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fixup enum-dict
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734477dc28
commit
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@ -28,7 +28,7 @@ class FishEvent:
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hole_start_time = 0
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FishingStarted = False
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jitter = False
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previousState = "IDLE"
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previousState = State.IDLE
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# initialize these
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action_key = 'e'
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@ -80,23 +80,23 @@ def subscribe():
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if fisher_callback not in fishing_mode.subscribers:
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fishing_mode.subscribers.append(fisher_callback)
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if FishingMode.CurrentMode == ["LOOKING"]:
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if FishingMode.CurrentMode == State.LOOKING:
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fisher_callback(FishingMode.CurrentMode)
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def fisher_callback(event: State):
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callbacks_map = {
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"IDLE": on_idle,
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"LOOKAWAY": on_lookaway,
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"LOOKING": on_looking,
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"DEPLETED": on_depleted,
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"NOBAIT": on_nobait,
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"FISHING": on_fishing,
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"REELIN": on_reelin,
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"LOOT": on_loot,
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"INVFULL": on_invfull,
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"FIGHT": on_fight,
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"DEAD": on_dead
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State.IDLE: on_idle,
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State.LOOKAWAY: on_lookaway,
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State.LOOKING: on_looking,
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State.DEPLETED: on_depleted,
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State.NOBAIT: on_nobait,
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State.FISHING: on_fishing,
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State.REELIN: on_reelin,
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State.LOOT: on_loot,
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State.INVFULL: on_invfull,
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State.FIGHT: on_fight,
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State.DEAD: on_dead
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}
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try:
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callbacks_map[event]()
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@ -108,7 +108,7 @@ def fisher_callback(event: State):
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def on_idle():
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if FishEvent.previousState in ("FISHING", "REELIN"):
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if FishEvent.previousState in (State.FISHING, State.REELIN):
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logging.info("FISHING INTERRUPTED")
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_sound_and_send_fishy_data()
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@ -1,9 +1,23 @@
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import time
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from enum import Enum
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subscribers = []
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State = {
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class State(Enum):
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IDLE = 0
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LOOKAWAY = 1
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LOOKING = 2
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DEPLETED = 3
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NOBAIT = 5
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FISHING = 6
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REELIN = 7
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LOOT = 8
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INVFULL = 9
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FIGHT = 14
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DEAD = 15
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Colors = {
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"IDLE" : [255, 255, 255],
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"LOOKAWAY" : [ 76, 0, 76],
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"LOOKING" : [101, 69, 0],
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@ -24,8 +38,8 @@ def _notify(event):
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class FishingMode:
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CurrentMode = "IDLE"
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PrevMode = "IDLE"
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CurrentMode = State.IDLE
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PrevMode = State.IDLE
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def loop(rgb):
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@ -35,9 +49,9 @@ def loop(rgb):
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:param rgb: rgb read by the bot
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"""
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FishingMode.CurrentMode = "IDLE"
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FishingMode.CurrentMode = State.IDLE
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for s in State:
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if all(rgb == State[s]):
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if all(rgb == Colors[s.name]):
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FishingMode.CurrentMode = s
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if FishingMode.CurrentMode != FishingMode.PrevMode:
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