""" fishing_event.py Defines different fishing modes (states) which acts as state for state machine also implements callbacks which is called when states are changed """ import logging import random import time import keyboard from playsound import playsound from fishy import web from fishy.engine.semifisher import fishing_mode from fishy.engine.semifisher.fishing_mode import FishingMode, State from fishy.helper import helper from fishy.helper.config import config from fishy.helper.helper import is_eso_active class FishEvent: fishCaught = 0 totalFishCaught = 0 stickInitTime = 0 fish_times = [] hole_start_time = 0 FishingStarted = False jitter = False previousState = State.IDLE # initialize these action_key = 'e' collect_key = 'r' sound = False def _fishing_sleep(waittime, lower_limit_ms=16, upper_limit_ms=2500): reaction = 0.0 if FishEvent.jitter and upper_limit_ms > lower_limit_ms: reaction = float(random.randrange(lower_limit_ms, upper_limit_ms)) / 1000.0 max_wait_t = waittime + reaction if waittime + reaction <= 2.5 else 2.5 time.sleep(max_wait_t) def if_eso_is_focused(func): def wrapper(): if not is_eso_active(): logging.warning("ESO window is not focused") return func() return wrapper def _sound_and_send_fishy_data(): if FishEvent.fishCaught > 0: web.send_fish_caught(FishEvent.fishCaught, time.time() - FishEvent.hole_start_time, FishEvent.fish_times) FishEvent.fishCaught = 0 if FishEvent.sound: playsound(helper.manifest_file("sound.mp3"), False) def init(): subscribe() FishEvent.jitter = config.get("jitter", False) FishEvent.action_key = config.get("action_key", 'e') FishEvent.collect_key = config.get("collect_key", 'r') FishEvent.uid = config.get("uid") FishEvent.sound = config.get("sound_notification", False) def unsubscribe(): if fisher_callback in fishing_mode.subscribers: fishing_mode.subscribers.remove(fisher_callback) def subscribe(): if fisher_callback not in fishing_mode.subscribers: fishing_mode.subscribers.append(fisher_callback) if FishingMode.CurrentMode == State.LOOKING: fisher_callback(FishingMode.CurrentMode) def fisher_callback(event: State): callbacks_map = { State.IDLE: on_idle, State.LOOKAWAY: on_idle, State.LOOKING: on_looking, State.DEPLETED: on_depleted, State.NOBAIT: lambda: on_user_interact("You need to equip bait!"), State.FISHING: on_fishing, State.REELIN: on_reelin, State.LOOT: on_loot, State.INVFULL: lambda: on_user_interact("Inventory is full!"), State.FIGHT: lambda: on_user_interact("Character is FIGHTING!"), State.DEAD: lambda: on_user_interact("Character died!") } try: callbacks_map[event]() FishEvent.previousState = event except KeyError: logging.error("KeyError: State " + str(event) + " is not known.") except TypeError: logging.error("TypeError when reading state: " + str(event)) def on_idle(): if FishEvent.previousState == State.REELIN: logging.info("HOLE DEPLETED") _sound_and_send_fishy_data() elif FishEvent.previousState == State.FISHING: logging.info("FISHING INTERRUPTED") _sound_and_send_fishy_data() def on_depleted(): logging.info("HOLE DEPLETED") _sound_and_send_fishy_data() @if_eso_is_focused def on_looking(): """ presses e to throw the fishing rod """ _fishing_sleep(0.0) keyboard.press_and_release(FishEvent.action_key) def on_user_interact(msg): logging.info(msg) web.send_notification(msg) if FishEvent.sound: playsound(helper.manifest_file("sound.mp3"), False) def on_fishing(): FishEvent.stickInitTime = time.time() FishEvent.FishingStarted = True if FishEvent.fishCaught == 0: FishEvent.hole_start_time = time.time() FishEvent.fish_times = [] @if_eso_is_focused def on_reelin(): """ called when the fish hook is detected increases the `fishCaught` and `totalFishCaught`, calculates the time it took to catch presses e to catch the fish """ FishEvent.fishCaught += 1 FishEvent.totalFishCaught += 1 time_to_hook = time.time() - FishEvent.stickInitTime FishEvent.fish_times.append(time_to_hook) logging.info("HOOOOOOOOOOOOOOOOOOOOOOOK....... " + str(FishEvent.fishCaught) + " caught " + "in " + str( round(time_to_hook, 2)) + " secs. " + "Total: " + str(FishEvent.totalFishCaught)) _fishing_sleep(0.0) keyboard.press_and_release(FishEvent.action_key) _fishing_sleep(0.5) def on_loot(): _fishing_sleep(0) keyboard.press_and_release(FishEvent.collect_key) _fishing_sleep(0)