fishyboteso/fishy/engine/semifisher/fishing_event.py
2021-04-15 12:49:17 +02:00

183 lines
4.6 KiB
Python

"""
fishing_event.py
Defines different fishing modes (states) which acts as state for state machine
also implements callbacks which is called when states are changed
"""
import logging
import time
from fishy.engine.semifisher import fishing_mode
from playsound import playsound
from fishy import web
from fishy.engine.semifisher.fishing_mode import State, FishingMode
from fishy.helper import helper
import keyboard
from win32gui import GetWindowText, GetForegroundWindow
from fishy.helper.config import config
import random
class FishEvent:
fishCaught = 0
totalFishCaught = 0
stickInitTime = 0
fish_times = []
hole_start_time = 0
FishingStarted = False
jitter = False
previousState = State.IDLE
# initialize these
action_key = 'e'
collect_key = 'r'
sound = False
def _fishing_sleep(waittime, lower_limit_ms = 16, upper_limit_ms = 2500):
reaction = 0.0
if FishEvent.jitter and upper_limit_ms > lower_limit_ms:
reaction = float( random.randrange(lower_limit_ms, upper_limit_ms) )/1000.0
max_wait_t = waittime+reaction if waittime+reaction <= 2.5 else 2.5
time.sleep(max_wait_t)
def if_eso_is_focused(func):
def wrapper():
if GetWindowText(GetForegroundWindow()) != "Elder Scrolls Online":
logging.warning("ESO window is not focused")
return
func()
return wrapper
def init():
subscribe()
FishEvent.jitter = config.get("jitter", False)
FishEvent.action_key = config.get("action_key", 'e')
FishEvent.collect_key = config.get("collect_key", 'r')
FishEvent.uid = config.get("uid")
FishEvent.sound = config.get("sound_notification", False)
def unsubscribe():
if fisher_callback in fishing_mode.subscribers:
fishing_mode.subscribers.remove(fisher_callback)
def subscribe():
if fisher_callback not in fishing_mode.subscribers:
fishing_mode.subscribers.append(fisher_callback)
if FishingMode.CurrentMode == State.LOOKING:
fisher_callback(FishingMode.CurrentMode)
def fisher_callback(event: State):
callbacks_map = {
State.IDLE: on_idle,
State.LOOKAWAY: on_lookaway,
State.LOOKING: on_looking,
State.DEPLETED: on_depleted,
State.NOBAIT: on_nobait,
State.FISHING: on_fishing,
State.REELIN: on_reelin,
State.LOOT: on_loot,
State.INVFULL: on_invfull,
State.FIGHT: on_fight,
State.DEAD: on_dead
}
try:
callbacks_map[event]()
FishEvent.previousState = event
except KeyError as ex:
pass
def on_idle():
if FishEvent.previousState in (State.FISHING, State.REELIN):
logging.info("FISHING INTERRUPTED")
if FishEvent.sound:
playsound(helper.manifest_file("sound.mp3"), False)
def on_lookaway():
return
@if_eso_is_focused
def on_looking():
"""
presses e to throw the fishing rod
"""
_fishing_sleep(0.0)
keyboard.press_and_release(FishEvent.action_key)
def on_depleted():
logging.info("HOLE DEPLETED")
if FishEvent.fishCaught > 0:
web.send_hole_deplete(FishEvent.fishCaught, time.time() - FishEvent.hole_start_time, FishEvent.fish_times)
FishEvent.fishCaught = 0
def on_nobait():
msg = "No bait equipped!"
logging.info(msg)
web.send_notification(msg)
def on_fishing():
FishEvent.stickInitTime = time.time()
FishEvent.FishingStarted = True
if FishEvent.fishCaught == 0:
FishEvent.hole_start_time = time.time()
FishEvent.fish_times = []
@if_eso_is_focused
def on_reelin():
"""
called when the fish hook is detected
increases the `fishCaught` and `totalFishCaught`, calculates the time it took to catch
presses e to catch the fish
"""
FishEvent.fishCaught += 1
FishEvent.totalFishCaught += 1
time_to_hook = time.time() - FishEvent.stickInitTime
FishEvent.fish_times.append(time_to_hook)
logging.info("HOOOOOOOOOOOOOOOOOOOOOOOK....... " + str(FishEvent.fishCaught) + " caught " + "in " + str(
round(time_to_hook, 2)) + " secs. " + "Total: " + str(FishEvent.totalFishCaught))
_fishing_sleep(0.0)
keyboard.press_and_release(FishEvent.action_key)
_fishing_sleep(0.5)
def on_loot():
_fishing_sleep(0)
keyboard.press_and_release(FishEvent.collect_key)
_fishing_sleep(0)
def on_invfull():
msg = "Inventory full!"
logging.info(msg)
web.send_notification(msg)
def on_fight():
msg = "FIGHTING!"
logging.info(msg)
web.send_notification(msg)
def on_dead():
msg = "Character is dead!"
logging.info(msg)
web.send_notification(msg)