crafty-4/app/classes/shared/import_helper.py
Zedifus 235e086ea1 Refine steam server install function
Tidyed up, ensure dirs exist, separate game and steamcmd files, add better comments, fix page reload after install
2024-02-14 23:50:26 +00:00

312 lines
12 KiB
Python

import os
import time
import shutil
import logging
import threading
import urllib
from app.classes.controllers.server_perms_controller import PermissionsServers
from app.classes.controllers.servers_controller import ServersController
from app.classes.shared.helpers import Helpers
from app.classes.shared.file_helpers import FileHelpers
from app.classes.shared.websocket_manager import WebSocketManager
from app.classes.steamcmd.serverapps import SteamApps
from app.classes.steamcmd.steamcmd import SteamCMD
logger = logging.getLogger(__name__)
class ImportHelpers:
allowed_quotes = ['"', "'", "`"]
def __init__(self, helper, file_helper):
self.file_helper: FileHelpers = file_helper
self.helper: Helpers = helper
self.steam_apps: SteamApps = SteamApps(helper)
self.steam: SteamCMD()
def import_jar_server(self, server_path, new_server_dir, port, new_id):
import_thread = threading.Thread(
target=self.import_threaded_jar_server,
daemon=True,
args=(server_path, new_server_dir, port, new_id),
name=f"{new_id}_import",
)
import_thread.start()
def import_threaded_jar_server(self, server_path, new_server_dir, port, new_id):
for item in os.listdir(server_path):
if not item == "db_stats":
try:
if os.path.isdir(os.path.join(server_path, item)):
FileHelpers.copy_dir(
os.path.join(server_path, item),
os.path.join(new_server_dir, item),
)
else:
FileHelpers.copy_file(
os.path.join(server_path, item),
os.path.join(new_server_dir, item),
)
except shutil.Error as ex:
logger.error(f"Server import failed with error: {ex}")
has_properties = False
for item in os.listdir(new_server_dir):
if str(item) == "server.properties":
has_properties = True
if not has_properties:
logger.info(
f"No server.properties found on zip file import. "
f"Creating one with port selection of {str(port)}"
)
with open(
os.path.join(new_server_dir, "server.properties"), "w", encoding="utf-8"
) as file:
file.write(f"server-port={port}")
file.close()
time.sleep(5)
ServersController.finish_import(new_id)
server_users = PermissionsServers.get_server_user_list(new_id)
for user in server_users:
WebSocketManager().broadcast_user(user, "send_start_reload", {})
def import_java_zip_server(self, temp_dir, new_server_dir, port, new_id):
import_thread = threading.Thread(
target=self.import_threaded_java_zip_server,
daemon=True,
args=(temp_dir, new_server_dir, port, new_id),
name=f"{new_id}_java_zip_import",
)
import_thread.start()
def import_threaded_java_zip_server(self, temp_dir, new_server_dir, port, new_id):
has_properties = False
# extracts archive to temp directory
for item in os.listdir(temp_dir):
if str(item) == "server.properties":
has_properties = True
try:
if not os.path.isdir(os.path.join(temp_dir, item)):
FileHelpers.move_file(
os.path.join(temp_dir, item), os.path.join(new_server_dir, item)
)
else:
if item != "db_stats":
FileHelpers.move_dir(
os.path.join(temp_dir, item),
os.path.join(new_server_dir, item),
)
except Exception as ex:
logger.error(f"ERROR IN ZIP IMPORT: {ex}")
if not has_properties:
logger.info(
f"No server.properties found on zip file import. "
f"Creating one with port selection of {str(port)}"
)
with open(
os.path.join(new_server_dir, "server.properties"), "w", encoding="utf-8"
) as file:
file.write(f"server-port={port}")
file.close()
server_users = PermissionsServers.get_server_user_list(new_id)
ServersController.finish_import(new_id)
for user in server_users:
WebSocketManager().broadcast_user(user, "send_start_reload", {})
# deletes temp dir
FileHelpers.del_dirs(temp_dir)
def import_bedrock_server(
self, server_path, new_server_dir, port, full_jar_path, new_id
):
import_thread = threading.Thread(
target=self.import_threaded_bedrock_server,
daemon=True,
args=(server_path, new_server_dir, port, full_jar_path, new_id),
name=f"{new_id}_bedrock_import",
)
import_thread.start()
def import_threaded_bedrock_server(
self, server_path, new_server_dir, port, full_jar_path, new_id
):
for item in os.listdir(server_path):
if not item == "db_stats":
try:
if os.path.isdir(os.path.join(server_path, item)):
FileHelpers.copy_dir(
os.path.join(server_path, item),
os.path.join(new_server_dir, item),
)
else:
FileHelpers.copy_file(
os.path.join(server_path, item),
os.path.join(new_server_dir, item),
)
except shutil.Error as ex:
logger.error(f"Server import failed with error: {ex}")
has_properties = False
for item in os.listdir(new_server_dir):
if str(item) == "server.properties":
has_properties = True
if not has_properties:
logger.info(
f"No server.properties found on zip file import. "
f"Creating one with port selection of {str(port)}"
)
with open(
