diff --git a/EXE/ReShade.ini b/EXE/ReShade.ini index bff8fd0..e1706d0 100644 --- a/EXE/ReShade.ini +++ b/EXE/ReShade.ini @@ -1,77 +1,20 @@ [APP] -Force10BitFormat=0 +ForceDefaultRefreshRate=0 ForceFullscreen=0 -ForceResolution=0,0 ForceVsync=0 ForceWindowed=0 [GENERAL] -EffectSearchPaths=.\reshade-shaders\Shaders -NoDebugInfo=0 -NoEffectCache=0 -NoReloadOnInit=0 -NoReloadOnInitForNonVR=0 -PerformanceMode=0 +EffectSearchPaths=.\reshade-shaders\Shaders\** PreprocessorDefinitions=RESHADE_DEPTH_LINEARIZATION_FAR_PLANE=1000.0,RESHADE_DEPTH_INPUT_IS_UPSIDE_DOWN=0,RESHADE_DEPTH_INPUT_IS_REVERSED=0,RESHADE_DEPTH_INPUT_IS_LOGARITHMIC=0 -PresetPath=.\ReShadePreset.ini -PresetTransitionDuration=1000 -SkipLoadingDisabledEffects=0 -TextureSearchPaths=.\reshade-shaders\Textures +TextureSearchPaths=.\reshade-shaders\Textures\** [INPUT] -ForceShortcutModifiers=1 -InputProcessing=2 -KeyEffects=0,0,0,0 -KeyNextPreset=0,0,0,0 +GamepadNavigation=0 KeyOverlay=36,0,0,0 -KeyPerformanceMode=0,0,0,0 -KeyPreviousPreset=0,0,0,0 -KeyReload=0,0,0,0 -KeyScreenshot=44,0,0,0 [OVERLAY] -ClockFormat=0 -FPSPosition=1 -NoFontScaling=0 -SavePresetOnModification=1 -SaveWindowState=0 -ShowClock=0 -ShowForceLoadEffectsButton=1 -ShowFPS=0 -ShowFrameTime=0 -ShowScreenshotMessage=1 TutorialProgress=2 -VariableListHeight=300.000000 -VariableListUseTabs=0 [SCREENSHOT] -ClearAlpha=1 -FileFormat=1 -FileNaming=%AppName% %Date% %Time% -JPEGQuality=100 -PostSaveCommand= -PostSaveCommandArguments="%TargetPath%" -PostSaveCommandNoWindow=0 -PostSaveCommandWorkingDirectory=.\ -SaveBeforeShot=0 -SaveOverlayShot=0 -SavePath=.\ -SavePresetFile=0 - -[STYLE] -Alpha=1.000000 -ChildRounding=0.000000 -ColFPSText=1.000000,1.000000,0.784314,1.000000 -EditorFont= -EditorFontSize=13 -EditorStyleIndex=0 -Font= -FontSize=13 -FPSScale=1.000000 -FrameRounding=0.000000 -GrabRounding=0.000000 -PopupRounding=0.000000 -ScrollbarRounding=0.000000 -StyleIndex=2 -TabRounding=4.000000 -WindowRounding=0.000000 +JPEGQuality=100 \ No newline at end of file diff --git a/EXE/d3d9_reshade.dll b/EXE/d3d9_reshade.dll index cb6def3..e8a9884 100644 Binary files a/EXE/d3d9_reshade.dll and b/EXE/d3d9_reshade.dll differ diff --git a/EXE/dxgi_reshade.dll b/EXE/dxgi_reshade.dll index cb6def3..e8a9884 100644 Binary files a/EXE/dxgi_reshade.dll and b/EXE/dxgi_reshade.dll differ diff --git a/EXE/reshade-shaders/Shaders/ReShade.fxh b/EXE/reshade-shaders/Shaders/ReShade.fxh index 1cd8205..bb73481 100644 --- a/EXE/reshade-shaders/Shaders/ReShade.fxh +++ b/EXE/reshade-shaders/Shaders/ReShade.fxh @@ -1,3 +1,7 @@ +/* + * SPDX-License-Identifier: CC0-1.0 + */ + #pragma once #if !defined(__RESHADE__) || __RESHADE__ < 30000 @@ -105,6 +109,7 @@ namespace ReShade } // Vertex shader generating a triangle covering the entire screen +// See also https://www.reddit.com/r/gamedev/comments/2j17wk/a_slightly_faster_bufferless_vertex_shader_trick/ void PostProcessVS(in uint id : SV_VertexID, out float4 position : SV_Position, out float2 texcoord : TEXCOORD) { texcoord.x = (id == 2) ? 