ctop/menu.go

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package main
import (
ui "github.com/gizak/termui"
)
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var (
padding = 2
minWidth = 30
)
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type Menu struct {
ui.Block
Items []string
TextFgColor ui.Attribute
TextBgColor ui.Attribute
Selectable bool
cursorPos int
}
func NewMenu(items []string) *Menu {
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m := &Menu{
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Block: *ui.NewBlock(),
Items: items,
TextFgColor: ui.ThemeAttr("par.text.fg"),
TextBgColor: ui.ThemeAttr("par.text.bg"),
Selectable: false,
cursorPos: 0,
}
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m.Width, m.Height = calcSize(items)
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return m
}
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// return width and height based on menu items
func calcSize(items []string) (w, h int) {
h = len(items) + (padding * 2)
w = minWidth
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for _, s := range items {
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if len(s) > w {
w = len(s)
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}
}
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w += (padding * 2)
return w, h
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}
func (m *Menu) Buffer() ui.Buffer {
var cell ui.Cell
buf := m.Block.Buffer()
for n, item := range m.Items {
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x := padding
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for _, ch := range item {
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// invert bg/fg colors on currently selected row
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if m.Selectable && n == m.cursorPos {
cell = ui.Cell{Ch: ch, Fg: m.TextBgColor, Bg: m.TextFgColor}
} else {
cell = ui.Cell{Ch: ch, Fg: m.TextFgColor, Bg: m.TextBgColor}
}
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buf.Set(x, n+padding, cell)
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x++
}
}
return buf
}
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func (m *Menu) Up(ui.Event) {
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if m.cursorPos > 0 {
m.cursorPos--
ui.Render(m)
}
}
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func (m *Menu) Down(ui.Event) {
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if m.cursorPos < (len(m.Items) - 1) {
m.cursorPos++
ui.Render(m)
}
}
func HelpMenu(g *Grid) {
m := NewMenu([]string{
"[h] - open this help dialog",
"[q] - exit ctop",
})
m.TextFgColor = ui.ColorWhite
m.BorderLabel = "Help"
m.BorderFg = ui.ColorCyan
ui.Render(m)
ui.Handle("/sys/kbd/", func(ui.Event) {
ui.StopLoop()
})
ui.Loop()
}
func SortMenu(g *Grid) {
m := NewMenu(SortFields)
m.Selectable = true
m.TextFgColor = ui.ColorWhite
m.BorderLabel = "Sort Field"
m.BorderFg = ui.ColorCyan
ui.Render(m)
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ui.Handle("/sys/kbd/<up>", m.Up)
ui.Handle("/sys/kbd/<down>", m.Down)
ui.Handle("/sys/kbd/q", func(ui.Event) {
ui.StopLoop()
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})
ui.Handle("/sys/kbd/<enter>", func(ui.Event) {
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g.containerMap.config.sortField = m.Items[m.cursorPos]
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ui.StopLoop()
})
ui.Loop()
}