diff --git a/DATA/CHARACTERS/bodyparts.ini b/DATA/CHARACTERS/bodyparts.ini index 5a708ee..019c4aa 100644 --- a/DATA/CHARACTERS/bodyparts.ini +++ b/DATA/CHARACTERS/bodyparts.ini @@ -12,7 +12,12 @@ anim = characters\animations\HandFemale.anm anim = characters\animations\Special.anm [DetailSwitchTable] -switch = 100, 999999 +switch = 100, 10 +switch = 80, 18 +switch = 60, 40 +switch = 40, 60 +switch = 20, 100 +switch = 10, 220 [PetalAnimations] anim = characters\animations\BodyGenericMale.anm @@ -271,7 +276,12 @@ nickname = worm mesh = characters\bodies\worm.dfm [DetailSwitchTable] -switch = 100, 999999 +switch = 100, 20 +switch = 80, 28 +switch = 60, 50 +switch = 40, 70 +switch = 20, 110 +switch = 10, 230 [PetalAnimations] anim = characters\animations\BodyGenericFemale.anm @@ -286,7 +296,12 @@ nickname = br_darcy_body_torture mesh = characters\bodies\br_darcy_body_torture.dfm [DetailSwitchTable] -switch = 100, 999999 +switch = 100, 10 +switch = 80, 18 +switch = 60, 40 +switch = 40, 60 +switch = 20, 100 +switch = 10, 220 [PetalAnimations] anim = characters\animations\BodyGenericFemale.anm @@ -397,7 +412,12 @@ nickname = pl_female2_peasant_body_bust mesh = characters\bodies\pl_female2_peasant_body_bust.dfm [DetailSwitchTable] -switch = 100, 999999 +switch = 100, 10 +switch = 80, 18 +switch = 60, 30 +switch = 40, 45 +switch = 20, 80 +switch = 10, 190 [PetalAnimations] anim = characters\animations\FacialMale.anm @@ -668,7 +688,12 @@ nickname = sc_scientist2_head_hat mesh = characters\heads\sc_scientist2_head_hat.dfm [DetailSwitchTable] -switch = 100, 999999 +switch = 100, 10 +switch = 80, 18 +switch = 60, 30 +switch = 40, 45 +switch = 20, 80 +switch = 10, 190 [PetalAnimations] anim = characters\animations\FacialFemale.anm @@ -835,7 +860,12 @@ nickname = pl_female4_head_helmet mesh = characters\heads\pl_female4_head_helmet.dfm [DetailSwitchTable] -switch = 100, 999999 +switch = 100, 10 +switch = 80, 18 +switch = 60, 30 +switch = 40, 45 +switch = 20, 60 +switch = 10, 150 [PetalAnimations] anim = characters\animations\HandMale.anm @@ -876,7 +906,12 @@ nickname = robot_hand_leftB mesh = characters\hands\malehandleft_robotB.dfm [DetailSwitchTable] -switch = 100, 999999 +switch = 100, 10 +switch = 80, 18 +switch = 60, 30 +switch = 40, 45 +switch = 20, 60 +switch = 10, 150 [PetalAnimations] anim = characters\animations\HandFemale.anm diff --git a/DATA/FX/effect_types.ini b/DATA/FX/effect_types.ini index de9fd8d..21a33ec 100644 --- a/DATA/FX/effect_types.ini +++ b/DATA/FX/effect_types.ini @@ -7,7 +7,7 @@ radius = 20 visibility = CULL_OFFSCREEN update = CULL_UPDATE run_time = 15 -pbubble = 999999, 999999 +pbubble = 500, 1000 [EffectType] nickname = EFT_EXPLOSION_MEDIUM @@ -18,7 +18,7 @@ radius = 100 visibility = EXIST_OFFSCREEN update = UPDATE_OFFSCREEN run_time = 15 -pbubble = 999999, 999999 +pbubble = 750, 