From 616078ecf11540bfb72537767d0df16c4682bf37 Mon Sep 17 00:00:00 2001 From: "C.S. Melis" Date: Fri, 24 May 2024 17:48:53 +0200 Subject: [PATCH] Scale LODranges dynamically Resolves #158. --- DATA/EQUIPMENT/misc_equip.ini | 10 +- DATA/EQUIPMENT/select_equip.ini | 50 +- DATA/EQUIPMENT/st_equip.ini | 258 +++--- DATA/EQUIPMENT/weapon_equip.ini | 1436 +++++++++++++++---------------- DATA/SHIPS/rtc_shiparch.ini | 92 +- DATA/SHIPS/shiparch.ini | 452 +++++----- DATA/SOLAR/solararch.ini | 510 +++++------ EXE/flplusplus.ini | 2 +- 8 files changed, 1405 insertions(+), 1405 deletions(-) diff --git a/DATA/EQUIPMENT/misc_equip.ini b/DATA/EQUIPMENT/misc_equip.ini index b74b1dc..fc986fe 100644 --- a/DATA/EQUIPMENT/misc_equip.ini +++ b/DATA/EQUIPMENT/misc_equip.ini @@ -482,7 +482,7 @@ lootable = false [LootCrate] nickname = ge_s_repair_01_loot DA_archetype = equipment\models\commodities\crates\crate_grey.3db -LODranges = 0, 999999 +LODranges = 0, 50, 150 hit_pts = 250 mass = 10 explosion_arch = debris_normal @@ -501,7 +501,7 @@ lootable = true [LootCrate] nickname = ge_s_cm_01_ammo_crate DA_archetype = equipment\models\commodities\crates\crate_grey.3db -LODranges = 0, 999999 +LODranges = 0, 50, 150 hit_pts = 250 mass = 10 explosion_arch = debris_normal @@ -555,7 +555,7 @@ lootable = true [LootCrate] nickname = ge_s_cm_02_ammo_crate DA_archetype = equipment\models\commodities\crates\crate_grey.3db -LODranges = 0, 999999 +LODranges = 0, 50, 150 hit_pts = 250 mass = 10 explosion_arch = debris_normal @@ -609,7 +609,7 @@ lootable = true [LootCrate] nickname = ge_s_cm_03_ammo_crate DA_archetype = equipment\models\commodities\crates\crate_grey.3db -LODranges = 0, 999999 +LODranges = 0, 50, 150 hit_pts = 250 mass = 10 explosion_arch = debris_normal @@ -663,7 +663,7 @@ lootable = true [LootCrate] nickname = ge_s_battery_01_loot DA_archetype = equipment\models\commodities\crates\crate_grey.3db -LODranges = 0, 999999 +LODranges = 0, 50, 150 hit_pts = 250 mass = 10 explosion_arch = debris_normal diff --git a/DATA/EQUIPMENT/select_equip.ini b/DATA/EQUIPMENT/select_equip.ini index 07e9293..24d2a89 100644 --- a/DATA/EQUIPMENT/select_equip.ini +++ b/DATA/EQUIPMENT/select_equip.ini @@ -96,7 +96,7 @@ hit_pts_scale = 27.0336 [CargoPod] nickname = attached_research -LODranges = 0, 999999 +LODranges = 0, 5000 DA_archetype = solar\misc\space_research.3db material_library = solar\Solar_mat_tink.mat hit_pts = -294967296 @@ -108,7 +108,7 @@ debris_type = debris_research [CargoPod] nickname = attached_shipyard -LODranges = 0, 999999 +LODranges = 0, 5000 DA_archetype = solar\dockable\shipyard_a.3db material_library = solar\Solar_mat_tink.mat hit_pts = -294967296 @@ -120,7 +120,7 @@ debris_type = cap_ship_piece [CargoPod] nickname = attached_shipyard2 -LODranges = 0, 999999 +LODranges = 0, 5000 DA_archetype = solar\dockable\shipyard_a.3db material_library = solar\Solar_mat_tink.mat hit_pts = -294967296 @@ -132,7 +132,7 @@ debris_type = debris_shipyard [CargoPod] nickname = attached_space_dome01 -LODranges = 0, 999999 +LODranges = 0, 5000 DA_archetype = solar\misc\space_dome.cmp material_library = solar\Solar_mat_dockable03.mat hit_pts = 40000000 @@ -145,7 +145,7 @@ debris_type = cap_ship_piece [CargoPod] nickname = attached_space_tanks2 -LODranges = 0, 999999 +LODranges = 0, 5000 DA_archetype = solar\misc\space_tanks4.3db material_library = solar\Solar_mat_space_tank.mat hit_pts = 40000000 @@ -158,7 +158,7 @@ debris_type = cap_ship_piece [CargoPod] nickname = attached_space_tankl2x2 -LODranges = 0, 999999 +LODranges = 0, 5000 DA_archetype = solar\misc\space_tankl2x2.3db material_library = solar\Solar_mat_space_tank.mat hit_pts = 40000000 @@ -171,7 +171,7 @@ debris_type = cap_ship_piece [CargoPod] nickname = attached_escape_pod -LODranges = 0, 999999 +LODranges = 0, 5000 DA_archetype = equipment\models\turret\li_turret01.cmp material_library = equipment\models\li_turret.mat HP_child = HpConnect @@ -194,7 +194,7 @@ explosion_arch = explosion_large_debris nickname = cargopod_blue DA_archetype = Equipment\models\commodities\crates\pod_blue.3db material_library = Equipment\models\cargo_pods.mat -LODranges = 0, 999999 +LODranges = 0, 1500 HP_child = HpConnect hit_pts = 4000 mass = 2000 @@ -205,7 +205,7 @@ debris_type = debris_pod_blue nickname = cargopod_green DA_archetype = Equipment\models\commodities\crates\pod_green.3db material_library = Equipment\models\cargo_pods.mat -LODranges = 0, 999999 +LODranges = 0, 1500 HP_child = HpConnect hit_pts = 4000 mass = 2000 @@ -216,7 +216,7 @@ debris_type = debris_pod_green nickname = cargopod_yellow DA_archetype = Equipment\models\commodities\crates\pod_yellow.3db material_library = Equipment\models\cargo_pods.mat -LODranges = 0, 999999 +LODranges = 0, 1500 HP_child = HpConnect hit_pts = 4000 mass = 2000 @@ -227,7 +227,7 @@ debris_type = debris_pod_yellow nickname = cargopod_red DA_archetype = Equipment\models\commodities\crates\pod_red.3db material_library = Equipment\models\cargo_pods.mat -LODranges = 0, 999999 +LODranges = 0, 1500 HP_child = HpConnect hit_pts = 4000 mass = 2000 @@ -238,7 +238,7 @@ debris_type = debris_pod_red nickname = cargopod_grey DA_archetype = Equipment\models\commodities\crates\pod_grey.3db material_library = Equipment\models\cargo_pods.mat -LODranges = 0, 999999 +LODranges = 0, 1500 HP_child = HpConnect hit_pts = 4000 mass = 2000 @@ -249,7 +249,7 @@ debris_type = debris_pod_grey nickname = cargopod_white DA_archetype = Equipment\models\commodities\crates\pod_white.3db material_library = Equipment\models\cargo_pods.mat -LODranges = 0, 999999 +LODranges = 0, 1500 HP_child = HpConnect hit_pts = 4000 mass = 2000 @@ -260,7 +260,7 @@ debris_type = debris_pod_white nickname = cargopod_drab DA_archetype = Equipment\models\commodities\crates\pod_drab.3db material_library = Equipment\models\cargo_pods.mat -LODranges = 0, 999999 +LODranges = 0, 1500 HP_child = HpConnect hit_pts = 4000 mass = 2000 @@ -270,7 +270,7 @@ debris_type = debris_pod_drab [LootCrate] nickname = lootcrate_blue DA_archetype = Equipment\models\commodities\crates\crate_blue.3db -LODranges = 0, 999999 +LODranges = 0, 150 hit_pts = 250 mass = 10 explosion_arch = debris_normal @@ -278,7 +278,7 @@ explosion_arch = debris_normal [LootCrate] nickname = lootcrate_green DA_archetype = Equipment\models\commodities\crates\crate_green.3db -LODranges = 0, 999999 +LODranges = 0, 150 hit_pts = 250 mass = 10 explosion_arch = debris_normal @@ -286,7 +286,7 @@ explosion_arch = debris_normal [LootCrate] nickname = lootcrate_yellow DA_archetype = Equipment\models\commodities\crates\crate_yellow.3db -LODranges = 0, 999999 +LODranges = 0, 150 hit_pts = 25 mass = 10 explosion_arch = debris_normal @@ -294,7 +294,7 @@ explosion_arch = debris_normal [LootCrate] nickname = lootcrate_red DA_archetype = Equipment\models\commodities\crates\crate_red.3db -LODranges = 0, 999999 +LODranges = 0, 150 hit_pts = 250 mass = 10 explosion_arch = debris_normal @@ -302,7 +302,7 @@ explosion_arch = debris_normal [LootCrate] nickname = lootcrate_grey DA_archetype = Equipment\models\commodities\crates\crate_grey.3db -LODranges = 0, 999999 +LODranges = 0, 150 hit_pts = 250 mass = 10 explosion_arch = debris_normal @@ -310,7 +310,7 @@ explosion_arch = debris_normal [LootCrate] nickname = lootcrate_white DA_archetype = Equipment\models\commodities\crates\crate_white.3db -LODranges = 0, 999999 +LODranges = 0, 150 hit_pts = 250 mass = 10 explosion_arch = debris_normal @@ -318,7 +318,7 @@ explosion_arch = debris_normal [LootCrate] nickname = lootcrate_drab DA_archetype = Equipment\models\commodities\crates\crate_drab.3db -LODranges = 0, 999999 +LODranges = 0, 150 hit_pts = 250 mass = 10 explosion_arch = debris_normal @@ -327,7 +327,7 @@ explosion_arch = debris_normal nickname = lootcrate_lair_power_cell DA_archetype = Solar\Dockable\nomad_power_cell.3db material_library = ships\nomad\nomad_fx.txm -LODranges = 0, 999999 +LODranges = 0, 150 hit_pts = 1000 mass = 10 explosion_arch = debris_normal @@ -336,7 +336,7 @@ explosion_arch = debris_normal nickname = lootcrate_escape_pod DA_archetype = Ships\utility\escape_pod\esc_pod.3db material_library = ships\utility\utility_misc.mat -LODranges = 0, 999999 +LODranges = 0, 150 hit_pts = 1000 mass = 10 explosion_arch = debris_normal @@ -345,7 +345,7 @@ explosion_arch = debris_normal nickname = lootcrate_lifeboat DA_archetype = Solar\misc\space_lifeboat.3db material_library = Solar\Solar_mat_space_dmg.mat -LODranges = 0, 999999 +LODranges = 0, 3500 hit_pts = 1000 mass = 10 explosion_arch = debris_normal @@ -1984,7 +1984,7 @@ particles = gf_gasminer_intake nickname = TLR_shield_gen01 DA_archetype = solar\dockable\TLR_shield.3db material_library = solar\Solar_mat_TLR.mat -LODranges = 0, 999999 +LODranges = 0, 500 ids_name = 0 ids_info = 0 mass = 0 diff --git a/DATA/EQUIPMENT/st_equip.ini b/DATA/EQUIPMENT/st_equip.ini index 14d4e30..5f02610 100644 --- a/DATA/EQUIPMENT/st_equip.ini +++ b/DATA/EQUIPMENT/st_equip.ini @@ -18,7 +18,7 @@ hp_particles = hpthrust power_usage = 165 lootable = true separation_explosion = sever_debris -LODranges = 0, 999999 +LODranges = 0, 20 [Thruster] nickname = ge_s_thruster_02 @@ -40,7 +40,7 @@ hp_particles = hpthrust power_usage = 150 lootable = true separation_explosion = sever_debris -LODranges = 0, 999999 +LODranges = 0, 20 [Thruster] nickname = ge_s_thruster_03 @@ -62,7 +62,7 @@ hp_particles = hpthrust power_usage = 133 lootable = true separation_explosion = sever_debris -LODranges = 0, 999999 +LODranges = 0, 20 [Thruster] nickname = ge_s_thruster_04 @@ -84,7 +84,7 @@ hp_particles = hpthrust power_usage = 125 lootable = true separation_explosion = sever_debris -LODranges = 0, 999999 +LODranges = 0, 20 [Thruster] nickname = order_thruster @@ -106,7 +106,7 @@ hp_particles = hpthrust power_usage = 150 lootable = true separation_explosion = sever_debris -LODranges = 0, 999999 +LODranges = 0, 20 [Thruster] nickname = no_thruster @@ -127,7 +127,7 @@ hp_particles = hpthrust power_usage = 125 lootable = true separation_explosion = sever_debris -LODranges = 0, 999999 +LODranges = 0, 20 [ShieldGenerator] nickname = light_fighter_invulnerable_shield @@ -157,7 +157,7 @@ shield_hit_effects = 0, gf_li_shield01 shield_hit_effects = 100, gf_li_shield02 shield_hit_effects = 500, gf_li_shield03 separation_explosion = sever_debris -LODranges = 0, 999999 +LODranges = 0, 20 lootable = false [ShieldGenerator] @@ -188,7 +188,7 @@ shield_hit_effects = 0, gf_li_shield01 shield_hit_effects = 100, gf_li_shield02 shield_hit_effects = 500, gf_li_shield03 separation_explosion = sever_debris -LODranges = 0, 999999 +LODranges = 0, 20 lootable = false [ShieldGenerator] @@ -220,7 +220,7 @@ shield_hit_effects = 0, gf_li_shield01 shield_hit_effects = 100, gf_li_shield02 shield_hit_effects = 500, gf_li_shield03 separation_explosion = sever_debris -LODranges = 0, 999999 +LODranges = 0, 20 lootable = false [ShieldGenerator] @@ -252,7 +252,7 @@ shield_hit_effects = 0, gf_li_shield01 shield_hit_effects = 100, gf_li_shield02 shield_hit_effects = 500, gf_li_shield03 separation_explosion = sever_debris -LODranges = 0, 999999 +LODranges = 0, 20 lootable = false [ShieldGenerator] @@ -284,7 +284,7 @@ shield_hit_effects = 0, gf_br_shield01 shield_hit_effects = 100, gf_br_shield02 shield_hit_effects = 500, gf_br_shield03 separation_explosion = sever_debris -LODranges = 0, 999999 +LODranges = 0, 20 lootable = false [ShieldGenerator] @@ -316,7 +316,7 @@ shield_hit_effects = 0, gf_br_shield01 shield_hit_effects = 100, gf_br_shield02 shield_hit_effects = 500, gf_br_shield03 separation_explosion = sever_debris -LODranges = 0, 999999 +LODranges = 0, 20 lootable = false [ShieldGenerator] @@ -348,7 +348,7 @@ shield_hit_effects = 0, gf_ku_shield01 shield_hit_effects = 100, gf_ku_shield02 shield_hit_effects = 500, gf_ku_shield03 separation_explosion = sever_debris -LODranges = 0, 999999 +LODranges = 0, 20 lootable = false [ShieldGenerator] @@ -380,7 +380,7 @@ shield_hit_effects = 0, gf_ku_shield01 shield_hit_effects = 100, gf_ku_shield02 shield_hit_effects = 500, gf_ku_shield03 separation_explosion = sever_debris -LODranges = 0, 999999 +LODranges = 0, 20 lootable = false [ShieldGenerator] @@ -412,7 +412,7 @@ shield_hit_effects = 0, gf_rh_shield01 shield_hit_effects = 100, gf_rh_shield02 shield_hit_effects = 500, gf_rh_shield03 separation_explosion = sever_debris -LODranges = 0, 999999 +LODranges = 0, 20 lootable = false [ShieldGenerator] @@ -444,7 +444,7 @@ shield_hit_effects = 0, gf_rh_shield01 shield_hit_effects = 100, gf_rh_shield02 shield_hit_effects = 500, gf_rh_shield03 separation_explosion = sever_debris -LODranges = 0, 999999 +LODranges = 0, 20 lootable = false [ShieldGenerator] @@ -476,7 +476,7 @@ shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris -LODranges = 0, 999999 +LODranges = 0, 20 lootable = false [ShieldGenerator] @@ -508,7 +508,7 @@ shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris -LODranges = 0, 999999 +LODranges = 0, 20 lootable = false [ShieldGenerator] @@ -540,7 +540,7 @@ shield_hit_effects = 0, gf_li_shield01 shield_hit_effects = 100, gf_li_shield02 shield_hit_effects = 500, gf_li_shield03 separation_explosion = sever_debris -LODranges = 0, 999999 +LODranges = 0, 20 lootable = false [ShieldGenerator] @@ -572,7 +572,7 @@ shield_hit_effects = 0, gf_li_shield01 shield_hit_effects = 100, gf_li_shield02 shield_hit_effects = 500, gf_li_shield03 separation_explosion = sever_debris -LODranges = 0, 999999 +LODranges = 0, 20 lootable = false [ShieldGenerator] @@ -604,7 +604,7 @@ shield_hit_effects = 0, gf_br_shield01 shield_hit_effects = 100, gf_br_shield02 shield_hit_effects = 500, gf_br_shield03 separation_explosion = sever_debris -LODranges = 0, 999999 +LODranges = 0, 20 lootable = false [ShieldGenerator] @@ -636,7 +636,7 @@ shield_hit_effects = 0, gf_br_shield01 shield_hit_effects = 100, gf_br_shield02 shield_hit_effects = 500, gf_br_shield03 separation_explosion = sever_debris -LODranges = 0, 999999 +LODranges = 0, 20 lootable = false [ShieldGenerator] @@ -668,7 +668,7 @@ shield_hit_effects = 0, gf_ku_shield01 shield_hit_effects = 100, gf_ku_shield02 shield_hit_effects = 500, gf_ku_shield03 separation_explosion = sever_debris -LODranges = 0, 999999 +LODranges = 0, 20 lootable = false [ShieldGenerator] @@ -700,7 +700,7 @@ shield_hit_effects = 0, gf_ku_shield01 shield_hit_effects = 100, gf_ku_shield02 shield_hit_effects = 500, gf_ku_shield03 separation_explosion = sever_debris -LODranges = 0, 999999 +LODranges = 0, 20 lootable = false [ShieldGenerator] @@ -732,7 +732,7 @@ shield_hit_effects = 0, gf_rh_shield01 shield_hit_effects = 100, gf_rh_shield02 shield_hit_effects = 500, gf_rh_shield03 separation_explosion = sever_debris -LODranges = 0, 999999 +LODranges = 0, 20 lootable = false [ShieldGenerator] @@ -764,7 +764,7 @@ shield_hit_effects = 0, gf_rh_shield01 shield_hit_effects = 100, gf_rh_shield02 shield_hit_effects = 500, gf_rh_shield03 separation_explosion = sever_debris -LODranges = 0, 999999 +LODranges = 0, 20 lootable = false [ShieldGenerator] @@ -796,7 +796,7 @@ shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris -LODranges = 0, 999999 +LODranges = 0, 20 lootable = false [ShieldGenerator] @@ -828,7 +828,7 @@ shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris -LODranges = 0, 999999 +LODranges = 0, 20 lootable = false [ShieldGenerator] @@ -860,7 +860,7 @@ shield_hit_effects = 0, gf_li_shield01 shield_hit_effects = 100, gf_li_shield02 shield_hit_effects = 500, gf_li_shield03 separation_explosion = sever_debris -LODranges = 0, 999999 +LODranges = 0, 20 lootable = false [ShieldGenerator] @@ -892,7 +892,7 @@ shield_hit_effects = 0, gf_li_shield01 shield_hit_effects = 100, gf_li_shield02 shield_hit_effects = 500, gf_li_shield03 separation_explosion = sever_debris -LODranges = 0, 999999 +LODranges = 0, 20 lootable = false [ShieldGenerator] @@ -924,7 +924,7 @@ shield_hit_effects = 0, gf_br_shield01 shield_hit_effects = 100, gf_br_shield02 shield_hit_effects = 500, gf_br_shield03 separation_explosion = sever_debris -LODranges = 0, 999999 +LODranges = 0, 20 lootable = false [ShieldGenerator] @@ -956,7 +956,7 @@ shield_hit_effects = 0, gf_br_shield01 shield_hit_effects = 100, gf_br_shield02 shield_hit_effects = 500, gf_br_shield03 separation_explosion = sever_debris -LODranges = 0, 999999 +LODranges = 0, 20 lootable = false [ShieldGenerator] @@ -988,7 +988,7 @@ shield_hit_effects = 0, gf_ku_shield01 shield_hit_effects = 100, gf_ku_shield02 shield_hit_effects = 500, gf_ku_shield03 separation_explosion = sever_debris -LODranges = 0, 999999 +LODranges = 0, 20 lootable = false [ShieldGenerator] @@ -1020,7 +1020,7 @@ shield_hit_effects = 0, gf_ku_shield01 shield_hit_effects = 100, gf_ku_shield02 shield_hit_effects = 500, gf_ku_shield03 separation_explosion = sever_debris -LODranges = 0, 999999 +LODranges = 0, 20 lootable = false [ShieldGenerator] @@ -1052,7 +1052,7 @@ shield_hit_effects = 0, gf_rh_shield01 shield_hit_effects = 100, gf_rh_shield02 shield_hit_effects = 500, gf_rh_shield03 separation_explosion = sever_debris -LODranges = 0, 999999 +LODranges = 0, 20 lootable = false [ShieldGenerator] @@ -1084,7 +1084,7 @@ shield_hit_effects = 0, gf_rh_shield01 shield_hit_effects = 100, gf_rh_shield02 shield_hit_effects = 500, gf_rh_shield03 separation_explosion = sever_debris -LODranges = 0, 999999 +LODranges = 0, 20 lootable = false [ShieldGenerator] @@ -1116,7 +1116,7 @@ shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris -LODranges = 0, 999999 +LODranges = 0, 20 lootable = false [ShieldGenerator] @@ -1148,7 +1148,7 @@ shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris -LODranges = 0, 999999 +LODranges = 0, 20 lootable = false [ShieldGenerator] @@ -1180,7 +1180,7 @@ shield_hit_effects = 0, gf_li_shield01 shield_hit_effects = 100, gf_li_shield02 shield_hit_effects = 500, gf_li_shield03 separation_explosion = sever_debris -LODranges = 0, 999999 +LODranges = 0, 20 lootable = true [ShieldGenerator] @@ -1212,7 +1212,7 @@ shield_hit_effects = 0, gf_li_shield01 shield_hit_effects = 100, gf_li_shield02 shield_hit_effects = 500, gf_li_shield03 separation_explosion = sever_debris -LODranges = 0, 999999 +LODranges = 0, 20 lootable = true [ShieldGenerator] @@ -1244,7 +1244,7 @@ shield_hit_effects = 0, gf_br_shield01 shield_hit_effects = 100, gf_br_shield02 shield_hit_effects = 500, gf_br_shield03 separation_explosion = sever_debris -LODranges = 0, 999999 +LODranges = 0, 20 lootable = true [ShieldGenerator] @@ -1276,7 +1276,7 @@ shield_hit_effects = 0, gf_br_shield01 shield_hit_effects = 100, gf_br_shield02 shield_hit_effects = 500, gf_br_shield03 separation_explosion = sever_debris -LODranges = 0, 999999 +LODranges = 0, 20 lootable = true [ShieldGenerator] @@ -1308,7 +1308,7 @@ shield_hit_effects = 0, gf_ku_shield01 shield_hit_effects = 100, gf_ku_shield02 shield_hit_effects = 500, gf_ku_shield03 separation_explosion = sever_debris -LODranges = 0, 999999 +LODranges = 0, 20 lootable = true [ShieldGenerator] @@ -1340,7 +1340,7 @@ shield_hit_effects = 0, gf_ku_shield01 shield_hit_effects = 100, gf_ku_shield02 shield_hit_effects = 500, gf_ku_shield03 separation_explosion = sever_debris -LODranges = 0, 999999 +LODranges = 0, 20 lootable = true [ShieldGenerator] @@ -1372,7 +1372,7 @@ shield_hit_effects = 0, gf_rh_shield01 shield_hit_effects = 100, gf_rh_shield02 shield_hit_effects = 500, gf_rh_shield03 separation_explosion = sever_debris -LODranges = 0, 999999 +LODranges = 0, 20 lootable = true [ShieldGenerator] @@ -1404,7 +1404,7 @@ shield_hit_effects = 0, gf_rh_shield01 shield_hit_effects = 100, gf_rh_shield02 shield_hit_effects = 500, gf_rh_shield03 separation_explosion = sever_debris -LODranges = 0, 999999 +LODranges = 0, 20 lootable = true [ShieldGenerator] @@ -1436,7 +1436,7 @@ shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris -LODranges = 0, 999999 +LODranges = 0, 20 lootable = true [ShieldGenerator] @@ -1468,7 +1468,7 @@ shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris -LODranges = 0, 999999 +LODranges = 0, 20 lootable = true [ShieldGenerator] @@ -1500,7 +1500,7 @@ shield_hit_effects = 0, gf_li_shield01 shield_hit_effects = 100, gf_li_shield02 shield_hit_effects = 500, gf_li_shield03 separation_explosion = sever_debris -LODranges = 0, 999999 +LODranges = 0, 20 lootable = true [ShieldGenerator] @@ -1532,7 +1532,7 @@ shield_hit_effects = 0, gf_li_shield01 shield_hit_effects = 100, gf_li_shield02 shield_hit_effects = 500, gf_li_shield03 separation_explosion = sever_debris -LODranges = 0, 999999 +LODranges = 0, 20 lootable = true [ShieldGenerator] @@ -1564,7 +1564,7 @@ shield_hit_effects = 0, gf_br_shield01 shield_hit_effects = 100, gf_br_shield02 shield_hit_effects = 500, gf_br_shield03 separation_explosion = sever_debris -LODranges = 0, 999999 +LODranges = 0, 20 lootable = true [ShieldGenerator] @@ -1596,7 +1596,7 @@ shield_hit_effects = 0, gf_br_shield01 shield_hit_effects = 100, gf_br_shield02 shield_hit_effects = 500, gf_br_shield03 separation_explosion = sever_debris -LODranges = 0, 999999 +LODranges = 0, 20 lootable = true [ShieldGenerator] @@ -1628,7 +1628,7 @@ shield_hit_effects = 0, gf_ku_shield01 shield_hit_effects = 100, gf_ku_shield02 shield_hit_effects = 500, gf_ku_shield03 separation_explosion = sever_debris -LODranges = 0, 999999 +LODranges = 0, 20 lootable = true [ShieldGenerator] @@ -1660,7 +1660,7 @@ shield_hit_effects = 0, gf_ku_shield01 shield_hit_effects = 100, gf_ku_shield02 shield_hit_effects = 500, gf_ku_shield03 separation_explosion = sever_debris -LODranges = 0, 999999 +LODranges = 0, 20 lootable = true [ShieldGenerator] @@ -1692,7 +1692,7 @@ shield_hit_effects = 0, gf_rh_shield01 shield_hit_effects = 100, gf_rh_shield02 shield_hit_effects = 500, gf_rh_shield03 separation_explosion = sever_debris -LODranges = 0, 999999 +LODranges = 0, 20 lootable = true [ShieldGenerator] @@ -1724,7 +1724,7 @@ shield_hit_effects = 0, gf_rh_shield01 shield_hit_effects = 100, gf_rh_shield02 shield_hit_effects = 500, gf_rh_shield03 separation_explosion = sever_debris -LODranges = 0, 999999 +LODranges = 0, 20 lootable = true [ShieldGenerator] @@ -1756,7 +1756,7 @@ shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris -LODranges = 0, 999999 +LODranges = 0, 20 lootable = true [ShieldGenerator] @@ -1788,7 +1788,7 @@ shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris -LODranges = 0, 999999 +LODranges = 0, 20 lootable = true [ShieldGenerator] @@ -1820,7 +1820,7 @@ shield_hit_effects = 0, gf_li_shield01 shield_hit_effects = 100, gf_li_shield02 shield_hit_effects = 500, gf_li_shield03 separation_explosion = sever_debris -LODranges = 0, 999999 +LODranges = 0, 20 lootable = true [ShieldGenerator] @@ -1852,7 +1852,7 @@ shield_hit_effects = 0, gf_li_shield01 shield_hit_effects = 100, gf_li_shield02 shield_hit_effects = 500, gf_li_shield03 separation_explosion = sever_debris -LODranges = 0, 999999 +LODranges = 0, 20 lootable = true [ShieldGenerator] @@ -1884,7 +1884,7 @@ shield_hit_effects = 0, gf_br_shield01 shield_hit_effects = 100, gf_br_shield02 shield_hit_effects = 500, gf_br_shield03 separation_explosion = sever_debris -LODranges = 0, 999999 +LODranges = 0, 20 lootable = true [ShieldGenerator] @@ -1916,7 +1916,7 @@ shield_hit_effects = 0, gf_br_shield01 shield_hit_effects = 100, gf_br_shield02 shield_hit_effects = 500, gf_br_shield03 separation_explosion = sever_debris -LODranges = 0, 999999 +LODranges = 0, 20 lootable = true [ShieldGenerator] @@ -1948,7 +1948,7 @@ shield_hit_effects = 0, gf_ku_shield01 shield_hit_effects = 100, gf_ku_shield02 shield_hit_effects = 500, gf_ku_shield03 separation_explosion = sever_debris -LODranges = 0, 999999 +LODranges = 0, 20 lootable = true [ShieldGenerator] @@ -1980,7 +1980,7 @@ shield_hit_effects = 0, gf_ku_shield01 shield_hit_effects = 100, gf_ku_shield02 shield_hit_effects = 500, gf_ku_shield03 separation_explosion = sever_debris -LODranges = 0, 999999 +LODranges = 0, 20 lootable = true [ShieldGenerator] @@ -2012,7 +2012,7 @@ shield_hit_effects = 0, gf_rh_shield01 shield_hit_effects = 100, gf_rh_shield02 shield_hit_effects = 500, gf_rh_shield03 separation_explosion = sever_debris -LODranges = 0, 999999 +LODranges = 0, 20 lootable = true [ShieldGenerator] @@ -2044,7 +2044,7 @@ shield_hit_effects = 0, gf_rh_shield01 shield_hit_effects = 100, gf_rh_shield02 shield_hit_effects = 500, gf_rh_shield03 separation_explosion = sever_debris -LODranges = 0, 999999 +LODranges = 0, 20 lootable = true [ShieldGenerator] @@ -2076,7 +2076,7 @@ shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris -LODranges = 0, 999999 +LODranges = 0, 20 lootable = true [ShieldGenerator] @@ -2108,7 +2108,7 @@ shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris -LODranges = 0, 999999 +LODranges = 0, 20 lootable = true [ShieldGenerator] @@ -2140,7 +2140,7 @@ shield_hit_effects = 0, gf_li_shield01 shield_hit_effects = 100, gf_li_shield02 shield_hit_effects = 500, gf_li_shield03 separation_explosion = sever_debris -LODranges = 0, 999999 +LODranges = 0, 20 lootable = true [ShieldGenerator] @@ -2172,7 +2172,7 @@ shield_hit_effects = 0, gf_li_shield01 shield_hit_effects = 100, gf_li_shield02 shield_hit_effects = 500, gf_li_shield03 separation_explosion = sever_debris -LODranges = 0, 999999 +LODranges = 0, 20 lootable = true [ShieldGenerator] @@ -2204,7 +2204,7 @@ shield_hit_effects = 0, gf_br_shield01 shield_hit_effects = 100, gf_br_shield02 shield_hit_effects = 500, gf_br_shield03 separation_explosion = sever_debris -LODranges = 0, 999999 +LODranges = 0, 20 lootable = true [ShieldGenerator] @@ -2236,7 +2236,7 @@ shield_hit_effects = 0, gf_br_shield01 shield_hit_effects = 100, gf_br_shield02 shield_hit_effects = 500, gf_br_shield03 separation_explosion = sever_debris -LODranges = 0, 999999 +LODranges = 0, 20 lootable = true [ShieldGenerator] @@ -2268,7 +2268,7 @@ shield_hit_effects = 0, gf_ku_shield01 shield_hit_effects = 100, gf_ku_shield02 shield_hit_effects = 500, gf_ku_shield03 separation_explosion = sever_debris -LODranges = 0, 999999 +LODranges = 0, 20 lootable = true [ShieldGenerator] @@ -2300,7 +2300,7 @@ shield_hit_effects = 0, gf_ku_shield01 shield_hit_effects = 100, gf_ku_shield02 shield_hit_effects = 500, gf_ku_shield03 separation_explosion = sever_debris -LODranges = 0, 999999 +LODranges = 0, 20 lootable = true [ShieldGenerator] @@ -2332,7 +2332,7 @@ shield_hit_effects = 0, gf_rh_shield01 shield_hit_effects = 100, gf_rh_shield02 shield_hit_effects = 500, gf_rh_shield03 separation_explosion = sever_debris -LODranges = 0, 999999 +LODranges = 0, 20 lootable = true [ShieldGenerator] @@ -2364,7 +2364,7 @@ shield_hit_effects = 0, gf_rh_shield01 shield_hit_effects = 100, gf_rh_shield02 shield_hit_effects = 500, gf_rh_shield03 separation_explosion = sever_debris -LODranges = 0, 999999 +LODranges = 0, 20 lootable = true [ShieldGenerator] @@ -2396,7 +2396,7 @@ shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris -LODranges = 0, 999999 +LODranges = 0, 20 lootable = true [ShieldGenerator] @@ -2428,7 +2428,7 @@ shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris -LODranges = 0, 999999 +LODranges = 0, 20 lootable = true [ShieldGenerator] @@ -2460,7 +2460,7 @@ shield_hit_effects = 0, gf_li_shield01 shield_hit_effects = 100, gf_li_shield02 shield_hit_effects = 500, gf_li_shield03 separation_explosion = sever_debris -LODranges = 0, 999999 +LODranges = 0, 20 lootable = true [ShieldGenerator] @@ -2492,7 +2492,7 @@ shield_hit_effects = 0, gf_li_shield01 shield_hit_effects = 100, gf_li_shield02 shield_hit_effects = 500, gf_li_shield03 separation_explosion = sever_debris -LODranges = 0, 999999 +LODranges = 0, 20 lootable = true [ShieldGenerator] @@ -2524,7 +2524,7 @@ shield_hit_effects = 0, gf_br_shield01 shield_hit_effects = 100, gf_br_shield02 shield_hit_effects = 500, gf_br_shield03 separation_explosion = sever_debris -LODranges = 0, 999999 +LODranges = 0, 20 lootable = true [ShieldGenerator] @@ -2556,7 +2556,7 @@ shield_hit_effects = 0, gf_br_shield01 shield_hit_effects = 100, gf_br_shield02 shield_hit_effects = 500, gf_br_shield03 separation_explosion = sever_debris -LODranges = 0, 999999 +LODranges = 0, 20 lootable = true [ShieldGenerator] @@ -2588,7 +2588,7 @@ shield_hit_effects = 0, gf_ku_shield01 shield_hit_effects = 100, gf_ku_shield02 shield_hit_effects = 500, gf_ku_shield03 separation_explosion = sever_debris -LODranges = 0, 999999 +LODranges = 0, 20 lootable = true [ShieldGenerator] @@ -2620,7 +2620,7 @@ shield_hit_effects = 0, gf_ku_shield01 shield_hit_effects = 100, gf_ku_shield02 shield_hit_effects = 500, gf_ku_shield03 separation_explosion = sever_debris -LODranges = 0, 999999 +LODranges = 0, 20 lootable = true [ShieldGenerator] @@ -2652,7 +2652,7 @@ shield_hit_effects = 0, gf_rh_shield01 shield_hit_effects = 100, gf_rh_shield02 shield_hit_effects = 500, gf_rh_shield03 separation_explosion = sever_debris -LODranges = 0, 999999 +LODranges = 0, 20 lootable = true [ShieldGenerator] @@ -2684,7 +2684,7 @@ shield_hit_effects = 0, gf_rh_shield01 shield_hit_effects = 100, gf_rh_shield02 shield_hit_effects = 500, gf_rh_shield03 separation_explosion = sever_debris -LODranges = 0, 999999 +LODranges = 0, 20 lootable = true [ShieldGenerator] @@ -2716,7 +2716,7 @@ shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris -LODranges = 0, 999999 +LODranges = 0, 20 lootable = true [ShieldGenerator] @@ -2748,7 +2748,7 @@ shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris -LODranges = 0, 999999 +LODranges = 0, 20 lootable = true [ShieldGenerator] @@ -2780,7 +2780,7 @@ shield_hit_effects = 0, gf_li_shield01 shield_hit_effects = 100, gf_li_shield02 shield_hit_effects = 500, gf_li_shield03 separation_explosion = sever_debris -LODranges = 0, 999999 +LODranges = 0, 20 lootable = true [ShieldGenerator] @@ -2812,7 +2812,7 @@ shield_hit_effects = 0, gf_li_shield01 shield_hit_effects = 100, gf_li_shield02 shield_hit_effects = 500, gf_li_shield03 separation_explosion = sever_debris -LODranges = 0, 999999 +LODranges = 0, 20 lootable = true [ShieldGenerator] @@ -2844,7 +2844,7 @@ shield_hit_effects = 0, gf_br_shield01 shield_hit_effects = 100, gf_br_shield02 shield_hit_effects = 500, gf_br_shield03 separation_explosion = sever_debris -LODranges = 0, 999999 +LODranges = 0, 20 lootable = true [ShieldGenerator] @@ -2876,7 +2876,7 @@ shield_hit_effects = 0, gf_br_shield01 shield_hit_effects = 100, gf_br_shield02 shield_hit_effects = 500, gf_br_shield03 separation_explosion = sever_debris -LODranges = 0, 999999 +LODranges = 0, 20 lootable = true [ShieldGenerator] @@ -2908,7 +2908,7 @@ shield_hit_effects = 0, gf_ku_shield01 shield_hit_effects = 100, gf_ku_shield02 shield_hit_effects = 500, gf_ku_shield03 separation_explosion = sever_debris -LODranges = 0, 999999 +LODranges = 0, 20 lootable = true [ShieldGenerator] @@ -2940,7 +2940,7 @@ shield_hit_effects = 0, gf_ku_shield01 shield_hit_effects = 100, gf_ku_shield02 shield_hit_effects = 500, gf_ku_shield03 separation_explosion = sever_debris -LODranges = 0, 999999 +LODranges = 0, 20 lootable = true [ShieldGenerator] @@ -2972,7 +2972,7 @@ shield_hit_effects = 0, gf_rh_shield01 shield_hit_effects = 100, gf_rh_shield02 shield_hit_effects = 500, gf_rh_shield03 separation_explosion = sever_debris -LODranges = 0, 999999 +LODranges = 0, 20 lootable = true [ShieldGenerator] @@ -3004,7 +3004,7 @@ shield_hit_effects = 0, gf_rh_shield01 shield_hit_effects = 100, gf_rh_shield02 shield_hit_effects = 500, gf_rh_shield03 separation_explosion = sever_debris -LODranges = 0, 999999 +LODranges = 0, 20 lootable = true [ShieldGenerator] @@ -3036,7 +3036,7 @@ shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris -LODranges = 0, 999999 +LODranges = 0, 20 lootable = true [ShieldGenerator] @@ -3068,7 +3068,7 @@ shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris -LODranges = 0, 999999 +LODranges = 0, 20 lootable = true [ShieldGenerator] @@ -3100,7 +3100,7 @@ shield_hit_effects = 0, gf_li_shield01 shield_hit_effects = 100, gf_li_shield02 shield_hit_effects = 500, gf_li_shield03 separation_explosion = sever_debris -LODranges = 0, 999999 +LODranges = 0, 20 lootable = true [ShieldGenerator] @@ -3132,7 +3132,7 @@ shield_hit_effects = 0, gf_li_shield01 shield_hit_effects = 100, gf_li_shield02 shield_hit_effects = 500, gf_li_shield03 separation_explosion = sever_debris -LODranges = 0, 999999 +LODranges = 0, 20 lootable = true [ShieldGenerator] @@ -3164,7 +3164,7 @@ shield_hit_effects = 0, gf_br_shield01 shield_hit_effects = 100, gf_br_shield02 shield_hit_effects = 500, gf_br_shield03 separation_explosion = sever_debris -LODranges = 0, 999999 +LODranges = 0, 20 lootable = true [ShieldGenerator] @@ -3196,7 +3196,7 @@ shield_hit_effects = 0, gf_br_shield01 shield_hit_effects = 100, gf_br_shield02 shield_hit_effects = 500, gf_br_shield03 separation_explosion = sever_debris -LODranges = 0, 999999 +LODranges = 0, 20 lootable = true [ShieldGenerator] @@ -3228,7 +3228,7 @@ shield_hit_effects = 0, gf_ku_shield01 shield_hit_effects = 100, gf_ku_shield02 shield_hit_effects = 500, gf_ku_shield03 separation_explosion = sever_debris -LODranges = 0, 999999 +LODranges = 0, 20 lootable = true [ShieldGenerator] @@ -3260,7 +3260,7 @@ shield_hit_effects = 0, gf_ku_shield01 shield_hit_effects = 100, gf_ku_shield02 shield_hit_effects = 500, gf_ku_shield03 separation_explosion = sever_debris -LODranges = 0, 999999 +LODranges = 0, 20 lootable = true [ShieldGenerator] @@ -3292,7 +3292,7 @@ shield_hit_effects = 0, gf_rh_shield01 shield_hit_effects = 100, gf_rh_shield02 shield_hit_effects = 500, gf_rh_shield03 separation_explosion = sever_debris -LODranges = 0, 999999 +LODranges = 0, 20 lootable = true [ShieldGenerator] @@ -3324,7 +3324,7 @@ shield_hit_effects = 0, gf_rh_shield01 shield_hit_effects = 100, gf_rh_shield02 shield_hit_effects = 500, gf_rh_shield03 separation_explosion = sever_debris -LODranges = 0, 999999 +LODranges = 0, 20 lootable = true [ShieldGenerator] @@ -3356,7 +3356,7 @@ shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris -LODranges = 0, 999999 +LODranges = 0, 20 lootable = true [ShieldGenerator] @@ -3388,7 +3388,7 @@ shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris -LODranges = 0, 999999 +LODranges = 0, 20 lootable = true [ShieldGenerator] @@ -3420,7 +3420,7 @@ shield_hit_effects = 0, gf_li_shield01 shield_hit_effects = 100, gf_li_shield02 shield_hit_effects = 500, gf_li_shield03 separation_explosion = sever_debris -LODranges = 0, 999999 +LODranges = 0, 20 lootable = true [ShieldGenerator] @@ -3452,7 +3452,7 @@ shield_hit_effects = 0, gf_li_shield01 shield_hit_effects = 100, gf_li_shield02 shield_hit_effects = 500, gf_li_shield03 separation_explosion = sever_debris -LODranges = 0, 999999 +LODranges = 0, 20 lootable = true [ShieldGenerator] @@ -3484,7 +3484,7 @@ shield_hit_effects = 0, gf_br_shield01 shield_hit_effects = 100, gf_br_shield02 shield_hit_effects = 500, gf_br_shield03 separation_explosion = sever_debris -LODranges = 0, 999999 +LODranges = 0, 20 lootable = true [ShieldGenerator] @@ -3516,7 +3516,7 @@ shield_hit_effects = 0, gf_br_shield01 shield_hit_effects = 100, gf_br_shield02 shield_hit_effects = 500, gf_br_shield03 separation_explosion = sever_debris -LODranges = 0, 999999 +LODranges = 0, 20 lootable = true [ShieldGenerator] @@ -3548,7 +3548,7 @@ shield_hit_effects = 0, gf_ku_shield01 shield_hit_effects = 100, gf_ku_shield02 shield_hit_effects = 500, gf_ku_shield03 separation_explosion = sever_debris -LODranges = 0, 999999 +LODranges = 0, 20 lootable = true [ShieldGenerator] @@ -3580,7 +3580,7 @@ shield_hit_effects = 0, gf_ku_shield01 shield_hit_effects = 100, gf_ku_shield02 shield_hit_effects = 500, gf_ku_shield03 separation_explosion = sever_debris -LODranges = 0, 999999 +LODranges = 0, 20 lootable = true [ShieldGenerator] @@ -3612,7 +3612,7 @@ shield_hit_effects = 0, gf_rh_shield01 shield_hit_effects = 100, gf_rh_shield02 shield_hit_effects = 500, gf_rh_shield03 separation_explosion = sever_debris -LODranges = 0, 999999 +LODranges = 0, 20 lootable = true [ShieldGenerator] @@ -3644,7 +3644,7 @@ shield_hit_effects = 0, gf_rh_shield01 shield_hit_effects = 100, gf_rh_shield02 shield_hit_effects = 500, gf_rh_shield03 separation_explosion = sever_debris -LODranges = 0, 999999 +LODranges = 0, 20 lootable = true [ShieldGenerator] @@ -3676,7 +3676,7 @@ shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris -LODranges = 0, 999999 +LODranges = 0, 20 lootable = true [ShieldGenerator] @@ -3708,7 +3708,7 @@ shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris -LODranges = 0, 999999 +LODranges = 0, 20 lootable = true [ShieldGenerator] @@ -3740,7 +3740,7 @@ shield_hit_effects = 0, gf_li_shield01 shield_hit_effects = 100, gf_li_shield02 shield_hit_effects = 500, gf_li_shield03 separation_explosion = sever_debris -LODranges = 0, 999999 +LODranges = 0, 20 lootable = true [ShieldGenerator] @@ -3772,7 +3772,7 @@ shield_hit_effects = 0, gf_li_shield01 shield_hit_effects = 100, gf_li_shield02 shield_hit_effects = 500, gf_li_shield03 separation_explosion = sever_debris -LODranges = 0, 999999 +LODranges = 0, 20 lootable = true [ShieldGenerator] @@ -3804,7 +3804,7 @@ shield_hit_effects = 0, gf_br_shield01 shield_hit_effects = 100, gf_br_shield02 shield_hit_effects = 500, gf_br_shield03 separation_explosion = sever_debris -LODranges = 0, 999999 +LODranges = 0, 20 lootable = true [ShieldGenerator] @@ -3836,7 +3836,7 @@ shield_hit_effects = 0, gf_br_shield01 shield_hit_effects = 100, gf_br_shield02 shield_hit_effects = 500, gf_br_shield03 separation_explosion = sever_debris -LODranges = 0, 999999 +LODranges = 0, 20 lootable = true [ShieldGenerator] @@ -3868,7 +3868,7 @@ shield_hit_effects = 0, gf_ku_shield01 shield_hit_effects = 100, gf_ku_shield02 shield_hit_effects = 500, gf_ku_shield03 separation_explosion = sever_debris -LODranges = 0, 999999 +LODranges = 0, 20 lootable = true [ShieldGenerator] @@ -3900,7 +3900,7 @@ shield_hit_effects = 0, gf_ku_shield01 shield_hit_effects = 100, gf_ku_shield02 shield_hit_effects = 500, gf_ku_shield03 separation_explosion = sever_debris -LODranges = 0, 999999 +LODranges = 0, 20 lootable = true [ShieldGenerator] @@ -3932,7 +3932,7 @@ shield_hit_effects = 0, gf_rh_shield01 shield_hit_effects = 100, gf_rh_shield02 shield_hit_effects = 500, gf_rh_shield03 separation_explosion = sever_debris -LODranges = 0, 999999 +LODranges = 0, 20 lootable = true [ShieldGenerator] @@ -3964,7 +3964,7 @@ shield_hit_effects = 0, gf_rh_shield01 shield_hit_effects = 100, gf_rh_shield02 shield_hit_effects = 500, gf_rh_shield03 separation_explosion = sever_debris -LODranges = 0, 999999 +LODranges = 0, 20 lootable = true [ShieldGenerator] @@ -3996,7 +3996,7 @@ shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris -LODranges = 0, 999999 +LODranges = 0, 20 lootable = true [ShieldGenerator] @@ -4028,7 +4028,7 @@ shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris -LODranges = 0, 999999 +LODranges = 0, 20 lootable = true [ShieldGenerator] @@ -4060,6 +4060,6 @@ shield_hit_effects = 0, gf_ku_shield01 shield_hit_effects = 100, gf_ku_shield02 shield_hit_effects = 500, gf_ku_shield03 separation_explosion = sever_debris -LODranges = 0, 999999 +LODranges = 0, 20 lootable = true diff --git a/DATA/EQUIPMENT/weapon_equip.ini b/DATA/EQUIPMENT/weapon_equip.ini index a3daf5a..b3f3c9c 100644 --- a/DATA/EQUIPMENT/weapon_equip.ini +++ b/DATA/EQUIPMENT/weapon_equip.ini @@ -1,7 +1,7 @@ [LootCrate] nickname = ammo_crate DA_archetype = Equipment\models\commodities\crates\crate_grey.3db -LODranges = 0, 999999 +LODranges = 0, 50, 150 hit_pts = 25 mass = 10 explosion_arch = debris_normal @@ -238,7 +238,7 @@ separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 60, 100 [Motor] nickname = missile01_mark01_motor @@ -310,7 +310,7 @@ separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 60, 100 [Motor] nickname = missile01_mark02_motor @@ -382,7 +382,7 @@ separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 60, 100 [Motor] nickname = missile01_mark03_motor @@ -454,7 +454,7 @@ separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 60, 100 [Motor] nickname = missile01_mark04_motor @@ -526,7 +526,7 @@ separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 60, 100 [Motor] nickname = missile01_mark05_motor @@ -598,7 +598,7 @@ separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 60, 100 [Motor] nickname = missile02_mark01_motor @@ -670,7 +670,7 @@ separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 60, 100 [Motor] nickname = missile02_mark02_motor @@ -742,7 +742,7 @@ separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 60, 100 [Motor] nickname = missile02_mark03_motor @@ -814,7 +814,7 @@ separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 60, 100 [Motor] nickname = missile02_mark04_motor @@ -886,7 +886,7 @@ separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 60, 100 [Motor] nickname = missile02_mark05_motor @@ -958,7 +958,7 @@ separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 60, 100 [Motor] nickname = missile03_mark01_motor @@ -1030,7 +1030,7 @@ separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 60, 100 [Motor] nickname = missile03_mark02_motor @@ -1102,7 +1102,7 @@ separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 60, 100 [Motor] nickname = missile03_mark03_motor @@ -1174,7 +1174,7 @@ separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 60, 100 [Motor] nickname = missile03_mark04_motor @@ -1246,7 +1246,7 @@ separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 60, 100 [Motor] nickname = cruise_disruptor01_mark01_motor @@ -1319,7 +1319,7 @@ separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 60, 100 [Motor] nickname = cruise_disruptor01_mark02_motor @@ -1392,7 +1392,7 @@ separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 60, 100 [Motor] nickname = torpedo01_mark01_motor @@ -1464,7 +1464,7 @@ separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 60, 100 [Motor] nickname = torpedo01_mark02_motor @@ -1536,7 +1536,7 @@ separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 60, 100 [Explosion] nickname = mine01_mark01_explosion @@ -1597,7 +1597,7 @@ projectile_archetype = mine01_mark01_ammo dry_fire_sound = fire_dry separation_explosion = sever_debris lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 60, 100 [Explosion] nickname = mine01_mark02_explosion @@ -1658,7 +1658,7 @@ projectile_archetype = mine01_mark02_ammo dry_fire_sound = fire_dry separation_explosion = sever_debris lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 60, 100 [Explosion] nickname = mine01_mark03_explosion @@ -1719,7 +1719,7 @@ projectile_archetype = mine01_mark03_ammo dry_fire_sound = fire_dry separation_explosion = sever_debris lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 60, 100 [Explosion] nickname = mine01_mark04_explosion @@ -1780,7 +1780,7 @@ projectile_archetype = mine01_mark04_ammo dry_fire_sound = fire_dry separation_explosion = sever_debris lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 60, 100 [Explosion] nickname = mine01_mark05_explosion @@ -1841,7 +1841,7 @@ projectile_archetype = mine01_mark05_ammo dry_fire_sound = fire_dry separation_explosion = sever_debris lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 60, 100 [Explosion] nickname = mine02_mark01_explosion @@ -1902,7 +1902,7 @@ projectile_archetype = mine02_mark01_ammo dry_fire_sound = fire_dry separation_explosion = sever_debris lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 60, 100 [Explosion] nickname = mine02_mark02_explosion @@ -1963,7 +1963,7 @@ projectile_archetype = mine02_mark02_ammo dry_fire_sound = fire_dry separation_explosion = sever_debris lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 60, 100 [Explosion] nickname = mine02_mark03_explosion @@ -2024,7 +2024,7 @@ projectile_archetype = mine02_mark03_ammo dry_fire_sound = fire_dry separation_explosion = sever_debris lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 60, 100 [Explosion] nickname = mine02_mark04_explosion @@ -2085,7 +2085,7 @@ projectile_archetype = mine02_mark04_ammo dry_fire_sound = fire_dry separation_explosion = sever_debris lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 60, 100 [Explosion] nickname = mine02_mark05_explosion @@ -2146,7 +2146,7 @@ projectile_archetype = mine02_mark05_ammo dry_fire_sound = fire_dry separation_explosion = sever_debris lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 60, 100 [Munition] nickname = fc_j_gun01_mark01_ammo @@ -2193,7 +2193,7 @@ separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 40, 60, 100 [Munition] nickname = fc_j_gun01_mark02_ammo @@ -2240,7 +2240,7 @@ separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 40, 60, 100 [Munition] nickname = fc_j_gun01_mark03_ammo @@ -2287,7 +2287,7 @@ separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 40, 60, 100 [Munition] nickname = fc_j_turret01_mark01_ammo @@ -2334,7 +2334,7 @@ separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 40, 80, 100 [Munition] nickname = fc_j_turret01_mark02_ammo @@ -2381,7 +2381,7 @@ separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 60, 100 [Munition] nickname = fc_j_turret01_mark03_ammo @@ -2428,7 +2428,7 @@ separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 60, 100 [Munition] nickname = fc_lr_gun01_mark01_ammo @@ -2475,7 +2475,7 @@ separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 60, 100 [Munition] nickname = fc_lr_gun01_mark02_ammo @@ -2522,7 +2522,7 @@ separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 60, 100 [Munition] nickname = fc_lr_gun01_mark03_ammo @@ -2569,7 +2569,7 @@ separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 60, 100 [Munition] nickname = fc_lr_gun01_mark04_ammo @@ -2616,7 +2616,7 @@ separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 60, 100 [Munition] nickname = fc_lr_gun01_mark05_ammo @@ -2663,7 +2663,7 @@ separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 60, 100 [Munition] nickname = fc_lr_turret01_mark01_ammo @@ -2710,7 +2710,7 @@ separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 60, 100 [Munition] nickname = fc_lr_turret01_mark02_ammo @@ -2757,7 +2757,7 @@ separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 60, 100 [Munition] nickname = fc_lr_turret01_mark03_ammo @@ -2804,7 +2804,7 @@ separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 60, 100 [Munition] nickname = fc_lr_turret01_mark04_ammo @@ -2851,7 +2851,7 @@ separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 60, 100 [Munition] nickname = fc_ou_gun01_mark01_ammo @@ -2898,7 +2898,7 @@ separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 60, 100 [Munition] nickname = fc_ou_gun01_mark02_ammo @@ -2945,7 +2945,7 @@ separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 60, 100 [Munition] nickname = fc_ou_gun01_mark03_ammo @@ -2992,7 +2992,7 @@ separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 60, 100 [Munition] nickname = fc_ou_gun01_mark04_ammo @@ -3039,7 +3039,7 @@ separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 60, 100 [Munition] nickname = fc_ou_gun01_mark05_ammo @@ -3086,7 +3086,7 @@ separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 60, 100 [Munition] nickname = fc_ou_gun02_mark01_ammo @@ -3132,7 +3132,7 @@ separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 60, 100 [Munition] nickname = fc_ou_gun02_mark02_ammo @@ -3178,7 +3178,7 @@ separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 60, 100 [Munition] nickname = fc_ou_gun02_mark03_ammo @@ -3224,7 +3224,7 @@ separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 60, 100 [Munition] nickname = fc_ou_gun02_mark04_ammo @@ -3270,7 +3270,7 @@ separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 60, 100 [Munition] nickname = fc_ou_gun02_mark05_ammo @@ -3316,7 +3316,7 @@ separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 60, 100 [Munition] nickname = fc_ou_turret01_mark01_ammo @@ -3363,7 +3363,7 @@ separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 60, 100 [Munition] nickname = fc_ou_turret01_mark02_ammo @@ -3410,7 +3410,7 @@ separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 60, 100 [Munition] nickname = fc_ou_turret01_mark03_ammo @@ -3457,7 +3457,7 @@ separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 60, 100 [Munition] nickname = fc_ou_turret02_mark01_ammo @@ -3504,7 +3504,7 @@ separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 60, 100 [Munition] nickname = fc_ou_turret02_mark02_ammo @@ -3551,7 +3551,7 @@ separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 60, 100 [Munition] nickname = fc_ou_turret02_mark03_ammo @@ -3598,7 +3598,7 @@ separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 80, 100 [Munition] nickname = fc_c_gun01_mark01_ammo @@ -3644,7 +3644,7 @@ separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 40, 80, 100 [Munition] nickname = fc_c_gun01_mark02_ammo @@ -3690,7 +3690,7 @@ separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 40, 80, 100 [Munition] nickname = fc_c_gun01_mark03_ammo @@ -3736,7 +3736,7 @@ separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 40, 80, 100 [Munition] nickname = fc_c_gun01_mark04_ammo @@ -3782,7 +3782,7 @@ separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 40, 80, 100 [Munition] nickname = fc_c_gun01_mark05_ammo @@ -3828,7 +3828,7 @@ separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 40, 80, 100 [Munition] nickname = fc_c_gun02_mark01_ammo @@ -3875,7 +3875,7 @@ separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 40, 80, 100 [Munition] nickname = fc_c_gun02_mark02_ammo @@ -3922,7 +3922,7 @@ separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 40, 80, 100 [Munition] nickname = fc_c_gun02_mark03_ammo @@ -3969,7 +3969,7 @@ separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 40, 80, 100 [Munition] nickname = fc_c_turret01_mark01_ammo @@ -4016,7 +4016,7 @@ separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 60, 100 [Munition] nickname = fc_c_turret01_mark02_ammo @@ -4063,7 +4063,7 @@ separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 60, 100 [Munition] nickname = fc_c_turret01_mark03_ammo @@ -4110,7 +4110,7 @@ separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 60, 100 [Munition] nickname = fc_c_turret02_mark01_ammo @@ -4157,7 +4157,7 @@ separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 60, 100 [Munition] nickname = fc_c_turret02_mark02_ammo @@ -4204,7 +4204,7 @@ separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 60, 100 [Munition] nickname = fc_or_gun01_mark01_m1_ammo @@ -4251,7 +4251,7 @@ separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = false -LODranges = 0, 999999 +LODranges = 0, 20, 40, 80, 100 [Munition] nickname = fc_or_gun01_mark01_ammo @@ -4298,7 +4298,7 @@ separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 40, 80, 100 [Munition] nickname = fc_or_gun01_mark02_ammo @@ -4345,7 +4345,7 @@ separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 40, 80, 100 [Munition] nickname = fc_or_gun01_mark03_ammo @@ -4392,7 +4392,7 @@ separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 40, 80, 100 [Munition] nickname = fc_or_gun02_mark01_ammo @@ -4439,7 +4439,7 @@ separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 60, 100 [Munition] nickname = fc_or_gun02_mark02_ammo @@ -4486,7 +4486,7 @@ separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 60, 100 [Munition] nickname = fc_or_gun02_mark03_ammo @@ -4533,7 +4533,7 @@ separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 60, 100 [Munition] nickname = fc_or_turret01_mark01_ammo @@ -4580,7 +4580,7 @@ separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 60, 100 [Munition] nickname = fc_or_turret01_mark02_ammo @@ -4627,7 +4627,7 @@ separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 60, 100 [Munition] nickname = fc_or_turret02_mark01_ammo @@ -4674,7 +4674,7 @@ separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 60, 100 [Munition] nickname = fc_or_turret02_mark02_ammo @@ -4721,7 +4721,7 @@ separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 60, 100 [Munition] nickname = gd_gm_gun01_mark01_ammo @@ -4768,7 +4768,7 @@ separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 60, 100 [Munition] nickname = gd_gm_gun01_mark02_ammo @@ -4815,7 +4815,7 @@ separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 60, 100 [Munition] nickname = gd_gm_gun01_mark03_ammo @@ -4862,7 +4862,7 @@ separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 60, 100 [Munition] nickname = gd_gm_gun01_mark04_ammo @@ -4909,7 +4909,7 @@ separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 60, 100 [Munition] nickname = gd_gm_turret01_mark01_ammo @@ -4956,7 +4956,7 @@ separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 60, 100 [Munition] nickname = gd_gm_turret01_mark02_ammo @@ -5003,7 +5003,7 @@ separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 60, 100 [Munition] nickname = gd_gm_turret01_mark03_ammo @@ -5050,7 +5050,7 @@ separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 60, 100 [Munition] nickname = gd_gm_transport_turret01_mark01_ammo @@ -5097,11 +5097,11 @@ lootable = false [LOD] obj = Root -LODranges = 0, 999999 +LODranges = 0, 1200 [LOD] obj = barrel -LODranges = 0, 999999 +LODranges = 0, 300 [Munition] nickname = gd_gm_transport_turret01_mark02_ammo @@ -5148,11 +5148,11 @@ lootable = false [LOD] obj = Root -LODranges = 0, 999999 +LODranges = 0, 1200 [LOD] obj = barrel -LODranges = 0, 999999 +LODranges = 0, 300 [Munition] nickname = gd_gm_transport_turret01_mark03_ammo @@ -5199,11 +5199,11 @@ lootable = false [LOD] obj = Root -LODranges = 0, 999999 +LODranges = 0, 1200 [LOD] obj = barrel -LODranges = 0, 999999 +LODranges = 0, 300 [Munition] nickname = gd_gm_transport_turret02_mark01_ammo @@ -5250,11 +5250,11 @@ lootable = false [LOD] obj = Root -LODranges = 0, 999999 +LODranges = 0, 1200 [LOD] obj = barrel -LODranges = 0, 999999 +LODranges = 0, 300 [Munition] nickname = gd_gm_transport_turret02_mark02_ammo @@ -5301,11 +5301,11 @@ lootable = false [LOD] obj = Root -LODranges = 0, 999999 +LODranges = 0, 1200 [LOD] obj = barrel -LODranges = 0, 999999 +LODranges = 0, 300 [Munition] nickname = gd_gm_transport_turret02_mark03_ammo @@ -5352,11 +5352,11 @@ lootable = false [LOD] obj = Root -LODranges = 0, 999999 +LODranges = 0, 1200 [LOD] obj = barrel -LODranges = 0, 999999 +LODranges = 0, 300 [Munition] nickname = gd_gm_train_turret01_mark01_ammo @@ -5403,11 +5403,11 @@ lootable = false [LOD] obj = Root -LODranges = 0, 999999 +LODranges = 0, 1200 [LOD] obj = barrel -LODranges = 0, 999999 +LODranges = 0, 300 [Munition] nickname = gd_gm_train_turret01_mark02_ammo @@ -5454,11 +5454,11 @@ lootable = false [LOD] obj = Root -LODranges = 0, 999999 +LODranges = 0, 1200 [LOD] obj = barrel -LODranges = 0, 999999 +LODranges = 0, 300 [Munition] nickname = gd_gm_train_turret01_mark03_ammo @@ -5505,11 +5505,11 @@ lootable = false [LOD] obj = Root -LODranges = 0, 999999 +LODranges = 0, 1200 [LOD] obj = barrel -LODranges = 0, 999999 +LODranges = 0, 300 [Munition] nickname = gd_gm_train_turret02_mark01_ammo @@ -5556,11 +5556,11 @@ lootable = false [LOD] obj = Root -LODranges = 0, 999999 +LODranges = 0, 1200 [LOD] obj = barrel -LODranges = 0, 999999 +LODranges = 0, 300 [Munition] nickname = gd_gm_train_turret02_mark02_ammo @@ -5607,11 +5607,11 @@ lootable = false [LOD] obj = Root -LODranges = 0, 999999 +LODranges = 0, 1200 [LOD] obj = barrel -LODranges = 0, 999999 +LODranges = 0, 300 [Munition] nickname = gd_gm_train_turret02_mark03_ammo @@ -5658,11 +5658,11 @@ lootable = false [LOD] obj = Root -LODranges = 0, 999999 +LODranges = 0, 1200 [LOD] obj = barrel -LODranges = 0, 999999 +LODranges = 0, 300 [Munition] nickname = gd_gm_train_turret03_mark01_ammo @@ -5709,11 +5709,11 @@ lootable = false [LOD] obj = Root -LODranges = 0, 999999 +LODranges = 0, 1200 [LOD] obj = barrel -LODranges = 0, 999999 +LODranges = 0, 300 [Munition] nickname = gd_gm_train_turret03_mark02_ammo @@ -5760,11 +5760,11 @@ lootable = false [LOD] obj = Root -LODranges = 0, 999999 +LODranges = 0, 1200 [LOD] obj = barrel -LODranges = 0, 999999 +LODranges = 0, 300 [Munition] nickname = gd_gm_train_turret03_mark03_ammo @@ -5811,11 +5811,11 @@ lootable = false [LOD] obj = Root -LODranges = 0, 999999 +LODranges = 0, 1200 [LOD] obj = barrel -LODranges = 0, 999999 +LODranges = 0, 300 [Munition] nickname = gd_im_gun01_mark01_ammo @@ -5862,7 +5862,7 @@ separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 60, 100 [Munition] nickname = gd_im_gun01_mark02_ammo @@ -5909,7 +5909,7 @@ separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 60, 100 [Munition] nickname = gd_im_gun01_mark03_ammo @@ -5956,7 +5956,7 @@ separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 60, 100 [Munition] nickname = gd_im_gun01_mark04_ammo @@ -6003,7 +6003,7 @@ separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 60, 100 [Munition] nickname = gd_im_gun01_mark05_ammo @@ -6050,7 +6050,7 @@ separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 60, 100 [Munition] nickname = gd_im_turret01_mark01_ammo @@ -6097,7 +6097,7 @@ separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 60, 100 [Munition] nickname = gd_im_turret01_mark02_ammo @@ -6144,7 +6144,7 @@ separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 60, 100 [Munition] nickname = gd_im_turret01_mark03_ammo @@ -6191,7 +6191,7 @@ separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 60, 100 [Munition] nickname = gd_im_transport_turret01_mark01_ammo @@ -6238,11 +6238,11 @@ lootable = false [LOD] obj = Root -LODranges = 0, 999999 +LODranges = 0, 1200 [LOD] obj = barrel -LODranges = 0, 999999 +LODranges = 0, 300 [Munition] nickname = gd_im_transport_turret01_mark02_ammo @@ -6289,11 +6289,11 @@ lootable = false [LOD] obj = Root -LODranges = 0, 999999 +LODranges = 0, 1200 [LOD] obj = barrel -LODranges = 0, 999999 +LODranges = 0, 300 [Munition] nickname = gd_im_transport_turret01_mark03_ammo @@ -6340,11 +6340,11 @@ lootable = false [LOD] obj = Root -LODranges = 0, 999999 +LODranges = 0, 1200 [LOD] obj = barrel -LODranges = 0, 999999 +LODranges = 0, 300 [Munition] nickname = gd_im_transport_turret02_mark01_ammo @@ -6391,11 +6391,11 @@ lootable = false [LOD] obj = Root -LODranges = 0, 999999 +LODranges = 0, 1200 [LOD] obj = barrel -LODranges = 0, 999999 +LODranges = 0, 300 [Munition] nickname = gd_im_transport_turret02_mark02_ammo @@ -6442,11 +6442,11 @@ lootable = false [LOD] obj = Root -LODranges = 0, 999999 +LODranges = 0, 1200 [LOD] obj = barrel -LODranges = 0, 999999 +LODranges = 0, 300 [Munition] nickname = gd_im_transport_turret02_mark03_ammo @@ -6493,11 +6493,11 @@ lootable = false [LOD] obj = Root -LODranges = 0, 999999 +LODranges = 0, 1200 [LOD] obj = barrel -LODranges = 0, 999999 +LODranges = 0, 300 [Munition] nickname = gd_im_train_turret01_mark01_ammo @@ -6544,11 +6544,11 @@ lootable = false [LOD] obj = Root -LODranges = 0, 999999 +LODranges = 0, 1200 [LOD] obj = barrel -LODranges = 0, 999999 +LODranges = 0, 300 [Munition] nickname = gd_im_train_turret01_mark02_ammo @@ -6595,11 +6595,11 @@ lootable = false [LOD] obj = Root -LODranges = 0, 999999 +LODranges = 0, 1200 [LOD] obj = barrel -LODranges = 0, 999999 +LODranges = 0, 300 [Munition] nickname = gd_im_train_turret01_mark03_ammo @@ -6646,11 +6646,11 @@ lootable = false [LOD] obj = Root -LODranges = 0, 999999 +LODranges = 0, 1200 [LOD] obj = barrel -LODranges = 0, 999999 +LODranges = 0, 300 [Munition] nickname = gd_im_train_turret02_mark01_ammo @@ -6697,11 +6697,11 @@ lootable = false [LOD] obj = Root -LODranges = 0, 999999 +LODranges = 0, 1200 [LOD] obj = barrel -LODranges = 0, 999999 +LODranges = 0, 300 [Munition] nickname = gd_im_train_turret02_mark02_ammo @@ -6748,11 +6748,11 @@ lootable = false [LOD] obj = Root -LODranges = 0, 999999 +LODranges = 0, 1200 [LOD] obj = barrel -LODranges = 0, 999999 +LODranges = 0, 300 [Munition] nickname = gd_im_train_turret02_mark03_ammo @@ -6799,11 +6799,11 @@ lootable = false [LOD] obj = Root -LODranges = 0, 999999 +LODranges = 0, 1200 [LOD] obj = barrel -LODranges = 0, 999999 +LODranges = 0, 300 [Munition] nickname = gd_im_train_turret03_mark01_ammo @@ -6850,11 +6850,11 @@ lootable = false [LOD] obj = Root -LODranges = 0, 999999 +LODranges = 0, 1200 [LOD] obj = barrel -LODranges = 0, 999999 +LODranges = 0, 300 [Munition] nickname = gd_im_train_turret03_mark02_ammo @@ -6901,11 +6901,11 @@ lootable = false [LOD] obj = Root -LODranges = 0, 999999 +LODranges = 0, 1200 [LOD] obj = barrel -LODranges = 0, 999999 +LODranges = 0, 300 [Munition] nickname = gd_im_train_turret03_mark03_ammo @@ -6952,11 +6952,11 @@ lootable = false [LOD] obj = Root -LODranges = 0, 999999 +LODranges = 0, 1200 [LOD] obj = barrel -LODranges = 0, 999999 +LODranges = 0, 300 [Munition] nickname = gd_im_miner_turret01_ammo @@ -7003,11 +7003,11 @@ lootable = false [LOD] obj = Root -LODranges = 0, 999999 +LODranges = 0, 1200 [LOD] obj = barrel -LODranges = 0, 999999 +LODranges = 0, 300 [Munition] nickname = gd_im_miner_turret02_ammo @@ -7054,11 +7054,11 @@ lootable = false [LOD] obj = Root -LODranges = 0, 999999 +LODranges = 0, 1200 [LOD] obj = barrel -LODranges = 0, 999999 +LODranges = 0, 300 [Munition] nickname = gd_im_miner_turret03_ammo @@ -7105,11 +7105,11 @@ lootable = false [LOD] obj = Root -LODranges = 0, 999999 +LODranges = 0, 1200 [LOD] obj = barrel -LODranges = 0, 999999 +LODranges = 0, 300 [Munition] nickname = gd_bh_gun01_mark01_ammo @@ -7156,7 +7156,7 @@ separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 60, 100 [Munition] nickname = gd_bh_gun01_mark02_ammo @@ -7203,7 +7203,7 @@ separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 60, 100 [Munition] nickname = gd_bh_gun01_mark03_ammo @@ -7250,7 +7250,7 @@ separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 60, 100 [Munition] nickname = gd_bh_gun01_mark04_ammo @@ -7297,7 +7297,7 @@ separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 60, 100 [Munition] nickname = gd_bh_gun01_mark05_ammo @@ -7344,7 +7344,7 @@ separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 60, 100 [Munition] nickname = gd_bh_gun01_mark06_ammo @@ -7391,7 +7391,7 @@ separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 60, 100 [Munition] nickname = gd_bh_gun02_mark01_ammo @@ -7438,7 +7438,7 @@ separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 60, 100 [Munition] nickname = gd_bh_gun02_mark02_ammo @@ -7485,7 +7485,7 @@ separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 60, 100 [Munition] nickname = gd_bh_gun02_mark03_ammo @@ -7532,7 +7532,7 @@ separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 60, 100 [Munition] nickname = gd_bh_gun02_mark04_ammo @@ -7579,7 +7579,7 @@ separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 60, 100 [Munition] nickname = gd_bh_gun02_mark05_ammo @@ -7626,7 +7626,7 @@ separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 60, 100 [Munition] nickname = gd_bh_turret01_mark01_ammo @@ -7673,7 +7673,7 @@ separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 60, 100 [Munition] nickname = gd_bh_turret01_mark02_ammo @@ -7720,7 +7720,7 @@ separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 60, 100 [Munition] nickname = gd_bh_turret01_mark03_ammo @@ -7767,7 +7767,7 @@ separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 60, 100 [Munition] nickname = gd_bh_turret01_mark04_ammo @@ -7814,7 +7814,7 @@ separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 60, 100 [Munition] nickname = gd_bh_turret02_mark01_ammo @@ -7861,7 +7861,7 @@ separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 60, 100 [Munition] nickname = gd_bh_turret02_mark02_ammo @@ -7908,7 +7908,7 @@ separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 60, 100 [Munition] nickname = gd_bh_turret02_mark03_ammo @@ -7955,7 +7955,7 @@ separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 60, 100 [Munition] nickname = fc_rh_gun01_mark01_ammo @@ -8002,7 +8002,7 @@ separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 60, 100 [Munition] nickname = fc_rh_gun01_mark02_ammo @@ -8049,7 +8049,7 @@ separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 60, 100 [Munition] nickname = fc_rh_gun01_mark03_ammo @@ -8096,7 +8096,7 @@ separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 60, 100 [Munition] nickname = fc_rh_gun01_mark04_ammo @@ -8143,7 +8143,7 @@ separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 60, 100 [Munition] nickname = fc_rh_turret01_mark01_ammo @@ -8190,7 +8190,7 @@ separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 60, 100 [Munition] nickname = fc_rh_turret01_mark02_ammo @@ -8237,7 +8237,7 @@ separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 60, 100 [Munition] nickname = fc_bd_gun01_mark01_ammo @@ -8284,7 +8284,7 @@ separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 60, 100 [Munition] nickname = fc_bd_gun01_mark02_ammo @@ -8331,7 +8331,7 @@ separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 60, 100 [Munition] nickname = fc_bd_gun01_mark03_ammo @@ -8378,7 +8378,7 @@ separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 60, 100 [Munition] nickname = fc_bd_gun01_mark04_ammo @@ -8425,7 +8425,7 @@ separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 60, 100 [Munition] nickname = fc_bd_turret01_mark01_ammo @@ -8472,7 +8472,7 @@ separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 60, 100 [Munition] nickname = fc_bd_turret01_mark02_ammo @@ -8519,7 +8519,7 @@ separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 60, 100 [Munition] nickname = fc_b_gun01_mark01_ammo @@ -8566,7 +8566,7 @@ separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 60, 100 [Munition] nickname = fc_b_gun01_mark02_ammo @@ -8613,7 +8613,7 @@ separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 60, 100 [Munition] nickname = fc_b_gun01_mark03_ammo @@ -8660,7 +8660,7 @@ separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 60, 100 [Munition] nickname = fc_b_turret01_mark01_ammo @@ -8707,7 +8707,7 @@ separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 60, 100 [Munition] nickname = fc_b_turret01_mark02_ammo @@ -8754,7 +8754,7 @@ separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 60, 100 [Munition] nickname = gd_z_gun01_mark01_ammo @@ -8801,7 +8801,7 @@ separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 60, 100 [Munition] nickname = gd_z_gun01_mark02_ammo @@ -8848,7 +8848,7 @@ separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 60, 100 [Munition] nickname = gd_z_gun01_mark03_ammo @@ -8895,7 +8895,7 @@ separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 60, 100 [Munition] nickname = gd_z_gun01_mark04_ammo @@ -8942,7 +8942,7 @@ separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 60, 100 [Munition] nickname = gd_z_gun01_mark05_ammo @@ -8989,7 +8989,7 @@ separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 60, 100 [Munition] nickname = gd_z_turret01_mark01_ammo @@ -9036,7 +9036,7 @@ separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 60, 100 [Munition] nickname = gd_z_turret01_mark02_ammo @@ -9083,7 +9083,7 @@ separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 60, 100 [Munition] nickname = gd_z_turret01_mark03_ammo @@ -9130,7 +9130,7 @@ separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 60, 100 [Munition] nickname = fc_lh_gun01_mark01_ammo @@ -9177,7 +9177,7 @@ separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 60, 100 [Munition] nickname = fc_lh_gun01_mark02_ammo @@ -9224,7 +9224,7 @@ separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 60, 100 [Munition] nickname = fc_lh_gun01_mark03_ammo @@ -9271,7 +9271,7 @@ separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 60, 100 [Munition] nickname = fc_lh_turret01_mark01_ammo @@ -9318,7 +9318,7 @@ separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 60, 100 [Munition] nickname = fc_lh_turret01_mark02_ammo @@ -9365,7 +9365,7 @@ separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 60, 100 [Munition] nickname = fc_h_gun01_mark01_ammo @@ -9412,7 +9412,7 @@ separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 60, 100 [Munition] nickname = fc_h_gun01_mark02_ammo @@ -9459,7 +9459,7 @@ separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 60, 100 [Munition] nickname = fc_h_gun01_mark03_ammo @@ -9506,7 +9506,7 @@ separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 60, 100 [Munition] nickname = fc_h_turret01_mark01_ammo @@ -9553,7 +9553,7 @@ separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 60, 100 [Munition] nickname = fc_h_turret01_mark02_ammo @@ -9600,7 +9600,7 @@ separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 60, 100 [Munition] nickname = fc_m_gun01_mark01_ammo @@ -9647,7 +9647,7 @@ separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 60, 100 [Munition] nickname = fc_m_gun01_mark02_ammo @@ -9694,7 +9694,7 @@ separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 60, 100 [Munition] nickname = fc_m_gun01_mark03_ammo @@ -9741,7 +9741,7 @@ separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 60, 100 [Munition] nickname = fc_m_turret01_mark01_ammo @@ -9788,7 +9788,7 @@ separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 60, 100 [Munition] nickname = fc_m_turret01_mark02_ammo @@ -9835,7 +9835,7 @@ separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 60, 100 [Munition] nickname = fc_g_gun01_mark01_ammo @@ -9882,7 +9882,7 @@ separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 60, 100 [Munition] nickname = fc_g_gun01_mark02_ammo @@ -9929,7 +9929,7 @@ separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 60, 100 [Munition] nickname = fc_g_gun01_mark03_ammo @@ -9976,7 +9976,7 @@ separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 60, 100 [Munition] nickname = fc_g_gun01_mark04_ammo @@ -10023,7 +10023,7 @@ separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 60, 100 [Munition] nickname = fc_u_gun01_mark01_ammo @@ -10070,7 +10070,7 @@ separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 60, 100 [Munition] nickname = fc_u_gun01_mark02_ammo @@ -10117,7 +10117,7 @@ separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 60, 100 [Munition] nickname = fc_u_gun01_mark03_ammo @@ -10164,7 +10164,7 @@ separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 60, 100 [Munition] nickname = fc_gc_gun01_mark01_ammo @@ -10211,7 +10211,7 @@ separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 60, 100 [Munition] nickname = fc_gc_gun01_mark02_ammo @@ -10258,7 +10258,7 @@ separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 60, 100 [Munition] nickname = fc_gc_gun01_mark03_ammo @@ -10305,7 +10305,7 @@ separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 60, 100 [Munition] nickname = fc_lwb_gun01_mark01_ammo @@ -10352,7 +10352,7 @@ separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 60, 100 [Munition] nickname = fc_lwb_gun01_mark02_ammo @@ -10399,7 +10399,7 @@ separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 60, 100 [Munition] nickname = fc_lwb_gun01_mark03_ammo @@ -10446,7 +10446,7 @@ separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 60, 100 [Munition] nickname = fc_lwb_gun01_mark04_ammo @@ -10493,7 +10493,7 @@ separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 60, 100 [Munition] nickname = fc_fa_gun01_mark01_ammo @@ -10540,7 +10540,7 @@ separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 60, 100 [Munition] nickname = fc_fa_gun01_mark02_ammo @@ -10587,7 +10587,7 @@ separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 60, 100 [Munition] nickname = fc_fa_gun01_mark03_ammo @@ -10634,7 +10634,7 @@ separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 60, 100 [Munition] nickname = fc_x_gun01_mark01_ammo @@ -10681,7 +10681,7 @@ separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 60, 100 [Munition] nickname = fc_x_gun01_mark02_ammo @@ -10728,7 +10728,7 @@ separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 60, 100 [Munition] nickname = fc_x_gun01_mark03_ammo @@ -10775,7 +10775,7 @@ separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 60, 100 [Munition] nickname = fc_x_gun01_mark04_ammo @@ -10822,7 +10822,7 @@ separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 60, 100 [Munition] nickname = li_gun01_mark01_ammo @@ -10869,7 +10869,7 @@ separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 40, 80, 100 [Munition] nickname = li_gun01_mark02_ammo @@ -10916,7 +10916,7 @@ separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 40, 80, 100 [Munition] nickname = li_gun01_mark03_ammo @@ -10963,7 +10963,7 @@ separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 40, 80, 100 [Munition] nickname = li_gun01_mark04_ammo @@ -11010,7 +11010,7 @@ separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 40, 80, 100 [Munition] nickname = li_gun01_mark05_ammo @@ -11057,7 +11057,7 @@ separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 40, 80, 100 [Munition] nickname = li_gun01_mark06_ammo @@ -11104,7 +11104,7 @@ separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 40, 80, 100 [Munition] nickname = li_gun01_mark06_m11_ammo @@ -11151,7 +11151,7 @@ separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = false -LODranges = 0, 999999 +LODranges = 0, 20, 40, 80, 100 [Munition] nickname = li_gun02_mark01_ammo @@ -11198,7 +11198,7 @@ separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 60, 100 [Munition] nickname = li_gun02_mark02_ammo @@ -11245,7 +11245,7 @@ separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 60, 100 [Munition] nickname = li_gun02_mark03_ammo @@ -11292,7 +11292,7 @@ separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 60, 100 [Munition] nickname = li_gun02_mark04_ammo @@ -11339,7 +11339,7 @@ separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 60, 100 [Munition] nickname = li_gun02_mark05_ammo @@ -11386,7 +11386,7 @@ separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 60, 100 [Munition] nickname = li_gun02_mark06_ammo @@ -11433,7 +11433,7 @@ separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 60, 100 [Munition] nickname = li_turret01_mark01_ammo @@ -11480,7 +11480,7 @@ separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 60, 100 [Munition] nickname = li_turret01_mark02_ammo @@ -11527,7 +11527,7 @@ separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 60, 100 [Munition] nickname = li_turret01_mark03_ammo @@ -11574,7 +11574,7 @@ separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 60, 100 [Munition] nickname = li_turret02_mark01_ammo @@ -11621,7 +11621,7 @@ separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 60, 100 [Munition] nickname = li_turret02_mark02_ammo @@ -11668,7 +11668,7 @@ separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 60, 100 [Munition] nickname = li_turret02_mark03_ammo @@ -11715,7 +11715,7 @@ separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 60, 100 [Munition] nickname = li_cruiser_turret01_ammo @@ -11762,11 +11762,11 @@ lootable = false [LOD] obj = Root -LODranges = 0, 999999 +LODranges = 0, 350 [LOD] obj = barrel -LODranges = 0, 999999 +LODranges = 0, 400 [Munition] nickname = li_cruiser_forward_gun01_ammo @@ -11810,7 +11810,7 @@ separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = false -LODranges = 0, 999999 +LODranges = 0, 10 [Motor] nickname = li_cruiser_missile_turret01_motor @@ -11880,11 +11880,11 @@ lootable = false [LOD] obj = Root -LODranges = 0, 999999 +LODranges = 0, 450 [LOD] obj = barrel -LODranges = 0, 999999 +LODranges = 0, 500 [Munition] nickname = li_battleship_turret01_ammo @@ -11931,11 +11931,11 @@ lootable = false [LOD] obj = Root -LODranges = 0, 999999 +LODranges = 0, 1200 [LOD] obj = barrel -LODranges = 0, 999999 +LODranges = 0, 1000 [Munition] nickname = li_battleship_turret02_ammo @@ -11982,11 +11982,11 @@ lootable = false [LOD] obj = Root -LODranges = 0, 999999 +LODranges = 0, 1200 [LOD] obj = barrel -LODranges = 0, 999999 +LODranges = 0, 1000 [Munition] nickname = li_battleship_turret03_ammo @@ -12033,11 +12033,11 @@ lootable = false [LOD] obj = Root -LODranges = 0, 999999 +LODranges = 0, 800 [LOD] obj = barrel -LODranges = 0, 999999 +LODranges = 0, 400 [Munition] nickname = li_battleship_turret04_ammo @@ -12084,11 +12084,11 @@ lootable = false [LOD] obj = Root -LODranges = 0, 999999 +LODranges = 0, 450 [LOD] obj = barrel -LODranges = 0, 999999 +LODranges = 0, 500 [Motor] nickname = li_battleship_flak_turret01_motor @@ -12156,11 +12156,11 @@ lootable = false [LOD] obj = Root -LODranges = 0, 999999 +LODranges = 0, 450 [LOD] obj = barrel -LODranges = 0, 999999 +LODranges = 0, 500 [Motor] nickname = li_battleship_missile_turret01_motor @@ -12230,11 +12230,11 @@ lootable = false [LOD] obj = Root -LODranges = 0, 999999 +LODranges = 0, 450 [LOD] obj = barrel -LODranges = 0, 999999 +LODranges = 0, 500 [Munition] nickname = li_prison_turret01_ammo @@ -12281,11 +12281,11 @@ lootable = false [LOD] obj = Root -LODranges = 0, 999999 +LODranges = 0, 450 [LOD] obj = barrel -LODranges = 0, 999999 +LODranges = 0, 500 [Munition] nickname = br_gun01_mark01_ammo @@ -12332,7 +12332,7 @@ separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 40, 80, 100 [Munition] nickname = br_gun01_mark02_ammo @@ -12379,7 +12379,7 @@ separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 40, 80, 100 [Munition] nickname = br_gun01_mark03_ammo @@ -12426,7 +12426,7 @@ separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 40, 80, 100 [Munition] nickname = br_gun01_mark04_ammo @@ -12473,7 +12473,7 @@ separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 40, 80, 100 [Munition] nickname = br_gun02_mark01_ammo @@ -12520,7 +12520,7 @@ separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 60, 100 [Munition] nickname = br_gun02_mark02_ammo @@ -12567,7 +12567,7 @@ separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 60, 100 [Munition] nickname = br_gun02_mark03_ammo @@ -12614,7 +12614,7 @@ separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 60, 100 [Munition] nickname = br_gun02_mark04_ammo @@ -12661,7 +12661,7 @@ separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 60, 100 [Munition] nickname = br_turret01_mark01_ammo @@ -12708,7 +12708,7 @@ separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 60, 100 [Munition] nickname = br_turret01_mark02_ammo @@ -12755,7 +12755,7 @@ separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 60, 100 [Munition] nickname = br_turret01_mark03_ammo @@ -12802,7 +12802,7 @@ separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 60, 100 [Munition] nickname = br_turret02_mark01_ammo @@ -12849,7 +12849,7 @@ separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 60, 100 [Munition] nickname = br_turret02_mark02_ammo @@ -12896,7 +12896,7 @@ separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 60, 100 [Munition] nickname = br_turret02_mark03_ammo @@ -12943,7 +12943,7 @@ separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 60, 100 [Munition] nickname = br_destroyer_turret01_ammo @@ -12990,11 +12990,11 @@ lootable = false [LOD] obj = Root -LODranges = 0, 999999 +LODranges = 0, 1200 [LOD] obj = barrel -LODranges = 0, 999999 +LODranges = 0, 700 [Munition] nickname = br_destroyer_turret02_ammo @@ -13041,11 +13041,11 @@ lootable = false [LOD] obj = Root -LODranges = 0, 999999 +LODranges = 0, 1000 [LOD] obj = barrel -LODranges = 0, 999999 +LODranges = 0, 600 [Munition] nickname = br_destroyer_turret03_ammo @@ -13092,11 +13092,11 @@ lootable = false [LOD] obj = Root -LODranges = 0, 999999 +LODranges = 0, 600 [LOD] obj = barrel -LODranges = 0, 999999 +LODranges = 0, 700 [Munition] nickname = br_destroyer_turret04_ammo @@ -13143,11 +13143,11 @@ lootable = false [LOD] obj = Root -LODranges = 0, 999999 +LODranges = 0, 400 [LOD] obj = barrel -LODranges = 0, 999999 +LODranges = 0, 500 [Motor] nickname = br_destroyer_missile_turret01_motor @@ -13217,11 +13217,11 @@ lootable = false [LOD] obj = Root -LODranges = 0, 999999 +LODranges = 0, 450 [LOD] obj = barrel -LODranges = 0, 999999 +LODranges = 0, 500 [Munition] nickname = br_gunboat_turret01_ammo @@ -13268,11 +13268,11 @@ lootable = false [LOD] obj = Root -LODranges = 0, 999999 +LODranges = 0, 600 [LOD] obj = barrel -LODranges = 0, 999999 +LODranges = 0, 700 [Munition] nickname = br_gunboat_turret02_ammo @@ -13319,11 +13319,11 @@ lootable = false [LOD] obj = Root -LODranges = 0, 999999 +LODranges = 0, 400 [LOD] obj = barrel -LODranges = 0, 999999 +LODranges = 0, 500 [Munition] nickname = br_gunboat_forward_gun01_ammo @@ -13367,7 +13367,7 @@ separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = false -LODranges = 0, 999999 +LODranges = 0, 1200 [Motor] nickname = br_gunboat_missile_turret01_motor @@ -13437,11 +13437,11 @@ lootable = false [LOD] obj = Root -LODranges = 0, 999999 +LODranges = 0, 450 [LOD] obj = barrel -LODranges = 0, 999999 +LODranges = 0, 500 [Munition] nickname = br_battleship_turret01_ammo @@ -13488,11 +13488,11 @@ lootable = false [LOD] obj = Root -LODranges = 0, 999999 +LODranges = 0, 1200 [LOD] obj = barrel -LODranges = 0, 999999 +LODranges = 0, 700 [Munition] nickname = br_battleship_turret02_ammo @@ -13539,11 +13539,11 @@ lootable = false [LOD] obj = Root -LODranges = 0, 999999 +LODranges = 0, 1000 [LOD] obj = barrel -LODranges = 0, 999999 +LODranges = 0, 600 [Munition] nickname = br_battleship_turret03_ammo @@ -13590,11 +13590,11 @@ lootable = false [LOD] obj = Root -LODranges = 0, 999999 +LODranges = 0, 600 [LOD] obj = barrel -LODranges = 0, 999999 +LODranges = 0, 700 [Munition] nickname = br_battleship_turret04_ammo @@ -13641,11 +13641,11 @@ lootable = false [LOD] obj = Root -LODranges = 0, 999999 +LODranges = 0, 400 [LOD] obj = barrel -LODranges = 0, 999999 +LODranges = 0, 500 [Motor] nickname = br_battleship_flak_turret01_motor @@ -13713,11 +13713,11 @@ lootable = false [LOD] obj = Root -LODranges = 0, 999999 +LODranges = 0, 400 [LOD] obj = barrel -LODranges = 0, 999999 +LODranges = 0, 500 [Motor] nickname = br_battleship_missile_turret01_motor @@ -13787,11 +13787,11 @@ lootable = false [LOD] obj = Root -LODranges = 0, 999999 +LODranges = 0, 450 [LOD] obj = barrel -LODranges = 0, 999999 +LODranges = 0, 500 [Munition] nickname = br_prison_turret01_ammo @@ -13838,11 +13838,11 @@ lootable = false [LOD] obj = Root -LODranges = 0, 999999 +LODranges = 0, 450 [LOD] obj = barrel -LODranges = 0, 999999 +LODranges = 0, 550 [Munition] nickname = ku_gun01_mark01_ammo @@ -13889,7 +13889,7 @@ separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 40, 80, 100 [Munition] nickname = ku_gun01_mark02_ammo @@ -13936,7 +13936,7 @@ separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 40, 80, 100 [Munition] nickname = ku_gun01_mark03_ammo @@ -13983,7 +13983,7 @@ separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 40, 80, 100 [Munition] nickname = ku_gun01_mark04_ammo @@ -14030,7 +14030,7 @@ separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 40, 80, 100 [Munition] nickname = ku_gun02_mark01_ammo @@ -14077,7 +14077,7 @@ separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 40, 80, 100 [Munition] nickname = ku_gun02_mark02_ammo @@ -14124,7 +14124,7 @@ separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 40, 80, 100 [Munition] nickname = ku_gun02_mark03_ammo @@ -14171,7 +14171,7 @@ separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 40, 80, 100 [Munition] nickname = ku_gun02_mark04_ammo @@ -14218,7 +14218,7 @@ separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 40, 80, 100 [Munition] nickname = ku_turret01_mark01_ammo @@ -14265,7 +14265,7 @@ separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 60, 100 [Munition] nickname = ku_turret01_mark02_ammo @@ -14312,7 +14312,7 @@ separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 60, 100 [Munition] nickname = ku_turret01_mark03_ammo @@ -14359,7 +14359,7 @@ separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 60, 100 [Munition] nickname = ku_turret02_mark01_ammo @@ -14406,7 +14406,7 @@ separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 60, 100 [Munition] nickname = ku_turret02_mark02_ammo @@ -14453,7 +14453,7 @@ separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 60, 100 [Munition] nickname = ku_turret02_mark03_ammo @@ -14500,7 +14500,7 @@ separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 60, 100 [Munition] nickname = ku_destroyer_turret01_ammo @@ -14547,11 +14547,11 @@ lootable = false [LOD] obj = Root -LODranges = 0, 999999 +LODranges = 0, 800 [LOD] obj = barrel -LODranges = 0, 999999 +LODranges = 0, 600 [Munition] nickname = ku_destroyer_turret02_ammo @@ -14598,11 +14598,11 @@ lootable = false [LOD] obj = Root -LODranges = 0, 999999 +LODranges = 0, 600 [LOD] obj = barrel -LODranges = 0, 999999 +LODranges = 0, 400 [Munition] nickname = ku_destroyer_turret03_ammo @@ -14649,11 +14649,11 @@ lootable = false [LOD] obj = Root -LODranges = 0, 999999 +LODranges = 0, 500 [LOD] obj = barrel -LODranges = 0, 999999 +LODranges = 0, 350 [Motor] nickname = ku_destroyer_missile_turret01_motor @@ -14723,11 +14723,11 @@ lootable = false [LOD] obj = Root -LODranges = 0, 999999 +LODranges = 0, 450 [LOD] obj = barrel -LODranges = 0, 999999 +LODranges = 0, 500 [Munition] nickname = ku_gunboat_turret01_ammo @@ -14774,11 +14774,11 @@ lootable = false [LOD] obj = Root -LODranges = 0, 999999 +LODranges = 0, 500 [LOD] obj = barrel -LODranges = 0, 999999 +LODranges = 0, 350 [Munition] nickname = ku_gunboat_forward_gun01_ammo @@ -14822,7 +14822,7 @@ separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = false -LODranges = 0, 999999 +LODranges = 0, 1200 [Motor] nickname = ku_gunboat_missile_turret01_motor @@ -14892,11 +14892,11 @@ lootable = false [LOD] obj = Root -LODranges = 0, 999999 +LODranges = 0, 450 [LOD] obj = barrel -LODranges = 0, 999999 +LODranges = 0, 500 [Munition] nickname = ku_battleship_turret01_ammo @@ -14943,11 +14943,11 @@ lootable = false [LOD] obj = Root -LODranges = 0, 999999 +LODranges = 0, 800 [LOD] obj = barrel -LODranges = 0, 999999 +LODranges = 0, 600 [Munition] nickname = ku_battleship_turret02_ammo @@ -14994,11 +14994,11 @@ lootable = false [LOD] obj = Root -LODranges = 0, 999999 +LODranges = 0, 600 [LOD] obj = barrel -LODranges = 0, 999999 +LODranges = 0, 400 [Munition] nickname = ku_battleship_turret03_ammo @@ -15045,11 +15045,11 @@ lootable = false [LOD] obj = Root -LODranges = 0, 999999 +LODranges = 0, 600 [LOD] obj = barrel -LODranges = 0, 999999 +LODranges = 0, 800 [Munition] nickname = ku_battleship_turret04_ammo @@ -15096,11 +15096,11 @@ lootable = false [LOD] obj = Root -LODranges = 0, 999999 +LODranges = 0, 500 [LOD] obj = barrel -LODranges = 0, 999999 +LODranges = 0, 350 [Motor] nickname = ku_battleship_flak_turret01_motor @@ -15168,11 +15168,11 @@ lootable = false [LOD] obj = Root -LODranges = 0, 999999 +LODranges = 0, 500 [LOD] obj = barrel -LODranges = 0, 999999 +LODranges = 0, 350 [Motor] nickname = ku_battleship_missile_turret01_motor @@ -15242,11 +15242,11 @@ lootable = false [LOD] obj = Root -LODranges = 0, 999999 +LODranges = 0, 450 [LOD] obj = barrel -LODranges = 0, 999999 +LODranges = 0, 500 [Munition] nickname = ku_prison_turret01_ammo @@ -15293,11 +15293,11 @@ lootable = false [LOD] obj = Root -LODranges = 0, 999999 +LODranges = 0, 450 [LOD] obj = barrel -LODranges = 0, 999999 +LODranges = 0, 550 [Munition] nickname = rh_gun01_mark01_m1_ammo @@ -15344,7 +15344,7 @@ separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = false -LODranges = 0, 999999 +LODranges = 0, 20, 40, 80, 100 [Munition] nickname = rh_gun01_mark01_m3_ammo @@ -15391,7 +15391,7 @@ separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = false -LODranges = 0, 999999 +LODranges = 0, 20, 40, 80, 100 [Munition] nickname = rh_gun01_mark01_ammo @@ -15438,7 +15438,7 @@ separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 40, 80, 100 [Munition] nickname = rh_gun01_mark02_ammo @@ -15485,7 +15485,7 @@ separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 40, 80, 100 [Munition] nickname = rh_gun01_mark03_ammo @@ -15532,7 +15532,7 @@ separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 40, 80, 100 [Munition] nickname = rh_gun01_mark04_ammo @@ -15579,7 +15579,7 @@ separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 40, 80, 100 [Munition] nickname = rh_gun02_mark01_ammo @@ -15626,7 +15626,7 @@ separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 40, 80, 100 [Munition] nickname = rh_gun02_mark02_ammo @@ -15673,7 +15673,7 @@ separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 40, 80, 100 [Munition] nickname = rh_gun02_mark03_ammo @@ -15720,7 +15720,7 @@ separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 40, 80, 100 [Munition] nickname = rh_gun02_mark04_ammo @@ -15767,7 +15767,7 @@ separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 40, 80, 100 [Munition] nickname = rh_turret01_mark01_ammo @@ -15814,7 +15814,7 @@ separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 60, 100 [Munition] nickname = rh_turret01_mark02_ammo @@ -15861,7 +15861,7 @@ separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 60, 100 [Munition] nickname = rh_turret01_mark03_ammo @@ -15908,7 +15908,7 @@ separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 60, 100 [Munition] nickname = rh_turret02_mark01_ammo @@ -15955,7 +15955,7 @@ separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 60, 100 [Munition] nickname = rh_turret02_mark02_ammo @@ -16002,7 +16002,7 @@ separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 60, 100 [Munition] nickname = rh_turret02_mark03_ammo @@ -16049,7 +16049,7 @@ separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 60, 100 [Munition] nickname = rh_cruiser_turret01_ammo @@ -16096,11 +16096,11 @@ lootable = false [LOD] obj = Root -LODranges = 0, 999999 +LODranges = 0, 400 [LOD] obj = barrel -LODranges = 0, 999999 +LODranges = 0, 700 [Munition] nickname = rh_cruiser_turret01_rtc_ammo @@ -16147,11 +16147,11 @@ lootable = false [LOD] obj = Root -LODranges = 0, 999999 +LODranges = 0, 400 [LOD] obj = barrel -LODranges = 0, 999999 +LODranges = 0, 700 [Munition] nickname = rh_cruiser_turret02_ammo @@ -16198,11 +16198,11 @@ lootable = false [LOD] obj = Root -LODranges = 0, 999999 +LODranges = 0, 400 [LOD] obj = barrel -LODranges = 0, 999999 +LODranges = 0, 600 [Munition] nickname = rh_cruiser_turret02_rtc_ammo @@ -16249,11 +16249,11 @@ lootable = false [LOD] obj = Root -LODranges = 0, 999999 +LODranges = 0, 400 [LOD] obj = barrel -LODranges = 0, 999999 +LODranges = 0, 600 [Munition] nickname = rh_cruiser_turret03_ammo @@ -16300,11 +16300,11 @@ lootable = false [LOD] obj = Root -LODranges = 0, 999999 +LODranges = 0, 300 [LOD] obj = barrel -LODranges = 0, 999999 +LODranges = 0, 500 [Munition] nickname = rh_cruiser_turret03_rtc_ammo @@ -16351,11 +16351,11 @@ lootable = false [LOD] obj = Root -LODranges = 0, 999999 +LODranges = 0, 300 [LOD] obj = barrel -LODranges = 0, 999999 +LODranges = 0, 500 [Munition] nickname = rh_cruiser_turret04_ammo @@ -16402,11 +16402,11 @@ lootable = false [LOD] obj = Root -LODranges = 0, 999999 +LODranges = 0, 300 [LOD] obj = barrel -LODranges = 0, 999999 +LODranges = 0, 400 [Munition] nickname = rh_cruiser_turret04_rtc_ammo @@ -16453,11 +16453,11 @@ lootable = false [LOD] obj = Root -LODranges = 0, 999999 +LODranges = 0, 300 [LOD] obj = barrel -LODranges = 0, 999999 +LODranges = 0, 400 [Motor] nickname = rh_cruiser_missile_turret01_motor @@ -16527,11 +16527,11 @@ lootable = false [LOD] obj = Root -LODranges = 0, 999999 +LODranges = 0, 450 [LOD] obj = barrel -LODranges = 0, 999999 +LODranges = 0, 500 [Munition] nickname = rh_gunboat_turret01_ammo @@ -16578,11 +16578,11 @@ lootable = false [LOD] obj = Root -LODranges = 0, 999999 +LODranges = 0, 300 [LOD] obj = barrel -LODranges = 0, 999999 +LODranges = 0, 500 [Munition] nickname = rh_gunboat_turret02_ammo @@ -16629,11 +16629,11 @@ lootable = false [LOD] obj = Root -LODranges = 0, 999999 +LODranges = 0, 300 [LOD] obj = barrel -LODranges = 0, 999999 +LODranges = 0, 400 [Munition] nickname = rh_gunboat_forward_gun01_ammo @@ -16677,7 +16677,7 @@ separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = false -LODranges = 0, 999999 +LODranges = 0, 1200 [Motor] nickname = rh_gunboat_missile_turret01_motor @@ -16747,11 +16747,11 @@ lootable = false [LOD] obj = Root -LODranges = 0, 999999 +LODranges = 0, 450 [LOD] obj = barrel -LODranges = 0, 999999 +LODranges = 0, 500 [Munition] nickname = rh_battleship_turret01_ammo @@ -16798,11 +16798,11 @@ lootable = false [LOD] obj = Root -LODranges = 0, 999999 +LODranges = 0, 400 [LOD] obj = barrel -LODranges = 0, 999999 +LODranges = 0, 700 [Munition] nickname = rh_battleship_turret02_ammo @@ -16849,11 +16849,11 @@ lootable = false [LOD] obj = Root -LODranges = 0, 999999 +LODranges = 0, 400 [LOD] obj = barrel -LODranges = 0, 999999 +LODranges = 0, 600 [Munition] nickname = rh_battleship_turret03_ammo @@ -16900,11 +16900,11 @@ lootable = false [LOD] obj = Root -LODranges = 0, 999999 +LODranges = 0, 300 [LOD] obj = barrel -LODranges = 0, 999999 +LODranges = 0, 500 [Munition] nickname = rh_battleship_turret04_ammo @@ -16951,11 +16951,11 @@ lootable = false [LOD] obj = Root -LODranges = 0, 999999 +LODranges = 0, 300 [LOD] obj = barrel -LODranges = 0, 999999 +LODranges = 0, 400 [Motor] nickname = rh_battleship_flak_turret01_motor @@ -17023,11 +17023,11 @@ lootable = false [LOD] obj = Root -LODranges = 0, 999999 +LODranges = 0, 300 [LOD] obj = barrel -LODranges = 0, 999999 +LODranges = 0, 400 [Motor] nickname = rh_battleship_missile_turret01_motor @@ -17097,11 +17097,11 @@ lootable = false [LOD] obj = Root -LODranges = 0, 999999 +LODranges = 0, 450 [LOD] obj = barrel -LODranges = 0, 999999 +LODranges = 0, 500 [Munition] nickname = rh_battleship_turret01_a_ammo @@ -17148,11 +17148,11 @@ lootable = false [LOD] obj = Root -LODranges = 0, 999999 +LODranges = 0, 400 [LOD] obj = barrel -LODranges = 0, 999999 +LODranges = 0, 700 [Munition] nickname = rh_battleship_turret02_a_ammo @@ -17199,11 +17199,11 @@ lootable = false [LOD] obj = Root -LODranges = 0, 999999 +LODranges = 0, 400 [LOD] obj = barrel -LODranges = 0, 999999 +LODranges = 0, 600 [Munition] nickname = rh_battleship_turret03_a_ammo @@ -17250,11 +17250,11 @@ lootable = false [LOD] obj = Root -LODranges = 0, 999999 +LODranges = 0, 300 [LOD] obj = barrel -LODranges = 0, 999999 +LODranges = 0, 500 [Munition] nickname = rh_battleship_turret04_a_ammo @@ -17301,11 +17301,11 @@ lootable = false [LOD] obj = Root -LODranges = 0, 999999 +LODranges = 0, 300 [LOD] obj = barrel -LODranges = 0, 999999 +LODranges = 0, 400 [Motor] nickname = rh_battleship_flak_turret01_a_motor @@ -17373,11 +17373,11 @@ lootable = false [LOD] obj = Root -LODranges = 0, 999999 +LODranges = 0, 300 [LOD] obj = barrel -LODranges = 0, 999999 +LODranges = 0, 400 [Motor] nickname = rh_battleship_missile_turret01_a_motor @@ -17447,11 +17447,11 @@ lootable = false [LOD] obj = Root -LODranges = 0, 999999 +LODranges = 0, 450 [LOD] obj = barrel -LODranges = 0, 999999 +LODranges = 0, 500 [Munition] nickname = rh_prison_turret01_ammo @@ -17498,11 +17498,11 @@ lootable = false [LOD] obj = Root -LODranges = 0, 999999 +LODranges = 0, 450 [LOD] obj = barrel -LODranges = 0, 999999 +LODranges = 0, 550 [Munition] nickname = co_gun01_mark01_ammo @@ -17549,7 +17549,7 @@ separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 60, 100 [Munition] nickname = co_gun01_mark02_ammo @@ -17596,7 +17596,7 @@ separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 60, 100 [Munition] nickname = co_gun01_mark03_ammo @@ -17643,7 +17643,7 @@ separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 60, 100 [Munition] nickname = co_gun01_mark04_ammo @@ -17690,7 +17690,7 @@ separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 60, 100 [Munition] nickname = co_gun01_mark05_ammo @@ -17737,7 +17737,7 @@ separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 60, 100 [Munition] nickname = co_gun01_mark06_ammo @@ -17784,7 +17784,7 @@ separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 60, 100 [Munition] nickname = co_gun02_mark01_ammo @@ -17831,7 +17831,7 @@ separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 60, 100 [Munition] nickname = co_gun02_mark02_ammo @@ -17878,7 +17878,7 @@ separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 60, 100 [Munition] nickname = co_gun02_mark03_ammo @@ -17925,7 +17925,7 @@ separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 60, 100 [Munition] nickname = co_gun02_mark04_ammo @@ -17972,7 +17972,7 @@ separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 60, 100 [Munition] nickname = co_turret01_mark01_ammo @@ -18019,7 +18019,7 @@ separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 60, 100 [Munition] nickname = co_turret01_mark02_ammo @@ -18066,7 +18066,7 @@ separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 60, 100 [Munition] nickname = co_turret01_mark03_ammo @@ -18113,7 +18113,7 @@ separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 60, 100 [Munition] nickname = co_turret02_mark01_ammo @@ -18160,7 +18160,7 @@ separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 60, 100 [Munition] nickname = co_turret02_mark02_ammo @@ -18207,7 +18207,7 @@ separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 60, 100 [Munition] nickname = co_turret02_mark03_ammo @@ -18254,7 +18254,7 @@ separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 60, 100 [Munition] nickname = co_transport_turret01_mark01_ammo @@ -18301,11 +18301,11 @@ lootable = false [LOD] obj = Root -LODranges = 0, 999999 +LODranges = 0, 1200 [LOD] obj = barrel -LODranges = 0, 999999 +LODranges = 0, 300 [Munition] nickname = co_transport_turret01_mark02_ammo @@ -18352,11 +18352,11 @@ lootable = false [LOD] obj = Root -LODranges = 0, 999999 +LODranges = 0, 1200 [LOD] obj = barrel -LODranges = 0, 999999 +LODranges = 0, 300 [Munition] nickname = co_transport_turret01_mark03_ammo @@ -18403,11 +18403,11 @@ lootable = false [LOD] obj = Root -LODranges = 0, 999999 +LODranges = 0, 1200 [LOD] obj = barrel -LODranges = 0, 999999 +LODranges = 0, 300 [Munition] nickname = co_transport_turret02_mark01_ammo @@ -18454,11 +18454,11 @@ lootable = false [LOD] obj = Root -LODranges = 0, 999999 +LODranges = 0, 1200 [LOD] obj = barrel -LODranges = 0, 999999 +LODranges = 0, 300 [Munition] nickname = co_transport_turret02_mark02_ammo @@ -18505,11 +18505,11 @@ lootable = false [LOD] obj = Root -LODranges = 0, 999999 +LODranges = 0, 1200 [LOD] obj = barrel -LODranges = 0, 999999 +LODranges = 0, 300 [Munition] nickname = co_transport_turret02_mark03_ammo @@ -18556,11 +18556,11 @@ lootable = false [LOD] obj = Root -LODranges = 0, 999999 +LODranges = 0, 1200 [LOD] obj = barrel -LODranges = 0, 999999 +LODranges = 0, 300 [Munition] nickname = co_train_turret01_mark01_ammo @@ -18607,11 +18607,11 @@ lootable = false [LOD] obj = Root -LODranges = 0, 999999 +LODranges = 0, 1200 [LOD] obj = barrel -LODranges = 0, 999999 +LODranges = 0, 300 [Munition] nickname = co_train_turret01_mark02_ammo @@ -18658,11 +18658,11 @@ lootable = false [LOD] obj = Root -LODranges = 0, 999999 +LODranges = 0, 1200 [LOD] obj = barrel -LODranges = 0, 999999 +LODranges = 0, 300 [Munition] nickname = co_train_turret01_mark03_ammo @@ -18709,11 +18709,11 @@ lootable = false [LOD] obj = Root -LODranges = 0, 999999 +LODranges = 0, 1200 [LOD] obj = barrel -LODranges = 0, 999999 +LODranges = 0, 300 [Munition] nickname = co_train_turret02_mark01_ammo @@ -18760,11 +18760,11 @@ lootable = false [LOD] obj = Root -LODranges = 0, 999999 +LODranges = 0, 1200 [LOD] obj = barrel -LODranges = 0, 999999 +LODranges = 0, 300 [Munition] nickname = co_train_turret02_mark02_ammo @@ -18811,11 +18811,11 @@ lootable = false [LOD] obj = Root -LODranges = 0, 999999 +LODranges = 0, 1200 [LOD] obj = barrel -LODranges = 0, 999999 +LODranges = 0, 300 [Munition] nickname = co_train_turret02_mark03_ammo @@ -18862,11 +18862,11 @@ lootable = false [LOD] obj = Root -LODranges = 0, 999999 +LODranges = 0, 1200 [LOD] obj = barrel -LODranges = 0, 999999 +LODranges = 0, 300 [Munition] nickname = co_train_turret03_mark01_ammo @@ -18913,11 +18913,11 @@ lootable = false [LOD] obj = Root -LODranges = 0, 999999 +LODranges = 0, 1200 [LOD] obj = barrel -LODranges = 0, 999999 +LODranges = 0, 300 [Munition] nickname = co_train_turret03_mark02_ammo @@ -18964,11 +18964,11 @@ lootable = false [LOD] obj = Root -LODranges = 0, 999999 +LODranges = 0, 1200 [LOD] obj = barrel -LODranges = 0, 999999 +LODranges = 0, 300 [Munition] nickname = co_train_turret03_mark03_ammo @@ -19015,11 +19015,11 @@ lootable = false [LOD] obj = Root -LODranges = 0, 999999 +LODranges = 0, 1200 [LOD] obj = barrel -LODranges = 0, 999999 +LODranges = 0, 300 [Munition] nickname = co_miner_turret01_ammo @@ -19066,11 +19066,11 @@ lootable = false [LOD] obj = Root -LODranges = 0, 999999 +LODranges = 0, 1200 [LOD] obj = barrel -LODranges = 0, 999999 +LODranges = 0, 300 [Munition] nickname = co_miner_turret02_ammo @@ -19117,11 +19117,11 @@ lootable = false [LOD] obj = Root -LODranges = 0, 999999 +LODranges = 0, 1200 [LOD] obj = barrel -LODranges = 0, 999999 +LODranges = 0, 300 [Munition] nickname = co_miner_turret03_ammo @@ -19168,11 +19168,11 @@ lootable = false [LOD] obj = Root -LODranges = 0, 999999 +LODranges = 0, 1200 [LOD] obj = barrel -LODranges = 0, 999999 +LODranges = 0, 300 [Munition] nickname = co_lifter_turret01_ammo @@ -19219,11 +19219,11 @@ lootable = false [LOD] obj = Root -LODranges = 0, 999999 +LODranges = 0, 1200 [LOD] obj = barrel -LODranges = 0, 999999 +LODranges = 0, 300 [Munition] nickname = co_repair_turret01_ammo @@ -19270,11 +19270,11 @@ lootable = false [LOD] obj = Root -LODranges = 0, 999999 +LODranges = 0, 1200 [LOD] obj = barrel -LODranges = 0, 999999 +LODranges = 0, 300 [Munition] nickname = co_liner_turret01_ammo @@ -19323,11 +19323,11 @@ lootable = false [LOD] obj = Root -LODranges = 0, 999999 +LODranges = 0, 1200 [LOD] obj = barrel -LODranges = 0, 999999 +LODranges = 0, 300 [Munition] nickname = nomad_gun01_mark01_ammo @@ -19369,7 +19369,7 @@ separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = false -LODranges = 0, 999999 +LODranges = 0, 20 [Munition] nickname = nomad_gun01_mark02_ammo @@ -19411,7 +19411,7 @@ separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = false -LODranges = 0, 999999 +LODranges = 0, 20 [Munition] nickname = nomad_gun01_mark03_ammo @@ -19453,7 +19453,7 @@ separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = false -LODranges = 0, 999999 +LODranges = 0, 20 [Motor] nickname = nomad_cruise_disruptor01_motor @@ -19519,7 +19519,7 @@ separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = false -LODranges = 0, 999999 +LODranges = 0, 20 [Munition] nickname = nomad_torpedo01_rtc_ammo @@ -19562,7 +19562,7 @@ separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = false -LODranges = 0, 999999 +LODranges = 0, 20 [Munition] nickname = nomad_turret01_mark01_ammo @@ -19606,7 +19606,7 @@ separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false -LODranges = 0, 999999 +LODranges = 0, 2000 [Munition] nickname = nomad_dyson_turret01_ammo @@ -19652,7 +19652,7 @@ separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false -LODranges = 0, 999999 +LODranges = 0, 10000 [Munition] nickname = nomad_lair_turret01_ammo @@ -19698,7 +19698,7 @@ separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false -LODranges = 0, 999999 +LODranges = 0, 10000 [Munition] nickname = nomad_lair_turret02_ammo @@ -19744,7 +19744,7 @@ separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false -LODranges = 0, 999999 +LODranges = 0, 10000 [Munition] nickname = special_nomad_gun01_ammo @@ -19790,7 +19790,7 @@ separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 60, 100 [Munition] nickname = special_nomad_gun02_ammo @@ -19836,7 +19836,7 @@ separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 60, 100 [Munition] nickname = special_nomad_gun03_ammo @@ -19882,7 +19882,7 @@ separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 60, 100 [Munition] nickname = loot_turret01_ammo @@ -19929,7 +19929,7 @@ separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 60, 100 [Munition] nickname = special_gun01_ammo @@ -19975,7 +19975,7 @@ separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 60, 100 [Munition] nickname = special_gun02_ammo @@ -20021,7 +20021,7 @@ separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 60, 100 [Munition] nickname = special_gun03_ammo @@ -20067,7 +20067,7 @@ separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 60, 100 [Munition] nickname = special_gun04_ammo @@ -20113,7 +20113,7 @@ separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 60, 100 [Munition] nickname = special_gun05_ammo @@ -20159,7 +20159,7 @@ separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 60, 100 [Munition] nickname = special_gun06_ammo @@ -20205,7 +20205,7 @@ separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 60, 100 [Munition] nickname = special_gun07_ammo @@ -20251,7 +20251,7 @@ separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 60, 100 [Munition] nickname = special_gun08_ammo @@ -20297,7 +20297,7 @@ separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 60, 100 [Munition] nickname = special_gun09_ammo @@ -20343,7 +20343,7 @@ separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 60, 100 [Munition] nickname = special_gun10_ammo @@ -20389,7 +20389,7 @@ separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 60, 100 [Munition] nickname = special_gun11_ammo @@ -20435,7 +20435,7 @@ separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 60, 100 [Munition] nickname = special_gun12_ammo @@ -20481,7 +20481,7 @@ separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 60, 100 [Munition] nickname = special_gun13_ammo @@ -20527,7 +20527,7 @@ separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 60, 100 [Munition] nickname = special_gun14_ammo @@ -20573,7 +20573,7 @@ separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 60, 100 [Munition] nickname = special_gun15_ammo @@ -20619,7 +20619,7 @@ separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true -LODranges = 0, 999999 +LODranges = 0, 20, 60, 100 [Munition] nickname = small_station_turret_ammo @@ -20666,11 +20666,11 @@ lootable = false [LOD] obj = Root -LODranges = 0, 999999 +LODranges = 0, 1700 [LOD] obj = barrel -LODranges = 0, 999999 +LODranges = 0, 1200 [Munition] nickname = large_station_turret_ammo @@ -20717,11 +20717,11 @@ lootable = false [LOD] obj = Root -LODranges = 0, 999999 +LODranges = 0, 1700 [LOD] obj = barrel -LODranges = 0, 999999 +LODranges = 0, 1200 [Munition] nickname = li_small_station_turret01_mark01_ammo @@ -20768,11 +20768,11 @@ lootable = false [LOD] obj = Root -LODranges = 0, 999999 +LODranges = 0, 1700 [LOD] obj = barrel -LODranges = 0, 999999 +LODranges = 0, 1200 [Munition] nickname = li_large_station_turret01_mark01_ammo @@ -20819,11 +20819,11 @@ lootable = false [LOD] obj = Root -LODranges = 0, 999999 +LODranges = 0, 1700 [LOD] obj = barrel -LODranges = 0, 999999 +LODranges = 0, 1200 [Munition] nickname = li_small_station_turret01_mark02_ammo @@ -20870,11 +20870,11 @@ lootable = false [LOD] obj = Root -LODranges = 0, 999999 +LODranges = 0, 1700 [LOD] obj = barrel -LODranges = 0, 999999 +LODranges = 0, 1200 [Munition] nickname = li_large_station_turret01_mark02_ammo @@ -20921,11 +20921,11 @@ lootable = false [LOD] obj = Root -LODranges = 0, 999999 +LODranges = 0, 1700 [LOD] obj = barrel -LODranges = 0, 999999 +LODranges = 0, 1200 [Munition] nickname = li_small_station_turret01_mark03_ammo @@ -20972,11 +20972,11 @@ lootable = false [LOD] obj = Root -LODranges = 0, 999999 +LODranges = 0, 1700 [LOD] obj = barrel -LODranges = 0, 999999 +LODranges = 0, 1200 [Munition] nickname = li_large_station_turret01_mark03_ammo @@ -21023,11 +21023,11 @@ lootable = false [LOD] obj = Root -LODranges = 0, 999999 +LODranges = 0, 1700 [LOD] obj = barrel -LODranges = 0, 999999 +LODranges = 0, 1200 [Munition] nickname = br_small_station_turret01_mark01_ammo @@ -21074,11 +21074,11 @@ lootable = false [LOD] obj = Root -LODranges = 0, 999999 +LODranges = 0, 1700 [LOD] obj = barrel -LODranges = 0, 999999 +LODranges = 0, 1200 [Munition] nickname = br_large_station_turret01_mark01_ammo @@ -21125,11 +21125,11 @@ lootable = false [LOD] obj = Root -LODranges = 0, 999999 +LODranges = 0, 1700 [LOD] obj = barrel -LODranges = 0, 999999 +LODranges = 0, 1200 [Munition] nickname = br_small_station_turret01_mark02_ammo @@ -21176,11 +21176,11 @@ lootable = false [LOD] obj = Root -LODranges = 0, 999999 +LODranges = 0, 1700 [LOD] obj = barrel -LODranges = 0, 999999 +LODranges = 0, 1200 [Munition] nickname = br_large_station_turret01_mark02_ammo @@ -21227,11 +21227,11 @@ lootable = false [LOD] obj = Root -LODranges = 0, 999999 +LODranges = 0, 1700 [LOD] obj = barrel -LODranges = 0, 999999 +LODranges = 0, 1200 [Munition] nickname = br_small_station_turret01_mark03_ammo @@ -21278,11 +21278,11 @@ lootable = false [LOD] obj = Root -LODranges = 0, 999999 +LODranges = 0, 1700 [LOD] obj = barrel -LODranges = 0, 999999 +LODranges = 0, 1200 [Munition] nickname = br_large_station_turret01_mark03_ammo @@ -21329,11 +21329,11 @@ lootable = false [LOD] obj = Root -LODranges = 0, 999999 +LODranges = 0, 1700 [LOD] obj = barrel -LODranges = 0, 999999 +LODranges = 0, 1200 [Munition] nickname = ku_small_station_turret01_mark01_ammo @@ -21380,11 +21380,11 @@ lootable = false [LOD] obj = Root -LODranges = 0, 999999 +LODranges = 0, 1700 [LOD] obj = barrel -LODranges = 0, 999999 +LODranges = 0, 1200 [Munition] nickname = ku_large_station_turret01_mark01_ammo @@ -21431,11 +21431,11 @@ lootable = false [LOD] obj = Root -LODranges = 0, 999999 +LODranges = 0, 1700 [LOD] obj = barrel -LODranges = 0, 999999 +LODranges = 0, 1200 [Munition] nickname = ku_small_station_turret01_mark02_ammo @@ -21482,11 +21482,11 @@ lootable = false [LOD] obj = Root -LODranges = 0, 999999 +LODranges = 0, 1700 [LOD] obj = barrel -LODranges = 0, 999999 +LODranges = 0, 1200 [Munition] nickname = ku_large_station_turret01_mark02_ammo @@ -21533,11 +21533,11 @@ lootable = false [LOD] obj = Root -LODranges = 0, 999999 +LODranges = 0, 1700 [LOD] obj = barrel -LODranges = 0, 999999 +LODranges = 0, 1200 [Munition] nickname = ku_small_station_turret01_mark03_ammo @@ -21584,11 +21584,11 @@ lootable = false [LOD] obj = Root -LODranges = 0, 999999 +LODranges = 0, 1700 [LOD] obj = barrel -LODranges = 0, 999999 +LODranges = 0, 1200 [Munition] nickname = ku_large_station_turret01_mark03_ammo @@ -21635,11 +21635,11 @@ lootable = false [LOD] obj = Root -LODranges = 0, 999999 +LODranges = 0, 1700 [LOD] obj = barrel -LODranges = 0, 999999 +LODranges = 0, 1200 [Munition] nickname = rh_small_station_turret01_mark01_ammo @@ -21686,11 +21686,11 @@ lootable = false [LOD] obj = Root -LODranges = 0, 999999 +LODranges = 0, 1700 [LOD] obj = barrel -LODranges = 0, 999999 +LODranges = 0, 1200 [Munition] nickname = rh_large_station_turret01_mark01_ammo @@ -21737,11 +21737,11 @@ lootable = false [LOD] obj = Root -LODranges = 0, 999999 +LODranges = 0, 1700 [LOD] obj = barrel -LODranges = 0, 999999 +LODranges = 0, 1200 [Munition] nickname = rh_small_station_turret01_mark02_ammo @@ -21788,11 +21788,11 @@ lootable = false [LOD] obj = Root -LODranges = 0, 999999 +LODranges = 0, 1700 [LOD] obj = barrel -LODranges = 0, 999999 +LODranges = 0, 1200 [Munition] nickname = rh_large_station_turret01_mark02_ammo @@ -21839,11 +21839,11 @@ lootable = false [LOD] obj = Root -LODranges = 0, 999999 +LODranges = 0, 1700 [LOD] obj = barrel -LODranges = 0, 999999 +LODranges = 0, 1200 [Munition] nickname = rh_small_station_turret01_mark03_ammo @@ -21890,11 +21890,11 @@ lootable = false [LOD] obj = Root -LODranges = 0, 999999 +LODranges = 0, 1700 [LOD] obj = barrel -LODranges = 0, 999999 +LODranges = 0, 1200 [Munition] nickname = rh_large_station_turret01_mark03_ammo @@ -21941,11 +21941,11 @@ lootable = false [LOD] obj = Root -LODranges = 0, 999999 +LODranges = 0, 1700 [LOD] obj = barrel -LODranges = 0, 999999 +LODranges = 0, 1200 [Munition] nickname = co_small_station_turret01_mark01_ammo @@ -21992,11 +21992,11 @@ lootable = false [LOD] obj = Root -LODranges = 0, 999999 +LODranges = 0, 1700 [LOD] obj = barrel -LODranges = 0, 999999 +LODranges = 0, 1200 [Munition] nickname = co_large_station_turret01_mark01_ammo @@ -22043,11 +22043,11 @@ lootable = false [LOD] obj = Root -LODranges = 0, 999999 +LODranges = 0, 1700 [LOD] obj = barrel -LODranges = 0, 999999 +LODranges = 0, 1200 [Munition] nickname = co_small_station_turret01_mark02_ammo @@ -22094,11 +22094,11 @@ lootable = false [LOD] obj = Root -LODranges = 0, 999999 +LODranges = 0, 1700 [LOD] obj = barrel -LODranges = 0, 999999 +LODranges = 0, 1200 [Munition] nickname = co_large_station_turret01_mark02_ammo @@ -22145,11 +22145,11 @@ lootable = false [LOD] obj = Root -LODranges = 0, 999999 +LODranges = 0, 1700 [LOD] obj = barrel -LODranges = 0, 999999 +LODranges = 0, 1200 [Munition] nickname = co_small_station_turret01_mark03_ammo @@ -22196,11 +22196,11 @@ lootable = false [LOD] obj = Root -LODranges = 0, 999999 +LODranges = 0, 1700 [LOD] obj = barrel -LODranges = 0, 999999 +LODranges = 0, 1200 [Munition] nickname = co_large_station_turret01_mark03_ammo @@ -22247,11 +22247,11 @@ lootable = false [LOD] obj = Root -LODranges = 0, 999999 +LODranges = 0, 1700 [LOD] obj = barrel -LODranges = 0, 999999 +LODranges = 0, 1200 [Munition] nickname = pi_small_station_turret01_mark01_ammo @@ -22298,11 +22298,11 @@ lootable = false [LOD] obj = Root -LODranges = 0, 999999 +LODranges = 0, 1700 [LOD] obj = barrel -LODranges = 0, 999999 +LODranges = 0, 1200 [Munition] nickname = pi_large_station_turret01_mark01_ammo @@ -22349,11 +22349,11 @@ lootable = false [LOD] obj = Root -LODranges = 0, 999999 +LODranges = 0, 1700 [LOD] obj = barrel -LODranges = 0, 999999 +LODranges = 0, 1200 [Munition] nickname = pi_small_station_turret01_mark02_ammo @@ -22400,11 +22400,11 @@ lootable = false [LOD] obj = Root -LODranges = 0, 999999 +LODranges = 0, 1700 [LOD] obj = barrel -LODranges = 0, 999999 +LODranges = 0, 1200 [Munition] nickname = pi_large_station_turret01_mark02_ammo @@ -22451,11 +22451,11 @@ lootable = false [LOD] obj = Root -LODranges = 0, 999999 +LODranges = 0, 1700 [LOD] obj = barrel -LODranges = 0, 999999 +LODranges = 0, 1200 [Munition] nickname = pi_small_station_turret01_mark03_ammo @@ -22502,11 +22502,11 @@ lootable = false [LOD] obj = Root -LODranges = 0, 999999 +LODranges = 0, 1700 [LOD] obj = barrel -LODranges = 0, 999999 +LODranges = 0, 1200 [Munition] nickname = pi_large_station_turret01_mark03_ammo @@ -22553,11 +22553,11 @@ lootable = false [LOD] obj = Root -LODranges = 0, 999999 +LODranges = 0, 1700 [LOD] obj = barrel -LODranges = 0, 999999 +LODranges = 0, 1200 [Munition] nickname = li_wp_turret01_ammo @@ -22604,11 +22604,11 @@ lootable = false [LOD] obj = Root -LODranges = 0, 999999 +LODranges = 0, 400 [LOD] obj = barrel -LODranges = 0, 999999 +LODranges = 0, 700 [Motor] nickname = li_wp_turret02_motor @@ -22677,11 +22677,11 @@ lootable = false [LOD] obj = Root -LODranges = 0, 999999 +LODranges = 0, 400 [LOD] obj = barrel -LODranges = 0, 999999 +LODranges = 0, 600 [Munition] nickname = li_wp_turret01_mark01_ammo @@ -22728,11 +22728,11 @@ lootable = false [LOD] obj = Root -LODranges = 0, 999999 +LODranges = 0, 400 [LOD] obj = barrel -LODranges = 0, 999999 +LODranges = 0, 700 [Munition] nickname = li_wp_turret01_mark02_ammo @@ -22779,11 +22779,11 @@ lootable = false [LOD] obj = Root -LODranges = 0, 999999 +LODranges = 0, 400 [LOD] obj = barrel -LODranges = 0, 999999 +LODranges = 0, 700 [Munition] nickname = li_wp_turret01_mark03_ammo @@ -22830,11 +22830,11 @@ lootable = false [LOD] obj = Root -LODranges = 0, 999999 +LODranges = 0, 400 [LOD] obj = barrel -LODranges = 0, 999999 +LODranges = 0, 700 [Munition] nickname = li_wp_turret01_mark04_ammo @@ -22881,11 +22881,11 @@ lootable = false [LOD] obj = Root -LODranges = 0, 999999 +LODranges = 0, 400 [LOD] obj = barrel -LODranges = 0, 999999 +LODranges = 0, 700 [Motor] nickname = li_wp_turret02_mark01_motor @@ -22954,11 +22954,11 @@ lootable = false [LOD] obj = Root -LODranges = 0, 999999 +LODranges = 0, 400 [LOD] obj = barrel -LODranges = 0, 999999 +LODranges = 0, 600 [Motor] nickname = li_wp_turret02_mark02_motor @@ -23027,11 +23027,11 @@ lootable = false [LOD] obj = Root -LODranges = 0, 999999 +LODranges = 0, 400 [LOD] obj = barrel -LODranges = 0, 999999 +LODranges = 0, 600 [Motor] nickname = li_wp_turret02_mark03_motor @@ -23100,11 +23100,11 @@ lootable = false [LOD] obj = Root -LODranges = 0, 999999 +LODranges = 0, 400 [LOD] obj = barrel -LODranges = 0, 999999 +LODranges = 0, 600 [Motor] nickname = li_wp_turret02_mark04_motor @@ -23173,11 +23173,11 @@ lootable = false [LOD] obj = Root -LODranges = 0, 999999 +LODranges = 0, 400 [LOD] obj = barrel -LODranges = 0, 999999 +LODranges = 0, 600 [Munition] nickname = br_wp_turret01_mark01_ammo @@ -23224,11 +23224,11 @@ lootable = false [LOD] obj = Root -LODranges = 0, 999999 +LODranges = 0, 400 [LOD] obj = barrel -LODranges = 0, 999999 +LODranges = 0, 700 [Munition] nickname = br_wp_turret01_mark02_ammo @@ -23275,11 +23275,11 @@ lootable = false [LOD] obj = Root -LODranges = 0, 999999 +LODranges = 0, 400 [LOD] obj = barrel -LODranges = 0, 999999 +LODranges = 0, 700 [Munition] nickname = br_wp_turret01_mark03_ammo @@ -23326,11 +23326,11 @@ lootable = false [LOD] obj = Root -LODranges = 0, 999999 +LODranges = 0, 400 [LOD] obj = barrel -LODranges = 0, 999999 +LODranges = 0, 700 [Motor] nickname = br_wp_turret02_mark01_motor @@ -23399,11 +23399,11 @@ lootable = false [LOD] obj = Root -LODranges = 0, 999999 +LODranges = 0, 400 [LOD] obj = barrel -LODranges = 0, 999999 +LODranges = 0, 600 [Motor] nickname = br_wp_turret02_mark02_motor @@ -23472,11 +23472,11 @@ lootable = false [LOD] obj = Root -LODranges = 0, 999999 +LODranges = 0, 400 [LOD] obj = barrel -LODranges = 0, 999999 +LODranges = 0, 600 [Motor] nickname = br_wp_turret02_mark03_motor @@ -23545,11 +23545,11 @@ lootable = false [LOD] obj = Root -LODranges = 0, 999999 +LODranges = 0, 400 [LOD] obj = barrel -LODranges = 0, 999999 +LODranges = 0, 600 [Munition] nickname = ku_wp_turret01_mark01_ammo @@ -23596,11 +23596,11 @@ lootable = false [LOD] obj = Root -LODranges = 0, 999999 +LODranges = 0, 400 [LOD] obj = barrel -LODranges = 0, 999999 +LODranges = 0, 700 [Munition] nickname = ku_wp_turret01_mark02_ammo @@ -23647,11 +23647,11 @@ lootable = false [LOD] obj = Root -LODranges = 0, 999999 +LODranges = 0, 400 [LOD] obj = barrel -LODranges = 0, 999999 +LODranges = 0, 700 [Munition] nickname = ku_wp_turret01_mark03_ammo @@ -23698,11 +23698,11 @@ lootable = false [LOD] obj = Root -LODranges = 0, 999999 +LODranges = 0, 400 [LOD] obj = barrel -LODranges = 0, 999999 +LODranges = 0, 700 [Motor] nickname = ku_wp_turret02_mark01_motor @@ -23771,11 +23771,11 @@ lootable = false [LOD] obj = Root -LODranges = 0, 999999 +LODranges = 0, 400 [LOD] obj = barrel -LODranges = 0, 999999 +LODranges = 0, 600 [Motor] nickname = ku_wp_turret02_mark02_motor @@ -23844,11 +23844,11 @@ lootable = false [LOD] obj = Root -LODranges = 0, 999999 +LODranges = 0, 400 [LOD] obj = barrel -LODranges = 0, 999999 +LODranges = 0, 600 [Motor] nickname = ku_wp_turret02_mark03_motor @@ -23917,11 +23917,11 @@ lootable = false [LOD] obj = Root -LODranges = 0, 999999 +LODranges = 0, 400 [LOD] obj = barrel -LODranges = 0, 999999 +LODranges = 0, 600 [Munition] nickname = rh_wp_turret01_mark01_ammo @@ -23968,11 +23968,11 @@ lootable = false [LOD] obj = Root -LODranges = 0, 999999 +LODranges = 0, 400 [LOD] obj = barrel -LODranges = 0, 999999 +LODranges = 0, 700 [Munition] nickname = rh_wp_turret01_mark02_ammo @@ -24019,11 +24019,11 @@ lootable = false [LOD] obj = Root -LODranges = 0, 999999 +LODranges = 0, 400 [LOD] obj = barrel -LODranges = 0, 999999 +LODranges = 0, 700 [Munition] nickname = rh_wp_turret01_mark03_ammo @@ -24070,11 +24070,11 @@ lootable = false [LOD] obj = Root -LODranges = 0, 999999 +LODranges = 0, 400 [LOD] obj = barrel -LODranges = 0, 999999 +LODranges = 0, 700 [Motor] nickname = rh_wp_turret02_mark01_motor @@ -24143,11 +24143,11 @@ lootable = false [LOD] obj = Root -LODranges = 0, 999999 +LODranges = 0, 400 [LOD] obj = barrel -LODranges = 0, 999999 +LODranges = 0, 600 [Motor] nickname = rh_wp_turret02_mark02_motor @@ -24216,11 +24216,11 @@ lootable = false [LOD] obj = Root -LODranges = 0, 999999 +LODranges = 0, 400 [LOD] obj = barrel -LODranges = 0, 999999 +LODranges = 0, 600 [Motor] nickname = rh_wp_turret02_mark03_motor @@ -24289,11 +24289,11 @@ lootable = false [LOD] obj = Root -LODranges = 0, 999999 +LODranges = 0, 400 [LOD] obj = barrel -LODranges = 0, 999999 +LODranges = 0, 600 [Munition] nickname = co_wp_turret01_mark01_ammo @@ -24340,11 +24340,11 @@ lootable = false [LOD] obj = Root -LODranges = 0, 999999 +LODranges = 0, 400 [LOD] obj = barrel -LODranges = 0, 999999 +LODranges = 0, 700 [Munition] nickname = co_wp_turret01_mark02_ammo @@ -24391,11 +24391,11 @@ lootable = false [LOD] obj = Root -LODranges = 0, 999999 +LODranges = 0, 400 [LOD] obj = barrel -LODranges = 0, 999999 +LODranges = 0, 700 [Munition] nickname = co_wp_turret01_mark03_ammo @@ -24442,11 +24442,11 @@ lootable = false [LOD] obj = Root -LODranges = 0, 999999 +LODranges = 0, 400 [LOD] obj = barrel -LODranges = 0, 999999 +LODranges = 0, 700 [Motor] nickname = co_wp_turret02_mark01_motor @@ -24515,11 +24515,11 @@ lootable = false [LOD] obj = Root -LODranges = 0, 999999 +LODranges = 0, 400 [LOD] obj = barrel -LODranges = 0, 999999 +LODranges = 0, 600 [Motor] nickname = co_wp_turret02_mark02_motor @@ -24588,11 +24588,11 @@ lootable = false [LOD] obj = Root -LODranges = 0, 999999 +LODranges = 0, 400 [LOD] obj = barrel -LODranges = 0, 999999 +LODranges = 0, 600 [Motor] nickname = co_wp_turret02_mark03_motor @@ -24661,11 +24661,11 @@ lootable = false [LOD] obj = Root -LODranges = 0, 999999 +LODranges = 0, 400 [LOD] obj = barrel -LODranges = 0, 999999 +LODranges = 0, 600 [Munition] nickname = pi_wp_turret01_mark01_ammo @@ -24712,11 +24712,11 @@ lootable = false [LOD] obj = Root -LODranges = 0, 999999 +LODranges = 0, 400 [LOD] obj = barrel -LODranges = 0, 999999 +LODranges = 0, 700 [Munition] nickname = pi_wp_turret01_mark02_ammo @@ -24763,11 +24763,11 @@ lootable = false [LOD] obj = Root -LODranges = 0, 999999 +LODranges = 0, 400 [LOD] obj = barrel -LODranges = 0, 999999 +LODranges = 0, 700 [Munition] nickname = pi_wp_turret01_mark03_ammo @@ -24814,11 +24814,11 @@ lootable = false [LOD] obj = Root -LODranges = 0, 999999 +LODranges = 0, 400 [LOD] obj = barrel -LODranges = 0, 999999 +LODranges = 0, 700 [Motor] nickname = pi_wp_turret02_mark01_motor @@ -24887,11 +24887,11 @@ lootable = false [LOD] obj = Root -LODranges = 0, 999999 +LODranges = 0, 400 [LOD] obj = barrel -LODranges = 0, 999999 +LODranges = 0, 600 [Motor] nickname = pi_wp_turret02_mark02_motor @@ -24960,11 +24960,11 @@ lootable = false [LOD] obj = Root -LODranges = 0, 999999 +LODranges = 0, 400 [LOD] obj = barrel -LODranges = 0, 999999 +LODranges = 0, 600 [Motor] nickname = pi_wp_turret02_mark03_motor @@ -25033,11 +25033,11 @@ lootable = false [LOD] obj = Root -LODranges = 0, 999999 +LODranges = 0, 400 [LOD] obj = barrel -LODranges = 0, 999999 +LODranges = 0, 600 [Munition] nickname = ge_wps_gun_01_ammo @@ -25080,7 +25080,7 @@ separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false -LODranges = 0, 999999 +LODranges = 0, 200 [Motor] nickname = ge_wps_mlauncher_01_motor @@ -25145,7 +25145,7 @@ separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false -LODranges = 0, 999999 +LODranges = 0, 200 [Munition] nickname = li_wps_gun01_mark01_ammo @@ -25188,7 +25188,7 @@ separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false -LODranges = 0, 999999 +LODranges = 0, 200 [Munition] nickname = li_wps_gun01_mark02_ammo @@ -25231,7 +25231,7 @@ separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false -LODranges = 0, 999999 +LODranges = 0, 200 [Munition] nickname = li_wps_gun01_mark03_ammo @@ -25274,7 +25274,7 @@ separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false -LODranges = 0, 999999 +LODranges = 0, 200 [Motor] nickname = li_wps_mlauncher01_mark01_motor @@ -25339,7 +25339,7 @@ separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false -LODranges = 0, 999999 +LODranges = 0, 200 [Motor] nickname = li_wps_mlauncher01_mark02_motor @@ -25404,7 +25404,7 @@ separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false -LODranges = 0, 999999 +LODranges = 0, 200 [Motor] nickname = li_wps_mlauncher01_mark03_motor @@ -25469,7 +25469,7 @@ separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false -LODranges = 0, 999999 +LODranges = 0, 200 [Munition] nickname = br_wps_gun01_mark01_ammo @@ -25512,7 +25512,7 @@ separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false -LODranges = 0, 999999 +LODranges = 0, 200 [Munition] nickname = br_wps_gun01_mark02_ammo @@ -25555,7 +25555,7 @@ separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false -LODranges = 0, 999999 +LODranges = 0, 200 [Munition] nickname = br_wps_gun01_mark03_ammo @@ -25598,7 +25598,7 @@ separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false -LODranges = 0, 999999 +LODranges = 0, 200 [Motor] nickname = br_wps_mlauncher01_mark01_motor @@ -25663,7 +25663,7 @@ separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false -LODranges = 0, 999999 +LODranges = 0, 200 [Motor] nickname = br_wps_mlauncher01_mark02_motor @@ -25728,7 +25728,7 @@ separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false -LODranges = 0, 999999 +LODranges = 0, 200 [Motor] nickname = br_wps_mlauncher01_mark03_motor @@ -25793,7 +25793,7 @@ separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false -LODranges = 0, 999999 +LODranges = 0, 200 [Munition] nickname = ku_wps_gun01_mark01_ammo @@ -25836,7 +25836,7 @@ separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false -LODranges = 0, 999999 +LODranges = 0, 200 [Munition] nickname = ku_wps_gun01_mark02_ammo @@ -25879,7 +25879,7 @@ separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false -LODranges = 0, 999999 +LODranges = 0, 200 [Munition] nickname = ku_wps_gun01_mark03_ammo @@ -25922,7 +25922,7 @@ separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false -LODranges = 0, 999999 +LODranges = 0, 200 [Motor] nickname = ku_wps_mlauncher01_mark01_motor @@ -25987,7 +25987,7 @@ separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false -LODranges = 0, 999999 +LODranges = 0, 200 [Motor] nickname = ku_wps_mlauncher01_mark02_motor @@ -26052,7 +26052,7 @@ separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false -LODranges = 0, 999999 +LODranges = 0, 200 [Motor] nickname = ku_wps_mlauncher01_mark03_motor @@ -26117,7 +26117,7 @@ separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false -LODranges = 0, 999999 +LODranges = 0, 200 [Munition] nickname = rh_wps_gun01_mark01_ammo @@ -26160,7 +26160,7 @@ separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false -LODranges = 0, 999999 +LODranges = 0, 200 [Munition] nickname = rh_wps_gun01_mark02_ammo @@ -26203,7 +26203,7 @@ separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false -LODranges = 0, 999999 +LODranges = 0, 200 [Munition] nickname = rh_wps_gun01_mark03_ammo @@ -26246,7 +26246,7 @@ separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false -LODranges = 0, 999999 +LODranges = 0, 200 [Motor] nickname = rh_wps_mlauncher01_mark01_motor @@ -26311,7 +26311,7 @@ separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false -LODranges = 0, 999999 +LODranges = 0, 200 [Motor] nickname = rh_wps_mlauncher01_mark02_motor @@ -26376,7 +26376,7 @@ separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false -LODranges = 0, 999999 +LODranges = 0, 200 [Motor] nickname = rh_wps_mlauncher01_mark03_motor @@ -26441,7 +26441,7 @@ separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false -LODranges = 0, 999999 +LODranges = 0, 200 [Munition] nickname = co_wps_gun01_mark01_ammo @@ -26484,7 +26484,7 @@ separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false -LODranges = 0, 999999 +LODranges = 0, 200 [Munition] nickname = co_wps_gun01_mark02_ammo @@ -26527,7 +26527,7 @@ separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false -LODranges = 0, 999999 +LODranges = 0, 200 [Munition] nickname = co_wps_gun01_mark03_ammo @@ -26570,7 +26570,7 @@ separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false -LODranges = 0, 999999 +LODranges = 0, 200 [Motor] nickname = co_wps_mlauncher01_mark01_motor @@ -26635,7 +26635,7 @@ separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false -LODranges = 0, 999999 +LODranges = 0, 200 [Motor] nickname = co_wps_mlauncher01_mark02_motor @@ -26700,7 +26700,7 @@ separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false -LODranges = 0, 999999 +LODranges = 0, 200 [Motor] nickname = co_wps_mlauncher01_mark03_motor @@ -26765,7 +26765,7 @@ separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false -LODranges = 0, 999999 +LODranges = 0, 200 [Munition] nickname = pi_wps_gun01_mark01_ammo @@ -26808,7 +26808,7 @@ separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false -LODranges = 0, 999999 +LODranges = 0, 200 [Munition] nickname = pi_wps_gun01_mark02_ammo @@ -26851,7 +26851,7 @@ separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false -LODranges = 0, 999999 +LODranges = 0, 200 [Munition] nickname = pi_wps_gun01_mark03_ammo @@ -26894,7 +26894,7 @@ separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false -LODranges = 0, 999999 +LODranges = 0, 200 [Motor] nickname = pi_wps_mlauncher01_mark01_motor @@ -26959,7 +26959,7 @@ separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false -LODranges = 0, 999999 +LODranges = 0, 200 [Motor] nickname = pi_wps_mlauncher01_mark02_motor @@ -27024,7 +27024,7 @@ separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false -LODranges = 0, 999999 +LODranges = 0, 200 [Motor] nickname = pi_wps_mlauncher01_mark03_motor @@ -27089,7 +27089,7 @@ separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false -LODranges = 0, 999999 +LODranges = 0, 200 [Munition] nickname = lair_turret01_ammo @@ -27135,7 +27135,7 @@ separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false -LODranges = 0, 999999 +LODranges = 0, 1200 [Munition] nickname = lair_turret02_ammo @@ -27181,5 +27181,5 @@ separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false -LODranges = 0, 999999 +LODranges = 0, 1200 diff --git a/DATA/SHIPS/rtc_shiparch.ini b/DATA/SHIPS/rtc_shiparch.ini index 55bf069..290606a 100644 --- a/DATA/SHIPS/rtc_shiparch.ini +++ b/DATA/SHIPS/rtc_shiparch.ini @@ -1,181 +1,181 @@ [Ship] nickname = PlayerShip -LODranges = 0, 999999 +LODranges = 0, 50, 100, 300, 600, 1000, 2500 DA_archetype = ships\liberty\li_freighter\li_freighter.cmp material_library = ships\liberty\li_playerships.mat type = FIGHTER [Ship] nickname = rtcprop_bw_fighter -LODranges = 0, 999999 +LODranges = 0, 75, 125, 1000 DA_archetype = ships\border_world\bw_fighter\bw_fighter.cmp material_library = ships\border_world\bw_ships.mat type = FIGHTER [Ship] nickname = rtcprop_bw_elite -LODranges = 0, 999999 +LODranges = 0, 75, 125, 1000 DA_archetype = ships\border_world\bw_elite\bw_elite.cmp material_library = ships\border_world\bw_ships.mat type = FIGHTER [Ship] nickname = rtcprop_bw_freighter -LODranges = 0, 999999 +LODranges = 0, 75, 150, 300, 1200 DA_archetype = Ships\border_world\bw_freighter\bw_freighter.cmp material_library = ships\border_world\bw_ships.mat type = FIGHTER [Ship] nickname = rtcprop_l_fighter -LODranges = 0, 999999 +LODranges = 0, 40, 60, 140, 300, 1000 DA_archetype = ships\liberty\li_fighter\li_fighter.cmp material_library = ships\liberty\li_playerships.mat type = FIGHTER [Ship] nickname = rtcprop_juni_elite -LODranges = 0, 999999 +LODranges = 0, 75, 150, 1300 DA_archetype = ships\liberty\li_elite2\li_elite2.cmp material_library = ships\liberty\li_playerships.mat type = FIGHTER [Ship] nickname = rtcprop_l_elite -LODranges = 0, 999999 +LODranges = 0, 75, 150, 1300 DA_archetype = ships\liberty\li_elite\li_elite.cmp material_library = ships\liberty\li_playerships.mat type = FIGHTER [Ship] nickname = rtcprop_l_freighter -LODranges = 0, 999999 +LODranges = 0, 80, 120, 200, 300, 1200 DA_archetype = ships\liberty\li_freighter\li_freighter.cmp material_library = ships\liberty\li_playerships.mat type = FIGHTER [Ship] nickname = rtcprop_l_cruiser -LODranges = 0, 999999 +LODranges = 0, 200, 400, 600, 1000, 6000 DA_archetype = ships\liberty\li_cruiser\li_cruiser.cmp material_library = ships\liberty\li_capships.mat type = FIGHTER [Ship] nickname = rtcprop_l_dreadnought -LODranges = 0, 999999 +LODranges = 0, 600, 800, 1000, 1500, 2000, 3000, 20000 DA_archetype = ships\liberty\li_dreadnought\li_dreadnought.cmp material_library = ships\liberty\li_capships.mat type = FIGHTER [Ship] nickname = rtcprop_b_fighter -LODranges = 0, 999999 +LODranges = 0, 60, 130, 1000 DA_archetype = ships\bretonia\br_fighter\br_fighter.cmp material_library = ships\bretonia\br_playerships.mat type = FIGHTER [Ship] nickname = rtcprop_b_elite -LODranges = 0, 999999 +LODranges = 0, 80, 160, 1000 DA_archetype = ships\bretonia\br_elite\br_elite.cmp material_library = ships\bretonia\br_playerships.mat type = FIGHTER [Ship] nickname = rtcprop_b_freighter -LODranges = 0, 999999 +LODranges = 0, 150, 240, 1200 DA_archetype = ships\bretonia\br_freighter\br_freighter.cmp material_library = ships\bretonia\br_playerships.mat type = FIGHTER [Ship] nickname = rtcprop_b_gunboat -LODranges = 0, 999999 +LODranges = 0, 300, 600, 4000 DA_archetype = ships\bretonia\br_gunship\br_gunship.cmp material_library = ships\bretonia\br_capships.mat type = FIGHTER [Ship] nickname = rtcprop_b_destroyer -LODranges = 0, 999999 +LODranges = 0, 350, 550, 6000 DA_archetype = ships\bretonia\br_destroyer\br_destroyer.cmp material_library = ships\bretonia\br_capships.mat type = FIGHTER [Ship] nickname = rtcprop_b_battleship -LODranges = 0, 999999 +LODranges = 0, 500, 1000, 3000, 20000 DA_archetype = ships\bretonia\br_battleship\br_battleship.cmp material_library = ships\bretonia\br_capships.mat type = FIGHTER [Ship] nickname = rtcprop_k_fighter -LODranges = 0, 999999 +LODranges = 0, 40, 80, 1000 DA_archetype = ships\kusari\ku_fighter\ku_fighter.cmp material_library = ships\kusari\ku_playerships.mat type = FIGHTER [Ship] nickname = rtcprop_k_elite -LODranges = 0, 999999 +LODranges = 0, 40, 80, 180, 1000 DA_archetype = ships\kusari\ku_elite\ku_elite.cmp material_library = ships\kusari\ku_playerships.mat type = FIGHTER [Ship] nickname = rtcprop_k_freighter -LODranges = 0, 999999 +LODranges = 0, 80, 160, 1200 type = FREIGHTER DA_archetype = ships\kusari\ku_freighter\ku_freighter.cmp material_library = ships\kusari\ku_playerships.mat [Ship] nickname = rtcprop_k_dragon -LODranges = 0, 999999 +LODranges = 0, 40, 80, 180, 1000 DA_archetype = ships\kusari\ku_blood_dragon\ku_dragon.cmp material_library = ships\kusari\ku_blood_dragon.mat type = FIGHTER [Ship] nickname = rtcprop_k_gunboat -LODranges = 0, 999999 +LODranges = 0, 100, 300, 500, 3000 DA_archetype = ships\kusari\ku_gunship\ku_gunship.cmp material_library = ships\kusari\ku_capships.mat type = FIGHTER [Ship] nickname = rtcprop_k_destroyer -LODranges = 0, 999999 +LODranges = 0, 150, 300, 600, 6000 DA_archetype = ships\kusari\ku_destroyer\ku_destroyer.cmp material_library = ships\kusari\ku_capships.mat type = FIGHTER [Ship] nickname = rtcprop_k_battleship -LODranges = 0, 999999 +LODranges = 0, 900, 1500, 2500, 20000 DA_archetype = ships\kusari\ku_battleship\ku_battleship.cmp material_library = ships\kusari\ku_capships.mat type = FIGHTER [Ship] nickname = rtcprop_r_fighter -LODranges = 0, 999999 +LODranges = 0, 60, 140, 1000 DA_archetype = ships\rheinland\rh_fighter\rh_fighter.cmp material_library = ships\rheinland\rh_playerships.mat type = FIGHTER [Ship] nickname = rtcprop_r_elite -LODranges = 0, 999999 +LODranges = 0, 60, 150, 1000 DA_archetype = ships\rheinland\rh_elite\rh_elite.cmp material_library = ships\rheinland\rh_playerships.mat type = FIGHTER [Ship] nickname = rtcprop_r_freighter -LODranges = 0, 999999 +LODranges = 0, 50, 150, 250, 1200 DA_archetype = ships\rheinland\rh_freighter\rh_freighter.cmp material_library = ships\rheinland\rh_playerships.mat type = FIGHTER @@ -184,12 +184,12 @@ type = FIGHTER nickname = rtcprop_r_gunboat DA_archetype = ships\rheinland\rh_gunship\rh_gunship.cmp material_library = ships\rheinland\rh_capships.mat -LODranges = 0, 999999 +LODranges = 0, 150, 300, 450, 4000 type = FIGHTER [Ship] nickname = rtcprop_r_cruiser -LODranges = 0, 999999 +LODranges = 0, 200, 400, 700, 6000 DA_archetype = ships\rheinland\rh_cruiser\rh_cruiser.cmp material_library = ships\rheinland\rh_capships.mat type = FIGHTER @@ -198,124 +198,124 @@ type = FIGHTER nickname = rtcprop_r_battleship DA_archetype = ships\rheinland\rh_battleship\rh_battleship.cmp material_library = ships\rheinland\rh_capships.mat -LODranges = 0, 999999 +LODranges = 0, 900, 1200, 3500, 4000, 20000 type = FIGHTER [Ship] nickname = rtcprop_p_fighter -LODranges = 0, 999999 +LODranges = 0, 80, 120, 1000 DA_archetype = Ships\corsair\co_fighter\co_fighter.cmp material_library = ships\corsair\co_ships.mat type = FIGHTER [Ship] nickname = rtcprop_p_elite -LODranges = 0, 999999 +LODranges = 0, 60, 120, 1000 DA_archetype = Ships\corsair\co_elite\co_elite.cmp material_library = ships\corsair\co_ships.mat type = FIGHTER [Ship] nickname = rtcprop_p_elite_akira -LODranges = 0, 999999 +LODranges = 0, 1000 DA_archetype = ships\border_world\bw_fighter\bw_fighter_rtc.cmp material_library = ships\border_world\bw_ships.mat type = FIGHTER [Ship] nickname = rtcprop_p_freighter -LODranges = 0, 999999 +LODranges = 0, 60, 120, 1000 DA_archetype = Ships\corsair\co_freighter\co_freighter.cmp material_library = ships\corsair\co_ships.mat type = FIGHTER [Ship] nickname = rtcprop_civ_fighter -LODranges = 0, 999999 +LODranges = 0, 60, 120, 250, 500, 1000 DA_archetype = ships\civilian\cv_starflier\cv_starflier.cmp material_library = ships\civilian\cv_ships.mat type = FIGHTER [Ship] nickname = rtcprop_civ_elite -LODranges = 0, 999999 +LODranges = 0, 60, 120, 250, 500, 1000 DA_archetype = ships\civilian\cv_startracker\cv_startracker.cmp material_library = ships\civilian\cv_ships.mat type = FIGHTER [Ship] nickname = rtcprop_civ_freighter -LODranges = 0, 999999 +LODranges = 0, 60, 120, 250, 500, 1000 DA_archetype = ships\civilian\cv_starblazer\cv_starblazer.cmp material_library = ships\civilian\cv_ships.mat type = FIGHTER [Ship] nickname = rtcprop_luxury_liner -LODranges = 0, 999999 +LODranges = 0, 500, 750, 1000, 1500, 2250, 2500, 15000 DA_archetype = ships\utility\luxury_liner\luxury_liner.cmp material_library = ships\utility\utility_liner.mat type = FIGHTER [Ship] nickname = rtcprop_prison -LODranges = 0, 999999 +LODranges = 0, 500, 750, 1000, 1500, 2250, 2500, 15000 DA_archetype = Ships\utility\prison_liner\prison_liner.cmp material_library = ships\utility\utility_liner.mat type = FIGHTER [Ship] nickname = rtcprop_mining -LODranges = 0, 999999 +LODranges = 0, 200, 450, 1100, 10000 DA_archetype = ships\utility\mining\mining.cmp material_library = ships\utility\utility_ships.mat type = FIGHTER [Ship] nickname = rtcprop_repair -LODranges = 0, 999999 +LODranges = 0, 150, 250, 400, 1200 DA_archetype = ships\utility\repair\repair.cmp material_library = ships\utility\utility_ships.mat type = FIGHTER [Ship] nickname = rtcprop_lifter -LODranges = 0, 999999 +LODranges = 0, 300, 600, 900, 4000 DA_archetype = ships\utility\heavy_lifter\heavy_lifter.cmp material_library = ships\utility\utility_ships.mat type = FIGHTER [Ship] nickname = rtcprop_armored_transport -LODranges = 0, 999999 +LODranges = 0, 200, 300, 2000 DA_archetype = ships\utility\transport_armored\transport_armored_nobay.3db material_library = ships\utility\utility_misc.mat type = FIGHTER [Ship] nickname = rtcprop_transport -LODranges = 0, 999999 +LODranges = 0, 300, 900, 4500 DA_archetype = ships\utility\transport_small\transport_small.cmp material_library = ships\utility\utility_transport.mat type = FIGHTER [Ship] nickname = rtcprop_large_transport -LODranges = 0, 999999 +LODranges = 0, 300, 600, 4500 DA_archetype = ships\utility\transport_large\transport_large.cmp material_library = ships\utility\utility_transport.mat type = FIGHTER [Ship] nickname = rtcprop_csv -LODranges = 0, 999999 +LODranges = 0, 60, 150, 250, 800, 1000 DA_archetype = ships\utility\csv\csv.cmp material_library = ships\utility\utility_ships.mat type = FIGHTER [Ship] nickname = depot -LODranges = 0, 999999 +LODranges = 0, 800, 1200, 2000, 15000 DA_archetype = solar\dockable\depot_lod.cmp material_library = solar\solar_mat_dockable02.mat type = FIGHTER diff --git a/DATA/SHIPS/shiparch.ini b/DATA/SHIPS/shiparch.ini index 296da7d..3a756f9 100644 --- a/DATA/SHIPS/shiparch.ini +++ b/DATA/SHIPS/shiparch.ini @@ -2,7 +2,7 @@ nickname = generic_pilot DA_archetype = equipment\models\pilot\ship_pilot.3db material_library = Equipment\models\pilots.mat -LODranges = 0, 999999 +LODranges = 0, 50 MinSpecLOD = 2 [Ship] @@ -13,7 +13,7 @@ ids_info2 = 66608 ids_info3 = 66572 ship_class = 0 nickname = li_fighter -LODranges = 0, 999999 +LODranges = 0, 40, 60, 140, 300, 1000 msg_id_prefix = gcs_refer_shiparch_Liblf mission_property = can_use_berths type = FIGHTER @@ -102,21 +102,21 @@ nickname = li_fighter_dmg_portfin_cap DA_archetype = ships\liberty\li_fighter\li_fighter_dmg_portfin.3db material_library = ships\liberty\li_playerships.mat mass = 5 -LODranges = 0, 999999 +LODranges = 0, 100, 1000 [Simple] nickname = li_fighter_dmg_starboardfin_cap DA_archetype = ships\liberty\li_fighter\li_fighter_dmg_starboardfin.3db material_library = ships\liberty\li_playerships.mat mass = 5 -LODranges = 0, 999999 +LODranges = 0, 100, 1000 [Simple] nickname = li_fighter_dmg_engine_cap DA_archetype = ships\liberty\li_fighter\li_fighter_dmg_engine.3db material_library = ships\liberty\li_playerships.mat mass = 5 -LODranges = 0, 999999 +LODranges = 0, 100, 1000 [Ship] ids_name = 237033 @@ -128,7 +128,7 @@ ship_class = 1 nickname = li_elite msg_id_prefix = gcs_refer_shiparch_Libhf mission_property = can_use_berths -LODranges = 0, 999999 +LODranges = 0, 75, 150, 1300 type = FIGHTER DA_archetype = ships\liberty\li_elite\li_elite.cmp material_library = ships\liberty\li_playerships.mat @@ -235,42 +235,42 @@ nickname = li_elite_dmg_star_wing_cap DA_archetype = ships\liberty\li_elite\li_elite_dmg_starboardwing.3db material_library = ships\liberty\li_playerships.mat mass = 5 -LODranges = 0, 999999 +LODranges = 0, 100, 1300 [Simple] nickname = li_elite_dmg_port_wing_cap DA_archetype = ships\liberty\li_elite\li_elite_dmg_portwing.3db material_library = ships\liberty\li_playerships.mat mass = 5 -LODranges = 0, 999999 +LODranges = 0, 100, 1300 [Simple] nickname = li_elite_dmg_Spoiler_cap DA_archetype = ships\liberty\li_elite\li_elite_dmg_spoiler.3db material_library = ships\liberty\li_playerships.mat mass = 5 -LODranges = 0, 999999 +LODranges = 0, 100, 700 [Simple] nickname = li_elite2_dmg_Spoiler_cap DA_archetype = ships\liberty\li_elite2\li_elite2_dmg_spoiler.3db material_library = ships\liberty\li_playerships.mat mass = 5 -LODranges = 0, 999999 +LODranges = 0, 100, 1300 [Simple] nickname = li_elite_dmg_Engine01_cap DA_archetype = ships\liberty\li_elite\li_elite_dmg_engine01.3db material_library = ships\liberty\li_playerships.mat mass = 5 -LODranges = 0, 999999 +LODranges = 0, 100, 1300 [Simple] nickname = li_elite_dmg_Engine02_cap DA_archetype = ships\liberty\li_elite\li_elite_dmg_engine02.3db material_library = ships\liberty\li_playerships.mat mass = 5 -LODranges = 0, 999999 +LODranges = 0, 100, 1300 [Ship] ids_name = 237033 @@ -282,7 +282,7 @@ ship_class = 1 nickname = li_elite2 msg_id_prefix = gcs_refer_shiparch_Libhf mission_property = can_use_berths -LODranges = 0, 999999 +LODranges = 0, 75, 150, 1300 type = FIGHTER DA_archetype = ships\liberty\li_elite2\li_elite2.cmp material_library = ships\liberty\li_playerships.mat @@ -393,7 +393,7 @@ ids_info2 = 66608 ids_info3 = 66575 ship_class = 2 nickname = li_freighter -LODranges = 0, 999999 +LODranges = 0, 80, 120, 200, 300, 1200 msg_id_prefix = gcs_refer_shiparch_Libf mission_property = can_use_berths type = FREIGHTER @@ -483,20 +483,20 @@ nickname = li_freighter_dmg_starboard_sidepanel_cap DA_archetype = ships\liberty\li_freighter\li_freighter_dmg_starboard_sidepanel.3db material_library = ships\liberty\li_playerships.mat mass = 5 -LODranges = 0, 999999 +LODranges = 0, 100, 1200 [Simple] nickname = li_freighter_dmg_port_sidepanel_cap DA_archetype = ships\liberty\li_freighter\li_freighter_dmg_port_sidepanel.3db material_library = ships\liberty\li_playerships.mat mass = 5 -LODranges = 0, 999999 +LODranges = 0, 100, 1200 [Ship] ids_name = 237031 ids_info = 66565 nickname = li_cruiser -LODranges = 0, 999999 +LODranges = 0, 200, 400, 600, 1000, 6000 msg_id_prefix = gcs_refer_shiparch_Libc mission_property = can_use_large_moors type = CRUISER @@ -616,7 +616,7 @@ DA_archetype = Ships\liberty\li_cruiser\li_dmg_cruiser_cntrltwr.3db material_library = ships\liberty\li_capships.mat mass = 1000 hit_pts = 200 -LODranges = 0, 999999 +LODranges = 0, 6000 [Simple] nickname = l_cruiser_front_cap @@ -624,7 +624,7 @@ DA_archetype = Ships\liberty\li_cruiser\li_dmg_cruiser_front.3db material_library = ships\liberty\li_capships.mat mass = 10 hit_pts = 200 -LODranges = 0, 999999 +LODranges = 0, 200, 6000 [Simple] nickname = l_cruiser_engine01_cap @@ -632,7 +632,7 @@ DA_archetype = Ships\liberty\li_cruiser\li_dmg_cruiser_engine01.3db material_library = ships\liberty\li_capships.mat mass = 1000 hit_pts = 200 -LODranges = 0, 999999 +LODranges = 0, 6000 [Simple] nickname = l_cruiser_engine02_cap @@ -640,7 +640,7 @@ DA_archetype = Ships\liberty\li_cruiser\li_dmg_cruiser_engine02.3db material_library = ships\liberty\li_capships.mat mass = 1000 hit_pts = 200 -LODranges = 0, 999999 +LODranges = 0, 6000 [Simple] nickname = l_cruiser_engine03_cap @@ -648,7 +648,7 @@ DA_archetype = Ships\liberty\li_cruiser\li_dmg_cruiser_engine03.3db material_library = ships\liberty\li_capships.mat mass = 1000 hit_pts = 200 -LODranges = 0, 999999 +LODranges = 0, 6000 [Simple] nickname = l_cruiser_engine04_cap @@ -656,13 +656,13 @@ DA_archetype = Ships\liberty\li_cruiser\li_dmg_cruiser_engine04.3db material_library = ships\liberty\li_capships.mat mass = 1000 hit_pts = 200 -LODranges = 0, 999999 +LODranges = 0, 6000 [Ship] ids_name = 237032 ids_info = 66566 nickname = li_dreadnought -LODranges = 0, 999999 +LODranges = 0, 600, 800, 1000, 1500, 2000, 3000, 20000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_large_moors type = CAPITAL @@ -915,7 +915,7 @@ DA_archetype = Ships\liberty\li_dreadnought\li_dreadnought_dmg_bottom.3db material_library = ships\liberty\li_capships.mat mass = 10 hit_pts = 200 -LODranges = 0, 999999 +LODranges = 0, 20000 [Simple] nickname = li_dread_tower_cap @@ -923,7 +923,7 @@ DA_archetype = Ships\liberty\li_dreadnought\li_dreadnought_dmg_cntrltwr.3db material_library = ships\liberty\li_capships.mat mass = 10 hit_pts = 200 -LODranges = 0, 999999 +LODranges = 0, 20000 [Simple] nickname = li_dread_engine_cap @@ -931,7 +931,7 @@ DA_archetype = Ships\liberty\li_dreadnought\li_dreadnought_dmg_engine.3db material_library = ships\liberty\li_capships.mat mass = 10 hit_pts = 200 -LODranges = 0, 999999 +LODranges = 0, 20000 [Simple] nickname = li_dread_front_cap @@ -939,7 +939,7 @@ DA_archetype = Ships\liberty\li_dreadnought\li_dreadnought_dmg_front.3db material_library = ships\liberty\li_capships.mat mass = 10 hit_pts = 200 -LODranges = 0, 999999 +LODranges = 0, 20000 [Simple] nickname = li_dread_midsection_cap @@ -947,7 +947,7 @@ DA_archetype = Ships\liberty\li_dreadnought\li_dreadnought_dmg_midsection.3db material_library = ships\liberty\li_capships.mat mass = 10 hit_pts = 200 -LODranges = 0, 999999 +LODranges = 0, 20000 [Simple] nickname = li_dread_port_skid_cap @@ -955,7 +955,7 @@ DA_archetype = Ships\liberty\li_dreadnought\li_dreadnought_dmg_port_skid.3db material_library = ships\liberty\li_capships.mat mass = 10 hit_pts = 200 -LODranges = 0, 999999 +LODranges = 0, 20000 [Simple] nickname = li_dread_rearsection_cap @@ -963,7 +963,7 @@ DA_archetype = Ships\liberty\li_dreadnought\li_dreadnought_dmg_rearsection.3db material_library = ships\liberty\li_capships.mat mass = 10 hit_pts = 200 -LODranges = 0, 999999 +LODranges = 0, 20000 [Simple] nickname = li_dread_starboard_skid_cap @@ -971,7 +971,7 @@ DA_archetype = Ships\liberty\li_dreadnought\li_dreadnought_dmg_starboard_skid.3d material_library = ships\liberty\li_capships.mat mass = 10 hit_pts = 200 -LODranges = 0, 999999 +LODranges = 0, 20000 [Ship] ids_name = 237008 @@ -981,7 +981,7 @@ ids_info2 = 66608 ids_info3 = 66510 ship_class = 0 nickname = br_fighter -LODranges = 0, 999999 +LODranges = 0, 60, 130, 1000 msg_id_prefix = gcs_refer_shiparch_Brelf mission_property = can_use_berths type = FIGHTER @@ -1058,7 +1058,7 @@ nickname = br_fighter_dmg_tail_cap DA_archetype = ships\bretonia\br_fighter\br_fighter_dmg_tail.3db material_library = ships\bretonia\br_playerships.mat mass = 5 -LODranges = 0, 999999 +LODranges = 0, 100, 1000 [Ship] ids_name = 237007 @@ -1070,7 +1070,7 @@ ship_class = 1 nickname = br_elite msg_id_prefix = gcs_refer_shiparch_Brehf mission_property = can_use_berths -LODranges = 0, 999999 +LODranges = 0, 80, 160, 1000 type = FIGHTER DA_archetype = ships\bretonia\br_elite\br_elite.cmp material_library = ships\bretonia\br_playerships.mat @@ -1175,21 +1175,21 @@ nickname = br_elite_dmg_port_wing_cap DA_archetype = ships\bretonia\br_elite\br_elite_dmg_port_wing.3db material_library = ships\bretonia\br_playerships.mat mass = 5 -LODranges = 0, 999999 +LODranges = 0, 100, 1000 [Simple] nickname = br_elite_dmg_star_wing_cap DA_archetype = ships\bretonia\br_elite\br_elite_dmg_starboard_wing.3db material_library = ships\bretonia\br_playerships.mat mass = 5 -LODranges = 0, 999999 +LODranges = 0, 100, 1000 [Simple] nickname = br_elite_dmg_tail_cap DA_archetype = ships\bretonia\br_elite\br_elite_dmg_tail.3db material_library = ships\bretonia\br_playerships.mat mass = 5 -LODranges = 0, 999999 +LODranges = 0, 100, 1000 [Ship] ids_name = 237009 @@ -1201,7 +1201,7 @@ ship_class = 2 nickname = br_freighter msg_id_prefix = gcs_refer_shiparch_Bref mission_property = can_use_berths -LODranges = 0, 999999 +LODranges = 0, 150, 240, 1200 type = FREIGHTER DA_archetype = ships\bretonia\br_freighter\br_freighter.cmp material_library = ships\bretonia\br_playerships.mat @@ -1292,20 +1292,20 @@ nickname = br_freighter_dmg_port_wing_cap DA_archetype = ships\bretonia\br_freighter\br_freighter_dmg_port_wing.3db material_library = ships\bretonia\br_playerships.mat mass = 5 -LODranges = 0, 999999 +LODranges = 0, 100, 1200 [Simple] nickname = br_freighter_dmg_star_wing_cap DA_archetype = ships\bretonia\br_freighter\br_freighter_dmg_starboard_wing.3db material_library = ships\bretonia\br_playerships.mat mass = 5 -LODranges = 0, 999999 +LODranges = 0, 100, 1200 [Ship] ids_name = 237010 ids_info = 66514 nickname = br_gunboat -LODranges = 0, 999999 +LODranges = 0, 300, 600, 4000 msg_id_prefix = gcs_refer_shiparch_Breg mission_property = can_use_large_moors type = GUNBOAT @@ -1417,7 +1417,7 @@ DA_archetype = Ships\bretonia\br_gunship\br_gunship_dmg_cntrl_twr.3db material_library = ships\bretonia\br_capships.mat mass = 10 hit_pts = 200 -LODranges = 0, 999999 +LODranges = 0, 300, 4000 [Simple] nickname = b_gunship_tail_cap @@ -1425,7 +1425,7 @@ DA_archetype = Ships\bretonia\br_gunship\br_gunship_dmg_tail.3db material_library = ships\bretonia\br_capships.mat mass = 10 hit_pts = 200 -LODranges = 0, 999999 +LODranges = 0, 300, 4000 [Simple] nickname = b_gunship_port_wing_cap @@ -1433,7 +1433,7 @@ DA_archetype = Ships\bretonia\br_gunship\br_gunship_dmg_port_wing.3db material_library = ships\bretonia\br_capships.mat mass = 10 hit_pts = 200 -LODranges = 0, 999999 +LODranges = 0, 300, 4000 [Simple] nickname = b_gunship_starboard_wing_cap @@ -1441,7 +1441,7 @@ DA_archetype = Ships\bretonia\br_gunship\br_gunship_dmg_starboard_wing.3db material_library = ships\bretonia\br_capships.mat mass = 10 hit_pts = 200 -LODranges = 0, 999999 +LODranges = 0, 300, 4000 [Simple] nickname = b_gunship_port_eng_cap @@ -1449,7 +1449,7 @@ DA_archetype = Ships\bretonia\br_gunship\br_gunship_dmg_port_engine.3db material_library = ships\bretonia\br_capships.mat mass = 10 hit_pts = 200 -LODranges = 0, 999999 +LODranges = 0, 300, 4000 [Simple] nickname = b_gunship_starboard_eng_cap @@ -1457,7 +1457,7 @@ DA_archetype = Ships\bretonia\br_gunship\br_gunship_dmg_starboard_engine.3db material_library = ships\bretonia\br_capships.mat mass = 10 hit_pts = 200 -LODranges = 0, 999999 +LODranges = 0, 300, 4000 [Ship] ids_name = 237006 @@ -1465,7 +1465,7 @@ ids_info = 66504 nickname = br_destroyer msg_id_prefix = gcs_refer_shiparch_Bred mission_property = can_use_large_moors -LODranges = 0, 999999 +LODranges = 0, 350, 550, 6000 type = CRUISER DA_archetype = ships\bretonia\br_destroyer\br_destroyer.cmp material_library = ships\bretonia\br_capships.mat @@ -1577,7 +1577,7 @@ root_health_proxy = true nickname = b_destroyer_tower_cap DA_archetype = Ships\bretonia\br_destroyer\br_destroyer_dmg_cntrl_twr.3db material_library = ships\bretonia\br_capships.mat -LODranges = 0, 999999 +LODranges = 0, 350, 6000 mass = 10 hit_pts = 200 @@ -1585,7 +1585,7 @@ hit_pts = 200 nickname = b_destroyer_body_cap DA_archetype = Ships\bretonia\br_destroyer\br_destroyer_dmg_frnt_bdy_top.3db material_library = ships\bretonia\br_capships.mat -LODranges = 0, 999999 +LODranges = 0, 350, 6000 mass = 10 hit_pts = 200 @@ -1593,7 +1593,7 @@ hit_pts = 200 nickname = b_destroyer_wplat_cap DA_archetype = Ships\bretonia\br_destroyer\br_destroyer_dmg_wpn_platform.3db material_library = ships\bretonia\br_capships.mat -LODranges = 0, 999999 +LODranges = 0, 350, 6000 mass = 10 hit_pts = 200 @@ -1601,7 +1601,7 @@ hit_pts = 200 nickname = b_destroyer_port_eng_cap DA_archetype = Ships\bretonia\br_destroyer\br_destroyer_dmg_port_engine.3db material_library = ships\bretonia\br_capships.mat -LODranges = 0, 999999 +LODranges = 0, 350, 6000 mass = 10 hit_pts = 200 @@ -1609,7 +1609,7 @@ hit_pts = 200 nickname = b_destroyer_starboard_eng_cap DA_archetype = Ships\bretonia\br_destroyer\br_destroyer_dmg_starboard_engine.3db material_library = ships\bretonia\br_capships.mat -LODranges = 0, 999999 +LODranges = 0, 350, 6000 mass = 10 hit_pts = 200 @@ -1617,7 +1617,7 @@ hit_pts = 200 ids_name = 237005 ids_info = 66503 nickname = br_battleship -LODranges = 0, 999999 +LODranges = 0, 500, 1000, 3000, 20000 msg_id_prefix = gcs_refer_shiparch_Breb mission_property = can_use_large_moors type = CAPITAL @@ -1762,7 +1762,7 @@ DA_archetype = Ships\bretonia\br_battleship\br_battleship_dmg_neck.3db mass = 1000 hit_pts = 200 material_library = ships\bretonia\br_capships.mat -LODranges = 0, 999999 +LODranges = 0, 20000 [Simple] nickname = b_battleship_neck_dmg_cap @@ -1770,7 +1770,7 @@ DA_archetype = Ships\bretonia\br_battleship\br_battleship_dmg_main.3db mass = 1000 hit_pts = 200 material_library = ships\bretonia\br_capships.mat -LODranges = 0, 999999 +LODranges = 0, 20000 [Simple] nickname = b_battleship_butt_dmg_cap @@ -1778,7 +1778,7 @@ DA_archetype = Ships\bretonia\br_battleship\br_battleship_dmg_tail.3db mass = 1000 hit_pts = 200 material_library = ships\bretonia\br_capships.mat -LODranges = 0, 999999 +LODranges = 0, 20000 [Simple] nickname = b_battleship_tail_dmg_cap @@ -1786,7 +1786,7 @@ DA_archetype = Ships\bretonia\br_battleship\br_battleship_dmg_reactor.3db mass = 1000 hit_pts = 200 material_library = ships\bretonia\br_capships.mat -LODranges = 0, 999999 +LODranges = 0, 20000 [Simple] nickname = b_battleship_tower_cap @@ -1794,7 +1794,7 @@ DA_archetype = Ships\bretonia\br_battleship\br_battleship_dmg_cntrltwr.3db mass = 1000 hit_pts = 200 material_library = ships\bretonia\br_capships.mat -LODranges = 0, 999999 +LODranges = 0, 20000 [Simple] nickname = b_battleship_port_gen_cap @@ -1802,7 +1802,7 @@ DA_archetype = Ships\bretonia\br_battleship\br_battleship_dmg_port_gen.3db mass = 10 hit_pts = 200 material_library = ships\bretonia\br_capships.mat -LODranges = 0, 999999 +LODranges = 0, 20000 [Simple] nickname = b_battleship_starboard_gen_cap @@ -1810,7 +1810,7 @@ DA_archetype = Ships\bretonia\br_battleship\br_battleship_dmg_starboard_gen.3db mass = 10 hit_pts = 200 material_library = ships\bretonia\br_capships.mat -LODranges = 0, 999999 +LODranges = 0, 20000 [Simple] nickname = b_battleship_engine_cap @@ -1818,7 +1818,7 @@ DA_archetype = Ships\bretonia\br_battleship\br_battleship_dmg_engine.3db mass = 10 hit_pts = 200 material_library = ships\bretonia\br_capships.mat -LODranges = 0, 999999 +LODranges = 0, 20000 [Ship] ids_name = 237028 @@ -1830,7 +1830,7 @@ ship_class = 0 nickname = ku_fighter msg_id_prefix = gcs_refer_shiparch_Kuslf mission_property = can_use_berths -LODranges = 0, 999999 +LODranges = 0, 40, 80, 1000 type = FIGHTER DA_archetype = ships\kusari\ku_fighter\ku_fighter.cmp material_library = ships\kusari\ku_playerships.mat @@ -1921,14 +1921,14 @@ nickname = ku_fighter_dmg_wing_starboard_cap DA_archetype = Ships\kusari\ku_fighter\ku_fighter_dmg_wing_starboard.3db material_library = ships\kusari\ku_playerships.mat mass = 5 -LODranges = 0, 999999 +LODranges = 0, 100, 1000 [Simple] nickname = ku_fighter_dmg_wing_port_cap DA_archetype = Ships\kusari\ku_fighter\ku_fighter_dmg_wing_port.3db material_library = ships\kusari\ku_playerships.mat mass = 5 -LODranges = 0, 999999 +LODranges = 0, 100, 1000 [Ship] ids_name = 237027 @@ -1940,7 +1940,7 @@ ship_class = 1 nickname = ku_elite msg_id_prefix = gcs_refer_shiparch_Kushf mission_property = can_use_berths -LODranges = 0, 999999 +LODranges = 0, 40, 80, 180, 1000 type = FIGHTER DA_archetype = ships\kusari\ku_elite\ku_elite.cmp material_library = ships\kusari\ku_playerships.mat @@ -2075,35 +2075,35 @@ nickname = ku_elite_dmg_starboard_wing_cap DA_archetype = Ships\kusari\ku_elite\ku_elite_dmg_starboard_wing.3db material_library = ships\kusari\ku_playerships.mat mass = 5 -LODranges = 0, 999999 +LODranges = 0, 100, 1000 [Simple] nickname = ku_elite_dmg_port_wing_cap DA_archetype = Ships\kusari\ku_elite\ku_elite_dmg_port_wing.3db material_library = ships\kusari\ku_playerships.mat mass = 5 -LODranges = 0, 999999 +LODranges = 0, 100, 1000 [Simple] nickname = ku_elite_dmg_port_tail_cap DA_archetype = Ships\kusari\ku_elite\ku_elite_dmg_tail.3db material_library = ships\kusari\ku_playerships.mat mass = 5 -LODranges = 0, 999999 +LODranges = 0, 100, 1000 [Simple] nickname = ku_elite_dmg_starboard_arm_cap DA_archetype = Ships\kusari\ku_elite\ku_elite_dmg_starboard_arm_rotator.3db material_library = ships\kusari\ku_playerships.mat mass = 5 -LODranges = 0, 999999 +LODranges = 0, 100, 1000 [Simple] nickname = ku_elite_dmg_port_arm_cap DA_archetype = Ships\kusari\ku_elite\ku_elite_dmg_port_arm_rotator.3db material_library = ships\kusari\ku_playerships.mat mass = 5 -LODranges = 0, 999999 +LODranges = 0, 100, 1000 [Ship] ids_name = 237027 @@ -2115,7 +2115,7 @@ ship_class = 1 nickname = ku_dragon msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths -LODranges = 0, 999999 +LODranges = 0, 40, 80, 180, 1000 type = FIGHTER DA_archetype = ships\kusari\ku_blood_dragon\ku_dragon.cmp material_library = ships\kusari\ku_blood_dragon.mat @@ -2226,21 +2226,21 @@ nickname = ku_dragon_dmg_starboard_wing_cap DA_archetype = Ships\kusari\ku_elite\ku_elite_dmg_starboard_wing.3db material_library = ships\kusari\ku_playerships.mat mass = 5 -LODranges = 0, 999999 +LODranges = 0, 100, 1000 [Simple] nickname = ku_dragon_dmg_port_wing_cap DA_archetype = Ships\kusari\ku_elite\ku_elite_dmg_port_wing.3db material_library = ships\kusari\ku_playerships.mat mass = 5 -LODranges = 0, 999999 +LODranges = 0, 100, 1000 [Simple] nickname = ku_dragon_dmg_port_tail_cap DA_archetype = Ships\kusari\ku_elite\ku_elite_dmg_tail.3db material_library = ships\kusari\ku_playerships.mat mass = 5 -LODranges = 0, 999999 +LODranges = 0, 100, 1000 [Ship] ids_name = 237029 @@ -2250,7 +2250,7 @@ ids_info2 = 66608 ids_info3 = 66563 ship_class = 2 nickname = ku_freighter -LODranges = 0, 999999 +LODranges = 0, 80, 160, 1200 msg_id_prefix = gcs_refer_shiparch_Kusf mission_property = can_use_berths type = FREIGHTER @@ -2349,14 +2349,14 @@ nickname = ku_freighter_dmg_starboard_wing_cap DA_archetype = Ships\kusari\ku_freighter\ku_freighter_dmg_starboard_wing.3db material_library = ships\kusari\ku_playerships.mat mass = 5 -LODranges = 0, 999999 +LODranges = 0, 100, 1200 [Simple] nickname = ku_freighter_dmg_port_wing_cap DA_archetype = Ships\kusari\ku_freighter\ku_freighter_dmg_port_wing.3db material_library = ships\kusari\ku_playerships.mat mass = 5 -LODranges = 0, 999999 +LODranges = 0, 100, 1200 [Ship] ids_name = 237030 @@ -2364,7 +2364,7 @@ ids_info = 66564 nickname = ku_gunboat msg_id_prefix = gcs_refer_shiparch_Kusg mission_property = can_use_large_moors -LODranges = 0, 999999 +LODranges = 0, 100, 300, 500, 3000 type = GUNBOAT DA_archetype = ships\kusari\ku_gunship\ku_gunship.cmp material_library = ships\kusari\ku_capships.mat @@ -2499,62 +2499,62 @@ nickname = ku_gunboat_dmg_tower_cap DA_archetype = Ships\kusari\ku_gunship\ku_gunship_dmg_cntrltwr.3db material_library = ships\kusari\ku_capships.mat mass = 1000 -LODranges = 0, 999999 +LODranges = 0, 3000 [Simple] nickname = ku_gunboat_dmg_port_eng_cap DA_archetype = Ships\kusari\ku_gunship\ku_gunship_dmg_eng_port.3db material_library = ships\kusari\ku_capships.mat mass = 1000 -LODranges = 0, 999999 +LODranges = 0, 100, 3000 [Simple] nickname = ku_gunboat_dmg_star_eng_cap DA_archetype = Ships\kusari\ku_gunship\ku_gunship_dmg_eng_starboard.3db material_library = ships\kusari\ku_capships.mat mass = 1000 -LODranges = 0, 999999 +LODranges = 0, 100, 3000 [Simple] nickname = ku_gunboat_dmg_front_cap DA_archetype = Ships\kusari\ku_gunship\ku_gunship_dmg_frnt.3db material_library = ships\kusari\ku_capships.mat mass = 1000 -LODranges = 0, 999999 +LODranges = 0, 100, 3000 [Simple] nickname = ku_gunboat_dmg_port_spike_cap DA_archetype = Ships\kusari\ku_gunship\ku_gunship_dmg_spkmnt_port.3db material_library = ships\kusari\ku_capships.mat mass = 1000 -LODranges = 0, 999999 +LODranges = 0, 3000 [Simple] nickname = ku_gunboat_dmg_star_spike_cap DA_archetype = Ships\kusari\ku_gunship\ku_gunship_dmg_spkmnt_starboard.3db material_library = ships\kusari\ku_capships.mat mass = 1000 -LODranges = 0, 999999 +LODranges = 0, 3000 [Simple] nickname = ku_gunboat_dmg_port_wing_cap DA_archetype = Ships\kusari\ku_gunship\ku_gunship_dmg_wing_port.3db material_library = ships\kusari\ku_capships.mat mass = 1000 -LODranges = 0, 999999 +LODranges = 0, 100, 3000 [Simple] nickname = ku_gunboat_dmg_star_wing_cap DA_archetype = Ships\kusari\ku_gunship\ku_gunship_dmg_wing_starboard.3db material_library = ships\kusari\ku_capships.mat mass = 1000 -LODranges = 0, 999999 +LODranges = 0, 100, 3000 [Ship] ids_name = 237026 ids_info = 66554 nickname = ku_destroyer -LODranges = 0, 999999 +LODranges = 0, 150, 300, 600, 6000 msg_id_prefix = gcs_refer_shiparch_Kusd mission_property = can_use_large_moors type = CRUISER @@ -2654,41 +2654,41 @@ nickname = ku_destroyer_dmg_tower_cap DA_archetype = Ships\kusari\ku_destroyer\ku_destroyer_dmg_cntrltwr.3db material_library = ships\kusari\ku_capships.mat mass = 5 -LODranges = 0, 999999 +LODranges = 0, 150, 6000 [Simple] nickname = ku_destroyer_dmg_body_cap DA_archetype = Ships\kusari\ku_destroyer\ku_destroyer_dmg_main.3db material_library = ships\kusari\ku_capships.mat mass = 5 -LODranges = 0, 999999 +LODranges = 0, 150, 6000 [Simple] nickname = ku_destroyer_dmg_top_engine_cap DA_archetype = Ships\kusari\ku_destroyer\ku_destroyer_dmg_eng01.3db material_library = ships\kusari\ku_capships.mat mass = 5 -LODranges = 0, 999999 +LODranges = 0, 150, 6000 [Simple] nickname = ku_destroyer_dmg_mid_engine_cap DA_archetype = Ships\kusari\ku_destroyer\ku_destroyer_dmg_eng02.3db material_library = ships\kusari\ku_capships.mat mass = 5 -LODranges = 0, 999999 +LODranges = 0, 150, 6000 [Simple] nickname = ku_destroyer_dmg_low_engine_cap DA_archetype = Ships\kusari\ku_destroyer\ku_destroyer_dmg_eng03.3db material_library = ships\kusari\ku_capships.mat mass = 5 -LODranges = 0, 999999 +LODranges = 0, 150, 6000 [Ship] ids_name = 237025 ids_info = 66553 nickname = ku_battleship -LODranges = 0, 999999 +LODranges = 0, 900, 1500, 2500, 20000 msg_id_prefix = gcs_refer_shiparch_Kusb mission_property = can_use_large_moors type = CAPITAL @@ -2887,56 +2887,56 @@ nickname = ku_battleship_dmg_tower_cap DA_archetype = Ships\kusari\ku_battleship\ku_battleship_dmg_cntrltwr.3db material_library = ships\kusari\ku_capships.mat mass = 1000 -LODranges = 0, 999999 +LODranges = 0, 900, 20000 [Simple] nickname = ku_battleship_dmg_nose_cap DA_archetype = Ships\kusari\ku_battleship\ku_battleship_dmg_frnt.3db material_library = ships\kusari\ku_capships.mat mass = 1000 -LODranges = 0, 999999 +LODranges = 0, 900, 20000 [Simple] nickname = ku_battleship_dmg_front_cap DA_archetype = Ships\kusari\ku_battleship\ku_battleship_dmg_mid.3db material_library = ships\kusari\ku_capships.mat mass = 1000 -LODranges = 0, 999999 +LODranges = 0, 900, 20000 [Simple] nickname = ku_battleship_dmg_rear_cap DA_archetype = Ships\kusari\ku_battleship\ku_battleship_dmg_mid2.3db material_library = ships\kusari\ku_capships.mat mass = 1000 -LODranges = 0, 999999 +LODranges = 0, 900, 20000 [Simple] nickname = ku_battleship_dmg_engine_cap DA_archetype = Ships\kusari\ku_battleship\ku_battleship_dmg_rear.3db material_library = ships\kusari\ku_capships.mat mass = 1000 -LODranges = 0, 999999 +LODranges = 0, 900, 20000 [Simple] nickname = ku_battleship_dmg_port_engine01_cap DA_archetype = Ships\kusari\ku_battleship\ku_battleship_dmg_port_eng1.3db material_library = ships\kusari\ku_capships.mat mass = 1000 -LODranges = 0, 999999 +LODranges = 0, 900, 20000 [Simple] nickname = ku_battleship_dmg_starboard_engine01_cap DA_archetype = Ships\kusari\ku_battleship\ku_battleship_dmg_starboard_eng1.3db material_library = ships\kusari\ku_capships.mat mass = 1000 -LODranges = 0, 999999 +LODranges = 0, 900, 20000 [Simple] nickname = ku_battleship_dmg_starboard_engine02_cap DA_archetype = Ships\kusari\ku_battleship\ku_battleship_dmg_starboard_eng2.3db material_library = ships\kusari\ku_capships.mat mass = 1000 -LODranges = 0, 999999 +LODranges = 0, 900, 20000 [Ship] ids_name = 237052 @@ -2946,7 +2946,7 @@ ids_info2 = 66608 ids_info3 = 66603 ship_class = 0 nickname = rh_fighter -LODranges = 0, 999999 +LODranges = 0, 60, 140, 1000 msg_id_prefix = gcs_refer_shiparch_Rhelf mission_property = can_use_berths type = FIGHTER @@ -3041,14 +3041,14 @@ nickname = rh_fighter_dmg_port_wing_cap DA_archetype = ships\rheinland\rh_fighter\rh_fighter_dmg_port_wing.3db material_library = ships\rheinland\rh_playerships.mat mass = 5 -LODranges = 0, 999999 +LODranges = 0, 100, 1000 [Simple] nickname = rh_fighter_dmg_starboard_wing_cap DA_archetype = ships\rheinland\rh_fighter\rh_fighter_dmg_starboard_wing.3db material_library = ships\rheinland\rh_playerships.mat mass = 5 -LODranges = 0, 999999 +LODranges = 0, 100, 1000 [Ship] ids_name = 237051 @@ -3058,7 +3058,7 @@ ids_info2 = 66608 ids_info3 = 66600 ship_class = 1 nickname = rh_elite -LODranges = 0, 999999 +LODranges = 0, 60, 150, 1000 msg_id_prefix = gcs_refer_shiparch_Rhehf mission_property = can_use_berths type = FIGHTER @@ -3179,21 +3179,21 @@ nickname = rh_elite_dmg_port_wing_cap DA_archetype = ships\rheinland\rh_elite\rh_elite_dmg_port_wing.3db material_library = ships\rheinland\rh_playerships.mat mass = 5 -LODranges = 0, 999999 +LODranges = 0, 100, 1000 [Simple] nickname = rh_elite_dmg_starboard_wing_cap DA_archetype = ships\rheinland\rh_elite\rh_elite_dmg_starboard_wing.3db material_library = ships\rheinland\rh_playerships.mat mass = 5 -LODranges = 0, 999999 +LODranges = 0, 100, 1000 [Simple] nickname = rh_elite_dmg_tail_cap DA_archetype = ships\rheinland\rh_elite\rh_elite_dmg_tail.3db material_library = ships\rheinland\rh_playerships.mat mass = 5 -LODranges = 0, 999999 +LODranges = 0, 100, 1000 [Ship] ids_name = 237053 @@ -3203,7 +3203,7 @@ ids_info2 = 66608 ids_info3 = 66606 ship_class = 2 nickname = rh_freighter -LODranges = 0, 999999 +LODranges = 0, 50, 150, 250, 1200 msg_id_prefix = gcs_refer_shiparch_Rhef mission_property = can_use_berths type = FREIGHTER @@ -3305,20 +3305,20 @@ nickname = rh_freighter_dmg_port_side_panel_cap DA_archetype = ships\rheinland\rh_freighter\rh_freighter_dmg_port_side_panel.3db material_library = ships\rheinland\rh_playerships.mat mass = 5 -LODranges = 0, 999999 +LODranges = 0, 100, 1200 [Simple] nickname = rh_freighter_dmg_starboard_side_panel_cap DA_archetype = ships\rheinland\rh_freighter\rh_freighter_dmg_starboard_side_panel.3db material_library = ships\rheinland\rh_playerships.mat mass = 5 -LODranges = 0, 999999 +LODranges = 0, 100, 1200 [Ship] ids_name = 237054 ids_info = 66607 nickname = rh_gunboat -LODranges = 0, 999999 +LODranges = 0, 150, 300, 450, 4000 msg_id_prefix = gcs_refer_shiparch_Rheg mission_property = can_use_large_moors type = GUNBOAT @@ -3390,27 +3390,27 @@ nickname = rh_gunship_dmg_tower_cap DA_archetype = Ships\rheinland\rh_gunship\rh_dmg_cntrltwr.3db material_library = ships\rheinland\rh_capships.mat mass = 5 -LODranges = 0, 999999 +LODranges = 0, 4000 [Simple] nickname = rh_gunship_dmg_front_cap DA_archetype = Ships\rheinland\rh_gunship\rh_dmg_frnt.3db material_library = ships\rheinland\rh_capships.mat mass = 5 -LODranges = 0, 999999 +LODranges = 0, 150, 4000 [Simple] nickname = rh_gunship_dmg_engine_cap DA_archetype = ships\rheinland\rh_gunship\rh_dmg_engine.3db material_library = ships\rheinland\rh_capships.mat mass = 5 -LODranges = 0, 999999 +LODranges = 0, 150, 4000 [Ship] ids_name = 237050 ids_info = 66597 nickname = rh_cruiser -LODranges = 0, 999999 +LODranges = 0, 200, 400, 700, 6000 msg_id_prefix = gcs_refer_shiparch_Rhed mission_property = can_use_large_moors type = CRUISER @@ -3506,41 +3506,41 @@ nickname = rh_cruiser_dmg_control_tower_cap DA_archetype = Ships\rheinland\rh_cruiser\rh_cruiser_dmg_cntrltwr.3db material_library = ships\rheinland\rh_capships.mat mass = 5 -LODranges = 0, 999999 +LODranges = 0, 6000 [Simple] nickname = rh_cruiser_dmg_front_cap DA_archetype = Ships\rheinland\rh_cruiser\rh_cruiser_dmg_frnt.3db material_library = ships\rheinland\rh_capships.mat mass = 5 -LODranges = 0, 999999 +LODranges = 0, 200, 6000 [Simple] nickname = rh_cruiser_dmg_engine_cap DA_archetype = Ships\rheinland\rh_cruiser\rh_cruiser_dmg_engine.3db material_library = ships\rheinland\rh_capships.mat mass = 5 -LODranges = 0, 999999 +LODranges = 0, 200, 6000 [Simple] nickname = rh_cruiser_dmg_port_tower_cap DA_archetype = Ships\rheinland\rh_cruiser\rh_cruiser_dmg_port_tower.3db material_library = ships\rheinland\rh_capships.mat mass = 5 -LODranges = 0, 999999 +LODranges = 0, 200, 6000 [Simple] nickname = rh_cruiser_dmg_starboard_tower_cap DA_archetype = Ships\rheinland\rh_cruiser\rh_cruiser_dmg_starboard_tower.3db material_library = ships\rheinland\rh_capships.mat mass = 5 -LODranges = 0, 999999 +LODranges = 0, 200, 6000 [Ship] ids_name = 237049 ids_info = 66596 nickname = rh_battleship -LODranges = 0, 999999 +LODranges = 0, 900, 1200, 3500, 4000, 20000 msg_id_prefix = gcs_refer_shiparch_Rheb mission_property = can_use_large_moors type = CAPITAL @@ -3681,56 +3681,56 @@ nickname = rh_battleship_control_tower_dmg_cap DA_archetype = Ships\rheinland\rh_battleship\rh_battleship_dmg_cntrltwr.3db material_library = ships\rheinland\rh_capships.mat mass = 1000 -LODranges = 0, 999999 +LODranges = 0, 900, 20000 [Simple] nickname = rh_battleship_head_dmg_cap DA_archetype = Ships\rheinland\rh_battleship\rh_battleship_dmg_frnt.3db material_library = ships\rheinland\rh_capships.mat mass = 1000 -LODranges = 0, 999999 +LODranges = 0, 900, 20000 [Simple] nickname = rh_battleship_neck_dmg_cap DA_archetype = Ships\rheinland\rh_battleship\rh_battleship_dmg_midfrnt.3db material_library = ships\rheinland\rh_capships.mat mass = 1000 -LODranges = 0, 999999 +LODranges = 0, 900, 20000 [Simple] nickname = rh_battleship_butt_dmg_cap DA_archetype = Ships\rheinland\rh_battleship\rh_battleship_dmg_main.3db material_library = ships\rheinland\rh_capships.mat mass = 1000 -LODranges = 0, 999999 +LODranges = 0, 900, 20000 [Simple] nickname = rh_battleship_tail_dmg_cap DA_archetype = Ships\rheinland\rh_battleship\rh_battleship_dmg_reactor.3db material_library = ships\rheinland\rh_capships.mat mass = 1000 -LODranges = 0, 999999 +LODranges = 0, 900, 20000 [Simple] nickname = rh_battleship_engine_dmg_cap DA_archetype = Ships\rheinland\rh_battleship\rh_battleship_dmg_thruster.3db material_library = ships\rheinland\rh_capships.mat mass = 1000 -LODranges = 0, 999999 +LODranges = 0, 900, 20000 [Simple] nickname = rh_battleship_port_shield_dmg_cap DA_archetype = Ships\rheinland\rh_battleship\rh_battleship_dmg_port_shield.3db material_library = ships\rheinland\rh_capships.mat mass = 1000 -LODranges = 0, 999999 +LODranges = 0, 900, 20000 [Simple] nickname = rh_battleship_starboard_shield_dmg_cap DA_archetype = Ships\rheinland\rh_battleship\rh_battleship_dmg_starboard_shield.3db material_library = ships\rheinland\rh_capships.mat mass = 1000 -LODranges = 0, 999999 +LODranges = 0, 900, 20000 [Ship] ids_name = 237004 @@ -3740,7 +3740,7 @@ ids_info2 = 66608 ids_info3 = 66502 ship_class = 0 nickname = bh_fighter -LODranges = 0, 999999 +LODranges = 0, 80, 150, 1000 msg_id_prefix = gcs_refer_shiparch_lfighter mission_property = can_use_berths type = FIGHTER @@ -3829,28 +3829,28 @@ nickname = bh_fighter_dmg_topfin_cap DA_archetype = ships\bounty_hunter\bh_fighter\bh_dmg_topfin.3db material_library = ships\liberty\li_playerships.mat mass = 5 -LODranges = 0, 999999 +LODranges = 0, 100, 1000 [Simple] nickname = bh_fighter_dmg_btmfin_cap DA_archetype = ships\bounty_hunter\bh_fighter\bh_dmg_btmfin.3db material_library = ships\liberty\li_playerships.mat mass = 5 -LODranges = 0, 999999 +LODranges = 0, 100, 1000 [Simple] nickname = bh_fighter_dmg_port_wing_cap DA_archetype = ships\bounty_hunter\bh_fighter\bh_dmg_port_wing.3db material_library = ships\liberty\li_playerships.mat mass = 5 -LODranges = 0, 999999 +LODranges = 0, 100, 1000 [Simple] nickname = bh_fighter_dmg_star_wing_cap DA_archetype = ships\bounty_hunter\bh_fighter\bh_dmg_star_wing.3db material_library = ships\liberty\li_playerships.mat mass = 5 -LODranges = 0, 999999 +LODranges = 0, 100, 1000 [Ship] ids_name = 237002 @@ -3860,7 +3860,7 @@ ids_info2 = 66608 ids_info3 = 66499 ship_class = 1 nickname = bh_elite -LODranges = 0, 999999 +LODranges = 0, 80, 150, 1000 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER @@ -3986,7 +3986,7 @@ ids_info2 = 66608 ids_info3 = 66496 ship_class = 3 nickname = bh_elite2 -LODranges = 0, 999999 +LODranges = 0, 80, 150, 1000 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER @@ -4127,7 +4127,7 @@ ids_info2 = 66608 ids_info3 = 66590 ship_class = 0 nickname = pi_fighter -LODranges = 0, 999999 +LODranges = 0, 80, 120, 1000 msg_id_prefix = gcs_refer_shiparch_pirlf mission_property = can_use_berths type = FIGHTER @@ -4220,7 +4220,7 @@ ids_info2 = 66608 ids_info3 = 66587 ship_class = 1 nickname = pi_elite -LODranges = 0, 999999 +LODranges = 0, 60, 120, 1000 msg_id_prefix = gcs_refer_shiparch_pirhf mission_property = can_use_berths type = FIGHTER @@ -4344,7 +4344,7 @@ ids_info2 = 66608 ids_info3 = 66593 ship_class = 2 nickname = pi_freighter -LODranges = 0, 999999 +LODranges = 0, 60, 120, 1000 msg_id_prefix = gcs_refer_shiparch_pirf mission_property = can_use_berths type = FREIGHTER @@ -4448,7 +4448,7 @@ ids_info2 = 66608 ids_info3 = 66550 ship_class = 0 nickname = co_fighter -LODranges = 0, 999999 +LODranges = 0, 75, 120, 1000 msg_id_prefix = gcs_refer_shiparch_lfighter mission_property = can_use_berths type = FIGHTER @@ -4540,56 +4540,56 @@ nickname = corsair_wing_port_cap DA_archetype = ships\pirate\pi_fighter\pi_dmg_port_wing.3db material_library = ships\kusari\ku_playerships.mat mass = 5 -LODranges = 0, 999999 +LODranges = 0, 100, 1000 [Simple] nickname = corsair_wing_star_cap DA_archetype = ships\pirate\pi_fighter\pi_dmg_star_wing.3db material_library = ships\kusari\ku_playerships.mat mass = 5 -LODranges = 0, 999999 +LODranges = 0, 100, 1000 [Simple] nickname = corsair_top_fin_cap DA_archetype = ships\pirate\pi_fighter\pi_dmg_topfin.3db material_library = ships\kusari\ku_playerships.mat mass = 5 -LODranges = 0, 999999 +LODranges = 0, 100, 1000 [Simple] nickname = corsair_btm_fin_cap DA_archetype = ships\pirate\pi_fighter\pi_dmg_btmfin.3db material_library = ships\kusari\ku_playerships.mat mass = 5 -LODranges = 0, 999999 +LODranges = 0, 100, 1000 [Simple] nickname = corsair_dmg_port_heavyeng_cap DA_archetype = ships\pirate\pi_fighter\pi_dmg_port_heavyeng.3db material_library = ships\kusari\ku_playerships.mat mass = 5 -LODranges = 0, 999999 +LODranges = 0, 100, 1000 [Simple] nickname = corsair_dmg_star_heavyeng_cap DA_archetype = ships\pirate\pi_fighter\pi_dmg_star_heavyeng.3db material_library = ships\kusari\ku_playerships.mat mass = 5 -LODranges = 0, 999999 +LODranges = 0, 100, 1000 [Simple] nickname = corsair_dmg_star_heavywing_cap DA_archetype = ships\pirate\pi_fighter\pi_dmg_star_heavywing.3db material_library = ships\kusari\ku_playerships.mat mass = 5 -LODranges = 0, 999999 +LODranges = 0, 100, 1000 [Simple] nickname = corsair_dmg_port_heavywing_cap DA_archetype = ships\pirate\pi_fighter\pi_dmg_port_heavywing.3db material_library = ships\kusari\ku_playerships.mat mass = 5 -LODranges = 0, 999999 +LODranges = 0, 100, 1000 [Ship] ids_name = 237020 @@ -4599,7 +4599,7 @@ ids_info2 = 66608 ids_info3 = 66547 ship_class = 1 nickname = co_elite -LODranges = 0, 999999 +LODranges = 0, 75, 200, 1000 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER @@ -4731,7 +4731,7 @@ ids_info2 = 66608 ids_info3 = 66544 ship_class = 3 nickname = co_elite2 -LODranges = 0, 999999 +LODranges = 0, 75, 150, 2000 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER @@ -4872,21 +4872,21 @@ nickname = cv_dmg_port_wing01_cap DA_archetype = Ships\civilian\cv_starflier\cv_dmg_port_wing.3db material_library = ships\civilian\cv_ships.mat mass = 5 -LODranges = 0, 999999 +LODranges = 0, 100, 1500 [Simple] nickname = cv_dmg_starboard_wing01_cap DA_archetype = Ships\civilian\cv_starflier\cv_dmg_starboard_wing.3db material_library = ships\civilian\cv_ships.mat mass = 5 -LODranges = 0, 999999 +LODranges = 0, 100, 1500 [Simple] nickname = cv_dmg_mid_wing_cap DA_archetype = Ships\civilian\cv_starflier\cv_dmg_mid_wing.3db material_library = ships\civilian\cv_ships.mat mass = 5 -LODranges = 0, 999999 +LODranges = 0, 100, 1500 [Ship] ids_name = 237015 @@ -4896,7 +4896,7 @@ ids_info2 = 66608 ids_info3 = 66529 ship_class = 0 nickname = ge_fighter -LODranges = 0, 999999 +LODranges = 0, 60, 120, 250, 500, 1000 msg_id_prefix = gcs_refer_shiparch_starflier mission_property = can_use_berths type = FIGHTER @@ -4985,7 +4985,7 @@ ids_info2 = 66608 ids_info3 = 66532 ship_class = 0 nickname = ge_fighter2 -LODranges = 0, 999999 +LODranges = 0, 60, 120, 250, 500, 1000 msg_id_prefix = gcs_refer_shiparch_startracker mission_property = can_use_berths type = FIGHTER @@ -5090,7 +5090,7 @@ ids_info2 = 66608 ids_info3 = 66535 ship_class = 0 nickname = ge_fighter4 -LODranges = 0, 999999 +LODranges = 0, 60, 100, 1000 msg_id_prefix = gcs_refer_shiparch_lfighter mission_property = can_use_berths type = FIGHTER @@ -5183,28 +5183,28 @@ nickname = cv_fighter4_port_wing_cap DA_archetype = Ships\civilian\cv_fighter\cv_fighter_dmg_pwing.3db material_library = ships\civilian\cv_ships.mat mass = 5 -LODranges = 0, 999999 +LODranges = 0, 100, 1000 [Simple] nickname = cv_fighter4_star_wing_cap DA_archetype = Ships\civilian\cv_fighter\cv_fighter_dmg_swing.3db material_library = ships\civilian\cv_ships.mat mass = 5 -LODranges = 0, 999999 +LODranges = 0, 100, 1000 [Simple] nickname = cv_fighter5_top_wing_cap DA_archetype = Ships\civilian\cv_fighter\cv_fighter_dmg_topfin.3db material_library = ships\civilian\cv_ships.mat mass = 5 -LODranges = 0, 999999 +LODranges = 0, 100, 1000 [Simple] nickname = cv_fighter5_btm_wing_cap DA_archetype = Ships\civilian\cv_fighter\cv_fighter_dmg_btmwing.3db material_library = ships\civilian\cv_ships.mat mass = 5 -LODranges = 0, 999999 +LODranges = 0, 100, 1000 [Ship] ids_name = 237018 @@ -5216,7 +5216,7 @@ ship_class = 1 nickname = ge_fighter5 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths -LODranges = 0, 999999 +LODranges = 0, 75, 150, 1300 type = FIGHTER DA_archetype = ships\civilian\cv_elite\cv_elite.cmp material_library = ships\civilian\cv_ships.mat @@ -5338,7 +5338,7 @@ ids_info2 = 66608 ids_info3 = 66541 ship_class = 3 nickname = ge_fighter6 -LODranges = 0, 999999 +LODranges = 0, 60, 100, 1000 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER @@ -5482,7 +5482,7 @@ ids_info2 = 66608 ids_info3 = 66523 ship_class = 0 nickname = bw_fighter -LODranges = 0, 999999 +LODranges = 0, 75, 125, 1000 msg_id_prefix = gcs_refer_shiparch_borlf mission_property = can_use_berths type = FIGHTER @@ -5578,7 +5578,7 @@ ids_info2 = 66608 ids_info3 = 66520 ship_class = 1 nickname = bw_elite -LODranges = 0, 999999 +LODranges = 0, 75, 125, 1000 msg_id_prefix = gcs_refer_shiparch_borhf mission_property = can_use_berths type = FIGHTER @@ -5703,42 +5703,42 @@ nickname = ew_dmg_portwing01_cap DA_archetype = ships\border_world\bw_elite\bw_dmg_port_wing01.3db material_library = ships\border_world\bw_ships.mat mass = 5 -LODranges = 0, 999999 +LODranges = 0, 100, 1000 [Simple] nickname = ew_dmg_portwing02_cap DA_archetype = ships\border_world\bw_elite\bw_dmg_port_wing02.3db material_library = ships\border_world\bw_ships.mat mass = 5 -LODranges = 0, 999999 +LODranges = 0, 100, 1000 [Simple] nickname = ew_dmg_starwing01_cap DA_archetype = ships\border_world\bw_elite\bw_dmg_star_wing01.3db material_library = ships\border_world\bw_ships.mat mass = 5 -LODranges = 0, 999999 +LODranges = 0, 100, 1000 [Simple] nickname = ew_dmg_starwing02_cap DA_archetype = ships\border_world\bw_elite\bw_dmg_star_wing02.3db material_library = ships\border_world\bw_ships.mat mass = 5 -LODranges = 0, 999999 +LODranges = 0, 100, 1000 [Simple] nickname = ew_dmg_engine01_cap DA_archetype = ships\border_world\bw_elite\bw_dmg_engine01.3db material_library = ships\border_world\bw_ships.mat mass = 5 -LODranges = 0, 999999 +LODranges = 0, 100, 1000 [Simple] nickname = ew_dmg_engine02_cap DA_archetype = ships\border_world\bw_elite\bw_dmg_engine02.3db material_library = ships\border_world\bw_ships.mat mass = 5 -LODranges = 0, 999999 +LODranges = 0, 100, 1000 [Ship] ids_name = 237012 @@ -5748,7 +5748,7 @@ ids_info2 = 66608 ids_info3 = 66517 ship_class = 3 nickname = bw_elite2 -LODranges = 0, 999999 +LODranges = 0, 75, 125, 1000 msg_id_prefix = gcs_refer_shiparch_borhf mission_property = can_use_berths type = FIGHTER @@ -5892,7 +5892,7 @@ ids_info2 = 66608 ids_info3 = 66526 ship_class = 2 nickname = bw_freighter -LODranges = 0, 999999 +LODranges = 0, 75, 150, 300, 1200 msg_id_prefix = gcs_refer_shiparch_borf mission_property = can_use_berths type = FREIGHTER @@ -5991,14 +5991,14 @@ nickname = ew_freighter_dmg_port_wing_cap DA_archetype = Ships\border_world\bw_freighter\bw_dmg_port_wing.3db material_library = ships\border_world\bw_ships.mat mass = 5 -LODranges = 0, 999999 +LODranges = 0, 100, 1200 [Simple] nickname = ew_freighter_dmg_starboard_wing_cap DA_archetype = Ships\border_world\bw_freighter\bw_dmg_star_wing.3db material_library = ships\border_world\bw_ships.mat mass = 5 -LODranges = 0, 999999 +LODranges = 0, 100, 1200 [Ship] ids_name = 237041 @@ -6008,7 +6008,7 @@ ids_info2 = 66608 ids_info3 = 66583 ship_class = 3 nickname = or_elite -LODranges = 0, 999999 +LODranges = 0, 75, 150, 1000 msg_id_prefix = gcs_refer_shiparch_Ordhf mission_property = can_use_berths type = FIGHTER @@ -6109,20 +6109,20 @@ nickname = or_elite_dmg_star_wing_cap DA_archetype = ships\order\or_elite\or_elite_dmg_starboardwing.3db material_library = Ships\order\or_ships.mat mass = 5 -LODranges = 0, 999999 +LODranges = 0, 100, 1000 [Simple] nickname = or_elite_dmg_port_wing_cap DA_archetype = ships\order\or_elite\or_elite_dmg_portwing.3db material_library = Ships\order\or_ships.mat mass = 5 -LODranges = 0, 999999 +LODranges = 0, 100, 1000 [Ship] ids_name = 237042 ids_info = 66613 nickname = or_elite_msn01 -LODranges = 0, 999999 +LODranges = 0, 75, 150, 1000 msg_id_prefix = gcs_refer_shiparch_Ordhf mission_property = can_use_berths type = FIGHTER @@ -6232,7 +6232,7 @@ root_health_proxy = true ids_name = 237043 ids_info = 66584 nickname = or_osiris -LODranges = 0, 999999 +LODranges = 0, 600, 800, 1000, 1500, 2000, 3000, 20000 msg_id_prefix = gcs_refer_shiparch_Ordb mission_property = can_use_large_moors type = CAPITAL @@ -6478,7 +6478,7 @@ DA_archetype = ships\order\or_osiris\or_osiris_dmg_nose.3db material_library = Ships\order\or_ships.mat mass = 10 hit_pts = 200 -LODranges = 0, 999999 +LODranges = 0, 20000 [Simple] nickname = or_osiris_neck_dmg_cap @@ -6486,7 +6486,7 @@ DA_archetype = ships\order\or_osiris\or_osiris_dmg_front.3db material_library = Ships\order\or_ships.mat mass = 10 hit_pts = 200 -LODranges = 0, 999999 +LODranges = 0, 20000 [Simple] nickname = or_osiris_butt_dmg_cap @@ -6494,7 +6494,7 @@ DA_archetype = ships\order\or_osiris\or_osiris_dmg_rear.3db material_library = Ships\order\or_ships.mat mass = 10 hit_pts = 200 -LODranges = 0, 999999 +LODranges = 0, 20000 [Simple] nickname = or_osiris_tower_cap @@ -6502,7 +6502,7 @@ DA_archetype = ships\order\or_osiris\or_osiris_dmg_cntrltwr.3db material_library = Ships\order\or_ships.mat mass = 10 hit_pts = 200 -LODranges = 0, 999999 +LODranges = 0, 20000 [Simple] nickname = or_osiris_shield_gen_cap @@ -6510,7 +6510,7 @@ DA_archetype = ships\order\or_osiris\or_osiris_dmg_sheild_generator.3db material_library = Ships\order\or_ships.mat mass = 10 hit_pts = 200 -LODranges = 0, 999999 +LODranges = 0, 20000 [Simple] nickname = or_osiris_engine_cap @@ -6518,13 +6518,13 @@ DA_archetype = ships\order\or_osiris\or_osiris_dmg_engine.3db material_library = Ships\order\or_ships.mat mass = 10 hit_pts = 200 -LODranges = 0, 999999 +LODranges = 0, 20000 [Ship] ids_name = 237039 ids_info = 66579 nickname = no_fighter -LODranges = 0, 999999 +LODranges = 0, 80, 120, 1000 type = FIGHTER DA_archetype = ships\nomad\no_fighter\no_fighter.3db material_library = ships\nomad\nomad_fx.txm @@ -6547,7 +6547,7 @@ hit_pts = 4000 ids_name = 237040 ids_info = 66580 nickname = no_gunboat -LODranges = 0, 999999 +LODranges = 0, 300, 500, 5000 type = GUNBOAT DA_archetype = ships\nomad\no_gunship\no_gunship.3db material_library = ships\nomad\nomad_fx.txm @@ -6570,7 +6570,7 @@ hit_pts = 10000 ids_name = 237038 ids_info = 66578 nickname = no_battleship -LODranges = 0, 999999 +LODranges = 0, 1100, 1500, 2000, 15000 type = CAPITAL DA_archetype = ships\nomad\no_battleship\no_battleship.3db material_library = ships\nomad\nomad_fx.txm @@ -6593,7 +6593,7 @@ hit_pts = 69300 ids_name = 237036 ids_info = 66576 nickname = ge_liner -LODranges = 0, 999999 +LODranges = 0, 500, 750, 1000, 1500, 2250, 2500, 15000 msg_id_prefix = gcs_refer_shiparch_luxliner mission_property = can_use_large_moors type = CAPITAL @@ -6679,34 +6679,34 @@ nickname = ge_luxury_frnt_dmg_cap DA_archetype = Ships\utility\luxury_liner\liner_dmg_frnt.3db material_library = ships\utility\utility_liner.mat mass = 1000 -LODranges = 0, 999999 +LODranges = 0, 20000 [Simple] nickname = ge_luxury_mid_dmg_cap DA_archetype = Ships\utility\luxury_liner\liner_dmg_mid.3db material_library = ships\utility\utility_liner.mat mass = 1000 -LODranges = 0, 999999 +LODranges = 0, 20000 [Simple] nickname = ge_luxury_reactor_dmg_cap DA_archetype = Ships\utility\luxury_liner\liner_dmg_reactor.3db material_library = ships\utility\utility_liner.mat mass = 1000 -LODranges = 0, 999999 +LODranges = 0, 20000 [Simple] nickname = ge_luxury_rear_dmg_cap DA_archetype = Ships\utility\luxury_liner\liner_dmg_rear.3db material_library = ships\utility\utility_liner.mat mass = 1000 -LODranges = 0, 999999 +LODranges = 0, 20000 [Ship] ids_name = 237047 ids_info = 66594 nickname = ge_prison -LODranges = 0, 999999 +LODranges = 0, 500, 750, 1000, 1500, 2250, 2500, 15000 msg_id_prefix = gcs_refer_shiparch_pliner mission_property = can_use_large_moors type = CAPITAL @@ -6794,34 +6794,34 @@ nickname = ge_prison_frnt_dmg_cap DA_archetype = Ships\utility\prison_liner\prison_dmg_frnt.3db material_library = ships\utility\utility_liner.mat mass = 1000 -LODranges = 0, 999999 +LODranges = 0, 20000 [Simple] nickname = ge_prison_mid_dmg_cap DA_archetype = Ships\utility\prison_liner\prison_dmg_mid.3db material_library = ships\utility\utility_liner.mat mass = 1000 -LODranges = 0, 999999 +LODranges = 0, 20000 [Simple] nickname = ge_prison_reactor_dmg_cap DA_archetype = Ships\utility\prison_liner\prison_dmg_reactor.3db material_library = ships\utility\utility_liner.mat mass = 1000 -LODranges = 0, 999999 +LODranges = 0, 20000 [Simple] nickname = ge_prison_rear_dmg_cap DA_archetype = Ships\utility\prison_liner\prison_dmg_rear.3db material_library = ships\utility\utility_liner.mat mass = 1000 -LODranges = 0, 999999 +LODranges = 0, 20000 [Ship] ids_name = 237037 ids_info = 66577 nickname = ge_miner -LODranges = 0, 999999 +LODranges = 0, 200, 450, 1100, 10000 msg_id_prefix = gcs_refer_shiparch_mining mission_property = can_use_large_moors type = MINING @@ -6851,7 +6851,7 @@ fuse = miner_death_fuse, 0, 1 ids_name = 237048 ids_info = 66595 nickname = ge_repair -LODranges = 0, 999999 +LODranges = 0, 150, 250, 400, 1200 msg_id_prefix = gcs_refer_shiparch_repair mission_property = can_use_med_moors type = FREIGHTER @@ -6880,7 +6880,7 @@ num_exhaust_nozzles = 2 ids_name = 237024 ids_info = 66552 nickname = ge_lifter -LODranges = 0, 999999 +LODranges = 0, 300, 600, 900, 4000 msg_id_prefix = gcs_refer_shiparch_hlifter mission_property = can_use_med_moors type = FIGHTER @@ -6918,7 +6918,7 @@ root_health_proxy = true ids_name = 237001 ids_info = 66493 nickname = ge_armored -LODranges = 0, 999999 +LODranges = 0, 200, 300, 2000 msg_id_prefix = gcs_refer_shiparch_atransport mission_property = can_use_berths type = TRANSPORT @@ -6955,7 +6955,7 @@ ids_info = 66611 nickname = ge_transport msg_id_prefix = gcs_refer_shiparch_htransport mission_property = can_use_med_moors -LODranges = 0, 999999 +LODranges = 0, 300, 900, 4500 type = TRANSPORT DA_archetype = ships\utility\transport_small\transport_small.cmp material_library = ships\utility\utility_transport.mat @@ -7074,55 +7074,55 @@ nickname = transport_dmg_twr_cap DA_archetype = Ships\utility\transport_small\trans_cntrl_twr_dmg.3db material_library = ships\utility\utility_transport.mat mass = 5 -LODranges = 0, 999999 +LODranges = 0, 7000 [Simple] nickname = transport_dmg_frnt_cap DA_archetype = Ships\utility\transport_small\trans_mid_frnt_dmg.3db material_library = ships\utility\utility_transport.mat mass = 5 -LODranges = 0, 999999 +LODranges = 0, 7000 [Simple] nickname = transport_dmg_fin_cap DA_archetype = Ships\utility\transport_small\trans_tail_fin_dmg.3db material_library = ships\utility\utility_transport.mat mass = 5 -LODranges = 0, 999999 +LODranges = 0, 7000 [Simple] nickname = transport_dmg_main_cap DA_archetype = Ships\utility\transport_small\trans_mid_rear_dmg.3db material_library = ships\utility\utility_transport.mat mass = 5 -LODranges = 0, 999999 +LODranges = 0, 7000 [Simple] nickname = transport_dmg_port_eng_cap DA_archetype = Ships\utility\transport_small\trans_port_eng_dmg.3db material_library = ships\utility\utility_transport.mat mass = 5 -LODranges = 0, 999999 +LODranges = 0, 7000 [Simple] nickname = transport_dmg_star_eng_cap DA_archetype = Ships\utility\transport_small\trans_star_eng_dmg.3db material_library = ships\utility\utility_transport.mat mass = 5 -LODranges = 0, 999999 +LODranges = 0, 7000 [Simple] nickname = transport_dmg_eng_cap DA_archetype = Ships\utility\transport_small\trans_eng_dmg.3db material_library = ships\utility\utility_transport.mat mass = 5 -LODranges = 0, 999999 +LODranges = 0, 7000 [Ship] ids_name = 237058 ids_info = 66612 nickname = ge_large_transport -LODranges = 0, 999999 +LODranges = 0, 300, 600, 4500 msg_id_prefix = gcs_refer_shiparch_stransport mission_property = can_use_med_moors type = TRANSPORT @@ -7241,7 +7241,7 @@ root_health_proxy = true ids_name = 237055 ids_info = 66609 nickname = ge_train -LODranges = 0, 999999 +LODranges = 0, 300, 450, 750, 950, 4500 msg_id_prefix = gcs_refer_shiparch_ctransport mission_property = can_use_med_moors type = TRANSPORT @@ -7275,7 +7275,7 @@ hit_pts = 10500 ids_name = 237056 ids_info = 66610 nickname = ge_large_train -LODranges = 0, 999999 +LODranges = 0, 300, 450, 750, 950, 4500 msg_id_prefix = gcs_refer_shiparch_ctransport mission_property = can_use_med_moors type = TRANSPORT @@ -7309,7 +7309,7 @@ hit_pts = 10500 ids_name = 237023 ids_info = 66551 nickname = ge_csv -LODranges = 0, 999999 +LODranges = 0, 60, 150, 250, 800, 1000 msg_id_prefix = gcs_refer_shiparch_support mission_property = can_use_berths type = FIGHTER @@ -7344,7 +7344,7 @@ num_exhaust_nozzles = 1 ids_name = 237015 ids_info = 66527 nickname = msn_playership -LODranges = 0, 999999 +LODranges = 0, 60, 120, 250, 500, 1000 msg_id_prefix = gcs_refer_shiparch_starflier mission_property = can_use_berths type = FIGHTER @@ -7420,7 +7420,7 @@ root_health_proxy = true ids_name = 237034 ids_info = 66570 nickname = li_fighter_indestr -LODranges = 0, 999999 +LODranges = 0, 40, 60, 140, 300, 1000 msg_id_prefix = gcs_refer_shiparch_Liblf mission_property = can_use_berths type = FIGHTER @@ -7487,7 +7487,7 @@ hit_pts = 1600 ids_name = 237034 ids_info = 66570 nickname = li_fighter_King -LODranges = 0, 999999 +LODranges = 0, 40, 60, 140, 300, 1000 msg_id_prefix = gcs_refer_shiparch_Liblf mission_property = can_use_berths type = FIGHTER @@ -7557,7 +7557,7 @@ root_health_proxy = true ids_name = 237058 ids_info = 66612 nickname = large_transport_m03 -LODranges = 0, 999999 +LODranges = 0, 300, 600, 4500 msg_id_prefix = gcs_refer_shiparch_stransport mission_property = can_use_med_moors type = TRANSPORT @@ -7653,7 +7653,7 @@ hit_pts = 30000 ids_name = 237033 ids_info = 66567 nickname = mission02_burning_l_elite -LODranges = 0, 999999 +LODranges = 0, 75, 150, 1000 msg_id_prefix = gcs_refer_shiparch_Libhf mission_property = can_use_berths type = FIGHTER @@ -7747,7 +7747,7 @@ hit_pts = 1800 ids_name = 237057 ids_info = 66611 nickname = mission02_burning_transport -LODranges = 0, 999999 +LODranges = 0, 300, 900, 4500 msg_id_prefix = gcs_refer_shiparch_htransport mission_property = can_use_med_moors type = TRANSPORT @@ -7845,7 +7845,7 @@ hit_pts = 15000 ids_name = 237034 ids_info = 66570 nickname = debris_tosser_200 -LODranges = 0, 999999 +LODranges = 0, 1, 2, 3, 4, 5 msg_id_prefix = gcs_refer_shiparch_Liblf mission_property = can_use_berths type = FIGHTER @@ -7891,7 +7891,7 @@ hit_pts = 550 ids_name = 237001 ids_info = 66493 nickname = ge_armored_nobay -LODranges = 0, 999999 +LODranges = 0, 200, 300, 2000 msg_id_prefix = gcs_refer_shiparch_atransport mission_property = can_use_berths type = TRANSPORT @@ -7920,7 +7920,7 @@ hit_pts = 10000 ids_name = 1 ids_info = 1 nickname = RTC_Lifeboat -LODranges = 0, 999999 +LODranges = 10000 type = FREIGHTER DA_archetype = Solar\misc\space_lifeboat.cmp material_library = Solar\Solar_mat_space_dmg.mat diff --git a/DATA/SOLAR/solararch.ini b/DATA/SOLAR/solararch.ini index b2175ae..e71b9da 100644 --- a/DATA/SOLAR/solararch.ini +++ b/DATA/SOLAR/solararch.ini @@ -786,7 +786,7 @@ DA_archetype = solar\dockable\docking_ringX2_lod.cmp material_library = solar\Solar_mat_ring.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic -LODranges = 0, 999999 +LODranges = 0, 2000, 15000 mass = 10000 loadout = DOCKING_RING open_sound = ring_open_sound @@ -806,7 +806,7 @@ DA_archetype = solar\dockable\docking_ringX2_lod.cmp material_library = solar\Solar_mat_ring.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic -LODranges = 0, 999999 +LODranges = 0, 2000, 20000 mass = 10000 loadout = DOCKING_RING open_sound = ring_open_sound @@ -871,7 +871,7 @@ DA_archetype = solar\dockable\space_docking_fixture.3db material_library = solar\Solar_mat_tink.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic -LODranges = 0, 999999 +LODranges = 0, 6000 mass = 10000 loadout = docking_fixture docking_sphere = moor_medium, HpDockMountA, 5 @@ -890,7 +890,7 @@ DA_archetype = solar\dockable\jump_gateL.cmp material_library = solar\Solar_mat_ring.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic -LODranges = 0, 999999 +LODranges = 0, 8000, 12000, 18000, 22000, 50000 mass = 10000 loadout = jumpgate open_anim = Sc_open dock @@ -911,7 +911,7 @@ DA_archetype = solar\dockable\jump_gateL.cmp material_library = solar\Solar_mat_ring.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic -LODranges = 0, 999999 +LODranges = 0, 8000, 12000, 18000, 22000, 50000 mass = 10000 loadout = jumpgate solar_radius = 600 @@ -1014,7 +1014,7 @@ ids_info = 66146 type = JUMP_GATE DA_archetype = solar\dockable\nomad_gate.3db material_library = solar\Solar_mat_dyson_city.mat -LODranges = 0, 999999 +LODranges = 0, 5000, 60000 mass = 10000 loadout = nomad_gate open_sound = null @@ -1042,7 +1042,7 @@ hit_pts = 1e36 [Solar] nickname = mplatform -LODranges = 0, 999999 +LODranges = 0, 1000, 2000, 8000 ids_name = 60213 ids_info = 60214 type = SATELLITE @@ -1065,7 +1065,7 @@ DA_archetype = solar\dockable\depot_lod.cmp material_library = solar\Solar_mat_dockable02.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic -LODranges = 0, 999999 +LODranges = 0, 800, 1200, 2000, 15000 mass = 10000 loadout = depot open_sound = depot_open_sound @@ -1082,7 +1082,7 @@ hit_pts = 1e36 [Solar] nickname = smallstation1 -LODranges = 0, 999999 +LODranges = 0, 2000, 4000, 5000, 10000, 20000 ids_name = 60217 ids_info = 60218 type = STATION @@ -1116,7 +1116,7 @@ DA_archetype = solar\dockable\station_large_b_lod.cmp material_library = solar\Solar_mat_dockable02.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic -LODranges = 0, 999999 +LODranges = 0, 2000, 3000, 4000, 7000, 40000 mass = 10000 loadout = space_station docking_sphere = berth, HpDockMountA, 5, Sc_open dock1 @@ -1151,7 +1151,7 @@ DA_archetype = solar\dockable\station_small_a_lod.cmp material_library = solar\Solar_mat_dockable02.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic -LODranges = 0, 999999 +LODranges = 0, 2000, 4000, 9000, 14000, 20000 mass = 10 docking_camera = 0 solar_radius = 600 @@ -1179,7 +1179,7 @@ DA_archetype = solar\dockable\station_small_a_lod.cmp material_library = solar\Solar_mat_dockable02.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic -LODranges = 0, 999999 +LODranges = 0, 2000, 4000, 9000, 14000, 20000 mass = 10 solar_radius = 600 shape_name = NAV_smallstation @@ -1194,7 +1194,7 @@ DA_archetype = solar\dockable\station_large_a_lod.cmp material_library = solar\Solar_mat_dockable02.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic -LODranges = 0, 999999 +LODranges = 0, 2000, 3000, 6000, 20000 mass = 10000 docking_sphere = berth, HpDockMountA, 5, Sc_open dock1 docking_sphere = berth, HpDockMountB, 5, Sc_open dock2 @@ -1228,7 +1228,7 @@ DA_archetype = solar\dockable\trading_outpost_lod.cmp material_library = solar\Solar_mat_dockable02.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic -LODranges = 0, 999999 +LODranges = 0, 1200, 3000, 5000, 20000 mass = 10000 loadout = trading_outpost open_sound = depot_open_sound @@ -1260,7 +1260,7 @@ type = STATION DA_archetype = solar\dockable\military_icebase1.cmp material_library = solar\asteroid_dock.mat material_library = solar\ast_ice.mat -LODranges = 0, 999999 +LODranges = 0, 5000, 8000 mass = 10000 open_sound = depot_open_sound close_sound = depot_close_sound @@ -1287,7 +1287,7 @@ type = STATION DA_archetype = solar\dockable\miningbase_small_ice.cmp material_library = solar\asteroid_dock.mat material_library = solar\ast_ice.mat -LODranges = 0, 999999 +LODranges = 0, 7000 mass = 10000 open_sound = depot_open_sound close_sound = depot_close_sound @@ -1309,7 +1309,7 @@ type = STATION DA_archetype = solar\dockable\miningbase_ice_block.cmp material_library = solar\asteroid_dock.mat material_library = solar\ast_ice.mat -LODranges = 0, 999999 +LODranges = 0, 7000 mass = 10000 open_sound = depot_open_sound close_sound = depot_close_sound @@ -1329,7 +1329,7 @@ type = STATION DA_archetype = solar\dockable\miningbase_small_rock.cmp material_library = solar\asteroid_dock.mat material_library = solar\ast_rock.mat -LODranges = 0, 999999 +LODranges = 0, 7000 mass = 10000 open_sound = depot_open_sound close_sound = depot_close_sound @@ -1350,7 +1350,7 @@ type = STATION DA_archetype = solar\dockable\miningbase_badlands.cmp material_library = solar\asteroid_dock.mat material_library = solar\ast_badlands.mat -LODranges = 0, 999999 +LODranges = 0, 3000 mass = 10000 loadout = miningbase_badlands open_sound = depot_open_sound @@ -1371,7 +1371,7 @@ type = STATION DA_archetype = solar\dockable\miningbase_FragA.cmp material_library = solar\asteroid_dock.mat material_library = solar\ast_fragments.mat -LODranges = 0, 999999 +LODranges = 0, 7000 mass = 10000 open_sound = depot_open_sound close_sound = depot_close_sound @@ -1391,7 +1391,7 @@ type = STATION DA_archetype = solar\dockable\miningbase_FragB.cmp material_library = solar\asteroid_dock.mat material_library = solar\ast_fragments.mat -LODranges = 0, 999999 +LODranges = 0, 7000 mass = 10000 loadout = miningbase_FragB open_sound = depot_open_sound @@ -1412,7 +1412,7 @@ type = STATION DA_archetype = solar\dockable\miningbase_FragC.cmp material_library = solar\asteroid_dock.mat material_library = solar\ast_fragments.mat -LODranges = 0, 999999 +LODranges = 0, 7000 mass = 10000 open_sound = depot_open_sound close_sound = depot_close_sound @@ -1432,7 +1432,7 @@ type = STATION DA_archetype = solar\dockable\miningbase_mineableA.cmp material_library = solar\asteroid_dock.mat material_library = solar\ast_mineable.mat -LODranges = 0, 999999 +LODranges = 0, 7000 mass = 10000 open_sound = depot_open_sound close_sound = depot_close_sound @@ -1453,7 +1453,7 @@ type = STATION DA_archetype = solar\dockable\miningbase_mineableB.cmp material_library = solar\asteroid_dock.mat material_library = solar\ast_mineable.mat -LODranges = 0, 999999 +LODranges = 0, 7000 mass = 10000 open_sound = depot_open_sound close_sound = depot_close_sound @@ -1474,7 +1474,7 @@ type = STATION DA_archetype = solar\dockable\miningbase_nomad.cmp material_library = solar\asteroid_dock.mat material_library = solar\ast_nomad.mat -LODranges = 0, 999999 +LODranges = 0, 3000 mass = 10000 open_sound = depot_open_sound close_sound = depot_close_sound @@ -1493,7 +1493,7 @@ ids_info = 1 type = STATION DA_archetype = solar\dockable\co_base_rock_large01.cmp material_library = solar\Solar_mat_co_base.mat -LODranges = 0, 999999 +LODranges = 0, 20000 mass = 10000 open_sound = depot_open_sound close_sound = depot_close_sound @@ -1514,7 +1514,7 @@ ids_info = 1 type = STATION DA_archetype = solar\dockable\co_base_rock_large02.cmp material_library = solar\Solar_mat_co_base.mat -LODranges = 0, 999999 +LODranges = 0, 20000 mass = 10000 open_sound = depot_open_sound close_sound = depot_close_sound @@ -1535,7 +1535,7 @@ ids_info = 1 type = STATION DA_archetype = solar\dockable\co_base_ice_large02.cmp material_library = solar\Solar_mat_co_base.mat -LODranges = 0, 999999 +LODranges = 0, 20000 mass = 10000 open_sound = depot_open_sound close_sound = depot_close_sound @@ -1558,7 +1558,7 @@ DA_archetype = solar\dockable\gas_miner_lod.cmp material_library = solar\Solar_mat_misc01.