os.path.join(new_server_dir, "server.properties"), "w", encoding="utf-8"
) as file:
file.write(f"server-port={port}")
file.close()
if os.name != "nt":
if Helpers.check_file_exists(full_jar_path):
os.chmod(full_jar_path, 0o2760)
ServersController.finish_import(new_id)
server_users = PermissionsServers.get_server_user_list(new_id)
for user in server_users:
WebSocketManager().broadcast_user(user, "send_start_reload", {})
def import_bedrock_zip_server(
self, temp_dir, new_server_dir, full_jar_path, port, new_id
):
import_thread = threading.Thread(
target=self.import_threaded_bedrock_zip_server,
daemon=True,
args=(temp_dir, new_server_dir, full_jar_path, port, new_id),
name=f"{new_id}_bedrock_import",
)
import_thread.start()
def import_threaded_bedrock_zip_server(
self, temp_dir, new_server_dir, full_jar_path, port, new_id
):
has_properties = False
# extracts archive to temp directory
for item in os.listdir(temp_dir):
if str(item) == "server.properties":
has_properties = True
try:
if not os.path.isdir(os.path.join(temp_dir, item)):
FileHelpers.move_file(
os.path.join(temp_dir, item), os.path.join(new_server_dir, item)
)
else:
if item != "db_stats":
FileHelpers.move_dir(
os.path.join(temp_dir, item),
os.path.join(new_server_dir, item),
)
except Exception as ex:
logger.error(f"ERROR IN ZIP IMPORT: {ex}")
if not has_properties:
logger.info(
f"No server.properties found on zip file import. "
f"Creating one with port selection of {str(port)}"
)
with open(
os.path.join(new_server_dir, "server.properties"), "w", encoding="utf-8"
) as file:
file.write(f"server-port={port}")
file.close()
ServersController.finish_import(new_id)
server_users = PermissionsServers.get_server_user_list(new_id)
for user in server_users:
WebSocketManager().broadcast_user(user, "send_start_reload", {})
if os.name != "nt":
if Helpers.check_file_exists(full_jar_path):
os.chmod(full_jar_path, 0o2760)
# deletes temp dir
FileHelpers.del_dirs(temp_dir)
def download_steam_server(self, app_id, server_id, server_dir, server_exe):
download_thread = threading.Thread(
target=self.create_steam_server,
daemon=True,
args=(app_id, server_id, server_dir, server_exe),
name=f"{server_id}_download",
)
download_thread.start()
def create_steam_server(self, app_id, server_id, server_dir, server_exe):
# TODO: what is the server exe called @zedifus
# @pretzel As we are not able to use steamcmd to launch game it
# is not possible to be populate as we dont know the executable.
server_exe = "game.exe"
# Initiate SteamCMD & game installing status.
ServersController.set_import(server_id)
# Set our storage locations
steamcmd_path = os.path.join(server_dir, "steamcmd_files")
gamefiles_path = os.path.join(server_dir, "gameserver_files")
# Ensure game and steam directories exist in server directory.
self.helper.ensure_dir_exists(steamcmd_path)
self.helper.ensure_dir_exists(gamefiles_path)
# Set the SteamCMD install directory for next install.
self.steam = SteamCMD(steamcmd_path)
# Install SteamCMD for managing game server files.
self.steam.install()
# Set the server execuion command. TODO brainstorm how to approach.
full_jar_path = os.path.join(steamcmd_path, server_exe)
if Helpers.is_os_windows():
server_command = f'"{full_jar_path}"' # TODO why called jar
else:
server_command = f"./{server_exe}"
logger.debug("command: " + server_command)
# Install the game server files.
self.steam.app_update(app_id, gamefiles_path)
# Finalise SteamCMD & game installing status.
ServersController.finish_import(server_id)
server_users = PermissionsServers.get_server_user_list(server_id)
for user in server_users:
WebSocketManager().broadcast_user(user, "send_start_reload", {})
def download_bedrock_server(self, path, new_id):
download_thread = threading.Thread(
target=self.download_threaded_bedrock_server,
daemon=True,
args=(path, new_id),
name=f"{new_id}_download",
)
download_thread.start()
def download_threaded_bedrock_server(self, path, new_id):
# downloads zip from remote url
try:
bedrock_url = Helpers.get_latest_bedrock_url()
if bedrock_url.lower().startswith("https"):
urllib.request.urlretrieve(
bedrock_url,
os.path.join(path, "bedrock_server.zip"),
)
unzip_path = os.path.join(path, "bedrock_server.zip")
unzip_path = self.helper.wtol_path(unzip_path)
# unzips archive that was downloaded.
FileHelpers.unzip_file(unzip_path)
# adjusts permissions for execution if os is not windows
if not self.helper.is_os_windows():
os.chmod(os.path.join(path, "bedrock_server"), 0o0744)
# we'll delete the zip we downloaded now
os.remove(os.path.join(path, "bedrock_server.zip"))
except Exception as e:
logger.critical(
f"Failed to download bedrock executable during server creation! \n{e}"
)
ServersController.finish_import(new_id)
server_users = PermissionsServers.get_server_user_list(new_id)
for user in server_users:
WebSocketManager().broadcast_user(user, "send_start_reload", {})