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Merge pull request #236 from stokito/status_unicode
Use more clear status marks
This commit is contained in:
commit
29f9abf35c
@ -6,12 +6,6 @@ import (
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ui "github.com/gizak/termui"
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ui "github.com/gizak/termui"
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)
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)
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const (
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mark = "◉"
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healthMark = "✚"
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vBar = string('\u25AE') + string('\u25AE')
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)
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// Status indicator
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// Status indicator
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type Status struct {
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type Status struct {
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*ui.Block
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*ui.Block
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@ -22,26 +16,18 @@ type Status struct {
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func NewStatus() CompactCol {
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func NewStatus() CompactCol {
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s := &Status{
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s := &Status{
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Block: ui.NewBlock(),
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Block: ui.NewBlock(),
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status: []ui.Cell{{Ch: ' '}},
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health: []ui.Cell{{Ch: ' '}},
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health: []ui.Cell{{Ch: ' '}},
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}
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}
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s.Height = 1
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s.Height = 1
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s.Border = false
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s.Border = false
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s.setState("")
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return s
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return s
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}
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}
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func (s *Status) Buffer() ui.Buffer {
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func (s *Status) Buffer() ui.Buffer {
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buf := s.Block.Buffer()
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buf := s.Block.Buffer()
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x := 0
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buf.Set(s.InnerX(), s.InnerY(), s.health[0])
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for _, c := range s.health {
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buf.Set(s.InnerX()+2, s.InnerY(), s.status[0])
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buf.Set(s.InnerX()+x, s.InnerY(), c)
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x += c.Width()
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}
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x += 1
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for _, c := range s.status {
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buf.Set(s.InnerX()+x, s.InnerY(), c)
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x += c.Width()
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}
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return buf
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return buf
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}
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}
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@ -59,36 +45,48 @@ func (s *Status) Header() string { return "" }
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func (s *Status) FixedWidth() int { return 3 }
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func (s *Status) FixedWidth() int { return 3 }
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func (s *Status) setState(val string) {
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func (s *Status) setState(val string) {
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// defaults
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text := mark
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color := ui.ColorDefault
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color := ui.ColorDefault
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var mark string
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switch val {
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switch val {
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case "":
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return
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case "created":
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mark = "◉"
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case "running":
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case "running":
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mark = "⏵"
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color = ui.ThemeAttr("status.ok")
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color = ui.ThemeAttr("status.ok")
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case "exited":
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case "exited":
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mark = "⏹"
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color = ui.ThemeAttr("status.danger")
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color = ui.ThemeAttr("status.danger")
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case "paused":
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case "paused":
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text = vBar
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mark = "⏸"
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default:
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mark = " "
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log.Warningf("unknown status string: \"%v\"", val)
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}
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}
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s.status = ui.TextCells(text, color, ui.ColorDefault)
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s.status = ui.TextCells(mark, color, ui.ColorDefault)
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}
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}
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func (s *Status) setHealth(val string) {
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func (s *Status) setHealth(val string) {
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color := ui.ColorDefault
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color := ui.ColorDefault
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mark := healthMark
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var mark string
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switch val {
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switch val {
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case "":
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case "":
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return
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return
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case "healthy":
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case "healthy":
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mark = "☼"
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color = ui.ThemeAttr("status.ok")
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color = ui.ThemeAttr("status.ok")
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case "unhealthy":
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case "unhealthy":
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mark = "⚠"
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color = ui.ThemeAttr("status.danger")
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color = ui.ThemeAttr("status.danger")
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case "starting":
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case "starting":
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mark = "◌"
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color = ui.ThemeAttr("status.warn")
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color = ui.ThemeAttr("status.warn")
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default:
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default:
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mark = " "
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log.Warningf("unknown health state string: \"%v\"", val)
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log.Warningf("unknown health state string: \"%v\"", val)
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}
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}
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