fishyboteso/fishy/engine/window.py
DESKTOP-JVKHS7I\Adam 1ae645294d ai fix and full-auto test setup:
gui
- enable "Debug > Keep Console" to unhide full auto
- Removed Log Dump from Debug menu

semi-auto
- starting ai fix, sometime bot doesnt start
- minimize bug fix, when minimized gui goes out of sync
- keyboard button to pause play, now bot can be paused and played using f9
- now shows running as admin message
- better error message, now tells to check #read-me-first instead

full-auto
- add tesseract binary in directory
- install addon for full auto
2020-06-25 07:02:34 +05:30

131 lines
3.9 KiB
Python

import logging
import cv2
import math
import win32gui
from win32api import GetSystemMetrics
import imutils
import numpy as np
from PIL import ImageGrab
class Window:
"""
Records the game window, and allows to create instance to process it
"""
Screen = None
windowOffset = None
titleOffset = None
hwnd = None
showing = False
def __init__(self, crop=None, color=None, scale=None):
"""
create a window instance with these pre process
:param crop: [x1,y1,x2,y2] array defining the boundaries to crop
:param color: color to use example cv2.COLOR_RGB2HSV
:param scale: scaling the window
"""
self.color = color
self.crop = crop
self.scale = scale
@staticmethod
def init(borderless: bool):
"""
Executed once before the main loop,
Finds the game window, and calculates the offset to remove the title bar
"""
Window.hwnd = win32gui.FindWindow(None, "Elder Scrolls Online")
rect = win32gui.GetWindowRect(Window.hwnd)
client_rect = win32gui.GetClientRect(Window.hwnd)
Window.windowOffset = math.floor(((rect[2] - rect[0]) - client_rect[2]) / 2)
Window.titleOffset = ((rect[3] - rect[1]) - client_rect[3]) - Window.windowOffset
if borderless:
Window.titleOffset = 0
@staticmethod
def loop():
"""
Executed in the start of the main loop
finds the game window location and captures it
"""
Window.showing = False
bbox = (0, 0, GetSystemMetrics(0), GetSystemMetrics(1))
temp_screen = np.array(ImageGrab.grab(bbox=bbox))
temp_screen = cv2.cvtColor(temp_screen, cv2.COLOR_BGR2RGB)
rect = win32gui.GetWindowRect(Window.hwnd)
crop = (rect[0] + Window.windowOffset, rect[1] + Window.titleOffset, rect[2] - Window.windowOffset,
rect[3] - Window.windowOffset)
Window.Screen = temp_screen[crop[1]:crop[3], crop[0]:crop[2]]
if Window.Screen.size == 0:
logging.info("Don't minimize or drag game window outside the screen")
return False
return True
@staticmethod
def loop_end():
"""
Executed in the end of the game loop
"""
cv2.waitKey(25)
if not Window.showing:
cv2.destroyAllWindows()
def get_capture(self):
"""
copies the recorded screen and then pre processes its
:return: game window image
"""
temp_img = Window.Screen
if self.color is not None:
temp_img = cv2.cvtColor(temp_img, self.color)
if self.crop is not None:
temp_img = temp_img[self.crop[1]:self.crop[3], self.crop[0]:self.crop[2]]
if self.scale is not None:
temp_img = cv2.resize(temp_img, (self.scale[0], self.scale[1]), interpolation=cv2.INTER_AREA)
return temp_img
def processed_image(self, func=None):
"""
processes the image using the function provided
:param func: function to process image
:return: processed image
"""
if func is None:
return self.get_capture()
else:
return func(self.get_capture())
def show(self, name, resize=None, func=None, ready_img=None):
"""
Displays the processed image for debugging purposes
:param ready_img: send ready image, just show the `ready_img` directly
:param name: unique name for the image, used to create a new window
:param resize: scale the image to make small images more visible
:param func: function to process the image
"""
if ready_img is None:
img = self.processed_image(func)
if resize is not None:
img = imutils.resize(img, width=resize)
else:
img = ready_img
cv2.imshow(name, img)
Window.showing = True