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add optional tooltip to menu widget
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55
widgets/menu/tooltip.go
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55
widgets/menu/tooltip.go
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@ -0,0 +1,55 @@
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package menu
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import (
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ui "github.com/gizak/termui"
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)
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type ToolTip struct {
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ui.Block
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Lines []string
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TextFgColor ui.Attribute
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TextBgColor ui.Attribute
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padding Padding
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}
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func NewToolTip(lines ...string) *ToolTip {
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t := &ToolTip{
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Block: *ui.NewBlock(),
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Lines: lines,
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TextFgColor: ui.ThemeAttr("menu.text.fg"),
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TextBgColor: ui.ThemeAttr("menu.text.bg"),
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padding: Padding{2, 1},
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}
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t.BorderFg = ui.ThemeAttr("menu.border.fg")
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t.BorderLabelFg = ui.ThemeAttr("menu.label.fg")
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t.X = 1
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t.Align()
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return t
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}
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func (t *ToolTip) Buffer() ui.Buffer {
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var cell ui.Cell
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buf := t.Block.Buffer()
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y := t.Y + t.padding[1]
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for n, line := range t.Lines {
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x := t.X + t.padding[0]
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for _, ch := range line {
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cell = ui.Cell{Ch: ch, Fg: t.TextFgColor, Bg: t.TextBgColor}
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buf.Set(x, y+n, cell)
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x++
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}
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}
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return buf
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}
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// Set width and height based on screen size
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func (t *ToolTip) Align() {
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t.Width = ui.TermWidth() - (t.padding[0] * 2)
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t.Height = len(t.Lines) + (t.padding[1] * 2)
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t.Y = ui.TermHeight() - t.Height
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t.Block.Align()
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}
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