mirror of
https://gitlab.com/crafty-controller/crafty-4.git
synced 2024-08-30 18:23:09 +00:00
192 lines
5.9 KiB
Python
192 lines
5.9 KiB
Python
import struct
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import socket
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import base64
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import json
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import os
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import re
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import logging.config
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import uuid
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import random
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from app.classes.minecraft.bedrock_ping import BedrockPing
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from app.classes.shared.console import Console
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logger = logging.getLogger(__name__)
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class Server:
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def __init__(self, data):
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self.description = data.get("description")
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# print(self.description)
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if isinstance(self.description, dict):
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# cat server
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if "translate" in self.description:
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self.description = self.description["translate"]
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# waterfall / bungee
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elif "extra" in self.description:
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lines = []
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description = self.description
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if "extra" in description.keys():
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for e in description["extra"]:
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# Conversion format code needed only for Java Version
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lines.append(get_code_format("reset"))
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if "bold" in e.keys():
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lines.append(get_code_format("bold"))
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if "italic" in e.keys():
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lines.append(get_code_format("italic"))
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if "underlined" in e.keys():
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lines.append(get_code_format("underlined"))
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if "strikethrough" in e.keys():
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lines.append(get_code_format("strikethrough"))
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if "obfuscated" in e.keys():
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lines.append(get_code_format("obfuscated"))
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if "color" in e.keys():
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lines.append(get_code_format(e["color"]))
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# Then append the text
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if "text" in e.keys():
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if e["text"] == "\n":
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lines.append("§§")
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else:
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lines.append(e["text"])
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total_text = " ".join(lines)
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self.description = total_text
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# normal MC
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else:
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self.description = self.description["text"]
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self.icon = base64.b64decode(data.get("favicon", "")[22:])
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try:
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self.players = Players(data["players"]).report()
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except KeyError:
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logger.error("Error geting player information key error")
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self.players = []
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self.version = data["version"]["name"]
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self.protocol = data["version"]["protocol"]
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class Players(list):
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def __init__(self, data):
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super().__init__(Player(x) for x in data.get("sample", []))
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self.max = data["max"]
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self.online = data["online"]
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def report(self):
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players = []
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for player in self:
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players.append(str(player))
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r_data = {"online": self.online, "max": self.max, "players": players}
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return json.dumps(r_data)
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class Player:
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def __init__(self, data):
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self.id = data["id"]
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self.name = data["name"]
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def __str__(self):
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return self.name
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def get_code_format(format_name):
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root_dir = os.path.abspath(os.path.curdir)
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format_file = os.path.join(root_dir, "app", "config", "motd_format.json")
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try:
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with open(format_file, "r", encoding="utf-8") as f:
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data = json.load(f)
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if format_name in data.keys():
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return data.get(format_name)
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logger.error(f"Format MOTD Error: format name {format_name} does not exist")
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Console.error(f"Format MOTD Error: format name {format_name} does not exist")
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return ""
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except Exception as e:
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logger.critical(f"Config File Error: Unable to read {format_file} due to {e}")
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Console.critical(f"Config File Error: Unable to read {format_file} due to {e}")
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return ""
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# For the rest of requests see wiki.vg/Protocol
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def ping(ip, port):
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def read_var_int():
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i = 0
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j = 0
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while True:
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try:
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k = sock.recv(1)
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if not k:
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raise Exception()
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except:
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return 0
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k = k[0]
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i |= (k & 0x7F) << (j * 7)
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j += 1
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if j > 5:
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raise ValueError("var_int too big")
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if not k & 0x80:
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return i
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sock = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
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sock.settimeout(5)
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try:
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sock.connect((ip, port))
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except:
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return False
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try:
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host = ip.encode("utf-8")
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data = b"" # wiki.vg/Server_List_Ping
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data += b"\x00" # packet ID
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data += b"\x04" # protocol variant
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data += struct.pack(">b", len(host)) + host
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data += struct.pack(">H", port)
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data += b"\x01" # next state
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data = struct.pack(">b", len(data)) + data
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sock.sendall(data + b"\x01\x00") # handshake + status ping
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length = read_var_int() # full packet length
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if length < 10:
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return not length < 0
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sock.recv(1) # packet type, 0 for pings
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length = read_var_int() # string length
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data = b""
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while len(data) != length:
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chunk = sock.recv(length - len(data))
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if not chunk:
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return False
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data += chunk
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logger.debug(f"Server reports this data on ping: {data}")
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try:
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return Server(json.loads(data))
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except KeyError:
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return {}
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finally:
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sock.close()
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# For the rest of requests see wiki.vg/Protocol
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def ping_bedrock(ip, port):
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rand = random.Random()
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try:
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# pylint: disable=consider-using-f-string
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rand.seed("".join(re.findall("..", "%012x" % uuid.getnode())))
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client_guid = uuid.UUID(int=rand.getrandbits(32)).int
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except:
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client_guid = 0
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try:
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brp = BedrockPing(ip, port, client_guid)
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return brp.ping()
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except:
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logger.debug("Unable to get RakNet stats")
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