[TexturePanels] file = solar\nebula\generic_shapes.ini [Exterior] shape = generic_exterior1 shape = generic_exterior2 shape = generic_exterior3 shape = generic_exterior4 shape_weights = 1, 1, 1, 1 fill_shape = nebula_circle2 plane_slices = 1 bit_radius = 10000 bit_radius_random_variation = 0.2 min_bits = 10 max_bits = 12 move_bit_percent = 0.25 equator_bias = 0.5 color = 255, 255, 255 [properties] flag = nebula [NebulaLight] ambient = 60, 90, 90 sun_burnthrough_intensity = 0.6 sun_burnthrough_scaler = 4 [Exclusion Zones] exclusion = Zone_Li05_shipyard_exclusion fog_far = 8000 zone_shell = solar\nebula\generic_exclusion.3db shell_scalar = 1 max_alpha = 0.5 exclusion_tint = 40, 120, 120 exclusion = Zone_Li05_prison_exclusion fog_far = 10000 zone_shell = solar\nebula\generic_exclusion.3db shell_scalar = 1 max_alpha = 0.7 exclusion_tint = 70, 150, 150 [Clouds] max_distance = 400 puff_count = 10 puff_radius = 100 puff_colora = 255, 255, 255 puff_colorb = 60, 100, 100 puff_shape = generic_cloud1 puff_shape = generic_cloud2 puff_shape = generic_cloud3 puff_shape = generic_cloud4 puff_weights = 1, 1, 1, 1 puff_drift = 2 near_fade_distance = 200, 250 puff_max_alpha = 0.2 [Fog] fog_enabled = 1 near = 125 distance = 1500 color = 20, 60, 60 [BackgroundLightning] duration = 0 gap = 2 color = 150, 160, 170 [DynamicLightning] gap = 50 duration = 0 color = 0, 0, 0 ambient_intensity = 0 intensity_increase = 0