAttribute('data-original-title', `{% raw translate("dashboard", "memUsage", data['lang']) %}: ${hostStats.mem_usage}`);
mem_percent.textContent = hostStats.mem_percent + '%';
});
webSocket.on('update_player_status', function (playerStats) {
total_players.innerHTML = playerStats.total_players;
max_players.innerHTML = playerStats.max_players;
});
}
if (webSocket) {

View File

@ -143,9 +143,9 @@
}
function update_servers_status(data) {
for (server of data) {
update_one_server_status(server);
}
console.log(data);
update_one_server_status(data[0]);
display_motd();
}
$(document).ready(function () {

View File

@ -639,8 +639,8 @@ function hide(event) {
cSelect.remove(0);
}
var newOption;
// create new options ordered by descending
for (var i=(cList.length)-1; i>=0; i--) {
// create new options ordered by ascending
for (var i=0; i < (cList.length); i++) {
newOption = document.createElement("option");
newOption.value = which+"|"+cList[i]; // assumes option string and value are the same
newOption.text=cList[i];