ctop/grid.go

178 lines
3.3 KiB
Go

package main
import (
"fmt"
"github.com/bcicen/ctop/widgets"
ui "github.com/gizak/termui"
)
type Grid struct {
cursorID string // id of currently selected container
containers []*Container // sorted slice of containers
containerMap *ContainerMap
header *widgets.CTopHeader
}
func NewGrid() *Grid {
containerMap := NewContainerMap()
containers := containerMap.All()
return &Grid{
cursorID: containers[0].id,
containers: containers,
containerMap: containerMap,
header: widgets.NewCTopHeader(),
}
}
// Return current cursor index
func (g *Grid) cursorIdx() int {
for n, c := range g.containers {
if c.id == g.cursorID {
return n
}
}
return 0
}
func (g *Grid) cursorUp() {
idx := g.cursorIdx()
// decrement if possible
if idx > 0 {
g.cursorID = g.containers[idx-1].id
g.redrawCursor()
}
}
func (g *Grid) cursorDown() {
idx := g.cursorIdx()
// increment if possible
if idx < (len(g.containers) - 1) {
g.cursorID = g.containers[idx+1].id
g.redrawCursor()
}
}
// Redraw the cursor with the currently selected row
func (g *Grid) redrawCursor() {
for _, c := range g.containers {
if c.id == g.cursorID {
c.widgets.Highlight()
} else {
c.widgets.UnHighlight()
}
ui.Render(ui.Body)
}
}
func (g *Grid) redrawRows() {
// reinit body rows
ui.Body.Rows = []*ui.Row{}
// build layout
if GlobalConfig["enableHeader"] == "1" {
g.header.SetCount(len(g.containers))
ui.Body.AddRows(g.header.Row())
}
ui.Body.AddRows(fieldHeader())
for _, c := range g.containers {
ui.Body.AddRows(c.widgets.Row())
}
ui.Body.Align()
ui.Render(ui.Body)
}
func fieldHeader() *ui.Row {
return ui.NewRow(
ui.NewCol(2, 0, headerPar("NAME")),
ui.NewCol(2, 0, headerPar("CID")),
ui.NewCol(2, 0, headerPar("CPU")),
ui.NewCol(2, 0, headerPar("MEM")),
ui.NewCol(2, 0, headerPar("NET RX/TX")),
)
}
func headerPar(s string) *ui.Par {
p := ui.NewPar(fmt.Sprintf(" %s", s))
p.Border = false
p.Height = 2
p.Width = 20
p.TextFgColor = ui.ColorWhite
return p
}
func ResetView() {
ui.DefaultEvtStream.ResetHandlers()
ui.Clear()
}
func OpenMenu(m func()) {
ResetView()
defer ResetView()
m()
}
func (g *Grid) ExpandView() {
ResetView()
defer ResetView()
container := g.containerMap.Get(g.cursorID)
container.Expand()
container.widgets.Render()
container.Collapse()
}
func Display(g *Grid) bool {
var menu func()
var expand bool
// calculate layout
ui.Body.Align()
g.redrawCursor()
ui.Render(ui.Body)
ui.Handle("/sys/kbd/<up>", func(ui.Event) {
g.cursorUp()
})
ui.Handle("/sys/kbd/<down>", func(ui.Event) {
g.cursorDown()
})
ui.Handle("/sys/kbd/<enter>", func(ui.Event) {
expand = true
ui.StopLoop()
})
ui.Handle("/sys/kbd/h", func(ui.Event) {
menu = HelpMenu
ui.StopLoop()
})
ui.Handle("/sys/kbd/s", func(ui.Event) {
menu = SortMenu
ui.StopLoop()
})
ui.Handle("/sys/kbd/q", func(ui.Event) {
ui.StopLoop()
})
ui.Handle("/timer/1s", func(e ui.Event) {
g.containers = g.containerMap.All() // refresh containers for current sort order
g.redrawRows()
})
ui.Handle("/sys/wnd/resize", func(e ui.Event) {
ui.Body.Width = ui.TermWidth()
ui.Body.Align()
ui.Clear()
ui.Render(ui.Body)
})
ui.Loop()
if menu != nil {
OpenMenu(menu)
return false
}
if expand {
g.ExpandView()
return false
}
return true
}