[LootCrate] nickname = ammo_crate DA_archetype = Equipment\models\commodities\crates\crate_grey.3db LODranges = 0, 999999 hit_pts = 25 mass = 10 explosion_arch = debris_normal [CloakingDevice] nickname = cloak_fighter ids_name = 1 ids_info = 1 hit_pts = 1000000000 DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp material_library = Equipment\models\hardware.mat material_library = Ships\nomad\nomad_fx.txm HP_child = HPConnect mass = 1 volume = 2 power_usage = 0 cloakin_time = 4 cloakout_time = 4 cloakin_fx = no_cloakeffect01 cloakout_fx = no_cloakeffect01 debris_type = debris_normal [CloakingDevice] nickname = cloak_nomad ids_name = 1 ids_info = 1 hit_pts = 1000000000 DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp material_library = Equipment\models\hardware.mat material_library = Ships\nomad\nomad_fx.txm HP_child = HPConnect mass = 1 volume = 2 power_usage = 0 cloakin_time = 4 cloakout_time = 4 cloakin_fx = no_cloakeffect05 cloakout_fx = no_cloakeffect05 debris_type = debris_normal [CloakingDevice] nickname = cloak_nomad_srtc ids_name = 1 ids_info = 1 hit_pts = 1000000000 DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp material_library = Equipment\models\hardware.mat material_library = Ships\nomad\nomad_fx.txm HP_child = HPConnect mass = 1 volume = 2 power_usage = 0 cloakin_time = 4 cloakout_time = 4 cloakin_fx = no_cloakeffect05srtc cloakout_fx = no_cloakeffect05srtc debris_type = debris_normal [CloakingDevice] nickname = cloak_gunboat ids_name = 1 ids_info = 1 hit_pts = 1000000000 DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp material_library = Equipment\models\hardware.mat material_library = Ships\nomad\nomad_fx.txm HP_child = HPConnect mass = 1 volume = 2 power_usage = 0 cloakin_time = 10 cloakout_time = 10 cloakin_fx = no_cloakeffect02 cloakout_fx = no_cloakeffect02 debris_type = debris_normal [CloakingDevice] nickname = cloak_cruiser ids_name = 1 ids_info = 1 hit_pts = 1000000000 DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp material_library = Equipment\models\hardware.mat material_library = Ships\nomad\nomad_fx.txm HP_child = HPConnect mass = 1 volume = 2 power_usage = 0 cloakin_time = 10 cloakout_time = 10 cloakin_fx = no_cloakeffect03 cloakout_fx = no_cloakeffect03 debris_type = debris_normal [CloakingDevice] nickname = cloak_battleship ids_name = 1 ids_info = 1 hit_pts = 1000000000 DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp material_library = Equipment\models\hardware.mat material_library = Ships\nomad\nomad_fx.txm HP_child = HPConnect mass = 1 volume = 2 power_usage = 0 cloakin_time = 10 cloakout_time = 10 cloakin_fx = no_cloakeffect04 cloakout_fx = no_cloakeffect04 debris_type = debris_normal [CloakingDevice] nickname = cloak_nomad_gunboat ids_name = 1 ids_info = 1 hit_pts = 1000000000 DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp material_library = Equipment\models\hardware.mat material_library = Ships\nomad\nomad_fx.txm HP_child = HPConnect mass = 1 volume = 2 power_usage = 0 cloakin_time = 10 cloakout_time = 10 cloakin_fx = no_cloakeffect_gunboat cloakout_fx = no_cloakeffect_gunboat debris_type = debris_normal [CloakingDevice] nickname = cloak_nomad_battleship ids_name = 1 ids_info = 1 hit_pts = 1000000000 DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp material_library = Equipment\models\hardware.mat material_library = Ships\nomad\nomad_fx.txm HP_child = HPConnect mass = 1 volume = 2 power_usage = 0 cloakin_time = 10 cloakout_time = 10 cloakin_fx = no_cloakeffect_battleship cloakout_fx = no_cloakeffect_battleship debris_type = debris_normal [CloakingDevice] nickname = cloak_osiris ids_name = 1 ids_info = 1 hit_pts = 1000000000 DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp material_library = Equipment\models\hardware.mat material_library = Ships\nomad\nomad_fx.txm HP_child = HPConnect mass = 1 volume = 2 power_usage = 0 cloakin_time = 5 cloakout_time = 5 cloakin_fx = no_cloakeffect06 cloakout_fx = no_cloakeffect06 debris_type = debris_normal [Motor] nickname = missile01_mark01_rtc_motor lifetime = 1.25 accel = 106.667 delay = 0 [Explosion] nickname = missile01_mark01_rtc_explosion effect = li_missile02_impact lifetime = 0, 0 process = disappear strength = 100 radius = 16 hull_damage = 489 energy_damage = 0 impulse = 0 [Munition] nickname = missile01_mark01_rtc_ammo explosion_arch = missile01_mark01_rtc_explosion loot_appearance = ammo_crate units_per_container = 10 hp_type = hp_gun requires_ammo = true hit_pts = 2 one_shot_sound = fire_missile_regular detonation_dist = 4 lifetime = 6.25 Motor = missile01_mark01_rtc_motor force_gun_ori = false const_effect = li_missile02_drive HP_trail_parent = HPExhaust seeker = LOCK time_to_lock = 0 seeker_range = 1000 seeker_fov_deg = 35 max_angular_velocity = 2.90333 DA_archetype = equipment\models\weapons\li_rad_missile.3db material_library = equipment\models\li_equip.mat ids_name = 265146 ids_info = 266146 mass = 1 volume = 0 [Gun] nickname = missile01_mark01_rtc ids_name = 263146 ids_info = 264146 DA_archetype = equipment\models\weapons\li_rad_launcher.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 400 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_gun_special_1 damage_per_fire = 0 power_usage = 0 refire_delay = 2 muzzle_velocity = 66.7 toughness = 2.4 projectile_archetype = missile01_mark01_rtc_ammo dry_fire_sound = fire_dry separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 999999 [Motor] nickname = missile01_mark01_motor lifetime = 2.75 accel = 22.0386 delay = 0 [Explosion] nickname = missile01_mark01_explosion effect = li_missile02_impact lifetime = 0, 0 process = disappear strength = 100 radius = 16 hull_damage = 489 energy_damage = 0 impulse = 0 [Munition] nickname = missile01_mark01_ammo explosion_arch = missile01_mark01_explosion loot_appearance = ammo_crate units_per_container = 10 hp_type = hp_gun requires_ammo = true hit_pts = 2 one_shot_sound = fire_missile_regular detonation_dist = 4 lifetime = 13.75 Motor = missile01_mark01_motor force_gun_ori = false const_effect = li_missile02_drive HP_trail_parent = HPExhaust seeker = LOCK time_to_lock = 0 seeker_range = 1000 seeker_fov_deg = 35 max_angular_velocity = 2.90333 DA_archetype = equipment\models\weapons\li_rad_missile.3db material_library = equipment\models\li_equip.mat ids_name = 265147 ids_info = 266147 mass = 1 volume = 0 [Gun] nickname = missile01_mark01 ids_name = 263147 ids_info = 264147 DA_archetype = equipment\models\weapons\li_rad_launcher.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 400 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_gun_special_1 damage_per_fire = 0 power_usage = 0 refire_delay = 2 muzzle_velocity = 30.3 toughness = 2.4 projectile_archetype = missile01_mark01_ammo dry_fire_sound = fire_dry separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 999999 [Motor] nickname = missile01_mark02_motor lifetime = 2.75 accel = 22.0386 delay = 0 [Explosion] nickname = missile01_mark02_explosion effect = br_missile02_impact lifetime = 0, 0 process = disappear strength = 100 radius = 16 hull_damage = 747 energy_damage = 0 impulse = 0 [Munition] nickname = missile01_mark02_ammo explosion_arch = missile01_mark02_explosion loot_appearance = ammo_crate units_per_container = 10 hp_type = hp_gun requires_ammo = true hit_pts = 2 one_shot_sound = fire_missile_regular detonation_dist = 4 lifetime = 13.75 Motor = missile01_mark02_motor force_gun_ori = false const_effect = br_missile02_drive HP_trail_parent = HPExhaust seeker = LOCK time_to_lock = 0 seeker_range = 1000 seeker_fov_deg = 35 max_angular_velocity = 2.90333 DA_archetype = equipment\models\weapons\li_rad_missile.3db material_library = equipment\models\li_equip.mat ids_name = 265148 ids_info = 266148 mass = 1 volume = 0 [Gun] nickname = missile01_mark02 ids_name = 263148 ids_info = 264148 DA_archetype = equipment\models\weapons\li_rad_launcher.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 750 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_gun_special_3 damage_per_fire = 0 power_usage = 0 refire_delay = 2 muzzle_velocity = 30.3 toughness = 3.7 projectile_archetype = missile01_mark02_ammo dry_fire_sound = fire_dry separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 999999 [Motor] nickname = missile01_mark03_motor lifetime = 2.75 accel = 22.0386 delay = 0 [Explosion] nickname = missile01_mark03_explosion effect = ku_missile02_impact lifetime = 0, 0 process = disappear strength = 100 radius = 16 hull_damage = 1212 energy_damage = 0 impulse = 0 [Munition] nickname = missile01_mark03_ammo explosion_arch = missile01_mark03_explosion loot_appearance = ammo_crate units_per_container = 10 hp_type = hp_gun requires_ammo = true hit_pts = 2 one_shot_sound = fire_missile_regular detonation_dist = 4 lifetime = 13.75 Motor = missile01_mark03_motor force_gun_ori = false const_effect = ku_missile02_drive HP_trail_parent = HPExhaust seeker = LOCK time_to_lock = 0 seeker_range = 1000 seeker_fov_deg = 35 max_angular_velocity = 2.90333 DA_archetype = equipment\models\weapons\li_rad_missile.3db material_library = equipment\models\li_equip.mat ids_name = 265149 ids_info = 266149 mass = 1 volume = 0 [Gun] nickname = missile01_mark03 ids_name = 263149 ids_info = 264149 DA_archetype = equipment\models\weapons\li_rad_launcher.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 1405 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_gun_special_5 damage_per_fire = 0 power_usage = 0 refire_delay = 2 muzzle_velocity = 30.3 toughness = 6.1 projectile_archetype = missile01_mark03_ammo dry_fire_sound = fire_dry separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 999999 [Motor] nickname = missile01_mark04_motor lifetime = 2.75 accel = 22.0386 delay = 0 [Explosion] nickname = missile01_mark04_explosion effect = rh_missile02_impact lifetime = 0, 0 process = disappear strength = 100 radius = 16 hull_damage = 2091 energy_damage = 0 impulse = 0 [Munition] nickname = missile01_mark04_ammo explosion_arch = missile01_mark04_explosion loot_appearance = ammo_crate units_per_container = 10 hp_type = hp_gun requires_ammo = true hit_pts = 2 one_shot_sound = fire_missile_regular detonation_dist = 4 lifetime = 13.75 Motor = missile01_mark04_motor force_gun_ori = false const_effect = rh_missile02_drive HP_trail_parent = HPExhaust seeker = LOCK time_to_lock = 0 seeker_range = 1000 seeker_fov_deg = 35 max_angular_velocity = 2.90333 DA_archetype = equipment\models\weapons\li_rad_missile.3db material_library = equipment\models\li_equip.mat ids_name = 265150 ids_info = 266150 mass = 1 volume = 0 [Gun] nickname = missile01_mark04 ids_name = 263150 ids_info = 264150 DA_archetype = equipment\models\weapons\li_rad_launcher.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 2632 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_gun_special_7 damage_per_fire = 0 power_usage = 0 refire_delay = 2 muzzle_velocity = 30.3 toughness = 10.5 projectile_archetype = missile01_mark04_ammo dry_fire_sound = fire_dry separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 999999 [Motor] nickname = missile01_mark05_motor lifetime = 2.75 accel = 22.0386 delay = 0 [Explosion] nickname = missile01_mark05_explosion effect = pi_missile02_impact lifetime = 0, 0 process = disappear strength = 100 radius = 16 hull_damage = 4890 energy_damage = 0 impulse = 0 [Munition] nickname = missile01_mark05_ammo explosion_arch = missile01_mark05_explosion loot_appearance = ammo_crate units_per_container = 10 hp_type = hp_gun requires_ammo = true hit_pts = 2 one_shot_sound = fire_missile_regular detonation_dist = 4 lifetime = 13.75 Motor = missile01_mark05_motor force_gun_ori = false const_effect = pi_missile02_drive HP_trail_parent = HPExhaust seeker = LOCK time_to_lock = 0 seeker_range = 1000 seeker_fov_deg = 35 max_angular_velocity = 2.90333 DA_archetype = equipment\models\weapons\li_rad_missile.3db material_library = equipment\models\li_equip.mat ids_name = 265151 ids_info = 266151 mass = 1 volume = 0 [Gun] nickname = missile01_mark05 ids_name = 263151 ids_info = 264151 DA_archetype = equipment\models\weapons\li_rad_launcher.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 6752 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_gun_special_9 damage_per_fire = 0 power_usage = 0 refire_delay = 2 muzzle_velocity = 30.3 toughness = 24.5 projectile_archetype = missile01_mark05_ammo dry_fire_sound = fire_dry separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 999999 [Motor] nickname = missile02_mark01_motor lifetime = 2.5 accel = 26.6667 delay = 0 [Explosion] nickname = missile02_mark01_explosion effect = li_missile01_impact lifetime = 0, 0 process = disappear strength = 100 radius = 16 hull_damage = 244.5 energy_damage = 0 impulse = 0 [Munition] nickname = missile02_mark01_ammo explosion_arch = missile02_mark01_explosion loot_appearance = ammo_crate units_per_container = 10 hp_type = hp_gun requires_ammo = true hit_pts = 2 one_shot_sound = fire_missile_homing detonation_dist = 4 lifetime = 12.5 Motor = missile02_mark01_motor force_gun_ori = false const_effect = li_missile01_drive HP_trail_parent = HPExhaust seeker = LOCK time_to_lock = 0 seeker_range = 1000 seeker_fov_deg = 35 max_angular_velocity = 4.355 DA_archetype = equipment\models\weapons\li_rad_missile.3db material_library = equipment\models\li_equip.mat ids_name = 265152 ids_info = 266152 mass = 1 volume = 0 [Gun] nickname = missile02_mark01 ids_name = 263152 ids_info = 264152 DA_archetype = equipment\models\weapons\li_rad_launcher.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 400 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_gun_special_1 damage_per_fire = 0 power_usage = 0 refire_delay = 1 muzzle_velocity = 33.3 toughness = 2.4 projectile_archetype = missile02_mark01_ammo dry_fire_sound = fire_dry separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 999999 [Motor] nickname = missile02_mark02_motor lifetime = 2.5 accel = 26.6667 delay = 0 [Explosion] nickname = missile02_mark02_explosion effect = br_missile01_impact lifetime = 0, 0 process = disappear strength = 100 radius = 16 hull_damage = 373.5 energy_damage = 0 impulse = 0 [Munition] nickname = missile02_mark02_ammo explosion_arch = missile02_mark02_explosion loot_appearance = ammo_crate units_per_container = 10 hp_type = hp_gun requires_ammo = true hit_pts = 2 one_shot_sound = fire_missile_homing detonation_dist = 4 lifetime = 12.5 Motor = missile02_mark02_motor force_gun_ori = false const_effect = br_missile01_drive HP_trail_parent = HPExhaust seeker = LOCK time_to_lock = 0 seeker_range = 1000 seeker_fov_deg = 35 max_angular_velocity = 4.355 DA_archetype = equipment\models\weapons\li_rad_missile.3db material_library = equipment\models\li_equip.mat ids_name = 265153 ids_info = 266153 mass = 1 volume = 0 [Gun] nickname = missile02_mark02 ids_name = 263153 ids_info = 264153 DA_archetype = equipment\models\weapons\li_rad_launcher.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 750 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_gun_special_3 damage_per_fire = 0 power_usage = 0 refire_delay = 1 muzzle_velocity = 33.3 toughness = 3.7 projectile_archetype = missile02_mark02_ammo dry_fire_sound = fire_dry separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 999999 [Motor] nickname = missile02_mark03_motor lifetime = 2.5 accel = 26.6667 delay = 0 [Explosion] nickname = missile02_mark03_explosion effect = ku_missile01_impact lifetime = 0, 0 process = disappear strength = 100 radius = 16 hull_damage = 606 energy_damage = 0 impulse = 0 [Munition] nickname = missile02_mark03_ammo explosion_arch = missile02_mark03_explosion loot_appearance = ammo_crate units_per_container = 10 hp_type = hp_gun requires_ammo = true hit_pts = 2 one_shot_sound = fire_missile_homing detonation_dist = 4 lifetime = 12.5 Motor = missile02_mark03_motor force_gun_ori = false const_effect = ku_missile01_drive HP_trail_parent = HPExhaust seeker = LOCK time_to_lock = 0 seeker_range = 1000 seeker_fov_deg = 35 max_angular_velocity = 4.355 DA_archetype = equipment\models\weapons\li_rad_missile.3db material_library = equipment\models\li_equip.mat ids_name = 265154 ids_info = 266154 mass = 1 volume = 0 [Gun] nickname = missile02_mark03 ids_name = 263154 ids_info = 264154 DA_archetype = equipment\models\weapons\li_rad_launcher.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 1405 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_gun_special_5 damage_per_fire = 0 power_usage = 0 refire_delay = 1 muzzle_velocity = 33.3 toughness = 6.1 projectile_archetype = missile02_mark03_ammo dry_fire_sound = fire_dry separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 999999 [Motor] nickname = missile02_mark04_motor lifetime = 2.5 accel = 26.6667 delay = 0 [Explosion] nickname = missile02_mark04_explosion effect = rh_missile01_impact lifetime = 0, 0 process = disappear strength = 100 radius = 16 hull_damage = 1045.5 energy_damage = 0 impulse = 0 [Munition] nickname = missile02_mark04_ammo explosion_arch = missile02_mark04_explosion loot_appearance = ammo_crate units_per_container = 10 hp_type = hp_gun requires_ammo = true hit_pts = 2 one_shot_sound = fire_missile_homing detonation_dist = 4 lifetime = 12.5 Motor = missile02_mark04_motor force_gun_ori = false const_effect = rh_missile01_drive HP_trail_parent = HPExhaust seeker = LOCK time_to_lock = 0 seeker_range = 1000 seeker_fov_deg = 35 max_angular_velocity = 4.355 DA_archetype = equipment\models\weapons\li_rad_missile.3db material_library = equipment\models\li_equip.mat ids_name = 265155 ids_info = 266155 mass = 1 volume = 0 [Gun] nickname = missile02_mark04 ids_name = 263155 ids_info = 264155 DA_archetype = equipment\models\weapons\li_rad_launcher.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 2632 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_gun_special_7 damage_per_fire = 0 power_usage = 0 refire_delay = 1 muzzle_velocity = 33.3 toughness = 10.5 projectile_archetype = missile02_mark04_ammo dry_fire_sound = fire_dry separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 999999 [Motor] nickname = missile02_mark05_motor lifetime = 2.5 accel = 26.6667 delay = 0 [Explosion] nickname = missile02_mark05_explosion effect = pi_missile01_impact lifetime = 0, 0 process = disappear strength = 100 radius = 16 hull_damage = 2445 energy_damage = 0 impulse = 0 [Munition] nickname = missile02_mark05_ammo explosion_arch = missile02_mark05_explosion loot_appearance = ammo_crate units_per_container = 10 hp_type = hp_gun requires_ammo = true hit_pts = 2 one_shot_sound = fire_missile_homing detonation_dist = 4 lifetime = 12.5 Motor = missile02_mark05_motor force_gun_ori = false const_effect = pi_missile01_drive HP_trail_parent = HPExhaust seeker = LOCK time_to_lock = 0 seeker_range = 1000 seeker_fov_deg = 35 max_angular_velocity = 4.355 DA_archetype = equipment\models\weapons\li_rad_missile.3db material_library = equipment\models\li_equip.mat ids_name = 265156 ids_info = 266156 mass = 1 volume = 0 [Gun] nickname = missile02_mark05 ids_name = 263156 ids_info = 264156 DA_archetype = equipment\models\weapons\li_rad_launcher.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 6752 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_gun_special_9 damage_per_fire = 0 power_usage = 0 refire_delay = 1 muzzle_velocity = 33.3 toughness = 24.5 projectile_archetype = missile02_mark05_ammo dry_fire_sound = fire_dry separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 999999 [Motor] nickname = missile03_mark01_motor lifetime = 2.75 accel = 22.0386 delay = 0 [Explosion] nickname = missile03_mark01_explosion effect = li_empmissile_impact lifetime = 0, 0 process = disappear strength = 100 radius = 16 hull_damage = 16.3 energy_damage = 652 impulse = 0 [Munition] nickname = missile03_mark01_ammo explosion_arch = missile03_mark01_explosion loot_appearance = ammo_crate units_per_container = 10 hp_type = hp_gun requires_ammo = true hit_pts = 2 one_shot_sound = fire_missile_emp detonation_dist = 4 lifetime = 13.75 Motor = missile03_mark01_motor force_gun_ori = false const_effect = li_empmissile_drive HP_trail_parent = HPExhaust seeker = LOCK time_to_lock = 0 seeker_range = 1000 seeker_fov_deg = 35 max_angular_velocity = 2.90333 DA_archetype = equipment\models\weapons\li_rad_missile.3db material_library = equipment\models\li_equip.mat ids_name = 265157 ids_info = 266157 mass = 1 volume = 0 [Gun] nickname = missile03_mark01 ids_name = 263157 ids_info = 264157 DA_archetype = equipment\models\weapons\li_rad_launcher.