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add optional tooltip to menu widget
This commit is contained in:
parent
5585a22962
commit
bf3b89a010
1
menus.go
1
menus.go
@ -129,6 +129,7 @@ func ColumnsMenu() MenuFn {
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m.Selectable = true
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m.SortItems = false
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m.BorderLabel = "Columns"
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//m.SubText = "Enabled Columns"
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rebuild := func() {
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// get padding for right alignment of enabled status
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@ -11,13 +11,14 @@ type Padding [2]int // x,y padding
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type Menu struct {
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ui.Block
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SortItems bool // enable automatic sorting of menu items
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Selectable bool // whether menu is navigable
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SubText string // optional text to display before items
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TextFgColor ui.Attribute
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TextBgColor ui.Attribute
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Selectable bool
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cursorPos int
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items Items
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padding Padding
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toolTip *ToolTip
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}
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func NewMenu() *Menu {
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@ -71,13 +72,9 @@ func (m *Menu) SetCursor(s string) (success bool) {
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return false
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}
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// Sort menu items(if enabled) and re-calculate window size
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func (m *Menu) refresh() {
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if m.SortItems {
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sort.Sort(m.items)
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}
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m.calcSize()
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ui.Render(m)
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// SetToolTip sets an optional tooltip string to show at bottom of screen
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func (m *Menu) SetToolTip(lines ...string) {
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m.toolTip = NewToolTip(lines...)
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}
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func (m *Menu) SelectedItem() Item {
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@ -117,6 +114,10 @@ func (m *Menu) Buffer() ui.Buffer {
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}
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}
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if m.toolTip != nil {
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buf.Merge(m.toolTip.Buffer())
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}
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return buf
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}
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@ -134,6 +135,15 @@ func (m *Menu) Down() {
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}
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}
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// Sort menu items(if enabled) and re-calculate window size
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func (m *Menu) refresh() {
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if m.SortItems {
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sort.Sort(m.items)
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}
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m.calcSize()
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ui.Render(m)
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}
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// Set width and height based on menu items
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func (m *Menu) calcSize() {
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m.Width = 7 // minimum width
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55
widgets/menu/tooltip.go
Normal file
55
widgets/menu/tooltip.go
Normal file
@ -0,0 +1,55 @@
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package menu
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import (
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ui "github.com/gizak/termui"
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)
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type ToolTip struct {
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ui.Block
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Lines []string
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TextFgColor ui.Attribute
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TextBgColor ui.Attribute
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padding Padding
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}
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func NewToolTip(lines ...string) *ToolTip {
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t := &ToolTip{
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Block: *ui.NewBlock(),
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Lines: lines,
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TextFgColor: ui.ThemeAttr("menu.text.fg"),
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TextBgColor: ui.ThemeAttr("menu.text.bg"),
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padding: Padding{2, 1},
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}
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t.BorderFg = ui.ThemeAttr("menu.border.fg")
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t.BorderLabelFg = ui.ThemeAttr("menu.label.fg")
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t.X = 1
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t.Align()
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return t
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}
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func (t *ToolTip) Buffer() ui.Buffer {
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var cell ui.Cell
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buf := t.Block.Buffer()
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y := t.Y + t.padding[1]
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for n, line := range t.Lines {
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x := t.X + t.padding[0]
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for _, ch := range line {
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cell = ui.Cell{Ch: ch, Fg: t.TextFgColor, Bg: t.TextBgColor}
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buf.Set(x, y+n, cell)
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x++
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}
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}
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return buf
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}
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// Set width and height based on screen size
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func (t *ToolTip) Align() {
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t.Width = ui.TermWidth() - (t.padding[0] * 2)
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t.Height = len(t.Lines) + (t.padding[1] * 2)
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t.Y = ui.TermHeight() - t.Height
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t.Block.Align()
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}
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