2.0 : 0.0; diff --git a/EXE/reshade-shaders/Shaders/ReShadeUI.fxh b/EXE/reshade-shaders/Shaders/ReShadeUI.fxh index 6f3a411..0cc016e 100644 --- a/EXE/reshade-shaders/Shaders/ReShadeUI.fxh +++ b/EXE/reshade-shaders/Shaders/ReShadeUI.fxh @@ -7,27 +7,27 @@ #define RESHADE_VERSION(major,minor,build) (10000 * (major) + 100 * (minor) + (build)) #define SUPPORTED_VERSION(major,minor,build) (__RESHADE__ >= RESHADE_VERSION(major,minor,build)) -// Since 3.0.0 +// >= 3.0.0 // Commit current in-game user interface status // https://github.com/crosire/reshade/commit/302bacc49ae394faedc2e29a296c1cebf6da6bb2#diff-82cf230afdb2a0d5174111e6f17548a5R1183 // Added various GUI related uniform variable annotations // https://reshade.me/forum/releases/2341-3-0 #define __UNIFORM_INPUT_ANY ui_type = "input"; -#define __UNIFORM_INPUT_BOOL1 __UNIFORM_INPUT_ANY // It is unsupported on all version -#define __UNIFORM_INPUT_BOOL2 __UNIFORM_INPUT_ANY // It is unsupported on all version -#define __UNIFORM_INPUT_BOOL3 __UNIFORM_INPUT_ANY // It is unsupported on all version -#define __UNIFORM_INPUT_BOOL4 __UNIFORM_INPUT_ANY // It is unsupported on all version -#define __UNIFORM_INPUT_INT1 __UNIFORM_INPUT_ANY // If it was not supported in someday or now, please add information -#define __UNIFORM_INPUT_INT2 __UNIFORM_INPUT_ANY // If it was not supported in someday or now, please add information -#define __UNIFORM_INPUT_INT3 __UNIFORM_INPUT_ANY // If it was not supported in someday or now, please add information -#define __UNIFORM_INPUT_INT4 __UNIFORM_INPUT_ANY // If it was not supported in someday or now, please add information -#define __UNIFORM_INPUT_FLOAT1 __UNIFORM_INPUT_ANY // If it was not supported in someday or now, please add information -#define __UNIFORM_INPUT_FLOAT2 __UNIFORM_INPUT_ANY // If it was not supported in someday or now, please add information -#define __UNIFORM_INPUT_FLOAT3 __UNIFORM_INPUT_ANY // If it was not supported in someday or now, please add information -#define __UNIFORM_INPUT_FLOAT4 __UNIFORM_INPUT_ANY // If it was not supported in someday or now, please add information +#define __UNIFORM_INPUT_BOOL1 __UNIFORM_INPUT_ANY +#define __UNIFORM_INPUT_BOOL2 __UNIFORM_INPUT_ANY +#define __UNIFORM_INPUT_BOOL3 __UNIFORM_INPUT_ANY +#define __UNIFORM_INPUT_BOOL4 __UNIFORM_INPUT_ANY +#define __UNIFORM_INPUT_INT1 __UNIFORM_INPUT_ANY +#define __UNIFORM_INPUT_INT2 __UNIFORM_INPUT_ANY +#define __UNIFORM_INPUT_INT3 __UNIFORM_INPUT_ANY +#define __UNIFORM_INPUT_INT4 __UNIFORM_INPUT_ANY +#define __UNIFORM_INPUT_FLOAT1 __UNIFORM_INPUT_ANY +#define __UNIFORM_INPUT_FLOAT2 __UNIFORM_INPUT_ANY +#define __UNIFORM_INPUT_FLOAT3 __UNIFORM_INPUT_ANY +#define __UNIFORM_INPUT_FLOAT4 __UNIFORM_INPUT_ANY -// Since 4.0.1 +// >= 4.0.1 // Change slider widget to be used with new "slider" instead of a "drag" type annotation // https://github.com/crosire/reshade/commit/746229f31cd6f311a3e72a543e4f1f23faa23f11#diff-59405a313bd8cbfb0ca6dd633230e504R1701 // Changed slider widget to be used with < ui_type = "slider"; > instead of < ui_type = "drag"; > @@ -35,7 +35,7 @@ #if SUPPORTED_VERSION(4,0,1) #define __UNIFORM_DRAG_ANY ui_type = "drag"; -// Since 4.0.0 +// >= 4.0.0 // Rework statistics tab and add drag widgets back // https://github.com/crosire/reshade/commit/1b2c38795f00efd66c007da1f483f1441b230309 // Changed drag widget to a slider widget (old one is still available via < ui_type = "drag2"; >) @@ -43,7 +43,7 @@ #elif SUPPORTED_VERSION(4,0,0) #define __UNIFORM_DRAG_ANY ui_type = "drag2"; -// Since 3.0.0 +// >= 3.0.0 // Commit current in-game user interface status // https://github.com/crosire/reshade/commit/302bacc49ae394faedc2e29a296c1cebf6da6bb2#diff-82cf230afdb2a0d5174111e6f17548a5R1187 // Added various GUI related uniform variable annotations @@ -52,20 +52,20 @@ #define __UNIFORM_DRAG_ANY ui_type = "drag"; #endif -#define __UNIFORM_DRAG_BOOL1 __UNIFORM_DRAG_ANY // It is unsupported on all version -#define __UNIFORM_DRAG_BOOL2 __UNIFORM_DRAG_ANY // It is unsupported on all version -#define __UNIFORM_DRAG_BOOL3 __UNIFORM_DRAG_ANY // It is unsupported on all version -#define __UNIFORM_DRAG_BOOL4 __UNIFORM_DRAG_ANY // It is unsupported on all version -#define __UNIFORM_DRAG_INT1 __UNIFORM_DRAG_ANY // If it was not supported in someday or now, please add information -#define __UNIFORM_DRAG_INT2 __UNIFORM_DRAG_ANY // If it was not supported in someday or now, please add information -#define __UNIFORM_DRAG_INT3 __UNIFORM_DRAG_ANY // If it was not supported in someday or now, please add information -#define __UNIFORM_DRAG_INT4 __UNIFORM_DRAG_ANY // If it was not supported in someday or now, please add information -#define __UNIFORM_DRAG_FLOAT1 __UNIFORM_DRAG_ANY // If it was not supported in someday or now, please add information -#define __UNIFORM_DRAG_FLOAT2 __UNIFORM_DRAG_ANY // If it was not supported in someday or now, please add information -#define __UNIFORM_DRAG_FLOAT3 __UNIFORM_DRAG_ANY // If it was not supported in someday or now, please add information -#define __UNIFORM_DRAG_FLOAT4 __UNIFORM_DRAG_ANY // If it was not supported in someday or now, please add information +#define __UNIFORM_DRAG_BOOL1 __UNIFORM_DRAG_ANY +#define __UNIFORM_DRAG_BOOL2 __UNIFORM_DRAG_ANY +#define __UNIFORM_DRAG_BOOL3 __UNIFORM_DRAG_ANY +#define __UNIFORM_DRAG_BOOL4 __UNIFORM_DRAG_ANY +#define __UNIFORM_DRAG_INT1 __UNIFORM_DRAG_ANY +#define __UNIFORM_DRAG_INT2 __UNIFORM_DRAG_ANY +#define __UNIFORM_DRAG_INT3 __UNIFORM_DRAG_ANY +#define __UNIFORM_DRAG_INT4 __UNIFORM_DRAG_ANY +#define __UNIFORM_DRAG_FLOAT1 __UNIFORM_DRAG_ANY +#define __UNIFORM_DRAG_FLOAT2 __UNIFORM_DRAG_ANY +#define __UNIFORM_DRAG_FLOAT3 __UNIFORM_DRAG_ANY +#define __UNIFORM_DRAG_FLOAT4 __UNIFORM_DRAG_ANY -// Since 4.0.1 +// >= 4.0.1 // Change slider widget to be used with new "slider" instead of a "drag" type annotation // https://github.com/crosire/reshade/commit/746229f31cd6f311a3e72a543e4f1f23faa23f11#diff-59405a313bd8cbfb0ca6dd633230e504R1699 // Changed slider widget to be used with < ui_type = "slider"; > instead of < ui_type = "drag"; > @@ -73,7 +73,7 @@ #if SUPPORTED_VERSION(4,0,1) #define __UNIFORM_SLIDER_ANY ui_type = "slider"; -// Since 4.0.0 +// >= 4.0.0 // Rework statistics tab and add drag widgets back // https://github.com/crosire/reshade/commit/1b2c38795f00efd66c007da1f483f1441b230309 // Changed drag widget to a slider widget (old one is still available via < ui_type = "drag2"; >) @@ -84,20 +84,20 @@ #define __UNIFORM_SLIDER_ANY __UNIFORM_DRAG_ANY #endif -#define __UNIFORM_SLIDER_BOOL1 __UNIFORM_SLIDER_ANY // It is unsupported on all version -#define __UNIFORM_SLIDER_BOOL2 __UNIFORM_SLIDER_ANY // It is unsupported on all version -#define __UNIFORM_SLIDER_BOOL3 __UNIFORM_SLIDER_ANY // It is unsupported on all version -#define __UNIFORM_SLIDER_BOOL4 __UNIFORM_SLIDER_ANY // It is unsupported on all version -#define __UNIFORM_SLIDER_INT1 __UNIFORM_SLIDER_ANY // If it was not supported in someday or now, please add information -#define __UNIFORM_SLIDER_INT2 __UNIFORM_SLIDER_ANY // If it was not supported in someday or now, please add information -#define __UNIFORM_SLIDER_INT3 __UNIFORM_SLIDER_ANY // If it was not supported in someday or now, please add information -#define __UNIFORM_SLIDER_INT4 __UNIFORM_SLIDER_ANY // If it was not supported in someday or now, please add information -#define __UNIFORM_SLIDER_FLOAT1 __UNIFORM_SLIDER_ANY // If it was not supported in someday or now, please add information -#define __UNIFORM_SLIDER_FLOAT2 __UNIFORM_SLIDER_ANY // If it was not supported in someday or now, please add information -#define __UNIFORM_SLIDER_FLOAT3 __UNIFORM_SLIDER_ANY // If it was not supported in someday or now, please add information -#define __UNIFORM_SLIDER_FLOAT4 __UNIFORM_SLIDER_ANY // If it was not supported in someday or now, please add information +#define __UNIFORM_SLIDER_BOOL1 __UNIFORM_SLIDER_ANY +#define __UNIFORM_SLIDER_BOOL2 __UNIFORM_SLIDER_ANY +#define __UNIFORM_SLIDER_BOOL3 __UNIFORM_SLIDER_ANY +#define __UNIFORM_SLIDER_BOOL4 __UNIFORM_SLIDER_ANY +#define __UNIFORM_SLIDER_INT1 __UNIFORM_SLIDER_ANY +#define __UNIFORM_SLIDER_INT2 __UNIFORM_SLIDER_ANY +#define __UNIFORM_SLIDER_INT3 __UNIFORM_SLIDER_ANY +#define __UNIFORM_SLIDER_INT4 __UNIFORM_SLIDER_ANY +#define __UNIFORM_SLIDER_FLOAT1 __UNIFORM_SLIDER_ANY +#define __UNIFORM_SLIDER_FLOAT2 __UNIFORM_SLIDER_ANY +#define __UNIFORM_SLIDER_FLOAT3 __UNIFORM_SLIDER_ANY +#define __UNIFORM_SLIDER_FLOAT4 __UNIFORM_SLIDER_ANY -// Since 3.0.0 +// >= 3.0.0 // Add combo box display type for uniform variables and fix displaying of integer variable under Direct3D 9 // https://github.com/crosire/reshade/commit/b025bfae5f7343509ec0cacf6df0cff537c499f2#diff-82cf230afdb2a0d5174111e6f17548a5R1631 // Added various GUI related uniform variable annotations @@ -105,19 +105,19 @@ #define __UNIFORM_COMBO_ANY ui_type = "combo"; // __UNIFORM_COMBO_BOOL1 -#define __UNIFORM_COMBO_BOOL2 __UNIFORM_COMBO_ANY // It is unsupported on all version -#define __UNIFORM_COMBO_BOOL3 __UNIFORM_COMBO_ANY // It is unsupported on all version -#define __UNIFORM_COMBO_BOOL4 __UNIFORM_COMBO_ANY // It is unsupported on all version -#define __UNIFORM_COMBO_INT1 __UNIFORM_COMBO_ANY // If it was not supported in someday or now, please add information -#define __UNIFORM_COMBO_INT2 __UNIFORM_COMBO_ANY // If it was not supported in someday or now, please add information -#define __UNIFORM_COMBO_INT3 __UNIFORM_COMBO_ANY // If it was not supported in someday or now, please add information -#define __UNIFORM_COMBO_INT4 __UNIFORM_COMBO_ANY // If it was not supported in someday or now, please add information -#define __UNIFORM_COMBO_FLOAT1 __UNIFORM_COMBO_ANY // It is unsupported on all version -#define __UNIFORM_COMBO_FLOAT2 __UNIFORM_COMBO_ANY // It is unsupported on all version -#define __UNIFORM_COMBO_FLOAT3 __UNIFORM_COMBO_ANY // It is unsupported on all version -#define __UNIFORM_COMBO_FLOAT4 __UNIFORM_COMBO_ANY // It is unsupported on all version +#define __UNIFORM_COMBO_BOOL2 __UNIFORM_COMBO_ANY +#define __UNIFORM_COMBO_BOOL3 __UNIFORM_COMBO_ANY +#define __UNIFORM_COMBO_BOOL4 __UNIFORM_COMBO_ANY +#define __UNIFORM_COMBO_INT1 __UNIFORM_COMBO_ANY +#define __UNIFORM_COMBO_INT2 __UNIFORM_COMBO_ANY +#define __UNIFORM_COMBO_INT3 __UNIFORM_COMBO_ANY +#define __UNIFORM_COMBO_INT4 __UNIFORM_COMBO_ANY +#define __UNIFORM_COMBO_FLOAT1 __UNIFORM_COMBO_ANY +#define __UNIFORM_COMBO_FLOAT2 __UNIFORM_COMBO_ANY +#define __UNIFORM_COMBO_FLOAT3 __UNIFORM_COMBO_ANY +#define __UNIFORM_COMBO_FLOAT4 __UNIFORM_COMBO_ANY -// Since 4.0.0 (but the ui_items force set "Off\0On\0"), and if less than it force converted to checkbox +// >= 4.0.0 // Add option to display boolean values as combo box instead of checkbox // https://github.com/crosire/reshade/commit/aecb757c864c9679e77edd6f85a1521c49e489c1#diff-59405a313bd8cbfb0ca6dd633230e504R1147 // https://github.com/crosire/reshade/blob/v4.0.0/source/gui.cpp @@ -125,7 +125,7 @@ // https://reshade.me/forum/releases/4772-4-0 #define __UNIFORM_COMBO_BOOL1 __UNIFORM_COMBO_ANY -// Since 4.0.0 +// >= 4.0.0 // Cleanup GUI code and rearrange some widgets // https://github.com/crosire/reshade/commit/6751f7bd50ea7c0556cf0670f10a4b4ba912ee7d#diff-59405a313bd8cbfb0ca6dd633230e504R1711 // Added radio button widget (via < ui_type = "radio"; ui_items = "Button 1\0Button 2\0...\0"; >) @@ -136,48 +136,46 @@ #define __UNIFORM_RADIO_ANY __UNIFORM_COMBO_ANY #endif -#define __UNIFORM_RADIO_BOOL1 __UNIFORM_RADIO_ANY // It is unsupported on all version -#define __UNIFORM_RADIO_BOOL2 __UNIFORM_RADIO_ANY // It is unsupported on all version -#define __UNIFORM_RADIO_BOOL3 __UNIFORM_RADIO_ANY // It is unsupported on all version -#define __UNIFORM_RADIO_BOOL4 __UNIFORM_RADIO_ANY // It is unsupported on all version -#define __UNIFORM_RADIO_INT1 __UNIFORM_RADIO_ANY // If it was not supported in someday or now, please