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 400 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_gun_special_1 damage_per_fire = 0 power_usage = 0 refire_delay = 1 muzzle_velocity = 30.3 toughness = 0.2 projectile_archetype = missile03_mark01_ammo dry_fire_sound = fire_dry separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 999999 [Motor] nickname = missile03_mark02_motor lifetime = 2.75 accel = 22.0386 delay = 0 [Explosion] nickname = missile03_mark02_explosion effect = br_empmissile_impact lifetime = 0, 0 process = disappear strength = 100 radius = 16 hull_damage = 31.6 energy_damage = 1264 impulse = 0 [Munition] nickname = missile03_mark02_ammo explosion_arch = missile03_mark02_explosion loot_appearance = ammo_crate units_per_container = 10 hp_type = hp_gun requires_ammo = true hit_pts = 2 one_shot_sound = fire_missile_emp detonation_dist = 4 lifetime = 13.75 Motor = missile03_mark02_motor force_gun_ori = false const_effect = br_empmissile_drive HP_trail_parent = HPExhaust seeker = LOCK time_to_lock = 0 seeker_range = 1000 seeker_fov_deg = 35 max_angular_velocity = 2.90333 DA_archetype = equipment\models\weapons\li_rad_missile.3db material_library = equipment\models\li_equip.mat ids_name = 265158 ids_info = 266158 mass = 1 volume = 0 [Gun] nickname = missile03_mark02 ids_name = 263158 ids_info = 264158 DA_archetype = equipment\models\weapons\li_rad_launcher.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 1026 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_gun_special_4 damage_per_fire = 0 power_usage = 0 refire_delay = 1 muzzle_velocity = 30.3 toughness = 0.3 projectile_archetype = missile03_mark02_ammo dry_fire_sound = fire_dry separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 999999 [Motor] nickname = missile03_mark03_motor lifetime = 2.75 accel = 22.0386 delay = 0 [Explosion] nickname = missile03_mark03_explosion effect = ku_empmissile_impact lifetime = 0, 0 process = disappear strength = 100 radius = 16 hull_damage = 69.7 energy_damage = 2788 impulse = 0 [Munition] nickname = missile03_mark03_ammo explosion_arch = missile03_mark03_explosion loot_appearance = ammo_crate units_per_container = 10 hp_type = hp_gun requires_ammo = true hit_pts = 2 one_shot_sound = fire_missile_emp detonation_dist = 4 lifetime = 13.75 Motor = missile03_mark03_motor force_gun_ori = false const_effect = ku_empmissile_drive HP_trail_parent = HPExhaust seeker = LOCK time_to_lock = 0 seeker_range = 1000 seeker_fov_deg = 35 max_angular_velocity = 2.90333 DA_archetype = equipment\models\weapons\li_rad_missile.3db material_library = equipment\models\li_equip.mat ids_name = 265159 ids_info = 266159 mass = 1 volume = 0 [Gun] nickname = missile03_mark03 ids_name = 263159 ids_info = 264159 DA_archetype = equipment\models\weapons\li_rad_launcher.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 2632 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_gun_special_7 damage_per_fire = 0 power_usage = 0 refire_delay = 1 muzzle_velocity = 30.3 toughness = 0.7 projectile_archetype = missile03_mark03_ammo dry_fire_sound = fire_dry separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 999999 [Motor] nickname = missile03_mark04_motor lifetime = 2.75 accel = 22.0386 delay = 0 [Explosion] nickname = missile03_mark04_explosion effect = rh_empmissile_impact lifetime = 0, 0 process = disappear strength = 100 radius = 16 hull_damage = 195.6 energy_damage = 7824 impulse = 0 [Munition] nickname = missile03_mark04_ammo explosion_arch = missile03_mark04_explosion loot_appearance = ammo_crate units_per_container = 10 hp_type = hp_gun requires_ammo = true hit_pts = 2 one_shot_sound = fire_missile_emp detonation_dist = 4 lifetime = 13.75 Motor = missile03_mark04_motor force_gun_ori = false const_effect = rh_empmissile_drive HP_trail_parent = HPExhaust seeker = LOCK time_to_lock = 0 seeker_range = 1000 seeker_fov_deg = 35 max_angular_velocity = 2.90333 DA_archetype = equipment\models\weapons\li_rad_missile.3db material_library = equipment\models\li_equip.mat ids_name = 265160 ids_info = 266160 mass = 1 volume = 0 [Gun] nickname = missile03_mark04 ids_name = 263160 ids_info = 264160 DA_archetype = equipment\models\weapons\li_rad_launcher.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 6752 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_gun_special_10 damage_per_fire = 0 power_usage = 0 refire_delay = 1 muzzle_velocity = 30.3 toughness = 2 projectile_archetype = missile03_mark04_ammo dry_fire_sound = fire_dry separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 999999 [Motor] nickname = cruise_disruptor01_mark01_motor lifetime = 0.8925 accel = 523.085 delay = 0 [Explosion] nickname = cruise_disruptor01_mark01_explosion effect = li_cruisedis01_impact lifetime = 0, 0 process = disappear strength = 100 radius = 50 hull_damage = 37.4 energy_damage = 0 impulse = 0 [Munition] nickname = cruise_disruptor01_mark01_ammo explosion_arch = cruise_disruptor01_mark01_explosion loot_appearance = ammo_crate units_per_container = 5 hp_type = hp_gun requires_ammo = true hit_pts = 2 one_shot_sound = fire_cruise_disruptor detonation_dist = 12.5 lifetime = 4.4625 Motor = cruise_disruptor01_mark01_motor force_gun_ori = false const_effect = li_cruisedis01_drive HP_trail_parent = HPExhaust seeker = LOCK time_to_lock = 0 seeker_range = 2500 seeker_fov_deg = 90 max_angular_velocity = 8.71 cruise_disruptor = true DA_archetype = equipment\models\weapons\li_rad_missile.3db material_library = equipment\models\li_equip.mat ids_name = 265161 ids_info = 266161 mass = 1 volume = 0 [Gun] nickname = cruise_disruptor01_mark01 ids_name = 263161 ids_info = 264161 DA_archetype = equipment\models\weapons\li_rad_launcher.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 750 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_torpedo_special_2 damage_per_fire = 0 power_usage = 0 refire_delay = 1 muzzle_velocity = 233.4 toughness = 0.4 projectile_archetype = cruise_disruptor01_mark01_ammo dry_fire_sound = fire_dry separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 999999 [Motor] nickname = cruise_disruptor01_mark02_motor lifetime = 0.9375 accel = 568.889 delay = 0 [Explosion] nickname = cruise_disruptor01_mark02_explosion effect = ku_cruisedis01_impact lifetime = 0, 0 process = disappear strength = 100 radius = 50 hull_damage = 159 energy_damage = 0 impulse = 0 [Munition] nickname = cruise_disruptor01_mark02_ammo explosion_arch = cruise_disruptor01_mark02_explosion loot_appearance = ammo_crate units_per_container = 5 hp_type = hp_gun requires_ammo = true hit_pts = 2 one_shot_sound = fire_cruise_disruptor detonation_dist = 12.5 lifetime = 4.6875 Motor = cruise_disruptor01_mark02_motor force_gun_ori = false const_effect = ku_cruisedis01_drive HP_trail_parent = HPExhaust seeker = LOCK time_to_lock = 0 seeker_range = 3000 seeker_fov_deg = 120 max_angular_velocity = 8.71 cruise_disruptor = true DA_archetype = equipment\models\weapons\li_rad_missile.3db material_library = equipment\models\li_equip.mat ids_name = 265162 ids_info = 266162 mass = 1 volume = 0 [Gun] nickname = cruise_disruptor01_mark02 ids_name = 263162 ids_info = 264162 DA_archetype = equipment\models\weapons\li_rad_launcher.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 4215 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_torpedo_special_2 damage_per_fire = 0 power_usage = 0 refire_delay = 1 muzzle_velocity = 266.7 toughness = 1.6 projectile_archetype = cruise_disruptor01_mark02_ammo dry_fire_sound = fire_dry separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 999999 [Motor] nickname = torpedo01_mark01_motor lifetime = 7.5 accel = 4.4444 delay = 0 [Explosion] nickname = torpedo01_mark01_explosion effect = li_torpedo01_impact lifetime = 0, 0 process = disappear strength = 100 radius = 25 hull_damage = 2424 energy_damage = 0 impulse = 0 [Munition] nickname = torpedo01_mark01_ammo explosion_arch = torpedo01_mark01_explosion loot_appearance = ammo_crate units_per_container = 1 hp_type = hp_torpedo requires_ammo = true hit_pts = 2 one_shot_sound = fire_torpedo detonation_dist = 6.25 lifetime = 37.5 Motor = torpedo01_mark01_motor force_gun_ori = false const_effect = li_torpedo01_drive HP_trail_parent = HPExhaust seeker = LOCK time_to_lock = 0 seeker_range = 1500 seeker_fov_deg = 35 max_angular_velocity = 0.58067 DA_archetype = equipment\models\torpedoes\ge_torpedo.3db material_library = equipment\models\ge_equip.mat ids_name = 265163 ids_info = 266163 mass = 1 volume = 0 [Gun] nickname = torpedo01_mark01 ids_name = 263163 ids_info = 264163 DA_archetype = equipment\models\torpedoes\ge_torpedo.3db material_library = equipment\models\ge_equip.mat HP_child = HPConnect hit_pts = 1405 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_torpedo_special_1 damage_per_fire = 0 power_usage = 0 refire_delay = 2 muzzle_velocity = 16.7 toughness = 12.1 projectile_archetype = torpedo01_mark01_ammo dry_fire_sound = fire_dry separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 999999 [Motor] nickname = torpedo01_mark02_motor lifetime = 11.25 accel = 3.5556 delay = 0 [Explosion] nickname = torpedo01_mark02_explosion effect = ku_torpedo01_impact lifetime = 0, 0 process = disappear strength = 100 radius = 25 hull_damage = 11736 energy_damage = 0 impulse = 0 [Munition] nickname = torpedo01_mark02_ammo explosion_arch = torpedo01_mark02_explosion loot_appearance = ammo_crate units_per_container = 1 hp_type = hp_torpedo requires_ammo = true hit_pts = 2 one_shot_sound = fire_torpedo detonation_dist = 6.25 lifetime = 56.25 Motor = torpedo01_mark02_motor force_gun_ori = false const_effect = ku_torpedo01_drive HP_trail_parent = HPExhaust seeker = LOCK time_to_lock = 0 seeker_range = 2700 seeker_fov_deg = 35 max_angular_velocity = 0.58067 DA_archetype = equipment\models\torpedoes\ge_torpedo.3db material_library = equipment\models\ge_equip.mat ids_name = 265164 ids_info = 266164 mass = 1 volume = 0 [Gun] nickname = torpedo01_mark02 ids_name = 263164 ids_info = 264164 DA_archetype = equipment\models\torpedoes\ge_torpedo.3db material_library = equipment\models\ge_equip.mat HP_child = HPConnect hit_pts = 6752 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_torpedo_special_1 damage_per_fire = 0 power_usage = 0 refire_delay = 2 muzzle_velocity = 20 toughness = 58.7 projectile_archetype = torpedo01_mark02_ammo dry_fire_sound = fire_dry separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 999999 [Explosion] nickname = mine01_mark01_explosion effect = li_mine01_blast25 lifetime = 0, 0 process = disappear strength = 100 radius = 16 hull_damage = 326 energy_damage = 0 impulse = 0 [Mine] nickname = mine01_mark01_ammo explosion_arch = mine01_mark01_explosion loot_appearance = ammo_crate units_per_container = 10 requires_ammo = true hit_pts = 2 one_shot_sound = fire_mine_regular detonation_dist = 6 lifetime = 10 force_gun_ori = true DA_archetype = equipment\models\mines\br_plasma_mine.3db material_library = equipment\models\br_equip.mat ids_name = 265165 ids_info = 266165 mass = 0.1 volume = 0 owner_safe_time = 4 linear_drag = 0.4 seek_dist = 400 top_speed = 60 acceleration = 200 const_effect = li_mine01 [MineDropper] nickname = mine01_mark01 ids_name = 263165 ids_info = 264165 DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 400 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 1 muzzle_velocity = 20 toughness = 3.3 projectile_archetype = mine01_mark01_ammo dry_fire_sound = fire_dry separation_explosion = sever_debris lootable = true LODranges = 0, 999999 [Explosion] nickname = mine01_mark02_explosion effect = br_mine01_blast25 lifetime = 0, 0 process = disappear strength = 100 radius = 16 hull_damage = 498 energy_damage = 0 impulse = 0 [Mine] nickname = mine01_mark02_ammo explosion_arch = mine01_mark02_explosion loot_appearance = ammo_crate units_per_container = 10 requires_ammo = true hit_pts = 2 one_shot_sound = fire_mine_regular detonation_dist = 6 lifetime = 10 force_gun_ori = true DA_archetype = equipment\models\mines\br_plasma_mine.3db material_library = equipment\models\br_equip.mat ids_name = 265166 ids_info = 266166 mass = 0.1 volume = 0 owner_safe_time = 4 linear_drag = 0.4 seek_dist = 400 top_speed = 60 acceleration = 200 const_effect = br_mine01 [MineDropper] nickname = mine01_mark02 ids_name = 263166 ids_info = 264166 DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 750 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 1 muzzle_velocity = 20 toughness = 5 projectile_archetype = mine01_mark02_ammo dry_fire_sound = fire_dry separation_explosion = sever_debris lootable = true LODranges = 0, 999999 [Explosion] nickname = mine01_mark03_explosion effect = ku_mine01_blast25 lifetime = 0, 0 process = disappear strength = 100 radius = 16 hull_damage = 808 energy_damage = 0 impulse = 0 [Mine] nickname = mine01_mark03_ammo explosion_arch = mine01_mark03_explosion loot_appearance = ammo_crate units_per_container = 10 requires_ammo = true hit_pts = 2 one_shot_sound = fire_mine_regular detonation_dist = 6 lifetime = 10 force_gun_ori = true DA_archetype = equipment\models\mines\br_plasma_mine.3db material_library = equipment\models\br_equip.mat ids_name = 265167 ids_info = 266167 mass = 0.1 volume = 0 owner_safe_time = 4 linear_drag = 0.4 seek_dist = 400 top_speed = 60 acceleration = 200 const_effect = ku_mine01 [MineDropper] nickname = mine01_mark03 ids_name = 263167 ids_info = 264167 DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 1405 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 1 muzzle_velocity = 20 toughness = 8.1 projectile_archetype = mine01_mark03_ammo dry_fire_sound = fire_dry separation_explosion = sever_debris lootable = true LODranges = 0, 999999 [Explosion] nickname = mine01_mark04_explosion effect = rh_mine01_blast25 lifetime = 0, 0 process = disappear strength = 100 radius = 16 hull_damage = 1394 energy_damage = 0 impulse = 0 [Mine] nickname = mine01_mark04_ammo explosion_arch = mine01_mark04_explosion loot_appearance = ammo_crate units_per_container = 10 requires_ammo = true hit_pts = 2 one_shot_sound = fire_mine_regular detonation_dist = 6 lifetime = 10 force_gun_ori = true DA_archetype = equipment\models\mines\br_plasma_mine.3db material_library = equipment\models\br_equip.mat ids_name = 265168 ids_info = 266168 mass = 0.1 volume = 0 owner_safe_time = 4 linear_drag = 0.4 seek_dist = 400 top_speed = 60 acceleration = 200 const_effect = rh_mine01 [MineDropper] nickname = mine01_mark04 ids_name = 263168 ids_info = 264168 DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 2632 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 1 muzzle_velocity = 20 toughness = 13.9 projectile_archetype = mine01_mark04_ammo dry_fire_sound = fire_dry separation_explosion = sever_debris lootable = true LODranges = 0, 999999 [Explosion] nickname = mine01_mark05_explosion effect = pi_mine01_blast25 lifetime = 0, 0 process = disappear strength = 100 radius = 16 hull_damage = 3260 energy_damage = 0 impulse = 0 [Mine] nickname = mine01_mark05_ammo explosion_arch = mine01_mark05_explosion loot_appearance = ammo_crate units_per_container = 10 requires_ammo = true hit_pts = 2 one_shot_sound = fire_mine_regular detonation_dist = 6 lifetime = 10 force_gun_ori = true DA_archetype = equipment\models\mines\br_plasma_mine.3db material_library = equipment\models\br_equip.mat ids_name = 265169 ids_info = 266169 mass = 0.1 volume = 0 owner_safe_time = 4 linear_drag = 0.4 seek_dist = 400 top_speed = 60 acceleration = 200 const_effect = pi_mine01 [MineDropper] nickname = mine01_mark05 ids_name = 263169 ids_info = 264169 DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 6752 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 1 muzzle_velocity = 20 toughness = 32.6 projectile_archetype = mine01_mark05_ammo dry_fire_sound = fire_dry separation_explosion = sever_debris lootable = true LODranges = 0, 999999 [Explosion] nickname = mine02_mark01_explosion effect = li_mine02_blast25 lifetime = 0, 0 process = disappear strength = 100 radius = 16 hull_damage = 408 energy_damage = 0 impulse = 0 [Mine] nickname = mine02_mark01_ammo explosion_arch = mine02_mark01_explosion loot_appearance = ammo_crate units_per_container = 10 requires_ammo = true hit_pts = 2 one_shot_sound = fire_mine_tracking detonation_dist = 6 lifetime = 10 force_gun_ori = true DA_archetype = equipment\models\mines\br_plasma_mine.3db material_library = equipment\models\br_equip.mat ids_name = 265170 ids_info = 266170 mass = 0.1 volume = 0 owner_safe_time = 4 linear_drag = 0.4 seek_dist = 400 top_speed = 80 acceleration = 200 const_effect = li_mine02 [MineDropper] nickname = mine02_mark01 ids_name = 263170 ids_info = 264170 DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 548 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 1 muzzle_velocity = 20 toughness = 4.1 projectile_archetype = mine02_mark01_ammo dry_fire_sound = fire_dry separation_explosion = sever_debris lootable = true LODranges = 0, 999999 [Explosion] nickname = mine02_mark02_explosion effect = br_mine02_blast25 lifetime = 0, 0 process = disappear strength = 100 radius = 16 hull_damage = 632 energy_damage = 0 impulse = 0 [Mine] nickname = mine02_mark02_ammo explosion_arch = mine02_mark02_explosion loot_appearance = ammo_crate units_per_container = 10 requires_ammo = true hit_pts = 2 one_shot_sound = fire_mine_tracking detonation_dist = 6 lifetime = 10 force_gun_ori = true DA_archetype = equipment\models\mines\br_plasma_mine.3db material_library = equipment\models\br_equip.mat ids_name = 265171 ids_info = 266171 mass = 0.1 volume = 0 owner_safe_time = 4 linear_drag = 0.4 seek_dist = 400 top_speed = 80 acceleration = 200 const_effect = br_mine02 [MineDropper] nickname = mine02_mark02 ids_name = 263171 ids_info = 264171 DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 1026 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 1 muzzle_velocity = 20 toughness = 6.3 projectile_archetype = mine02_mark02_ammo dry_fire_sound = fire_dry separation_explosion = sever_debris lootable = true LODranges = 0, 999999 [Explosion] nickname = mine02_mark03_explosion effect = ku_mine02_blast25 lifetime = 0, 0 process = disappear strength = 100 radius = 16 hull_damage = 1054 energy_damage = 0 impulse = 0 [Mine] nickname = mine02_mark03_ammo explosion_arch = mine02_mark03_explosion loot_appearance = ammo_crate units_per_container = 10 requires_ammo = true hit_pts = 2 one_shot_sound = fire_mine_tracking detonation_dist = 6 lifetime = 10 force_gun_ori = true DA_archetype = equipment\models\mines\br_plasma_mine.3db material_library = equipment\models\br_equip.mat ids_name = 265172 ids_info = 266172 mass = 0.1 volume = 0 owner_safe_time = 4 linear_drag = 0.4 seek_dist = 400 top_speed = 80 acceleration = 200 const_effect = ku_mine02 [MineDropper] nickname = mine02_mark03 ids_name = 263172 ids_info = 264172 DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 1923 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 1 muzzle_velocity = 20 toughness = 10.5 projectile_archetype = mine02_mark03_ammo dry_fire_sound = fire_dry separation_explosion = sever_debris lootable = true LODranges = 0, 999999 [Explosion] nickname = mine02_mark04_explosion effect = rh_mine02_blast25 lifetime = 0, 0 process = disappear strength = 100 radius = 16 hull_damage = 2120 energy_damage = 0 impulse = 0 [Mine] nickname = mine02_mark04_ammo explosion_arch = mine02_mark04_explosion loot_appearance = ammo_crate units_per_container = 10 requires_ammo = true hit_pts = 2 one_shot_sound = fire_mine_tracking detonation_dist = 6 lifetime = 10 force_gun_ori = true DA_archetype = equipment\models\mines\br_plasma_mine.3db material_library = equipment\models\br_equip.mat ids_name = 265173 ids_info = 266173 mass = 0.1 volume = 0 owner_safe_time = 4 linear_drag = 0.4 seek_dist = 400 top_speed = 80 acceleration = 200 const_effect = rh_mine02 [MineDropper] nickname = mine02_mark04 ids_name = 263173 ids_info = 264173 DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 4215 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 1 muzzle_velocity = 20 toughness = 21.2 projectile_archetype = mine02_mark04_ammo dry_fire_sound = fire_dry separation_explosion = sever_debris lootable = true LODranges = 0, 999999 [Explosion] nickname = mine02_mark05_explosion effect = pi_mine02_blast25 lifetime = 0, 0 process = disappear strength = 100 radius = 16 hull_damage = 3912 energy_damage = 0 impulse = 0 [Mine] nickname = mine02_mark05_ammo explosion_arch = mine02_mark05_explosion loot_appearance = ammo_crate units_per_container = 10 requires_ammo = true hit_pts = 2 one_shot_sound = fire_mine_tracking detonation_dist = 6 lifetime = 10 force_gun_ori = true DA_archetype = equipment\models\mines\br_plasma_mine.3db material_library = equipment\models\br_equip.mat ids_name = 265174 ids_info = 266174 mass = 0.1 volume = 0 owner_safe_time = 4 linear_drag = 0.4 seek_dist = 400 top_speed = 80 acceleration = 200 const_effect = pi_mine02 [MineDropper] nickname = mine02_mark05 ids_name = 263174 ids_info = 264174 DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 6752 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 1 muzzle_velocity = 20 toughness = 39.1 projectile_archetype = mine02_mark05_ammo dry_fire_sound = fire_dry separation_explosion = sever_debris lootable = true LODranges = 0, 999999 [Munition] nickname = fc_j_gun01_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 30.6 energy_damage = 0 weapon_type = W_Photon01 one_shot_sound = fire_photon1 munition_hit_effect = pi_photon_01_impact const_effect = pi_photon_01_proj lifetime = 1 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = fc_j_gun01_mark01 ids_name = 263175 ids_info = 264175 DA_archetype = equipment\models\weapons\li_auto_cannon.