import os import sys import re import time import datetime import base64 import threading import logging.config import subprocess import html import tempfile from apscheduler.schedulers.background import BackgroundScheduler #TZLocal is set as a hidden import on win pipeline from tzlocal import get_localzone from app.classes.models.servers import Server_Stats, servers_helper from app.classes.models.management import management_helper from app.classes.models.users import users_helper from app.classes.models.server_permissions import server_permissions from app.classes.minecraft.stats import Stats from app.classes.minecraft.mc_ping import ping, ping_bedrock from app.classes.shared.helpers import helper from app.classes.shared.console import console from app.classes.shared.translation import translation from app.classes.shared.file_helpers import file_helper from app.classes.web.websocket_helper import websocket_helper logger = logging.getLogger(__name__) try: import psutil except ModuleNotFoundError as e: logger.critical(f"Import Error: Unable to load {e.name} module", exc_info=True) console.critical(f"Import Error: Unable to load {e.name} module") sys.exit(1) class ServerOutBuf: lines = {} def __init__(self, proc, server_id): self.proc = proc self.server_id = str(server_id) # Buffers text for virtual_terminal_lines config number of lines self.max_lines = helper.get_setting('virtual_terminal_lines') self.line_buffer = '' ServerOutBuf.lines[self.server_id] = [] self.lsi = 0 def process_byte(self, char): if char == os.linesep[self.lsi]: self.lsi += 1 else: self.lsi = 0 self.line_buffer += char if self.lsi >= len(os.linesep): self.lsi = 0 ServerOutBuf.lines[self.server_id].append(self.line_buffer) self.new_line_handler(self.line_buffer) self.line_buffer = '' # Limit list length to self.max_lines: if len(ServerOutBuf.lines[self.server_id]) > self.max_lines: ServerOutBuf.lines[self.server_id].pop(0) def check(self): while True: if self.proc.poll() is None: char = self.proc.stdout.read(1).decode('utf-8', 'ignore') # TODO: we may want to benchmark reading in blocks and userspace processing it later, reads are kind of expensive as a syscall self.process_byte(char) else: flush = self.proc.stdout.read().decode('utf-8', 'ignore') for char in flush: self.process_byte(char) break def new_line_handler(self, new_line): new_line = re.sub('(\033\\[(0;)?[0-9]*[A-z]?(;[0-9])?m?)', ' ', new_line) new_line = re.sub('[A-z]{2}\b\b', '', new_line) highlighted = helper.log_colors(html.escape(new_line)) logger.debug('Broadcasting new virtual terminal line') # TODO: Do not send data to clients who do not have permission to view this server's console websocket_helper.broadcast_page_params( '/panel/server_detail', { 'id': self.server_id }, 'vterm_new_line', { 'line': highlighted + '
' } ) #************************************************************************************************ # Minecraft Server Class #************************************************************************************************ class Server: def __init__(self, stats): # holders for our process self.process = None self.line = False self.start_time = None self.server_command = None self.server_path = None self.server_thread = None self.settings = None self.updating = False self.server_id = None self.jar_update_url = None self.name = None self.is_crashed = False self.restart_count = 0 self.stats = stats tz = get_localzone() self.server_scheduler = BackgroundScheduler(timezone=str(tz)) self.server_scheduler.start() self.backup_thread = threading.Thread(target=self.a_backup_server, daemon=True, name=f"backup_{self.name}") self.is_backingup = False #Reset crash and update at initialization servers_helper.server_crash_reset(self.server_id) servers_helper.set_update(self.server_id, False) #************************************************************************************************ # Minecraft Server Management #************************************************************************************************ def reload_server_settings(self): server_data = servers_helper.get_server_data_by_id(self.server_id) self.settings = server_data def do_server_setup(self, server_data_obj): serverId = server_data_obj['server_id'] serverName = server_data_obj['server_name'] autoStart = server_data_obj['auto_start'] logger.info(f'Creating Server object: {serverId} | Server Name: {serverName} | Auto Start: {autoStart}') self.server_id = serverId self.name = serverName self.settings = server_data_obj self.record_server_stats() # build our server run command if server_data_obj['auto_start']: delay = int(self.settings['auto_start_delay']) logger.info(f"Scheduling server {self.name} to start in {delay} seconds") console.info(f"Scheduling server {self.name} to start in {delay} seconds") self.server_scheduler.add_job(self.run_scheduled_server, 'interval', seconds=delay, id=str(self.server_id)) def run_scheduled_server(self): console.info(f"Starting server ID: {self.server_id} - {self.name}") logger.info(f"Starting server ID: {self.server_id} - {self.name}") #Sets waiting start to false since we're attempting to start the server. servers_helper.set_waiting_start(self.server_id, False) self.run_threaded_server(None) # remove the scheduled job since it's ran return self.server_scheduler.remove_job(str(self.server_id)) def run_threaded_server(self, user_id): # start the server self.server_thread = threading.Thread(target=self.start_server, daemon=True, args=(user_id,), name=f'{self.server_id}_server_thread') self.server_thread.start() #Register an shedule for polling server stats when running logger.info(f"Polling server statistics {self.name} every {5} seconds") console.info(f"Polling server statistics {self.name} every {5} seconds") self.server_scheduler.add_job(self.realtime_stats, 'interval', seconds=5, id="stats_"+str(self.server_id)) def setup_server_run_command(self): # configure the server server_exec_path = helper.get_os_understandable_path(self.settings['executable']) self.server_command = helper.cmdparse(self.settings['execution_command']) self.server_path = helper.get_os_understandable_path(self.settings['path']) # let's do some quick checking to make sure things actually exists full_path = os.path.join(self.server_path, server_exec_path) if not helper.check_file_exists(full_path): logger.critical(f"Server executable path: {full_path} does not seem to exist") console.critical(f"Server executable path: {full_path} does not seem to exist") if not helper.check_path_exists(self.server_path): logger.critical(f"Server path: {self.server_path} does not seem to exits") console.critical(f"Server path: {self.server_path} does not seem to exits") if not helper.check_writeable(self.server_path): logger.critical(f"Unable to write/access {self.server_path}") console.warning(f"Unable to write/access {self.server_path}") def start_server(self, user_id): if not user_id: user_lang = helper.get_setting('language') else: user_lang = users_helper.get_user_lang_by_id(user_id) if servers_helper.get_download_status(self.server_id): if user_id: websocket_helper.broadcast_user(user_id, 'send_start_error',{ 'error': translation.translate('error', 'not-downloaded', user_lang) }) return False logger.info(f"Start command detected. Reloading settings from DB for server {self.name}") self.setup_server_run_command() # fail safe in case we try to start something already running if self.check_running(): logger.error("Server is already running - Cancelling Startup") console.error("Server is already running - Cancelling Startup") return False if self.check_update(): logger.error("Server is updating. Terminating startup.") return False logger.info(f"Launching Server {self.name} with command {self.server_command}") console.info(f"Launching Server {self.name} with command {self.server_command}") #Checks for eula. Creates one if none detected. #If EULA is detected and not set to one of these true vaiants we offer to set it true. if helper.check_file_exists(os.path.join(self.settings['path'], 'eula.txt')): f = open(os.path.join(self.settings['path'], 'eula.txt'), 'r', encoding='utf-8') line = f.readline().lower() if line == 'eula=true': e_flag = True elif line == 'eula = true': e_flag = True elif line == 'eula= true': e_flag = True elif line == 'eula =true': e_flag = True else: e_flag = False else: e_flag = False if not e_flag: if user_id: websocket_helper.broadcast_user(user_id, 'send_eula_bootbox', { 'id': self.server_id }) else: logger.error("Autostart failed due to EULA being false. Agree not sent due to auto start.") return False return False f.close() if helper.is_os_windows(): logger.info("Windows Detected") else: logger.info("Unix Detected") logger.info(f"Starting server in {self.server_path} with command: {self.server_command}") #checks to make sure file is openable (downloaded) and exists. try: f = open(os.path.join(self.server_path, servers_helper.get_server_data_by_id(self.server_id)['executable']), "r", encoding="utf-8") f.close() except: if user_id: websocket_helper.broadcast_user(user_id, 'send_start_error',{ 'error': translation.translate('error', 'not-downloaded', user_lang) }) return if not helper.is_os_windows() and servers_helper.get_server_type_by_id(self.server_id) == "minecraft-bedrock": logger.info(f"Bedrock and Unix detected for server {self.name}. Switching to appropriate execution string") my_env = os.environ my_env["LD_LIBRARY_PATH"] = self.server_path try: self.process = subprocess.Popen( self.server_command, cwd=self.server_path, stdin=subprocess.PIPE, stdout=subprocess.PIPE, stderr=subprocess.STDOUT, env=my_env) except