fishyboteso/fishy/engine/common/window_server.py

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import logging
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import math
import traceback
from enum import Enum
from threading import Thread
import cv2
import d3dshot
import pywintypes
import win32api
import win32gui
from d3dshot import D3DShot
from ctypes import windll
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from fishy.helper.config import config
class Status(Enum):
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CRASHED = -1
STOPPED = 0
RUNNING = 1
class WindowServer:
"""
Records the game window, and allows to create instance to process it
"""
Screen = None
windowOffset = None
hwnd = None
status = Status.STOPPED
d3: D3DShot = None
monitor_top_left = None
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def init():
"""
Executed once before the main loop,
Finds the game window, and calculates the offset to remove the title bar
"""
try:
WindowServer.hwnd = win32gui.FindWindow(None, "Elder Scrolls Online")
monitor_id = windll.user32.MonitorFromWindow(WindowServer.hwnd, 2)
WindowServer.monitor_top_left = win32api.GetMonitorInfo(monitor_id)["Monitor"][:2]
rect = win32gui.GetWindowRect(WindowServer.hwnd)
client_rect = win32gui.GetClientRect(WindowServer.hwnd)
WindowServer.windowOffset = math.floor(((rect[2] - rect[0]) - client_rect[2]) / 2)
WindowServer.status = Status.RUNNING
d3 = d3dshot.create(capture_output="numpy")
d3.display = next((m for m in d3.displays if m.hmonitor == monitor_id), None)
WindowServer.d3 = d3
except pywintypes.error:
logging.error("Game window not found")
WindowServer.status = Status.CRASHED
def loop():
"""
Executed in the start of the main loop
finds the game window location and captures it
"""
temp_screen = WindowServer.d3.screenshot()
rect = win32gui.GetWindowRect(WindowServer.hwnd)
client_rect = win32gui.GetClientRect(WindowServer.hwnd)
fullscreen = WindowServer.d3.display.resolution[1] == (rect[3] - rect[1])
title_offset = ((rect[3] - rect[1]) - client_rect[3]) - WindowServer.windowOffset if not fullscreen else 0
crop = (
rect[0] + WindowServer.windowOffset - WindowServer.monitor_top_left[0],
rect[1] + title_offset - WindowServer.monitor_top_left[1],
rect[2] - WindowServer.windowOffset - WindowServer.monitor_top_left[0],
rect[3] - WindowServer.windowOffset - WindowServer.monitor_top_left[1]
)
WindowServer.Screen = temp_screen[crop[1]:crop[3], crop[0]:crop[2]] if not fullscreen else temp_screen
if WindowServer.Screen.size == 0:
logging.error("Don't minimize or drag game window outside the screen")
WindowServer.status = Status.CRASHED
def loop_end():
cv2.waitKey(25)
# noinspection PyBroadException
def run():
# todo use config
while WindowServer.status == Status.RUNNING:
try:
loop()
except Exception:
traceback.print_exc()
WindowServer.status = Status.CRASHED
loop_end()
def start():
if WindowServer.status == Status.RUNNING:
return
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init()
if WindowServer.status == Status.RUNNING:
Thread(target=run).start()
def screen_ready():
return WindowServer.Screen is not None or WindowServer.status == Status.CRASHED
def stop():
WindowServer.status = Status.STOPPED