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 548 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_gun_special_2 damage_per_fire = 0 power_usage = 9.18 refire_delay = 0.12 muzzle_velocity = 600 use_animation = Sc_fire toughness = 2.4 flash_particle_name = pi_photon_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = fc_j_gun01_mark01_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 999999 [Munition] nickname = fc_j_gun01_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 47.4 energy_damage = 0 weapon_type = W_Photon01 one_shot_sound = fire_photon2 munition_hit_effect = pi_photon_02_impact const_effect = pi_photon_02_proj lifetime = 1 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = fc_j_gun01_mark02 ids_name = 263176 ids_info = 264176 DA_archetype = equipment\models\weapons\li_auto_cannon.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 1026 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_gun_special_4 damage_per_fire = 0 power_usage = 14.22 refire_delay = 0.12 muzzle_velocity = 600 use_animation = Sc_fire toughness = 3.8 flash_particle_name = pi_photon_02_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = fc_j_gun01_mark02_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 999999 [Munition] nickname = fc_j_gun01_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 79.1 energy_damage = 0 weapon_type = W_Photon01 one_shot_sound = fire_photon3 munition_hit_effect = pi_photon_03_impact const_effect = pi_photon_03_proj lifetime = 1 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = fc_j_gun01_mark03 ids_name = 263177 ids_info = 264177 DA_archetype = equipment\models\weapons\li_auto_cannon.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 1923 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_gun_special_6 damage_per_fire = 0 power_usage = 23.72 refire_delay = 0.12 muzzle_velocity = 600 use_animation = Sc_fire toughness = 6.3 flash_particle_name = pi_photon_03_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = fc_j_gun01_mark03_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 999999 [Munition] nickname = fc_j_turret01_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 30.6 energy_damage = 0 weapon_type = W_Photon01 one_shot_sound = fire_photon1 munition_hit_effect = pi_photon_01_impact const_effect = pi_photon_01_proj lifetime = 1 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = fc_j_turret01_mark01 ids_name = 263178 ids_info = 264178 DA_archetype = equipment\models\weapons\li_smlturret.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 548 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_turret_special_2 damage_per_fire = 0 power_usage = 9.18 refire_delay = 0.12 muzzle_velocity = 700 use_animation = Sc_fire toughness = 2.4 flash_particle_name = pi_photon_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = fc_j_turret01_mark01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = true LODranges = 0, 999999 [Munition] nickname = fc_j_turret01_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 47.4 energy_damage = 0 weapon_type = W_Photon01 one_shot_sound = fire_photon2 munition_hit_effect = pi_photon_02_impact const_effect = pi_photon_02_proj lifetime = 1 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = fc_j_turret01_mark02 ids_name = 263179 ids_info = 264179 DA_archetype = equipment\models\weapons\li_smlturret.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 1026 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_turret_special_4 damage_per_fire = 0 power_usage = 14.22 refire_delay = 0.12 muzzle_velocity = 700 use_animation = Sc_fire toughness = 3.8 flash_particle_name = pi_photon_02_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = fc_j_turret01_mark02_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = true LODranges = 0, 999999 [Munition] nickname = fc_j_turret01_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 79.1 energy_damage = 0 weapon_type = W_Photon01 one_shot_sound = fire_photon3 munition_hit_effect = pi_photon_03_impact const_effect = pi_photon_03_proj lifetime = 1 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = fc_j_turret01_mark03 ids_name = 263180 ids_info = 264180 DA_archetype = equipment\models\weapons\li_smlturret.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 1923 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_turret_special_6 damage_per_fire = 0 power_usage = 23.72 refire_delay = 0.12 muzzle_velocity = 700 use_animation = Sc_fire toughness = 6.3 flash_particle_name = pi_photon_03_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = fc_j_turret01_mark03_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = true LODranges = 0, 999999 [Munition] nickname = fc_lr_gun01_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 19.6 energy_damage = 0 weapon_type = W_Laser01 one_shot_sound = fire_laser1 munition_hit_effect = pi_laser_01_impact const_effect = pi_laser_01_proj lifetime = 0.8 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = fc_lr_gun01_mark01 ids_name = 263181 ids_info = 264181 DA_archetype = equipment\models\weapons\li_laser_beam.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 400 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_gun_special_1 damage_per_fire = 0 power_usage = 6.11 refire_delay = 0.12 muzzle_velocity = 750 use_animation = Sc_fire toughness = 1.6 flash_particle_name = pi_laser_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = fc_lr_gun01_mark01_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 999999 [Munition] nickname = fc_lr_gun01_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 29.9 energy_damage = 0 weapon_type = W_Laser01 one_shot_sound = fire_laser2 munition_hit_effect = pi_laser_02_impact const_effect = pi_laser_02_proj lifetime = 0.8 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = fc_lr_gun01_mark02 ids_name = 263182 ids_info = 264182 DA_archetype = equipment\models\weapons\li_laser_beam.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 750 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_gun_special_3 damage_per_fire = 0 power_usage = 9.34 refire_delay = 0.12 muzzle_velocity = 750 use_animation = Sc_fire toughness = 2.4 flash_particle_name = pi_laser_02_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = fc_lr_gun01_mark02_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 999999 [Munition] nickname = fc_lr_gun01_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 37.9 energy_damage = 0 weapon_type = W_Laser01 one_shot_sound = fire_laser2 munition_hit_effect = pi_laser_03_impact const_effect = pi_laser_03_proj lifetime = 0.8 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = fc_lr_gun01_mark03 ids_name = 263183 ids_info = 264183 DA_archetype = equipment\models\weapons\li_laser_beam.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 1026 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_gun_special_4 damage_per_fire = 0 power_usage = 11.85 refire_delay = 0.12 muzzle_velocity = 750 use_animation = Sc_fire toughness = 3 flash_particle_name = pi_laser_03_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = fc_lr_gun01_mark03_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 999999 [Munition] nickname = fc_lr_gun01_mark04_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 48.5 energy_damage = 0 weapon_type = W_Laser01 one_shot_sound = fire_laser3 munition_hit_effect = pi_laser_04_impact const_effect = pi_laser_04_proj lifetime = 0.933 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = fc_lr_gun01_mark04 ids_name = 263184 ids_info = 264184 DA_archetype = equipment\models\weapons\li_laser_beam.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 1405 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_gun_special_5 damage_per_fire = 0 power_usage = 15.15 refire_delay = 0.12 muzzle_velocity = 750.3 use_animation = Sc_fire toughness = 3.9 flash_particle_name = pi_laser_04_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = fc_lr_gun01_mark04_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 999999 [Munition] nickname = fc_lr_gun01_mark05_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 83.6 energy_damage = 0 weapon_type = W_Laser01 one_shot_sound = fire_laser4 munition_hit_effect = pi_laser_04_impact const_effect = pi_laser_04_proj lifetime = 0.933 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = fc_lr_gun01_mark05 ids_name = 263185 ids_info = 264185 DA_archetype = equipment\models\weapons\li_laser_beam.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 2632 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_gun_special_7 damage_per_fire = 0 power_usage = 26.14 refire_delay = 0.12 muzzle_velocity = 750.3 use_animation = Sc_fire toughness = 6.7 flash_particle_name = pi_laser_04_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = fc_lr_gun01_mark05_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 999999 [Munition] nickname = fc_lr_turret01_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 19.6 energy_damage = 0 weapon_type = W_Laser01 one_shot_sound = fire_laser1 munition_hit_effect = pi_laser_01_impact const_effect = pi_laser_01_proj lifetime = 1 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = fc_lr_turret01_mark01 ids_name = 263186 ids_info = 264186 DA_archetype = equipment\models\weapons\li_smlturret.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 400 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_turret_special_1 damage_per_fire = 0 power_usage = 6.11 refire_delay = 0.12 muzzle_velocity = 700 use_animation = Sc_fire toughness = 1.6 flash_particle_name = pi_laser_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = fc_lr_turret01_mark01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = true LODranges = 0, 999999 [Munition] nickname = fc_lr_turret01_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 29.9 energy_damage = 0 weapon_type = W_Laser01 one_shot_sound = fire_laser2 munition_hit_effect = pi_laser_02_impact const_effect = pi_laser_02_proj lifetime = 1 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = fc_lr_turret01_mark02 ids_name = 263187 ids_info = 264187 DA_archetype = equipment\models\weapons\li_smlturret.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 750 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_turret_special_3 damage_per_fire = 0 power_usage = 9.34 refire_delay = 0.12 muzzle_velocity = 700 use_animation = Sc_fire toughness = 2.4 flash_particle_name = pi_laser_02_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = fc_lr_turret01_mark02_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = true LODranges = 0, 999999 [Munition] nickname = fc_lr_turret01_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 48.5 energy_damage = 0 weapon_type = W_Laser01 one_shot_sound = fire_laser3 munition_hit_effect = pi_laser_03_impact const_effect = pi_laser_03_proj lifetime = 1 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = fc_lr_turret01_mark03 ids_name = 263188 ids_info = 264188 DA_archetype = equipment\models\weapons\li_smlturret.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 1405 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_turret_special_5 damage_per_fire = 0 power_usage = 15.15 refire_delay = 0.12 muzzle_velocity = 700 use_animation = Sc_fire toughness = 3.9 flash_particle_name = pi_laser_03_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = fc_lr_turret01_mark03_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = true LODranges = 0, 999999 [Munition] nickname = fc_lr_turret01_mark04_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 83.6 energy_damage = 0 weapon_type = W_Laser01 one_shot_sound = fire_laser4 munition_hit_effect = pi_laser_04_impact const_effect = pi_laser_04_proj lifetime = 1 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = fc_lr_turret01_mark04 ids_name = 263189 ids_info = 264189 DA_archetype = equipment\models\weapons\li_smlturret.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 2632 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_turret_special_7 damage_per_fire = 0 power_usage = 26.14 refire_delay = 0.12 muzzle_velocity = 700 use_animation = Sc_fire toughness = 6.7 flash_particle_name = pi_laser_04_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = fc_lr_turret01_mark04_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = true LODranges = 0, 999999 [Munition] nickname = fc_ou_gun01_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 126.4 energy_damage = 0 weapon_type = W_Tachyon01 one_shot_sound = fire_tachyon2 munition_hit_effect = pi_tachyon_01_impact const_effect = pi_tachyon_01_proj lifetime = 1 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = fc_ou_gun01_mark01 ids_name = 263190 ids_info = 264190 DA_archetype = equipment\models\weapons\co_proton_cooker.cmp material_library = equipment\models\ge_equip.mat HP_child = HPConnect hit_pts = 1026 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_gun_special_4 damage_per_fire = 0 power_usage = 31.6 refire_delay = 0.33 muzzle_velocity = 700 use_animation = Sc_fire toughness = 3.8 flash_particle_name = pi_tachyon_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = fc_ou_gun01_mark01_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 999999 [Munition] nickname = fc_ou_gun01_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 161.6 energy_damage = 0 weapon_type = W_Tachyon01 one_shot_sound = fire_tachyon3 munition_hit_effect = pi_tachyon_02_impact const_effect = pi_tachyon_02_proj lifetime = 1 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = fc_ou_gun01_mark02 ids_name = 263191 ids_info = 264191 DA_archetype = equipment\models\weapons\co_proton_cooker.cmp material_library = equipment\models\ge_equip.mat HP_child = HPConnect hit_pts = 1405 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_gun_special_5 damage_per_fire = 0 power_usage = 40.4 refire_delay = 0.33 muzzle_velocity = 700 use_animation = Sc_fire toughness = 4.8 flash_particle_name = pi_tachyon_02_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = fc_ou_gun01_mark02_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 999999 [Munition] nickname = fc_ou_gun01_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 210.8 energy_damage = 0 weapon_type = W_Tachyon01 one_shot_sound = fire_tachyon3 munition_hit_effect = pi_tachyon_03_impact const_effect = pi_tachyon_03_proj lifetime = 1 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = fc_ou_gun01_mark03 ids_name = 263192 ids_info = 264192 DA_archetype = equipment\models\weapons\co_proton_cooker.cmp material_library = equipment\models\ge_equip.mat HP_child = HPConnect hit_pts = 1923 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_gun_special_6 damage_per_fire = 0 power_usage = 52.7 refire_delay = 0.33 muzzle_velocity = 700 use_animation = Sc_fire toughness = 6.3 flash_particle_name = pi_tachyon_03_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = fc_ou_gun01_mark03_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 999999 [Munition] nickname = fc_ou_gun01_mark04_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 424 energy_damage = 0 weapon_type = W_Tachyon01 one_shot_sound = fire_tachyon4 munition_hit_effect = pi_tachyon_04_impact const_effect = pi_tachyon_04_proj lifetime = 1 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = fc_ou_gun01_mark04 ids_name = 263193 ids_info = 264193 DA_archetype = equipment\models\weapons\co_proton_cooker.cmp material_library = equipment\models\ge_equip.mat HP_child = HPConnect hit_pts = 4215 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_gun_special_8 damage_per_fire = 0 power_usage = 106 refire_delay = 0.33 muzzle_velocity = 700 use_animation = Sc_fire toughness = 12.7 flash_particle_name = pi_tachyon_04_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = fc_ou_gun01_mark04_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 999999 [Munition] nickname = fc_ou_gun01_mark05_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 652 energy_damage = 0 weapon_type = W_Tachyon01 one_shot_sound = fire_tachyon5 munition_hit_effect = pi_tachyon_04_impact const_effect = pi_tachyon_04_proj lifetime = 1 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = fc_ou_gun01_mark05 ids_name = 263194 ids_info = 264194 DA_archetype = equipment\models\weapons\co_proton_cooker.cmp material_library = equipment\models\ge_equip.mat HP_child = HPConnect hit_pts = 6752 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_gun_special_9 damage_per_fire = 0 power_usage = 163 refire_delay = 0.33 muzzle_velocity = 700 use_animation = Sc_fire toughness = 19.6 flash_particle_name = pi_tachyon_04_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = fc_ou_gun01_mark05_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 999999 [Munition] nickname = fc_ou_gun02_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 113.8 energy_damage = 0 weapon_type = W_Particle01 one_shot_sound = fire_particle2 munition_hit_effect = pi_particle_01_impact const_effect = pi_particle_01_proj lifetime = 1 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = fc_ou_gun02_mark01 ids_name = 263195 ids_info = 264195 DA_archetype = equipment\models\weapons\co_raildaddy.cmp material_library = equipment\models\ge_equip.mat HP_child = HPConnect hit_pts = 1026 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_gun_special_4 damage_per_fire = 0 power_usage = 23.7 refire_delay = 0.25 muzzle_velocity = 600 toughness = 4.6 flash_particle_name = pi_particle_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = fc_ou_gun02_mark01_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 999999 [Munition] nickname = fc_ou_gun02_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 145.4 energy_damage = 0 weapon_type = W_Particle01 one_shot_sound = fire_particle3 munition_hit_effect = pi_particle_02_impact const_effect = pi_particle_02_proj lifetime = 1 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = fc_ou_gun02_mark02 ids_name = 263196 ids_info = 264196 DA_archetype = equipment\models\weapons\co_raildaddy.cmp material_library = equipment\models\ge_equip.mat HP_child = HPConnect hit_pts = 1405 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_gun_special_5 damage_per_fire = 0 power_usage = 30.3 refire_delay = 0.25 muzzle_velocity = 600 toughness = 5.8 flash_particle_name = pi_particle_02_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = fc_ou_gun02_mark02_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 999999 [Munition] nickname = fc_ou_gun02_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 189.7 energy_damage = 0 weapon_type = W_Particle01 one_shot_sound = fire_particle3 munition_hit_effect = pi_plasma_03_impact const_effect = pi_particle_03_proj lifetime = 1 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = fc_ou_gun02_mark03 ids_name = 263197 ids_info = 264197 DA_archetype = equipment\models\weapons\co_raildaddy.cmp material_library = equipment\models\ge_equip.mat HP_child = HPConnect hit_pts = 1923 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_gun_special_6 damage_per_fire = 0 power_usage = 39.52 refire_delay = 0.25 muzzle_velocity = 600 toughness = 7.6 flash_particle_name = pi_particle_03_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = fc_ou_gun02_mark03_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 999999 [Munition] nickname = fc_ou_gun02_mark04_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 381.6 energy_damage = 0 weapon_type = W_Particle01 one_shot_sound = fire_particle4 munition_hit_effect = pi_particle_04_impact const_effect = pi_particle_04_proj lifetime = 1 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = fc_ou_gun02_mark04 ids_name = 263198 ids_info = 264198 DA_archetype = equipment\models\weapons\co_raildaddy.cmp material_library = equipment\models\ge_equip.mat HP_child = HPConnect hit_pts = 4215 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_gun_special_8 damage_per_fire = 0 power_usage = 79.5 refire_delay = 0.25 muzzle_velocity = 700 toughness = 15.3 flash_particle_name = pi_particle_04_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = fc_ou_gun02_mark04_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 999999 [Munition] nickname = fc_ou_gun02_mark05_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 586.8 energy_damage = 0 weapon_type = W_Particle01 one_shot_sound = fire_particle5 munition_hit_effect = pi_particle_04_impact const_effect = pi_particle_04_proj lifetime = 1 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = fc_ou_gun02_mark05 ids_name = 263199 ids_info = 264199 DA_archetype = equipment\models\weapons\co_raildaddy.cmp material_library = equipment\models\ge_equip.mat HP_child = HPConnect hit_pts = 6752 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_gun_special_9 damage_per_fire = 0 power_usage = 122.25 refire_delay = 0.25 muzzle_velocity = 700 toughness = 23.5 flash_particle_name = pi_particle_04_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = fc_ou_gun02_mark05_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 999999 [Munition] nickname = fc_ou_turret01_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 94.8 energy_damage = 0 weapon_type = W_Tachyon01 one_shot_sound = fire_tachyon2 munition_hit_effect = pi_tachyon_01_impact const_effect = pi_tachyon_01_proj lifetime = 1.14 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = fc_ou_turret01_mark01 ids_name = 263200 ids_info = 264200 DA_archetype = equipment\models\weapons\li_smlturret.