Exception as ex: logger.error(f"Server {self.name} failed to start with error code: {ex}") if user_id: websocket_helper.broadcast_user(user_id, 'send_start_error',{ 'error': translation.translate('error', 'start-error', user_lang).format(self.name, ex) }) return False else: try: self.process = subprocess.Popen( self.server_command, cwd=self.server_path, stdin=subprocess.PIPE, stdout=subprocess.PIPE, stderr=subprocess.STDOUT) except Exception as ex: #Checks for java on initial fail if os.system("java -version") == 32512: if user_id: websocket_helper.broadcast_user(user_id, 'send_start_error',{ 'error': translation.translate('error', 'noJava', user_lang).format(self.name) }) return False else: logger.error(f"Server {self.name} failed to start with error code: {ex}") if user_id: websocket_helper.broadcast_user(user_id, 'send_start_error',{ 'error': translation.translate('error', 'start-error', user_lang).format(self.name, ex) }) return False out_buf = ServerOutBuf(self.process, self.server_id) logger.debug(f'Starting virtual terminal listener for server {self.name}') threading.Thread(target=out_buf.check, daemon=True, name=f'{self.server_id}_virtual_terminal').start() self.is_crashed = False servers_helper.server_crash_reset(self.server_id) self.start_time = str(datetime.datetime.utcnow().strftime('%Y-%m-%d %H:%M:%S')) if self.process.poll() is None: logger.info(f"Server {self.name} running with PID {self.process.pid}") console.info(f"Server {self.name} running with PID {self.process.pid}") self.is_crashed = False servers_helper.server_crash_reset(self.server_id) self.record_server_stats() check_internet_thread = threading.Thread( target=self.check_internet_thread, daemon=True, args=(user_id, user_lang, ), name=f"{self.name}_Internet") check_internet_thread.start() #Checks if this is the servers first run. if servers_helper.get_first_run(self.server_id): servers_helper.set_first_run(self.server_id) loc_server_port = servers_helper.get_server_stats_by_id(self.server_id)['server_port'] #Sends port reminder message. websocket_helper.broadcast_user(user_id, 'send_start_error', { 'error': translation.translate('error', 'portReminder', user_lang).format(self.name, loc_server_port) }) server_users = server_permissions.get_server_user_list(self.server_id) for user in server_users: if user != user_id: websocket_helper.broadcast_user(user, 'send_start_reload', { }) else: server_users = server_permissions.get_server_user_list(self.server_id) for user in server_users: websocket_helper.broadcast_user(user, 'send_start_reload', { }) else: logger.warning(f"Server PID {self.process.pid} died right after starting - is this a server config issue?") console.warning(f"Server PID {self.process.pid} died right after starting - is this a server config issue?") if self.settings['crash_detection']: logger.info(f"Server {self.name} has crash detection enabled - starting watcher task") console.info(f"Server {self.name} has crash detection enabled - starting watcher task") self.server_scheduler.add_job(self.detect_crash, 'interval', seconds=30, id=f"c_{self.server_id}") def check_internet_thread(self, user_id, user_lang): if user_id: if not helper.check_internet(): websocket_helper.broadcast_user(user_id, 'send_start_error', { 'error': translation.translate('error', 'internet', user_lang) }) def stop_crash_detection(self): #This is only used if the crash detection settings change while the server is running. if self.check_running(): logger.info(f"Detected crash detection shut off for server {self.name}") try: self.server_scheduler.remove_job('c_' + str(self.server_id)) except: logger.error(f"Removing crash watcher for server {self.name} failed. Assuming it was never started.") def start_crash_detection(self): #This is only used if the crash detection settings change while the server is running. if self.check_running(): logger.info(f"Server {self.name} has crash detection enabled - starting watcher task") console.info(f"Server {self.name} has crash detection enabled - starting watcher task") self.server_scheduler.add_job(self.detect_crash, 'interval', seconds=30, id=f"c_{self.server_id}") def stop_threaded_server(self): self.stop_server() if self.server_thread: self.server_thread.join() def stop_server(self): if self.settings['stop_command']: self.send_command(self.settings['stop_command']) if self.settings['crash_detection']: #remove crash detection watcher logger.info(f"Removing crash watcher for server {self.name}") try: self.server_scheduler.remove_job('c_' + str(self.server_id)) except: logger.error(f"Removing crash watcher for server {self.name} failed. Assuming it was never started.") else: #windows will need to be handled separately for Ctrl+C self.process.terminate() running = self.check_running() if not running: logger.info(f"Can't stop server {self.name} if it's not running") console.info(f"Can't stop server {self.name} if it's not running") return x = 0 # caching the name and pid number server_name = self.name server_pid = self.process.pid while running: x = x+1 logstr = f"Server {server_name} is still running - waiting 2s to see if it stops ({int(60-(x*2))} seconds until force close)" logger.info(logstr) console.info(logstr) running = self.check_running() time.sleep(2) # if we haven't closed in 60 seconds, let's just slam down on the PID if x >= 30: logger.info(f"Server {server_name} is still running - Forcing the process down") console.info(f"Server {server_name} is still running - Forcing the process down") self.kill() logger.info(f"Stopped Server {server_name} with PID {server_pid}") console.info(f"Stopped Server {server_name} with PID {server_pid}") # massive resetting of variables self.cleanup_server_object() server_users = server_permissions.get_server_user_list(self.server_id) # remove the stats polling job since server is stopped self.server_scheduler.remove_job("stats_"+str(self.server_id)) self.record_server_stats() for user in server_users: websocket_helper.broadcast_user(user, 'send_start_reload', { }) def restart_threaded_server(self, user_id): # if not already running, let's just start if not self.check_running(): self.run_threaded_server(user_id) else: self.stop_threaded_server() time.sleep(2) self.run_threaded_server(user_id) def cleanup_server_object(self): self.start_time = None self.restart_count = 0 self.is_crashed = False self.updating = False self.process = None def check_running(self): # if process is None, we never tried to start if self.process is None: return False poll = self.process.poll() if poll is None: return True else: self.last_rc = poll return False def send_command(self, command): if not self.check_running() and command.lower() != 'start': logger.warning(f"Server not running, unable to send command \"{command}\"") return False console.info(f"COMMAND TIME: {command}") logger.debug(f"Sending command {command} to server") # send it self.process.stdin.write(f"{command}\n".encode('utf-8')) self.process.stdin.flush() def crash_detected(self, name): # clear the old scheduled watcher task self.server_scheduler.remove_job(f"c_{self.server_id}") # remove the stats polling job since server is stopped self.server_scheduler.remove_job("stats_"+str(self.server_id)) # the server crashed, or isn't found - so let's reset things. logger.warning(f"The server {name} seems to have vanished unexpectedly, did it crash?") if self.settings['crash_detection']: logger.warning(f"The server {name} has crashed and will be restarted. Restarting server") console.warning(f"The server {name} has crashed and will be restarted. Restarting server") self.run_threaded_server(None) return True else: logger.critical(f"The server {name} has crashed, crash detection is disabled and it will not be restarted") console.critical(f"The server {name} has crashed, crash detection is disabled and it will not be restarted") return False def kill(self): logger.info(f"Terminating server {self.server_id} and all child processes") process = psutil.Process(self.process.pid) # for every sub process... for proc in process.children(recursive=True): # kill all the child processes - it sounds too wrong saying kill all the children (kevdagoat: lol!) logger.info(f"Sending SIGKILL to server {proc.name}") proc.kill() # kill the main process we are after logger.info('Sending SIGKILL to parent') self.process.kill() def get_start_time(self): if self.check_running(): return self.start_time else: return False def get_pid(self): if self.process is not None: return self.process.pid else: return None def detect_crash(self): logger.info(f"Detecting possible crash for server: {self.name} ") running = self.check_running() # if all is okay, we just exit out if running: return #check the exit code -- This could be a fix for /stop if self.process.returncode == 0: logger.warning(f'Process {self.process.pid} exited with code {self.process.returncode}. This is considered a clean exit'+ ' supressing crash handling.') # cancel the watcher task self.server_scheduler.remove_job("c_"+str(self.server_id)) return servers_helper.sever_crashed(self.server_id) # if we haven't tried to restart more 3 or more times if self.restart_count <= 3: # start the server if needed server_restarted = self.crash_detected(self.name) if server_restarted: # add to the restart count self.restart_count = self.restart_count + 1 # we have tried to restart 4 times... elif self.restart_count == 4: logger.critical(f"Server {self.name} has been restarted {self.restart_count} times. It has crashed, not restarting.") console.critical(f"Server {self.name} has