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic -LODranges = 0, 999999 +LODranges = 0, 2000, 3000, 7500, 25000 mass = 10000 loadout = gasminer solar_radius = 248.356 @@ -1584,7 +1584,7 @@ DA_archetype = solar\dockable\gas_miner_lod.cmp material_library = solar\Solar_mat_misc01.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic -LODranges = 0, 999999 +LODranges = 0, 2000, 3000, 7500, 25000 mass = 10000 solar_radius = 248.356 shape_name = NNM_SM_MINING @@ -1606,7 +1606,7 @@ DA_archetype = solar\dockable\gas_miner_a_lod.3db material_library = solar\Solar_mat_dockable02.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic -LODranges = 0, 999999 +LODranges = 0, 500, 1800, 25000 mass = 10000 solar_radius = 248.356 shape_name = NNM_SM_MINING @@ -1627,7 +1627,7 @@ ids_info = 1 type = STATION DA_archetype = solar\dockable\space_arch.cmp material_library = solar\Solar_mat_dockable01.mat -LODranges = 0, 999999 +LODranges = 0, 7000, 25000, 150000 mass = 10000 loadout = space_arch solar_radius = 7000 @@ -1654,7 +1654,7 @@ ids_info = 1 type = STATION DA_archetype = solar\dockable\space_arch_asteroid.cmp material_library = solar\Solar_mat_dockable01.mat -LODranges = 0, 999999 +LODranges = 0, 7000, 25000, 150000 mass = 10000 loadout = space_arch_asteroid solar_radius = 7000 @@ -1669,7 +1669,7 @@ type = MISSION_SATELLITE DA_archetype = solar\asteroids\models\mine_radiate1.3db material_library = solar\ast_mines.mat loadout = space_arch_generator -LODranges = 0, 999999 +LODranges = 0, 5000 solar_radius = 100 shape_name = NNM_SM_ROCK_ASTEROID explosion_arch = explosion_space_arch_generator @@ -1684,7 +1684,7 @@ ids_info = 1 type = NON_TARGETABLE DA_archetype = solar\dockable\space_arch_chunk1a.3db material_library = solar\Solar_mat_dockable01.mat -LODranges = 0, 999999 +LODranges = 0, 100000 mass = 10000 solar_radius = 7000 shape_name = NNM_SM_MINING @@ -1697,7 +1697,7 @@ ids_info = 1 type = NON_TARGETABLE DA_archetype = solar\dockable\space_arch_chunk1b.3db material_library = solar\Solar_mat_dockable01.mat -LODranges = 0, 999999 +LODranges = 0, 100000 mass = 10000 solar_radius = 7000 shape_name = NNM_SM_MINING @@ -1710,7 +1710,7 @@ ids_info = 1 type = NON_TARGETABLE DA_archetype = solar\dockable\space_arch_chunk2a.3db material_library = solar\Solar_mat_dockable01.mat -LODranges = 0, 999999 +LODranges = 0, 50000 mass = 10000 solar_radius = 7000 shape_name = NNM_SM_MINING @@ -1723,7 +1723,7 @@ ids_info = 1 type = NON_TARGETABLE DA_archetype = solar\dockable\space_arch_chunk2b.3db material_library = solar\Solar_mat_dockable01.mat -LODranges = 0, 999999 +LODranges = 0, 50000 mass = 10000 solar_radius = 7000 shape_name = NNM_SM_MINING @@ -1736,7 +1736,7 @@ ids_info = 1 type = NON_TARGETABLE DA_archetype = solar\dockable\space_arch_chunk3a.3db material_library = solar\Solar_mat_dockable01.mat -LODranges = 0, 999999 +LODranges = 0, 50000 mass = 10000 solar_radius = 7000 shape_name = NNM_SM_MINING @@ -1749,7 +1749,7 @@ ids_info = 1 type = NON_TARGETABLE DA_archetype = solar\dockable\space_arch_chunk3b.3db material_library = solar\Solar_mat_dockable01.mat -LODranges = 0, 999999 +LODranges = 0, 50000 mass = 10000 solar_radius = 7000 shape_name = NNM_SM_MINING @@ -1762,7 +1762,7 @@ ids_info = 1 type = NON_TARGETABLE DA_archetype = solar\dockable\space_arch_chunk3c.3db material_library = solar\Solar_mat_dockable01.mat -LODranges = 0, 999999 +LODranges = 0, 50000 mass = 10000 solar_radius = 7000 shape_name = NNM_SM_MINING @@ -1775,7 +1775,7 @@ ids_info = 1 type = NON_TARGETABLE DA_archetype = solar\dockable\space_arch_chunk3d.3db material_library = solar\Solar_mat_dockable01.mat -LODranges = 0, 999999 +LODranges = 0, 50000 mass = 10000 solar_radius = 7000 shape_name = NNM_SM_MINING @@ -1788,7 +1788,7 @@ ids_info = 1 type = NON_TARGETABLE DA_archetype = solar\dockable\space_arch_chunk3e.3db material_library = solar\Solar_mat_dockable01.mat -LODranges = 0, 999999 +LODranges = 0, 50000 mass = 10000 solar_radius = 7000 shape_name = NNM_SM_MINING @@ -1801,7 +1801,7 @@ DA_archetype = solar\misc\rh_battleship_debris_frnt.3db material_library = ships\rheinland\rh_capships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic -LODranges = 0, 999999 +LODranges = 0, 5000 mass = 10000 solar_radius = 1000 shape_name = NNM_SM_MINING @@ -1814,7 +1814,7 @@ DA_archetype = solar\misc\rh_battleship_debris_rear.3db material_library = ships\rheinland\rh_capships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic -LODranges = 0, 999999 +LODranges = 0, 5000 mass = 10000 solar_radius = 1000 shape_name = NNM_SM_MINING @@ -1827,7 +1827,7 @@ DA_archetype = solar\misc\rh_cruiser_debris.3db material_library = ships\rheinland\rh_capships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic -LODranges = 0, 999999 +LODranges = 0, 3000 mass = 10000 solar_radius = 1000 shape_name = NNM_SM_MINING @@ -1840,7 +1840,7 @@ DA_archetype = solar\misc\rh_cruiser_debris_frnt.3db material_library = ships\rheinland\rh_capships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic -LODranges = 0, 999999 +LODranges = 0, 3000 mass = 10000 solar_radius = 1000 shape_name = NNM_SM_MINING @@ -1853,7 +1853,7 @@ DA_archetype = solar\misc\rh_cruiser_debris_rear.3db material_library = ships\rheinland\rh_capships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic -LODranges = 0, 999999 +LODranges = 0, 3000 mass = 10000 solar_radius = 1000 shape_name = NNM_SM_MINING @@ -1866,7 +1866,7 @@ DA_archetype = solar\misc\br_debris_eng.3db material_library = ships\bretonia\br_capships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic -LODranges = 0, 999999 +LODranges = 0, 5000 mass = 10000 solar_radius = 1000 shape_name = NNM_SM_MINING @@ -1879,7 +1879,7 @@ DA_archetype = solar\misc\br_debris_hull01.3db material_library = ships\bretonia\br_capships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic -LODranges = 0, 999999 +LODranges = 0, 5000 mass = 10000 solar_radius = 1000 shape_name = NNM_SM_MINING @@ -1892,7 +1892,7 @@ DA_archetype = solar\misc\br_debris_hull02.3db material_library = ships\bretonia\br_capships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic -LODranges = 0, 999999 +LODranges = 0, 5000 mass = 10000 solar_radius = 1000 shape_name = NNM_SM_MINING @@ -1905,7 +1905,7 @@ DA_archetype = solar\misc\br_debris_hull03.3db material_library = ships\bretonia\br_capships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic -LODranges = 0, 999999 +LODranges = 0, 5000 mass = 10000 solar_radius = 1000 shape_name = NNM_SM_MINING @@ -1918,7 +1918,7 @@ DA_archetype = solar\misc\br_debris_hull04.3db material_library = ships\bretonia\br_capships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic -LODranges = 0, 999999 +LODranges = 0, 5000 mass = 10000 solar_radius = 1000 shape_name = NNM_SM_MINING @@ -1931,7 +1931,7 @@ DA_archetype = solar\misc\br_debris_hull05.3db material_library = ships\bretonia\br_capships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic -LODranges = 0, 999999 +LODranges = 0, 5000 mass = 10000 solar_radius = 1000 shape_name = NNM_SM_MINING @@ -1944,7 +1944,7 @@ DA_archetype = solar\misc\br_debris_hull06.3db material_library = ships\bretonia\br_capships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic -LODranges = 0, 999999 +LODranges = 0, 5000 mass = 10000 solar_radius = 1000 shape_name = NNM_SM_MINING @@ -1959,7 +1959,7 @@ DA_archetype = Ships\utility\mining\mining.cmp material_library = ships\utility\utility_ships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic -LODranges = 0, 999999 +LODranges = 0, 750, 2000, 12000 mass = 10000 solar_radius = 350 shape_name = NNM_SM_MINING @@ -1974,7 +1974,7 @@ DA_archetype = Ships\utility\mining\mining.cmp material_library = ships\utility\utility_ships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic -LODranges = 0, 999999 +LODranges = 0, 750, 2000, 12000 mass = 10000 solar_radius = 350 shape_name = NNM_SM_MINING @@ -1989,7 +1989,7 @@ DA_archetype = ships\liberty\li_dreadnought\li_dreadnought.cmp material_library = ships\liberty\li_capships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic -LODranges = 0, 999999 +LODranges = 0, 600, 800, 1200, 2000, 3000, 6000, 20000 surface_hit_effects = 0, small_hull_hit mass = 100000 docking_sphere = berth, HpDockMountA, 10, Sc_open baydoor @@ -2007,7 +2007,7 @@ DA_archetype = ships\liberty\li_dreadnought\li_dreadnought.cmp material_library = ships\liberty\li_capships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic -LODranges = 0, 999999 +LODranges = 0, 600, 800, 1200, 2000, 3000, 6000, 20000 surface_hit_effects = 0, small_hull_hit mass = 100000 solar_radius = 400 @@ -2021,7 +2021,7 @@ DA_archetype = ships\bretonia\br_battleship\br_battleship.cmp material_library = ships\bretonia\br_capships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic -LODranges = 0, 999999 +LODranges = 0, 500, 1000, 4000, 20000 surface_hit_effects = 0, small_hull_hit mass = 100000 docking_sphere = berth, HpDockMountA, 2, Sc_open dock1 @@ -2039,7 +2039,7 @@ DA_archetype = ships\kusari\ku_battleship\ku_battleship.cmp material_library = ships\kusari\ku_capships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic -LODranges = 0, 999999 +LODranges = 0, 900, 2000, 3000, 20000 surface_hit_effects = 0, small_hull_hit mass = 100000 docking_sphere = berth, HpDockMountA, 2, Sc_open dock a @@ -2057,7 +2057,7 @@ DA_archetype = ships\rheinland\rh_battleship\rh_battleship.cmp material_library = ships\rheinland\rh_capships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic -LODranges = 0, 999999 +LODranges = 0, 900, 1200, 3500, 4000, 20000 surface_hit_effects = 0, small_hull_hit mass = 100000 docking_sphere = berth, HpDockMountA, 2, Sc_open dock a @@ -2076,7 +2076,7 @@ DA_archetype = ships\order\or_osiris\or_osiris.cmp material_library = Ships\order\or_ships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic -LODranges = 0, 999999 +LODranges = 0, 600, 1200, 2000, 2800, 20000 surface_hit_effects = 0, small_hull_hit mass = 100000 loadout = or_osiris @@ -2098,7 +2098,7 @@ DA_archetype = ships\utility\luxury_liner\luxury_liner.cmp material_library = ships\utility\utility_liner.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic -LODranges = 0, 999999 +LODranges = 0, 500, 1000, 1500, 1800, 2500, 3000, 15000 surface_hit_effects = 0, small_hull_hit mass = 100000 docking_sphere = berth, HpDockMountA, 2, Sc_open bay @@ -2111,7 +2111,7 @@ hit_pts = 1e36 [Solar] nickname = prison -LODranges = 0, 999999 +LODranges = 0, 1000, 2500, 6000, 20000 ids_name = 60215 ids_info = 60216 type = STATION @@ -2139,7 +2139,7 @@ DA_archetype = ships\utility\transport_large\transport_large.cmp material_library = ships\utility\utility_transport.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic -LODranges = 0, 999999 +LODranges = 0, 300, 600, 7000 hit_pts = 1e36 [Solar] @@ -2151,7 +2151,7 @@ DA_archetype = solar\dockable\shipyard_a.3db material_library = solar\Solar_mat_tink.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic -LODranges = 0, 999999 +LODranges = 0, 2000, 3000, 15000 mass = 10000 loadout = shipyard solar_radius = 27.37 @@ -2167,7 +2167,7 @@ DA_archetype = solar\dockable\shipyard_2x.3db material_library = solar\Solar_mat_tink.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic -LODranges = 0, 999999 +LODranges = 0, 2000, 3000, 15000 mass = 10000 loadout = shipyard solar_radius = 27.37 @@ -2183,7 +2183,7 @@ DA_archetype = solar\misc\telescope.3db material_library = solar\Solar_mat_dockable03.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic -LODranges = 0, 999999 +LODranges = 0, 100, 400, 1000, 3000, 5000 mass = 10000 loadout = telescope solar_radius = 27.37 @@ -2199,7 +2199,7 @@ DA_archetype = solar\misc\commsat.3db material_library = solar\Solar_mat_misc01.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic -LODranges = 0, 999999 +LODranges = 0, 100, 300, 2400 mass = 10000 loadout = com_sat solar_radius = 24.822 @@ -2231,7 +2231,7 @@ nickname = gravity_buoy type = SATELLITE DA_archetype = solar\misc\gravity_buoy.3db material_library = solar\Solar_mat_misc02.mat -LODranges = 0, 999999 +LODranges = 0, 50, 100, 400, 1500, 5000 mass = 10000 loadout = gravity_buoy solar_radius = 2.443 @@ -2245,7 +2245,7 @@ ids_info = 66147 type = SATELLITE DA_archetype = solar\misc\nav_buoy.3db material_library = solar\Solar_mat_misc02.mat -LODranges = 0, 999999 +LODranges = 0, 1000, 5000 mass = 10000 loadout = trade_lane_buoy_light solar_radius = 2.443 @@ -2273,7 +2273,7 @@ ids_info = 66144 type = SATELLITE DA_archetype = solar\misc\nav_buoy.3db material_library = solar\Solar_mat_misc02.mat -LODranges = 0, 999999 +LODranges = 0, 1000, 5000 mass = 10000 loadout = hazard_buoy_light solar_radius = 2.443 @@ -2287,7 +2287,7 @@ ids_info = 66144 type = MISSION_SATELLITE DA_archetype = solar\misc\nav_buoy.3db material_library = solar\Solar_mat_misc02.mat -LODranges = 0, 999999 +LODranges = 0, 1000, 5000 mass = 10000 loadout = hazard_buoy_light solar_radius = 2.443 @@ -2296,7 +2296,7 @@ hit_pts = 1e36 [Solar] nickname = wplatform -LODranges = 0, 999999 +LODranges = 0, 200, 400, 4000 ids_name = 261164 ids_info = 66171 type = WEAPONS_PLATFORM @@ -2314,7 +2314,7 @@ hit_pts = 1600 [Solar] nickname = small_wplatform -LODranges = 0, 999999 +LODranges = 0, 200, 500, 1000, 1800 ids_name = 261164 ids_info = 66171 type = WEAPONS_PLATFORM @@ -2339,7 +2339,7 @@ DA_archetype = solar\asteroids\models\ast_rock02_platform.3db material_library = solar\ast_rock.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic -LODranges = 0, 999999 +LODranges = 0, 2000 mass = 10000 loadout = pirate_weapon_platform solar_radius = 300 @@ -2358,7 +2358,7 @@ DA_archetype = solar\asteroids\models\ast_mineable_platform.3db material_library = solar\ast_mineable.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic -LODranges = 0, 999999 +LODranges = 0, 2000 mass = 10000 loadout = pirate_weapon_platform solar_radius = 300 @@ -2376,7 +2376,7 @@ DA_archetype = solar\asteroids\models\ast_planet_frag_platform.3db material_library = solar\ast_fragments.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic -LODranges = 0, 999999 +LODranges = 0, 2000 mass = 10000 loadout = pirate_weapon_platform2 solar_radius = 300 @@ -2394,7 +2394,7 @@ DA_archetype = solar\asteroids\models\ast_rock_platform.3db material_library = solar\ast_rock.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic -LODranges = 0, 999999 +LODranges = 0, 2000 mass = 10000 loadout = pirate_weapon_platform solar_radius = 300 @@ -2412,7 +2412,7 @@ DA_archetype = solar\asteroids\models\ast_ice_platform.3db material_library = solar\ast_ice.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic -LODranges = 0, 999999 +LODranges = 0, 2000 mass = 10000 loadout = pirate_weapon_platform solar_radius = 300 @@ -2430,7 +2430,7 @@ DA_archetype = solar\asteroids\models\ast_nomad01_platform.3db material_library = solar\ast_nomad.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic -LODranges = 0, 999999 +LODranges = 0, 2000 mass = 10000 solar_radius = 300 shape_name = NAV_weaponplatform @@ -2444,7 +2444,7 @@ DA_archetype = solar\dockable\TLR_lod.3db material_library = solar\Solar_mat_TLR.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic -LODranges = 0, 999999 +LODranges = 0, 1500, 2200, 3000, 13000 ids_name = 60245 ids_info = 60246 type = TRADELANE_RING @@ -2459,7 +2459,7 @@ hit_pts = 1e36 nickname = Trade_Lane_Ring_Construct_A DA_archetype = solar\dockable\TLR_construct_a.3db material_library = solar\Solar_mat_TLR.mat -LODranges = 0, 999999 +LODranges = 0, 1500, 3000, 13000 ids_name = 60245 ids_info = 60246 type = NON_TARGETABLE @@ -2472,7 +2472,7 @@ hit_pts = 1e36 nickname = Trade_Lane_Ring_Construct_A1 DA_archetype = solar\dockable\TLR_construct_a.3db material_library = solar\Solar_mat_TLR.mat -LODranges = 0, 999999 +LODranges = 0, 1500, 3000, 13000 ids_name = 60245 ids_info = 60246 type = MISSION_SATELLITE @@ -2485,7 +2485,7 @@ hit_pts = 1e36 nickname = Trade_Lane_Ring_Construct_B DA_archetype = solar\dockable\TLR_construct_b.3db material_library = solar\Solar_mat_TLR.mat -LODranges = 0, 999999 +LODranges = 0, 1500, 3000, 13000 ids_name = 60245 ids_info = 60246 type = NON_TARGETABLE @@ -2498,7 +2498,7 @@ hit_pts = 1e36 nickname = Trade_Lane_Ring_Damage_A DA_archetype = solar\dockable\TLR_damage_a.3db material_library = solar\Solar_mat_TLR.mat -LODranges = 0, 999999 +LODranges = 0, 1500, 3000, 13000 ids_name = 60245 ids_info = 60246 type = NON_TARGETABLE @@ -2509,7 +2509,7 @@ hit_pts = 1e36 [Solar] nickname = Trade_Lane_Ring_Damage_B -LODranges = 0, 999999 +LODranges = 0, 1500, 3000, 13000 DA_archetype = solar\dockable\TLR_damage_b.3db material_library = solar\Solar_mat_TLR.mat ids_name = 60245 @@ -2527,7 +2527,7 @@ ids_info = 60248 type = NON_TARGETABLE DA_archetype = solar\asteroids\models\debriszone_large01.3db material_library = solar\ast_debris.mat -LODranges = 0, 999999 +LODranges = 0, 1500, 6000 solar_radius = 10 shape_name = NNM_SM_ROCK_ASTEROID hit_pts = 1e36 @@ -2539,7 +2539,7 @@ ids_info = 60248 type = NON_TARGETABLE DA_archetype = solar\asteroids\models\debriszone_xlarge01.3db material_library = solar\ast_debris.mat -LODranges = 0, 999999 +LODranges = 0, 1000, 9000 solar_radius = 10 shape_name = NNM_SM_ROCK_ASTEROID hit_pts = 1e36 @@ -2551,7 +2551,7 @@ ids_info = 60248 type = NON_TARGETABLE DA_archetype = solar\asteroids\models\debriszone_med01.3db material_library = solar\ast_debris.mat -LODranges = 0, 999999 +LODranges = 0, 5000 solar_radius = 10 shape_name = NNM_SM_ROCK_ASTEROID hit_pts = 1e36 @@ -2563,7 +2563,7 @@ ids_info = 60248 type = NON_TARGETABLE DA_archetype = solar\asteroids\models\debriszone_med02.3db material_library = solar\ast_debris.mat -LODranges = 0, 999999 +LODranges = 0, 5000 solar_radius = 10 shape_name = NNM_SM_ROCK_ASTEROID hit_pts = 1e36 @@ -2573,7 +2573,7 @@ nickname = fuchu_core type = PLANET DA_archetype = solar\asteroids\models\ast_rock_10.3db material_library = solar\ast_rock.mat -LODranges = 0, 999999 +LODranges = 0, 1 solar_radius = 10 shape_name = NNM_SM_ROCK_ASTEROID hit_pts = 1e36 @@ -2583,7 +2583,7 @@ nickname = ast_nomad01_largeA type = NON_TARGETABLE DA_archetype = solar\asteroids\models\ast_nomad01_largeA.3db material_library = solar\ast_nomad.mat -LODranges = 0, 999999 +LODranges = 0, 3000 solar_radius = 10 shape_name = NNM_SM_ROCK_ASTEROID hit_pts = 1e36 @@ -2593,7 +2593,7 @@ nickname = ast_nomad01_largeB type = NON_TARGETABLE DA_archetype = solar\asteroids\models\ast_nomad01_largeB.3db material_library = solar\ast_nomad.mat -LODranges = 0, 999999 +LODranges = 0, 3000 solar_radius = 10 shape_name = NNM_SM_ROCK_ASTEROID hit_pts = 1e36 @@ -2603,7 +2603,7 @@ nickname = ast_icecrystal_largeA type = NON_TARGETABLE DA_archetype = solar\asteroids\models\ast_icecrystal_largeA.3db material_library = solar\ast_ice.mat -LODranges = 0, 999999 +LODranges = 0, 3000 solar_radius = 10 shape_name = NNM_SM_ROCK_ASTEROID hit_pts = 1e36 @@ -2613,7 +2613,7 @@ nickname = ast_icecrystal_largeB type = NON_TARGETABLE DA_archetype = solar\asteroids\models\ast_icecrystal_largeB.3db material_library = solar\ast_ice.mat -LODranges = 0, 999999 +LODranges = 0, 3000 solar_radius = 10 shape_name = NNM_SM_ROCK_ASTEROID hit_pts = 1e36 @@ -2623,7 +2623,7 @@ nickname = ast_lava02_largeA type = NON_TARGETABLE DA_archetype = solar\asteroids\models\ast_lava02_largeA.3db material_library = solar\ast_lava.mat -LODranges = 0, 999999 +LODranges = 0, 3000 solar_radius = 10 shape_name = NNM_SM_ROCK_ASTEROID hit_pts = 1e36 @@ -2633,7 +2633,7 @@ nickname = ast_lava02_largeB type = NON_TARGETABLE DA_archetype = solar\asteroids\models\ast_lava02_largeB.3db material_library = solar\ast_lava.mat -LODranges = 0, 999999 +LODranges = 0, 3000 solar_radius = 10 shape_name = NNM_SM_ROCK_ASTEROID hit_pts = 1e36 @@ -2643,7 +2643,7 @@ nickname = ast_mineable_largeA type = NON_TARGETABLE DA_archetype = solar\asteroids\models\ast_mineable_plain_largeA.3db material_library = solar\ast_mineable.mat -LODranges = 0, 999999 +LODranges = 0, 3000 solar_radius = 10 shape_name = NNM_SM_ROCK_ASTEROID hit_pts = 1e36 @@ -2653,7 +2653,7 @@ nickname = ast_mineable_largeB type = NON_TARGETABLE DA_archetype = solar\asteroids\models\ast_mineable_plain_largeB.3db material_library = solar\ast_mineable.mat -LODranges = 0, 999999 +LODranges = 0, 3000 solar_radius = 10 shape_name = NNM_SM_ROCK_ASTEROID hit_pts = 1e36 @@ -2663,7 +2663,7 @@ nickname = ast_ice_largeA type = NON_TARGETABLE DA_archetype = solar\asteroids\models\ast_ice_largeA.3db material_library = solar\ast_ice.mat -LODranges = 0, 999999 +LODranges = 0, 3000 solar_radius = 10 shape_name = NNM_SM_ROCK_ASTEROID hit_pts = 1e36 @@ -2673,7 +2673,7 @@ nickname = ast_ice_largeB type = NON_TARGETABLE DA_archetype = solar\asteroids\models\ast_ice_largeB.3db material_library = solar\ast_ice.mat -LODranges = 0, 999999 +LODranges = 0, 3000 solar_radius = 10 shape_name = NNM_SM_ROCK_ASTEROID hit_pts = 1e36 @@ -2683,7 +2683,7 @@ nickname = ast_solar_mineable_60 type = NON_TARGETABLE DA_archetype = solar\asteroids\models\ast_mineable_60.3db material_library = solar\ast_mineable.mat -LODranges = 0, 999999 +LODranges = 0, 2000 solar_radius = 10 shape_name = NNM_SM_ROCK_ASTEROID hit_pts = 1e36 @@ -2693,7 +2693,7 @@ nickname = ast_solar_mineable2_60 type = NON_TARGETABLE DA_archetype = solar\asteroids\models\ast_mineable02_60.3db material_library = solar\ast_mineable.mat -LODranges = 0, 999999 +LODranges = 0, 2000 solar_radius = 10 shape_name = NNM_SM_ROCK_ASTEROID hit_pts = 1e36 @@ -2703,7 +2703,7 @@ nickname = ast_solar_beryllium_60 type = NON_TARGETABLE DA_archetype = solar\asteroids\models\ast_beryl_60.3db material_library = solar\ast_berylium.mat -LODranges = 0, 999999 +LODranges = 0, 2000 solar_radius = 10 shape_name = NNM_SM_ROCK_ASTEROID hit_pts = 1e36 @@ -2713,7 +2713,7 @@ nickname = ast_solar_ice_60 type = NON_TARGETABLE DA_archetype = solar\asteroids\models\ast_ice_60.3db material_library = solar\ast_ice.mat -LODranges = 0, 999999 +LODranges = 0, 2000 solar_radius = 10 shape_name = NNM_SM_ROCK_ASTEROID hit_pts = 1e36 @@ -2723,7 +2723,7 @@ nickname = ast_solar_iceblock_60 type = NON_TARGETABLE DA_archetype = solar\asteroids\models\ast_ice_block_60.3db material_library = solar\ast_ice.mat -LODranges = 0, 999999 +LODranges = 0, 2000 solar_radius = 10 shape_name = NNM_SM_ROCK_ASTEROID hit_pts = 1e36 @@ -2733,7 +2733,7 @@ nickname = ast_solar_icecarbon_60 type = NON_TARGETABLE DA_archetype = solar\asteroids\models\ast_ice_carbon_60.3db material_library = solar\ast_ice.mat -LODranges = 0, 999999 +LODranges = 0, 2000 solar_radius = 10 shape_name = NNM_SM_ROCK_ASTEROID hit_pts = 1e36 @@ -2743,7 +2743,7 @@ nickname = ast_solar_lava02_60 type = NON_TARGETABLE DA_archetype = solar\asteroids\models\ast_lava02_60.3db material_library = solar\ast_lava.mat -LODranges = 0, 999999 +LODranges = 0, 2000 solar_radius = 10 shape_name = NNM_SM_ROCK_ASTEROID hit_pts = 1e36 @@ -2757,7 +2757,7 @@ DA_archetype = solar\dockable\depot_lod.cmp material_library = solar\Solar_mat_dockable02.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic -LODranges = 0, 999999 +LODranges = 0, 800, 1200, 2000, 15000 mass = 10000 loadout = depot open_sound = depot_open_sound @@ -2782,7 +2782,7 @@ DA_archetype = solar\misc\weapons_platform_lod.cmp material_library = solar\Solar_mat_dockable03.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic -LODranges = 0, 999999 +LODranges = 0, 200, 400, 7000 mass = 10000 loadout = weapon_platform solar_radius = 300 @@ -2795,7 +2795,7 @@ hit_pts = 3000 nickname = waypoint type = waypoint DA_archetype = interface\hud\3dnavpoint.3db -LODranges = 0, 999999 +LODranges = 0, 20000 mass = 10000 solar_radius = 24 @@ -2807,7 +2807,7 @@ type = SATELLITE DA_archetype = solar\misc\dyson_city.3db material_library = solar\Solar_mat_dyson_city.mat loadout = dyson_city -LODranges = 0, 999999 +LODranges = 0, 100000 solar_radius = 100000 shape_name = NNM_SM_ROCK_ASTEROID shield_link = dyson_city_shield01, HpMount, HpShield01 @@ -2826,7 +2826,7 @@ ids_info = 10914 type = WEAPONS_PLATFORM DA_archetype = solar\misc\dyson_platform.3db material_library = solar\Solar_mat_dyson_city.mat -LODranges = 0, 999999 +LODranges = 0, 100000 solar_radius = 100000 shape_name = NNM_SM_ROCK_ASTEROID explosion_arch = explosion_dyson_city_platform @@ -2842,7 +2842,7 @@ type = MISSION_SATELLITE DA_archetype = solar\misc\dyson_generator.3db material_library = solar\Solar_mat_dyson_city.mat loadout = dyson_city_generator -LODranges = 0, 999999 +LODranges = 0, 100000 solar_radius = 100000 shape_name = NNM_SM_ROCK_ASTEROID explosion_arch = explosion_dyson_city_generator @@ -2857,7 +2857,7 @@ ids_info = 10914 type = NON_TARGETABLE DA_archetype = solar\misc\dyson_scape.cmp material_library = solar\Solar_mat_dyson.mat -LODranges = 0, 999999 +LODranges = 0, 100000 solar_radius = 100000 shape_name = NNM_SM_ROCK_ASTEROID hit_pts = 1e36 @@ -2869,7 +2869,7 @@ ids_info = 10918 type = AIRLOCK_GATE DA_archetype = solar\misc\dyson_door.cmp material_library = solar\Solar_mat_dyson.mat -LODranges = 0, 999999 +LODranges = 0, 20000 mass = 10000 open_anim = Sc_open dock open_sound = gate_open_sound @@ -2887,7 +2887,7 @@ ids_info = 10916 type = MISSION_SATELLITE DA_archetype = solar\misc\dyson_shield_gen.3db material_library = solar\Solar_mat_dyson.mat -LODranges = 0, 999999 +LODranges = 0, 20000 loadout = dyson_generator mass = 10000 animated_textures = true @@ -2903,7 +2903,7 @@ type = NON_TARGETABLE DA_archetype = solar\misc\dyson_door_shield.3db material_library = solar\Solar_mat_dyson.mat material_library = ships\nomad\nomad_fx.txm -LODranges = 0, 999999 +LODranges = 0, 50000 mass = 10000 hit_pts = 5000000 @@ -2914,7 +2914,7 @@ ids_info = 10918 type = AIRLOCK_GATE DA_archetype = solar\dockable\jump_hole2.3db material_library = solar\Solar_mat_misc02.mat -LODranges = 0, 999999 +LODranges = 0, 20000 mass = 10000 open_sound = null close_sound = null @@ -2932,7 +2932,7 @@ ids_info = 10902 type = SATELLITE DA_archetype = solar\dockable\nomad_lair.cmp material_library = solar\nomad_lair.mat -LODranges = 0, 999999 +LODranges = 0, 50000 mass = 10000 solar_radius = 3000 shape_name = NNM_SM_MINING @@ -2945,7 +2945,7 @@ ids_info = 10912 type = NON_TARGETABLE DA_archetype = solar\dockable\nomad_lair_core.cmp material_library = solar\nomad.mat -LODranges = 0, 999999 +LODranges = 0, 20000 mass = 10000 solar_radius = 1000 shape_name = NNM_SM_MINING @@ -2959,7 +2959,7 @@ ids_info = 10912 type = MISSION_SATELLITE DA_archetype = Solar\Dockable\nomad_power_cell.3db material_library = ships\nomad\nomad_fx.txm -LODranges = 0, 999999 +LODranges = 0, 2000 mass = 10000 solar_radius = 1000 shape_name = NNM_SM_MINING @@ -2972,7 +2972,7 @@ ids_info = 10904 type = NON_TARGETABLE DA_archetype = solar\dockable\nomad_platform.3db material_library = solar\nomad.mat -LODranges = 0, 999999 +LODranges = 0, 20000 mass = 10000 solar_radius = 1000 shape_name = NNM_SM_MINING @@ -2985,7 +2985,7 @@ ids_info = 10904 type = MISSION_SATELLITE DA_archetype = solar\dockable\nomad_lair_shield_gen.3db material_library = solar\nomad_lair.mat -LODranges = 0, 999999 +LODranges = 0, 20000 mass = 10000 solar_radius = 1000 shape_name = NNM_SM_MINING @@ -3001,7 +3001,7 @@ ids_name = 10903 ids_info = 10904 type = NON_TARGETABLE DA_archetype = solar\dockable\nomad_dome_shield.3db -LODranges = 0, 999999 +LODranges = 0, 10000 mass = 10000 solar_radius = 250 shape_name = NNM_SM_MINING @@ -3016,7 +3016,7 @@ DA_archetype = solar\dockable\space_shipping01.cmp material_library = solar\Solar_mat_dockable03.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic -LODranges = 0, 999999 +LODranges = 0, 2000, 15000 mass = 10000 loadout = space_shipping01 open_sound = depot_open_sound @@ -3047,7 +3047,7 @@ DA_archetype = solar\dockable\space_shipping01.cmp material_library = solar\Solar_mat_dockable03.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic -LODranges = 0, 999999 +LODranges = 0, 2000, 15000 mass = 10000 loadout = space_shipping01 open_sound = depot_open_sound @@ -3071,7 +3071,7 @@ DA_archetype = solar\dockable\space_freeport01.cmp material_library = solar\Solar_mat_tink.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic -LODranges = 0, 999999 +LODranges = 0, 2000, 15000 mass = 10000 open_sound = depot_open_sound close_sound = depot_close_sound @@ -3096,7 +3096,7 @@ DA_archetype = solar\dockable\space_port_dmg.cmp material_library = solar\Solar_mat_space_dmg.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic -LODranges = 0, 999999 +LODranges = 0, 2000, 12000 mass = 10000 loadout = space_port_dmg open_sound = depot_open_sound @@ -3119,7 +3119,7 @@ DA_archetype = solar\dockable\space_mining01.cmp material_library = solar\Solar_mat_tink.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic -LODranges = 0, 999999 +LODranges = 0, 2000, 15000 mass = 10000 open_sound = depot_open_sound close_sound = depot_close_sound @@ -3141,7 +3141,7 @@ DA_archetype = solar\dockable\space_police01.cmp material_library = solar\Solar_mat_dockable03.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic -LODranges = 0, 999999 +LODranges = 0, 2000, 15000 mass = 10000 open_sound = depot_open_sound close_sound = depot_close_sound @@ -3163,7 +3163,7 @@ DA_archetype = solar\dockable\space_factory01.cmp material_library = solar\Solar_mat_tink.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic -LODranges = 0, 999999 +LODranges = 0, 2000, 15000 mass = 10000 loadout = space_factory01 open_sound = depot_open_sound @@ -3189,7 +3189,7 @@ DA_archetype = solar\dockable\space_factory02.cmp material_library = solar\Solar_mat_tink.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic -LODranges = 0, 999999 +LODranges = 0, 2000, 15000 mass = 10000 open_sound = depot_open_sound close_sound = depot_close_sound @@ -3214,7 +3214,7 @@ DA_archetype = solar\misc\space_dome.cmp material_library = solar\Solar_mat_dockable03.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic -LODranges = 0, 999999 +LODranges = 0, 5000, 15000 mass = 10000 solar_radius = 24.822 shape_name = NNM_SM_COMMUNICATIONS @@ -3229,7 +3229,7 @@ DA_archetype = solar\misc\space_industrial.3db material_library = solar\Solar_mat_tink.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic -LODranges = 0, 999999 +LODranges = 0, 5000, 15000 mass = 10000 solar_radius = 24.822 shape_name = NNM_SM_COMMUNICATIONS @@ -3244,7 +3244,7 @@ DA_archetype = solar\misc\space_industrial01.3db material_library = solar\Solar_mat_tink.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic -LODranges = 0, 999999 +LODranges = 0, 5000, 15000 mass = 10000 solar_radius = 24.822 shape_name = NNM_SM_COMMUNICATIONS @@ -3259,7 +3259,7 @@ DA_archetype = solar\misc\space_industrial02.3db material_library = solar\Solar_mat_tink.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic -LODranges = 0, 999999 +LODranges = 0, 5000, 15000 mass = 10000 solar_radius = 24.822 shape_name = NNM_SM_COMMUNICATIONS @@ -3274,7 +3274,7 @@ DA_archetype = solar\misc\space_habitat_wide.3db material_library = solar\Solar_mat_tink.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic -LODranges = 0, 999999 +LODranges = 0, 5000, 15000 mass = 10000 solar_radius = 24.822 shape_name = NNM_SM_COMMUNICATIONS @@ -3289,7 +3289,7 @@ DA_archetype = solar\misc\space_habitat_tall.3db material_library = solar\Solar_mat_tink.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic -LODranges = 0, 999999 +LODranges = 0, 5000, 15000 mass = 10000 solar_radius = 24.822 shape_name = NNM_SM_COMMUNICATIONS @@ -3304,7 +3304,7 @@ DA_archetype = solar\misc\space_research.3db material_library = solar\Solar_mat_tink.