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 1026 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_turret_special_4 damage_per_fire = 0 power_usage = 23.7 refire_delay = 0.25 muzzle_velocity = 701.8 use_animation = Sc_fire toughness = 3.8 flash_particle_name = pi_tachyon_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = fc_ou_turret01_mark01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = true LODranges = 0, 999999 [Munition] nickname = fc_ou_turret01_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 158.1 energy_damage = 0 weapon_type = W_Tachyon01 one_shot_sound = fire_tachyon3 munition_hit_effect = pi_tachyon_02_impact const_effect = pi_tachyon_02_proj lifetime = 1.14 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = fc_ou_turret01_mark02 ids_name = 263201 ids_info = 264201 DA_archetype = equipment\models\weapons\li_smlturret.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 1923 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_turret_special_6 damage_per_fire = 0 power_usage = 39.52 refire_delay = 0.25 muzzle_velocity = 701.8 use_animation = Sc_fire toughness = 6.3 flash_particle_name = pi_tachyon_02_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = fc_ou_turret01_mark02_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = true LODranges = 0, 999999 [Munition] nickname = fc_ou_turret01_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 318 energy_damage = 0 weapon_type = W_Tachyon01 one_shot_sound = fire_tachyon4 munition_hit_effect = pi_tachyon_03_impact const_effect = pi_tachyon_03_proj lifetime = 1.14 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = fc_ou_turret01_mark03 ids_name = 263202 ids_info = 264202 DA_archetype = equipment\models\weapons\li_smlturret.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 4215 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_turret_special_8 damage_per_fire = 0 power_usage = 79.5 refire_delay = 0.25 muzzle_velocity = 701.8 use_animation = Sc_fire toughness = 12.7 flash_particle_name = pi_tachyon_03_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = fc_ou_turret01_mark03_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = true LODranges = 0, 999999 [Munition] nickname = fc_ou_turret02_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 113.8 energy_damage = 0 weapon_type = W_Particle01 one_shot_sound = fire_particle2 munition_hit_effect = pi_particle_01_impact const_effect = pi_particle_01_proj lifetime = 1 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = fc_ou_turret02_mark01 ids_name = 263203 ids_info = 264203 DA_archetype = equipment\models\weapons\li_smlturret.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 1026 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_turret_special_4 damage_per_fire = 0 power_usage = 23.7 refire_delay = 0.25 muzzle_velocity = 700 use_animation = Sc_fire toughness = 4.6 flash_particle_name = pi_particle_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = fc_ou_turret02_mark01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = true LODranges = 0, 999999 [Munition] nickname = fc_ou_turret02_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 189.7 energy_damage = 0 weapon_type = W_Particle01 one_shot_sound = fire_particle3 munition_hit_effect = pi_particle_02_impact const_effect = pi_particle_02_proj lifetime = 1 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = fc_ou_turret02_mark02 ids_name = 263204 ids_info = 264204 DA_archetype = equipment\models\weapons\li_smlturret.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 1923 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_turret_special_6 damage_per_fire = 0 power_usage = 39.52 refire_delay = 0.25 muzzle_velocity = 700 use_animation = Sc_fire toughness = 7.6 flash_particle_name = pi_particle_02_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = fc_ou_turret02_mark02_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = true LODranges = 0, 999999 [Munition] nickname = fc_ou_turret02_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 381.6 energy_damage = 0 weapon_type = W_Particle01 one_shot_sound = fire_particle4 munition_hit_effect = pi_particle_03_impact const_effect = pi_particle_03_proj lifetime = 1 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = fc_ou_turret02_mark03 ids_name = 263205 ids_info = 264205 DA_archetype = equipment\models\weapons\li_smlturret.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 4215 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_turret_special_8 damage_per_fire = 0 power_usage = 79.5 refire_delay = 0.25 muzzle_velocity = 700 use_animation = Sc_fire toughness = 15.3 flash_particle_name = pi_particle_03_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = fc_ou_turret02_mark03_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = true LODranges = 0, 999999 [Munition] nickname = fc_c_gun01_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 121.2 energy_damage = 0 weapon_type = W_Neutron01 one_shot_sound = fire_neutron3 munition_hit_effect = pi_neutron_01_impact const_effect = pi_neutron_01_proj lifetime = 1 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = fc_c_gun01_mark01 ids_name = 263206 ids_info = 264206 DA_archetype = equipment\models\weapons\co_shock_therapy.cmp material_library = equipment\models\ge_equip.mat HP_child = HPConnect hit_pts = 1405 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_gun_special_5 damage_per_fire = 0 power_usage = 24.24 refire_delay = 0.25 muzzle_velocity = 600 toughness = 4.8 flash_particle_name = pi_neutron_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = fc_c_gun01_mark01_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 999999 [Munition] nickname = fc_c_gun01_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 158.1 energy_damage = 0 weapon_type = W_Neutron01 one_shot_sound = fire_neutron3 munition_hit_effect = pi_neutron_02_impact const_effect = pi_neutron_02_proj lifetime = 1 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = fc_c_gun01_mark02 ids_name = 263207 ids_info = 264207 DA_archetype = equipment\models\weapons\co_shock_therapy.cmp material_library = equipment\models\ge_equip.mat HP_child = HPConnect hit_pts = 1923 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_gun_special_6 damage_per_fire = 0 power_usage = 31.62 refire_delay = 0.25 muzzle_velocity = 600 toughness = 6.3 flash_particle_name = pi_neutron_02_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = fc_c_gun01_mark02_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 999999 [Munition] nickname = fc_c_gun01_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 209.1 energy_damage = 0 weapon_type = W_Neutron01 one_shot_sound = fire_neutron4 munition_hit_effect = pi_neutron_03_impact const_effect = pi_neutron_03_proj lifetime = 1 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = fc_c_gun01_mark03 ids_name = 263208 ids_info = 264208 DA_archetype = equipment\models\weapons\co_shock_therapy.cmp material_library = equipment\models\ge_equip.mat HP_child = HPConnect hit_pts = 2632 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_gun_special_7 damage_per_fire = 0 power_usage = 41.82 refire_delay = 0.25 muzzle_velocity = 600 toughness = 8.4 flash_particle_name = pi_neutron_03_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = fc_c_gun01_mark03_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 999999 [Munition] nickname = fc_c_gun01_mark04_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 318 energy_damage = 0 weapon_type = W_Neutron01 one_shot_sound = fire_neutron4 munition_hit_effect = pi_neutron_04_impact const_effect = pi_neutron_04_proj lifetime = 1 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = fc_c_gun01_mark04 ids_name = 263209 ids_info = 264209 DA_archetype = equipment\models\weapons\co_shock_therapy.cmp material_library = equipment\models\ge_equip.mat HP_child = HPConnect hit_pts = 4215 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_gun_special_8 damage_per_fire = 0 power_usage = 63.6 refire_delay = 0.25 muzzle_velocity = 600 toughness = 12.7 flash_particle_name = pi_neutron_04_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = fc_c_gun01_mark04_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 999999 [Munition] nickname = fc_c_gun01_mark05_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 489 energy_damage = 0 weapon_type = W_Neutron01 one_shot_sound = fire_neutron5 munition_hit_effect = pi_neutron_04_impact const_effect = pi_neutron_04_proj lifetime = 1 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = fc_c_gun01_mark05 ids_name = 263210 ids_info = 264210 DA_archetype = equipment\models\weapons\co_shock_therapy.cmp material_library = equipment\models\ge_equip.mat HP_child = HPConnect hit_pts = 6752 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_gun_special_9 damage_per_fire = 0 power_usage = 97.8 refire_delay = 0.25 muzzle_velocity = 600 toughness = 19.6 flash_particle_name = pi_neutron_04_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = fc_c_gun01_mark05_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 999999 [Munition] nickname = fc_c_gun02_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 10.1 energy_damage = 303 weapon_type = W_Pulse01 one_shot_sound = fire_pulse3 munition_hit_effect = pi_pulse_01_impact const_effect = pi_pulse_01_proj lifetime = 1 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = fc_c_gun02_mark01 ids_name = 263211 ids_info = 264211 DA_archetype = equipment\models\weapons\ge_shredder_shotgun.cmp material_library = equipment\models\ge_equip.mat HP_child = HPConnect hit_pts = 1405 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_gun_special_5 damage_per_fire = 0 power_usage = 24.24 refire_delay = 0.25 muzzle_velocity = 600 use_animation = Sc_fire toughness = 0.4 flash_particle_name = pi_laser_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = fc_c_gun02_mark01_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 999999 [Munition] nickname = fc_c_gun02_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 17.4 energy_damage = 522.8 weapon_type = W_Pulse01 one_shot_sound = fire_pulse4 munition_hit_effect = pi_pulse_02_impact const_effect = pi_pulse_02_proj lifetime = 1 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = fc_c_gun02_mark02 ids_name = 263212 ids_info = 264212 DA_archetype = equipment\models\weapons\ge_shredder_shotgun.cmp material_library = equipment\models\ge_equip.mat HP_child = HPConnect hit_pts = 2632 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_gun_special_7 damage_per_fire = 0 power_usage = 41.82 refire_delay = 0.25 muzzle_velocity = 600 use_animation = Sc_fire toughness = 0.7 flash_particle_name = pi_laser_02_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = fc_c_gun02_mark02_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 999999 [Munition] nickname = fc_c_gun02_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 40.8 energy_damage = 1222.5 weapon_type = W_Pulse01 one_shot_sound = fire_pulse5 munition_hit_effect = pi_pulse_03_impact const_effect = pi_pulse_03_proj lifetime = 1 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = fc_c_gun02_mark03 ids_name = 263213 ids_info = 264213 DA_archetype = equipment\models\weapons\ge_shredder_shotgun.cmp material_library = equipment\models\ge_equip.mat HP_child = HPConnect hit_pts = 6752 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_gun_special_9 damage_per_fire = 0 power_usage = 97.8 refire_delay = 0.25 muzzle_velocity = 600 use_animation = Sc_fire toughness = 1.6 flash_particle_name = pi_laser_03_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = fc_c_gun02_mark03_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 999999 [Munition] nickname = fc_c_turret01_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 121.2 energy_damage = 0 weapon_type = W_Neutron01 one_shot_sound = fire_neutron3 munition_hit_effect = pi_neutron_01_impact const_effect = pi_neutron_01_proj lifetime = 1 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = fc_c_turret01_mark01 ids_name = 263214 ids_info = 264214 DA_archetype = equipment\models\weapons\li_smlturret.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 1405 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_turret_special_5 damage_per_fire = 0 power_usage = 24.24 refire_delay = 0.25 muzzle_velocity = 700 use_animation = Sc_fire toughness = 4.8 flash_particle_name = pi_neutron_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = fc_c_turret01_mark01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = true LODranges = 0, 999999 [Munition] nickname = fc_c_turret01_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 209.1 energy_damage = 0 weapon_type = W_Neutron01 one_shot_sound = fire_neutron4 munition_hit_effect = pi_neutron_02_impact const_effect = pi_neutron_02_proj lifetime = 1 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = fc_c_turret01_mark02 ids_name = 263215 ids_info = 264215 DA_archetype = equipment\models\weapons\li_smlturret.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 2632 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_turret_special_7 damage_per_fire = 0 power_usage = 41.82 refire_delay = 0.25 muzzle_velocity = 700 use_animation = Sc_fire toughness = 8.4 flash_particle_name = pi_neutron_02_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = fc_c_turret01_mark02_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = true LODranges = 0, 999999 [Munition] nickname = fc_c_turret01_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 489 energy_damage = 0 weapon_type = W_Neutron01 one_shot_sound = fire_neutron5 munition_hit_effect = pi_neutron_03_impact const_effect = pi_neutron_03_proj lifetime = 1 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = fc_c_turret01_mark03 ids_name = 263216 ids_info = 264216 DA_archetype = equipment\models\weapons\li_smlturret.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 6752 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_turret_special_9 damage_per_fire = 0 power_usage = 97.8 refire_delay = 0.25 muzzle_velocity = 700 use_animation = Sc_fire toughness = 19.6 flash_particle_name = pi_neutron_03_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = fc_c_turret01_mark03_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = true LODranges = 0, 999999 [Munition] nickname = fc_c_turret02_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 13.2 energy_damage = 395.3 weapon_type = W_Pulse01 one_shot_sound = fire_pulse3 munition_hit_effect = pi_pulse_01_impact const_effect = pi_pulse_01_proj lifetime = 1 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = fc_c_turret02_mark01 ids_name = 263217 ids_info = 264217 DA_archetype = equipment\models\weapons\li_smlturret.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 1923 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_turret_special_6 damage_per_fire = 0 power_usage = 31.62 refire_delay = 0.25 muzzle_velocity = 700 use_animation = Sc_fire toughness = 0.5 flash_particle_name = pi_laser_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = fc_c_turret02_mark01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = true LODranges = 0, 999999 [Munition] nickname = fc_c_turret02_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 26.5 energy_damage = 795 weapon_type = W_Pulse01 one_shot_sound = fire_pulse4 munition_hit_effect = pi_pulse_02_impact const_effect = pi_pulse_02_proj lifetime = 1 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = fc_c_turret02_mark02 ids_name = 263218 ids_info = 264218 DA_archetype = equipment\models\weapons\li_smlturret.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 4215 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_turret_special_8 damage_per_fire = 0 power_usage = 63.6 refire_delay = 0.25 muzzle_velocity = 700 use_animation = Sc_fire toughness = 1.1 flash_particle_name = pi_laser_02_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = fc_c_turret02_mark02_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = true LODranges = 0, 999999 [Munition] nickname = fc_or_gun01_mark01_m1_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 16.3 energy_damage = 0 weapon_type = W_Laser01 one_shot_sound = fire_laser4 munition_hit_effect = pi_laser_01_impact const_effect = pi_laser_01_proj lifetime = 0.8 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = fc_or_gun01_mark01_m1 ids_name = 263219 ids_info = 264219 DA_archetype = equipment\models\weapons\li_heavy_ion_blaster.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 400 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_gun_special_1 damage_per_fire = 0 power_usage = 5.09 refire_delay = 0.12 muzzle_velocity = 750 use_animation = Sc_fire toughness = 1.3 flash_particle_name = pi_laser_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = fc_or_gun01_mark01_m1_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = false LODranges = 0, 999999 [Munition] nickname = fc_or_gun01_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 40.4 energy_damage = 0 weapon_type = W_Laser01 one_shot_sound = fire_laser4 munition_hit_effect = pi_laser_01_impact const_effect = pi_laser_01_proj lifetime = 0.8 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = fc_or_gun01_mark01 ids_name = 263220 ids_info = 264220 DA_archetype = equipment\models\weapons\li_heavy_ion_blaster.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 1405 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_gun_special_5 damage_per_fire = 0 power_usage = 12.62 refire_delay = 0.12 muzzle_velocity = 750 use_animation = Sc_fire toughness = 3.2 flash_particle_name = pi_laser_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = fc_or_gun01_mark01_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 999999 [Munition] nickname = fc_or_gun01_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 52.7 energy_damage = 0 weapon_type = W_Laser01 one_shot_sound = fire_laser4 munition_hit_effect = pi_laser_02_impact const_effect = pi_laser_02_proj lifetime = 0.8 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = fc_or_gun01_mark02 ids_name = 263221 ids_info = 264221 DA_archetype = equipment\models\weapons\li_heavy_ion_blaster.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 1923 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_gun_special_6 damage_per_fire = 0 power_usage = 16.47 refire_delay = 0.12 muzzle_velocity = 750 use_animation = Sc_fire toughness = 4.2 flash_particle_name = pi_laser_02_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = fc_or_gun01_mark02_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 999999 [Munition] nickname = fc_or_gun01_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 69.7 energy_damage = 0 weapon_type = W_Laser01 one_shot_sound = fire_laser5 munition_hit_effect = pi_laser_03_impact const_effect = pi_laser_03_proj lifetime = 0.8 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = fc_or_gun01_mark03 ids_name = 263222 ids_info = 264222 DA_archetype = equipment\models\weapons\li_heavy_ion_blaster.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 2632 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_gun_special_7 damage_per_fire = 0 power_usage = 21.78 refire_delay = 0.12 muzzle_velocity = 750 use_animation = Sc_fire toughness = 5.6 flash_particle_name = pi_laser_03_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = fc_or_gun01_mark03_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 999999 [Munition] nickname = fc_or_gun02_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 101 energy_damage = 0 weapon_type = W_Neutron01 one_shot_sound = fire_neutron4 munition_hit_effect = pi_neutron_01_impact const_effect = pi_neutron_01_proj lifetime = 0.916 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = fc_or_gun02_mark01 ids_name = 263223 ids_info = 264223 DA_archetype = equipment\models\weapons\li_plasma_blaster.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 1405 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_gun_special_5 damage_per_fire = 0 power_usage = 20.2 refire_delay = 0.25 muzzle_velocity = 600.4 use_animation = Sc_fire toughness = 4 flash_particle_name = pi_neutron_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = fc_or_gun02_mark01_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 999999 [Munition] nickname = fc_or_gun02_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 131.8 energy_damage = 0 weapon_type = W_Neutron01 one_shot_sound = fire_neutron4 munition_hit_effect = pi_neutron_02_impact const_effect = pi_neutron_02_proj lifetime = 0.916 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = fc_or_gun02_mark02 ids_name = 263224 ids_info = 264224 DA_archetype = equipment\models\weapons\li_plasma_blaster.