been restarted {self.restart_count} times. It has crashed, not restarting.") self.restart_count = 0 self.is_crashed = True servers_helper.sever_crashed(self.server_id) # cancel the watcher task self.server_scheduler.remove_job("c_"+str(self.server_id)) def remove_watcher_thread(self): logger.info("Removing old crash detection watcher thread") console.info("Removing old crash detection watcher thread") self.server_scheduler.remove_job('c_'+str(self.server_id)) def agree_eula(self, user_id): file = os.path.join(self.server_path, 'eula.txt') f = open(file, 'w', encoding='utf-8') f.write('eula=true') f.close() self.run_threaded_server(user_id) def is_backup_running(self): if self.is_backingup: return True else: return False def backup_server(self): backup_thread = threading.Thread(target=self.a_backup_server, daemon=True, name=f"backup_{self.name}") logger.info(f"Starting Backup Thread for server {self.settings['server_name']}.") if self.server_path is None: self.server_path = helper.get_os_understandable_path(self.settings['path']) logger.info("Backup Thread - Local server path not defined. Setting local server path variable.") #checks if the backup thread is currently alive for this server if not self.is_backingup: try: backup_thread.start() except Exception as ex: logger.error(f"Failed to start backup: {ex}") return False else: logger.error(f"Backup is already being processed for server {self.settings['server_name']}. Canceling backup request") return False logger.info(f"Backup Thread started for server {self.settings['server_name']}.") def a_backup_server(self): logger.info(f"Starting server {self.name} (ID {self.server_id}) backup") server_users = server_permissions.get_server_user_list(self.server_id) for user in server_users: websocket_helper.broadcast_user(user, 'notification', translation.translate('notify', 'backupStarted', users_helper.get_user_lang_by_id(user)) + self.name) time.sleep(3) self.is_backingup = True conf = management_helper.get_backup_config(self.server_id) try: backup_filename = f"{self.settings['backup_path']}/{datetime.datetime.now().strftime('%Y-%m-%d_%H-%M-%S')}" logger.info(f"Creating backup of server '{self.settings['server_name']}'" + f" (ID#{self.server_id}, path={self.server_path}) at '{backup_filename}'") tempDir = tempfile.mkdtemp() # pylint: disable=unexpected-keyword-arg file_helper.copy_dir(self.server_path, tempDir, dirs_exist_ok=True) excluded_dirs = management_helper.get_excluded_backup_dirs(self.server_id) server_dir = helper.get_os_understandable_path(self.settings['path']) for my_dir in excluded_dirs: # Take the full path of the excluded dir and replace the server path with the temp path # This is so that we're only deleting excluded dirs from the temp path and not the server path excluded_dir = helper.get_os_understandable_path(my_dir).replace(server_dir, helper.get_os_understandable_path(tempDir)) # Next, check to see if it is a directory if os.path.isdir(excluded_dir): # If it is a directory, recursively delete the entire directory from the backup file_helper.del_dirs(excluded_dir) else: # If not, just remove the file os.remove(excluded_dir) if conf['compress']: logger.debug("Found compress backup to be true. Calling compressed archive") file_helper.make_compressed_archive(helper.get_os_understandable_path(backup_filename), tempDir) else: logger.debug("Found compress backup to be false. Calling NON-compressed archive") file_helper.make_archive(helper.get_os_understandable_path(backup_filename), tempDir) while len(self.list_backups()) > conf["max_backups"] and conf["max_backups"] > 0: backup_list = self.list_backups() oldfile = backup_list[0] oldfile_path = f"{conf['backup_path']}/{oldfile['path']}" logger.info(f"Removing old backup '{oldfile['path']}'") os.remove(helper.get_os_understandable_path(oldfile_path)) self.is_backingup = False file_helper.del_dirs(tempDir) logger.info(f"Backup of server: {self.name} completed") server_users = server_permissions.get_server_user_list(self.server_id) for user in server_users: websocket_helper.broadcast_user(user, 'notification', translation.translate('notify', 'backupComplete', users_helper.get_user_lang_by_id(user)) + self.name) time.sleep(3) return except: logger.exception(f"Failed to create backup of server {self.name} (ID {self.server_id})") self.is_backingup = False return def list_backups(self): if self.settings['backup_path']: if helper.check_path_exists(helper.get_os_understandable_path(self.settings['backup_path'])): files = ( helper.get_human_readable_files_sizes(helper.list_dir_by_date(helper.get_os_understandable_path(self.settings['backup_path'])))) return [{ "path": os.path.relpath(f['path'], start=helper.get_os_understandable_path(self.settings['backup_path'])), "size": f["size"] } for f in