mirror of
https://github.com/fishyboteso/fishyboteso.git
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183 lines
4.6 KiB
Python
183 lines
4.6 KiB
Python
"""
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fishing_event.py
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Defines different fishing modes (states) which acts as state for state machine
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also implements callbacks which is called when states are changed
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"""
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import logging
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import time
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from fishy.engine.semifisher import fishing_mode
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from playsound import playsound
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from fishy import web
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from fishy.engine.semifisher.fishing_mode import State, FishingMode
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from fishy.helper import helper
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import keyboard
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from win32gui import GetWindowText, GetForegroundWindow
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from fishy.helper.config import config
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import random
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class FishEvent:
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fishCaught = 0
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totalFishCaught = 0
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stickInitTime = 0
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fish_times = []
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hole_start_time = 0
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FishingStarted = False
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jitter = False
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previousState = State.IDLE
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# initialize these
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action_key = 'e'
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collect_key = 'r'
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sound = False
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def _fishing_sleep(waittime, lower_limit_ms = 16, upper_limit_ms = 2500):
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reaction = 0.0
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if FishEvent.jitter and upper_limit_ms > lower_limit_ms:
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reaction = float( random.randrange(lower_limit_ms, upper_limit_ms) )/1000.0
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max_wait_t = waittime+reaction if waittime+reaction <= 2.5 else 2.5
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time.sleep(max_wait_t)
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def if_eso_is_focused(func):
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def wrapper():
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if GetWindowText(GetForegroundWindow()) != "Elder Scrolls Online":
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logging.warning("ESO window is not focused")
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return
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func()
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return wrapper
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def init():
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subscribe()
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FishEvent.jitter = config.get("jitter", False)
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FishEvent.action_key = config.get("action_key", 'e')
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FishEvent.collect_key = config.get("collect_key", 'r')
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FishEvent.uid = config.get("uid")
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FishEvent.sound = config.get("sound_notification", False)
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def unsubscribe():
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if fisher_callback in fishing_mode.subscribers:
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fishing_mode.subscribers.remove(fisher_callback)
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def subscribe():
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if fisher_callback not in fishing_mode.subscribers:
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fishing_mode.subscribers.append(fisher_callback)
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if FishingMode.CurrentMode == State.LOOKING:
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fisher_callback(FishingMode.CurrentMode)
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def fisher_callback(event: State):
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callbacks_map = {
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State.IDLE: on_idle,
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State.LOOKAWAY: on_lookaway,
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State.LOOKING: on_looking,
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State.DEPLETED: on_depleted,
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State.NOBAIT: on_nobait,
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State.FISHING: on_fishing,
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State.REELIN: on_reelin,
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State.LOOT: on_loot,
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State.INVFULL: on_invfull,
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State.FIGHT: on_fight,
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State.DEAD: on_dead
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}
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try:
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callbacks_map[event]()
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FishEvent.previousState = event
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except KeyError as ex:
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pass
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def on_idle():
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if FishEvent.previousState in (State.FISHING, State.REELIN):
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logging.info("FISHING INTERRUPTED")
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if FishEvent.sound:
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playsound(helper.manifest_file("sound.mp3"), False)
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def on_lookaway():
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return
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@if_eso_is_focused
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def on_looking():
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"""
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presses e to throw the fishing rod
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"""
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_fishing_sleep(0.0)
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keyboard.press_and_release(FishEvent.action_key)
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def on_depleted():
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logging.info("HOLE DEPLETED")
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if FishEvent.fishCaught > 0:
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web.send_hole_deplete(FishEvent.fishCaught, time.time() - FishEvent.hole_start_time, FishEvent.fish_times)
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FishEvent.fishCaught = 0
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def on_nobait():
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msg = "No bait equipped!"
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logging.info(msg)
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web.send_notification(msg)
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def on_fishing():
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FishEvent.stickInitTime = time.time()
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FishEvent.FishingStarted = True
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if FishEvent.fishCaught == 0:
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FishEvent.hole_start_time = time.time()
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FishEvent.fish_times = []
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@if_eso_is_focused
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def on_reelin():
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"""
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called when the fish hook is detected
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increases the `fishCaught` and `totalFishCaught`, calculates the time it took to catch
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presses e to catch the fish
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"""
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FishEvent.fishCaught += 1
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FishEvent.totalFishCaught += 1
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time_to_hook = time.time() - FishEvent.stickInitTime
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FishEvent.fish_times.append(time_to_hook)
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logging.info("HOOOOOOOOOOOOOOOOOOOOOOOK....... " + str(FishEvent.fishCaught) + " caught " + "in " + str(
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round(time_to_hook, 2)) + " secs. " + "Total: " + str(FishEvent.totalFishCaught))
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_fishing_sleep(0.0)
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keyboard.press_and_release(FishEvent.action_key)
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_fishing_sleep(0.5)
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def on_loot():
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_fishing_sleep(0)
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keyboard.press_and_release(FishEvent.collect_key)
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_fishing_sleep(0)
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def on_invfull():
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msg = "Inventory full!"
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logging.info(msg)
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web.send_notification(msg)
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def on_fight():
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msg = "FIGHTING!"
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logging.info(msg)
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web.send_notification(msg)
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def on_dead():
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msg = "Character is dead!"
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logging.info(msg)
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web.send_notification(msg)
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