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refactor map, add padding type
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bf201f55d3
commit
edce2b674a
@ -16,6 +16,7 @@ type Input struct {
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Data string
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TextFgColor ui.Attribute
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TextBgColor ui.Attribute
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padding Padding
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}
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func NewInput() *Input {
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@ -24,6 +25,7 @@ func NewInput() *Input {
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Label: "input",
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TextFgColor: ui.ThemeAttr("par.text.fg"),
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TextBgColor: ui.ThemeAttr("par.text.bg"),
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padding: Padding{4, 2},
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}
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i.Width, i.Height = 30, 3
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return i
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@ -33,7 +35,7 @@ func (i *Input) Buffer() ui.Buffer {
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var cell ui.Cell
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buf := i.Block.Buffer()
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x := x_padding
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x := i.padding[0]
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for _, ch := range i.Data {
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cell = ui.Cell{Ch: ch, Fg: i.TextFgColor, Bg: i.TextBgColor}
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buf.Set(x, 1, cell)
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@ -4,11 +4,7 @@ import (
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ui "github.com/gizak/termui"
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)
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var (
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x_padding = 4
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y_padding = 2
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minWidth = 8
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)
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type Padding [2]int // x,y padding
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type Menu struct {
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ui.Block
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@ -18,6 +14,7 @@ type Menu struct {
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TextBgColor ui.Attribute
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Selectable bool
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CursorPos int
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padding Padding
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}
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func NewMenu(items []string) *Menu {
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@ -29,8 +26,9 @@ func NewMenu(items []string) *Menu {
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TextBgColor: ui.ThemeAttr("par.text.bg"),
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Selectable: false,
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CursorPos: 0,
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padding: Padding{4, 2},
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}
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m.Width, m.Height = calcSize(items)
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m.calcSize()
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return m
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}
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@ -38,14 +36,8 @@ func (m *Menu) Buffer() ui.Buffer {
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var cell ui.Cell
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buf := m.Block.Buffer()
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// override display of items, if given
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items := m.Items
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if len(m.DisplayItems) == len(m.Items) {
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items = m.DisplayItems
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}
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for n, item := range items {
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x := x_padding
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for n, item := range m.displayItems() {
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x := m.padding[0]
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for _, ch := range item {
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// invert bg/fg colors on currently selected row
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if m.Selectable && n == m.CursorPos {
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@ -53,7 +45,7 @@ func (m *Menu) Buffer() ui.Buffer {
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} else {
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cell = ui.Cell{Ch: ch, Fg: m.TextFgColor, Bg: m.TextBgColor}
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}
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buf.Set(x, n+y_padding, cell)
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buf.Set(x, n+m.padding[1], cell)
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x++
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}
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}
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@ -82,17 +74,25 @@ func (m *Menu) NavigationHandlers() {
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ui.Handle("/sys/kbd/q", func(ui.Event) { ui.StopLoop() })
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}
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// return width and height based on menu items
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func calcSize(items []string) (w, h int) {
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h = len(items) + (y_padding * 2)
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// override display of items, if given
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func (m *Menu) displayItems() []string {
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if len(m.DisplayItems) == len(m.Items) {
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return m.DisplayItems
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}
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return m.Items
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}
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w = minWidth
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// Set width and height based on menu items
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func (m *Menu) calcSize() {
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m.Width = 8 // minimum width
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items := m.displayItems()
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for _, s := range items {
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if len(s) > w {
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w = len(s)
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if len(s) > m.Width {
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m.Width = len(s)
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}
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}
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w += (x_padding * 2)
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return w, h
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m.Width += (m.padding[0] * 2)
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m.Height = len(items) + (m.padding[1] * 2)
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}
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