diff --git a/EXE/Freelancer.exe b/EXE/Freelancer.exe index fba7475..8e83e25 100644 Binary files a/EXE/Freelancer.exe and b/EXE/Freelancer.exe differ diff --git a/FLDOCS/BinaryEdits.txt b/FLDOCS/BinaryEdits.txt index 2663cee..2852ad7 100644 --- a/FLDOCS/BinaryEdits.txt +++ b/FLDOCS/BinaryEdits.txt @@ -40,7 +40,7 @@ Freelancer.exe. Base: Default No-CD EXE. 1D7E50: Double (float64) 0.8 -> 0.85. Increases the width of the gauge bars. 1E6DCC: AnsiChar / char8_t 'F' -> ''. Breaks the CreateMutex IpName, allowing multiple instances of Freelancer to run simultaneously. 213EC8: Single (float32) 10000 -> 999999. Increases the maximum draw distance for space objects like battleships and trade lanes. -Freelancer.exe's default .ico was replaced so it has the "HDE" logo. Also a custom Manifest section has been added. +Freelancer.exe's default .ico was replaced so it has the "HDE" logo. Also a custom Manifest section has been added to make the game DPI-aware. rendcomp.dll. Base: Default from Freelancer 1.0. 00C499: Hexadecimal 02 -> 00. Enables high-quality sphere rendering; prevents planets from looking like soccer balls at great distances.