files] else: return [] else: logger.info(f"Error putting backup file list for server with ID: {self.server_id}") return[] def jar_update(self): servers_helper.set_update(self.server_id, True) update_thread = threading.Thread(target=self.a_jar_update, daemon=True, name=f"exe_update_{self.name}") update_thread.start() def check_update(self): if servers_helper.get_server_stats_by_id(self.server_id)['updating']: return True else: return False def a_jar_update(self): wasStarted = "-1" self.backup_server() #checks if server is running. Calls shutdown if it is running. if self.check_running(): wasStarted = True logger.info(f"Server with PID {self.process.pid} is running. Sending shutdown command") self.stop_threaded_server() else: wasStarted = False if len(websocket_helper.clients) > 0: # There are clients self.check_update() message = ' UPDATING...' websocket_helper.broadcast_page('/panel/server_detail', 'update_button_status', { 'isUpdating': self.check_update(), 'server_id': self.server_id, 'wasRunning': wasStarted, 'string': message }) websocket_helper.broadcast_page('/panel/dashboard', 'send_start_reload', { }) backup_dir = os.path.join(helper.get_os_understandable_path(self.settings['path']), 'crafty_executable_backups') #checks if backup directory already exists if os.path.isdir(backup_dir): backup_executable = os.path.join(backup_dir, 'old_server.jar') else: logger.info(f"Executable backup directory not found for Server: {self.name}. Creating one.") os.mkdir(backup_dir) backup_executable = os.path.join(backup_dir, 'old_server.jar') if os.path.isfile(backup_executable): #removes old backup logger.info(f"Old backup found for server: {self.name}. Removing...") os.remove(backup_executable) logger.info(f"Old backup removed for server: {self.name}.") else: logger.info(f"No old backups found for server: {self.name}") current_executable = os.path.join(helper.get_os_understandable_path(self.settings['path']), self.settings['executable']) #copies to backup dir helper.copy_files(current_executable, backup_executable) #boolean returns true for false for success downloaded = helper.download_file(self.settings['executable_update_url'], current_executable) while servers_helper.get_server_stats_by_id(self.server_id)['updating']: if downloaded and not self.is_backingup: logger.info("Executable updated successfully. Starting Server") servers_helper.set_update(self.server_id, False) if len(websocket_helper.clients) > 0: # There are clients self.check_update() server_users = server_permissions.get_server_user_list(self.server_id) for user in server_users: websocket_helper.broadcast_user(user, 'notification', "Executable update finished for " + self.name) time.sleep(3) websocket_helper.broadcast_page('/panel/server_detail', 'update_button_status', { 'isUpdating': self.check_update(), 'server_id': self.server_id, 'wasRunning': wasStarted }) websocket_helper.broadcast_page('/panel/dashboard', 'send_start_reload', { }) server_users = server_permissions.get_server_user_list(self.server_id) for user in server_users: websocket_helper.broadcast_user(user, 'notification', "Executable update finished for "+self.name) management_helper.add_to_audit_log_raw( 'Alert', '-1', self.server_id, "Executable update finished for "+self.name, self.settings['server_ip']) if wasStarted: self.start_server() elif not downloaded and not self.is_backingup: time.sleep(5) server_users = server_permissions.get_server_user_list(self.server_id) for user in server_users: websocket_helper.broadcast_user(user,'notification', "Executable update failed for " + self.name + ". Check log file for details.") logger.error("Executable download failed.") #************************************************************************************************ # Minecraft Servers Statistics #************************************************************************************************ def realtime_stats(self): total_players = 0 max_players = 0 servers_ping = [] raw_ping_result = [] raw_ping_result = self.get_raw_server_stats(self.server_id) if f"{raw_ping_result.get('icon')}" == "b''": raw_ping_result['icon'] = False servers_ping.append({ 'id': raw_ping_result.get('id'), 'started': raw_ping_result.get('started'), 'running': raw_ping_result.get('running'), 'cpu': raw_ping_result.get('cpu'), 'mem': raw_ping_result.get('mem'), 'mem_percent': raw_ping_result.get('mem_percent'), 'world_name': raw_ping_result.get('world_name'), 'world_size': raw_ping_result.get('world_size'), 'server_port': raw_ping_result.get('server_port'), 'int_ping_results': raw_ping_result.get('int_ping_results'), 'online': raw_ping_result.get('online'), 'max': raw_ping_result.get('max'), 'players': raw_ping_result.get('players'), 'desc': raw_ping_result.get('desc'), 'version': raw_ping_result.get('version'), 