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Merge pull request #102 from fishyboteso/feature/multi-monitor
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commit
e0223a0902
@ -1,4 +1,10 @@
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from fishy import constants
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from fishy.__main__ import main
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# this prevents importing from package while setup
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def main():
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from fishy.__main__ import main as actual_main
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actual_main()
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__version__ = constants.version
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@ -5,11 +5,11 @@ from enum import Enum
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from threading import Thread
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import cv2
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import numpy as np
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import d3dshot
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import pywintypes
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import win32api
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import win32gui
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from PIL import ImageGrab
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from win32api import GetSystemMetrics
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from ctypes import windll
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from fishy.helper.config import config
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@ -28,6 +28,8 @@ class WindowServer:
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windowOffset = None
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hwnd = None
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status = Status.STOPPED
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d3: d3dshot.D3DShot = None
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monitor_top_left = None
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def init():
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@ -37,10 +39,19 @@ def init():
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"""
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try:
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WindowServer.hwnd = win32gui.FindWindow(None, "Elder Scrolls Online")
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monitor_id = windll.user32.MonitorFromWindow(WindowServer.hwnd, 2)
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WindowServer.monitor_top_left = win32api.GetMonitorInfo(monitor_id)["Monitor"][:2]
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rect = win32gui.GetWindowRect(WindowServer.hwnd)
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client_rect = win32gui.GetClientRect(WindowServer.hwnd)
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WindowServer.windowOffset = math.floor(((rect[2] - rect[0]) - client_rect[2]) / 2)
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WindowServer.status = Status.RUNNING
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d3 = d3dshot.create(capture_output="numpy")
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d3.display = next((m for m in d3.displays if m.hmonitor == monitor_id), None)
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WindowServer.d3 = d3
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except pywintypes.error:
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logging.error("Game window not found")
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WindowServer.status = Status.CRASHED
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@ -51,21 +62,22 @@ def loop():
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Executed in the start of the main loop
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finds the game window location and captures it
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"""
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bbox = (0, 0, GetSystemMetrics(0), GetSystemMetrics(1))
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temp_screen = np.array(ImageGrab.grab(bbox=bbox))
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temp_screen = WindowServer.d3.screenshot()
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rect = win32gui.GetWindowRect(WindowServer.hwnd)
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client_rect = win32gui.GetClientRect(WindowServer.hwnd)
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fullscreen = GetSystemMetrics(1) == (rect[3] - rect[1])
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titleOffset = ((rect[3] - rect[1]) - client_rect[3]) - WindowServer.windowOffset if not fullscreen else 0
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fullscreen = WindowServer.d3.display.resolution[1] == (rect[3] - rect[1])
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title_offset = ((rect[3] - rect[1]) - client_rect[3]) - WindowServer.windowOffset if not fullscreen else 0
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crop = (
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rect[0] + WindowServer.windowOffset, rect[1] + titleOffset, rect[2] - WindowServer.windowOffset,
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rect[3] - WindowServer.windowOffset)
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rect[0] + WindowServer.windowOffset - WindowServer.monitor_top_left[0],
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rect[1] + title_offset - WindowServer.monitor_top_left[1],
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rect[2] - WindowServer.windowOffset - WindowServer.monitor_top_left[0],
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rect[3] - WindowServer.windowOffset - WindowServer.monitor_top_left[1]
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)
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WindowServer.Screen = temp_screen[crop[1]:crop[3], crop[0]:crop[2]]
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WindowServer.Screen = temp_screen[crop[1]:crop[3], crop[0]:crop[2]] if not fullscreen else temp_screen
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if WindowServer.Screen.size == 0:
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logging.error("Don't minimize or drag game window outside the screen")
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@ -1,5 +1,6 @@
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import logging
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import typing
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from logging import StreamHandler
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from logging import StreamHandler, Formatter
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if typing.TYPE_CHECKING:
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from . import GUI
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@ -11,6 +12,7 @@ class GUIStreamHandler(StreamHandler):
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self.gui = gui
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def emit(self, record):
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self.setLevel(logging.INFO)
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msg = self.format(record)
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self.gui.call_in_thread(lambda: _write_to_console(self.gui, msg))
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@ -15,3 +15,4 @@ playsound==1.2.2
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event-scheduler
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pyzbar
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mouse
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d3dshot
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