import logging import math import pickle import time import typing from fishy.engine.fullautofisher.mode.imode import IMode from fishy.engine.semifisher import fishing_event, fishing_mode if typing.TYPE_CHECKING: from fishy.engine.fullautofisher.engine import FullAuto from fishy.helper import helper from fishy.helper.config import config def get_rec_file(): file = config.get("full_auto_rec_file") if not file: logging.error("Please select a fishy file first from config") return None file = open(file, 'rb') data = pickle.load(file) file.close() if "full_auto_path" not in data: logging.error("invalid file") return None return data["full_auto_path"] def find_nearest(timeline, current): """ :param timeline: recording timeline :param current: current coord :return: Tuple[index, distance, target_coord] """ distances = [(i, math.sqrt((target[0] - current[0]) ** 2 + (target[1] - current[1]) ** 2), target) for i, (command, target) in enumerate(timeline) if command == "move_to"] return min(distances, key=lambda d: d[1]) class Player(IMode): def __init__(self, engine: 'FullAuto'): self.recording = False self.engine = engine self.hole_complete_flag = False self.start_moving_flag = False self.i = 0 self.forward = True self.timeline = None def run(self): if not self._init(): return while self.engine.start: self._loop() time.sleep(0.1) logging.info("player stopped") def _init(self) -> bool: self.timeline = get_rec_file() if not self.timeline: logging.error("data not found, can't start") return False coords = self.engine.get_coords() if not coords: logging.error("QR not found") return False self.i = find_nearest(self.timeline, coords)[0] logging.info("starting player") return True def _loop(self): action = self.timeline[self.i] if action[0] == "move_to": if not self.engine.move_to(action[1]): return elif action[0] == "check_fish": if not self.engine.move_to(action[1]): return if not self.engine.rotate_to(action[1][2]): return self.engine.fisher.turn_on() # scan for fish hole logging.info("scanning") # if found start fishing and wait for hole to complete if self.engine.look_for_hole(): logging.info("starting fishing") fishing_mode.subscribers.append(self._hole_complete_callback) self.hole_complete_flag = False helper.wait_until(lambda: self.hole_complete_flag or not self.engine.start) fishing_mode.subscribers.remove(self._hole_complete_callback) self.engine.rotate_back() else: logging.info("no hole found") # continue when hole completes self.engine.fisher.turn_off() self.next() def next(self): self.i += 1 if self.forward else -1 if self.i >= len(self.timeline): self.forward = False self.i = len(self.timeline) - 1 elif self.i < 0: self.forward = True self.i = 0 def _hole_complete_callback(self, e): if e == fishing_event.State.IDLE: self.hole_complete_flag = True