'icon': raw_ping_result.get('icon') }) if len(websocket_helper.clients) > 0: websocket_helper.broadcast_page_params( '/panel/server_detail', { 'id': str(self.server_id) }, 'update_server_details', { 'id': raw_ping_result.get('id'), 'started': raw_ping_result.get('started'), 'running': raw_ping_result.get('running'), 'cpu': raw_ping_result.get('cpu'), 'mem': raw_ping_result.get('mem'), 'mem_percent': raw_ping_result.get('mem_percent'), 'world_name': raw_ping_result.get('world_name'), 'world_size': raw_ping_result.get('world_size'), 'server_port': raw_ping_result.get('server_port'), 'int_ping_results': raw_ping_result.get('int_ping_results'), 'online': raw_ping_result.get('online'), 'max': raw_ping_result.get('max'), 'players': raw_ping_result.get('players'), 'desc': raw_ping_result.get('desc'), 'version': raw_ping_result.get('version'), 'icon': raw_ping_result.get('icon') } ) total_players += int(raw_ping_result.get('online')) max_players += int(raw_ping_result.get('max')) self.record_server_stats() if (len(servers_ping) > 0) & (len(websocket_helper.clients) > 0): try: websocket_helper.broadcast_page('/panel/dashboard', 'update_server_status', servers_ping) websocket_helper.broadcast_page('/status', 'update_server_status', servers_ping) except: console.warning("Can't broadcast server status to websocket") def get_servers_stats(self): server_stats = {} logger.info("Getting Stats for Server " + self.name + " ...") server_id = self.server_id server = servers_helper.get_server_data_by_id(server_id) logger.debug(f'Getting stats for server: {server_id}') # get our server object, settings and data dictionaries self.reload_server_settings() # world data server_path = server['path'] # process stats p_stats = Stats._get_process_stats(self.process) # TODO: search server properties file for possible override of 127.0.0.1 internal_ip = server['server_ip'] server_port = server['server_port'] server_name = server.get('server_name', f"ID#{server_id}") logger.debug("Pinging server '{server}' on {internal_ip}:{server_port}") if servers_helper.get_server_type_by_id(server_id) == 'minecraft-bedrock': int_mc_ping = ping_bedrock(internal_ip, int(server_port)) else: int_mc_ping = ping(internal_ip, int(server_port)) int_data = False ping_data = {} # if we got a good ping return, let's parse it if int_mc_ping: int_data = True if servers_helper.get_server_type_by_id(server['server_id']) == 'minecraft-bedrock': ping_data = Stats.parse_server_RakNet_ping(int_mc_ping) else: ping_data = Stats.parse_server_ping(int_mc_ping) #Makes sure we only show stats when a server is online otherwise people have gotten confused. if self.check_running(): server_stats = { 'id': server_id, 'started': self.get_start_time(), 'running': self.check_running(), 'cpu': p_stats.get('cpu_usage', 0), 'mem': p_stats.get('memory_usage', 0), "mem_percent": p_stats.get('mem_percentage', 0), 'world_name': server_name, 'world_size': Stats.get_world_size(server_path), 'server_port': server_port, 'int_ping_results': int_data, 'online': ping_data.get("online", False), "max": ping_data.get("max", False), 'players': ping_data.get("players", False), 'desc': ping_data.get("server_description", False), 'version': ping_data.get("server_version", False) } else: server_stats = { 'id': server_id, 'started': self.get_start_time(), 'running': self.check_running(), 'cpu': p_stats.get('cpu_usage', 0), 'mem': p_stats.get('memory_usage', 0), "mem_percent": p_stats.get('mem_percentage', 0), 'world_name': server_name, 'world_size': Stats.get_world_size(server_path), 'server_port': server_port, 'int_ping_results': int_data, 'online': False, "max": False, 'players': False, 'desc': False, 'version': False } return server_stats def get_server_players(self): server = servers_helper.get_server_data_by_id(self.server_id) logger.info(f"Getting players for server {server}") # get our settings and data dictionaries # server_settings = server.get('server_settings', {}) # server_data = server.get('server_data_obj', {}) # TODO: search server properties file for possible override of 127.0.0.1 internal_ip = server['server_ip'] server_port = server['server_port'] logger.debug("Pinging {internal_ip} on port {server_port}") if servers_helper.get_server_type_by_id(self.server_id) != 'minecraft-bedrock': int_mc_ping = ping(internal_ip, int(server_port)) ping_data = {} # if we got a good ping return, let's parse it if int_mc_ping: ping_data = Stats.parse_server_ping(int_mc_ping) return ping_data['players'] return [] def get_raw_server_stats(self, server_id): try: server = servers_helper.get_server_obj(server_id) except: return {'id': server_id, 'started': False, 'running': False, 'cpu': 0, 'mem': 0, "mem_percent": 0, 'world_name': None, 'world_size': None, 'server_port': None, 'int_ping_results': False, 