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 1923 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_gun_special_6 damage_per_fire = 0 power_usage = 26.35 refire_delay = 0.25 muzzle_velocity = 600.4 use_animation = Sc_fire toughness = 5.3 flash_particle_name = pi_neutron_02_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = fc_or_gun02_mark02_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 999999 [Munition] nickname = fc_or_gun02_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 174.3 energy_damage = 0 weapon_type = W_Neutron01 one_shot_sound = fire_neutron5 munition_hit_effect = pi_neutron_03_impact const_effect = pi_neutron_03_proj lifetime = 0.916 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = fc_or_gun02_mark03 ids_name = 263225 ids_info = 264225 DA_archetype = equipment\models\weapons\li_plasma_blaster.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 2632 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_gun_special_7 damage_per_fire = 0 power_usage = 34.85 refire_delay = 0.25 muzzle_velocity = 600.4 use_animation = Sc_fire toughness = 7 flash_particle_name = pi_neutron_03_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = fc_or_gun02_mark03_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 999999 [Munition] nickname = fc_or_turret01_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 40.4 energy_damage = 0 weapon_type = W_Laser01 one_shot_sound = fire_laser4 munition_hit_effect = pi_laser_01_impact const_effect = pi_laser_01_proj lifetime = 1 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = fc_or_turret01_mark01 ids_name = 263226 ids_info = 264226 DA_archetype = equipment\models\weapons\li_smlturret.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 1405 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_turret_special_5 damage_per_fire = 0 power_usage = 12.62 refire_delay = 0.12 muzzle_velocity = 700 use_animation = Sc_fire toughness = 3.2 flash_particle_name = pi_laser_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = fc_or_turret01_mark01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = true LODranges = 0, 999999 [Munition] nickname = fc_or_turret01_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 69.7 energy_damage = 0 weapon_type = W_Laser01 one_shot_sound = fire_laser5 munition_hit_effect = pi_laser_02_impact const_effect = pi_laser_02_proj lifetime = 1 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = fc_or_turret01_mark02 ids_name = 263227 ids_info = 264227 DA_archetype = equipment\models\weapons\li_smlturret.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 2632 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_turret_special_7 damage_per_fire = 0 power_usage = 21.78 refire_delay = 0.12 muzzle_velocity = 700 use_animation = Sc_fire toughness = 5.6 flash_particle_name = pi_laser_02_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = fc_or_turret01_mark02_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = true LODranges = 0, 999999 [Munition] nickname = fc_or_turret02_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 101 energy_damage = 0 weapon_type = W_Neutron01 one_shot_sound = fire_neutron4 munition_hit_effect = pi_neutron_01_impact const_effect = pi_neutron_01_proj lifetime = 1 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = fc_or_turret02_mark01 ids_name = 263228 ids_info = 264228 DA_archetype = equipment\models\weapons\li_smlturret.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 1405 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_turret_special_5 damage_per_fire = 0 power_usage = 20.2 refire_delay = 0.25 muzzle_velocity = 650 use_animation = Sc_fire toughness = 4 flash_particle_name = pi_neutron_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = fc_or_turret02_mark01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = true LODranges = 0, 999999 [Munition] nickname = fc_or_turret02_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 174.3 energy_damage = 0 weapon_type = W_Neutron01 one_shot_sound = fire_neutron5 munition_hit_effect = pi_neutron_02_impact const_effect = pi_neutron_02_proj lifetime = 1 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = fc_or_turret02_mark02 ids_name = 263229 ids_info = 264229 DA_archetype = equipment\models\weapons\li_smlturret.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 2632 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_turret_special_7 damage_per_fire = 0 power_usage = 34.85 refire_delay = 0.25 muzzle_velocity = 650 use_animation = Sc_fire toughness = 7 flash_particle_name = pi_neutron_02_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = fc_or_turret02_mark02_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = true LODranges = 0, 999999 [Munition] nickname = gd_gm_gun01_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 79.1 energy_damage = 0 weapon_type = W_Photon01 one_shot_sound = fire_photon3 munition_hit_effect = ci_photon_01_impact const_effect = ci_photon_01_proj lifetime = 0.8 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = gd_gm_gun01_mark01 ids_name = 263230 ids_info = 264230 DA_archetype = equipment\models\weapons\li_laser_beam.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 1923 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_gun_special_6 damage_per_fire = 0 power_usage = 19.76 refire_delay = 0.12 muzzle_velocity = 750 use_animation = Sc_fire toughness = 6.3 flash_particle_name = ci_photon_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = gd_gm_gun01_mark01_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 999999 [Munition] nickname = gd_gm_gun01_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 104.6 energy_damage = 0 weapon_type = W_Photon01 one_shot_sound = fire_photon4 munition_hit_effect = ci_photon_02_impact const_effect = ci_photon_02_proj lifetime = 0.8 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = gd_gm_gun01_mark02 ids_name = 263231 ids_info = 264231 DA_archetype = equipment\models\weapons\li_laser_beam.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 2632 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_gun_special_7 damage_per_fire = 0 power_usage = 26.14 refire_delay = 0.12 muzzle_velocity = 750 use_animation = Sc_fire toughness = 8.4 flash_particle_name = ci_photon_02_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = gd_gm_gun01_mark02_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 999999 [Munition] nickname = gd_gm_gun01_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 159 energy_damage = 0 weapon_type = W_Photon01 one_shot_sound = fire_photon4 munition_hit_effect = ci_photon_03_impact const_effect = ci_photon_03_proj lifetime = 0.8 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = gd_gm_gun01_mark03 ids_name = 263232 ids_info = 264232 DA_archetype = equipment\models\weapons\li_laser_beam.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 4215 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_gun_special_8 damage_per_fire = 0 power_usage = 39.75 refire_delay = 0.12 muzzle_velocity = 750 use_animation = Sc_fire toughness = 12.7 flash_particle_name = ci_photon_03_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = gd_gm_gun01_mark03_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 999999 [Munition] nickname = gd_gm_gun01_mark04_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 244.5 energy_damage = 0 weapon_type = W_Photon01 one_shot_sound = fire_photon5 munition_hit_effect = ci_photon_04_impact const_effect = ci_photon_04_proj lifetime = 0.8 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = gd_gm_gun01_mark04 ids_name = 263233 ids_info = 264233 DA_archetype = equipment\models\weapons\li_laser_beam.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 6752 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_gun_special_9 damage_per_fire = 0 power_usage = 61.12 refire_delay = 0.12 muzzle_velocity = 750 use_animation = Sc_fire toughness = 19.6 flash_particle_name = ci_photon_04_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = gd_gm_gun01_mark04_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 999999 [Munition] nickname = gd_gm_turret01_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 79.1 energy_damage = 0 weapon_type = W_Photon01 one_shot_sound = fire_photon3 munition_hit_effect = ci_photon_01_impact const_effect = ci_photon_01_proj lifetime = 1 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = gd_gm_turret01_mark01 ids_name = 263234 ids_info = 264234 DA_archetype = equipment\models\weapons\li_smlturret.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 1923 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_turret_special_6 damage_per_fire = 0 power_usage = 19.76 refire_delay = 0.12 muzzle_velocity = 700 use_animation = Sc_fire toughness = 6.3 flash_particle_name = ci_photon_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = gd_gm_turret01_mark01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = true LODranges = 0, 999999 [Munition] nickname = gd_gm_turret01_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 159 energy_damage = 0 weapon_type = W_Photon01 one_shot_sound = fire_photon4 munition_hit_effect = ci_photon_02_impact const_effect = ci_photon_02_proj lifetime = 1 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = gd_gm_turret01_mark02 ids_name = 263235 ids_info = 264235 DA_archetype = equipment\models\weapons\li_smlturret.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 4215 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_turret_special_8 damage_per_fire = 0 power_usage = 39.75 refire_delay = 0.12 muzzle_velocity = 700 use_animation = Sc_fire toughness = 12.7 flash_particle_name = ci_photon_02_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = gd_gm_turret01_mark02_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = true LODranges = 0, 999999 [Munition] nickname = gd_gm_turret01_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 244.5 energy_damage = 0 weapon_type = W_Photon01 one_shot_sound = fire_photon5 munition_hit_effect = ci_photon_03_impact const_effect = ci_photon_03_proj lifetime = 1 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = gd_gm_turret01_mark03 ids_name = 263236 ids_info = 264236 DA_archetype = equipment\models\weapons\li_smlturret.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 6752 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_turret_special_9 damage_per_fire = 0 power_usage = 61.12 refire_delay = 0.12 muzzle_velocity = 700 use_animation = Sc_fire toughness = 19.6 flash_particle_name = ci_photon_03_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = gd_gm_turret01_mark03_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = true LODranges = 0, 999999 [Munition] nickname = gd_gm_transport_turret01_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 81.5 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = ci_capgun_01_impact const_effect = ci_capgun_01_proj lifetime = 1.2 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = gd_gm_transport_turret01_mark01 ids_name = 263237 ids_info = 264237 DA_archetype = equipment\models\turret\utility_turret01.cmp material_library = equipment\models\ge_turret.mat HP_child = HPConnect hit_pts = 4800 explosion_resistance = 1 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 50 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.5 muzzle_velocity = 1000 toughness = 1.6 flash_particle_name = ci_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = gd_gm_transport_turret01_mark01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 999999 [LOD] obj = barrel LODranges = 0, 999999 [Munition] nickname = gd_gm_transport_turret01_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 102 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = ci_capgun_01_impact const_effect = ci_capgun_01_proj lifetime = 1.2 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = gd_gm_transport_turret01_mark02 ids_name = 263238 ids_info = 264238 DA_archetype = equipment\models\turret\utility_turret01.cmp material_library = equipment\models\ge_turret.mat HP_child = HPConnect hit_pts = 6576 explosion_resistance = 1 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 50 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.5 muzzle_velocity = 1000 toughness = 2 flash_particle_name = ci_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = gd_gm_transport_turret01_mark02_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 999999 [LOD] obj = barrel LODranges = 0, 999999 [Munition] nickname = gd_gm_transport_turret01_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 124.5 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = ci_capgun_01_impact const_effect = ci_capgun_01_proj lifetime = 1.2 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = gd_gm_transport_turret01_mark03 ids_name = 263239 ids_info = 264239 DA_archetype = equipment\models\turret\utility_turret01.cmp material_library = equipment\models\ge_turret.mat HP_child = HPConnect hit_pts = 9000 explosion_resistance = 1 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 50 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.5 muzzle_velocity = 1000 toughness = 2.5 flash_particle_name = ci_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = gd_gm_transport_turret01_mark03_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 999999 [LOD] obj = barrel LODranges = 0, 999999 [Munition] nickname = gd_gm_transport_turret02_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 40.8 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = ci_capgun_01_impact const_effect = ci_capgun_01_proj lifetime = 0.9 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = gd_gm_transport_turret02_mark01 ids_name = 263240 ids_info = 264240 DA_archetype = equipment\models\turret\utility_turret03.cmp material_library = equipment\models\ge_turret.mat HP_child = HPConnect hit_pts = 4800 explosion_resistance = 1 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 50 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.5 muzzle_velocity = 1222.2 toughness = 0.8 flash_particle_name = ci_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = gd_gm_transport_turret02_mark01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 999999 [LOD] obj = barrel LODranges = 0, 999999 [Munition] nickname = gd_gm_transport_turret02_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 51 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = ci_capgun_01_impact const_effect = ci_capgun_01_proj lifetime = 0.9 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = gd_gm_transport_turret02_mark02 ids_name = 263241 ids_info = 264241 DA_archetype = equipment\models\turret\utility_turret03.cmp material_library = equipment\models\ge_turret.mat HP_child = HPConnect hit_pts = 6576 explosion_resistance = 1 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 50 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.5 muzzle_velocity = 1222.2 toughness = 1 flash_particle_name = ci_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = gd_gm_transport_turret02_mark02_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 999999 [LOD] obj = barrel LODranges = 0, 999999 [Munition] nickname = gd_gm_transport_turret02_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 62.3 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = ci_capgun_01_impact const_effect = ci_capgun_01_proj lifetime = 0.9 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = gd_gm_transport_turret02_mark03 ids_name = 263242 ids_info = 264242 DA_archetype = equipment\models\turret\utility_turret03.cmp material_library = equipment\models\ge_turret.mat HP_child = HPConnect hit_pts = 9000 explosion_resistance = 1 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 50 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.5 muzzle_velocity = 1222.2 toughness = 1.2 flash_particle_name = ci_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = gd_gm_transport_turret02_mark03_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 999999 [LOD] obj = barrel LODranges = 0, 999999 [Munition] nickname = gd_gm_train_turret01_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 81.5 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = ci_capgun_01_impact const_effect = ci_capgun_01_proj lifetime = 1.2 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = gd_gm_train_turret01_mark01 ids_name = 263243 ids_info = 264243 DA_archetype = equipment\models\turret\utility_turret01.cmp material_library = equipment\models\ge_turret.mat HP_child = HPConnect hit_pts = 4800 explosion_resistance = 1 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 50 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.5 muzzle_velocity = 1000 toughness = 1.6 flash_particle_name = ci_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = gd_gm_train_turret01_mark01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 999999 [LOD] obj = barrel LODranges = 0, 999999 [Munition] nickname = gd_gm_train_turret01_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 102 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = ci_capgun_01_impact const_effect = ci_capgun_01_proj lifetime = 1.2 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = gd_gm_train_turret01_mark02 ids_name = 263244 ids_info = 264244 DA_archetype = equipment\models\turret\utility_turret01.cmp material_library = equipment\models\ge_turret.mat HP_child = HPConnect hit_pts = 6576 explosion_resistance = 1 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 50 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.5 muzzle_velocity = 1000 toughness = 2 flash_particle_name = ci_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = gd_gm_train_turret01_mark02_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 999999 [LOD] obj = barrel LODranges = 0, 999999 [Munition] nickname = gd_gm_train_turret01_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 124.5 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = ci_capgun_01_impact const_effect = ci_capgun_01_proj lifetime = 1.2 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = gd_gm_train_turret01_mark03 ids_name = 263245 ids_info = 264245 DA_archetype = equipment\models\turret\utility_turret01.cmp material_library = equipment\models\ge_turret.mat HP_child = HPConnect hit_pts = 9000 explosion_resistance = 1 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 50 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.5 muzzle_velocity = 1000 toughness = 2.5 flash_particle_name = ci_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = gd_gm_train_turret01_mark03_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 999999 [LOD] obj = barrel LODranges = 0, 999999 [Munition] nickname = gd_gm_train_turret02_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 26.9 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = ci_capgun_01_impact const_effect = ci_capgun_01_proj lifetime = 0.9 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = gd_gm_train_turret02_mark01 ids_name = 263246 ids_info = 264246 DA_archetype = equipment\models\turret\utility_turret02.cmp material_library = equipment\models\ge_turret.mat HP_child = HPConnect hit_pts = 4800 explosion_resistance = 1 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 50 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.5 muzzle_velocity = 1222.2 toughness = 0.5 flash_particle_name = ci_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = gd_gm_train_turret02_mark01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 999999 [LOD] obj = barrel LODranges = 0, 999999 [Munition] nickname = gd_gm_train_turret02_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 33.7 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = ci_capgun_01_impact const_effect = ci_capgun_01_proj lifetime = 0.9 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = gd_gm_train_turret02_mark02 ids_name = 263247 ids_info = 264247 DA_archetype = equipment\models\turret\utility_turret02.cmp material_library = equipment\models\ge_turret.mat HP_child = HPConnect hit_pts = 6576 explosion_resistance = 1 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 50 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.5 muzzle_velocity = 1222.2 toughness = 0.7 flash_particle_name = ci_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = gd_gm_train_turret02_mark02_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 999999 [LOD] obj = barrel LODranges = 0, 999999 [Munition] nickname = gd_gm_train_turret02_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 41.1 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = ci_capgun_01_impact const_effect = ci_capgun_01_proj lifetime = 0.9 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = gd_gm_train_turret02_mark03 ids_name = 263248 ids_info = 264248 DA_archetype = equipment\models\turret\utility_turret02.cmp material_library = equipment\models\ge_turret.mat HP_child = HPConnect hit_pts = 9000 explosion_resistance = 1 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 50 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.5 muzzle_velocity = 1222.2 toughness = 0.8 flash_particle_name = ci_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = gd_gm_train_turret02_mark03_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 999999 [LOD] obj = barrel LODranges = 0, 999999 [Munition] nickname = gd_gm_train_turret03_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 40.8 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = ci_capgun_01_impact const_effect = ci_capgun_01_proj lifetime = 0.9 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = gd_gm_train_turret03_mark01 ids_name = 263249 ids_info = 264249 DA_archetype = equipment\models\turret\utility_turret03.cmp material_library = equipment\models\ge_turret.mat HP_child = HPConnect hit_pts = 4800 explosion_resistance = 1 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 50 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.5 muzzle_velocity = 1222.2 toughness = 0.8 flash_particle_name = ci_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = gd_gm_train_turret03_mark01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 999999 [LOD] obj = barrel LODranges = 0, 999999 [Munition] nickname = gd_gm_train_turret03_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 51 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = ci_capgun_01_impact const_effect = ci_capgun_01_proj lifetime = 0.9 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = gd_gm_train_turret03_mark02 ids_name = 263250 ids_info = 264250 DA_archetype = equipment\models\turret\utility_turret03.cmp material_library = equipment\models\ge_turret.mat HP_child = HPConnect hit_pts = 6576 explosion_resistance = 1 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 50 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.5 muzzle_velocity = 1222.2 toughness = 1 flash_particle_name = ci_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = gd_gm_train_turret03_mark02_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 999999 [LOD] obj = barrel LODranges = 0, 999999 [Munition] nickname = gd_gm_train_turret03_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 62.3 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = ci_capgun_01_impact const_effect = ci_capgun_01_proj lifetime = 0.9 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = gd_gm_train_turret03_mark03 ids_name = 263251 ids_info = 264251 DA_archetype = equipment\models\turret\utility_turret03.cmp material_library = equipment\models\ge_turret.mat HP_child = HPConnect hit_pts = 9000 explosion_resistance = 1 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 50 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.5 muzzle_velocity = 1222.2 toughness = 1.2 flash_particle_name = ci_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = gd_gm_train_turret03_mark03_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 999999 [LOD] obj = barrel LODranges = 0, 999999 [Munition] nickname = gd_im_gun01_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 49.8 energy_damage = 0 weapon_type = W_Tachyon01 one_shot_sound = fire_tachyon2 munition_hit_effect = ci_tachyon_01_impact const_effect = ci_tachyon_01_proj lifetime = 1 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = gd_im_gun01_mark01 ids_name = 263252 ids_info = 264252 DA_archetype = equipment\models\weapons\li_laser_beam.