add information -#define __UNIFORM_RADIO_INT2 __UNIFORM_RADIO_ANY // If it was not supported in someday or now, please add information -#define __UNIFORM_RADIO_INT3 __UNIFORM_RADIO_ANY // If it was not supported in someday or now, please add information -#define __UNIFORM_RADIO_INT4 __UNIFORM_RADIO_ANY // If it was not supported in someday or now, please add information -#define __UNIFORM_RADIO_FLOAT1 __UNIFORM_RADIO_ANY // It is unsupported on all version -#define __UNIFORM_RADIO_FLOAT2 __UNIFORM_RADIO_ANY // It is unsupported on all version -#define __UNIFORM_RADIO_FLOAT3 __UNIFORM_RADIO_ANY // It is unsupported on all version -#define __UNIFORM_RADIO_FLOAT4 __UNIFORM_RADIO_ANY // It is unsupported on all version +#define __UNIFORM_RADIO_BOOL1 __UNIFORM_RADIO_ANY +#define __UNIFORM_RADIO_BOOL2 __UNIFORM_RADIO_ANY +#define __UNIFORM_RADIO_BOOL3 __UNIFORM_RADIO_ANY +#define __UNIFORM_RADIO_BOOL4 __UNIFORM_RADIO_ANY +#define __UNIFORM_RADIO_INT1 __UNIFORM_RADIO_ANY +#define __UNIFORM_RADIO_INT2 __UNIFORM_RADIO_ANY +#define __UNIFORM_RADIO_INT3 __UNIFORM_RADIO_ANY +#define __UNIFORM_RADIO_INT4 __UNIFORM_RADIO_ANY +#define __UNIFORM_RADIO_FLOAT1 __UNIFORM_RADIO_ANY +#define __UNIFORM_RADIO_FLOAT2 __UNIFORM_RADIO_ANY +#define __UNIFORM_RADIO_FLOAT3 __UNIFORM_RADIO_ANY +#define __UNIFORM_RADIO_FLOAT4 __UNIFORM_RADIO_ANY -// Since 4.1.0 +// >= 4.1.0 // Fix floating point uniforms with unknown "ui_type" not showing up in UI // https://github.com/crosire/reshade/commit/50e5bf44dfc84bc4220c2b9f19d5f50c7a0fda66#diff-59405a313bd8cbfb0ca6dd633230e504R1788 // Fixed floating point uniforms with unknown "ui_type" not showing up in UI // https://reshade.me/forum/releases/5021-4-1 #define __UNIFORM_COLOR_ANY ui_type = "color"; -// Since 3.0.0 +// >= 3.0.0 // Move technique list to preset configuration file // https://github.com/crosire/reshade/blob/84bba3aa934c1ebe4c6419b69dfe1690d9ab9d34/source/runtime.cpp#L1328 // Added various GUI related uniform variable annotations // https://reshade.me/forum/releases/2341-3-0 -// If empty, these versions before 4.1.0 are decide that the type is color from the number of components - -#define __UNIFORM_COLOR_BOOL1 __UNIFORM_COLOR_ANY // It is unsupported on all version -#define __UNIFORM_COLOR_BOOL2 __UNIFORM_COLOR_ANY // It is unsupported on all version -#define __UNIFORM_COLOR_BOOL3 __UNIFORM_COLOR_ANY // It is unsupported on all version -#define __UNIFORM_COLOR_BOOL4 __UNIFORM_COLOR_ANY // It is unsupported on all version -#define __UNIFORM_COLOR_INT1 __UNIFORM_COLOR_ANY // It is unsupported on all version -#define __UNIFORM_COLOR_INT2 __UNIFORM_COLOR_ANY // It is unsupported on all version -#define __UNIFORM_COLOR_INT3 __UNIFORM_COLOR_ANY // It is unsupported on all version -#define __UNIFORM_COLOR_INT4 __UNIFORM_COLOR_ANY // It is unsupported on all version +#define __UNIFORM_COLOR_BOOL1 __UNIFORM_COLOR_ANY +#define __UNIFORM_COLOR_BOOL2 __UNIFORM_COLOR_ANY +#define __UNIFORM_COLOR_BOOL3 __UNIFORM_COLOR_ANY +#define __UNIFORM_COLOR_BOOL4 __UNIFORM_COLOR_ANY +#define __UNIFORM_COLOR_INT1 __UNIFORM_COLOR_ANY +#define __UNIFORM_COLOR_INT2 __UNIFORM_COLOR_ANY +#define __UNIFORM_COLOR_INT3 __UNIFORM_COLOR_ANY +#define __UNIFORM_COLOR_INT4 __UNIFORM_COLOR_ANY // __UNIFORM_COLOR_FLOAT1 -#define __UNIFORM_COLOR_FLOAT2 __UNIFORM_COLOR_ANY // It is unsupported on all version -#define __UNIFORM_COLOR_FLOAT3 __UNIFORM_COLOR_ANY // If it was not supported in someday or now, please add information -#define __UNIFORM_COLOR_FLOAT4 __UNIFORM_COLOR_ANY // If it was not supported in someday or now, please add information +#define __UNIFORM_COLOR_FLOAT2 __UNIFORM_COLOR_ANY +#define __UNIFORM_COLOR_FLOAT3 __UNIFORM_COLOR_ANY +#define __UNIFORM_COLOR_FLOAT4 __UNIFORM_COLOR_ANY -// Since 4.2.0 +// >= 4.2.0 // Add alpha slider widget for single component uniform variables (#86) // https://github.com/crosire/reshade/commit/87a740a8e3c4dcda1dd4eeec8d5cff7fa35fe829#diff-59405a313bd8cbfb0ca6dd633230e504R1820 // Added alpha slider widget for single component uniform variables @@ -188,7 +186,7 @@ #define __UNIFORM_COLOR_FLOAT1 __UNIFORM_SLIDER_ANY #endif -// Since 4.3.0 +// >= 4.3.0 // Add new "list" GUI widget (#103) // https://github.com/crosire/reshade/commit/515287d20ce615c19cf3d4c21b49f83896f04ddc#diff-59405a313bd8cbfb0ca6dd633230e504R1894 // Added new "list" GUI widget @@ -200,17 +198,17 @@ #endif // __UNIFORM_LIST_BOOL1 -#define __UNIFORM_LIST_BOOL2 __UNIFORM_LIST_ANY // Not supported in all versions -#define __UNIFORM_LIST_BOOL3 __UNIFORM_LIST_ANY // Not supported in all versions -#define __UNIFORM_LIST_BOOL4 __UNIFORM_LIST_ANY // Not supported in all versions -#define __UNIFORM_LIST_INT1 __UNIFORM_LIST_ANY // Supported in 4.3.0 -#define __UNIFORM_LIST_INT2 __UNIFORM_LIST_ANY // Not supported in all versions -#define __UNIFORM_LIST_INT3 __UNIFORM_LIST_ANY // Not supported in all versions -#define __UNIFORM_LIST_INT4 __UNIFORM_LIST_ANY // Not supported in all versions -#define __UNIFORM_LIST_FLOAT1 __UNIFORM_LIST_ANY // Not supported in all versions -#define __UNIFORM_LIST_FLOAT2 __UNIFORM_LIST_ANY // Not supported in all versions -#define __UNIFORM_LIST_FLOAT3 __UNIFORM_LIST_ANY // Not supported in all versions -#define __UNIFORM_LIST_FLOAT4 __UNIFORM_LIST_ANY // Not supported in all versions +#define __UNIFORM_LIST_BOOL2 __UNIFORM_LIST_ANY +#define __UNIFORM_LIST_BOOL3 __UNIFORM_LIST_ANY +#define __UNIFORM_LIST_BOOL4 __UNIFORM_LIST_ANY +#define __UNIFORM_LIST_INT1 __UNIFORM_LIST_ANY // >= 4.3.0 +#define __UNIFORM_LIST_INT2 __UNIFORM_LIST_ANY +#define __UNIFORM_LIST_INT3 __UNIFORM_LIST_ANY +#define __UNIFORM_LIST_INT4 __UNIFORM_LIST_ANY +#define __UNIFORM_LIST_FLOAT1 __UNIFORM_LIST_ANY +#define __UNIFORM_LIST_FLOAT2 __UNIFORM_LIST_ANY +#define __UNIFORM_LIST_FLOAT3 __UNIFORM_LIST_ANY +#define __UNIFORM_LIST_FLOAT4 __UNIFORM_LIST_ANY -// For compatible with ComboBox +// For compatible with 'combo' #define __UNIFORM_LIST_BOOL1 __UNIFORM_COMBO_ANY