1250 [EffectType] nickname = EFT_EXPLOSION_LARGE @@ -29,7 +29,7 @@ radius = 500 visibility = EXIST_OFFSCREEN update = UPDATE_OFFSCREEN run_time = 20 -pbubble = 999999, 999999 +pbubble = 2000, 7000 [EffectType] nickname = EFT_EXPLOSION_DEBRIS @@ -40,7 +40,7 @@ radius = 10 visibility = CULL_OFFSCREEN update = CULL_UPDATE run_time = 15 -pbubble = 999999, 999999 +pbubble = 100, 500 [EffectType] nickname = EFT_EXPLOSION_SHIP @@ -51,7 +51,7 @@ radius = 50 visibility = CULL_OFFSCREEN update = CULL_UPDATE run_time = 15 -pbubble = 999999, 999999 +pbubble = 1000, 1500 [EffectType] nickname = EFT_EXPLOSION_MISSILE @@ -62,7 +62,7 @@ radius = 20 visibility = CULL_OFFSCREEN update = CULL_UPDATE run_time = 10 -pbubble = 999999, 999999 +pbubble = 250, 750 [EffectType] nickname = EFT_EXPLOSION_MINE @@ -73,7 +73,7 @@ radius = 20 visibility = CULL_OFFSCREEN update = CULL_UPDATE run_time = 10 -pbubble = 999999, 999999 +pbubble = 250, 750 [EffectType] nickname = EFT_MUZZLE_FLASH @@ -84,7 +84,7 @@ radius = 5 visibility = CULL_OFFSCREEN update = CULL_UPDATE run_time = 0.5 -pbubble = 999999, 999999 +pbubble = 50, 150 [EffectType] nickname = EFT_MUZZLE_LARGE_FLASH @@ -95,7 +95,7 @@ radius = 7.5 visibility = CULL_OFFSCREEN update = CULL_UPDATE run_time = 1 -pbubble = 999999, 999999 +pbubble = 200, 500 [EffectType] nickname = EFT_MISSILE_DRIVE @@ -106,7 +106,7 @@ radius = 250 visibility = EXIST_OFFSCREEN update = CULL_UPDATE run_time = -1 -pbubble = 999999, 999999 +pbubble = 1000, 2000 [EffectType] nickname = EFT_WEAPON_COUNTER_MEASURE @@ -117,7 +117,7 @@ radius = 7.5 visibility = EXIST_OFFSCREEN update = CULL_UPDATE run_time = -1 -pbubble = 999999, 999999 +pbubble = 200, 500 [EffectType] nickname = EFT_WEAPON_MINE @@ -128,7 +128,7 @@ radius = 10 visibility = EXIST_OFFSCREEN update = CULL_UPDATE run_time = -1 -pbubble = 999999, 999999 +pbubble = 200, 500 [EffectType] nickname = EFT_WEAPON_PROJ @@ -139,7 +139,7 @@ radius = 20 visibility = EXIST_OFFSCREEN update = CULL_UPDATE run_time = -1 -pbubble = 999999, 999999 +pbubble = 1000, 1500 [EffectType] nickname = EFT_WEAPON_LARGE_PROJ @@ -150,7 +150,7 @@ radius = 100 visibility = EXIST_OFFSCREEN update = CULL_UPDATE run_time = -1 -pbubble = 999999, 999999 +pbubble = 1250, 1500 [EffectType] nickname = EFT_CODE_PROJ_EFFECT @@ -161,7 +161,7 @@ radius = 50 visibility = EXIST_OFFSCREEN update = CULL_UPDATE run_time = -1 -pbubble = 999999, 999999 +pbubble = 1250, 2000 [EffectType] nickname = EFT_WEAPON_IMPACT @@ -172,7 +172,7 @@ radius = 7.5 visibility = CULL_OFFSCREEN update = CULL_UPDATE run_time = 0.5 -pbubble = 999999, 999999 +pbubble = 100, 500 [EffectType] nickname = EFT_WEAPON_LARGE_IMPACT @@ -183,7 +183,7 @@ radius = 20 visibility = CULL_OFFSCREEN update = CULL_UPDATE run_time = 15 -pbubble = 999999, 999999 +pbubble = 500, 1000 [EffectType] nickname = EFT_DAMAGE_HULL @@ -194,7 +194,7 @@ radius = 5 visibility = CULL_OFFSCREEN update = CULL_UPDATE run_time = 0.5 -pbubble = 999999, 999999 +pbubble = 100, 500 [EffectType] nickname = EFT_DAMAGE_SHIELD @@ -205,7 +205,7 @@ radius = 5 visibility = CULL_OFFSCREEN update = CULL_UPDATE run_time = 0.5 -pbubble = 999999, 999999 +pbubble = 150, 600 [EffectType] nickname = EFT_DAMAGE_LARGE_SHIELD @@ -216,7 +216,7 @@ radius = 100 visibility = CULL_OFFSCREEN update = CULL_UPDATE run_time = 1 -pbubble = 999999, 999999 +pbubble = 500, 1000 [EffectType] nickname = EFT_DAMAGE_CRUISE @@ -227,7 +227,7 @@ radius = 7.5 visibility = CULL_OFFSCREEN update = CULL_UPDATE run_time = 1 -pbubble = 999999, 999999 +pbubble = 300, 500 [EffectType] nickname = EFT_DAMAGE_SMOKE @@ -238,7 +238,7 @@ radius = 20 visibility = EXIST_OFFSCREEN update = CULL_UPDATE run_time = -1 -pbubble = 999999, 999999 +pbubble = 100, 1000 [EffectType] nickname = EFT_DAMAGE_LARGE_SMOKE @@ -249,7 +249,7 @@ radius = 1250 visibility = EXIST_OFFSCREEN update = CULL_UPDATE run_time = -1 -pbubble = 999999, 999999 +pbubble = 1500, 7000 [EffectType] nickname = EFT_DEBRIS_TRAIL @@ -260,7 +260,7 @@ radius = 5 visibility = EXIST_OFFSCREEN update = CULL_UPDATE run_time = -1 -pbubble = 999999, 999999 +pbubble = 200, 300 [EffectType] nickname = EFT_ENGINE_CONTRAIL @@ -271,7 +271,7 @@ radius = 5 visibility = EXIST_OFFSCREEN update = UPDATE_OFFSCREEN run_time = -1 -pbubble = 999999, 999999 +pbubble = 100, 400 [EffectType] nickname = EFT_ENGINE_TRAIL @@ -282,7 +282,7 @@ radius = 100 visibility = EXIST_OFFSCREEN update = UPDATE_OFFSCREEN run_time = -1 -pbubble = 999999, 999999 +pbubble = 500, 1250 [EffectType] nickname = EFT_ENGINE_LARGE_TRAIL @@ -293,7 +293,7 @@ radius = 200 visibility = EXIST_OFFSCREEN update = UPDATE_OFFSCREEN run_time = -1 -pbubble = 999999, 999999 +pbubble = 1000, 2000 [EffectType] nickname = EFT_ENGINE_FIRE @@ -304,7 +304,7 @@ radius = 7.5 visibility = EXIST_OFFSCREEN update = CULL_UPDATE run_time = -1 -pbubble = 999999, 999999 +pbubble = 75, 450 [EffectType] nickname = EFT_ENGINE_LARGE_FIRE @@ -315,7 +315,7 @@ radius = 25 visibility = EXIST_OFFSCREEN update = CULL_UPDATE run_time = -1 -pbubble = 999999, 999999 +pbubble = 1000, 2000 [EffectType] nickname = EFT_ENGINE_THRUSTER @@ -326,7 +326,7 @@ radius = 7.5 visibility = EXIST_OFFSCREEN update = CULL_UPDATE run_time = -1 -pbubble = 999999, 999999 +pbubble = 100, 500 [EffectType] nickname = EFT_EQUIP_CLOAK @@ -337,7 +337,7 @@ radius = 25 visibility = EXIST_OFFSCREEN update = UPDATE_OFFSCREEN run_time = 10 -pbubble = 999999, 999999 +pbubble = 1000, 2000 [EffectType] nickname = EFT_EQUIP_LARGE_CLOAK @@ -348,7 +348,7 @@ radius = 150 visibility = EXIST_OFFSCREEN update = UPDATE_OFFSCREEN run_time = 15 -pbubble = 999999, 999999 +pbubble = 1500, 3000 [EffectType] nickname = EFT_EQUIP_ATTACHED @@ -359,7 +359,7 @@ radius = 100 visibility = EXIST_OFFSCREEN update = CULL_UPDATE run_time = -1 -pbubble = 999999, 999999 +pbubble = 500, 2000 [EffectType] nickname = EFT_EQUIP_ATTACHED_LARGE @@ -370,7 +370,7 @@ radius = 1000 visibility = EXIST_OFFSCREEN update = CULL_UPDATE run_time = -1 -pbubble = 999999, 999999 +pbubble = 3000, 7500 [EffectType] nickname = EFT_EQUIP_ATTACHED_INSANELY_LARGE @@ -381,7 +381,7 @@ radius = 5000 visibility = EXIST_OFFSCREEN update = CULL_UPDATE run_time = -1 -pbubble = 999999, 999999 +pbubble = 10000, 20000 [EffectType] nickname = EFT_MISC_DUST @@ -392,7 +392,7 @@ radius = 500 visibility = EXIST_OFFSCREEN update = UPDATE_OFFSCREEN run_time = -1 -pbubble = 999999, 999999 +pbubble = 100, 500 [EffectType] nickname = EFT_MOTION_DUST @@ -403,7 +403,7 @@ radius = 500 visibility = EXIST_OFFSCREEN update = UPDATE_OFFSCREEN run_time = -1 -pbubble = 999999, 999999 +pbubble = 100, 500 [EffectType] nickname = EFT_JUMP_EFFECTS @@ -414,7 +414,7 @@ radius = 100 visibility = EXIST_OFFSCREEN update = UPDATE_OFFSCREEN run_time = -1 -pbubble = 999999, 999999 +pbubble = 100, 500 [EffectType] nickname = EFT_JUMP_GATE_EFFECTS @@ -425,7 +425,7 @@ radius = 400 visibility = EXIST_OFFSCREEN update = CULL_UPDATE run_time = -1 -pbubble = 999999, 999999 +pbubble = 3000, 4000 [EffectType] nickname = EFT_LANE_ACTIVE @@ -436,7 +436,7 @@ radius = 250 visibility = EXIST_OFFSCREEN update = CULL_UPDATE run_time = -1 -pbubble = 999999, 999999 +pbubble = 750, 3000 [EffectType] nickname = EFT_LANE_TUBE @@ -447,7 +447,7 @@ radius = 50 visibility = EXIST_OFFSCREEN update = CULL_UPDATE run_time = -1 -pbubble = 999999, 999999 +pbubble = 500, 2000 [EffectType] nickname = EFT_LANE_SHIP @@ -458,7 +458,7 @@ radius = 50 visibility = CULL_OFFSCREEN update = CULL_UPDATE run_time = 15 -pbubble = 999999, 999999 +pbubble = 500, 1000 [EffectType] nickname = EFT_LANE_SHIP_TRAVEL @@ -469,7 +469,7 @@ radius = 50 visibility = EXIST_OFFSCREEN update = CULL_UPDATE run_time = -1 -pbubble = 999999, 999999 +pbubble = 500, 1000 [EffectType] nickname = EFT_TRACTORBEAM @@ -480,7 +480,7 @@ radius = 100 visibility = EXIST_OFFSCREEN update = UPDATE_OFFSCREEN run_time = -1 -pbubble = 999999, 999999 +pbubble = 1000, 1000 [EffectType] nickname = EFT_FLASHLIGHT @@ -491,5 +491,5 @@ radius = 10 visibility = EXIST_OFFSCREEN update = CULL_UPDATE run_time = -1 -pbubble = 999999, 999999 +pbubble = 2000, 2000 diff --git a/EXE/flplusplus.ini b/EXE/flplusplus.ini index 8d87ac4..4f2ff0a 100644 --- a/EXE/flplusplus.ini +++ b/EXE/flplusplus.ini @@ -6,8 +6,8 @@ ; 2 = Double render distance & LOD switch threshold ; 3.5 = 3.5x render distance & LOD switch threshold, etc. lod_scale = 0 -pbubble_scale = 0 -character_detail_scale = 0 +pbubble_scale = 15 +character_detail_scale = 15 ; save_folder_name ; Name of the save folder in Documents/My Games save_folder_name = Freelancer