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 750 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_gun_special_3 damage_per_fire = 0 power_usage = 14.94 refire_delay = 0.25 muzzle_velocity = 700 use_animation = Sc_fire toughness = 2 flash_particle_name = ci_tachyon_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = gd_im_gun01_mark01_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 999999 [Munition] nickname = gd_im_gun01_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 63.2 energy_damage = 0 weapon_type = W_Tachyon01 one_shot_sound = fire_tachyon2 munition_hit_effect = ci_tachyon_02_impact const_effect = ci_tachyon_02_proj lifetime = 1 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = gd_im_gun01_mark02 ids_name = 263253 ids_info = 264253 DA_archetype = equipment\models\weapons\li_laser_beam.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 1026 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_gun_special_4 damage_per_fire = 0 power_usage = 18.96 refire_delay = 0.25 muzzle_velocity = 700 use_animation = Sc_fire toughness = 2.5 flash_particle_name = ci_tachyon_02_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = gd_im_gun01_mark02_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 999999 [Munition] nickname = gd_im_gun01_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 105.4 energy_damage = 0 weapon_type = W_Tachyon01 one_shot_sound = fire_tachyon3 munition_hit_effect = ci_tachyon_03_impact const_effect = ci_tachyon_03_proj lifetime = 1 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = gd_im_gun01_mark03 ids_name = 263254 ids_info = 264254 DA_archetype = equipment\models\weapons\li_laser_beam.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 1923 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_gun_special_6 damage_per_fire = 0 power_usage = 31.62 refire_delay = 0.25 muzzle_velocity = 700 use_animation = Sc_fire toughness = 4.2 flash_particle_name = ci_tachyon_03_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = gd_im_gun01_mark03_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 999999 [Munition] nickname = gd_im_gun01_mark04_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 139.4 energy_damage = 0 weapon_type = W_Tachyon01 one_shot_sound = fire_tachyon4 munition_hit_effect = ci_tachyon_04_impact const_effect = ci_tachyon_04_proj lifetime = 1 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = gd_im_gun01_mark04 ids_name = 263255 ids_info = 264255 DA_archetype = equipment\models\weapons\li_laser_beam.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 2632 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_gun_special_7 damage_per_fire = 0 power_usage = 41.82 refire_delay = 0.25 muzzle_velocity = 700 use_animation = Sc_fire toughness = 5.6 flash_particle_name = ci_tachyon_04_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = gd_im_gun01_mark04_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 999999 [Munition] nickname = gd_im_gun01_mark05_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 212 energy_damage = 0 weapon_type = W_Tachyon01 one_shot_sound = fire_tachyon4 munition_hit_effect = ci_tachyon_04_impact const_effect = ci_tachyon_04_proj lifetime = 1 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = gd_im_gun01_mark05 ids_name = 263256 ids_info = 264256 DA_archetype = equipment\models\weapons\li_laser_beam.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 4215 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_gun_special_8 damage_per_fire = 0 power_usage = 63.6 refire_delay = 0.25 muzzle_velocity = 700 use_animation = Sc_fire toughness = 8.5 flash_particle_name = ci_tachyon_04_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = gd_im_gun01_mark05_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 999999 [Munition] nickname = gd_im_turret01_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 49.8 energy_damage = 0 weapon_type = W_Tachyon01 one_shot_sound = fire_tachyon2 munition_hit_effect = ci_tachyon_01_impact const_effect = ci_tachyon_01_proj lifetime = 1.14 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = gd_im_turret01_mark01 ids_name = 263257 ids_info = 264257 DA_archetype = equipment\models\weapons\li_smlturret.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 750 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_turret_special_3 damage_per_fire = 0 power_usage = 14.94 refire_delay = 0.25 muzzle_velocity = 701.8 use_animation = Sc_fire toughness = 2 flash_particle_name = ci_tachyon_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = gd_im_turret01_mark01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = true LODranges = 0, 999999 [Munition] nickname = gd_im_turret01_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 105.4 energy_damage = 0 weapon_type = W_Tachyon01 one_shot_sound = fire_tachyon3 munition_hit_effect = ci_tachyon_02_impact const_effect = ci_tachyon_02_proj lifetime = 1.14 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = gd_im_turret01_mark02 ids_name = 263258 ids_info = 264258 DA_archetype = equipment\models\weapons\li_smlturret.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 1923 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_turret_special_6 damage_per_fire = 0 power_usage = 31.62 refire_delay = 0.25 muzzle_velocity = 701.8 use_animation = Sc_fire toughness = 4.2 flash_particle_name = ci_tachyon_02_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = gd_im_turret01_mark02_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = true LODranges = 0, 999999 [Munition] nickname = gd_im_turret01_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 212 energy_damage = 0 weapon_type = W_Tachyon01 one_shot_sound = fire_tachyon4 munition_hit_effect = ci_tachyon_03_impact const_effect = ci_tachyon_03_proj lifetime = 1.14 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = gd_im_turret01_mark03 ids_name = 263259 ids_info = 264259 DA_archetype = equipment\models\weapons\li_smlturret.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 4215 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_turret_special_8 damage_per_fire = 0 power_usage = 63.6 refire_delay = 0.25 muzzle_velocity = 701.8 use_animation = Sc_fire toughness = 8.5 flash_particle_name = ci_tachyon_03_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = gd_im_turret01_mark03_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = true LODranges = 0, 999999 [Munition] nickname = gd_im_transport_turret01_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 81.5 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = ci_capgun_01_impact const_effect = ci_capgun_01_proj lifetime = 1.2 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = gd_im_transport_turret01_mark01 ids_name = 263260 ids_info = 264260 DA_archetype = equipment\models\turret\utility_turret01.cmp material_library = equipment\models\ge_turret.mat HP_child = HPConnect hit_pts = 4800 explosion_resistance = 1 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 50 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.5 muzzle_velocity = 1000 toughness = 1.6 flash_particle_name = ci_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = gd_im_transport_turret01_mark01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 999999 [LOD] obj = barrel LODranges = 0, 999999 [Munition] nickname = gd_im_transport_turret01_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 102 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = ci_capgun_01_impact const_effect = ci_capgun_01_proj lifetime = 1.2 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = gd_im_transport_turret01_mark02 ids_name = 263261 ids_info = 264261 DA_archetype = equipment\models\turret\utility_turret01.cmp material_library = equipment\models\ge_turret.mat HP_child = HPConnect hit_pts = 6576 explosion_resistance = 1 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 50 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.5 muzzle_velocity = 1000 toughness = 2 flash_particle_name = ci_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = gd_im_transport_turret01_mark02_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 999999 [LOD] obj = barrel LODranges = 0, 999999 [Munition] nickname = gd_im_transport_turret01_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 124.5 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = ci_capgun_01_impact const_effect = ci_capgun_01_proj lifetime = 1.2 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = gd_im_transport_turret01_mark03 ids_name = 263262 ids_info = 264262 DA_archetype = equipment\models\turret\utility_turret01.cmp material_library = equipment\models\ge_turret.mat HP_child = HPConnect hit_pts = 9000 explosion_resistance = 1 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 50 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.5 muzzle_velocity = 1000 toughness = 2.5 flash_particle_name = ci_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = gd_im_transport_turret01_mark03_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 999999 [LOD] obj = barrel LODranges = 0, 999999 [Munition] nickname = gd_im_transport_turret02_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 40.8 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = ci_capgun_01_impact const_effect = ci_capgun_01_proj lifetime = 0.9 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = gd_im_transport_turret02_mark01 ids_name = 263263 ids_info = 264263 DA_archetype = equipment\models\turret\utility_turret03.cmp material_library = equipment\models\ge_turret.mat HP_child = HPConnect hit_pts = 4800 explosion_resistance = 1 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 50 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.5 muzzle_velocity = 1222.2 toughness = 0.8 flash_particle_name = ci_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = gd_im_transport_turret02_mark01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 999999 [LOD] obj = barrel LODranges = 0, 999999 [Munition] nickname = gd_im_transport_turret02_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 51 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = ci_capgun_01_impact const_effect = ci_capgun_01_proj lifetime = 0.9 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = gd_im_transport_turret02_mark02 ids_name = 263264 ids_info = 264264 DA_archetype = equipment\models\turret\utility_turret03.cmp material_library = equipment\models\ge_turret.mat HP_child = HPConnect hit_pts = 6576 explosion_resistance = 1 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 50 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.5 muzzle_velocity = 1222.2 toughness = 1 flash_particle_name = ci_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = gd_im_transport_turret02_mark02_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 999999 [LOD] obj = barrel LODranges = 0, 999999 [Munition] nickname = gd_im_transport_turret02_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 62.3 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = ci_capgun_01_impact const_effect = ci_capgun_01_proj lifetime = 0.9 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = gd_im_transport_turret02_mark03 ids_name = 263265 ids_info = 264265 DA_archetype = equipment\models\turret\utility_turret03.cmp material_library = equipment\models\ge_turret.mat HP_child = HPConnect hit_pts = 9000 explosion_resistance = 1 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 50 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.5 muzzle_velocity = 1222.2 toughness = 1.2 flash_particle_name = ci_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = gd_im_transport_turret02_mark03_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 999999 [LOD] obj = barrel LODranges = 0, 999999 [Munition] nickname = gd_im_train_turret01_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 81.5 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = ci_capgun_01_impact const_effect = ci_capgun_01_proj lifetime = 1.2 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = gd_im_train_turret01_mark01 ids_name = 263266 ids_info = 264266 DA_archetype = equipment\models\turret\utility_turret01.cmp material_library = equipment\models\ge_turret.mat HP_child = HPConnect hit_pts = 4800 explosion_resistance = 1 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 50 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.5 muzzle_velocity = 1000 toughness = 1.6 flash_particle_name = ci_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = gd_im_train_turret01_mark01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 999999 [LOD] obj = barrel LODranges = 0, 999999 [Munition] nickname = gd_im_train_turret01_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 102 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = ci_capgun_01_impact const_effect = ci_capgun_01_proj lifetime = 1.2 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = gd_im_train_turret01_mark02 ids_name = 263267 ids_info = 264267 DA_archetype = equipment\models\turret\utility_turret01.cmp material_library = equipment\models\ge_turret.mat HP_child = HPConnect hit_pts = 6576 explosion_resistance = 1 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 50 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.5 muzzle_velocity = 1000 toughness = 2 flash_particle_name = ci_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = gd_im_train_turret01_mark02_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 999999 [LOD] obj = barrel LODranges = 0, 999999 [Munition] nickname = gd_im_train_turret01_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 124.5 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = ci_capgun_01_impact const_effect = ci_capgun_01_proj lifetime = 1.2 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = gd_im_train_turret01_mark03 ids_name = 263268 ids_info = 264268 DA_archetype = equipment\models\turret\utility_turret01.cmp material_library = equipment\models\ge_turret.mat HP_child = HPConnect hit_pts = 9000 explosion_resistance = 1 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 50 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.5 muzzle_velocity = 1000 toughness = 2.5 flash_particle_name = ci_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = gd_im_train_turret01_mark03_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 999999 [LOD] obj = barrel LODranges = 0, 999999 [Munition] nickname = gd_im_train_turret02_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 26.9 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = ci_capgun_01_impact const_effect = ci_capgun_01_proj lifetime = 0.9 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = gd_im_train_turret02_mark01 ids_name = 263269 ids_info = 264269 DA_archetype = equipment\models\turret\utility_turret02.cmp material_library = equipment\models\ge_turret.mat HP_child = HPConnect hit_pts = 4800 explosion_resistance = 1 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 50 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.5 muzzle_velocity = 1222.2 toughness = 0.5 flash_particle_name = ci_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = gd_im_train_turret02_mark01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 999999 [LOD] obj = barrel LODranges = 0, 999999 [Munition] nickname = gd_im_train_turret02_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 33.7 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = ci_capgun_01_impact const_effect = ci_capgun_01_proj lifetime = 0.9 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = gd_im_train_turret02_mark02 ids_name = 263270 ids_info = 264270 DA_archetype = equipment\models\turret\utility_turret02.cmp material_library = equipment\models\ge_turret.mat HP_child = HPConnect hit_pts = 6576 explosion_resistance = 1 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 50 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.5 muzzle_velocity = 1222.2 toughness = 0.7 flash_particle_name = ci_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = gd_im_train_turret02_mark02_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 999999 [LOD] obj = barrel LODranges = 0, 999999 [Munition] nickname = gd_im_train_turret02_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 41.1 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = ci_capgun_01_impact const_effect = ci_capgun_01_proj lifetime = 0.9 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = gd_im_train_turret02_mark03 ids_name = 263271 ids_info = 264271 DA_archetype = equipment\models\turret\utility_turret02.cmp material_library = equipment\models\ge_turret.mat HP_child = HPConnect hit_pts = 9000 explosion_resistance = 1 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 50 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.5 muzzle_velocity = 1222.2 toughness = 0.8 flash_particle_name = ci_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = gd_im_train_turret02_mark03_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 999999 [LOD] obj = barrel LODranges = 0, 999999 [Munition] nickname = gd_im_train_turret03_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 40.8 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = ci_capgun_01_impact const_effect = ci_capgun_01_proj lifetime = 0.9 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = gd_im_train_turret03_mark01 ids_name = 263272 ids_info = 264272 DA_archetype = equipment\models\turret\utility_turret03.cmp material_library = equipment\models\ge_turret.mat HP_child = HPConnect hit_pts = 4800 explosion_resistance = 1 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 50 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.5 muzzle_velocity = 1222.2 toughness = 0.8 flash_particle_name = ci_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = gd_im_train_turret03_mark01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 999999 [LOD] obj = barrel LODranges = 0, 999999 [Munition] nickname = gd_im_train_turret03_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 51 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = ci_capgun_01_impact const_effect = ci_capgun_01_proj lifetime = 0.9 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = gd_im_train_turret03_mark02 ids_name = 263273 ids_info = 264273 DA_archetype = equipment\models\turret\utility_turret03.cmp material_library = equipment\models\ge_turret.mat HP_child = HPConnect hit_pts = 6576 explosion_resistance = 1 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 50 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.5 muzzle_velocity = 1222.2 toughness = 1 flash_particle_name = ci_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = gd_im_train_turret03_mark02_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 999999 [LOD] obj = barrel LODranges = 0, 999999 [Munition] nickname = gd_im_train_turret03_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 62.3 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = ci_capgun_01_impact const_effect = ci_capgun_01_proj lifetime = 0.9 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = gd_im_train_turret03_mark03 ids_name = 263274 ids_info = 264274 DA_archetype = equipment\models\turret\utility_turret03.cmp material_library = equipment\models\ge_turret.mat HP_child = HPConnect hit_pts = 9000 explosion_resistance = 1 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 50 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.5 muzzle_velocity = 1222.2 toughness = 1.2 flash_particle_name = ci_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = gd_im_train_turret03_mark03_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 999999 [LOD] obj = barrel LODranges = 0, 999999 [Munition] nickname = gd_im_miner_turret01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 124.5 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = ci_capgun_01_impact const_effect = ci_capgun_01_proj lifetime = 1.2 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = gd_im_miner_turret01 ids_name = 263275 ids_info = 264275 DA_archetype = equipment\models\turret\utility_turret01.cmp material_library = equipment\models\ge_turret.mat HP_child = HPConnect hit_pts = 9000 explosion_resistance = 1 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 50 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.5 muzzle_velocity = 1000 toughness = 2.5 flash_particle_name = ci_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = gd_im_miner_turret01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 999999 [LOD] obj = barrel LODranges = 0, 999999 [Munition] nickname = gd_im_miner_turret02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 41.1 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = ci_capgun_01_impact const_effect = ci_capgun_01_proj lifetime = 0.9 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = gd_im_miner_turret02 ids_name = 263276 ids_info = 264276 DA_archetype = equipment\models\turret\utility_turret02.cmp material_library = equipment\models\ge_turret.mat HP_child = HPConnect hit_pts = 9000 explosion_resistance = 1 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 50 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.5 muzzle_velocity = 1222.2 toughness = 0.8 flash_particle_name = ci_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = gd_im_miner_turret02_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 999999 [LOD] obj = barrel LODranges = 0, 999999 [Munition] nickname = gd_im_miner_turret03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 62.3 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = ci_capgun_01_impact const_effect = ci_capgun_01_proj lifetime = 0.9 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = gd_im_miner_turret03 ids_name = 263277 ids_info = 264277 DA_archetype = equipment\models\turret\utility_turret03.cmp material_library = equipment\models\ge_turret.mat HP_child = HPConnect hit_pts = 9000 explosion_resistance = 1 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 50 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.5 muzzle_velocity = 1222.2 toughness = 1.2 flash_particle_name = ci_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = gd_im_miner_turret03_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 999999 [LOD] obj = barrel LODranges = 0, 999999 [Munition] nickname = gd_bh_gun01_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 20.4 energy_damage = 0 weapon_type = W_Laser01 one_shot_sound = fire_laser1 munition_hit_effect = pi_laser_01_impact const_effect = pi_laser_01_proj lifetime = 0.928 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = gd_bh_gun01_mark01 ids_name = 263278 ids_info = 264278 DA_archetype = equipment\models\weapons\li_laser_beam.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 548 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_gun_special_2 damage_per_fire = 0 power_usage = 7.65 refire_delay = 0.12 muzzle_velocity = 700.4 use_animation = Sc_fire toughness = 1.6 flash_particle_name = pi_laser_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = gd_bh_gun01_mark01_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 999999 [Munition] nickname = gd_bh_gun01_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 31.6 energy_damage = 0 weapon_type = W_Laser01 one_shot_sound = fire_laser2 munition_hit_effect = pi_laser_02_impact const_effect = pi_laser_02_proj lifetime = 0.928 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = gd_bh_gun01_mark02 ids_name = 263279 ids_info = 264279 DA_archetype = equipment\models\weapons\li_laser_beam.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 1026 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_gun_special_4 damage_per_fire = 0 power_usage = 11.85 refire_delay = 0.12 muzzle_velocity = 700.4 use_animation = Sc_fire toughness = 2.5 flash_particle_name = pi_laser_02_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = gd_bh_gun01_mark02_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 999999 [Munition] nickname = gd_bh_gun01_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 52.7 energy_damage = 0 weapon_type = W_Laser01 one_shot_sound = fire_laser3 munition_hit_effect = pi_laser_02_impact const_effect = pi_laser_02_proj lifetime = 0.928 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = gd_bh_gun01_mark03 ids_name = 263280 ids_info = 264280 DA_archetype = equipment\models\weapons\li_laser_beam.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 1923 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_gun_special_6 damage_per_fire = 0 power_usage = 19.76 refire_delay = 0.12 muzzle_velocity = 700.4 use_animation = Sc_fire toughness = 4.2 flash_particle_name = pi_laser_02_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = gd_bh_gun01_mark03_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 999999 [Munition] nickname = gd_bh_gun01_mark04_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 69.7 energy_damage = 0 weapon_type = W_Laser01 one_shot_sound = fire_laser4 munition_hit_effect = pi_laser_03_impact const_effect = pi_laser_03_proj lifetime = 0.928 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = gd_bh_gun01_mark04 ids_name = 263281 ids_info = 264281 DA_archetype = equipment\models\weapons\li_laser_beam.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 2632 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_gun_special_7 damage_per_fire = 0 power_usage = 26.14 refire_delay = 0.12 muzzle_velocity = 700.4 use_animation = Sc_fire toughness = 5.6 flash_particle_name = pi_laser_03_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = gd_bh_gun01_mark04_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 999999 [Munition] nickname = gd_bh_gun01_mark05_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 106 energy_damage = 0 weapon_type = W_Laser01 one_shot_sound = fire_laser4 munition_hit_effect = pi_laser_03_impact const_effect = pi_laser_03_proj lifetime = 0.928 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = gd_bh_gun01_mark05 ids_name = 263282 ids_info = 264282 DA_archetype = equipment\models\weapons\li_laser_beam.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 4215 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_gun_special_8 damage_per_fire = 0 power_usage = 39.75 refire_delay = 0.12 muzzle_velocity = 700.4 use_animation = Sc_fire toughness = 8.5 flash_particle_name = pi_laser_03_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = gd_bh_gun01_mark05_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 999999 [Munition] nickname = gd_bh_gun01_mark06_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 163 energy_damage = 0 weapon_type = W_Laser01 one_shot_sound = fire_laser5 munition_hit_effect = pi_laser_04_impact const_effect = pi_laser_04_proj lifetime = 0.928 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = gd_bh_gun01_mark06 ids_name = 263283 ids_info = 264283 DA_archetype = equipment\models\weapons\li_laser_beam.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 6752 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_gun_special_9 damage_per_fire = 0 power_usage = 61.12 refire_delay = 0.12 muzzle_velocity = 700.4 use_animation = Sc_fire toughness = 13 flash_particle_name = pi_laser_04_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = gd_bh_gun01_mark06_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 999999 [Munition] nickname = gd_bh_gun02_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 49 energy_damage = 0 weapon_type = W_Particle01 one_shot_sound = fire_particle1 munition_hit_effect = pi_particle_01_impact const_effect = pi_particle_01_proj lifetime = 1 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = gd_bh_gun02_mark01 ids_name = 263284 ids_info = 264284 DA_archetype = equipment\models\weapons\li_plasma_blaster.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 548 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_gun_special_2 damage_per_fire = 0 power_usage = 15.3 refire_delay = 0.25 muzzle_velocity = 650 use_animation = Sc_fire toughness = 2 flash_particle_name = pi_particle_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = gd_bh_gun02_mark01_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 999999 [Munition] nickname = gd_bh_gun02_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 75.8 energy_damage = 0 weapon_type = W_Particle01 one_shot_sound = fire_particle2 munition_hit_effect = pi_particle_02_impact const_effect = pi_particle_02_proj lifetime = 1 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = gd_bh_gun02_mark02 ids_name = 263285 ids_info = 264285 DA_archetype = equipment\models\weapons\li_plasma_blaster.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 1026 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_gun_special_4 damage_per_fire = 0 power_usage = 23.7 refire_delay = 0.25 muzzle_velocity = 650 use_animation = Sc_fire toughness = 3 flash_particle_name = pi_particle_02_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = gd_bh_gun02_mark02_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 999999 [Munition] nickname = gd_bh_gun02_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 126.5 energy_damage = 0 weapon_type = W_Particle01 one_shot_sound = fire_particle3 munition_hit_effect = pi_particle_03_impact const_effect = pi_particle_03_proj lifetime = 1 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = gd_bh_gun02_mark03 ids_name = 263286 ids_info = 264286 DA_archetype = equipment\models\weapons\li_plasma_blaster.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 1923 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_gun_special_6 damage_per_fire = 0 power_usage = 39.52 refire_delay = 0.25 muzzle_velocity = 650 use_animation = Sc_fire toughness = 5.1 flash_particle_name = pi_particle_03_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = gd_bh_gun02_mark03_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 999999 [Munition] nickname = gd_bh_gun02_mark04_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 167.3 energy_damage = 0 weapon_type = W_Particle01 one_shot_sound = fire_particle4 munition_hit_effect = pi_particle_04_impact const_effect = pi_particle_04_proj lifetime = 1 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = gd_bh_gun02_mark04 ids_name = 263287 ids_info = 264287 DA_archetype = equipment\models\weapons\li_plasma_blaster.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 2632 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_gun_special_7 damage_per_fire = 0 power_usage = 52.28 refire_delay = 0.25 muzzle_velocity = 750 use_animation = Sc_fire toughness = 6.7 flash_particle_name = pi_particle_04_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = gd_bh_gun02_mark04_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 999999 [Munition] nickname = gd_bh_gun02_mark05_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 391.2 energy_damage = 0 weapon_type = W_Particle01 one_shot_sound = fire_particle5 munition_hit_effect = pi_particle_04_impact const_effect = pi_particle_04_proj lifetime = 1 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = gd_bh_gun02_mark05 ids_name = 263288 ids_info = 264288 DA_archetype = equipment\models\weapons\li_plasma_blaster.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 6752 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_gun_special_9 damage_per_fire = 0 power_usage = 122.25 refire_delay = 0.25 muzzle_velocity = 750 use_animation = Sc_fire toughness = 15.6 flash_particle_name = pi_particle_04_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = gd_bh_gun02_mark05_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 999999 [Munition] nickname = gd_bh_turret01_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 20.4 energy_damage = 0 weapon_type = W_Laser01 one_shot_sound = fire_laser1 munition_hit_effect = pi_laser_01_impact const_effect = pi_laser_01_proj lifetime = 1 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = gd_bh_turret01_mark01 ids_name = 263289 ids_info = 264289 DA_archetype = equipment\models\weapons\li_smlturret.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 548 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_turret_special_2 damage_per_fire = 0 power_usage = 7.65 refire_delay = 0.12 muzzle_velocity = 750 use_animation = Sc_fire toughness = 1.6 flash_particle_name = pi_laser_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = gd_bh_turret01_mark01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = true LODranges = 0, 999999 [Munition] nickname = gd_bh_turret01_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 31.6 energy_damage = 0 weapon_type = W_Laser01 one_shot_sound = fire_laser2 munition_hit_effect = pi_laser_02_impact const_effect = pi_laser_02_proj lifetime = 1 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = gd_bh_turret01_mark02 ids_name = 263290 ids_info = 264290 DA_archetype = equipment\models\weapons\li_smlturret.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 1026 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_turret_special_4 damage_per_fire = 0 power_usage = 11.85 refire_delay = 0.12 muzzle_velocity = 750 use_animation = Sc_fire toughness = 2.5 flash_particle_name = pi_laser_02_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = gd_bh_turret01_mark02_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = true LODranges = 0, 999999 [Munition] nickname = gd_bh_turret01_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 52.7 energy_damage = 0 weapon_type = W_Laser01 one_shot_sound = fire_laser3 munition_hit_effect = pi_laser_03_impact const_effect = pi_laser_03_proj lifetime = 1 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = gd_bh_turret01_mark03 ids_name = 263291 ids_info = 264291 DA_archetype = equipment\models\weapons\li_smlturret.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 1923 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_turret_special_6 damage_per_fire = 0 power_usage = 19.76 refire_delay = 0.12 muzzle_velocity = 750 use_animation = Sc_fire toughness = 4.2 flash_particle_name = pi_laser_03_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = gd_bh_turret01_mark03_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = true LODranges = 0, 999999 [Munition] nickname = gd_bh_turret01_mark04_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 106 energy_damage = 0 weapon_type = W_Laser01 one_shot_sound = fire_laser4 munition_hit_effect = pi_laser_04_impact const_effect = pi_laser_04_proj lifetime = 1 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = gd_bh_turret01_mark04 ids_name = 263292 ids_info = 264292 DA_archetype = equipment\models\weapons\li_smlturret.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 4215 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_turret_special_8 damage_per_fire = 0 power_usage = 39.75 refire_delay = 0.12 muzzle_velocity = 750 use_animation = Sc_fire toughness = 8.5 flash_particle_name = pi_laser_04_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = gd_bh_turret01_mark04_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = true LODranges = 0, 999999 [Munition] nickname = gd_bh_turret02_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 75.8 energy_damage = 0 weapon_type = W_Particle01 one_shot_sound = fire_particle2 munition_hit_effect = pi_particle_01_impact const_effect = pi_particle_01_proj lifetime = 1 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = gd_bh_turret02_mark01 ids_name = 263293 ids_info = 264293 DA_archetype = equipment\models\weapons\li_smlturret.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 1026 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_turret_special_4 damage_per_fire = 0 power_usage = 23.7 refire_delay = 0.25 muzzle_velocity = 750 use_animation = Sc_fire toughness = 3 flash_particle_name = pi_particle_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = gd_bh_turret02_mark01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = true LODranges = 0, 999999 [Munition] nickname = gd_bh_turret02_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 167.3 energy_damage = 0 weapon_type = W_Particle01 one_shot_sound = fire_particle4 munition_hit_effect = pi_particle_02_impact const_effect = pi_particle_02_proj lifetime = 1 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = gd_bh_turret02_mark02 ids_name = 263294 ids_info = 264294 DA_archetype = equipment\models\weapons\li_smlturret.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 2632 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_turret_special_7 damage_per_fire = 0 power_usage = 52.28 refire_delay = 0.25 muzzle_velocity = 750 use_animation = Sc_fire toughness = 6.7 flash_particle_name = pi_particle_02_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = gd_bh_turret02_mark02_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = true LODranges = 0, 999999 [Munition] nickname = gd_bh_turret02_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 391.2 energy_damage = 0 weapon_type = W_Particle01 one_shot_sound = fire_particle5 munition_hit_effect = pi_particle_03_impact const_effect = pi_particle_03_proj lifetime = 1 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = gd_bh_turret02_mark03 ids_name = 263295 ids_info = 264295 DA_archetype = equipment\models\weapons\li_smlturret.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 6752 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_turret_special_9 damage_per_fire = 0 power_usage = 122.25 refire_delay = 0.25 muzzle_velocity = 750 use_animation = Sc_fire toughness = 15.6 flash_particle_name = pi_particle_03_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = gd_bh_turret02_mark03_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = true LODranges = 0, 999999 [Munition] nickname = fc_rh_gun01_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 53.9 energy_damage = 0 weapon_type = W_Laser01 one_shot_sound = fire_laser3 munition_hit_effect = pi_laser_01_impact const_effect = pi_laser_01_proj lifetime = 0.8 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = fc_rh_gun01_mark01 ids_name = 263296 ids_info = 264296 DA_archetype = equipment\models\weapons\li_laser_beam.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 1405 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_gun_special_5 damage_per_fire = 0 power_usage = 16.83 refire_delay = 0.17 muzzle_velocity = 750 use_animation = Sc_fire toughness = 3.2 flash_particle_name = pi_laser_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = fc_rh_gun01_mark01_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 999999 [Munition] nickname = fc_rh_gun01_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 70.3 energy_damage = 0 weapon_type = W_Laser01 one_shot_sound = fire_laser3 munition_hit_effect = pi_laser_02_impact const_effect = pi_laser_02_proj lifetime = 0.8 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = fc_rh_gun01_mark02 ids_name = 263297 ids_info = 264297 DA_archetype = equipment\models\weapons\li_laser_beam.