crafty-4/app/classes/minecraft/bedrock_ping.py
2022-04-14 03:10:25 +01:00

132 lines
4.7 KiB
Python

import os
import socket
import time
import psutil
class BedrockPing:
magic = b"\x00\xff\xff\x00\xfe\xfe\xfe\xfe\xfd\xfd\xfd\xfd\x12\x34\x56\x78"
fields = { # (len, signed)
"byte": (1, False),
"long": (8, True),
"ulong": (8, False),
"magic": (16, False),
"short": (2, True),
"ushort": (2, False), # unsigned short
"string": (2, False), # strlen is ushort
"bool": (1, False),
"address": (7, False),
"uint24le": (3, False),
}
byte_order = "big"
def __init__(self, bedrock_addr, bedrock_port, client_guid=0, timeout=5):
self.addr = bedrock_addr
self.port = bedrock_port
self.sock = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
self.sock.settimeout(timeout)
self.proc = psutil.Process(os.getpid())
self.guid = client_guid
self.guid_bytes = self.guid.to_bytes(8, BedrockPing.byte_order)
@staticmethod
def __byter(in_val, to_type):
f = BedrockPing.fields[to_type]
return in_val.to_bytes(f[0], BedrockPing.byte_order, signed=f[1])
@staticmethod
def __slice(in_bytes, pattern):
ret = []
bytes_index = 0
pattern_index = 0
while bytes_index < len(in_bytes):
try:
field = BedrockPing.fields[pattern[pattern_index]]
except IndexError as index_error:
raise IndexError(
"Ran out of pattern with additional bytes remaining"
) from index_error
if pattern[pattern_index] == "string":
string_header_length = field[0]
string_length = int.from_bytes(
in_bytes[bytes_index : bytes_index + string_header_length],
BedrockPing.byte_order,
signed=field[1],
)
length = string_header_length + string_length
ret.append(
in_bytes[
bytes_index
+ string_header_length : bytes_index
+ string_header_length
+ string_length
].decode("ascii")
)
elif pattern[pattern_index] == "magic":
length = field[0]
ret.append(in_bytes[bytes_index : bytes_index + length])
else:
length = field[0]
ret.append(
int.from_bytes(
in_bytes[bytes_index : bytes_index + length],
BedrockPing.byte_order,
signed=field[1],
)
)
bytes_index += length
pattern_index += 1
return ret
@staticmethod
def __get_time():
# return time.time_ns() // 1000000
return time.perf_counter_ns() // 1000000
def __sendping(self):
pack_id = BedrockPing.__byter(0x01, "byte")
now = BedrockPing.__byter(BedrockPing.__get_time(), "ulong")
guid = self.guid_bytes
d2s = pack_id + now + BedrockPing.magic + guid
# print("S:", d2s)
self.sock.sendto(d2s, (self.addr, self.port))
def __recvpong(self):
data = self.sock.recv(4096)
if data[0] == 0x1C:
ret = {}
sliced = BedrockPing.__slice(
data, ["byte", "ulong", "ulong", "magic", "string"]
)
if sliced[3] != BedrockPing.magic:
raise ValueError(f"Incorrect magic received ({sliced[3]})")
ret["server_guid"] = sliced[2]
ret["server_string_raw"] = sliced[4]
server_info = sliced[4].split(";")
ret["server_edition"] = server_info[0]
ret["server_motd"] = (server_info[1], server_info[7])
ret["server_protocol_version"] = server_info[2]
ret["server_version_name"] = server_info[3]
ret["server_player_count"] = server_info[4]
ret["server_player_max"] = server_info[5]
ret["server_uuid"] = server_info[6]
ret["server_game_mode"] = server_info[8]
ret["server_game_mode_num"] = server_info[9]
ret["server_port_ipv4"] = server_info[10]
ret["server_port_ipv6"] = server_info[11]
return ret
else:
raise ValueError(f"Incorrect packet type ({data[0]} detected")
def ping(self, retries=3):
rtr = retries
while rtr > 0:
try:
self.__sendping()
return self.__recvpong()
except ValueError as e:
print(
f"E: {e}, checking next packet. Retries remaining: {rtr}/{retries}"
)
rtr -= 1