From 735347d32efc490e7f6832420dea8b91ee9bd756 Mon Sep 17 00:00:00 2001 From: "C.S. Melis" Date: Mon, 6 Dec 2021 16:06:03 +0100 Subject: [PATCH] Revert changes in previous commit --- DATA/MISSIONS/M13/m13_opensp_normal.ini | 2812 +---------------------- DATA/MISSIONS/M13/m13_opensp_pirate.ini | 2812 +---------------------- 2 files changed, 2 insertions(+), 5622 deletions(-) diff --git a/DATA/MISSIONS/M13/m13_opensp_normal.ini b/DATA/MISSIONS/M13/m13_opensp_normal.ini index 067e910..f2406f9 100644 --- a/DATA/MISSIONS/M13/m13_opensp_normal.ini +++ b/DATA/MISSIONS/M13/m13_opensp_normal.ini @@ -204,2814 +204,4 @@ Act_SetRep = Player, gd_bh_grp, -0.300000 Act_GCSClamp = false -Act_ChangeState = SUCCEED - - -[Mission] -npc_ship_file = missions\m13\npcships.ini - -[NPC] -nickname = king -npc_ship_arch = MSN13_King -voice = king -space_costume = li_scrote_head, li_scrote_body, comm_li_hatcher -affiliation = li_lsf_grp -individual_name = 217301 - -[NPC] -nickname = juni -space_costume = pl_female4_head_helmet, li_hatcher_body, comm_br_elite_female -affiliation = li_lsf_grp -npc_ship_arch = MSN13_Juni -individual_name = 217300 -voice = juni - -[NPC] -nickname = Akira -npc_ship_arch = MSN13_Akira -space_costume = ge_male2_head, ku_male_guard_body, comm_ge_generic1 -affiliation = fc_bd_grp -individual_name = 217303 - -[NPC] -nickname = Orillion -npc_ship_arch = MSN13_Orillian -voice = Orillion -space_costume = pl_male4_head, pi_orillion_body, comm_rh_alaric -affiliation = fc_or_grp -individual_name = 217304 - -[NPC] -nickname = VanClaussn -npc_ship_arch = MSN13_Von_Claussen -voice = vonclaussn -space_costume = br_brighton_head, rh_deidrich_body, comm_br_darcy -affiliation = fc_or_grp -individual_name = 217302 - -[NPC] -nickname = Sinclair -affiliation = fc_or_grp -npc_ship_arch = MSN13_Quintaine -space_costume = rh_reichman_head, pi_pirate2_body -voice = quintaine -individual_name = 217305 - -[NPC] -nickname = transport -affiliation = fc_or_grp -npc_ship_arch = MSN13_Doomed_Transport -space_costume = li_captain_head, li_male_elite_body, comm_ge_generic1 -individual_name = 217307 -voice = transport - -[NPC] -nickname = orderwing -affiliation = fc_or_grp -npc_ship_arch = MSN13_Order_Heavy_Fighter -space_costume = br_brighton_head, rh_deidrich_body, comm_br_darcy -voice = pilot_c_leg_m01 -individual_name = 197818 - -[NPC] -nickname = orderwing_alpha -affiliation = fc_or_grp -npc_ship_arch = MSN13_Order_Heavy_Fighter -space_costume = li_captain_head, li_male_elite_body, comm_rh_reichman -voice = pilot_f_mil_m02 -individual_name = 197808 - -[NPC] -nickname = orderwing_beta -affiliation = fc_or_grp -space_costume = li_captain_head, li_male_elite_body, comm_br_kaitlyn -npc_ship_arch = MSN13_Order_Heavy_Fighter -voice = pilot_f_leg_f01 -individual_name = 197809 - -[NPC] -nickname = orderwing_gama -affiliation = fc_or_grp -space_costume = li_captain_head, li_male_elite_body, comm_pl_player -npc_ship_arch = MSN13_Order_Heavy_Fighter -voice = pilot_f_mil_m01 -individual_name = 197810 - -[NPC] -nickname = orderwing_delta -affiliation = fc_or_grp -space_costume = li_captain_head, li_male_elite_body, comm_br_guard -npc_ship_arch = MSN13_Order_Heavy_Fighter -individual_name = 197811 -voice = pilot_c_leg_m01 - -[NPC] -nickname = nomad_wing -npc_ship_arch = MSN13_Nomad_Fighter -affiliation = fc_n_grp -individual_name = 217201 - -[NPC] -nickname = nomadcap -npc_ship_arch = MSN13_Nomad_Battleship -individual_name = 237038 -affiliation = fc_n_grp - -[NPC] -nickname = order_wing1_1_pilot -affiliation = fc_or_grp -npc_ship_arch = MSN13_Order_Heavy_Fighter_Alpha_Wing -space_costume = li_captain_head, li_male_elite_body, comm_ge_generic1 -individual_name = 197818 - -[NPC] -nickname = osiris -affiliation = fc_or_grp -npc_ship_arch = MSN13_Osirus -space_costume = li_captain_head, li_male_elite_body, comm_ge_generic1 -individual_name = 217306 - -[NNObjective] -nickname = null -state = HIDDEN -type = ids, 21660 - -[NNObjective] -nickname = start_nn -state = HIDDEN -type = ids, 24430 - -[NNObjective] -nickname = launch -state = HIDDEN -type = ids, 24410 - -[NNObjective] -nickname = defend_base -state = HIDDEN -type = ids, 24414 - -;[NNObjective] -;nickname = help -;state = HIDDEN -;type = ids, 24415 - -[NNObjective] -nickname = Cap1 -state = HIDDEN -type = rep_inst, St01, 24425, 1, 5790, 0, -4795, nomadcap - -[NNObjective] -nickname = Cap2 -state = HIDDEN -type = rep_inst, St01, 24420, 1, 6350, 0, -5080, NomadCap2 - -[NNObjective] -nickname = go_home -state = HIDDEN -type = rep_inst, St01, 24430, 27430, 1658, 0, -2026, St01_dock_ring_1 - -;[NNObjective] -;nickname = launch_again -;state = HIDDEN -;type = ids, 24435 - -[NNObjective] -nickname = escort_sinclair_ids -state = HIDDEN -type = ids, 24440 - -[NNObjective] -nickname = escort_sinclair -state = HIDDEN -type = rep_inst, St01, 24440, 27440, 3400, 0, -2600, osiris - -[NNObjective] -nickname = dock_with_osiris -state = HIDDEN -type = rep_inst, St01, 24445, 1, 3400, 0, -2600, osiris - -[NNObjective] -nickname = run_to_gate -state = HIDDEN -type = rep_inst, St01, 24455, 27455, 1943, 0, -2591, St01_to_St03_hole - -[NNObjective] -nickname = lead_through_gate -state = HIDDEN -type = rep_inst, St01, 24465, 1, 1943, 0, -2591, St01_to_St03_hole - -[NNObjective] -nickname = meet_orillion -state = HIDDEN -type = ids, 24450 - -[NNObjective] -nickname = take_out_nomads -state = HIDDEN -type = ids, 24460 - -[NNObjective] -nickname = head_to_sphere -state = HIDDEN -type = ids, 24470 - -[NNObjective] -nickname = destroy_generators -state = HIDDEN -type = ids, 24485 - -[NNObjective] -nickname = head_to_city -state = HIDDEN -type = rep_inst, St03b, 22235, 1, -18412, 0, 18955, Nomad_City - -[NNObjective] -nickname = destroy_generators_again -state = HIDDEN -type = ids, 23640 - -[NNObjective] -nickname = penetrate -state = HIDDEN -type = rep_inst, St01, 24475, 1, 0, 0, 0, St03_dyson_airlock_1 - -[NNObjective] -nickname = null -state = HIDDEN -type = ids, 21660 - -[MsnShip] -nickname = osiris_ship -NPC = osiris -position = 3400, 0, -2600 -label = osiris -label = us - -[MsnShip] -nickname = king -NPC = king -position = 2488, 0, -2577 -radius = 0 -jumper = true -label = king -label = us - -[MsnShip] -nickname = juni -NPC = juni -label = juni -position = 2647, 0, -2404 -radius = 0 -jumper = true -label = us - -[MsnShip] -nickname = freighter -NPC = transport -label = freighter -position = 4707, 0, -1397 -jumper = true - -[MsnShip] -nickname = Sinclair -NPC = Sinclair -label = Sinclair -position = 1999, 0, -1727 -jumper = true -label = us - -[MsnShip] -nickname = VanClaussn -NPC = VanClaussn -position = 1761, 0, -2655 -radius = 0 -jumper = true -label = VanClaussn -label = us - -[MsnShip] -nickname = Orillion -NPC = Orillion -position = 2600, 0, -2591 -radius = 0 -jumper = true -label = Orillion -label = us - -[MsnShip] -nickname = Akira -NPC = Akira -position = 1830, 0, -2868 -jumper = true -label = Akira -label = us - -[MsnSolar] -nickname = nomadcap -system = St01 -faction = fc_n_grp -archetype = d_n_battleship -loadout = MSN13_Nomad_Battleship -position = 7132, 0, -4182 -label = nomadcap -label = nomad -string_id = 237038 - -[MsnSolar] -nickname = NomadCap2 -system = St01 -faction = fc_n_grp -archetype = d_n_battleship -loadout = MSN13_Nomad_Battleship -position = 6350, 0, -5080 -label = NomadCap2 -label = nomad -string_id = 237038 - -[MsnSolar] -nickname = NomadCap3 -system = St01 -faction = fc_n_grp -archetype = d_n_battleship -loadout = MSN13_Nomad_Battleship -position = 46199, 0, -10737 -label = NomadCap3 -label = nomad -string_id = 237038 - -[MsnSolar] -nickname = NomadCap4 -system = St01 -faction = fc_n_grp -archetype = d_n_battleship -loadout = MSN13_Nomad_Battleship -position = 8050, -50, -5180 -label = NomadCap4 -label = nomad -string_id = 237038 - -[MsnShip] -nickname = AlphaWing_1 -NPC = orderwing_alpha -position = 2767, 0, -1628 -jumper = true -label = AlphaWing -label = us - -[MsnShip] -nickname = AlphaWing_2 -NPC = orderwing_alpha -position = 740, 0, -234 -jumper = true -label = AlphaWing -label = us - -;[MsnShip] -;nickname = AlphaWing_3 -;NPC = orderwing_alpha -;position = 781, 0, 66 -;jumper = true -;label = AlphaWing -;label = us - -;[MsnShip] -;nickname = AlphaWing_4 -;NPC = orderwing_alpha -;position = 836, 0, -349 -;jumper = true -;label = AlphaWing -;label = us - -[MsnFormation] -nickname = AlphaWing -position = 2866, 0, -1673 -orientation = 0.29352, -0.016404, 0.954519, 0.049698 -formation = fighter_basic -ship = AlphaWing_1 -ship = AlphaWing_2 - -[MsnShip] -nickname = BetaWing_1 -NPC = orderwing_beta -position = 2631, 0, -2052 -jumper = true -label = BetaWing -label = us - -[MsnShip] -nickname = BetaWing_2 -NPC = orderwing_beta -position = 479, 0, -234 -jumper = true -label = BetaWing -label = us - -;[MsnShip] -;nickname = BetaWing_3 -;NPC = orderwing_beta -;position = 548, 0, -263 -;jumper = true -;label = BetaWing -;label = us - -;[MsnShip] -;nickname = BetaWing_4 -;NPC = orderwing_beta -;position = 438, 0, -349 -;jumper = true -;label = BetaWing -;label = us - -[MsnFormation] -nickname = BetaWing -position = 2480, 0, -1324 -orientation = 0.29352, -0.016404, 0.954519, 0.049698 -formation = fighter_basic -ship = BetaWing_1 -ship = BetaWing_2 - -[MsnShip] -nickname = order_wing1_1 -NPC = order_wing1_1_pilot -label = order_wing1 -init_objectives = no_ol -jumper = true -label = us - -[MsnShip] -nickname = order_wing1_2 -NPC = order_wing1_1_pilot -label = order_wing1 -init_objectives = no_ol -jumper = true -label = us - -;[MsnShip] -;nickname = order_wing1_3 -;NPC = order_wing1_1_pilot -;label = order_wing1 -;init_objectives = no_ol -;label = us - -;[MsnShip] -;nickname = order_wing1_4 -;NPC = order_wing1_1_pilot -;label = order_wing1 -;init_objectives = no_ol -;label = us - -[MsnFormation] -nickname = order_wing1 -position = 2608, 0, -2803 -orientation = 0.29352, -0.016404, 0.954519, 0.049698 -formation = fighter_basic -ship = order_wing1_1 -ship = order_wing1_2 - -[MsnShip] -nickname = DeltaWing_1 -NPC = orderwing_delta -position = 2952, 0, -2432 -jumper = true -label = DeltaWing -label = us - -[MsnShip] -nickname = DeltaWing_2 -NPC = orderwing_delta -position = 603, 0, -263 -jumper = true -label = DeltaWing -label = us - -;[MsnShip] -;nickname = DeltaWing_3 -;NPC = orderwing_delta -;position = 397, 0, -206 -;jumper = true -;label = DeltaWing -;label = us - -;[MsnShip] -;nickname = DeltaWing_4 -;NPC = orderwing_delta -;position = 479, 0, -220 -;jumper = true -;label = DeltaWing -;label = us - -[MsnFormation] -nickname = DeltaWing -position = 2886, 0, -2185 -orientation = 0.29352, -0.016404, 0.954519, 0.049698 -formation = fighter_basic -ship = DeltaWing_1 -ship = DeltaWing_2 - -[MsnShip] -nickname = GammaWing_1 -NPC = orderwing_gama -position = 2713, 0, -2917 -jumper = true -label = GammaWing -label = us - -[MsnShip] -nickname = GammaWing_2 -NPC = orderwing_gama -position = 616, 0, -34 -jumper = true -label = GammaWing -label = us - -;[MsnShip] -;nickname = GammaWing_3 -;NPC = orderwing_gama -;position = 685, 0, 166 -;jumper = true -;label = GammaWing -;label = us - -;[MsnShip] -;nickname = GammaWing_4 -;NPC = orderwing_gama -;position = 561, 0, 109 -;jumper = true -;label = GammaWing -;label = us - -[MsnFormation] -nickname = GammaWing -position = 3086, 0, -2185 -orientation = 0.29352, -0.016404, 0.954519, 0.049698 -formation = fighter_basic -ship = GammaWing_1 -ship = GammaWing_2 - -[MsnShip] -nickname = EpsilonWing_1 -NPC = orderwing -position = 2833, 0, -2688 -jumper = true -label = EpsilonWing -label = us - -[MsnShip] -nickname = EpsilonWing_2 -NPC = orderwing -position = 644, 0, -478 -jumper = true -label = EpsilonWing -label = us - -;[MsnShip] -;nickname = EpsilonWing_3 -;NPC = orderwing -;position = 465, 0, -564 -;jumper = true -;label = EpsilonWing -;label = us - -;[MsnShip] -;nickname = EpsilonWing_4 -;NPC = orderwing -;position = 246, 0, -521 -;jumper = true -;label = EpsilonWing -;label = us - -[MsnFormation] -nickname = EpsilonWing -position = 2986, 0, -2385 -orientation = 0.29352, -0.016404, 0.954519, 0.049698 -formation = fighter_basic -ship = EpsilonWing_1 -ship = EpsilonWing_2 - -[MsnShip] -nickname = PikaWing_1 -NPC = orderwing -position = 465, 0, -564 -label = PikaWing -label = us - -[MsnShip] -nickname = PikaWing_2 -NPC = orderwing -position = 246, 0, -521 -label = PikaWing -label = us - -[MsnFormation] -nickname = PikaWing -position = 11146, 0, -9037 -orientation = 0.900743, -0.00843, -0.43424, -0.005055 -formation = fighter_basic -ship = PikaWing_1 -ship = PikaWing_2 - -[MsnShip] -nickname = bad_1 -NPC = nomad_wing -label = bad_wing1 -radius = 2 -label = nomad - -[MsnShip] -nickname = bad_2 -NPC = nomad_wing -label = bad_wing1 -radius = 2 -label = nomad - -[MsnShip] -nickname = bad_3 -NPC = nomad_wing -label = bad_wing1 -radius = 2 -label = nomad - -;[MsnShip] -;nickname = bad_4 -;NPC = nomad_wing -;label = bad_wing1 -;radius = 2 -;label = nomad - -;[MsnShip] -;nickname = bad_5 -;NPC = nomad_wing -;label = bad_wing1 -;radius = 2 -;label = nomad - -[MsnFormation] -nickname = bad_wing1 -position = 4600, 0, -2800 -orientation = 0.29352, -0.016404, 0.954519, 0.049698 -formation = nomad_basic -ship = bad_1 -ship = bad_2 -ship = bad_3 - -[MsnShip] -nickname = bad_6 -NPC = nomad_wing -label = bad_wing2 -radius = 2 -label = nomad - -[MsnShip] -nickname = bad_7 -NPC = nomad_wing -label = bad_wing2 -radius = 2 -label = nomad - -[MsnShip] -nickname = bad_8 -NPC = nomad_wing -label = bad_wing2 -radius = 2 -label = nomad - -;[MsnShip] -;nickname = bad_9 -;NPC = nomad_wing -;label = bad_wing2 -;radius = 2 -;label = nomad - -;[MsnShip] -;nickname = bad_10 -;NPC = nomad_wing -;label = bad_wing2 -;radius = 2 -;label = nomad - -[MsnFormation] -nickname = bad_wing2 -position = 3877, 0, -1841 -orientation = 0.29352, -0.016404, 0.954519, 0.049698 -formation = nomad_basic -ship = bad_6 -ship = bad_7 -ship = bad_8 - -[MsnShip] -nickname = bad_11 -NPC = nomad_wing -label = bad_wing3 -radius = 2 -label = nomad - -[MsnShip] -nickname = bad_12 -NPC = nomad_wing -label = bad_wing3 -radius = 2 -label = nomad - -[MsnShip] -nickname = bad_13 -NPC = nomad_wing -label = bad_wing3 -radius = 2 -label = nomad - -;[MsnShip] -;nickname = bad_14 -;NPC = nomad_wing -;label = bad_wing3 -;radius = 2 -;label = nomad - -;[MsnShip] -;nickname = bad_15 -;NPC = nomad_wing -;label = bad_wing3 -;radius = 2 -;label = nomad - -[MsnFormation] -nickname = bad_wing3 -position = 3000, 0, -1800 -orientation = 0.29352, -0.016404, 0.954519, 0.049698 -formation = nomad_basic -ship = bad_11 -ship = bad_12 -ship = bad_13 - -[MsnShip] -nickname = bad_16 -NPC = nomad_wing -label = bad_wing4 -radius = 2 -label = nomad - -[MsnShip] -nickname = bad_17 -NPC = nomad_wing -label = bad_wing4 -radius = 2 -label = nomad - -[MsnShip] -nickname = bad_18 -NPC = nomad_wing -label = bad_wing4 -radius = 2 -label = nomad - -;[MsnShip] -;nickname = bad_19 -;NPC = nomad_wing -;label = bad_wing4 -;radius = 2 -;label = nomad - -;[MsnShip] -;nickname = bad_20 -;NPC = nomad_wing -;label = bad_wing4 -;radius = 2 -;label = nomad - -[MsnFormation] -nickname = bad_wing4 -position = 2200, 100, -1241 -orientation = 0.29352, -0.016404, 0.954519, 0.049698 -formation = nomad_basic -ship = bad_16 -ship = bad_17 -ship = bad_18 - -[MsnShip] -nickname = bad_21 -NPC = nomad_wing -label = bad_wing5 -radius = 2 -label = nomad - -[MsnShip] -nickname = bad_22 -NPC = nomad_wing -label = bad_wing5 -radius = 2 -label = nomad - -[MsnShip] -nickname = bad_23 -NPC = nomad_wing -label = bad_wing5 -radius = 2 -label = nomad - -[MsnFormation] -nickname = bad_wing5 -position = 2200, -100, -1241 -orientation = 0.29352, -0.016404, 0.954519, 0.049698 -formation = nomad_basic -ship = bad_21 -ship = bad_22 -ship = bad_23 - -[MsnSolar] -nickname = osiris -system = St01 -position = 25289, 0, -20155 -orientation = 0.75, 0, 0.6, 0 -string_id = 217306 -faction = fc_or_grp -archetype = o_osiris -loadout = or_osiris -label = osiris -base = st01_02_base - -[MsnSolar] -nickname = dyson_generator1 -string_id = 10915 -faction = fc_n_grp -system = St03 -position = 1000, -150, 1000 -archetype = dyson_generator -loadout = dyson_generator -label = generator -radius = 0 - -[MsnSolar] -nickname = dyson_generator2 -string_id = 10915 -faction = fc_n_grp -system = St03 -position = -1000, -150, 1000 -archetype = dyson_generator -loadout = dyson_generator -label = generator -radius = 0 - -[MsnSolar] -nickname = dyson_generator3 -string_id = 10915 -faction = fc_n_grp -system = St03 -position = 1000, -150, -1000 -archetype = dyson_generator -loadout = dyson_generator -label = generator -radius = 0 - -[MsnSolar] -nickname = dyson_generator4 -string_id = 10915 -faction = fc_n_grp -system = St03 -position = -1000, -150, -1000 -archetype = dyson_generator -loadout = dyson_generator -label = generator -radius = 0 - -[MsnSolar] -nickname = St03_dyson_airlock_shield_1 -string_id = 10917 -system = St03 -position = 0, -75, 0 -archetype = nomad_dome_shield -label = shield -loadout = nomad_dome_shield -faction = fc_n_grp -radius = 0 - -[MsnSolar] -nickname = endgame_object -string_id = 10915 -faction = fc_n_grp -system = St03b -position = -20000, 0, 0 -archetype = dyson_generator -loadout = dyson_generator -label = endgame_object - -[MsnSolar] -nickname = final_generator1 -string_id = 10916 -faction = fc_n_grp -system = St03b -position = -12155.1, 0.661432, 17539 -archetype = dyson_city_generator -loadout = dyson_city_generator -label = final_generator -radius = 0 - -[MsnSolar] -nickname = final_generator2 -string_id = 10916 -faction = fc_n_grp -system = St03b -position = -16247.3, 0.661432, 24563 -archetype = dyson_city_generator -loadout = dyson_city_generator -label = final_generator -radius = 0 - -[MsnSolar] -nickname = final_generator3 -string_id = 10916 -faction = fc_n_grp -system = St03b -position = -23352, 0.661432, 22568.3 -archetype = dyson_city_generator -loadout = dyson_city_generator -label = final_generator -radius = 0 - -[MsnSolar] -nickname = final_generator4 -string_id = 10916 -faction = fc_n_grp -system = St03b -position = -24787.5, 0.661432, 17654.2 -archetype = dyson_city_generator -loadout = dyson_city_generator -label = final_generator -radius = 0 - -[MsnSolar] -nickname = final_generator5 -string_id = 10916 -faction = fc_n_grp -system = St03b -position = -18156.8, 0.661432, 13442.1 -archetype = dyson_city_generator -loadout = dyson_city_generator -label = final_generator -radius = 0 - -[MsnSolar] -nickname = platform1 -string_id = 10903 -faction = fc_n_grp -system = St03b -position = -12505.2, -28.6537, 15998.4 -archetype = dyson_city_platform -loadout = dyson_city_platform -label = weapons_platform -radius = 0 - -[MsnSolar] -nickname = platform2 -string_id = 10903 -faction = fc_n_grp -system = St03b -position = -10607.9, -28.6537, 17178.3 -archetype = dyson_city_platform -loadout = dyson_city_platform -label = weapons_platform -radius = 0 - -[MsnSolar] -nickname = platform3 -string_id = 10903 -faction = fc_n_grp -system = St03b -position = -11793.1, -28.6538, 19073.5 -archetype = dyson_city_platform -loadout = dyson_city_platform -label = weapons_platform -radius = 0 - -[MsnSolar] -nickname = platform4 -string_id = 10903 -faction = fc_n_grp -system = St03b -position = -14779.8, -28.6541, 23934 -archetype = dyson_city_platform -loadout = dyson_city_platform -label = weapons_platform -radius = 0 - -[MsnSolar] -nickname = platform5 -string_id = 10903 -faction = fc_n_grp -system = St03b -position = -15594.2, -28.6543, 26014.5 -archetype = dyson_city_platform -loadout = dyson_city_platform -label = weapons_platform -radius = 0 - -[MsnSolar] -nickname = platform6 -string_id = 10903 -faction = fc_n_grp -system = St03b -position = -17673.6, -28.6542, 25194.5 -archetype = dyson_city_platform -loadout = dyson_city_platform -label = weapons_platform -radius = 0 - -[MsnSolar] -nickname = platform7 -string_id = 10903 -faction = fc_n_grp -system = St03b -position = -22406.5, -28.6541, 23839.7 -archetype = dyson_city_platform -loadout = dyson_city_platform -label = weapons_platform -radius = 0 - -[MsnSolar] -nickname = platform8 -string_id = 10903 -faction = fc_n_grp -system = St03b -position = -24616.9, -28.6541, 23514.2 -archetype = dyson_city_platform -loadout = dyson_city_platform -label = weapons_platform -radius = 0 - -[MsnSolar] -nickname = platform9 -string_id = 10903 -faction = fc_n_grp -system = St03b -position = -24285.7, -28.654, 21303.7 -archetype = dyson_city_platform -loadout = dyson_city_platform -label = weapons_platform -radius = 0 - -[MsnSolar] -nickname = platform10 -string_id = 10903 -faction = fc_n_grp -system = St03b -position = -25126, -28.6539, 19198.2 -archetype = dyson_city_platform -loadout = dyson_city_platform -label = weapons_platform -radius = 0 - -[MsnSolar] -nickname = platform11 -string_id = 10903 -faction = fc_n_grp -system = St03b -position = -26330.4, -28.6537, 17316.5 -archetype = dyson_city_platform -loadout = dyson_city_platform -label = weapons_platform -radius = 0 - -[MsnSolar] -nickname = platform12 -string_id = 10903 -faction = fc_n_grp -system = St03b -position = -24444.8, -28.6537, 16116.2 -archetype = dyson_city_platform -loadout = dyson_city_platform -label = weapons_platform -radius = 0 - -[MsnSolar] -nickname = platform13 -string_id = 10903 -faction = fc_n_grp -system = St03b -position = -19720, -28.6535, 13294.5 -archetype = dyson_city_platform -loadout = dyson_city_platform -label = weapons_platform -radius = 0 - -[MsnSolar] -nickname = platform14 -string_id = 10903 -faction = fc_n_grp -system = St03b -position = -18011.6, -28.6534, 11854.7 -archetype = dyson_city_platform -loadout = dyson_city_platform -label = weapons_platform -radius = 0 - -[MsnSolar] -nickname = platform15 -string_id = 10903 -faction = fc_n_grp -system = St03b -position = -16575.4, -28.6535, 13567.6 -archetype = dyson_city_platform -loadout = dyson_city_platform -label = weapons_platform -radius = 0 - -[Trigger] -nickname = general_triggers -system = ANY -Cnd_True = no_params -Act_ActTrig = juni_dies -Act_ActTrig = king_dies -Act_ActTrig = orillion_dies -Act_ActTrig = sinclair_dies -Act_ActTrig = osiris_dies -Act_ActTrig = mark_people - -[Trigger] -nickname = mark_people -system = ANY -Cnd_True = no_params -Act_MarkObj = juni, 1 - -[Trigger] -nickname = deact_general_triggers -system = ANY -Cnd_True = no_params -Act_DeactTrig = juni_dies -Act_DeactTrig = king_dies -Act_DeactTrig = orillion_dies -Act_DeactTrig = sinclair_dies -Act_DeactTrig = osiris_dies - -[Trigger] -nickname = king_dies -system = ANY -Cnd_Destroyed = king, 1, ALL_IGNORE_LANDING -Act_ChangeState = FAIL, 21960 - -[Trigger] -nickname = juni_dies -system = ANY -Cnd_Destroyed = juni, 1, ALL_IGNORE_LANDING -Act_ChangeState = FAIL, 23388 - -[Trigger] -nickname = orillion_dies -system = ANY -Cnd_Destroyed = Orillion, 1, ALL_IGNORE_LANDING -Act_ChangeState = FAIL, 13088 - -[Trigger] -nickname = sinclair_dies -system = ANY -Cnd_Destroyed = Sinclair, 1, ALL_IGNORE_LANDING -Act_ChangeState = FAIL, 22952 - -[Trigger] -nickname = osiris_dies -system = ANY -Cnd_Destroyed = osiris, 1, ALL_IGNORE_LANDING -Act_ChangeState = FAIL, 13088 - -[Trigger] -nickname = lets_be_friends -system = ANY -Cnd_True = no_params -Act_SetVibeLbl = us, us, REP_FRIEND_THRESHOLD -Act_SetVibeLblToShip = us, Player, REP_FRIEND_THRESHOLD - -[Trigger] -system = ANY -nickname = phase_in -Cnd_Timer = 1 -Act_Cloak = nomad, false - -[Trigger] -system = ANY -nickname = invul_chars -Cnd_True = no_params -Act_Invulnerable = juni, true, false, 0.9 -Act_Invulnerable = Sinclair, true, false, 0.9 -Act_Invulnerable = AlphaWing_1, true, false, 0.9 -Act_Invulnerable = BetaWing_1, true, false, 0.9 - -[Trigger] -nickname = clear_waypoint -Cnd_SystemExit = ANY -Act_SetNNObj = null, OBJECTIVE_HISTORY - -[Trigger] -nickname = key_offer -InitState = ACTIVE -Cnd_True = no_params -Act_RpopAttClamp = true -Act_SetOffer = 1 -Act_SetTitle = 1 -Act_ActTrig = planetscape_st01_01 -Act_ActTrig = beginning_ether - -[Trigger] -nickname = beginning_ether -system = St01 -Cnd_InSpace = true -Act_SetNNObj = start_nn - -[Trigger] -nickname = planetscape_st01_01 -Cnd_BaseEnter = st01_01_base -Act_AddRTC = missions\m13\M013_s072aa_St01_01_nrml.ini -Act_ActTrig = enter_room - -[Trigger] -nickname = enter_room -Cnd_LocEnter = trader, st01_01_base -Act_AddRTC = missions\m13\M013_s072ab_St01_01_offer.ini -Act_ActTrig = mrp_reject -Act_ActTrig = mrp_accept - -[Trigger] -nickname = mrp_reject -Cnd_MsnResponse = reject -Act_RemoveRTC = missions\m13\M013_s072ab_St01_01_offer.ini -Act_AddRTC = missions\m13\M013_s072d_St01_01_reoffer.ini, repeatable -Act_SetOffer = 1 -Act_SetTitle = 1 -Act_ActTrig = forceland - -[Trigger] -nickname = mrp_accept -Cnd_MsnResponse = accept -Act_RemoveRTC = missions\m13\M013_s072d_St01_01_reoffer.ini -Act_DeactTrig = mrp_reject -Act_SetOffer = 24405 -Act_SetTitle = 24400 -Act_SetNNObj = launch -Act_ActTrig = spawnships -Act_ActTrig = exit_base -Act_DeactTrig = beginning_ether -Act_DeactTrig = forceland -Act_ActTrig = wait_in_equipment_room -Act_NNIds = 31300, HISTORY - -[Trigger] -nickname = wait_in_equipment_room -Cnd_LocEnter = planetscape, st01_01_base -Act_AddRTC = missions\m13\M013_s072bb_St01_01_nrml.ini -Act_SetRep = Player, fc_or_grp, REP_FRIEND_THRESHOLD -Act_SetRep = Player, li_lsf_grp, REP_FRIEND_THRESHOLD -Act_SetRep = Player, li_n_grp, REP_FRIEND_THRESHOLD - -[Trigger] -nickname = forceland -repeatable = true -Cnd_SpaceEnter = St01 -Act_Forceland = st01_01_base - -[Trigger] -nickname = exit_base -Cnd_BaseExit = st01_01_base -Act_SetNNObj = defend_base - -[Trigger] -nickname = spawnships -Cnd_SpaceEnter = St01 -system = St01 -Act_PobjIdle = no_params -Act_SpawnFormation = bad_wing1 -Act_SpawnFormation = bad_wing2 -Act_SpawnFormation = bad_wing3 -Act_SpawnFormation = bad_wing4 -Act_SpawnFormation = AlphaWing -Act_SpawnFormation = BetaWing -Act_SpawnShip = juni -Act_ActTrig = set_vibes -Act_ActTrig = freighter_nn_delay -Act_PlayerCanDock = false -Act_LockDock = Player, St01_dock_ring_1, lock -Act_ActTrig = phase_in -Act_ActTrig = ether_to_start_dialog -Act_EtherComm = Orillion, 217304, Player, DX_M13_0100_ORILLION, -1, pl_male4_head, pi_orillion_body -Act_ActTrig = mark_people -Act_ActTrig = invul_chars -Act_ActTrig = stop_player -Act_ActTrig = general_triggers -Act_PlayerEnemyClamp = 3, 4 -Act_ActTrig = bad_wing1_down -Act_ActTrig = bad_wing2_down -Act_ActTrig = bad_wing3_down -Act_ActTrig = bad_wing4_down -Act_PlayMusic = none, none, none, music_no_lair_battle -Act_ActTrig = launch_complete - -[Trigger] -nickname = launch_complete -Cnd_LaunchComplete = Player -Act_SetNNObj = defend_base, OBJECTIVE - -[Trigger] -system = St01 -repeatable = true -nickname = bad_wing1_down -Cnd_Destroyed = bad_wing1, 3, ALL -Act_SpawnFormation = bad_wing1 -Act_ActTrig = phase_in -Act_ActTrig = set_vibes - -[Trigger] -system = St01 -repeatable = true -nickname = bad_wing2_down -Cnd_Destroyed = bad_wing2, 3, ALL -Act_SpawnFormation = bad_wing2 -Act_ActTrig = phase_in -Act_ActTrig = set_vibes - -[Trigger] -system = St01 -nickname = bad_wing3_down -repeatable = true -Cnd_Destroyed = bad_wing3, 3, ALL -Act_SpawnFormation = bad_wing3 -Act_ActTrig = phase_in -Act_ActTrig = set_vibes - -[Trigger] -system = St01 -nickname = bad_wing4_down -repeatable = true -Cnd_Destroyed = bad_wing4, 3, ALL -Act_SpawnFormation = bad_wing4 -Act_ActTrig = phase_in -Act_ActTrig = set_vibes - -[Trigger] -system = St01 -nickname = ether_to_start_dialog -Cnd_CommComplete = DX_M13_0100_ORILLION -Act_StartDialog = beginning_dialog -Act_GiveObjList = bad_wing1, goto_alpha -Act_GiveObjList = bad_wing2, goto_beta - -[Trigger] -system = St01 -nickname = freighter_nn_delay -Cnd_CommComplete = DX_M13_0130_ALPHA_LEADER -Act_ActTrig = nomad_timer - -[Trigger] -system = St01 -nickname = nomad_timer -Cnd_Timer = 15 -Act_SpawnSolar = nomadcap -Act_ActTrig = freighter_dies - -[Dialog] -nickname = beginning_dialog -system = St01 -line = juni, Player, DX_M13_0110_JUNI -line = juni, Player, DX_M13_0120_JUNI -line = AlphaWing_1, Player, DX_M13_0130_ALPHA_LEADER -line = BetaWing_1, Player, DX_M13_0132_BETA_LEADER -line = juni, Player, DX_M13_0135_JUNI - -[Trigger] -system = St01 -nickname = set_vibes -Cnd_True = no_params -Act_SetVibeLblToShip = nomad, Player, REP_HOSTILE_THRESHOLD -Act_SetVibeLblToShip = nomadcap, Player, REP_HOSTILE_THRESHOLD -Act_SetVibeLbl = us, nomad, REP_HOSTILE_THRESHOLD -Act_SetVibeLbl = nomad, us, REP_HOSTILE_THRESHOLD -Act_ActTrig = lets_be_friends - -[ObjList] -system = St01 -nickname = goto_alpha -GotoShip = goto, AlphaWing_1, 500, true - -[ObjList] -system = St01 -nickname = goto_beta -GotoShip = goto, BetaWing_1, 500, true - -[ObjList] -system = St01 -nickname = goto_osiris -GotoShip = goto, osiris_ship, 500, true - -[Trigger] -system = St01 -nickname = freighter_dies -Cnd_True = no_params -Act_GiveObjList = bad_wing2, goto_alpha -Act_SetVibeLblToShip = bad_wing2, AlphaWing, REP_HOSTILE_THRESHOLD -Act_SetVibeLblToShip = AlphaWing, bad_wing2, REP_HOSTILE_THRESHOLD -Act_SetVibeLblToShip = AlphaWing, nomadcap, REP_HOSTILE_MAXIMUM -Act_SetVibeLblToShip = BetaWing, nomadcap, REP_HOSTILE_MAXIMUM -Act_SetVibeLblToShip = juni, nomadcap, REP_HOSTILE_MAXIMUM -Act_SetVibeLbl = nomadcap, AlphaWing, REP_HOSTILE_THRESHOLD -Act_SetVibeLbl = nomadcap, BetaWing, REP_HOSTILE_THRESHOLD -Act_GiveObjList = AlphaWing, kill_cap_ship -Act_GiveObjList = BetaWing, kill_cap_ship -Act_GiveObjList = juni, kill_cap_ship -Act_ActTrig = cap_dies -Act_ActTrig = lets_be_friends -Act_ActTrig = phase_in -Act_StartDialog = after_freighter_dies -Act_ActTrig = near_cap1 -Act_ActTrig = condition_watchers -Act_ActTrig = cap1_delay -Act_Invulnerable = nomadcap, true, true, 0.9 -Act_NagDistTowards = POS, kill_cap, juni, 7132, 0, -4182, 22195, 2000, NAG_ALWAYS -Act_AdjHealth = us, 0.75 - -[Trigger] -system = St01 -nickname = cap1_delay -Cnd_CommComplete = DX_M13_0190_JUNI -Act_SetNNObj = Cap1 - -[Dialog] -nickname = after_freighter_dies -system = St01 -line = BetaWing_1, Player, DX_M13_0180_BETA_LEADER -line = juni, Player, DX_M13_0190_JUNI -line = AlphaWing_1, Player, DX_M13_0200_ALPHA_LEADER -line = BetaWing_1, Player, DX_M13_0210_BETA_LEADER - -[Trigger] -system = St01 -nickname = near_cap1 -Cnd_DistShip = inside, AlphaWing_1, nomadcap, 700 -Act_StartDialog = dialog_near_cap -Act_ActTrig = cap_watchers - -[Dialog] -nickname = dialog_near_cap -system = St01 -line = AlphaWing_1, Player, DX_M13_0220_ALPHA_LEADER -line = BetaWing_1, Player, DX_M13_0230_BETA_LEADER -line = juni, Player, DX_M13_0240_JUNI - -[ObjList] -system = St01 -nickname = kill_cap_ship -GotoShip = goto, nomadcap, 500, true - -[Trigger] -system = St01 -nickname = cap_dies -Cnd_Destroyed = nomadcap, 1, EXPLODE -Act_ActTrig = cap_timer -Act_SetNNHidden = Cap1, true -Act_GiveNNObjs = no_params -Act_ActTrig = lets_be_friends -Act_SendComm = juni, Player, DX_M13_0440_JUNI -Act_DeactTrig = near_cap1 -Act_SpawnSolar = NomadCap2 -Act_NagOff = kill_cap - -[Trigger] -system = St01 -nickname = cap_timer -Cnd_Timer = 25 -Act_ActTrig = trent_go_back -Act_SetVibeLbl = AlphaWing, NomadCap2, REP_HOSTILE_MAXIMUM -Act_SetVibeLbl = BetaWing, NomadCap2, REP_HOSTILE_MAXIMUM -Act_SetVibe = juni, NomadCap2, REP_HOSTILE_MAXIMUM -Act_SetVibeLbl = NomadCap2, AlphaWing, REP_HOSTILE_MAXIMUM -Act_SetVibeLbl = NomadCap2, BetaWing, REP_HOSTILE_MAXIMUM -Act_SetVibeLbl = NomadCap2, juni, REP_HOSTILE_MAXIMUM -Act_SetNNObj = Cap2 -Act_ActTrig = watch_cap2 -Act_ActTrig = lets_be_friends -Act_ActTrig = phase_in -Act_SendComm = juni, Player, DX_M13_0450_JUNI - -[Trigger] -system = St01 -nickname = watch_cap2 -Cnd_Destroyed = NomadCap2, 1, ALL -Act_SetNNHidden = Cap2, true -Act_GiveNNObjs = no_params - -[Trigger] -system = St01 -nickname = trent_go_back -Cnd_Timer = 15 -Act_GiveObjList = juni, dock_with_St01 -Act_ActTrig = land_on_base -Act_ActTrig = deact_general_triggers -Act_PlayerCanDock = false, St01_dock_ring_1 -Act_LockDock = Player, St01_dock_ring_1, unlock -Act_EtherComm = Orillion, 217304, Player, DX_M13_0460_ORILLION, -1, pl_male4_head, pi_orillion_body -Act_ActTrig = ether_one -Act_ActTrig = disable_watchers -Act_ActTrig = player_near_dockingring -Act_DeactTrig = bad_wing1_down -Act_DeactTrig = bad_wing2_down -Act_DeactTrig = bad_wing3_down -Act_DeactTrig = bad_wing4_down - -[ObjList] -nickname = dock_with_St01 -system = St01 -BreakFormation = no_params -Dock = St01_dock_ring_1 - -[Trigger] -system = St01 -nickname = ether_one -Cnd_CommComplete = DX_M13_0460_ORILLION -Act_StartDialog = dialog_ether_one -Act_ActTrig = ether_two -Act_SetNNObj = go_home -Act_SetLifetime = us, 100000 -Act_SetLifetime = nomad, 100000 - -[Dialog] -nickname = dialog_ether_one -system = St01 -line = juni, Player, DX_M13_0470_JUNI - -[Trigger] -system = St01 -nickname = ether_two -Cnd_CommComplete = DX_M13_0470_JUNI -Act_EtherComm = Orillion, 217304, Player, DX_M13_0480_ORILLION, -1, pl_male4_head, pi_orillion_body -Act_ActTrig = ether_three - -[Trigger] -system = St01 -nickname = ether_three -Cnd_CommComplete = DX_M13_0480_ORILLION -Act_StartDialog = dialog_ether_three -Act_NagDistLeaving = trent_land, juni, St01_dock_ring_1, 23185, 1500, NAG_ALWAYS - -[Dialog] -nickname = dialog_ether_three -system = St01 -line = juni, Player, DX_M13_0490_JUNI - -[Trigger] -system = St01 -nickname = player_docking_timer -Cnd_Timer = 130 -Act_ChangeState = FAIL, 24365 - -[Trigger] -system = St01 -nickname = player_near_dockingring -Cnd_DistVec = inside, Player, 1500, 0, -2191, 300 -Act_StartDialog = juni_says_go_first -Act_ActTrig = watching_0500 - -[Trigger] -system = St01 -nickname = watching_0500 -Cnd_CommComplete = DX_M13_0500_JUNI -Act_DeactTrig = bad_wing1_down -Act_DeactTrig = bad_wing2_down -Act_DeactTrig = bad_wing3_down -Act_DeactTrig = bad_wing4_down -Act_SetLifetime = nomad, 100000 - -[Dialog] -nickname = juni_says_go_first -system = St01 -line = juni, Player, DX_M13_0500_JUNI - -[Trigger] -nickname = land_on_base -system = Li01 -Cnd_BaseEnter = st01_01_base -Act_AddRTC = missions\m13\M013_s074x_St01_01_nrml.ini -Act_ActTrig = take_off -Act_DeactTrig = watch_cap2 -Act_ActTrig = exit_for_nn -Act_DeactTrig = player_docking_timer -Act_NNIds = 31305, HISTORY -Act_NagOff = trent_land -Act_DeactTrig = watching_0500 - -[Trigger] -system = St01 -nickname = exit_for_nn -Cnd_BaseExit = st01_01_base -Act_SetNNObj = escort_sinclair_ids -Act_DeactTrig = watching_0500 - -[Trigger] -system = St01 -nickname = cheese_nn -Cnd_True = no_params -Act_SetNNObj = escort_sinclair -Act_Invulnerable = osiris, true -Act_Cloak = osiris, false - -[Trigger] -system = St01 -nickname = take_off -Cnd_SpaceEnter = St01 -Act_SpawnShip = juni -Act_SpawnShip = Sinclair -Act_SpawnShip = Orillion, no_ol, -13000, 0, -13000 -Act_SpawnSolar = osiris -Act_SpawnSolar = NomadCap4 -Act_SpawnFormation = order_wing1 -Act_SpawnFormation = bad_wing1 -Act_SpawnFormation = bad_wing2 -Act_SpawnFormation = bad_wing3, 1835, 0, -2192 -Act_SpawnFormation = AlphaWing -Act_SpawnFormation = BetaWing -Act_SpawnFormation = EpsilonWing -Act_SpawnFormation = DeltaWing -Act_SpawnFormation = GammaWing -Act_SpawnFormation = PikaWing -Act_ActTrig = after_spawning -Act_ActTrig = stop_player -Act_ActTrig = invul_chars -Act_MarkObj = osiris, 1 -Act_PlayMusic = none, none, none, music_no_lair_battle -Act_PlayerEnemyClamp = 3, 3 -Act_DeactTrig = watching_0500 - -[Trigger] -system = St01 -nickname = stop_player -Cnd_LaunchComplete = Player -Act_PobjIdle = no_params -Act_GiveObjList = bad_1, stay_near_planet -Act_GiveObjList = bad_6, stay_near_planet -Act_GiveObjList = bad_11, stay_near_planet - -[ObjList] -system = St01 -nickname = stay_near_planet -StayInRange = St01_01, 5500 - -[Trigger] -system = St01 -nickname = after_spawning -Cnd_True = no_params -Act_ActTrig = lets_be_friends -Act_ActTrig = wait_for_trent_again -Act_ActTrig = cheese_nn -Act_GiveObjList = Sinclair, guide_osiris -Act_SetVibe = Sinclair, NomadCap4, REP_FRIEND_MAXIMUM -Act_SetVibe = NomadCap4, Sinclair, REP_FRIEND_MAXIMUM -Act_SetVibeLblToShip = bad_wing3, Sinclair, REP_HOSTILE_MAXIMUM -Act_SetVibeShipToLbl = juni, bad_wing3, REP_HOSTILE_MAXIMUM -Act_SetVibeShipToLbl = Sinclair, bad_wing3, REP_HOSTILE_MAXIMUM -Act_PlayerCanDock = false, osiris -Act_GiveObjList = bad_wing1, stay_by_st01 -Act_GiveObjList = bad_wing2, stay_by_st01 -Act_GiveObjList = bad_wing3, stay_by_st01 -Act_GiveObjList = juni, follow_player -Act_ActTrig = near_pika -Act_ActTrig = sinclair_near_pika -Act_MarkObj = Sinclair, 1 -Act_ActTrig = phase_in -Act_StartDialog = final_planet_launch -Act_ActTrig = cleanup_orillion -Act_Invulnerable = PikaWing_1, true, false, 0.9 -Act_Invulnerable = PikaWing_2, true, false, 0.9 -Act_SetVibeLbl = PikaWing, nomad, REP_FRIEND_MAXIMUM -Act_ActTrig = in_osiris_range - -[Dialog] -nickname = final_planet_launch -system = St01 -line = Orillion, Player, DX_M13_0510_ORILLION -line = juni, Player, DX_M13_0520_JUNI -line = juni, Player, DX_M13_0540_JUNI -line = Sinclair, Player, DX_M13_0550_QUINTAINE - -[Trigger] -system = St01 -nickname = near_pika -Cnd_DistShip = inside, juni, PikaWing_1, 1500 -Act_GiveObjList = PikaWing_1, pika_follow -Act_StartDialog = pikawing_Comms -Act_AdjHealth = us, 0.75 -Act_PlayMusic = none, none, none, music_no_ally_danger - -[Trigger] -system = St01 -nickname = sinclair_near_pika -Cnd_DistShip = inside, Sinclair, PikaWing_1, 1500 -Act_NagDistTowards = POS, sinclair_nag, Sinclair, 25289, 0, -20155, 23198, 1000 - -[ObjList] -system = St01 -nickname = follow_player -SetPriority = ALWAYS_EXECUTE -Follow = Player, 1500, -100, 50, -200 - -[ObjList] -system = St01 -nickname = pika_follow -Follow = juni, 1500, -100, 50, -200 - -[Dialog] -nickname = pikawing_Comms -system = St01 -line = juni, Player, DX_M13_0560_JUNI -line = PikaWing_1, Player, DX_M13_0570_DELTA_LEADER -line = juni, Player, DX_M13_0580_JUNI -line = PikaWing_1, Player, DX_M13_0590_DELTA_LEADER -line = juni, Player, DX_M13_0600_JUNI -line = Orillion, Player, DX_M13_0530_ORILLION - -[Trigger] -system = St01 -nickname = cleanup_orillion -Cnd_CommComplete = DX_M13_0530_ORILLION -Act_Destroy = Orillion, SILENT - -[Trigger] -system = St01 -nickname = wait_for_trent_again -Cnd_DistShip = inside, Player, Sinclair, 300 -Act_GiveObjList = order_wing1, goto_osiris -Act_GiveObjList = Sinclair, guide_osiris -Act_ActTrig = lets_be_friends -Act_SetNNObj = escort_sinclair -Act_SetVibeLbl = nomad, us, REP_HOSTILE_THRESHOLD -Act_SetVibeLbl = us, nomad, REP_HOSTILE_THRESHOLD - -[ObjList] -system = St01 -nickname = guide_osiris -GotoVec = goto, 25289, 0, -20155, 400, false - -[ObjList] -system = St01 -nickname = stay_by_st01 -StayInRange = St01_01, 5000 - -[Trigger] -system = St01 -nickname = in_osiris_range -Cnd_DistShip = inside, Player, osiris, 1000 -Act_SetNNObj = dock_with_osiris -Act_ActTrig = inside_osiris -Act_StartDialog = landing_on_osiris -Act_ActTrig = disable_watchers -Act_ActTrig = reap_osiris -Act_NagOff = sinclair_nag -Act_Save = key_save_land_osiris, 33305 - -[Trigger] -nickname = key_save_land_osiris -system = St01 -Cnd_PlayerLaunch = no_params -Act_SetInitialPlayerPos = 25102.9, -14.0508, -19981, 0.916192, -0.038099, -0.398533, -0.017667 -Act_ActTrig = key_save_land_osiris2 -Act_NagOff = sinclair_nag - -[Trigger] -nickname = key_save_land_osiris2 -system = St01 -Cnd_SpaceEnter = St01 -Act_SpawnShip = juni, no_ol, 25243.6, -9.52617, -19968 -Act_SpawnSolar = osiris -Act_SetLifetime = us, 10000 -Act_SetLifetime = nomad, 10 -Act_NagDistLeaving = nag_osiris, juni, osiris, 23982, 1000 -Act_ActTrig = inside_osiris -Act_ActTrig = disable_watchers -Act_SetNNObj = dock_with_osiris -Act_SetVibeLblToShip = us, Player, REP_FRIEND_THRESHOLD -Act_SetVibe = osiris, Player, REP_FRIEND_THRESHOLD -Act_SetVibe = juni, Player, REP_FRIEND_THRESHOLD -Act_Cloak = osiris, false -Act_MarkObj = juni, 1 - -[Trigger] -system = St01 -nickname = reap_osiris -Cnd_CommComplete = DX_M13_0620_JUNI -Act_SetLifetime = us, 10000 -Act_SetLifetime = nomad, 10 -Act_NagDistLeaving = nag_osiris, juni, osiris, 23982, 1000 - -[Dialog] -nickname = landing_on_osiris -system = St01 -line = PikaWing_1, Player, DX_M13_0610_DELTA_LEADER -line = juni, Player, DX_M13_0620_JUNI - -[Trigger] -system = St01 -nickname = inside_osiris -Cnd_BaseEnter = st01_02_base -Act_ActTrig = goto_hole_story -Act_AddRTC = missions\m13\M013_s075x_St01_02_nrml.ini -Act_SetNNObj = meet_orillion -Act_NagOff = nag_osiris -Act_NNIds = 31310, HISTORY - -[Trigger] -system = St01 -nickname = goto_hole_story -Cnd_SpaceEnter = St01 -Act_ActTrig = in_hole_range -Act_DeactTrig = orillion_dies -Act_DeactTrig = sinclair_dies -Act_PlayerCanDock = false, St01_to_St03_hole -Act_Cloak = osiris, false -Act_SpawnShip = juni, no_ol, 25210, 0, -20090 -Act_SpawnShip = king, no_ol, 25220, 0, -20100 -Act_SpawnShip = VanClaussn, no_ol, 25230, 0, -20100 -Act_SpawnShip = Orillion, no_ol, 24961, 0, -20300 -Act_SpawnFormation = order_wing1, 25170, 0, -20050 -Act_SpawnFormation = BetaWing, 25070, 0, -20050 -Act_SpawnFormation = GammaWing, 25470, 0, -20050 -Act_SpawnFormation = AlphaWing, 25670, 0, -20050 -Act_ActTrig = wait_until_after_launch -Act_ActTrig = stop_player -Act_ActTrig = lets_be_friends -Act_PlayerEnemyClamp = 3, 4 - -[Trigger] -system = St01 -nickname = wait_until_after_launch -Cnd_LaunchComplete = Player -Act_ActTrig = wait_for_trent -Act_MarkObj = Orillion, 1 -Act_MarkObj = juni, 0 -Act_PlayMusic = none, none, none, music_no_ally_danger - -[Trigger] -system = St01 -nickname = wait_for_trent -Cnd_DistShip = inside, Player, Orillion, 320 -Act_LockDock = Player, St01_to_St03_hole, lock -Act_GiveObjList = juni, goto_hole -Act_GiveObjList = king, goto_hole -Act_GiveObjList = Orillion, goto_hole_guiding -Act_GiveObjList = VanClaussn, goto_hole -Act_GiveObjList = order_wing1, goto_hole -Act_GiveObjList = BetaWing, goto_hole -Act_GiveObjList = GammaWing, goto_hole -Act_GiveObjList = AlphaWing, goto_hole -Act_StartDialog = leaving_osiris -Act_ActTrig = pause1 -Act_ActTrig = near_nomad_gate -Act_ActTrig = lets_be_friends -Act_SetNNObj = run_to_gate - -[Dialog] -nickname = leaving_osiris -system = St01 -line = Orillion, Player, DX_M13_0630_ORILLION -line = juni, Player, DX_M13_0640_JUNI - -[Trigger] -system = St01 -nickname = pause1 -Cnd_Timer = 15 -Act_StartDialog = leaving_osiris2 -Act_ActTrig = pause2 -Act_Invulnerable = Orillion, true, false, 0.9 -Act_Invulnerable = VanClaussn, true, false, 0.9 -Act_Invulnerable = juni, true, false, 0.9 -Act_Invulnerable = king, true, false, 0.9 - -[Dialog] -nickname = leaving_osiris2 -system = St01 -line = Orillion, Player, DX_M13_0650_ORILLION - -[Trigger] -system = St01 -nickname = pause2 -Cnd_Timer = 10 -Act_StartDialog = leaving_osiris3 -Act_NagDistTowards = OBJ, nag_gate, juni, St01_to_St03_hole, 21950, 7000 - -[Dialog] -nickname = leaving_osiris3 -system = St01 -line = Orillion, Player, DX_M13_0660_ORILLION -line = VanClaussn, Player, DX_M13_0670_vonclaussn -line = Orillion, Player, DX_M13_0680_ORILLION - -[Trigger] -system = St01 -nickname = near_nomad_gate -Cnd_DistShip = inside, Player, St01_to_St03_hole, 6500 -Act_StartDialog = at_nomad_gate -Act_SpawnSolar = NomadCap3 - -[Dialog] -nickname = at_nomad_gate -system = St01 -line = juni, Player, DX_M13_0690_JUNI -line = king, Player, DX_M13_0700_KING -line = Orillion, Player, DX_M13_0710_ORILLION - -[ObjList] -system = St01 -nickname = goto_hole -GotoVec = goto, 46983, 0, -10694, 2100, false - -[ObjList] -system = St01 -nickname = goto_hole_guiding -MakeNewFormation = single_r -GotoVec = goto, 46983, 0, -10694, 2100, false, -1, Player, 500, 1000 - -[Trigger] -system = St01 -nickname = in_hole_range -Cnd_DistVec = inside, Player, 46983, 0, -10694, 2500 -Act_SpawnFormation = bad_wing1, 47064, 0, -11047 -Act_SpawnFormation = bad_wing2, 46838, 0, -10387 -Act_SetVibeLbl = bad_wing1, us, REP_HOSTILE_THRESHOLD -Act_SetVibeLbl = bad_wing2, us, REP_HOSTILE_THRESHOLD -Act_SetVibeLbl = us, bad_wing1, REP_HOSTILE_THRESHOLD -Act_SetVibeLbl = us, bad_wing2, REP_HOSTILE_THRESHOLD -Act_SetVibeLbl = NomadCap3, us, REP_HOSTILE_THRESHOLD -Act_SetVibeLbl = us, NomadCap3, REP_HOSTILE_THRESHOLD -Act_SetVibeLblToShip = bad_wing1, Player, REP_HOSTILE_THRESHOLD -Act_SetVibeLblToShip = bad_wing2, Player, REP_HOSTILE_THRESHOLD -Act_SetVibeLblToShip = NomadCap3, Player, REP_HOSTILE_THRESHOLD -Act_ActTrig = check_cap -Act_Cloak = nomad, false -Act_StartDialog = suprise_attack -Act_SetNNObj = take_out_nomads -Act_ActTrig = nomad_marker -Act_NagOff = nag_gate -Act_PlayMusic = none, none, none, music_no_battle - -[Trigger] -nickname = nomad_marker -Cnd_Timer = 2 -Act_MarkObj = NomadCap3, 1 - -[Dialog] -nickname = suprise_attack -system = St01 -line = juni, Player, DX_M13_0720_JUNI -line = king, Player, DX_M13_0730_KING - -[Trigger] -system = St01 -nickname = check_cap -Cnd_Destroyed = NomadCap3, 1, ALL -Act_LockDock = Player, St01_to_St03_hole, unlock -Act_ActTrig = entering_st03_story -Act_StartDialog = before_st03 -Act_ActTrig = disable_watchers -Act_SetNNObj = lead_through_gate -Act_RandomPop = true -Act_NagDistLeaving = nag_nomad_gate, Orillion, St01_to_St03_hole, 23175, 1000 -Act_AdjHealth = us, 0.75 -Act_ActTrig = exiting_st01 - -[Trigger] -system = St01 -nickname = exiting_st01 -Cnd_SystemExit = St01 -Act_SetNNObj = null, OBJECTIVE_HISTORY - -[Dialog] -nickname = before_st03 -system = St01 -line = Orillion, Player, DX_M13_0740_ORILLION - -[Trigger] -system = St03 -nickname = entering_st03_story -Cnd_NPCSystemEnter = St03, juni, king, Player, order_wing1_1, GammaWing_1, BetaWing_1, AlphaWing_1 -Act_ActTrig = in_story -Act_ActTrig = clear_waypoint -Act_EnableManeuver = goto, false -Act_SetNNObj = null, OBJECTIVE_HISTORY -Act_NagOff = nag_nomad_gate -Act_PlayerEnemyClamp = 3, 4 -Act_ActTrig = fail_range - -[Trigger] -system = St03 -nickname = fail_range -Cnd_DistShip = outside, Player, St03_dyson_airlock_1, 18000 -Act_DeactTrig = generators_destroyed -Act_ChangeState = FAIL, 21602 - -[Trigger] -system = St03 -nickname = in_story -Cnd_True = no_params -Act_ActTrig = lets_be_friends -Act_ActTrig = near_moon -Act_ActTrig = everybody_to_moon -Act_SpawnSolar = dyson_generator1 -Act_SpawnSolar = dyson_generator2 -Act_SpawnSolar = dyson_generator3 -Act_SpawnSolar = dyson_generator4 -Act_ActTrig = generators_destroyed -Act_SpawnSolar = St03_dyson_airlock_shield_1 -Act_LockDock = Player, St03_to_St01_hole, lock -Act_ActTrig = condition_watchers -Act_RpopAttClamp = false -Act_Cloak = nomad, false - -[Trigger] -system = St03 -nickname = everybody_to_moon -Cnd_True = no_params -Act_GiveObjList = Orillion, goto_moon -Act_GiveObjList = juni, goto_moon -Act_GiveObjList = king, goto_moon -Act_GiveObjList = VanClaussn, goto_moon -Act_GiveObjList = order_wing1, goto_moon -Act_GiveObjList = GammaWing, goto_moon -Act_GiveObjList = BetaWing, goto_moon -Act_GiveObjList = AlphaWing, goto_moon -Act_StartDialog = approaching_dysonsphere -Act_Invulnerable = Orillion, true, true, 0.9 -Act_ActTrig = 0780_watcher -Act_PlayMusic = none, none, none, music_no_ally_battle - -[Trigger] -system = St03 -nickname = 0780_watcher -Cnd_CommComplete = DX_M13_0780_ORILLION -Act_SetNNObj = head_to_sphere - -[Dialog] -nickname = approaching_dysonsphere -system = St03 -line = king, Player, DX_M13_0750_KING -line = Orillion, Player, DX_M13_0760_ORILLION -line = juni, Player, DX_M13_0770_JUNI -line = Orillion, Player, DX_M13_0780_ORILLION - -[ObjList] -system = St03 -nickname = goto_moon -GotoVec = goto, 5430, 3500, 5290, 300, true - -[Trigger] -system = St03 -nickname = near_moon -Cnd_DistVecLbl = inside, ANY, us, 5430, 3500, 5290, 2000 -Act_GiveObjList = juni, goto_center -Act_GiveObjList = king, follow_player -Act_GiveObjList = VanClaussn, follow_player -Act_SpawnFormation = bad_wing1, -1689, 500, -1586 -Act_SpawnFormation = bad_wing2, 2127, 100, 2066 -Act_SpawnFormation = bad_wing3, -1732, 500, 2081 -Act_SpawnFormation = bad_wing4, 1955, 500, -1887 -Act_SetVibeLbl = us, bad_wing1, REP_HOSTILE_THRESHOLD -Act_SetVibeLbl = us, bad_wing2, REP_HOSTILE_THRESHOLD -Act_SetVibeLbl = us, bad_wing3, REP_HOSTILE_THRESHOLD -Act_SetVibeLbl = us, bad_wing4, REP_HOSTILE_THRESHOLD -Act_SetVibeLblToShip = bad_wing1, Player, REP_HOSTILE_THRESHOLD -Act_SetVibeLblToShip = bad_wing2, Player, REP_HOSTILE_THRESHOLD -Act_SetVibeLblToShip = bad_wing3, Player, REP_HOSTILE_THRESHOLD -Act_SetVibeLblToShip = bad_wing4, Player, REP_HOSTILE_THRESHOLD -Act_ActTrig = give_everybody_orders -Act_ActTrig = juni_near_center -Act_ActTrig = generator_watchers -Act_NNIds = 31315, HISTORY -Act_RandomPopSphere = 0, 0, 0, 700, off - -[Trigger] -nickname = give_everybody_orders -system = St03 -Cnd_True = no_params -Act_GiveObjList = GammaWing, goto_left -Act_GiveObjList = AlphaWing, goto_top -Act_GiveObjList = BetaWing, goto_right -Act_GiveObjList = order_wing1, goto_bottom -Act_Cloak = nomad, false - -[Trigger] -nickname = juni_near_center -system = St03 -Cnd_DistVec = inside, juni, 0, 0, 0, 3500 -Act_StartDialog = tell_trent_about_generators -Act_ActTrig = marking_generators -Act_DeactTrig = fail_range -Act_ActTrig = fail_range2 - -[Trigger] -system = St03 -nickname = fail_range2 -Cnd_DistShip = outside, Player, St03_dyson_airlock_1, 18000 -Act_DeactTrig = generators_destroyed -Act_ChangeState = FAIL, 23767 - -[ObjList] -nickname = follow_player -SetPriority = NORMAL -Follow = Player, 100, 25, 20, -100 - -[ObjList] -nickname = goto_center -GotoVec = goto, 0, 0, 0, 1000, false - -[ObjList] -system = St03 -nickname = goto_left -SetPriority = NORMAL -GotoShip = goto, bad_11, 500, true - -[ObjList] -system = St03 -nickname = goto_right -SetPriority = NORMAL -GotoShip = goto, bad_16, 500, true - -[ObjList] -system = St03 -nickname = goto_top -SetPriority = NORMAL -GotoShip = goto, bad_1, 500, true - -[ObjList] -system = St03 -nickname = goto_bottom -SetPriority = NORMAL -GotoShip = goto, bad_6, 500, true - -[Dialog] -nickname = tell_trent_about_generators -system = St03 -line = juni, Player, DX_M13_0810_JUNI -line = Orillion, Player, DX_M13_0820_ORILLION - -[Trigger] -system = St03 -nickname = marking_generators -Cnd_CommComplete = DX_M13_0820_ORILLION -Act_MarkObj = dyson_generator1, 1 -Act_MarkObj = dyson_generator2, 1 -Act_MarkObj = dyson_generator3, 1 -Act_MarkObj = dyson_generator4, 1 -Act_SetNNObj = destroy_generators - -[Trigger] -system = St03 -nickname = generators_destroyed -Cnd_Destroyed = generator, 4 -Act_MarkObj = St03_dyson_airlock_1, 1 -Act_ActTrig = watch_dock -Act_PlayerCanDock = true -Act_DeactTrig = nomads_5 -Act_DeactTrig = enc_counter -Act_DisableEnc = se_nomads_5 -Act_ActTrig = reactivate_hack -Act_ActTrig = destroy_shield -Act_NagDistLeaving = trent_dock_sphere, juni, St03_dyson_airlock_1, 24550, 1500, NAG_ALWAYS -Act_DeactTrig = fail_range2 -Act_ActTrig = fail_range3 - -[Trigger] -system = St03 -nickname = fail_range3 -Cnd_DistShip = outside, Player, St03_dyson_airlock_1, 18000 -Act_DeactTrig = generators_destroyed -Act_ChangeState = FAIL, 24550 - -[Trigger] -system = St03 -nickname = destroy_shield -Cnd_Timer = 5 -Act_Destroy = St03_dyson_airlock_shield_1 - -[Trigger] -system = St03 -nickname = reactivate_hack -Cnd_True = no_params -Act_DockRequest = St03_dyson_airlock_1 -Act_SetNNObj = penetrate - -[Trigger] -system = St03 -nickname = watch_dock -Cnd_DistVec = inside, Player, 0, 0, 0, 300 -Act_SetLifetime = us, 1 -Act_GiveObjList = GammaWing, die -Act_Jumper = GammaWing, false -Act_GiveObjList = AlphaWing, die -Act_Jumper = BetaWing, false -Act_GiveObjList = BetaWing, die -Act_Jumper = BetaWing, false -Act_GiveObjList = order_wing1, die -Act_Jumper = order_wing1, false -Act_GiveObjList = juni, die -Act_Jumper = juni, false -Act_GiveObjList = king, die -Act_Jumper = king, false -Act_GiveObjList = VanClaussn, die -Act_Jumper = VanClaussn, false -Act_ActTrig = deact_general_triggers -Act_DeactTrig = infinite_waves -Act_DeactTrig = enc_counter -Act_DeactTrig = nomads_5 -Act_DisableEnc = se_nomads_5 -Act_ActTrig = entering_st03b -Act_Jumper = us, false -Act_ActTrig = disable_watchers -Act_RpopAttClamp = false -Act_NagOff = trent_dock_sphere - -[Trigger] -system = St03 -nickname = infinite_waves -Cnd_Destroyed = badguy, 5 -Act_ActTrig = enc_counter - -[Trigger] -nickname = enc_counter -system = St03 -Cnd_Timer = 20 -Act_EnableEnc = se_nomads_5 -Act_ActTrig = nomads_5 -Act_ActTrig = infinite_waves - -[ObjList] -system = St03 -nickname = die -SetLifetime = 1 - -[Trigger] -system = St03b -nickname = entering_st03b -Cnd_SystemEnter = St03b -Act_SpawnShip = juni, no_ol, -25000, 25, 0 -Act_SpawnShip = king, no_ol, -25000, 50, 0 -Act_SpawnShip = VanClaussn, no_ol, -25000, 75, 0 -Act_SpawnShip = Orillion, no_ol, -25000, 100, 0 -Act_SpawnFormation = AlphaWing, -25000, -25, 0 -Act_SpawnFormation = BetaWing, -25000, -50, 0 -Act_SpawnFormation = GammaWing, -25000, -75, 0 -Act_SpawnFormation = order_wing1, -25000, 100, 0 -Act_ActTrig = lets_be_friends -Act_ActTrig = watch_endgame_object -Act_ActTrig = near_city -Act_SpawnSolar = platform1 -Act_SpawnSolar = platform2 -Act_SpawnSolar = platform3 -Act_SpawnSolar = platform4 -Act_SpawnSolar = platform5 -Act_SpawnSolar = platform6 -Act_SpawnSolar = platform7 -Act_SpawnSolar = platform8 -Act_SpawnSolar = platform9 -Act_SpawnSolar = platform10 -Act_SpawnSolar = platform11 -Act_SpawnSolar = platform12 -Act_SpawnSolar = platform13 -Act_SpawnSolar = platform14 -Act_SpawnSolar = platform15 -Act_SpawnSolar = final_generator1 -Act_SpawnSolar = final_generator2 -Act_SpawnSolar = final_generator3 -Act_SpawnSolar = final_generator4 -Act_SpawnSolar = final_generator5 -Act_ActTrig = breakout_triggers - -[Trigger] -system = St03b -nickname = breakout_triggers -Cnd_Timer = 2 -Act_ActTrig = condition_watchers -Act_ActTrig = final_generator_watchers -Act_ActTrig = killed_a_generator -Act_SetNNHidden = penetrate, true -Act_StartDialog = dialog_st03b -Act_ActTrig = watcher_920 -Act_ActTrig = watcher_930 -Act_ActTrig = watcher_960 -Act_SetNNObj = null, OBJECTIVE_HISTORY -Act_ActTrig = its_a_city -Act_PlayMusic = none, none, none, music_no_dyson_battle -Act_EnableManeuver = goto, true -Act_PobjIdle = no_params -Act_PlayerEnemyClamp = 3, 4 -Act_DeactTrig = fail_range -Act_DeactTrig = fail_range3 - -[Dialog] -nickname = dialog_st03b -system = St03b -line = king, Player, DX_M13_0880_KING -line = juni, Player, DX_M13_0890_JUNI -line = Orillion, Player, DX_M13_0900_ORILLION -line = VanClaussn, Player, DX_M13_0910_VONCLAUSSN -line = king, Player, DX_M13_0920_KING -line = Orillion, Player, DX_M13_0930_ORILLION -line = juni, Player, DX_M13_0940_JUNI -line = king, Player, DX_M13_0950_KING -line = Orillion, Player, DX_M13_0960_ORILLION -line = juni, Player, DX_M13_0970_JUNI -line = king, Player, DX_M13_0980_KING - -[Trigger] -system = St03b -nickname = its_a_city -Cnd_DistShip = inside, Player, Nomad_City, 8000 -Act_StartDialog = dialog_breakout - -[Dialog] -nickname = dialog_breakout -system = St03b -line = juni, Player, DX_M13_0990_JUNI -line = king, Player, DX_M13_1000_KING - -[Trigger] -system = St03b -nickname = watcher_920 -Cnd_CommComplete = DX_M13_0920_KING -Act_SetNNObj = head_to_city -Act_SetVibeLbl = weapons_platform, us, REP_HOSTILE_MAXIMUM - -[Trigger] -system = St03b -nickname = watcher_930 -Cnd_CommComplete = DX_M13_0930_ORILLION -Act_GiveObjList = AlphaWing_1, goto_city -Act_GiveObjList = BetaWing_1, goto_city -Act_GiveObjList = GammaWing_1, goto_city -Act_GiveObjList = order_wing1_1, goto_city -Act_GiveObjList = VanClaussn, goto_city -Act_GiveObjList = Orillion, goto_city - -[Trigger] -system = St03b -nickname = watcher_960 -Cnd_CommComplete = DX_M13_0960_ORILLION -Act_GiveObjList = king, follow_player_to_city -Act_GiveObjList = juni, follow_player_to_city - -[ObjList] -system = St03b -nickname = follow_player_to_city -SetPriority = ALWAYS_EXECUTE -Follow = Player, 1500, -100, 50, -200 - -[ObjList] -system = St03b -nickname = goto_city -SetPriority = NORMAL -GotoShip = goto_no_cruise, Nomad_City, 1500, false - -;[Trigger] -;system = St03 -;nickname = infinite_waves_more -;Cnd_Destroyed = badguy, 5 -;Act_ActTrig = enc_counter - -[Trigger] -system = St03b -nickname = near_city -Cnd_DistShip = inside, Player, Nomad_City, 9000 -Act_NNIds = 31320, HISTORY -Act_ActTrig = mark_generators - -[Trigger] -system = St03b -nickname = killed_a_generator -Cnd_Destroyed = final_generator, 1, ALL -Act_DeactTrig = mark_generators -Act_SendComm = king, Player, DX_M13_1040_KING - -[Trigger] -system = St03b -nickname = watch_endgame_object -Cnd_Destroyed = final_generator, 2, ALL -Act_ActTrig = land -Act_DeactTrig = nomads_5 -;Act_DeactTrig = infinite_waves_more -Act_DisableEnc = se_nomads_5 -Act_LightFuse = Nomad_City, fuse_dyson_city_wormhole_start -Act_StartDialog = endgame_dialog -Act_SetNNObj = null -Act_RandomPop = false - -[Trigger] -nickname = mark_generators -Cnd_Timer = 60 -Act_MarkObj = final_generator1, 1 -Act_MarkObj = final_generator2, 1 -Act_MarkObj = final_generator3, 1 -Act_MarkObj = final_generator4, 1 -Act_MarkObj = final_generator5, 1 -Act_StartDialog = king_and_juni_bitch -Act_ActTrig = watching_1020 - -[Trigger] -system = St03b -nickname = watching_1020 -Cnd_CommComplete = DX_M13_1020_JUNI -Act_SetNNObj = destroy_generators_again - -[Dialog] -nickname = endgame_dialog -system = St03b -line = juni, Player, DX_M13_1050_JUNI - -[Dialog] -nickname = king_and_juni_bitch -system = St03b -line = king, Player, DX_M13_1010_KING -line = juni, Player, DX_M13_1020_JUNI -line = king, Player, DX_M13_1030_KING - -[Trigger] -nickname = land -Cnd_CommComplete = DX_M13_1050_JUNI -Act_RevertCam = no_params -Act_Forceland = St03b_01_Base -Act_ActTrig = prep_end_rtc -Act_DeactTrig = near_city -Act_ActTrig = endgame_rtc -Act_ActTrig = enter_bar - -[Trigger] -nickname = endgame_rtc -Cnd_LocEnter = Cityscape, St03b_01_Base -Act_AddRTC = missions\m13\M013_Endgame_St03b_nrml.ini - -[Trigger] -nickname = prep_end_rtc -Cnd_LocEnter = Cityscape, li01_01_base -Act_AddRTC = missions\m13\M013_s076xa_Li01_01_nrml.ini - -[Trigger] -nickname = enter_bar -Cnd_LocEnter = Bar, li01_01_base -Act_AddRTC = missions\m13\M013_s076xb_Li01_01_nrml.ini -Act_ActTrig = the_end -Act_SetRep = Player, li_n_grp, 0.91 -Act_NNIds = 31325, HISTORY -Act_SetRep = Player, li_n_grp, 0.91 -Act_SetRep = Player, li_lsf_grp, 0.91 -Act_SetRep = Player, li_p_grp, 0.65 -Act_SetRep = Player, br_n_grp, 0 -Act_SetRep = Player, br_p_grp, 0 -Act_SetRep = Player, ku_n_grp, 0 -Act_SetRep = Player, ku_p_grp, 0 -Act_SetRep = Player, rh_n_grp, 0 -Act_SetRep = Player, rh_p_grp, 0 -Act_SetRep = Player, co_alg_grp, 0 -Act_SetRep = Player, co_be_grp, 0 -Act_SetRep = Player, br_m_grp, 0 -Act_SetRep = Player, co_nws_grp, 0 -Act_SetRep = Player, co_hsp_grp, 0 -Act_SetRep = Player, co_ic_grp, 0.65 -Act_SetRep = Player, co_khc_grp, -0.3 -Act_SetRep = Player, co_kt_grp, -0.3 -Act_SetRep = Player, rh_m_grp, 0 -Act_SetRep = Player, co_me_grp, 0.65 -Act_SetRep = Player, co_ni_grp, 0.65 -Act_SetRep = Player, co_os_grp, 0 -Act_SetRep = Player, co_rs_grp, -0.3 -Act_SetRep = Player, co_shi_grp, -0.3 -Act_SetRep = Player, co_ss_grp, 0.65 -Act_SetRep = Player, co_ti_grp, 0 -Act_SetRep = Player, co_vr_grp, 0.65 -Act_SetRep = Player, fc_bd_grp, 0.65 -Act_SetRep = Player, fc_b_grp, -0.3 -Act_SetRep = Player, fc_c_grp, -0.65 -Act_SetRep = Player, fc_fa_grp, -0.3 -Act_SetRep = Player, fc_g_grp, -0.3 -Act_SetRep = Player, fc_gc_grp, -0.3 -Act_SetRep = Player, fc_h_grp, -0.3 -Act_SetRep = Player, fc_j_grp, -0.3 -Act_SetRep = Player, fc_lh_grp, -0.65 -Act_SetRep = Player, fc_lr_grp, -0.65 -Act_SetRep = Player, fc_lwb_grp, -0.3 -Act_SetRep = Player, fc_m_grp, -0.65 -Act_SetRep = Player, fc_ou_grp, -0.65 -Act_SetRep = Player, fc_rh_grp, -0.65 -Act_SetRep = Player, fc_u_grp, -0.65 -Act_SetRep = Player, fc_x_grp, -0.65 -Act_SetRep = Player, gd_gm_grp, 0 -Act_SetRep = Player, gd_im_grp, 0 -Act_SetRep = Player, gd_z_grp, 0 -Act_SetRep = Player, gd_bh_grp, -0.3 -Act_LockDock = Player, Li01a_to_Li01b_hole, unlock -Act_LockDock = Player, Li01b_to_Li01a_hole, unlock -Act_LockDock = Player, Li01_to_Li04, unlock -Act_LockDock = Player, Li04_to_Li01, unlock -Act_LockDock = Player, Li01_to_Li05, unlock -Act_LockDock = Player, Li05_to_Li01, unlock -Act_LockDock = Player, Ku05_to_Ku07_hole, unlock -Act_LockDock = Player, Ku07_to_Ku05_hole, unlock -Act_LockDock = Player, Ku06_to_Ku07_hole, unlock -Act_LockDock = Player, Ku07_to_Ku06_hole, unlock -Act_LockDock = Player, St01_to_St02_hole, unlock -Act_LockDock = Player, St02_to_St01_hole, unlock -Act_LockDock = Player, St01_to_St03_hole, unlock -Act_LockDock = Player, St03_to_St01_hole, unlock - -[Trigger] -nickname = the_end -Cnd_LocEnter = Cityscape, li01_01_base -Act_AdjAcct = 20000 -Act_ActTrig = the_end_end - -[Trigger] -nickname = the_end_end -Cnd_True = no_params -Act_ChangeState = SUCCEED - -[MsnRandEnc] -nickname = se_nomads_5 -encounter_type = SP_Attack -attacker_rep_name = fc_n_grp -target_ship_name = Player -activation_type = time, 5, 30 -formation = fighter_basic, 5, 5, 5, fighters, 100 -num_forms = 1, 1 -label = badguy - -[Trigger] -nickname = nomads_5 -system = ANY -Cnd_EncLaunched = se_nomads_5 -Act_SetVibeLblToShip = badguy, Player, REP_HOSTILE_THRESHOLD -Act_SetVibeLbl = badguy, juni, REP_HOSTILE_THRESHOLD -Act_SetVibeLbl = badguy, king, REP_HOSTILE_THRESHOLD -Act_SetVibeLbl = badguy, VanClaussn, REP_HOSTILE_THRESHOLD -Act_SetVibeLbl = juni, badguy, REP_HOSTILE_THRESHOLD -Act_SetVibeLbl = king, badguy, REP_HOSTILE_THRESHOLD -Act_SetVibeLbl = VanClaussn, badguy, REP_HOSTILE_THRESHOLD - -;[MsnRandEnc] -;nickname = se_nomads_3 -;encounter_type = SP_Attack -;attacker_rep_name = fc_n_grp -;target_ship_name = Player -;activation_type = time, 5, 30 -;formation = fighter_basic, 3, 3, 3, fighters, 100 -;num_forms = 1, 1 -;label = badguy2 - -;[Trigger] -;nickname = nomads_3 -;system = ANY -;Cnd_EncLaunched = se_nomads_3 -;Act_SetVibeLblToShip = badguy, Player, REP_HOSTILE_THRESHOLD -;Act_SetVibeLbl = badguy, juni, REP_HOSTILE_THRESHOLD -;Act_SetVibeLbl = badguy, king, REP_HOSTILE_THRESHOLD -;Act_SetVibeLbl = badguy, VanClaussn, REP_HOSTILE_THRESHOLD -;Act_SetVibeLbl = juni, badguy, REP_HOSTILE_THRESHOLD -;Act_SetVibeLbl = king, badguy, REP_HOSTILE_THRESHOLD -;Act_SetVibeLbl = VanClaussn, badguy, REP_HOSTILE_THRESHOLD - -;[MsnRandEnc] -;nickname = se_nomads_5_more -;encounter_type = SP_Attack -;attacker_rep_name = fc_n_grp -;target_ship_name = Player -;activation_type = time, 5, 30 -;formation = fighter_basic, 5, 5, 5, fighters, 100 -;num_forms = 1, 1 -;label = badguy - -;[Trigger] -;nickname = nomads_5_more -;system = ANY -;Cnd_EncLaunched = se_nomads_5_more -;Act_SetVibeLblToShip = badguy, Player, REP_HOSTILE_THRESHOLD -;Act_SetVibeLbl = badguy, juni, REP_HOSTILE_THRESHOLD -;Act_SetVibeLbl = badguy, king, REP_HOSTILE_THRESHOLD -;Act_SetVibeLbl = badguy, VanClaussn, REP_HOSTILE_THRESHOLD -;Act_SetVibeLbl = juni, badguy, REP_HOSTILE_THRESHOLD -;Act_SetVibeLbl = king, badguy, REP_HOSTILE_THRESHOLD -;Act_SetVibeLbl = VanClaussn, badguy, REP_HOSTILE_THRESHOLD - -[Trigger] -nickname = generator_watchers -system = St03 -Cnd_True = no_params -Act_ActTrig = generator1_down -Act_ActTrig = generator2_down -Act_ActTrig = generator3_down -Act_ActTrig = generator4_down - -[Trigger] -nickname = generator1_down -system = St03 -Cnd_Destroyed = generator, 1 -Act_SendComm = juni, Player, DX_M13_0830_JUNI -Act_DeactTrig = juni_near_center - -[Trigger] -nickname = generator2_down -system = St03 -Cnd_Destroyed = generator, 2 -Act_SendComm = king, Player, DX_M13_0840_KING -Act_AdjHealth = us, 0.75 - -[Trigger] -nickname = generator3_down -system = St03 -Cnd_Destroyed = generator, 3 -Act_SendComm = VanClaussn, Player, DX_M13_0850_VONCLAUSSN - -[Trigger] -nickname = generator4_down -system = St03 -Cnd_Destroyed = generator, 4 -Act_StartDialog = shields_down -Act_AdjHealth = us, 0.75 - -[Dialog] -nickname = shields_down -system = St03 -line = juni, Player, DX_M13_0860_JUNI -line = Orillion, Player, DX_M13_0870_ORILLION -line = juni, Player, DX_M13_0875_JUNI - -[Trigger] -nickname = condition_watchers -system = St03 -Cnd_True = no_params -Act_ActTrig = alpha1_down -Act_ActTrig = alpha2_down -Act_ActTrig = beta1_down -Act_ActTrig = beta2_down -Act_ActTrig = gama1_down -Act_ActTrig = gama2_down - -[Trigger] -nickname = alpha1_down -system = ANY -Cnd_Destroyed = AlphaWing_1, 1 -Act_SendComm = juni, Player, DX_M13_0250_JUNI - -[Trigger] -nickname = alpha2_down -system = ANY -Cnd_Destroyed = AlphaWing_2, 1 -Act_SendComm = juni, Player, DX_M13_0260_JUNI - -;[Trigger] -;nickname = alpha3_down -;system = ANY -;Cnd_Destroyed = AlphaWing_3, 1 -;Act_SendComm = juni, Player, DX_M13_0270_JUNI - -;[Trigger] -;nickname = alpha4_down -;system = ANY -;Cnd_Destroyed = AlphaWing_4, 1 -;Act_SendComm = juni, Player, DX_M13_0280_JUNI - -;[Trigger] -;nickname = alpha5_down -;system = ANY -;Cnd_Destroyed = AlphaWing_5, 1 -;Act_SendComm = juni, Player, DX_M13_0290_JUNI - -[Trigger] -nickname = beta1_down -system = ANY -Cnd_Destroyed = BetaWing_1, 1 -Act_SendComm = juni, Player, DX_M13_0300_JUNI - -[Trigger] -nickname = beta2_down -system = ANY -Cnd_Destroyed = BetaWing_2, 1 -Act_SendComm = juni, Player, DX_M13_0310_JUNI - -;[Trigger] -;nickname = beta3_down -;system = ANY -;Cnd_Destroyed = BetaWing_3, 1 -;Act_SendComm = juni, Player, DX_M13_0320_JUNI - -;[Trigger] -;nickname = beta4_down -;system = ANY -;Cnd_Destroyed = BetaWing_4, 1 -;Act_SendComm = juni, Player, DX_M13_0330_JUNI - -;[Trigger] -;nickname = beta5_down -;system = ANY -;Cnd_Destroyed = BetaWing_5, 1 -;Act_SendComm = juni, Player, DX_M13_0340_JUNI - -[Trigger] -nickname = gama1_down -system = ANY -Cnd_Destroyed = GammaWing_1, 1 -Act_SendComm = juni, Player, DX_M13_0350_JUNI - -[Trigger] -nickname = gama2_down -system = ANY -Cnd_Destroyed = GammaWing_2, 1 -Act_SendComm = juni, Player, DX_M13_0360_JUNI - -;[Trigger] -;nickname = gama3_down -;system = ANY -;Cnd_Destroyed = GammaWing_3, 1 -;Act_SendComm = juni, Player, DX_M13_0370_JUNI - -;[Trigger] -;nickname = gama4_down -;system = ANY -;Cnd_Destroyed = GammaWing_4, 1 -;Act_SendComm = juni, Player, DX_M13_0380_JUNI - -;[Trigger] -;nickname = gama5_down -;system = ANY -;Cnd_Destroyed = GammaWing_5, 1 -;Act_SendComm = juni, Player, DX_M13_0390_JUNI - -[Trigger] -nickname = cap_watchers -system = ANY -Cnd_True = no_params -Act_ActTrig = cap75 -Act_ActTrig = cap50 -Act_ActTrig = cap25 -Act_ActTrig = cap5 - -[Trigger] -nickname = cap75 -system = ANY -Cnd_HealthDec = nomadcap, 0.75 -Act_SendComm = juni, Player, DX_M13_0400_JUNI - -[Trigger] -nickname = cap50 -system = ANY -Cnd_HealthDec = nomadcap, 0.5 -Act_SendComm = juni, Player, DX_M13_0410_JUNI - -[Trigger] -nickname = cap25 -system = ANY -Cnd_HealthDec = nomadcap, 0.25 -Act_SendComm = juni, Player, DX_M13_0420_JUNI - -[Trigger] -nickname = cap5 -system = ANY -Cnd_HealthDec = nomadcap, 0.05 -Act_SendComm = juni, Player, DX_M13_0430_JUNI - -[Trigger] -nickname = final_generator_watchers -system = St03 -Cnd_True = no_params -Act_ActTrig = final1_down -Act_ActTrig = final2_down -Act_ActTrig = final3_down -Act_ActTrig = final4_down -Act_ActTrig = final5_down - -[Trigger] -nickname = final1_down -system = St03 -Cnd_Destroyed = final_generator1, 1 -Act_LightFuse = Nomad_City, fuse_dyson_city_generator_01_offline - -[Trigger] -nickname = final2_down -system = St03 -Cnd_Destroyed = final_generator2, 1 -Act_LightFuse = Nomad_City, fuse_dyson_city_generator_02_offline - -[Trigger] -nickname = final3_down -system = St03 -Cnd_Destroyed = final_generator3, 1 -Act_LightFuse = Nomad_City, fuse_dyson_city_generator_03_offline - -[Trigger] -nickname = final4_down -system = St03 -Cnd_Destroyed = final_generator4, 1 -Act_LightFuse = Nomad_City, fuse_dyson_city_generator_04_offline - -[Trigger] -nickname = final5_down -system = St03 -Cnd_Destroyed = final_generator5, 1 -Act_LightFuse = Nomad_City, fuse_dyson_city_generator_05_offline - -[Trigger] -nickname = disable_watchers -system = St03 -Cnd_True = no_params -Act_DeactTrig = alpha1_down -Act_DeactTrig = alpha2_down -Act_DeactTrig = beta1_down -Act_DeactTrig = beta2_down -Act_DeactTrig = gama1_down -Act_DeactTrig = gama2_down - +Act_ChangeState = SUCCEED \ No newline at end of file diff --git a/DATA/MISSIONS/M13/m13_opensp_pirate.ini b/DATA/MISSIONS/M13/m13_opensp_pirate.ini index f1faf04..ce896dc 100644 --- a/DATA/MISSIONS/M13/m13_opensp_pirate.ini +++ b/DATA/MISSIONS/M13/m13_opensp_pirate.ini @@ -204,2814 +204,4 @@ Act_SetRep = Player, gd_bh_grp, 0.300000 Act_GCSClamp = false -Act_ChangeState = SUCCEED - - -[Mission] -npc_ship_file = missions\m13\npcships.ini - -[NPC] -nickname = king -npc_ship_arch = MSN13_King -voice = king -space_costume = li_scrote_head, li_scrote_body, comm_li_hatcher -affiliation = li_lsf_grp -individual_name = 217301 - -[NPC] -nickname = juni -space_costume = pl_female4_head_helmet, li_hatcher_body, comm_br_elite_female -affiliation = li_lsf_grp -npc_ship_arch = MSN13_Juni -individual_name = 217300 -voice = juni - -[NPC] -nickname = Akira -npc_ship_arch = MSN13_Akira -space_costume = ge_male2_head, ku_male_guard_body, comm_ge_generic1 -affiliation = fc_bd_grp -individual_name = 217303 - -[NPC] -nickname = Orillion -npc_ship_arch = MSN13_Orillian -voice = Orillion -space_costume = pl_male4_head, pi_orillion_body, comm_rh_alaric -affiliation = fc_or_grp -individual_name = 217304 - -[NPC] -nickname = VanClaussn -npc_ship_arch = MSN13_Von_Claussen -voice = vonclaussn -space_costume = br_brighton_head, rh_deidrich_body, comm_br_darcy -affiliation = fc_or_grp -individual_name = 217302 - -[NPC] -nickname = Sinclair -affiliation = fc_or_grp -npc_ship_arch = MSN13_Quintaine -space_costume = rh_reichman_head, pi_pirate2_body -voice = quintaine -individual_name = 217305 - -[NPC] -nickname = transport -affiliation = fc_or_grp -npc_ship_arch = MSN13_Doomed_Transport -space_costume = li_captain_head, li_male_elite_body, comm_ge_generic1 -individual_name = 217307 -voice = transport - -[NPC] -nickname = orderwing -affiliation = fc_or_grp -npc_ship_arch = MSN13_Order_Heavy_Fighter -space_costume = br_brighton_head, rh_deidrich_body, comm_br_darcy -voice = pilot_c_leg_m01 -individual_name = 197818 - -[NPC] -nickname = orderwing_alpha -affiliation = fc_or_grp -npc_ship_arch = MSN13_Order_Heavy_Fighter -space_costume = li_captain_head, li_male_elite_body, comm_rh_reichman -voice = pilot_f_mil_m02 -individual_name = 197808 - -[NPC] -nickname = orderwing_beta -affiliation = fc_or_grp -space_costume = li_captain_head, li_male_elite_body, comm_br_kaitlyn -npc_ship_arch = MSN13_Order_Heavy_Fighter -voice = pilot_f_leg_f01 -individual_name = 197809 - -[NPC] -nickname = orderwing_gama -affiliation = fc_or_grp -space_costume = li_captain_head, li_male_elite_body, comm_pl_player -npc_ship_arch = MSN13_Order_Heavy_Fighter -voice = pilot_f_mil_m01 -individual_name = 197810 - -[NPC] -nickname = orderwing_delta -affiliation = fc_or_grp -space_costume = li_captain_head, li_male_elite_body, comm_br_guard -npc_ship_arch = MSN13_Order_Heavy_Fighter -individual_name = 197811 -voice = pilot_c_leg_m01 - -[NPC] -nickname = nomad_wing -npc_ship_arch = MSN13_Nomad_Fighter -affiliation = fc_n_grp -individual_name = 217201 - -[NPC] -nickname = nomadcap -npc_ship_arch = MSN13_Nomad_Battleship -individual_name = 237038 -affiliation = fc_n_grp - -[NPC] -nickname = order_wing1_1_pilot -affiliation = fc_or_grp -npc_ship_arch = MSN13_Order_Heavy_Fighter_Alpha_Wing -space_costume = li_captain_head, li_male_elite_body, comm_ge_generic1 -individual_name = 197818 - -[NPC] -nickname = osiris -affiliation = fc_or_grp -npc_ship_arch = MSN13_Osirus -space_costume = li_captain_head, li_male_elite_body, comm_ge_generic1 -individual_name = 217306 - -[NNObjective] -nickname = null -state = HIDDEN -type = ids, 21660 - -[NNObjective] -nickname = start_nn -state = HIDDEN -type = ids, 24430 - -[NNObjective] -nickname = launch -state = HIDDEN -type = ids, 24410 - -[NNObjective] -nickname = defend_base -state = HIDDEN -type = ids, 24414 - -;[NNObjective] -;nickname = help -;state = HIDDEN -;type = ids, 24415 - -[NNObjective] -nickname = Cap1 -state = HIDDEN -type = rep_inst, St01, 24425, 1, 5790, 0, -4795, nomadcap - -[NNObjective] -nickname = Cap2 -state = HIDDEN -type = rep_inst, St01, 24420, 1, 6350, 0, -5080, NomadCap2 - -[NNObjective] -nickname = go_home -state = HIDDEN -type = rep_inst, St01, 24430, 27430, 1658, 0, -2026, St01_dock_ring_1 - -;[NNObjective] -;nickname = launch_again -;state = HIDDEN -;type = ids, 24435 - -[NNObjective] -nickname = escort_sinclair_ids -state = HIDDEN -type = ids, 24440 - -[NNObjective] -nickname = escort_sinclair -state = HIDDEN -type = rep_inst, St01, 24440, 27440, 3400, 0, -2600, osiris - -[NNObjective] -nickname = dock_with_osiris -state = HIDDEN -type = rep_inst, St01, 24445, 1, 3400, 0, -2600, osiris - -[NNObjective] -nickname = run_to_gate -state = HIDDEN -type = rep_inst, St01, 24455, 27455, 1943, 0, -2591, St01_to_St03_hole - -[NNObjective] -nickname = lead_through_gate -state = HIDDEN -type = rep_inst, St01, 24465, 1, 1943, 0, -2591, St01_to_St03_hole - -[NNObjective] -nickname = meet_orillion -state = HIDDEN -type = ids, 24450 - -[NNObjective] -nickname = take_out_nomads -state = HIDDEN -type = ids, 24460 - -[NNObjective] -nickname = head_to_sphere -state = HIDDEN -type = ids, 24470 - -[NNObjective] -nickname = destroy_generators -state = HIDDEN -type = ids, 24485 - -[NNObjective] -nickname = head_to_city -state = HIDDEN -type = rep_inst, St03b, 22235, 1, -18412, 0, 18955, Nomad_City - -[NNObjective] -nickname = destroy_generators_again -state = HIDDEN -type = ids, 23640 - -[NNObjective] -nickname = penetrate -state = HIDDEN -type = rep_inst, St01, 24475, 1, 0, 0, 0, St03_dyson_airlock_1 - -[NNObjective] -nickname = null -state = HIDDEN -type = ids, 21660 - -[MsnShip] -nickname = osiris_ship -NPC = osiris -position = 3400, 0, -2600 -label = osiris -label = us - -[MsnShip] -nickname = king -NPC = king -position = 2488, 0, -2577 -radius = 0 -jumper = true -label = king -label = us - -[MsnShip] -nickname = juni -NPC = juni -label = juni -position = 2647, 0, -2404 -radius = 0 -jumper = true -label = us - -[MsnShip] -nickname = freighter -NPC = transport -label = freighter -position = 4707, 0, -1397 -jumper = true - -[MsnShip] -nickname = Sinclair -NPC = Sinclair -label = Sinclair -position = 1999, 0, -1727 -jumper = true -label = us - -[MsnShip] -nickname = VanClaussn -NPC = VanClaussn -position = 1761, 0, -2655 -radius = 0 -jumper = true -label = VanClaussn -label = us - -[MsnShip] -nickname = Orillion -NPC = Orillion -position = 2600, 0, -2591 -radius = 0 -jumper = true -label = Orillion -label = us - -[MsnShip] -nickname = Akira -NPC = Akira -position = 1830, 0, -2868 -jumper = true -label = Akira -label = us - -[MsnSolar] -nickname = nomadcap -system = St01 -faction = fc_n_grp -archetype = d_n_battleship -loadout = MSN13_Nomad_Battleship -position = 7132, 0, -4182 -label = nomadcap -label = nomad -string_id = 237038 - -[MsnSolar] -nickname = NomadCap2 -system = St01 -faction = fc_n_grp -archetype = d_n_battleship -loadout = MSN13_Nomad_Battleship -position = 6350, 0, -5080 -label = NomadCap2 -label = nomad -string_id = 237038 - -[MsnSolar] -nickname = NomadCap3 -system = St01 -faction = fc_n_grp -archetype = d_n_battleship -loadout = MSN13_Nomad_Battleship -position = 46199, 0, -10737 -label = NomadCap3 -label = nomad -string_id = 237038 - -[MsnSolar] -nickname = NomadCap4 -system = St01 -faction = fc_n_grp -archetype = d_n_battleship -loadout = MSN13_Nomad_Battleship -position = 8050, -50, -5180 -label = NomadCap4 -label = nomad -string_id = 237038 - -[MsnShip] -nickname = AlphaWing_1 -NPC = orderwing_alpha -position = 2767, 0, -1628 -jumper = true -label = AlphaWing -label = us - -[MsnShip] -nickname = AlphaWing_2 -NPC = orderwing_alpha -position = 740, 0, -234 -jumper = true -label = AlphaWing -label = us - -;[MsnShip] -;nickname = AlphaWing_3 -;NPC = orderwing_alpha -;position = 781, 0, 66 -;jumper = true -;label = AlphaWing -;label = us - -;[MsnShip] -;nickname = AlphaWing_4 -;NPC = orderwing_alpha -;position = 836, 0, -349 -;jumper = true -;label = AlphaWing -;label = us - -[MsnFormation] -nickname = AlphaWing -position = 2866, 0, -1673 -orientation = 0.29352, -0.016404, 0.954519, 0.049698 -formation = fighter_basic -ship = AlphaWing_1 -ship = AlphaWing_2 - -[MsnShip] -nickname = BetaWing_1 -NPC = orderwing_beta -position = 2631, 0, -2052 -jumper = true -label = BetaWing -label = us - -[MsnShip] -nickname = BetaWing_2 -NPC = orderwing_beta -position = 479, 0, -234 -jumper = true -label = BetaWing -label = us - -;[MsnShip] -;nickname = BetaWing_3 -;NPC = orderwing_beta -;position = 548, 0, -263 -;jumper = true -;label = BetaWing -;label = us - -;[MsnShip] -;nickname = BetaWing_4 -;NPC = orderwing_beta -;position = 438, 0, -349 -;jumper = true -;label = BetaWing -;label = us - -[MsnFormation] -nickname = BetaWing -position = 2480, 0, -1324 -orientation = 0.29352, -0.016404, 0.954519, 0.049698 -formation = fighter_basic -ship = BetaWing_1 -ship = BetaWing_2 - -[MsnShip] -nickname = order_wing1_1 -NPC = order_wing1_1_pilot -label = order_wing1 -init_objectives = no_ol -jumper = true -label = us - -[MsnShip] -nickname = order_wing1_2 -NPC = order_wing1_1_pilot -label = order_wing1 -init_objectives = no_ol -jumper = true -label = us - -;[MsnShip] -;nickname = order_wing1_3 -;NPC = order_wing1_1_pilot -;label = order_wing1 -;init_objectives = no_ol -;label = us - -;[MsnShip] -;nickname = order_wing1_4 -;NPC = order_wing1_1_pilot -;label = order_wing1 -;init_objectives = no_ol -;label = us - -[MsnFormation] -nickname = order_wing1 -position = 2608, 0, -2803 -orientation = 0.29352, -0.016404, 0.954519, 0.049698 -formation = fighter_basic -ship = order_wing1_1 -ship = order_wing1_2 - -[MsnShip] -nickname = DeltaWing_1 -NPC = orderwing_delta -position = 2952, 0, -2432 -jumper = true -label = DeltaWing -label = us - -[MsnShip] -nickname = DeltaWing_2 -NPC = orderwing_delta -position = 603, 0, -263 -jumper = true -label = DeltaWing -label = us - -;[MsnShip] -;nickname = DeltaWing_3 -;NPC = orderwing_delta -;position = 397, 0, -206 -;jumper = true -;label = DeltaWing -;label = us - -;[MsnShip] -;nickname = DeltaWing_4 -;NPC = orderwing_delta -;position = 479, 0, -220 -;jumper = true -;label = DeltaWing -;label = us - -[MsnFormation] -nickname = DeltaWing -position = 2886, 0, -2185 -orientation = 0.29352, -0.016404, 0.954519, 0.049698 -formation = fighter_basic -ship = DeltaWing_1 -ship = DeltaWing_2 - -[MsnShip] -nickname = GammaWing_1 -NPC = orderwing_gama -position = 2713, 0, -2917 -jumper = true -label = GammaWing -label = us - -[MsnShip] -nickname = GammaWing_2 -NPC = orderwing_gama -position = 616, 0, -34 -jumper = true -label = GammaWing -label = us - -;[MsnShip] -;nickname = GammaWing_3 -;NPC = orderwing_gama -;position = 685, 0, 166 -;jumper = true -;label = GammaWing -;label = us - -;[MsnShip] -;nickname = GammaWing_4 -;NPC = orderwing_gama -;position = 561, 0, 109 -;jumper = true -;label = GammaWing -;label = us - -[MsnFormation] -nickname = GammaWing -position = 3086, 0, -2185 -orientation = 0.29352, -0.016404, 0.954519, 0.049698 -formation = fighter_basic -ship = GammaWing_1 -ship = GammaWing_2 - -[MsnShip] -nickname = EpsilonWing_1 -NPC = orderwing -position = 2833, 0, -2688 -jumper = true -label = EpsilonWing -label = us - -[MsnShip] -nickname = EpsilonWing_2 -NPC = orderwing -position = 644, 0, -478 -jumper = true -label = EpsilonWing -label = us - -;[MsnShip] -;nickname = EpsilonWing_3 -;NPC = orderwing -;position = 465, 0, -564 -;jumper = true -;label = EpsilonWing -;label = us - -;[MsnShip] -;nickname = EpsilonWing_4 -;NPC = orderwing -;position = 246, 0, -521 -;jumper = true -;label = EpsilonWing -;label = us - -[MsnFormation] -nickname = EpsilonWing -position = 2986, 0, -2385 -orientation = 0.29352, -0.016404, 0.954519, 0.049698 -formation = fighter_basic -ship = EpsilonWing_1 -ship = EpsilonWing_2 - -[MsnShip] -nickname = PikaWing_1 -NPC = orderwing -position = 465, 0, -564 -label = PikaWing -label = us - -[MsnShip] -nickname = PikaWing_2 -NPC = orderwing -position = 246, 0, -521 -label = PikaWing -label = us - -[MsnFormation] -nickname = PikaWing -position = 11146, 0, -9037 -orientation = 0.900743, -0.00843, -0.43424, -0.005055 -formation = fighter_basic -ship = PikaWing_1 -ship = PikaWing_2 - -[MsnShip] -nickname = bad_1 -NPC = nomad_wing -label = bad_wing1 -radius = 2 -label = nomad - -[MsnShip] -nickname = bad_2 -NPC = nomad_wing -label = bad_wing1 -radius = 2 -label = nomad - -[MsnShip] -nickname = bad_3 -NPC = nomad_wing -label = bad_wing1 -radius = 2 -label = nomad - -;[MsnShip] -;nickname = bad_4 -;NPC = nomad_wing -;label = bad_wing1 -;radius = 2 -;label = nomad - -;[MsnShip] -;nickname = bad_5 -;NPC = nomad_wing -;label = bad_wing1 -;radius = 2 -;label = nomad - -[MsnFormation] -nickname = bad_wing1 -position = 4600, 0, -2800 -orientation = 0.29352, -0.016404, 0.954519, 0.049698 -formation = nomad_basic -ship = bad_1 -ship = bad_2 -ship = bad_3 - -[MsnShip] -nickname = bad_6 -NPC = nomad_wing -label = bad_wing2 -radius = 2 -label = nomad - -[MsnShip] -nickname = bad_7 -NPC = nomad_wing -label = bad_wing2 -radius = 2 -label = nomad - -[MsnShip] -nickname = bad_8 -NPC = nomad_wing -label = bad_wing2 -radius = 2 -label = nomad - -;[MsnShip] -;nickname = bad_9 -;NPC = nomad_wing -;label = bad_wing2 -;radius = 2 -;label = nomad - -;[MsnShip] -;nickname = bad_10 -;NPC = nomad_wing -;label = bad_wing2 -;radius = 2 -;label = nomad - -[MsnFormation] -nickname = bad_wing2 -position = 3877, 0, -1841 -orientation = 0.29352, -0.016404, 0.954519, 0.049698 -formation = nomad_basic -ship = bad_6 -ship = bad_7 -ship = bad_8 - -[MsnShip] -nickname = bad_11 -NPC = nomad_wing -label = bad_wing3 -radius = 2 -label = nomad - -[MsnShip] -nickname = bad_12 -NPC = nomad_wing -label = bad_wing3 -radius = 2 -label = nomad - -[MsnShip] -nickname = bad_13 -NPC = nomad_wing -label = bad_wing3 -radius = 2 -label = nomad - -;[MsnShip] -;nickname = bad_14 -;NPC = nomad_wing -;label = bad_wing3 -;radius = 2 -;label = nomad - -;[MsnShip] -;nickname = bad_15 -;NPC = nomad_wing -;label = bad_wing3 -;radius = 2 -;label = nomad - -[MsnFormation] -nickname = bad_wing3 -position = 3000, 0, -1800 -orientation = 0.29352, -0.016404, 0.954519, 0.049698 -formation = nomad_basic -ship = bad_11 -ship = bad_12 -ship = bad_13 - -[MsnShip] -nickname = bad_16 -NPC = nomad_wing -label = bad_wing4 -radius = 2 -label = nomad - -[MsnShip] -nickname = bad_17 -NPC = nomad_wing -label = bad_wing4 -radius = 2 -label = nomad - -[MsnShip] -nickname = bad_18 -NPC = nomad_wing -label = bad_wing4 -radius = 2 -label = nomad - -;[MsnShip] -;nickname = bad_19 -;NPC = nomad_wing -;label = bad_wing4 -;radius = 2 -;label = nomad - -;[MsnShip] -;nickname = bad_20 -;NPC = nomad_wing -;label = bad_wing4 -;radius = 2 -;label = nomad - -[MsnFormation] -nickname = bad_wing4 -position = 2200, 100, -1241 -orientation = 0.29352, -0.016404, 0.954519, 0.049698 -formation = nomad_basic -ship = bad_16 -ship = bad_17 -ship = bad_18 - -[MsnShip] -nickname = bad_21 -NPC = nomad_wing -label = bad_wing5 -radius = 2 -label = nomad - -[MsnShip] -nickname = bad_22 -NPC = nomad_wing -label = bad_wing5 -radius = 2 -label = nomad - -[MsnShip] -nickname = bad_23 -NPC = nomad_wing -label = bad_wing5 -radius = 2 -label = nomad - -[MsnFormation] -nickname = bad_wing5 -position = 2200, -100, -1241 -orientation = 0.29352, -0.016404, 0.954519, 0.049698 -formation = nomad_basic -ship = bad_21 -ship = bad_22 -ship = bad_23 - -[MsnSolar] -nickname = osiris -system = St01 -position = 25289, 0, -20155 -orientation = 0.75, 0, 0.6, 0 -string_id = 217306 -faction = fc_or_grp -archetype = o_osiris -loadout = or_osiris -label = osiris -base = st01_02_base - -[MsnSolar] -nickname = dyson_generator1 -string_id = 10915 -faction = fc_n_grp -system = St03 -position = 1000, -150, 1000 -archetype = dyson_generator -loadout = dyson_generator -label = generator -radius = 0 - -[MsnSolar] -nickname = dyson_generator2 -string_id = 10915 -faction = fc_n_grp -system = St03 -position = -1000, -150, 1000 -archetype = dyson_generator -loadout = dyson_generator -label = generator -radius = 0 - -[MsnSolar] -nickname = dyson_generator3 -string_id = 10915 -faction = fc_n_grp -system = St03 -position = 1000, -150, -1000 -archetype = dyson_generator -loadout = dyson_generator -label = generator -radius = 0 - -[MsnSolar] -nickname = dyson_generator4 -string_id = 10915 -faction = fc_n_grp -system = St03 -position = -1000, -150, -1000 -archetype = dyson_generator -loadout = dyson_generator -label = generator -radius = 0 - -[MsnSolar] -nickname = St03_dyson_airlock_shield_1 -string_id = 10917 -system = St03 -position = 0, -75, 0 -archetype = nomad_dome_shield -label = shield -loadout = nomad_dome_shield -faction = fc_n_grp -radius = 0 - -[MsnSolar] -nickname = endgame_object -string_id = 10915 -faction = fc_n_grp -system = St03b -position = -20000, 0, 0 -archetype = dyson_generator -loadout = dyson_generator -label = endgame_object - -[MsnSolar] -nickname = final_generator1 -string_id = 10916 -faction = fc_n_grp -system = St03b -position = -12155.1, 0.661432, 17539 -archetype = dyson_city_generator -loadout = dyson_city_generator -label = final_generator -radius = 0 - -[MsnSolar] -nickname = final_generator2 -string_id = 10916 -faction = fc_n_grp -system = St03b -position = -16247.3, 0.661432, 24563 -archetype = dyson_city_generator -loadout = dyson_city_generator -label = final_generator -radius = 0 - -[MsnSolar] -nickname = final_generator3 -string_id = 10916 -faction = fc_n_grp -system = St03b -position = -23352, 0.661432, 22568.3 -archetype = dyson_city_generator -loadout = dyson_city_generator -label = final_generator -radius = 0 - -[MsnSolar] -nickname = final_generator4 -string_id = 10916 -faction = fc_n_grp -system = St03b -position = -24787.5, 0.661432, 17654.2 -archetype = dyson_city_generator -loadout = dyson_city_generator -label = final_generator -radius = 0 - -[MsnSolar] -nickname = final_generator5 -string_id = 10916 -faction = fc_n_grp -system = St03b -position = -18156.8, 0.661432, 13442.1 -archetype = dyson_city_generator -loadout = dyson_city_generator -label = final_generator -radius = 0 - -[MsnSolar] -nickname = platform1 -string_id = 10903 -faction = fc_n_grp -system = St03b -position = -12505.2, -28.6537, 15998.4 -archetype = dyson_city_platform -loadout = dyson_city_platform -label = weapons_platform -radius = 0 - -[MsnSolar] -nickname = platform2 -string_id = 10903 -faction = fc_n_grp -system = St03b -position = -10607.9, -28.6537, 17178.3 -archetype = dyson_city_platform -loadout = dyson_city_platform -label = weapons_platform -radius = 0 - -[MsnSolar] -nickname = platform3 -string_id = 10903 -faction = fc_n_grp -system = St03b -position = -11793.1, -28.6538, 19073.5 -archetype = dyson_city_platform -loadout = dyson_city_platform -label = weapons_platform -radius = 0 - -[MsnSolar] -nickname = platform4 -string_id = 10903 -faction = fc_n_grp -system = St03b -position = -14779.8, -28.6541, 23934 -archetype = dyson_city_platform -loadout = dyson_city_platform -label = weapons_platform -radius = 0 - -[MsnSolar] -nickname = platform5 -string_id = 10903 -faction = fc_n_grp -system = St03b -position = -15594.2, -28.6543, 26014.5 -archetype = dyson_city_platform -loadout = dyson_city_platform -label = weapons_platform -radius = 0 - -[MsnSolar] -nickname = platform6 -string_id = 10903 -faction = fc_n_grp -system = St03b -position = -17673.6, -28.6542, 25194.5 -archetype = dyson_city_platform -loadout = dyson_city_platform -label = weapons_platform -radius = 0 - -[MsnSolar] -nickname = platform7 -string_id = 10903 -faction = fc_n_grp -system = St03b -position = -22406.5, -28.6541, 23839.7 -archetype = dyson_city_platform -loadout = dyson_city_platform -label = weapons_platform -radius = 0 - -[MsnSolar] -nickname = platform8 -string_id = 10903 -faction = fc_n_grp -system = St03b -position = -24616.9, -28.6541, 23514.2 -archetype = dyson_city_platform -loadout = dyson_city_platform -label = weapons_platform -radius = 0 - -[MsnSolar] -nickname = platform9 -string_id = 10903 -faction = fc_n_grp -system = St03b -position = -24285.7, -28.654, 21303.7 -archetype = dyson_city_platform -loadout = dyson_city_platform -label = weapons_platform -radius = 0 - -[MsnSolar] -nickname = platform10 -string_id = 10903 -faction = fc_n_grp -system = St03b -position = -25126, -28.6539, 19198.2 -archetype = dyson_city_platform -loadout = dyson_city_platform -label = weapons_platform -radius = 0 - -[MsnSolar] -nickname = platform11 -string_id = 10903 -faction = fc_n_grp -system = St03b -position = -26330.4, -28.6537, 17316.5 -archetype = dyson_city_platform -loadout = dyson_city_platform -label = weapons_platform -radius = 0 - -[MsnSolar] -nickname = platform12 -string_id = 10903 -faction = fc_n_grp -system = St03b -position = -24444.8, -28.6537, 16116.2 -archetype = dyson_city_platform -loadout = dyson_city_platform -label = weapons_platform -radius = 0 - -[MsnSolar] -nickname = platform13 -string_id = 10903 -faction = fc_n_grp -system = St03b -position = -19720, -28.6535, 13294.5 -archetype = dyson_city_platform -loadout = dyson_city_platform -label = weapons_platform -radius = 0 - -[MsnSolar] -nickname = platform14 -string_id = 10903 -faction = fc_n_grp -system = St03b -position = -18011.6, -28.6534, 11854.7 -archetype = dyson_city_platform -loadout = dyson_city_platform -label = weapons_platform -radius = 0 - -[MsnSolar] -nickname = platform15 -string_id = 10903 -faction = fc_n_grp -system = St03b -position = -16575.4, -28.6535, 13567.6 -archetype = dyson_city_platform -loadout = dyson_city_platform -label = weapons_platform -radius = 0 - -[Trigger] -nickname = general_triggers -system = ANY -Cnd_True = no_params -Act_ActTrig = juni_dies -Act_ActTrig = king_dies -Act_ActTrig = orillion_dies -Act_ActTrig = sinclair_dies -Act_ActTrig = osiris_dies -Act_ActTrig = mark_people - -[Trigger] -nickname = mark_people -system = ANY -Cnd_True = no_params -Act_MarkObj = juni, 1 - -[Trigger] -nickname = deact_general_triggers -system = ANY -Cnd_True = no_params -Act_DeactTrig = juni_dies -Act_DeactTrig = king_dies -Act_DeactTrig = orillion_dies -Act_DeactTrig = sinclair_dies -Act_DeactTrig = osiris_dies - -[Trigger] -nickname = king_dies -system = ANY -Cnd_Destroyed = king, 1, ALL_IGNORE_LANDING -Act_ChangeState = FAIL, 21960 - -[Trigger] -nickname = juni_dies -system = ANY -Cnd_Destroyed = juni, 1, ALL_IGNORE_LANDING -Act_ChangeState = FAIL, 23388 - -[Trigger] -nickname = orillion_dies -system = ANY -Cnd_Destroyed = Orillion, 1, ALL_IGNORE_LANDING -Act_ChangeState = FAIL, 13088 - -[Trigger] -nickname = sinclair_dies -system = ANY -Cnd_Destroyed = Sinclair, 1, ALL_IGNORE_LANDING -Act_ChangeState = FAIL, 22952 - -[Trigger] -nickname = osiris_dies -system = ANY -Cnd_Destroyed = osiris, 1, ALL_IGNORE_LANDING -Act_ChangeState = FAIL, 13088 - -[Trigger] -nickname = lets_be_friends -system = ANY -Cnd_True = no_params -Act_SetVibeLbl = us, us, REP_FRIEND_THRESHOLD -Act_SetVibeLblToShip = us, Player, REP_FRIEND_THRESHOLD - -[Trigger] -system = ANY -nickname = phase_in -Cnd_Timer = 1 -Act_Cloak = nomad, false - -[Trigger] -system = ANY -nickname = invul_chars -Cnd_True = no_params -Act_Invulnerable = juni, true, false, 0.9 -Act_Invulnerable = Sinclair, true, false, 0.9 -Act_Invulnerable = AlphaWing_1, true, false, 0.9 -Act_Invulnerable = BetaWing_1, true, false, 0.9 - -[Trigger] -nickname = clear_waypoint -Cnd_SystemExit = ANY -Act_SetNNObj = null, OBJECTIVE_HISTORY - -[Trigger] -nickname = key_offer -InitState = ACTIVE -Cnd_True = no_params -Act_RpopAttClamp = true -Act_SetOffer = 1 -Act_SetTitle = 1 -Act_ActTrig = planetscape_st01_01 -Act_ActTrig = beginning_ether - -[Trigger] -nickname = beginning_ether -system = St01 -Cnd_InSpace = true -Act_SetNNObj = start_nn - -[Trigger] -nickname = planetscape_st01_01 -Cnd_BaseEnter = st01_01_base -Act_AddRTC = missions\m13\M013_s072aa_St01_01_nrml.ini -Act_ActTrig = enter_room - -[Trigger] -nickname = enter_room -Cnd_LocEnter = trader, st01_01_base -Act_AddRTC = missions\m13\M013_s072ab_St01_01_offer.ini -Act_ActTrig = mrp_reject -Act_ActTrig = mrp_accept - -[Trigger] -nickname = mrp_reject -Cnd_MsnResponse = reject -Act_RemoveRTC = missions\m13\M013_s072ab_St01_01_offer.ini -Act_AddRTC = missions\m13\M013_s072d_St01_01_reoffer.ini, repeatable -Act_SetOffer = 1 -Act_SetTitle = 1 -Act_ActTrig = forceland - -[Trigger] -nickname = mrp_accept -Cnd_MsnResponse = accept -Act_RemoveRTC = missions\m13\M013_s072d_St01_01_reoffer.ini -Act_DeactTrig = mrp_reject -Act_SetOffer = 24405 -Act_SetTitle = 24400 -Act_SetNNObj = launch -Act_ActTrig = spawnships -Act_ActTrig = exit_base -Act_DeactTrig = beginning_ether -Act_DeactTrig = forceland -Act_ActTrig = wait_in_equipment_room -Act_NNIds = 31300, HISTORY - -[Trigger] -nickname = wait_in_equipment_room -Cnd_LocEnter = planetscape, st01_01_base -Act_AddRTC = missions\m13\M013_s072bb_St01_01_nrml.ini -Act_SetRep = Player, fc_or_grp, REP_FRIEND_THRESHOLD -Act_SetRep = Player, li_lsf_grp, REP_FRIEND_THRESHOLD -Act_SetRep = Player, li_n_grp, REP_FRIEND_THRESHOLD - -[Trigger] -nickname = forceland -repeatable = true -Cnd_SpaceEnter = St01 -Act_Forceland = st01_01_base - -[Trigger] -nickname = exit_base -Cnd_BaseExit = st01_01_base -Act_SetNNObj = defend_base - -[Trigger] -nickname = spawnships -Cnd_SpaceEnter = St01 -system = St01 -Act_PobjIdle = no_params -Act_SpawnFormation = bad_wing1 -Act_SpawnFormation = bad_wing2 -Act_SpawnFormation = bad_wing3 -Act_SpawnFormation = bad_wing4 -Act_SpawnFormation = AlphaWing -Act_SpawnFormation = BetaWing -Act_SpawnShip = juni -Act_ActTrig = set_vibes -Act_ActTrig = freighter_nn_delay -Act_PlayerCanDock = false -Act_LockDock = Player, St01_dock_ring_1, lock -Act_ActTrig = phase_in -Act_ActTrig = ether_to_start_dialog -Act_EtherComm = Orillion, 217304, Player, DX_M13_0100_ORILLION, -1, pl_male4_head, pi_orillion_body -Act_ActTrig = mark_people -Act_ActTrig = invul_chars -Act_ActTrig = stop_player -Act_ActTrig = general_triggers -Act_PlayerEnemyClamp = 3, 4 -Act_ActTrig = bad_wing1_down -Act_ActTrig = bad_wing2_down -Act_ActTrig = bad_wing3_down -Act_ActTrig = bad_wing4_down -Act_PlayMusic = none, none, none, music_no_lair_battle -Act_ActTrig = launch_complete - -[Trigger] -nickname = launch_complete -Cnd_LaunchComplete = Player -Act_SetNNObj = defend_base, OBJECTIVE - -[Trigger] -system = St01 -repeatable = true -nickname = bad_wing1_down -Cnd_Destroyed = bad_wing1, 3, ALL -Act_SpawnFormation = bad_wing1 -Act_ActTrig = phase_in -Act_ActTrig = set_vibes - -[Trigger] -system = St01 -repeatable = true -nickname = bad_wing2_down -Cnd_Destroyed = bad_wing2, 3, ALL -Act_SpawnFormation = bad_wing2 -Act_ActTrig = phase_in -Act_ActTrig = set_vibes - -[Trigger] -system = St01 -nickname = bad_wing3_down -repeatable = true -Cnd_Destroyed = bad_wing3, 3, ALL -Act_SpawnFormation = bad_wing3 -Act_ActTrig = phase_in -Act_ActTrig = set_vibes - -[Trigger] -system = St01 -nickname = bad_wing4_down -repeatable = true -Cnd_Destroyed = bad_wing4, 3, ALL -Act_SpawnFormation = bad_wing4 -Act_ActTrig = phase_in -Act_ActTrig = set_vibes - -[Trigger] -system = St01 -nickname = ether_to_start_dialog -Cnd_CommComplete = DX_M13_0100_ORILLION -Act_StartDialog = beginning_dialog -Act_GiveObjList = bad_wing1, goto_alpha -Act_GiveObjList = bad_wing2, goto_beta - -[Trigger] -system = St01 -nickname = freighter_nn_delay -Cnd_CommComplete = DX_M13_0130_ALPHA_LEADER -Act_ActTrig = nomad_timer - -[Trigger] -system = St01 -nickname = nomad_timer -Cnd_Timer = 15 -Act_SpawnSolar = nomadcap -Act_ActTrig = freighter_dies - -[Dialog] -nickname = beginning_dialog -system = St01 -line = juni, Player, DX_M13_0110_JUNI -line = juni, Player, DX_M13_0120_JUNI -line = AlphaWing_1, Player, DX_M13_0130_ALPHA_LEADER -line = BetaWing_1, Player, DX_M13_0132_BETA_LEADER -line = juni, Player, DX_M13_0135_JUNI - -[Trigger] -system = St01 -nickname = set_vibes -Cnd_True = no_params -Act_SetVibeLblToShip = nomad, Player, REP_HOSTILE_THRESHOLD -Act_SetVibeLblToShip = nomadcap, Player, REP_HOSTILE_THRESHOLD -Act_SetVibeLbl = us, nomad, REP_HOSTILE_THRESHOLD -Act_SetVibeLbl = nomad, us, REP_HOSTILE_THRESHOLD -Act_ActTrig = lets_be_friends - -[ObjList] -system = St01 -nickname = goto_alpha -GotoShip = goto, AlphaWing_1, 500, true - -[ObjList] -system = St01 -nickname = goto_beta -GotoShip = goto, BetaWing_1, 500, true - -[ObjList] -system = St01 -nickname = goto_osiris -GotoShip = goto, osiris_ship, 500, true - -[Trigger] -system = St01 -nickname = freighter_dies -Cnd_True = no_params -Act_GiveObjList = bad_wing2, goto_alpha -Act_SetVibeLblToShip = bad_wing2, AlphaWing, REP_HOSTILE_THRESHOLD -Act_SetVibeLblToShip = AlphaWing, bad_wing2, REP_HOSTILE_THRESHOLD -Act_SetVibeLblToShip = AlphaWing, nomadcap, REP_HOSTILE_MAXIMUM -Act_SetVibeLblToShip = BetaWing, nomadcap, REP_HOSTILE_MAXIMUM -Act_SetVibeLblToShip = juni, nomadcap, REP_HOSTILE_MAXIMUM -Act_SetVibeLbl = nomadcap, AlphaWing, REP_HOSTILE_THRESHOLD -Act_SetVibeLbl = nomadcap, BetaWing, REP_HOSTILE_THRESHOLD -Act_GiveObjList = AlphaWing, kill_cap_ship -Act_GiveObjList = BetaWing, kill_cap_ship -Act_GiveObjList = juni, kill_cap_ship -Act_ActTrig = cap_dies -Act_ActTrig = lets_be_friends -Act_ActTrig = phase_in -Act_StartDialog = after_freighter_dies -Act_ActTrig = near_cap1 -Act_ActTrig = condition_watchers -Act_ActTrig = cap1_delay -Act_Invulnerable = nomadcap, true, true, 0.9 -Act_NagDistTowards = POS, kill_cap, juni, 7132, 0, -4182, 22195, 2000, NAG_ALWAYS -Act_AdjHealth = us, 0.75 - -[Trigger] -system = St01 -nickname = cap1_delay -Cnd_CommComplete = DX_M13_0190_JUNI -Act_SetNNObj = Cap1 - -[Dialog] -nickname = after_freighter_dies -system = St01 -line = BetaWing_1, Player, DX_M13_0180_BETA_LEADER -line = juni, Player, DX_M13_0190_JUNI -line = AlphaWing_1, Player, DX_M13_0200_ALPHA_LEADER -line = BetaWing_1, Player, DX_M13_0210_BETA_LEADER - -[Trigger] -system = St01 -nickname = near_cap1 -Cnd_DistShip = inside, AlphaWing_1, nomadcap, 700 -Act_StartDialog = dialog_near_cap -Act_ActTrig = cap_watchers - -[Dialog] -nickname = dialog_near_cap -system = St01 -line = AlphaWing_1, Player, DX_M13_0220_ALPHA_LEADER -line = BetaWing_1, Player, DX_M13_0230_BETA_LEADER -line = juni, Player, DX_M13_0240_JUNI - -[ObjList] -system = St01 -nickname = kill_cap_ship -GotoShip = goto, nomadcap, 500, true - -[Trigger] -system = St01 -nickname = cap_dies -Cnd_Destroyed = nomadcap, 1, EXPLODE -Act_ActTrig = cap_timer -Act_SetNNHidden = Cap1, true -Act_GiveNNObjs = no_params -Act_ActTrig = lets_be_friends -Act_SendComm = juni, Player, DX_M13_0440_JUNI -Act_DeactTrig = near_cap1 -Act_SpawnSolar = NomadCap2 -Act_NagOff = kill_cap - -[Trigger] -system = St01 -nickname = cap_timer -Cnd_Timer = 25 -Act_ActTrig = trent_go_back -Act_SetVibeLbl = AlphaWing, NomadCap2, REP_HOSTILE_MAXIMUM -Act_SetVibeLbl = BetaWing, NomadCap2, REP_HOSTILE_MAXIMUM -Act_SetVibe = juni, NomadCap2, REP_HOSTILE_MAXIMUM -Act_SetVibeLbl = NomadCap2, AlphaWing, REP_HOSTILE_MAXIMUM -Act_SetVibeLbl = NomadCap2, BetaWing, REP_HOSTILE_MAXIMUM -Act_SetVibeLbl = NomadCap2, juni, REP_HOSTILE_MAXIMUM -Act_SetNNObj = Cap2 -Act_ActTrig = watch_cap2 -Act_ActTrig = lets_be_friends -Act_ActTrig = phase_in -Act_SendComm = juni, Player, DX_M13_0450_JUNI - -[Trigger] -system = St01 -nickname = watch_cap2 -Cnd_Destroyed = NomadCap2, 1, ALL -Act_SetNNHidden = Cap2, true -Act_GiveNNObjs = no_params - -[Trigger] -system = St01 -nickname = trent_go_back -Cnd_Timer = 15 -Act_GiveObjList = juni, dock_with_St01 -Act_ActTrig = land_on_base -Act_ActTrig = deact_general_triggers -Act_PlayerCanDock = false, St01_dock_ring_1 -Act_LockDock = Player, St01_dock_ring_1, unlock -Act_EtherComm = Orillion, 217304, Player, DX_M13_0460_ORILLION, -1, pl_male4_head, pi_orillion_body -Act_ActTrig = ether_one -Act_ActTrig = disable_watchers -Act_ActTrig = player_near_dockingring -Act_DeactTrig = bad_wing1_down -Act_DeactTrig = bad_wing2_down -Act_DeactTrig = bad_wing3_down -Act_DeactTrig = bad_wing4_down - -[ObjList] -nickname = dock_with_St01 -system = St01 -BreakFormation = no_params -Dock = St01_dock_ring_1 - -[Trigger] -system = St01 -nickname = ether_one -Cnd_CommComplete = DX_M13_0460_ORILLION -Act_StartDialog = dialog_ether_one -Act_ActTrig = ether_two -Act_SetNNObj = go_home -Act_SetLifetime = us, 100000 -Act_SetLifetime = nomad, 100000 - -[Dialog] -nickname = dialog_ether_one -system = St01 -line = juni, Player, DX_M13_0470_JUNI - -[Trigger] -system = St01 -nickname = ether_two -Cnd_CommComplete = DX_M13_0470_JUNI -Act_EtherComm = Orillion, 217304, Player, DX_M13_0480_ORILLION, -1, pl_male4_head, pi_orillion_body -Act_ActTrig = ether_three - -[Trigger] -system = St01 -nickname = ether_three -Cnd_CommComplete = DX_M13_0480_ORILLION -Act_StartDialog = dialog_ether_three -Act_NagDistLeaving = trent_land, juni, St01_dock_ring_1, 23185, 1500, NAG_ALWAYS - -[Dialog] -nickname = dialog_ether_three -system = St01 -line = juni, Player, DX_M13_0490_JUNI - -[Trigger] -system = St01 -nickname = player_docking_timer -Cnd_Timer = 130 -Act_ChangeState = FAIL, 24365 - -[Trigger] -system = St01 -nickname = player_near_dockingring -Cnd_DistVec = inside, Player, 1500, 0, -2191, 300 -Act_StartDialog = juni_says_go_first -Act_ActTrig = watching_0500 - -[Trigger] -system = St01 -nickname = watching_0500 -Cnd_CommComplete = DX_M13_0500_JUNI -Act_DeactTrig = bad_wing1_down -Act_DeactTrig = bad_wing2_down -Act_DeactTrig = bad_wing3_down -Act_DeactTrig = bad_wing4_down -Act_SetLifetime = nomad, 100000 - -[Dialog] -nickname = juni_says_go_first -system = St01 -line = juni, Player, DX_M13_0500_JUNI - -[Trigger] -nickname = land_on_base -system = Li01 -Cnd_BaseEnter = st01_01_base -Act_AddRTC = missions\m13\M013_s074x_St01_01_nrml.ini -Act_ActTrig = take_off -Act_DeactTrig = watch_cap2 -Act_ActTrig = exit_for_nn -Act_DeactTrig = player_docking_timer -Act_NNIds = 31305, HISTORY -Act_NagOff = trent_land -Act_DeactTrig = watching_0500 - -[Trigger] -system = St01 -nickname = exit_for_nn -Cnd_BaseExit = st01_01_base -Act_SetNNObj = escort_sinclair_ids -Act_DeactTrig = watching_0500 - -[Trigger] -system = St01 -nickname = cheese_nn -Cnd_True = no_params -Act_SetNNObj = escort_sinclair -Act_Invulnerable = osiris, true -Act_Cloak = osiris, false - -[Trigger] -system = St01 -nickname = take_off -Cnd_SpaceEnter = St01 -Act_SpawnShip = juni -Act_SpawnShip = Sinclair -Act_SpawnShip = Orillion, no_ol, -13000, 0, -13000 -Act_SpawnSolar = osiris -Act_SpawnSolar = NomadCap4 -Act_SpawnFormation = order_wing1 -Act_SpawnFormation = bad_wing1 -Act_SpawnFormation = bad_wing2 -Act_SpawnFormation = bad_wing3, 1835, 0, -2192 -Act_SpawnFormation = AlphaWing -Act_SpawnFormation = BetaWing -Act_SpawnFormation = EpsilonWing -Act_SpawnFormation = DeltaWing -Act_SpawnFormation = GammaWing -Act_SpawnFormation = PikaWing -Act_ActTrig = after_spawning -Act_ActTrig = stop_player -Act_ActTrig = invul_chars -Act_MarkObj = osiris, 1 -Act_PlayMusic = none, none, none, music_no_lair_battle -Act_PlayerEnemyClamp = 3, 3 -Act_DeactTrig = watching_0500 - -[Trigger] -system = St01 -nickname = stop_player -Cnd_LaunchComplete = Player -Act_PobjIdle = no_params -Act_GiveObjList = bad_1, stay_near_planet -Act_GiveObjList = bad_6, stay_near_planet -Act_GiveObjList = bad_11, stay_near_planet - -[ObjList] -system = St01 -nickname = stay_near_planet -StayInRange = St01_01, 5500 - -[Trigger] -system = St01 -nickname = after_spawning -Cnd_True = no_params -Act_ActTrig = lets_be_friends -Act_ActTrig = wait_for_trent_again -Act_ActTrig = cheese_nn -Act_GiveObjList = Sinclair, guide_osiris -Act_SetVibe = Sinclair, NomadCap4, REP_FRIEND_MAXIMUM -Act_SetVibe = NomadCap4, Sinclair, REP_FRIEND_MAXIMUM -Act_SetVibeLblToShip = bad_wing3, Sinclair, REP_HOSTILE_MAXIMUM -Act_SetVibeShipToLbl = juni, bad_wing3, REP_HOSTILE_MAXIMUM -Act_SetVibeShipToLbl = Sinclair, bad_wing3, REP_HOSTILE_MAXIMUM -Act_PlayerCanDock = false, osiris -Act_GiveObjList = bad_wing1, stay_by_st01 -Act_GiveObjList = bad_wing2, stay_by_st01 -Act_GiveObjList = bad_wing3, stay_by_st01 -Act_GiveObjList = juni, follow_player -Act_ActTrig = near_pika -Act_ActTrig = sinclair_near_pika -Act_MarkObj = Sinclair, 1 -Act_ActTrig = phase_in -Act_StartDialog = final_planet_launch -Act_ActTrig = cleanup_orillion -Act_Invulnerable = PikaWing_1, true, false, 0.9 -Act_Invulnerable = PikaWing_2, true, false, 0.9 -Act_SetVibeLbl = PikaWing, nomad, REP_FRIEND_MAXIMUM -Act_ActTrig = in_osiris_range - -[Dialog] -nickname = final_planet_launch -system = St01 -line = Orillion, Player, DX_M13_0510_ORILLION -line = juni, Player, DX_M13_0520_JUNI -line = juni, Player, DX_M13_0540_JUNI -line = Sinclair, Player, DX_M13_0550_QUINTAINE - -[Trigger] -system = St01 -nickname = near_pika -Cnd_DistShip = inside, juni, PikaWing_1, 1500 -Act_GiveObjList = PikaWing_1, pika_follow -Act_StartDialog = pikawing_Comms -Act_AdjHealth = us, 0.75 -Act_PlayMusic = none, none, none, music_no_ally_danger - -[Trigger] -system = St01 -nickname = sinclair_near_pika -Cnd_DistShip = inside, Sinclair, PikaWing_1, 1500 -Act_NagDistTowards = POS, sinclair_nag, Sinclair, 25289, 0, -20155, 23198, 1000 - -[ObjList] -system = St01 -nickname = follow_player -SetPriority = ALWAYS_EXECUTE -Follow = Player, 1500, -100, 50, -200 - -[ObjList] -system = St01 -nickname = pika_follow -Follow = juni, 1500, -100, 50, -200 - -[Dialog] -nickname = pikawing_Comms -system = St01 -line = juni, Player, DX_M13_0560_JUNI -line = PikaWing_1, Player, DX_M13_0570_DELTA_LEADER -line = juni, Player, DX_M13_0580_JUNI -line = PikaWing_1, Player, DX_M13_0590_DELTA_LEADER -line = juni, Player, DX_M13_0600_JUNI -line = Orillion, Player, DX_M13_0530_ORILLION - -[Trigger] -system = St01 -nickname = cleanup_orillion -Cnd_CommComplete = DX_M13_0530_ORILLION -Act_Destroy = Orillion, SILENT - -[Trigger] -system = St01 -nickname = wait_for_trent_again -Cnd_DistShip = inside, Player, Sinclair, 300 -Act_GiveObjList = order_wing1, goto_osiris -Act_GiveObjList = Sinclair, guide_osiris -Act_ActTrig = lets_be_friends -Act_SetNNObj = escort_sinclair -Act_SetVibeLbl = nomad, us, REP_HOSTILE_THRESHOLD -Act_SetVibeLbl = us, nomad, REP_HOSTILE_THRESHOLD - -[ObjList] -system = St01 -nickname = guide_osiris -GotoVec = goto, 25289, 0, -20155, 400, false - -[ObjList] -system = St01 -nickname = stay_by_st01 -StayInRange = St01_01, 5000 - -[Trigger] -system = St01 -nickname = in_osiris_range -Cnd_DistShip = inside, Player, osiris, 1000 -Act_SetNNObj = dock_with_osiris -Act_ActTrig = inside_osiris -Act_StartDialog = landing_on_osiris -Act_ActTrig = disable_watchers -Act_ActTrig = reap_osiris -Act_NagOff = sinclair_nag -Act_Save = key_save_land_osiris, 33305 - -[Trigger] -nickname = key_save_land_osiris -system = St01 -Cnd_PlayerLaunch = no_params -Act_SetInitialPlayerPos = 25102.9, -14.0508, -19981, 0.916192, -0.038099, -0.398533, -0.017667 -Act_ActTrig = key_save_land_osiris2 -Act_NagOff = sinclair_nag - -[Trigger] -nickname = key_save_land_osiris2 -system = St01 -Cnd_SpaceEnter = St01 -Act_SpawnShip = juni, no_ol, 25243.6, -9.52617, -19968 -Act_SpawnSolar = osiris -Act_SetLifetime = us, 10000 -Act_SetLifetime = nomad, 10 -Act_NagDistLeaving = nag_osiris, juni, osiris, 23982, 1000 -Act_ActTrig = inside_osiris -Act_ActTrig = disable_watchers -Act_SetNNObj = dock_with_osiris -Act_SetVibeLblToShip = us, Player, REP_FRIEND_THRESHOLD -Act_SetVibe = osiris, Player, REP_FRIEND_THRESHOLD -Act_SetVibe = juni, Player, REP_FRIEND_THRESHOLD -Act_Cloak = osiris, false -Act_MarkObj = juni, 1 - -[Trigger] -system = St01 -nickname = reap_osiris -Cnd_CommComplete = DX_M13_0620_JUNI -Act_SetLifetime = us, 10000 -Act_SetLifetime = nomad, 10 -Act_NagDistLeaving = nag_osiris, juni, osiris, 23982, 1000 - -[Dialog] -nickname = landing_on_osiris -system = St01 -line = PikaWing_1, Player, DX_M13_0610_DELTA_LEADER -line = juni, Player, DX_M13_0620_JUNI - -[Trigger] -system = St01 -nickname = inside_osiris -Cnd_BaseEnter = st01_02_base -Act_ActTrig = goto_hole_story -Act_AddRTC = missions\m13\M013_s075x_St01_02_nrml.ini -Act_SetNNObj = meet_orillion -Act_NagOff = nag_osiris -Act_NNIds = 31310, HISTORY - -[Trigger] -system = St01 -nickname = goto_hole_story -Cnd_SpaceEnter = St01 -Act_ActTrig = in_hole_range -Act_DeactTrig = orillion_dies -Act_DeactTrig = sinclair_dies -Act_PlayerCanDock = false, St01_to_St03_hole -Act_Cloak = osiris, false -Act_SpawnShip = juni, no_ol, 25210, 0, -20090 -Act_SpawnShip = king, no_ol, 25220, 0, -20100 -Act_SpawnShip = VanClaussn, no_ol, 25230, 0, -20100 -Act_SpawnShip = Orillion, no_ol, 24961, 0, -20300 -Act_SpawnFormation = order_wing1, 25170, 0, -20050 -Act_SpawnFormation = BetaWing, 25070, 0, -20050 -Act_SpawnFormation = GammaWing, 25470, 0, -20050 -Act_SpawnFormation = AlphaWing, 25670, 0, -20050 -Act_ActTrig = wait_until_after_launch -Act_ActTrig = stop_player -Act_ActTrig = lets_be_friends -Act_PlayerEnemyClamp = 3, 4 - -[Trigger] -system = St01 -nickname = wait_until_after_launch -Cnd_LaunchComplete = Player -Act_ActTrig = wait_for_trent -Act_MarkObj = Orillion, 1 -Act_MarkObj = juni, 0 -Act_PlayMusic = none, none, none, music_no_ally_danger - -[Trigger] -system = St01 -nickname = wait_for_trent -Cnd_DistShip = inside, Player, Orillion, 320 -Act_LockDock = Player, St01_to_St03_hole, lock -Act_GiveObjList = juni, goto_hole -Act_GiveObjList = king, goto_hole -Act_GiveObjList = Orillion, goto_hole_guiding -Act_GiveObjList = VanClaussn, goto_hole -Act_GiveObjList = order_wing1, goto_hole -Act_GiveObjList = BetaWing, goto_hole -Act_GiveObjList = GammaWing, goto_hole -Act_GiveObjList = AlphaWing, goto_hole -Act_StartDialog = leaving_osiris -Act_ActTrig = pause1 -Act_ActTrig = near_nomad_gate -Act_ActTrig = lets_be_friends -Act_SetNNObj = run_to_gate - -[Dialog] -nickname = leaving_osiris -system = St01 -line = Orillion, Player, DX_M13_0630_ORILLION -line = juni, Player, DX_M13_0640_JUNI - -[Trigger] -system = St01 -nickname = pause1 -Cnd_Timer = 15 -Act_StartDialog = leaving_osiris2 -Act_ActTrig = pause2 -Act_Invulnerable = Orillion, true, false, 0.9 -Act_Invulnerable = VanClaussn, true, false, 0.9 -Act_Invulnerable = juni, true, false, 0.9 -Act_Invulnerable = king, true, false, 0.9 - -[Dialog] -nickname = leaving_osiris2 -system = St01 -line = Orillion, Player, DX_M13_0650_ORILLION - -[Trigger] -system = St01 -nickname = pause2 -Cnd_Timer = 10 -Act_StartDialog = leaving_osiris3 -Act_NagDistTowards = OBJ, nag_gate, juni, St01_to_St03_hole, 21950, 7000 - -[Dialog] -nickname = leaving_osiris3 -system = St01 -line = Orillion, Player, DX_M13_0660_ORILLION -line = VanClaussn, Player, DX_M13_0670_vonclaussn -line = Orillion, Player, DX_M13_0680_ORILLION - -[Trigger] -system = St01 -nickname = near_nomad_gate -Cnd_DistShip = inside, Player, St01_to_St03_hole, 6500 -Act_StartDialog = at_nomad_gate -Act_SpawnSolar = NomadCap3 - -[Dialog] -nickname = at_nomad_gate -system = St01 -line = juni, Player, DX_M13_0690_JUNI -line = king, Player, DX_M13_0700_KING -line = Orillion, Player, DX_M13_0710_ORILLION - -[ObjList] -system = St01 -nickname = goto_hole -GotoVec = goto, 46983, 0, -10694, 2100, false - -[ObjList] -system = St01 -nickname = goto_hole_guiding -MakeNewFormation = single_r -GotoVec = goto, 46983, 0, -10694, 2100, false, -1, Player, 500, 1000 - -[Trigger] -system = St01 -nickname = in_hole_range -Cnd_DistVec = inside, Player, 46983, 0, -10694, 2500 -Act_SpawnFormation = bad_wing1, 47064, 0, -11047 -Act_SpawnFormation = bad_wing2, 46838, 0, -10387 -Act_SetVibeLbl = bad_wing1, us, REP_HOSTILE_THRESHOLD -Act_SetVibeLbl = bad_wing2, us, REP_HOSTILE_THRESHOLD -Act_SetVibeLbl = us, bad_wing1, REP_HOSTILE_THRESHOLD -Act_SetVibeLbl = us, bad_wing2, REP_HOSTILE_THRESHOLD -Act_SetVibeLbl = NomadCap3, us, REP_HOSTILE_THRESHOLD -Act_SetVibeLbl = us, NomadCap3, REP_HOSTILE_THRESHOLD -Act_SetVibeLblToShip = bad_wing1, Player, REP_HOSTILE_THRESHOLD -Act_SetVibeLblToShip = bad_wing2, Player, REP_HOSTILE_THRESHOLD -Act_SetVibeLblToShip = NomadCap3, Player, REP_HOSTILE_THRESHOLD -Act_ActTrig = check_cap -Act_Cloak = nomad, false -Act_StartDialog = suprise_attack -Act_SetNNObj = take_out_nomads -Act_ActTrig = nomad_marker -Act_NagOff = nag_gate -Act_PlayMusic = none, none, none, music_no_battle - -[Trigger] -nickname = nomad_marker -Cnd_Timer = 2 -Act_MarkObj = NomadCap3, 1 - -[Dialog] -nickname = suprise_attack -system = St01 -line = juni, Player, DX_M13_0720_JUNI -line = king, Player, DX_M13_0730_KING - -[Trigger] -system = St01 -nickname = check_cap -Cnd_Destroyed = NomadCap3, 1, ALL -Act_LockDock = Player, St01_to_St03_hole, unlock -Act_ActTrig = entering_st03_story -Act_StartDialog = before_st03 -Act_ActTrig = disable_watchers -Act_SetNNObj = lead_through_gate -Act_RandomPop = true -Act_NagDistLeaving = nag_nomad_gate, Orillion, St01_to_St03_hole, 23175, 1000 -Act_AdjHealth = us, 0.75 -Act_ActTrig = exiting_st01 - -[Trigger] -system = St01 -nickname = exiting_st01 -Cnd_SystemExit = St01 -Act_SetNNObj = null, OBJECTIVE_HISTORY - -[Dialog] -nickname = before_st03 -system = St01 -line = Orillion, Player, DX_M13_0740_ORILLION - -[Trigger] -system = St03 -nickname = entering_st03_story -Cnd_NPCSystemEnter = St03, juni, king, Player, order_wing1_1, GammaWing_1, BetaWing_1, AlphaWing_1 -Act_ActTrig = in_story -Act_ActTrig = clear_waypoint -Act_EnableManeuver = goto, false -Act_SetNNObj = null, OBJECTIVE_HISTORY -Act_NagOff = nag_nomad_gate -Act_PlayerEnemyClamp = 3, 4 -Act_ActTrig = fail_range - -[Trigger] -system = St03 -nickname = fail_range -Cnd_DistShip = outside, Player, St03_dyson_airlock_1, 18000 -Act_DeactTrig = generators_destroyed -Act_ChangeState = FAIL, 21602 - -[Trigger] -system = St03 -nickname = in_story -Cnd_True = no_params -Act_ActTrig = lets_be_friends -Act_ActTrig = near_moon -Act_ActTrig = everybody_to_moon -Act_SpawnSolar = dyson_generator1 -Act_SpawnSolar = dyson_generator2 -Act_SpawnSolar = dyson_generator3 -Act_SpawnSolar = dyson_generator4 -Act_ActTrig = generators_destroyed -Act_SpawnSolar = St03_dyson_airlock_shield_1 -Act_LockDock = Player, St03_to_St01_hole, lock -Act_ActTrig = condition_watchers -Act_RpopAttClamp = false -Act_Cloak = nomad, false - -[Trigger] -system = St03 -nickname = everybody_to_moon -Cnd_True = no_params -Act_GiveObjList = Orillion, goto_moon -Act_GiveObjList = juni, goto_moon -Act_GiveObjList = king, goto_moon -Act_GiveObjList = VanClaussn, goto_moon -Act_GiveObjList = order_wing1, goto_moon -Act_GiveObjList = GammaWing, goto_moon -Act_GiveObjList = BetaWing, goto_moon -Act_GiveObjList = AlphaWing, goto_moon -Act_StartDialog = approaching_dysonsphere -Act_Invulnerable = Orillion, true, true, 0.9 -Act_ActTrig = 0780_watcher -Act_PlayMusic = none, none, none, music_no_ally_battle - -[Trigger] -system = St03 -nickname = 0780_watcher -Cnd_CommComplete = DX_M13_0780_ORILLION -Act_SetNNObj = head_to_sphere - -[Dialog] -nickname = approaching_dysonsphere -system = St03 -line = king, Player, DX_M13_0750_KING -line = Orillion, Player, DX_M13_0760_ORILLION -line = juni, Player, DX_M13_0770_JUNI -line = Orillion, Player, DX_M13_0780_ORILLION - -[ObjList] -system = St03 -nickname = goto_moon -GotoVec = goto, 5430, 3500, 5290, 300, true - -[Trigger] -system = St03 -nickname = near_moon -Cnd_DistVecLbl = inside, ANY, us, 5430, 3500, 5290, 2000 -Act_GiveObjList = juni, goto_center -Act_GiveObjList = king, follow_player -Act_GiveObjList = VanClaussn, follow_player -Act_SpawnFormation = bad_wing1, -1689, 500, -1586 -Act_SpawnFormation = bad_wing2, 2127, 100, 2066 -Act_SpawnFormation = bad_wing3, -1732, 500, 2081 -Act_SpawnFormation = bad_wing4, 1955, 500, -1887 -Act_SetVibeLbl = us, bad_wing1, REP_HOSTILE_THRESHOLD -Act_SetVibeLbl = us, bad_wing2, REP_HOSTILE_THRESHOLD -Act_SetVibeLbl = us, bad_wing3, REP_HOSTILE_THRESHOLD -Act_SetVibeLbl = us, bad_wing4, REP_HOSTILE_THRESHOLD -Act_SetVibeLblToShip = bad_wing1, Player, REP_HOSTILE_THRESHOLD -Act_SetVibeLblToShip = bad_wing2, Player, REP_HOSTILE_THRESHOLD -Act_SetVibeLblToShip = bad_wing3, Player, REP_HOSTILE_THRESHOLD -Act_SetVibeLblToShip = bad_wing4, Player, REP_HOSTILE_THRESHOLD -Act_ActTrig = give_everybody_orders -Act_ActTrig = juni_near_center -Act_ActTrig = generator_watchers -Act_NNIds = 31315, HISTORY -Act_RandomPopSphere = 0, 0, 0, 700, off - -[Trigger] -nickname = give_everybody_orders -system = St03 -Cnd_True = no_params -Act_GiveObjList = GammaWing, goto_left -Act_GiveObjList = AlphaWing, goto_top -Act_GiveObjList = BetaWing, goto_right -Act_GiveObjList = order_wing1, goto_bottom -Act_Cloak = nomad, false - -[Trigger] -nickname = juni_near_center -system = St03 -Cnd_DistVec = inside, juni, 0, 0, 0, 3500 -Act_StartDialog = tell_trent_about_generators -Act_ActTrig = marking_generators -Act_DeactTrig = fail_range -Act_ActTrig = fail_range2 - -[Trigger] -system = St03 -nickname = fail_range2 -Cnd_DistShip = outside, Player, St03_dyson_airlock_1, 18000 -Act_DeactTrig = generators_destroyed -Act_ChangeState = FAIL, 23767 - -[ObjList] -nickname = follow_player -SetPriority = NORMAL -Follow = Player, 100, 25, 20, -100 - -[ObjList] -nickname = goto_center -GotoVec = goto, 0, 0, 0, 1000, false - -[ObjList] -system = St03 -nickname = goto_left -SetPriority = NORMAL -GotoShip = goto, bad_11, 500, true - -[ObjList] -system = St03 -nickname = goto_right -SetPriority = NORMAL -GotoShip = goto, bad_16, 500, true - -[ObjList] -system = St03 -nickname = goto_top -SetPriority = NORMAL -GotoShip = goto, bad_1, 500, true - -[ObjList] -system = St03 -nickname = goto_bottom -SetPriority = NORMAL -GotoShip = goto, bad_6, 500, true - -[Dialog] -nickname = tell_trent_about_generators -system = St03 -line = juni, Player, DX_M13_0810_JUNI -line = Orillion, Player, DX_M13_0820_ORILLION - -[Trigger] -system = St03 -nickname = marking_generators -Cnd_CommComplete = DX_M13_0820_ORILLION -Act_MarkObj = dyson_generator1, 1 -Act_MarkObj = dyson_generator2, 1 -Act_MarkObj = dyson_generator3, 1 -Act_MarkObj = dyson_generator4, 1 -Act_SetNNObj = destroy_generators - -[Trigger] -system = St03 -nickname = generators_destroyed -Cnd_Destroyed = generator, 4 -Act_MarkObj = St03_dyson_airlock_1, 1 -Act_ActTrig = watch_dock -Act_PlayerCanDock = true -Act_DeactTrig = nomads_5 -Act_DeactTrig = enc_counter -Act_DisableEnc = se_nomads_5 -Act_ActTrig = reactivate_hack -Act_ActTrig = destroy_shield -Act_NagDistLeaving = trent_dock_sphere, juni, St03_dyson_airlock_1, 24550, 1500, NAG_ALWAYS -Act_DeactTrig = fail_range2 -Act_ActTrig = fail_range3 - -[Trigger] -system = St03 -nickname = fail_range3 -Cnd_DistShip = outside, Player, St03_dyson_airlock_1, 18000 -Act_DeactTrig = generators_destroyed -Act_ChangeState = FAIL, 24550 - -[Trigger] -system = St03 -nickname = destroy_shield -Cnd_Timer = 5 -Act_Destroy = St03_dyson_airlock_shield_1 - -[Trigger] -system = St03 -nickname = reactivate_hack -Cnd_True = no_params -Act_DockRequest = St03_dyson_airlock_1 -Act_SetNNObj = penetrate - -[Trigger] -system = St03 -nickname = watch_dock -Cnd_DistVec = inside, Player, 0, 0, 0, 300 -Act_SetLifetime = us, 1 -Act_GiveObjList = GammaWing, die -Act_Jumper = GammaWing, false -Act_GiveObjList = AlphaWing, die -Act_Jumper = BetaWing, false -Act_GiveObjList = BetaWing, die -Act_Jumper = BetaWing, false -Act_GiveObjList = order_wing1, die -Act_Jumper = order_wing1, false -Act_GiveObjList = juni, die -Act_Jumper = juni, false -Act_GiveObjList = king, die -Act_Jumper = king, false -Act_GiveObjList = VanClaussn, die -Act_Jumper = VanClaussn, false -Act_ActTrig = deact_general_triggers -Act_DeactTrig = infinite_waves -Act_DeactTrig = enc_counter -Act_DeactTrig = nomads_5 -Act_DisableEnc = se_nomads_5 -Act_ActTrig = entering_st03b -Act_Jumper = us, false -Act_ActTrig = disable_watchers -Act_RpopAttClamp = false -Act_NagOff = trent_dock_sphere - -[Trigger] -system = St03 -nickname = infinite_waves -Cnd_Destroyed = badguy, 5 -Act_ActTrig = enc_counter - -[Trigger] -nickname = enc_counter -system = St03 -Cnd_Timer = 20 -Act_EnableEnc = se_nomads_5 -Act_ActTrig = nomads_5 -Act_ActTrig = infinite_waves - -[ObjList] -system = St03 -nickname = die -SetLifetime = 1 - -[Trigger] -system = St03b -nickname = entering_st03b -Cnd_SystemEnter = St03b -Act_SpawnShip = juni, no_ol, -25000, 25, 0 -Act_SpawnShip = king, no_ol, -25000, 50, 0 -Act_SpawnShip = VanClaussn, no_ol, -25000, 75, 0 -Act_SpawnShip = Orillion, no_ol, -25000, 100, 0 -Act_SpawnFormation = AlphaWing, -25000, -25, 0 -Act_SpawnFormation = BetaWing, -25000, -50, 0 -Act_SpawnFormation = GammaWing, -25000, -75, 0 -Act_SpawnFormation = order_wing1, -25000, 100, 0 -Act_ActTrig = lets_be_friends -Act_ActTrig = watch_endgame_object -Act_ActTrig = near_city -Act_SpawnSolar = platform1 -Act_SpawnSolar = platform2 -Act_SpawnSolar = platform3 -Act_SpawnSolar = platform4 -Act_SpawnSolar = platform5 -Act_SpawnSolar = platform6 -Act_SpawnSolar = platform7 -Act_SpawnSolar = platform8 -Act_SpawnSolar = platform9 -Act_SpawnSolar = platform10 -Act_SpawnSolar = platform11 -Act_SpawnSolar = platform12 -Act_SpawnSolar = platform13 -Act_SpawnSolar = platform14 -Act_SpawnSolar = platform15 -Act_SpawnSolar = final_generator1 -Act_SpawnSolar = final_generator2 -Act_SpawnSolar = final_generator3 -Act_SpawnSolar = final_generator4 -Act_SpawnSolar = final_generator5 -Act_ActTrig = breakout_triggers - -[Trigger] -system = St03b -nickname = breakout_triggers -Cnd_Timer = 2 -Act_ActTrig = condition_watchers -Act_ActTrig = final_generator_watchers -Act_ActTrig = killed_a_generator -Act_SetNNHidden = penetrate, true -Act_StartDialog = dialog_st03b -Act_ActTrig = watcher_920 -Act_ActTrig = watcher_930 -Act_ActTrig = watcher_960 -Act_SetNNObj = null, OBJECTIVE_HISTORY -Act_ActTrig = its_a_city -Act_PlayMusic = none, none, none, music_no_dyson_battle -Act_EnableManeuver = goto, true -Act_PobjIdle = no_params -Act_PlayerEnemyClamp = 3, 4 -Act_DeactTrig = fail_range -Act_DeactTrig = fail_range3 - -[Dialog] -nickname = dialog_st03b -system = St03b -line = king, Player, DX_M13_0880_KING -line = juni, Player, DX_M13_0890_JUNI -line = Orillion, Player, DX_M13_0900_ORILLION -line = VanClaussn, Player, DX_M13_0910_VONCLAUSSN -line = king, Player, DX_M13_0920_KING -line = Orillion, Player, DX_M13_0930_ORILLION -line = juni, Player, DX_M13_0940_JUNI -line = king, Player, DX_M13_0950_KING -line = Orillion, Player, DX_M13_0960_ORILLION -line = juni, Player, DX_M13_0970_JUNI -line = king, Player, DX_M13_0980_KING - -[Trigger] -system = St03b -nickname = its_a_city -Cnd_DistShip = inside, Player, Nomad_City, 8000 -Act_StartDialog = dialog_breakout - -[Dialog] -nickname = dialog_breakout -system = St03b -line = juni, Player, DX_M13_0990_JUNI -line = king, Player, DX_M13_1000_KING - -[Trigger] -system = St03b -nickname = watcher_920 -Cnd_CommComplete = DX_M13_0920_KING -Act_SetNNObj = head_to_city -Act_SetVibeLbl = weapons_platform, us, REP_HOSTILE_MAXIMUM - -[Trigger] -system = St03b -nickname = watcher_930 -Cnd_CommComplete = DX_M13_0930_ORILLION -Act_GiveObjList = AlphaWing_1, goto_city -Act_GiveObjList = BetaWing_1, goto_city -Act_GiveObjList = GammaWing_1, goto_city -Act_GiveObjList = order_wing1_1, goto_city -Act_GiveObjList = VanClaussn, goto_city -Act_GiveObjList = Orillion, goto_city - -[Trigger] -system = St03b -nickname = watcher_960 -Cnd_CommComplete = DX_M13_0960_ORILLION -Act_GiveObjList = king, follow_player_to_city -Act_GiveObjList = juni, follow_player_to_city - -[ObjList] -system = St03b -nickname = follow_player_to_city -SetPriority = ALWAYS_EXECUTE -Follow = Player, 1500, -100, 50, -200 - -[ObjList] -system = St03b -nickname = goto_city -SetPriority = NORMAL -GotoShip = goto_no_cruise, Nomad_City, 1500, false - -;[Trigger] -;system = St03 -;nickname = infinite_waves_more -;Cnd_Destroyed = badguy, 5 -;Act_ActTrig = enc_counter - -[Trigger] -system = St03b -nickname = near_city -Cnd_DistShip = inside, Player, Nomad_City, 9000 -Act_NNIds = 31320, HISTORY -Act_ActTrig = mark_generators - -[Trigger] -system = St03b -nickname = killed_a_generator -Cnd_Destroyed = final_generator, 1, ALL -Act_DeactTrig = mark_generators -Act_SendComm = king, Player, DX_M13_1040_KING - -[Trigger] -system = St03b -nickname = watch_endgame_object -Cnd_Destroyed = final_generator, 2, ALL -Act_ActTrig = land -Act_DeactTrig = nomads_5 -;Act_DeactTrig = infinite_waves_more -Act_DisableEnc = se_nomads_5 -Act_LightFuse = Nomad_City, fuse_dyson_city_wormhole_start -Act_StartDialog = endgame_dialog -Act_SetNNObj = null -Act_RandomPop = false - -[Trigger] -nickname = mark_generators -Cnd_Timer = 60 -Act_MarkObj = final_generator1, 1 -Act_MarkObj = final_generator2, 1 -Act_MarkObj = final_generator3, 1 -Act_MarkObj = final_generator4, 1 -Act_MarkObj = final_generator5, 1 -Act_StartDialog = king_and_juni_bitch -Act_ActTrig = watching_1020 - -[Trigger] -system = St03b -nickname = watching_1020 -Cnd_CommComplete = DX_M13_1020_JUNI -Act_SetNNObj = destroy_generators_again - -[Dialog] -nickname = endgame_dialog -system = St03b -line = juni, Player, DX_M13_1050_JUNI - -[Dialog] -nickname = king_and_juni_bitch -system = St03b -line = king, Player, DX_M13_1010_KING -line = juni, Player, DX_M13_1020_JUNI -line = king, Player, DX_M13_1030_KING - -[Trigger] -nickname = land -Cnd_CommComplete = DX_M13_1050_JUNI -Act_RevertCam = no_params -Act_Forceland = St03b_01_Base -Act_ActTrig = prep_end_rtc -Act_DeactTrig = near_city -Act_ActTrig = endgame_rtc -Act_ActTrig = enter_bar - -[Trigger] -nickname = endgame_rtc -Cnd_LocEnter = Cityscape, St03b_01_Base -Act_AddRTC = missions\m13\M013_Endgame_St03b_nrml.ini - -[Trigger] -nickname = prep_end_rtc -Cnd_LocEnter = Cityscape, li01_01_base -Act_AddRTC = missions\m13\M013_s076xa_Li01_01_nrml.ini - -[Trigger] -nickname = enter_bar -Cnd_LocEnter = Bar, li01_01_base -Act_AddRTC = missions\m13\M013_s076xb_Li01_01_nrml.ini -Act_ActTrig = the_end -Act_SetRep = Player, li_n_grp, 0.91 -Act_NNIds = 31325, HISTORY -Act_SetRep = Player, li_n_grp, 0.91 -Act_SetRep = Player, li_lsf_grp, 0.91 -Act_SetRep = Player, li_p_grp, 0.65 -Act_SetRep = Player, br_n_grp, 0 -Act_SetRep = Player, br_p_grp, 0 -Act_SetRep = Player, ku_n_grp, 0 -Act_SetRep = Player, ku_p_grp, 0 -Act_SetRep = Player, rh_n_grp, 0 -Act_SetRep = Player, rh_p_grp, 0 -Act_SetRep = Player, co_alg_grp, 0 -Act_SetRep = Player, co_be_grp, 0 -Act_SetRep = Player, br_m_grp, 0 -Act_SetRep = Player, co_nws_grp, 0 -Act_SetRep = Player, co_hsp_grp, 0 -Act_SetRep = Player, co_ic_grp, 0.65 -Act_SetRep = Player, co_khc_grp, -0.3 -Act_SetRep = Player, co_kt_grp, -0.3 -Act_SetRep = Player, rh_m_grp, 0 -Act_SetRep = Player, co_me_grp, 0.65 -Act_SetRep = Player, co_ni_grp, 0.65 -Act_SetRep = Player, co_os_grp, 0 -Act_SetRep = Player, co_rs_grp, -0.3 -Act_SetRep = Player, co_shi_grp, -0.3 -Act_SetRep = Player, co_ss_grp, 0.65 -Act_SetRep = Player, co_ti_grp, 0 -Act_SetRep = Player, co_vr_grp, 0.65 -Act_SetRep = Player, fc_bd_grp, 0.65 -Act_SetRep = Player, fc_b_grp, -0.3 -Act_SetRep = Player, fc_c_grp, -0.65 -Act_SetRep = Player, fc_fa_grp, -0.3 -Act_SetRep = Player, fc_g_grp, -0.3 -Act_SetRep = Player, fc_gc_grp, -0.3 -Act_SetRep = Player, fc_h_grp, -0.3 -Act_SetRep = Player, fc_j_grp, -0.3 -Act_SetRep = Player, fc_lh_grp, -0.65 -Act_SetRep = Player, fc_lr_grp, -0.65 -Act_SetRep = Player, fc_lwb_grp, -0.3 -Act_SetRep = Player, fc_m_grp, -0.65 -Act_SetRep = Player, fc_ou_grp, -0.65 -Act_SetRep = Player, fc_rh_grp, -0.65 -Act_SetRep = Player, fc_u_grp, -0.65 -Act_SetRep = Player, fc_x_grp, -0.65 -Act_SetRep = Player, gd_gm_grp, 0 -Act_SetRep = Player, gd_im_grp, 0 -Act_SetRep = Player, gd_z_grp, 0 -Act_SetRep = Player, gd_bh_grp, -0.3 -Act_LockDock = Player, Li01a_to_Li01b_hole, unlock -Act_LockDock = Player, Li01b_to_Li01a_hole, unlock -Act_LockDock = Player, Li01_to_Li04, unlock -Act_LockDock = Player, Li04_to_Li01, unlock -Act_LockDock = Player, Li01_to_Li05, unlock -Act_LockDock = Player, Li05_to_Li01, unlock -Act_LockDock = Player, Ku05_to_Ku07_hole, unlock -Act_LockDock = Player, Ku07_to_Ku05_hole, unlock -Act_LockDock = Player, Ku06_to_Ku07_hole, unlock -Act_LockDock = Player, Ku07_to_Ku06_hole, unlock -Act_LockDock = Player, St01_to_St02_hole, unlock -Act_LockDock = Player, St02_to_St01_hole, unlock -Act_LockDock = Player, St01_to_St03_hole, unlock -Act_LockDock = Player, St03_to_St01_hole, unlock - -[Trigger] -nickname = the_end -Cnd_LocEnter = Cityscape, li01_01_base -Act_AdjAcct = 20000 -Act_ActTrig = the_end_end - -[Trigger] -nickname = the_end_end -Cnd_True = no_params -Act_ChangeState = SUCCEED - -[MsnRandEnc] -nickname = se_nomads_5 -encounter_type = SP_Attack -attacker_rep_name = fc_n_grp -target_ship_name = Player -activation_type = time, 5, 30 -formation = fighter_basic, 5, 5, 5, fighters, 100 -num_forms = 1, 1 -label = badguy - -[Trigger] -nickname = nomads_5 -system = ANY -Cnd_EncLaunched = se_nomads_5 -Act_SetVibeLblToShip = badguy, Player, REP_HOSTILE_THRESHOLD -Act_SetVibeLbl = badguy, juni, REP_HOSTILE_THRESHOLD -Act_SetVibeLbl = badguy, king, REP_HOSTILE_THRESHOLD -Act_SetVibeLbl = badguy, VanClaussn, REP_HOSTILE_THRESHOLD -Act_SetVibeLbl = juni, badguy, REP_HOSTILE_THRESHOLD -Act_SetVibeLbl = king, badguy, REP_HOSTILE_THRESHOLD -Act_SetVibeLbl = VanClaussn, badguy, REP_HOSTILE_THRESHOLD - -;[MsnRandEnc] -;nickname = se_nomads_3 -;encounter_type = SP_Attack -;attacker_rep_name = fc_n_grp -;target_ship_name = Player -;activation_type = time, 5, 30 -;formation = fighter_basic, 3, 3, 3, fighters, 100 -;num_forms = 1, 1 -;label = badguy2 - -;[Trigger] -;nickname = nomads_3 -;system = ANY -;Cnd_EncLaunched = se_nomads_3 -;Act_SetVibeLblToShip = badguy, Player, REP_HOSTILE_THRESHOLD -;Act_SetVibeLbl = badguy, juni, REP_HOSTILE_THRESHOLD -;Act_SetVibeLbl = badguy, king, REP_HOSTILE_THRESHOLD -;Act_SetVibeLbl = badguy, VanClaussn, REP_HOSTILE_THRESHOLD -;Act_SetVibeLbl = juni, badguy, REP_HOSTILE_THRESHOLD -;Act_SetVibeLbl = king, badguy, REP_HOSTILE_THRESHOLD -;Act_SetVibeLbl = VanClaussn, badguy, REP_HOSTILE_THRESHOLD - -;[MsnRandEnc] -;nickname = se_nomads_5_more -;encounter_type = SP_Attack -;attacker_rep_name = fc_n_grp -;target_ship_name = Player -;activation_type = time, 5, 30 -;formation = fighter_basic, 5, 5, 5, fighters, 100 -;num_forms = 1, 1 -;label = badguy - -;[Trigger] -;nickname = nomads_5_more -;system = ANY -;Cnd_EncLaunched = se_nomads_5_more -;Act_SetVibeLblToShip = badguy, Player, REP_HOSTILE_THRESHOLD -;Act_SetVibeLbl = badguy, juni, REP_HOSTILE_THRESHOLD -;Act_SetVibeLbl = badguy, king, REP_HOSTILE_THRESHOLD -;Act_SetVibeLbl = badguy, VanClaussn, REP_HOSTILE_THRESHOLD -;Act_SetVibeLbl = juni, badguy, REP_HOSTILE_THRESHOLD -;Act_SetVibeLbl = king, badguy, REP_HOSTILE_THRESHOLD -;Act_SetVibeLbl = VanClaussn, badguy, REP_HOSTILE_THRESHOLD - -[Trigger] -nickname = generator_watchers -system = St03 -Cnd_True = no_params -Act_ActTrig = generator1_down -Act_ActTrig = generator2_down -Act_ActTrig = generator3_down -Act_ActTrig = generator4_down - -[Trigger] -nickname = generator1_down -system = St03 -Cnd_Destroyed = generator, 1 -Act_SendComm = juni, Player, DX_M13_0830_JUNI -Act_DeactTrig = juni_near_center - -[Trigger] -nickname = generator2_down -system = St03 -Cnd_Destroyed = generator, 2 -Act_SendComm = king, Player, DX_M13_0840_KING -Act_AdjHealth = us, 0.75 - -[Trigger] -nickname = generator3_down -system = St03 -Cnd_Destroyed = generator, 3 -Act_SendComm = VanClaussn, Player, DX_M13_0850_VONCLAUSSN - -[Trigger] -nickname = generator4_down -system = St03 -Cnd_Destroyed = generator, 4 -Act_StartDialog = shields_down -Act_AdjHealth = us, 0.75 - -[Dialog] -nickname = shields_down -system = St03 -line = juni, Player, DX_M13_0860_JUNI -line = Orillion, Player, DX_M13_0870_ORILLION -line = juni, Player, DX_M13_0875_JUNI - -[Trigger] -nickname = condition_watchers -system = St03 -Cnd_True = no_params -Act_ActTrig = alpha1_down -Act_ActTrig = alpha2_down -Act_ActTrig = beta1_down -Act_ActTrig = beta2_down -Act_ActTrig = gama1_down -Act_ActTrig = gama2_down - -[Trigger] -nickname = alpha1_down -system = ANY -Cnd_Destroyed = AlphaWing_1, 1 -Act_SendComm = juni, Player, DX_M13_0250_JUNI - -[Trigger] -nickname = alpha2_down -system = ANY -Cnd_Destroyed = AlphaWing_2, 1 -Act_SendComm = juni, Player, DX_M13_0260_JUNI - -;[Trigger] -;nickname = alpha3_down -;system = ANY -;Cnd_Destroyed = AlphaWing_3, 1 -;Act_SendComm = juni, Player, DX_M13_0270_JUNI - -;[Trigger] -;nickname = alpha4_down -;system = ANY -;Cnd_Destroyed = AlphaWing_4, 1 -;Act_SendComm = juni, Player, DX_M13_0280_JUNI - -;[Trigger] -;nickname = alpha5_down -;system = ANY -;Cnd_Destroyed = AlphaWing_5, 1 -;Act_SendComm = juni, Player, DX_M13_0290_JUNI - -[Trigger] -nickname = beta1_down -system = ANY -Cnd_Destroyed = BetaWing_1, 1 -Act_SendComm = juni, Player, DX_M13_0300_JUNI - -[Trigger] -nickname = beta2_down -system = ANY -Cnd_Destroyed = BetaWing_2, 1 -Act_SendComm = juni, Player, DX_M13_0310_JUNI - -;[Trigger] -;nickname = beta3_down -;system = ANY -;Cnd_Destroyed = BetaWing_3, 1 -;Act_SendComm = juni, Player, DX_M13_0320_JUNI - -;[Trigger] -;nickname = beta4_down -;system = ANY -;Cnd_Destroyed = BetaWing_4, 1 -;Act_SendComm = juni, Player, DX_M13_0330_JUNI - -;[Trigger] -;nickname = beta5_down -;system = ANY -;Cnd_Destroyed = BetaWing_5, 1 -;Act_SendComm = juni, Player, DX_M13_0340_JUNI - -[Trigger] -nickname = gama1_down -system = ANY -Cnd_Destroyed = GammaWing_1, 1 -Act_SendComm = juni, Player, DX_M13_0350_JUNI - -[Trigger] -nickname = gama2_down -system = ANY -Cnd_Destroyed = GammaWing_2, 1 -Act_SendComm = juni, Player, DX_M13_0360_JUNI - -;[Trigger] -;nickname = gama3_down -;system = ANY -;Cnd_Destroyed = GammaWing_3, 1 -;Act_SendComm = juni, Player, DX_M13_0370_JUNI - -;[Trigger] -;nickname = gama4_down -;system = ANY -;Cnd_Destroyed = GammaWing_4, 1 -;Act_SendComm = juni, Player, DX_M13_0380_JUNI - -;[Trigger] -;nickname = gama5_down -;system = ANY -;Cnd_Destroyed = GammaWing_5, 1 -;Act_SendComm = juni, Player, DX_M13_0390_JUNI - -[Trigger] -nickname = cap_watchers -system = ANY -Cnd_True = no_params -Act_ActTrig = cap75 -Act_ActTrig = cap50 -Act_ActTrig = cap25 -Act_ActTrig = cap5 - -[Trigger] -nickname = cap75 -system = ANY -Cnd_HealthDec = nomadcap, 0.75 -Act_SendComm = juni, Player, DX_M13_0400_JUNI - -[Trigger] -nickname = cap50 -system = ANY -Cnd_HealthDec = nomadcap, 0.5 -Act_SendComm = juni, Player, DX_M13_0410_JUNI - -[Trigger] -nickname = cap25 -system = ANY -Cnd_HealthDec = nomadcap, 0.25 -Act_SendComm = juni, Player, DX_M13_0420_JUNI - -[Trigger] -nickname = cap5 -system = ANY -Cnd_HealthDec = nomadcap, 0.05 -Act_SendComm = juni, Player, DX_M13_0430_JUNI - -[Trigger] -nickname = final_generator_watchers -system = St03 -Cnd_True = no_params -Act_ActTrig = final1_down -Act_ActTrig = final2_down -Act_ActTrig = final3_down -Act_ActTrig = final4_down -Act_ActTrig = final5_down - -[Trigger] -nickname = final1_down -system = St03 -Cnd_Destroyed = final_generator1, 1 -Act_LightFuse = Nomad_City, fuse_dyson_city_generator_01_offline - -[Trigger] -nickname = final2_down -system = St03 -Cnd_Destroyed = final_generator2, 1 -Act_LightFuse = Nomad_City, fuse_dyson_city_generator_02_offline - -[Trigger] -nickname = final3_down -system = St03 -Cnd_Destroyed = final_generator3, 1 -Act_LightFuse = Nomad_City, fuse_dyson_city_generator_03_offline - -[Trigger] -nickname = final4_down -system = St03 -Cnd_Destroyed = final_generator4, 1 -Act_LightFuse = Nomad_City, fuse_dyson_city_generator_04_offline - -[Trigger] -nickname = final5_down -system = St03 -Cnd_Destroyed = final_generator5, 1 -Act_LightFuse = Nomad_City, fuse_dyson_city_generator_05_offline - -[Trigger] -nickname = disable_watchers -system = St03 -Cnd_True = no_params -Act_DeactTrig = alpha1_down -Act_DeactTrig = alpha2_down -Act_DeactTrig = beta1_down -Act_DeactTrig = beta2_down -Act_DeactTrig = gama1_down -Act_DeactTrig = gama2_down - +Act_ChangeState = SUCCEED \ No newline at end of file