'online': False, 'max': False, 'players': False, 'desc': False, 'version': False, 'icon': False} server_stats = {} server = servers_helper.get_server_obj(server_id) if not server: return {} server_dt = servers_helper.get_server_data_by_id(server_id) logger.debug(f'Getting stats for server: {server_id}') # get our server object, settings and data dictionaries self.reload_server_settings() # world data server_name = server_dt['server_name'] server_path = server_dt['path'] # process stats p_stats = Stats._get_process_stats(self.process) # TODO: search server properties file for possible override of 127.0.0.1 #internal_ip = server['server_ip'] #server_port = server['server_port'] internal_ip = server_dt['server_ip'] server_port = server_dt['server_port'] logger.debug(f"Pinging server '{self.name}' on {internal_ip}:{server_port}") if servers_helper.get_server_type_by_id(server_id) == 'minecraft-bedrock': int_mc_ping = ping_bedrock(internal_ip, int(server_port)) else: int_mc_ping = ping(internal_ip, int(server_port)) int_data = False ping_data = {} #Makes sure we only show stats when a server is online otherwise people have gotten confused. if self.check_running(): # if we got a good ping return, let's parse it if servers_helper.get_server_type_by_id(server_id) != 'minecraft-bedrock': if int_mc_ping: int_data = True ping_data = Stats.parse_server_ping(int_mc_ping) server_stats = { 'id': server_id, 'started': self.get_start_time(), 'running': self.check_running(), 'cpu': p_stats.get('cpu_usage', 0), 'mem': p_stats.get('memory_usage', 0), "mem_percent": p_stats.get('mem_percentage', 0), 'world_name': server_name, 'world_size': Stats.get_world_size(server_path), 'server_port': server_port, 'int_ping_results': int_data, 'online': ping_data.get("online", False), "max": ping_data.get("max", False), 'players': ping_data.get("players", False), 'desc': ping_data.get("server_description", False), 'version': ping_data.get("server_version", False), 'icon': ping_data.get("server_icon", False) } else: if int_mc_ping: int_data = True ping_data = Stats.parse_server_RakNet_ping(int_mc_ping) try: server_icon = base64.encodebytes(ping_data['icon']) except Exception as ex: server_icon = False logger.info(f"Unable to read the server icon : {ex}") server_stats = { 'id': server_id, 'started': self.get_start_time(), 'running': self.check_running(), 'cpu': p_stats.get('cpu_usage', 0), 'mem': p_stats.get('memory_usage', 0), "mem_percent": p_stats.get('mem_percentage', 0), 'world_name': server_name, 'world_size': Stats.get_world_size(server_path), 'server_port': server_port, 'int_ping_results': int_data, 'online': ping_data['online'], 'max': ping_data['max'], 'players': [], 'desc': ping_data['server_description'], 'version': ping_data['server_version'], 'icon': server_icon } else: server_stats = { 'id': server_id, 'started': self.get_start_time(), 'running': self.check_running(), 'cpu': p_stats.get('cpu_usage', 0), 'mem': p_stats.get('memory_usage', 0), "mem_percent": p_stats.get('mem_percentage', 0), 'world_name': server_name, 'world_size': Stats.get_world_size(server_path), 'server_port': server_port, 'int_ping_results': int_data, 'online': False, 'max': False, 'players': False, 'desc': False, 'version': False, 'icon': False } else: server_stats = { 'id': server_id, 'started': self.get_start_time(), 'running': self.check_running(), 'cpu': p_stats.get('cpu_usage', 0), 'mem': p_stats.get('memory_usage', 0), "mem_percent": p_stats.get('mem_percentage', 0), 'world_name': server_name, 'world_size': Stats.get_world_size(server_path), 'server_port': server_port, 'int_ping_results': int_data, 'online': False, "max": False, 'players': False, 'desc': False, 'version': False } return server_stats def record_server_stats(self): server = self.get_servers_stats() Server_Stats.insert({ Server_Stats.server_id: server.get('id', 0), Server_Stats.started: server.get('started', ""), Server_Stats.running: server.get('running', False), Server_Stats.cpu: server.get('cpu', 0), Server_Stats.mem: server.get('mem', 0), Server_Stats.mem_percent: server.get('mem_percent', 0), Server_Stats.world_name: server.get('world_name', ""), Server_Stats.world_size: server.get('world_size', ""), Server_Stats.server_port: server.get('server_port', ""), Server_Stats.int_ping_results: server.get('int_ping_results', False), Server_Stats.online: server.get("online", False), Server_Stats.max: server.get("max", False), Server_Stats.players: server.get("players", False), Server_Stats.desc: server.get("desc", False), Server_Stats.version: server.get("version", False) }).execute() # delete old data max_age = helper.get_setting("history_max_age") now = datetime.datetime.now() last_week = now.day - max_age Server_Stats.delete().where(Server_Stats.created < last_week).execute()