Seperate refresh statistics for each server

Fixing Broken Things
This commit is contained in:
Silversthorn 2022-03-03 23:13:40 +01:00
parent d016e0a59a
commit cb1679806e
4 changed files with 25 additions and 21 deletions

View File

@ -148,6 +148,8 @@ class Server:
self.name = serverName
self.settings = server_data_obj
self.record_server_stats()
# build our server run command
if server_data_obj['auto_start']:
@ -858,7 +860,7 @@ class Server:
self.reload_server_settings()
# world data
server_name = server['server_name']
world_name = server['server_name']
server_path = server['path']
# process stats
@ -867,7 +869,7 @@ class Server:
# TODO: search server properties file for possible override of 127.0.0.1
internal_ip = server['server_ip']
server_port = server['server_port']
server = server.get('server_name', f"ID#{server_id}")
server_name = server.get('server_name', f"ID#{server_id}")
logger.debug("Pinging server '{server}' on {internal_ip}:{server_port}")
if servers_helper.get_server_type_by_id(server_id) == 'minecraft-bedrock':
@ -1002,7 +1004,7 @@ class Server:
server_port = server_dt['server_port']
logger.debug(f"Pinging server '{server.name}' on {internal_ip}:{server_port}")
logger.debug(f"Pinging server '{self.name}' on {internal_ip}:{server_port}")
if servers_helper.get_server_type_by_id(server_id) == 'minecraft-bedrock':
int_mc_ping = ping_bedrock(internal_ip, int(server_port))
else:

View File

@ -16,6 +16,10 @@ class StatusHandler(BaseHandler):
server_data = srv.get('server_data', False)
server_id = server_data.get('server_id', False)
srv['raw_ping_result'] = self.controller.servers.get_server_stats_by_id(server_id)
srv['raw_ping_result']
{
'icon': False,
}
template = 'public/status.html'
@ -31,6 +35,9 @@ class StatusHandler(BaseHandler):
server_data = srv.get('server_data', False)
server_id = server_data.get('server_id', False)
srv['raw_ping_result'] = self.controller.servers.get_server_stats_by_id(server_id)
{
'icon': False,
}
template = 'public/status.html'

View File

@ -155,9 +155,7 @@
data['lang']) }}</i></a>
{% elif server['stats']['waiting_start']%}
<!-- WHAT HAPPENED HERE -->
<a data-id="{{server['server_data']['server_id']}}" class="" title={{
translate('dashboard', 'delay-explained' , data['lang'])}}>{{ translate('dashboard', 'starting',
data['lang']) }}</i></a>
<a data-id="{{server['server_data']['server_id']}}" class="" title={{ translate('dashboard', 'delay-explained' , data['lang'])}}>{{ translate('dashboard', 'starting', data['lang']) }}</i></a>
{% else %}
<a data-id="{{server['server_data']['server_id']}}" class="play_button"
data-toggle="tooltip" title="{{ translate('dashboard', 'start' , data['lang']) }}">
@ -438,10 +436,7 @@
}
function update_servers_status(data) {
console.log(data);
for (server of data) {
update_one_server_status(server);
}
update_one_server_status(data[0]);
display_motd();
}

View File

@ -143,9 +143,9 @@
}
function update_servers_status(data) {
//for (server of data) {
console.log(data);
update_one_server_status(data[0]);
//}
display_motd();
}
$(document).ready(function () {