diff --git a/DATA/INTERFACE/HUD/HUD_weaponsgroup1.3db b/DATA/INTERFACE/HUD/HUD_weaponsgroup1.3db
new file mode 100644
index 0000000..534f9b9
Binary files /dev/null and b/DATA/INTERFACE/HUD/HUD_weaponsgroup1.3db differ
diff --git a/DATA/INTERFACE/HUD/HUD_weaponsgroup2.3db b/DATA/INTERFACE/HUD/HUD_weaponsgroup2.3db
new file mode 100644
index 0000000..f4c0314
Binary files /dev/null and b/DATA/INTERFACE/HUD/HUD_weaponsgroup2.3db differ
diff --git a/DATA/INTERFACE/HUD/HUD_weaponsgroup3.3db b/DATA/INTERFACE/HUD/HUD_weaponsgroup3.3db
new file mode 100644
index 0000000..cc749c4
Binary files /dev/null and b/DATA/INTERFACE/HUD/HUD_weaponsgroup3.3db differ
diff --git a/DATA/INTERFACE/HUD/hud_shipinfo_adv_wide_hud.cmp b/DATA/INTERFACE/HUD/hud_shipinfo_adv_wide_hud.cmp
new file mode 100644
index 0000000..9a4ecc0
Binary files /dev/null and b/DATA/INTERFACE/HUD/hud_shipinfo_adv_wide_hud.cmp differ
diff --git a/DATA/INTERFACE/HUD/hud_target_adv_wide_hud.cmp b/DATA/INTERFACE/HUD/hud_target_adv_wide_hud.cmp
new file mode 100644
index 0000000..70bbe98
Binary files /dev/null and b/DATA/INTERFACE/HUD/hud_target_adv_wide_hud.cmp differ
diff --git a/DATA/INTERFACE/HudShift.ini b/DATA/INTERFACE/HudShift.ini
index 84a85fd..64e4ff3 100644
--- a/DATA/INTERFACE/HudShift.ini
+++ b/DATA/INTERFACE/HudShift.ini
@@ -1,4 +1,5 @@
[HUDShift]
+;HudWeaponGroups = true
Horizontal = auto
; The calculated values, if you'd like to do some fine tuning.
diff --git a/DATA/INTERFACE/interface.generic.vms b/DATA/INTERFACE/interface.generic.vms
new file mode 100644
index 0000000..374472b
Binary files /dev/null and b/DATA/INTERFACE/interface.generic.vms differ
diff --git a/EXE/HudFacility.dll b/EXE/HudFacility.dll
new file mode 100644
index 0000000..b68e8d8
Binary files /dev/null and b/EXE/HudFacility.dll differ
diff --git a/EXE/HudStatus.dll b/EXE/HudStatus.dll
new file mode 100644
index 0000000..e1875dd
Binary files /dev/null and b/EXE/HudStatus.dll differ
diff --git a/EXE/HudTarget.dll b/EXE/HudTarget.dll
new file mode 100644
index 0000000..2f3bfc4
Binary files /dev/null and b/EXE/HudTarget.dll differ
diff --git a/EXE/HudWeaponGroups.dll b/EXE/HudWeaponGroups.dll
new file mode 100644
index 0000000..ed434a9
Binary files /dev/null and b/EXE/HudWeaponGroups.dll differ
diff --git a/EXE/dacom.ini b/EXE/dacom.ini
index 5ca5850..e59787f 100644
--- a/EXE/dacom.ini
+++ b/EXE/dacom.ini
@@ -29,6 +29,11 @@ TurretZoom.dll max=1000 shift=100 ctrl=10 alt=2 s+c=0.2 c+a=0.1 switch=50 interv
WheelScroll.dll
Zone.dll
+;HudFacility.dll
+;HudWeaponGroups.dll
+;HudTarget.dll
+;HudStatus.dll
+
;;EMAURER now include any DLLs used only in development.
@include FL_DevOnlyLibs.ini
diff --git a/mod_options.txt b/mod_options.txt
index 8115efe..3bb4a64 100644
--- a/mod_options.txt
+++ b/mod_options.txt
@@ -13,6 +13,13 @@ Since Freelancer was never optimized for 16:9 resolutions, there are several inc
This mod gives you the option of fixing this, as it adjusts the camera values in the planetscapes so the issues are no longer visible in 16:9 resolutions.
Disable this option if you play in 4:3.
+Add 16:9 Advanced Widescreen HUD:
+This option adds two new useful widgets to your hud.
+Next to your contact list, you will have a wireframe representation of your selected target.
+Next to your weapons list, you will have a wireframe of your own ship.
+The Advanced Widescreen HUD makes great use of the unused space, hence we recommend it for all players who play in 16:9.
+If you play in 4:3 however, disable this option. It only works for widescreen resolutions.
+
Add improved reflections:
This option speaks for itself. It makes the way light reflects off ships, bases, etc, a lot nicer.
diff --git a/script.xml b/script.xml
index 6954733..a089ddc 100644
--- a/script.xml
+++ b/script.xml
@@ -191,6 +191,14 @@ Credits:
+
+