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic -LODranges = 0, 999999 +LODranges = 0, 5000, 15000 mass = 10000 solar_radius = 24.822 shape_name = NNM_SM_COMMUNICATIONS @@ -3319,7 +3319,7 @@ DA_archetype = solar\misc\space_tankl2.3db material_library = solar\Solar_mat_space_tank.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic -LODranges = 0, 999999 +LODranges = 0, 5000, 15000 mass = 10000 solar_radius = 24.822 shape_name = NNM_SM_COMMUNICATIONS @@ -3334,7 +3334,7 @@ DA_archetype = solar\misc\space_tankl2x2.3db material_library = solar\Solar_mat_space_tank.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic -LODranges = 0, 999999 +LODranges = 0, 5000, 15000 mass = 10000 solar_radius = 24.822 shape_name = NNM_SM_COMMUNICATIONS @@ -3349,7 +3349,7 @@ DA_archetype = solar\misc\space_tankl4.3db material_library = solar\Solar_mat_space_tank.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic -LODranges = 0, 999999 +LODranges = 0, 5000, 15000 mass = 10000 solar_radius = 24.822 shape_name = NNM_SM_COMMUNICATIONS @@ -3364,7 +3364,7 @@ DA_archetype = solar\misc\space_tankl4x4.3db material_library = solar\Solar_mat_space_tank.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic -LODranges = 0, 999999 +LODranges = 0, 5000, 15000 mass = 10000 solar_radius = 24.822 shape_name = NNM_SM_COMMUNICATIONS @@ -3379,7 +3379,7 @@ DA_archetype = solar\misc\space_tanklx4.3db material_library = solar\Solar_mat_space_tank.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic -LODranges = 0, 999999 +LODranges = 0, 5000, 15000 mass = 10000 solar_radius = 24.822 shape_name = NNM_SM_COMMUNICATIONS @@ -3394,7 +3394,7 @@ DA_archetype = solar\misc\space_tanks4.3db material_library = solar\Solar_mat_space_tank.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic -LODranges = 0, 999999 +LODranges = 0, 5000, 15000 mass = 10000 solar_radius = 24.822 shape_name = NNM_SM_COMMUNICATIONS @@ -3409,7 +3409,7 @@ DA_archetype = solar\misc\space_tanksx4.3db material_library = solar\Solar_mat_space_tank.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic -LODranges = 0, 999999 +LODranges = 0, 5000, 15000 mass = 10000 solar_radius = 24.822 shape_name = NNM_SM_COMMUNICATIONS @@ -3422,7 +3422,7 @@ ids_info = 60236 type = NON_TARGETABLE DA_archetype = solar\misc\space_beaml_dmg.3db material_library = solar\Solar_mat_space_dmg.mat -LODranges = 0, 999999 +LODranges = 0, 3000 mass = 10000 solar_radius = 24.822 shape_name = NNM_SM_COMMUNICATIONS @@ -3437,7 +3437,7 @@ DA_archetype = solar\misc\space_beamx_dmg.cmp material_library = solar\Solar_mat_space_dmg.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic -LODranges = 0, 999999 +LODranges = 0, 6000 mass = 10000 solar_radius = 24.822 shape_name = NNM_SM_COMMUNICATIONS @@ -3452,7 +3452,7 @@ DA_archetype = solar\misc\space_habitat_dmg.3db material_library = solar\Solar_mat_space_dmg.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic -LODranges = 0, 999999 +LODranges = 0, 500, 4000 mass = 10000 solar_radius = 24.822 shape_name = NNM_SM_COMMUNICATIONS @@ -3467,7 +3467,7 @@ DA_archetype = solar\misc\space_police_dmg.cmp material_library = solar\Solar_mat_space_dmg.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic -LODranges = 0, 999999 +LODranges = 0, 500, 4000 mass = 10000 solar_radius = 24.822 shape_name = NNM_SM_COMMUNICATIONS @@ -3482,7 +3482,7 @@ DA_archetype = solar\misc\space_police_dmg.cmp material_library = solar\Solar_mat_space_dmg.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic -LODranges = 0, 999999 +LODranges = 0, 500, 4000 mass = 10000 solar_radius = 500 shape_name = NAV_depot @@ -3497,7 +3497,7 @@ DA_archetype = solar\misc\space_industrial_dmg.cmp material_library = solar\Solar_mat_space_dmg.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic -LODranges = 0, 999999 +LODranges = 0, 1000, 7000 mass = 10000 solar_radius = 24.822 shape_name = NNM_SM_COMMUNICATIONS @@ -3512,7 +3512,7 @@ DA_archetype = solar\misc\space_tankl4x4_dmg.cmp material_library = solar\Solar_mat_space_dmg.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic -LODranges = 0, 999999 +LODranges = 0, 1000, 7000 mass = 10000 solar_radius = 24.822 shape_name = NNM_SM_COMMUNICATIONS @@ -3527,7 +3527,7 @@ DA_archetype = solar\misc\space_tankl4_dmg.cmp material_library = solar\Solar_mat_space_dmg.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic -LODranges = 0, 999999 +LODranges = 0, 1000, 7000 mass = 10000 solar_radius = 24.822 shape_name = NNM_SM_COMMUNICATIONS @@ -3542,7 +3542,7 @@ DA_archetype = solar\misc\space_tanklx4_dmg.cmp material_library = solar\Solar_mat_space_dmg.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic -LODranges = 0, 999999 +LODranges = 0, 1000, 7000 mass = 10000 solar_radius = 24.822 shape_name = NNM_SM_COMMUNICATIONS @@ -3557,7 +3557,7 @@ DA_archetype = solar\misc\space_tankl_3dmg.cmp material_library = solar\Solar_mat_space_dmg.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic -LODranges = 0, 999999 +LODranges = 0, 1000, 7000 mass = 10000 solar_radius = 24.822 shape_name = NNM_SM_COMMUNICATIONS @@ -3572,7 +3572,7 @@ DA_archetype = solar\misc\space_tankl_2dmg.cmp material_library = solar\Solar_mat_space_dmg.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic -LODranges = 0, 999999 +LODranges = 0, 1000, 7000 mass = 10000 solar_radius = 24.822 shape_name = NNM_SM_COMMUNICATIONS @@ -3587,7 +3587,7 @@ DA_archetype = solar\misc\space_tankl_1dmg.cmp material_library = solar\Solar_mat_space_dmg.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic -LODranges = 0, 999999 +LODranges = 0, 1000, 6000 mass = 10000 solar_radius = 24.822 shape_name = NNM_SM_COMMUNICATIONS @@ -3602,7 +3602,7 @@ DA_archetype = solar\misc\space_tanks_3dmg.cmp material_library = solar\Solar_mat_space_dmg.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic -LODranges = 0, 999999 +LODranges = 0, 500, 2000 mass = 10000 solar_radius = 24.822 shape_name = NNM_SM_COMMUNICATIONS @@ -3617,7 +3617,7 @@ DA_archetype = solar\misc\space_tanks_2dmg.cmp material_library = solar\Solar_mat_space_dmg.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic -LODranges = 0, 999999 +LODranges = 0, 500, 2000 mass = 10000 solar_radius = 24.822 shape_name = NNM_SM_COMMUNICATIONS @@ -3632,7 +3632,7 @@ DA_archetype = solar\misc\space_tanks_1dmg.cmp material_library = solar\Solar_mat_space_dmg.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic -LODranges = 0, 999999 +LODranges = 0, 300, 1000 mass = 10000 solar_radius = 24.822 shape_name = NNM_SM_COMMUNICATIONS @@ -3647,7 +3647,7 @@ DA_archetype = solar\misc\space_solar_pnl.cmp material_library = solar\Solar_mat_space_tank.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic -LODranges = 0, 999999 +LODranges = 0, 1500, 5000 mass = 10000 solar_radius = 24.822 shape_name = NNM_SM_COMMUNICATIONS @@ -3662,7 +3662,7 @@ DA_archetype = solar\misc\space_solar_plant.cmp material_library = solar\Solar_mat_space_tank.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic -LODranges = 0, 999999 +LODranges = 0, 3000, 8000 mass = 10000 solar_radius = 24.822 shape_name = NNM_SM_COMMUNICATIONS @@ -3670,7 +3670,7 @@ hit_pts = 1e36 [Solar] nickname = hispania_sleeper_ship -LODranges = 0, 999999 +LODranges = 0, 2000, 3500, 5500, 8000, 10000 ids_name = 60235 ids_info = 60236 type = MISSION_SATELLITE @@ -3688,7 +3688,7 @@ nickname = depot_water type = DESTROYABLE_DEPOT DA_archetype = solar\dockable\space_depot_frame.3db material_library = solar\Solar_mat_tink.mat -LODranges = 0, 999999 +LODranges = 0, 1800 mass = 10000 solar_radius = 300 loadout = depot_water @@ -3699,7 +3699,7 @@ nickname = depot_food type = DESTROYABLE_DEPOT DA_archetype = solar\dockable\space_depot_frame.3db material_library = solar\Solar_mat_tink.mat -LODranges = 0, 999999 +LODranges = 0, 1800 mass = 10000 solar_radius = 300 loadout = depot_food @@ -3710,7 +3710,7 @@ nickname = depot_boron type = DESTROYABLE_DEPOT DA_archetype = solar\dockable\space_depot_frame.3db material_library = solar\Solar_mat_tink.mat -LODranges = 0, 999999 +LODranges = 0, 1800 mass = 10000 solar_radius = 300 loadout = depot_boron @@ -3721,7 +3721,7 @@ nickname = depot_beryllium type = DESTROYABLE_DEPOT DA_archetype = solar\dockable\space_depot_frame.3db material_library = solar\Solar_mat_tink.mat -LODranges = 0, 999999 +LODranges = 0, 1800 mass = 10000 solar_radius = 300 loadout = depot_beryllium @@ -3732,7 +3732,7 @@ nickname = depot_cobalt type = DESTROYABLE_DEPOT DA_archetype = solar\dockable\space_depot_frame.3db material_library = solar\Solar_mat_tink.mat -LODranges = 0, 999999 +LODranges = 0, 1800 mass = 10000 solar_radius = 300 loadout = depot_cobalt @@ -3743,7 +3743,7 @@ nickname = depot_toxic_waste type = DESTROYABLE_DEPOT DA_archetype = solar\dockable\space_depot_frame.3db material_library = solar\Solar_mat_tink.mat -LODranges = 0, 999999 +LODranges = 0, 1800 mass = 10000 solar_radius = 300 loadout = depot_toxic_waste @@ -3754,7 +3754,7 @@ nickname = depot_scrap_metal type = DESTROYABLE_DEPOT DA_archetype = solar\dockable\space_depot_frame.3db material_library = solar\Solar_mat_tink.mat -LODranges = 0, 999999 +LODranges = 0, 1800 mass = 10000 solar_radius = 300 loadout = depot_scrap_metal @@ -3765,7 +3765,7 @@ nickname = depot_polymers type = DESTROYABLE_DEPOT DA_archetype = solar\dockable\space_depot_frame.3db material_library = solar\Solar_mat_tink.mat -LODranges = 0, 999999 +LODranges = 0, 1800 mass = 10000 solar_radius = 300 loadout = depot_polymers @@ -3776,7 +3776,7 @@ nickname = depot_hydrocarbons type = DESTROYABLE_DEPOT DA_archetype = solar\dockable\space_depot_frame.3db material_library = solar\Solar_mat_tink.mat -LODranges = 0, 999999 +LODranges = 0, 1800 mass = 10000 solar_radius = 300 loadout = depot_hydrocarbons @@ -3787,7 +3787,7 @@ nickname = depot_copper type = DESTROYABLE_DEPOT DA_archetype = solar\dockable\space_depot_frame.3db material_library = solar\Solar_mat_tink.mat -LODranges = 0, 999999 +LODranges = 0, 1800 mass = 10000 solar_radius = 300 loadout = depot_copper @@ -3798,7 +3798,7 @@ nickname = depot_oxygen type = DESTROYABLE_DEPOT DA_archetype = solar\dockable\space_depot_frame.3db material_library = solar\Solar_mat_tink.mat -LODranges = 0, 999999 +LODranges = 0, 1800 mass = 10000 solar_radius = 300 loadout = depot_oxygen @@ -3809,7 +3809,7 @@ nickname = depot_fertilizers type = DESTROYABLE_DEPOT DA_archetype = solar\dockable\space_depot_frame.3db material_library = solar\Solar_mat_tink.mat -LODranges = 0, 999999 +LODranges = 0, 1800 mass = 10000 solar_radius = 300 loadout = depot_fertilizers @@ -3820,7 +3820,7 @@ nickname = depot_Hfuel type = DESTROYABLE_DEPOT DA_archetype = solar\dockable\space_depot_frame.3db material_library = solar\Solar_mat_tink.mat -LODranges = 0, 999999 +LODranges = 0, 1800 mass = 10000 solar_radius = 300 loadout = depot_Hfuel @@ -3831,7 +3831,7 @@ nickname = depot_basic_alloys type = DESTROYABLE_DEPOT DA_archetype = solar\dockable\space_depot_frame.3db material_library = solar\Solar_mat_tink.mat -LODranges = 0, 999999 +LODranges = 0, 1800 mass = 10000 solar_radius = 300 loadout = depot_basic_alloys @@ -3842,7 +3842,7 @@ nickname = depot_super_alloys type = DESTROYABLE_DEPOT DA_archetype = solar\dockable\space_depot_frame.3db material_library = solar\Solar_mat_tink.mat -LODranges = 0, 999999 +LODranges = 0, 1800 mass = 10000 solar_radius = 300 loadout = depot_super_alloys @@ -3853,7 +3853,7 @@ nickname = depot_high_temp_alloys type = DESTROYABLE_DEPOT DA_archetype = solar\dockable\space_depot_frame.3db material_library = solar\Solar_mat_tink.mat -LODranges = 0, 999999 +LODranges = 0, 1800 mass = 10000 solar_radius = 300 loadout = depot_high_temp_alloys @@ -3864,7 +3864,7 @@ nickname = depot_superconductors type = DESTROYABLE_DEPOT DA_archetype = solar\dockable\space_depot_frame.3db material_library = solar\Solar_mat_tink.mat -LODranges = 0, 999999 +LODranges = 0, 1800 mass = 10000 solar_radius = 300 loadout = depot_superconductors @@ -3875,7 +3875,7 @@ nickname = surprise_superconductors type = DESTROYABLE_DEPOT DA_archetype = solar\dockable\space_depot_frame.3db material_library = solar\Solar_mat_tink.mat -LODranges = 0, 999999 +LODranges = 0, 1800 mass = 10000 solar_radius = 800 loadout = surprise_superconductors @@ -3886,7 +3886,7 @@ nickname = surprise_machinery type = DESTROYABLE_DEPOT DA_archetype = solar\dockable\space_depot_frame.3db material_library = solar\Solar_mat_tink.mat -LODranges = 0, 999999 +LODranges = 0, 1800 mass = 10000 solar_radius = 300 loadout = surprise_machinery @@ -3897,7 +3897,7 @@ nickname = depot_optical_chips type = DESTROYABLE_DEPOT DA_archetype = solar\dockable\space_depot_frame.3db material_library = solar\Solar_mat_tink.mat -LODranges = 0, 999999 +LODranges = 0, 1800 mass = 10000 solar_radius = 300 loadout = depot_optical_chips @@ -3908,7 +3908,7 @@ nickname = depot_optronics type = DESTROYABLE_DEPOT DA_archetype = solar\dockable\space_depot_frame.3db material_library = solar\Solar_mat_tink.mat -LODranges = 0, 999999 +LODranges = 0, 1800 mass = 10000 solar_radius = 300 loadout = depot_optronics @@ -3919,7 +3919,7 @@ nickname = depot_construction_machinery type = DESTROYABLE_DEPOT DA_archetype = solar\dockable\space_depot_frame.3db material_library = solar\Solar_mat_tink.mat -LODranges = 0, 999999 +LODranges = 0, 1800 mass = 10000 solar_radius = 300 loadout = depot_construction_machinery @@ -3930,7 +3930,7 @@ nickname = depot_mining_machinery type = DESTROYABLE_DEPOT DA_archetype = solar\dockable\space_depot_frame.3db material_library = solar\Solar_mat_tink.mat -LODranges = 0, 999999 +LODranges = 0, 1800 mass = 10000 solar_radius = 300 loadout = depot_mining_machinery @@ -3941,7 +3941,7 @@ nickname = depot_consumer_goods type = DESTROYABLE_DEPOT DA_archetype = solar\dockable\space_depot_frame.3db material_library = solar\Solar_mat_tink.mat -LODranges = 0, 999999 +LODranges = 0, 1800 mass = 10000 solar_radius = 300 loadout = depot_consumer_goods @@ -3952,7 +3952,7 @@ nickname = depot_pharmaceuticals type = DESTROYABLE_DEPOT DA_archetype = solar\dockable\space_depot_frame.3db material_library = solar\Solar_mat_tink.mat -LODranges = 0, 999999 +LODranges = 0, 1800 mass = 10000 solar_radius = 300 loadout = depot_pharmaceuticals @@ -3963,7 +3963,7 @@ nickname = depot_ship_hull_panels type = DESTROYABLE_DEPOT DA_archetype = solar\dockable\space_depot_frame.3db material_library = solar\Solar_mat_tink.mat -LODranges = 0, 999999 +LODranges = 0, 1800 mass = 10000 solar_radius = 300 loadout = depot_ship_hull_panels @@ -3974,7 +3974,7 @@ nickname = planet_storm_5000 type = NON_TARGETABLE DA_archetype = solar\misc\gravity_buoy.3db material_library = solar\Solar_mat_misc02.mat -LODranges = 0, 999999 +LODranges = 0, 1, 2, 3, 4, 5 distance_render = 5000 mass = 10000 loadout = planet_storm_5000 @@ -3987,7 +3987,7 @@ nickname = neutron_star type = NON_TARGETABLE DA_archetype = solar\misc\nav_buoy.3db material_library = solar\Solar_mat_misc02.mat -LODranges = 0, 999999 +LODranges = 0, 1, 2, 3, 4, 20000 distance_render = 5000 mass = 10000 loadout = neutron_star @@ -4003,7 +4003,7 @@ type = NON_TARGETABLE DA_archetype = solar\dockable\miningbase_mineableB.cmp material_library = solar\asteroid_dock.mat material_library = solar\ast_mineable.mat -LODranges = 0, 999999 +LODranges = 0, 5000 mass = 10000 solar_radius = 500 shape_name = NNM_SM_DEPOT @@ -4018,7 +4018,7 @@ DA_archetype = solar\dockable\freeport7_dmg.cmp material_library = solar\freeport7.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic -LODranges = 0, 999999 +LODranges = 0, 19999, 20000 mass = 10000 loadout = freeport7 open_sound = depot_open_sound @@ -4215,7 +4215,7 @@ DA_archetype = solar\misc\space_dome_dmg.cmp material_library = solar\freeport7.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic -LODranges = 0, 999999 +LODranges = 0, 19999, 20000 mass = 10000 open_sound = depot_open_sound close_sound = depot_close_sound @@ -4283,7 +4283,7 @@ type = MISSION_SATELLITE DA_archetype = ships\nomad\no_battleship\no_battleship.3db material_library = ships\nomad\nomad_fx.txm nomad = true -LODranges = 0, 999999 +LODranges = 0, 1100, 1500, 2000, 15000 surface_hit_effects = 0, small_hull_hit mass = 100000 solar_radius = 4000 @@ -4300,7 +4300,7 @@ DA_archetype = ships\rheinland\rh_battleship\rh_battleship.cmp material_library = ships\rheinland\rh_capships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic -LODranges = 0, 999999 +LODranges = 0, 900, 1200, 3500, 4000, 20000 surface_hit_effects = 0, small_hull_hit mass = 100000 docking_sphere = berth, HpDockMountA, 2, Sc_open dock a @@ -4427,7 +4427,7 @@ DA_archetype = ships\liberty\li_dreadnought\li_dreadnought.cmp material_library = ships\liberty\li_capships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic -LODranges = 0, 999999 +LODranges = 0, 600, 800, 1000, 1500, 2000, 3000, 20000 surface_hit_effects = 0, small_hull_hit mass = 100000 solar_radius = 4000 @@ -4660,7 +4660,7 @@ DA_archetype = ships\kusari\ku_battleship\ku_battleship.cmp material_library = ships\kusari\ku_capships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic -LODranges = 0, 999999 +LODranges = 0, 900, 1500, 2500, 20000 surface_hit_effects = 0, small_hull_hit mass = 100000 solar_radius = 4000 @@ -4838,7 +4838,7 @@ DA_archetype = ships\rheinland\rh_battleship\rh_battleship.cmp material_library = ships\rheinland\rh_capships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic -LODranges = 0, 999999 +LODranges = 0, 900, 1200, 3500, 4000, 20000 surface_hit_effects = 0, small_hull_hit mass = 100000 docking_sphere = berth, HpDockMountA, 2, Sc_open dock a @@ -4961,7 +4961,7 @@ DA_archetype = ships\kusari\ku_battleship\ku_battleship.cmp material_library = ships\kusari\ku_capships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic -LODranges = 0, 999999 +LODranges = 0, 900, 1500, 2500, 20000 surface_hit_effects = 0, small_hull_hit mass = 100000 solar_radius = 4000 @@ -5137,7 +5137,7 @@ nickname = suprise_li_elite type = MISSION_SATELLITE DA_archetype = ships\liberty\li_elite\li_elite.cmp material_library = ships\liberty\li_playerships.mat -LODranges = 0, 999999 +LODranges = 0, 75, 150, 1300 surface_hit_effects = 0, small_hull_hit mass = 100000 solar_radius = 800 @@ -5201,7 +5201,7 @@ nickname = suprise_transport type = MISSION_SATELLITE DA_archetype = ships\utility\transport_small\transport_small.cmp material_library = ships\utility\utility_transport.mat -LODranges = 0, 999999 +LODranges = 0, 300, 900, 4500 surface_hit_effects = 0, small_hull_hit mass = 100000 solar_radius = 800 @@ -5257,7 +5257,7 @@ nickname = suprise_transport_large type = MISSION_SATELLITE DA_archetype = ships\utility\transport_large\transport_large.cmp material_library = ships\utility\utility_transport.mat -LODranges = 0, 999999 +LODranges = 0, 300, 600, 4500 surface_hit_effects = 0, small_hull_hit mass = 100000 solar_radius = 800 @@ -5311,7 +5311,7 @@ hit_pts = 15000 [Solar] type = MISSION_SATELLITE nickname = suprise_li_fighter -LODranges = 0, 999999 +LODranges = 0, 40, 60, 140, 300, 1000 DA_archetype = ships\liberty\li_fighter\li_fighter.cmp material_library = ships\liberty\li_playerships.mat surface_hit_effects = 0, small_hull_hit @@ -5347,7 +5347,7 @@ hit_pts = 1800 [Solar] type = MISSION_SATELLITE nickname = suprise_li_freighter -LODranges = 0, 999999 +LODranges = 0, 80, 120, 200, 300, 1200 DA_archetype = ships\liberty\li_freighter\li_freighter.cmp material_library = ships\liberty\li_playerships.mat surface_hit_effects = 0, small_hull_hit @@ -5383,7 +5383,7 @@ hit_pts = 1800 [Solar] type = MISSION_SATELLITE nickname = suprise_br_fighter -LODranges = 0, 999999 +LODranges = 0, 60, 130, 1000 DA_archetype = ships\bretonia\br_fighter\br_fighter.cmp material_library = ships\bretonia\br_playerships.mat surface_hit_effects = 0, small_hull_hit @@ -5409,7 +5409,7 @@ hit_pts = 1800 [Solar] type = MISSION_SATELLITE nickname = suprise_br_elite -LODranges = 0, 999999 +LODranges = 0, 80, 160, 1000 DA_archetype = ships\bretonia\br_elite\br_elite.cmp material_library = ships\bretonia\br_playerships.mat surface_hit_effects = 0, small_hull_hit @@ -5455,7 +5455,7 @@ hit_pts = 1800 [Solar] type = MISSION_SATELLITE nickname = suprise_br_freighter -LODranges = 0, 999999 +LODranges = 0, 150, 240, 1200 DA_archetype = ships\bretonia\br_freighter\br_freighter.cmp material_library = ships\bretonia\br_playerships.mat surface_hit_effects = 0, small_hull_hit @@ -5491,7 +5491,7 @@ hit_pts = 1800 [Solar] type = MISSION_SATELLITE nickname = suprise_ku_fighter -LODranges = 0, 999999 +LODranges = 0, 40, 80, 1000 DA_archetype = ships\kusari\ku_fighter\ku_fighter.cmp material_library = ships\kusari\ku_playerships.mat surface_hit_effects = 0, small_hull_hit @@ -5527,7 +5527,7 @@ hit_pts = 1800 [Solar] type = MISSION_SATELLITE nickname = suprise_ku_elite -LODranges = 0, 999999 +LODranges = 0, 40, 80, 180, 1000 DA_archetype = ships\kusari\ku_elite\ku_elite.cmp material_library = ships\kusari\ku_playerships.mat surface_hit_effects = 0, small_hull_hit @@ -5593,7 +5593,7 @@ hit_pts = 1800 [Solar] type = MISSION_SATELLITE nickname = suprise_ku_freighter -LODranges = 0, 999999 +LODranges = 0, 80, 160, 1200 DA_archetype = ships\kusari\ku_freighter\ku_freighter.cmp material_library = ships\kusari\ku_playerships.mat surface_hit_effects = 0, small_hull_hit @@ -5629,7 +5629,7 @@ hit_pts = 1800 [Solar] type = MISSION_SATELLITE nickname = suprise_rh_fighter -LODranges = 0, 999999 +LODranges = 0, 60, 140, 1000 DA_archetype = ships\rheinland\rh_fighter\rh_fighter.cmp material_library = ships\rheinland\rh_playerships.mat surface_hit_effects = 0, small_hull_hit @@ -5665,7 +5665,7 @@ hit_pts = 1800 [Solar] type = MISSION_SATELLITE nickname = suprise_rh_elite -LODranges = 0, 999999 +LODranges = 0, 60, 150, 1000 DA_archetype = ships\rheinland\rh_elite\rh_elite.cmp material_library = ships\rheinland\rh_playerships.mat surface_hit_effects = 0, small_hull_hit @@ -5711,7 +5711,7 @@ hit_pts = 1800 [Solar] type = MISSION_SATELLITE nickname = suprise_rh_freighter -LODranges = 0, 999999 +LODranges = 0, 50, 150, 250, 1200 DA_archetype = ships\rheinland\rh_freighter\rh_freighter.cmp material_library = ships\rheinland\rh_playerships.mat surface_hit_effects = 0, small_hull_hit @@ -5747,7 +5747,7 @@ hit_pts = 1800 [Solar] type = MISSION_SATELLITE nickname = suprise_bh_fighter -LODranges = 0, 999999 +LODranges = 0, 80, 150, 1000 DA_archetype = ships\bounty_hunter\bh_fighter\bh_fighter.cmp material_library = ships\liberty\li_playerships.mat surface_hit_effects = 0, small_hull_hit @@ -5783,7 +5783,7 @@ hit_pts = 1800 [Solar] type = MISSION_SATELLITE nickname = suprise_bh_elite -LODranges = 0, 999999 +LODranges = 0, 80, 150, 1000 DA_archetype = ships\bounty_hunter\bh_elite\bh_elite.cmp material_library = ships\liberty\li_playerships.mat surface_hit_effects = 0, small_hull_hit @@ -5839,7 +5839,7 @@ hit_pts = 1800 [Solar] type = MISSION_SATELLITE nickname = suprise_bh_elite2 -LODranges = 0, 999999 +LODranges = 0, 80, 150, 1000 DA_archetype = ships\bounty_hunter\bh_vheavy_fighter\bh_vheavy_fighter.cmp material_library = ships\liberty\li_playerships.mat surface_hit_effects = 0, small_hull_hit @@ -5895,7 +5895,7 @@ hit_pts = 1800 [Solar] type = MISSION_SATELLITE nickname = suprise_pi_fighter -LODranges = 0, 999999 +LODranges = 0, 80, 120, 1000 DA_archetype = Ships\corsair\co_fighter\co_fighter.cmp material_library = ships\corsair\co_ships.mat surface_hit_effects = 0, small_hull_hit @@ -5927,7 +5927,7 @@ hit_pts = 1800 [Solar] type = MISSION_SATELLITE nickname = suprise_pi_elite -LODranges = 0, 999999 +LODranges = 0, 60, 120, 1000 DA_archetype = Ships\corsair\co_elite\co_elite.cmp material_library = ships\corsair\co_ships.mat surface_hit_effects = 0, small_hull_hit @@ -5975,7 +5975,7 @@ hit_pts = 1800 [Solar] type = MISSION_SATELLITE nickname = suprise_pi_freighter -LODranges = 0, 999999 +LODranges = 0, 60, 120, 1000 DA_archetype = Ships\corsair\co_freighter\co_freighter.cmp material_library = ships\corsair\co_ships.mat surface_hit_effects = 0, small_hull_hit @@ -6015,7 +6015,7 @@ hit_pts = 1800 [Solar] type = MISSION_SATELLITE nickname = suprise_co_fighter -LODranges = 0, 999999 +LODranges = 0, 75, 120, 1000 DA_archetype = Ships\pirate\pi_fighter\pi_fighter.cmp material_library = ships\kusari\ku_playerships.mat surface_hit_effects = 0, small_hull_hit @@ -6051,7 +6051,7 @@ hit_pts = 1800 [Solar] type = MISSION_SATELLITE nickname = suprise_co_elite -LODranges = 0, 999999 +LODranges = 0, 75, 200, 1000 DA_archetype = Ships\pirate\pi_elite\pi_elite.cmp material_library = ships\kusari\ku_playerships.mat surface_hit_effects = 0, small_hull_hit @@ -6107,7 +6107,7 @@ hit_pts = 1800 [Solar] type = MISSION_SATELLITE nickname = suprise_co_elite2 -LODranges = 0, 999999 +LODranges = 0, 75, 150, 2000 DA_archetype = Ships\pirate\pi_vheavy_fighter\pi_vheavy_fighter.cmp material_library = ships\kusari\ku_playerships.mat surface_hit_effects = 0, small_hull_hit @@ -6163,7 +6163,7 @@ hit_pts = 1800 [Solar] type = MISSION_SATELLITE nickname = suprise_ge_fighter -LODranges = 0, 999999 +LODranges = 0, 60, 120, 250, 500, 1000 DA_archetype = ships\civilian\cv_starflier\cv_starflier.cmp material_library = ships\civilian\cv_ships.mat surface_hit_effects = 0, small_hull_hit @@ -6199,7 +6199,7 @@ hit_pts = 1800 [Solar] type = MISSION_SATELLITE nickname = suprise_ge_fighter2 -LODranges = 0, 999999 +LODranges = 0, 60, 120, 250, 500, 1000 DA_archetype = ships\civilian\cv_startracker\cv_startracker.cmp material_library = ships\civilian\cv_ships.mat surface_hit_effects = 0, small_hull_hit @@ -6245,7 +6245,7 @@ hit_pts = 1800 [Solar] type = MISSION_SATELLITE nickname = suprise_ge_fighter4 -LODranges = 0, 999999 +LODranges = 0, 60, 100, 1000 DA_archetype = ships\civilian\cv_fighter\cv_fighter.cmp material_library = ships\civilian\cv_ships.mat surface_hit_effects = 0, small_hull_hit @@ -6326,7 +6326,7 @@ hit_pts = 1800 [Solar] type = MISSION_SATELLITE nickname = suprise_ge_fighter6 -LODranges = 0, 999999 +LODranges = 0, 60, 100, 1000 DA_archetype = ships\civilian\cv_vheavy_fighter\cv_vheavy_fighter.cmp material_library = ships\civilian\cv_ships.mat surface_hit_effects = 0, small_hull_hit @@ -6372,7 +6372,7 @@ hit_pts = 1800 [Solar] type = MISSION_SATELLITE nickname = suprise_bw_fighter -LODranges = 0, 999999 +LODranges = 0, 75, 125, 1000 DA_archetype = ships\border_world\bw_fighter\bw_fighter.cmp material_library = ships\border_world\bw_ships.mat surface_hit_effects = 0, small_hull_hit @@ -6408,7 +6408,7 @@ hit_pts = 1800 [Solar] type = MISSION_SATELLITE nickname = suprise_bw_elite -LODranges = 0, 999999 +LODranges = 0, 75, 125, 1000 DA_archetype = ships\border_world\bw_elite\bw_elite.cmp material_library = ships\border_world\bw_ships.mat surface_hit_effects = 0, small_hull_hit @@ -6484,7 +6484,7 @@ hit_pts = 1800 [Solar] type = MISSION_SATELLITE nickname = suprise_bw_elite2 -LODranges = 0, 999999 +LODranges = 0, 75, 125, 1000 DA_archetype = ships\border_world\bw_vheavy_fighter\bw_vheavy_fighter.cmp material_library = ships\border_world\bw_ships.mat surface_hit_effects = 0, small_hull_hit @@ -6540,7 +6540,7 @@ hit_pts = 1800 [Solar] type = MISSION_SATELLITE nickname = suprise_bw_freighter -LODranges = 0, 999999 +LODranges = 0, 75, 150, 300, 1200 DA_archetype = Ships\border_world\bw_freighter\bw_freighter.cmp material_library = ships\border_world\bw_ships.mat surface_hit_effects = 0, small_hull_hit @@ -6578,7 +6578,7 @@ ids_name = 1 ids_info = 1 type = MISSION_SATELLITE nickname = suprise_no_fighter -LODranges = 0, 999999 +LODranges = 0, 80, 120, 1000 DA_archetype = ships\nomad\no_fighter\no_fighter.3db material_library = ships\nomad\nomad_fx.txm surface_hit_effects = 0, small_hull_hit @@ -6593,7 +6593,7 @@ fuse = fuse_suprise_drop_loot, 0, 3590 [Solar] type = MISSION_SATELLITE nickname = suprise_ge_armored -LODranges = 0, 999999 +LODranges = 0, 200, 300, 2000 DA_archetype = ships\utility\transport_armored\transport_armored.cmp material_library = ships\utility\utility_misc.mat surface_hit_effects = 0, small_hull_hit @@ -6608,7 +6608,7 @@ fuse = fuse_suprise_drop_loot, 0, 3590 [Solar] type = MISSION_SATELLITE nickname = suprise_ge_train -LODranges = 0, 999999 +LODranges = 0, 300, 450, 750, 950, 4500 DA_archetype = ships\utility\freight_train\freight_trainx2.3db material_library = ships\utility\utility_misc.mat surface_hit_effects = 0, small_hull_hit @@ -6623,7 +6623,7 @@ fuse = fuse_suprise_drop_loot, 0, 3590 [Solar] type = MISSION_SATELLITE nickname = suprise_ge_csv -LODranges = 0, 999999 +LODranges = 0, 60, 150, 250, 800, 1000 DA_archetype = ships\utility\csv\csv.cmp material_library = ships\utility\utility_ships.mat surface_hit_effects = 0, small_hull_hit @@ -6643,7 +6643,7 @@ type = MISSION_SATELLITE DA_archetype = solar\dockable\miningbase_small_ice.cmp material_library = solar\asteroid_dock.mat material_library = solar\ast_ice.mat -LODranges = 0, 999999 +LODranges = 0, 7000 mass = 100000000 solar_radius = 500 shape_name = NNM_SM_DEPOT @@ -6660,7 +6660,7 @@ type = MISSION_SATELLITE DA_archetype = solar\dockable\miningbase_small_rock.cmp material_library = solar\asteroid_dock.mat material_library = solar\ast_rock.mat -LODranges = 0, 999999 +LODranges = 0, 7000 mass = 100000000 solar_radius = 500 shape_name = NNM_SM_DEPOT @@ -6671,7 +6671,7 @@ fuse = fuse_miningbase_small_rock, 0, 1 [Solar] nickname = rm_Roid_Miner -LODranges = 0, 999999 +LODranges = 0, 500, 1300, 5000 ids_name = 329687 ids_info = 329687 type = MISSION_SATELLITE @@ -6696,7 +6696,7 @@ DA_archetype = solar\dockable\space_police01.cmp material_library = solar\Solar_mat_dockable03.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic -LODranges = 0, 999999 +LODranges = 0, 2000, 15000 mass = 10000 solar_radius = 600 shape_name = NAV_depot @@ -6707,7 +6707,7 @@ fuse = fuse_space_police01, 0, 1 [Solar] nickname = rm_wplatform -LODranges = 0, 999999 +LODranges = 0, 200, 400, 4000 ids_name = 329680 ids_info = 329680 type = MISSION_SATELLITE @@ -6732,7 +6732,7 @@ DA_archetype = solar\asteroids\models\ast_rock02_platform.3db material_library = solar\ast_rock.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic -LODranges = 0, 999999 +LODranges = 0, 5000 mass = 10000 solar_radius = 300 shape_name = NAV_weaponplatform @@ -6750,7 +6750,7 @@ DA_archetype = solar\asteroids\models\ast_ice_platform.3db material_library = solar\ast_ice.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic -LODranges = 0, 999999 +LODranges = 0, 5000 mass = 10000 solar_radius = 300 shape_name = NAV_weaponplatform @@ -6768,7 +6768,7 @@ DA_archetype = solar\dockable\space_mining01.cmp material_library = solar\Solar_mat_tink.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic -LODranges = 0, 999999 +LODranges = 0, 2000, 15000 mass = 10000 solar_radius = 600 shape_name = NAV_depot @@ -6786,7 +6786,7 @@ DA_archetype = solar\dockable\space_freeport01.cmp material_library = solar\Solar_mat_tink.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic -LODranges = 0, 999999 +LODranges = 0, 2000, 15000 mass = 10000 solar_radius = 600 shape_name = NAV_depot @@ -6804,7 +6804,7 @@ DA_archetype = solar\dockable\depot_lod.cmp material_library = solar\Solar_mat_dockable02.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic -LODranges = 0, 999999 +LODranges = 0, 800, 1200, 2000, 15000 mass = 10000 solar_radius = 300 destructible = true @@ -6821,7 +6821,7 @@ DA_archetype = ships\rheinland\rh_battleship\rh_battleship.cmp material_library = ships\rheinland\rh_capships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic -LODranges = 0, 999999 +LODranges = 0, 900, 1200, 3500, 4000, 20000 surface_hit_effects = 0, small_hull_hit mass = 100000 solar_radius = 4000 @@ -6942,7 +6942,7 @@ DA_archetype = ships\liberty\li_dreadnought\li_dreadnought.cmp material_library = ships\liberty\li_capships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic -LODranges = 0, 999999 +LODranges = 0, 600, 800, 1000, 1500, 2000, 3000, 20000 surface_hit_effects = 0, small_hull_hit mass = 100000 solar_radius = 4000 @@ -7175,7 +7175,7 @@ DA_archetype = ships\bretonia\br_battleship\br_battleship.cmp material_library = ships\bretonia\br_capships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic -LODranges = 0, 999999 +LODranges = 0, 500, 1000, 3000, 20000 surface_hit_effects = 0, small_hull_hit mass = 100000 solar_radius = 4000 @@ -7298,7 +7298,7 @@ DA_archetype = ships\kusari\ku_battleship\ku_battleship.cmp material_library = ships\kusari\ku_capships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic -LODranges = 0, 999999 +LODranges = 0, 900, 1500, 2500, 20000 surface_hit_effects = 0, small_hull_hit mass = 100000 solar_radius = 4000 @@ -7478,7 +7478,7 @@ DA_archetype = solar\dockable\shipyard_2x.3db material_library = solar\Solar_mat_tink.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic -LODranges = 0, 999999 +LODranges = 0, 2000, 3000, 15000 mass = 10000 solar_radius = 24.822 shape_name = NNM_SM_COMMUNICATIONS @@ -7496,7 +7496,7 @@ DA_archetype = solar\misc\gas_collector.cmp material_library = solar\Solar_mat_misc01.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic -LODranges = 0, 999999 +LODranges = 0, 800, 1600, 2750, 15000 mass = 10000 loadout = gas_collector solar_radius = 300 diff --git a/EXE/flplusplus.ini b/EXE/flplusplus.ini index 4f2ff0a..690cae6 100644 --- a/EXE/flplusplus.ini +++ b/EXE/flplusplus.ini @@ -5,7 +5,7 @@ ; 1 = no change from vanilla Freelancer ; 2 = Double render distance & LOD switch threshold ; 3.5 = 3.5x render distance & LOD switch threshold, etc. -lod_scale = 0 +lod_scale = 15 pbubble_scale = 15 character_detail_scale = 15 ; save_folder_name