mirror of
https://github.com/fishyboteso/fishyboteso.git
synced 2024-08-30 18:32:13 +00:00
93 lines
2.8 KiB
Python
93 lines
2.8 KiB
Python
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import logging
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import pickle
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from pprint import pprint
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import typing
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from threading import Thread
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from fishy.engine.fullautofisher.mode.imode import IMode
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from fishy.engine.semifisher import fishing_event, fishing_mode
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from fishy.helper.helper import log_raise, wait_until, kill_thread
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if typing.TYPE_CHECKING:
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from fishy.engine.fullautofisher.engine import FullAuto
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from fishy.helper import helper
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from fishy.helper.config import config
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def _get_rec_file():
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file = config.get("full_auto_rec_file")
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if not file:
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logging.error("Please select a fishy file first from config")
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return None
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file = open(file, 'rb')
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data = pickle.load(file)
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file.close()
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pprint(data)
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if "full_auto_path" not in data:
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logging.error("invalid file")
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return None
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return data["full_auto_path"]
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class Player(IMode):
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def __init__(self, engine: 'FullAuto'):
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self.recording = False
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self.engine = engine
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self.hole_complete_flag = False
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self.start_moving_flag = False
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self.i = 0
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self.forward = True
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self.timeline = None
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def run(self):
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self._init()
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while self.engine.start:
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self._loop()
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logging.info("player stopped")
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def _init(self):
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self.timeline = _get_rec_file()
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if not self.timeline:
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log_raise("data not found, can't start")
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logging.info("starting player")
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def _loop(self):
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action = self.timeline[self.i]
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if action[0] == "move_to":
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self.engine.move_to(action[1])
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elif action[0] == "check_fish":
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self.engine.move_to(action[1])
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self.engine.rotate_to(action[1][2])
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fishing_event.subscribe()
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fishing_mode.subscribers.append(self._hole_complete_callback)
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# scan for fish hole
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logging.info("scanning")
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# if found start fishing and wait for hole to complete
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if self.engine.look_for_hole():
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logging.info("starting fishing")
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self.hole_complete_flag = False
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helper.wait_until(lambda: self.hole_complete_flag or not self.engine.start)
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self.engine.rotate_back()
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else:
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logging.info("no hole found")
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# continue when hole completes
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fishing_event.unsubscribe()
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fishing_mode.subscribers.remove(self._hole_complete_callback)
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self.i += 1 if self.forward else -1
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if self.i >= len(self.timeline):
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self.forward = False
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self.i = len(self.timeline) - 1
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elif self.i < 0:
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self.forward = True
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self.i = 0
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def _hole_complete_callback(self, e):
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if e == fishing_event.State.IDLE:
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self.hole_complete_flag = True
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