Files
ctop/widgets/menu.go
2017-02-15 17:01:35 +11:00

138 lines
2.6 KiB
Go

package widgets
import (
"sort"
ui "github.com/gizak/termui"
)
type Padding [2]int // x,y padding
type MenuItem struct {
Val string
Label string
}
// Use label as display text of item, if given
func (m MenuItem) Text() string {
if m.Label != "" {
return m.Label
}
return m.Val
}
type MenuItems []MenuItem
// Create new MenuItems from string array
func NewMenuItems(a []string) (items MenuItems) {
for _, s := range a {
items = append(items, MenuItem{Val: s})
}
return items
}
// Sort methods for MenuItems
func (m MenuItems) Len() int { return len(m) }
func (m MenuItems) Swap(a, b int) { m[a], m[b] = m[b], m[a] }
func (m MenuItems) Less(a, b int) bool {
return m[a].Text() < m[b].Text()
}
type Menu struct {
ui.Block
Items MenuItems
SortItems bool // enable automatic sorting of menu items
TextFgColor ui.Attribute
TextBgColor ui.Attribute
Selectable bool
CursorPos int
padding Padding
}
func NewMenu() *Menu {
return &Menu{
Block: *ui.NewBlock(),
TextFgColor: ui.ThemeAttr("par.text.fg"),
TextBgColor: ui.ThemeAttr("par.text.bg"),
CursorPos: 0,
padding: Padding{4, 2},
}
}
func (m *Menu) AddItems(items ...MenuItem) {
for _, i := range items {
m.Items = append(m.Items, i)
}
m.refresh()
}
// Sort menu items(if enabled) and re-calculate window size
func (m *Menu) refresh() {
if m.SortItems {
sort.Sort(m.Items)
}
m.calcSize()
}
func (m *Menu) SelectedItem() MenuItem {
return m.Items[m.CursorPos]
}
func (m *Menu) Buffer() ui.Buffer {
var cell ui.Cell
buf := m.Block.Buffer()
for n, item := range m.Items {
x := m.padding[0]
for _, ch := range item.Text() {
// invert bg/fg colors on currently selected row
if m.Selectable && n == m.CursorPos {
cell = ui.Cell{Ch: ch, Fg: m.TextBgColor, Bg: m.TextFgColor}
} else {
cell = ui.Cell{Ch: ch, Fg: m.TextFgColor, Bg: m.TextBgColor}
}
buf.Set(x, n+m.padding[1], cell)
x++
}
}
return buf
}
func (m *Menu) Up(ui.Event) {
if m.CursorPos > 0 {
m.CursorPos--
ui.Render(m)
}
}
func (m *Menu) Down(ui.Event) {
if m.CursorPos < (len(m.Items) - 1) {
m.CursorPos++
ui.Render(m)
}
}
// Setup some default handlers for menu navigation
func (m *Menu) NavigationHandlers() {
ui.Handle("/sys/kbd/<up>", m.Up)
ui.Handle("/sys/kbd/<down>", m.Down)
ui.Handle("/sys/kbd/q", func(ui.Event) { ui.StopLoop() })
}
// Set width and height based on menu items
func (m *Menu) calcSize() {
m.Width = 8 // minimum width
items := m.Items
for _, i := range m.Items {
s := i.Text()
if len(s) > m.Width {
m.Width = len(s)
}
}
m.Width += (m.padding[0] * 2)
m.Height = len(items) + (m.padding[1] * 2)
}