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 1923 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_gun_special_6 damage_per_fire = 0 power_usage = 21.96 refire_delay = 0.17 muzzle_velocity = 750 use_animation = Sc_fire toughness = 4.2 flash_particle_name = pi_laser_02_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = fc_rh_gun01_mark02_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 999999 [Munition] nickname = fc_rh_gun01_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 92.9 energy_damage = 0 weapon_type = W_Laser01 one_shot_sound = fire_laser4 munition_hit_effect = pi_laser_03_impact const_effect = pi_laser_03_proj lifetime = 0.8 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = fc_rh_gun01_mark03 ids_name = 263298 ids_info = 264298 DA_archetype = equipment\models\weapons\li_laser_beam.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 2632 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_gun_special_7 damage_per_fire = 0 power_usage = 29.04 refire_delay = 0.17 muzzle_velocity = 750 use_animation = Sc_fire toughness = 5.6 flash_particle_name = pi_laser_03_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = fc_rh_gun01_mark03_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 999999 [Munition] nickname = fc_rh_gun01_mark04_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 141.3 energy_damage = 0 weapon_type = W_Laser01 one_shot_sound = fire_laser4 munition_hit_effect = pi_laser_04_impact const_effect = pi_laser_04_proj lifetime = 0.8 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = fc_rh_gun01_mark04 ids_name = 263299 ids_info = 264299 DA_archetype = equipment\models\weapons\li_laser_beam.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 4215 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_gun_special_8 damage_per_fire = 0 power_usage = 44.17 refire_delay = 0.17 muzzle_velocity = 750 use_animation = Sc_fire toughness = 8.5 flash_particle_name = pi_laser_04_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = fc_rh_gun01_mark04_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 999999 [Munition] nickname = fc_rh_turret01_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 53.9 energy_damage = 0 weapon_type = W_Laser01 one_shot_sound = fire_laser3 munition_hit_effect = pi_laser_01_impact const_effect = pi_laser_01_proj lifetime = 1 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = fc_rh_turret01_mark01 ids_name = 263300 ids_info = 264300 DA_archetype = equipment\models\weapons\li_smlturret.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 1405 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_turret_special_5 damage_per_fire = 0 power_usage = 16.83 refire_delay = 0.17 muzzle_velocity = 700 use_animation = Sc_fire toughness = 3.2 flash_particle_name = pi_laser_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = fc_rh_turret01_mark01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = true LODranges = 0, 999999 [Munition] nickname = fc_rh_turret01_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 92.9 energy_damage = 0 weapon_type = W_Laser01 one_shot_sound = fire_laser4 munition_hit_effect = pi_laser_02_impact const_effect = pi_laser_02_proj lifetime = 1 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = fc_rh_turret01_mark02 ids_name = 263301 ids_info = 264301 DA_archetype = equipment\models\weapons\li_smlturret.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 2632 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_turret_special_7 damage_per_fire = 0 power_usage = 29.04 refire_delay = 0.17 muzzle_velocity = 700 use_animation = Sc_fire toughness = 5.6 flash_particle_name = pi_laser_02_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = fc_rh_turret01_mark02_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = true LODranges = 0, 999999 [Munition] nickname = fc_bd_gun01_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 40.4 energy_damage = 0 weapon_type = W_Laser01 one_shot_sound = fire_laser3 munition_hit_effect = pi_laser_01_impact const_effect = pi_laser_01_proj lifetime = 0.8 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = fc_bd_gun01_mark01 ids_name = 263302 ids_info = 264302 DA_archetype = equipment\models\weapons\li_laser_beam.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 1405 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_gun_special_5 damage_per_fire = 0 power_usage = 12.62 refire_delay = 0.12 muzzle_velocity = 750 use_animation = Sc_fire toughness = 3.2 flash_particle_name = pi_laser_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = fc_bd_gun01_mark01_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 999999 [Munition] nickname = fc_bd_gun01_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 52.7 energy_damage = 0 weapon_type = W_Laser01 one_shot_sound = fire_laser3 munition_hit_effect = pi_laser_02_impact const_effect = pi_laser_02_proj lifetime = 0.8 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = fc_bd_gun01_mark02 ids_name = 263303 ids_info = 264303 DA_archetype = equipment\models\weapons\li_laser_beam.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 1923 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_gun_special_6 damage_per_fire = 0 power_usage = 16.47 refire_delay = 0.12 muzzle_velocity = 750 use_animation = Sc_fire toughness = 4.2 flash_particle_name = pi_laser_02_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = fc_bd_gun01_mark02_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 999999 [Munition] nickname = fc_bd_gun01_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 69.7 energy_damage = 0 weapon_type = W_Laser01 one_shot_sound = fire_laser4 munition_hit_effect = pi_laser_03_impact const_effect = pi_laser_03_proj lifetime = 0.8 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = fc_bd_gun01_mark03 ids_name = 263304 ids_info = 264304 DA_archetype = equipment\models\weapons\li_laser_beam.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 2632 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_gun_special_7 damage_per_fire = 0 power_usage = 21.78 refire_delay = 0.12 muzzle_velocity = 750 use_animation = Sc_fire toughness = 5.6 flash_particle_name = pi_laser_03_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = fc_bd_gun01_mark03_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 999999 [Munition] nickname = fc_bd_gun01_mark04_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 106 energy_damage = 0 weapon_type = W_Laser01 one_shot_sound = fire_laser4 munition_hit_effect = pi_laser_04_impact const_effect = pi_laser_04_proj lifetime = 0.8 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = fc_bd_gun01_mark04 ids_name = 263305 ids_info = 264305 DA_archetype = equipment\models\weapons\li_laser_beam.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 4215 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_gun_special_8 damage_per_fire = 0 power_usage = 33.12 refire_delay = 0.12 muzzle_velocity = 750 use_animation = Sc_fire toughness = 8.5 flash_particle_name = pi_laser_04_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = fc_bd_gun01_mark04_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 999999 [Munition] nickname = fc_bd_turret01_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 52.7 energy_damage = 0 weapon_type = W_Laser01 one_shot_sound = fire_laser3 munition_hit_effect = pi_laser_01_impact const_effect = pi_laser_01_proj lifetime = 1 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = fc_bd_turret01_mark01 ids_name = 263306 ids_info = 264306 DA_archetype = equipment\models\weapons\li_smlturret.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 1923 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_turret_special_6 damage_per_fire = 0 power_usage = 16.47 refire_delay = 0.12 muzzle_velocity = 700 use_animation = Sc_fire toughness = 4.2 flash_particle_name = pi_laser_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = fc_bd_turret01_mark01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = true LODranges = 0, 999999 [Munition] nickname = fc_bd_turret01_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 106 energy_damage = 0 weapon_type = W_Laser01 one_shot_sound = fire_laser4 munition_hit_effect = pi_laser_02_impact const_effect = pi_laser_02_proj lifetime = 1 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = fc_bd_turret01_mark02 ids_name = 263307 ids_info = 264307 DA_archetype = equipment\models\weapons\li_smlturret.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 4215 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_turret_special_8 damage_per_fire = 0 power_usage = 33.12 refire_delay = 0.12 muzzle_velocity = 700 use_animation = Sc_fire toughness = 8.5 flash_particle_name = pi_laser_02_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = fc_bd_turret01_mark02_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = true LODranges = 0, 999999 [Munition] nickname = fc_b_gun01_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 210.8 energy_damage = 0 weapon_type = W_Tachyon01 one_shot_sound = fire_tachyon3 munition_hit_effect = pi_tachyon_01_impact const_effect = pi_tachyon_01_proj lifetime = 1 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = fc_b_gun01_mark01 ids_name = 263308 ids_info = 264308 DA_archetype = equipment\models\weapons\li_laser_beam.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 1923 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_gun_special_6 damage_per_fire = 0 power_usage = 52.7 refire_delay = 0.33 muzzle_velocity = 700 use_animation = Sc_fire toughness = 6.3 flash_particle_name = pi_tachyon_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = fc_b_gun01_mark01_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 999999 [Munition] nickname = fc_b_gun01_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 278.8 energy_damage = 0 weapon_type = W_Tachyon01 one_shot_sound = fire_tachyon4 munition_hit_effect = pi_tachyon_02_impact const_effect = pi_tachyon_02_proj lifetime = 1 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = fc_b_gun01_mark02 ids_name = 263309 ids_info = 264309 DA_archetype = equipment\models\weapons\li_laser_beam.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 2632 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_gun_special_7 damage_per_fire = 0 power_usage = 69.7 refire_delay = 0.33 muzzle_velocity = 700 use_animation = Sc_fire toughness = 8.4 flash_particle_name = pi_tachyon_02_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = fc_b_gun01_mark02_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 999999 [Munition] nickname = fc_b_gun01_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 424 energy_damage = 0 weapon_type = W_Tachyon01 one_shot_sound = fire_tachyon4 munition_hit_effect = pi_tachyon_03_impact const_effect = pi_tachyon_03_proj lifetime = 1 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = fc_b_gun01_mark03 ids_name = 263310 ids_info = 264310 DA_archetype = equipment\models\weapons\li_laser_beam.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 4215 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_gun_special_8 damage_per_fire = 0 power_usage = 106 refire_delay = 0.33 muzzle_velocity = 700 use_animation = Sc_fire toughness = 12.7 flash_particle_name = pi_tachyon_03_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = fc_b_gun01_mark03_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 999999 [Munition] nickname = fc_b_turret01_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 210.8 energy_damage = 0 weapon_type = W_Tachyon01 one_shot_sound = fire_tachyon3 munition_hit_effect = pi_tachyon_01_impact const_effect = pi_tachyon_01_proj lifetime = 1.14 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = fc_b_turret01_mark01 ids_name = 263311 ids_info = 264311 DA_archetype = equipment\models\weapons\li_smlturret.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 1923 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_turret_special_6 damage_per_fire = 0 power_usage = 52.7 refire_delay = 0.33 muzzle_velocity = 701.8 use_animation = Sc_fire toughness = 6.3 flash_particle_name = pi_tachyon_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = fc_b_turret01_mark01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = true LODranges = 0, 999999 [Munition] nickname = fc_b_turret01_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 424 energy_damage = 0 weapon_type = W_Tachyon01 one_shot_sound = fire_tachyon4 munition_hit_effect = pi_tachyon_02_impact const_effect = pi_tachyon_02_proj lifetime = 1.14 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = fc_b_turret01_mark02 ids_name = 263312 ids_info = 264312 DA_archetype = equipment\models\weapons\li_smlturret.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 4215 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_turret_special_8 damage_per_fire = 0 power_usage = 106 refire_delay = 0.33 muzzle_velocity = 701.8 use_animation = Sc_fire toughness = 12.7 flash_particle_name = pi_tachyon_02_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = fc_b_turret01_mark02_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = true LODranges = 0, 999999 [Munition] nickname = gd_z_gun01_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 41.5 energy_damage = 0 weapon_type = W_Photon01 one_shot_sound = fire_photon2 munition_hit_effect = pi_photon_01_impact const_effect = pi_photon_01_proj lifetime = 0.928 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = gd_z_gun01_mark01 ids_name = 263313 ids_info = 264313 DA_archetype = equipment\models\weapons\li_laser_beam.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 750 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_gun_special_3 damage_per_fire = 0 power_usage = 12.45 refire_delay = 0.17 muzzle_velocity = 700.4 use_animation = Sc_fire toughness = 2.5 flash_particle_name = pi_photon_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = gd_z_gun01_mark01_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 999999 [Munition] nickname = gd_z_gun01_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 52.7 energy_damage = 0 weapon_type = W_Photon01 one_shot_sound = fire_photon2 munition_hit_effect = pi_photon_02_impact const_effect = pi_photon_02_proj lifetime = 0.928 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = gd_z_gun01_mark02 ids_name = 263314 ids_info = 264314 DA_archetype = equipment\models\weapons\li_laser_beam.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 1026 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_gun_special_4 damage_per_fire = 0 power_usage = 15.8 refire_delay = 0.17 muzzle_velocity = 700.4 use_animation = Sc_fire toughness = 3.2 flash_particle_name = pi_photon_02_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = gd_z_gun01_mark02_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 999999 [Munition] nickname = gd_z_gun01_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 87.8 energy_damage = 0 weapon_type = W_Photon01 one_shot_sound = fire_photon3 munition_hit_effect = pi_photon_03_impact const_effect = pi_photon_03_proj lifetime = 0.928 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = gd_z_gun01_mark03 ids_name = 263315 ids_info = 264315 DA_archetype = equipment\models\weapons\li_laser_beam.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 1923 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_gun_special_6 damage_per_fire = 0 power_usage = 26.35 refire_delay = 0.17 muzzle_velocity = 700.4 use_animation = Sc_fire toughness = 5.3 flash_particle_name = pi_photon_03_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = gd_z_gun01_mark03_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 999999 [Munition] nickname = gd_z_gun01_mark04_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 116.2 energy_damage = 0 weapon_type = W_Photon01 one_shot_sound = fire_photon4 munition_hit_effect = pi_photon_04_impact const_effect = pi_photon_04_proj lifetime = 0.928 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = gd_z_gun01_mark04 ids_name = 263316 ids_info = 264316 DA_archetype = equipment\models\weapons\li_laser_beam.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 2632 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_gun_special_7 damage_per_fire = 0 power_usage = 34.85 refire_delay = 0.17 muzzle_velocity = 700.4 use_animation = Sc_fire toughness = 7 flash_particle_name = pi_photon_04_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = gd_z_gun01_mark04_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 999999 [Munition] nickname = gd_z_gun01_mark05_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 176.7 energy_damage = 0 weapon_type = W_Photon01 one_shot_sound = fire_photon4 munition_hit_effect = pi_photon_04_impact const_effect = pi_photon_04_proj lifetime = 0.928 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = gd_z_gun01_mark05 ids_name = 263317 ids_info = 264317 DA_archetype = equipment\models\weapons\li_laser_beam.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 4215 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_gun_special_8 damage_per_fire = 0 power_usage = 53 refire_delay = 0.17 muzzle_velocity = 700.4 use_animation = Sc_fire toughness = 10.6 flash_particle_name = pi_photon_04_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = gd_z_gun01_mark05_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 999999 [Munition] nickname = gd_z_turret01_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 52.7 energy_damage = 0 weapon_type = W_Photon01 one_shot_sound = fire_photon2 munition_hit_effect = pi_photon_01_impact const_effect = pi_photon_01_proj lifetime = 1 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = gd_z_turret01_mark01 ids_name = 263318 ids_info = 264318 DA_archetype = equipment\models\weapons\li_smlturret.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 1026 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_turret_special_4 damage_per_fire = 0 power_usage = 15.8 refire_delay = 0.17 muzzle_velocity = 750 use_animation = Sc_fire toughness = 3.2 flash_particle_name = pi_photon_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = gd_z_turret01_mark01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = true LODranges = 0, 999999 [Munition] nickname = gd_z_turret01_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 87.8 energy_damage = 0 weapon_type = W_Photon01 one_shot_sound = fire_photon3 munition_hit_effect = pi_photon_02_impact const_effect = pi_photon_02_proj lifetime = 1 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = gd_z_turret01_mark02 ids_name = 263319 ids_info = 264319 DA_archetype = equipment\models\weapons\li_smlturret.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 1923 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_turret_special_6 damage_per_fire = 0 power_usage = 26.35 refire_delay = 0.17 muzzle_velocity = 750 use_animation = Sc_fire toughness = 5.3 flash_particle_name = pi_photon_02_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = gd_z_turret01_mark02_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = true LODranges = 0, 999999 [Munition] nickname = gd_z_turret01_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 176.7 energy_damage = 0 weapon_type = W_Photon01 one_shot_sound = fire_photon4 munition_hit_effect = pi_photon_03_impact const_effect = pi_photon_03_proj lifetime = 1 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = gd_z_turret01_mark03 ids_name = 263320 ids_info = 264320 DA_archetype = equipment\models\weapons\li_smlturret.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 4215 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_turret_special_8 damage_per_fire = 0 power_usage = 53 refire_delay = 0.17 muzzle_velocity = 750 use_animation = Sc_fire toughness = 10.6 flash_particle_name = pi_photon_03_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = gd_z_turret01_mark03_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = true LODranges = 0, 999999 [Munition] nickname = fc_lh_gun01_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 79 energy_damage = 0 weapon_type = W_Tachyon01 one_shot_sound = fire_tachyon2 munition_hit_effect = pi_tachyon_01_impact const_effect = pi_tachyon_01_proj lifetime = 1 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = fc_lh_gun01_mark01 ids_name = 263321 ids_info = 264321 DA_archetype = equipment\models\weapons\li_laser_beam.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 1026 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_gun_special_4 damage_per_fire = 0 power_usage = 23.7 refire_delay = 0.25 muzzle_velocity = 700 use_animation = Sc_fire toughness = 3.2 flash_particle_name = pi_tachyon_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = fc_lh_gun01_mark01_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 999999 [Munition] nickname = fc_lh_gun01_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 101 energy_damage = 0 weapon_type = W_Tachyon01 one_shot_sound = fire_tachyon3 munition_hit_effect = pi_tachyon_02_impact const_effect = pi_tachyon_02_proj lifetime = 1 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = fc_lh_gun01_mark02 ids_name = 263322 ids_info = 264322 DA_archetype = equipment\models\weapons\li_laser_beam.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 1405 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_gun_special_5 damage_per_fire = 0 power_usage = 30.3 refire_delay = 0.25 muzzle_velocity = 700 use_animation = Sc_fire toughness = 4 flash_particle_name = pi_tachyon_02_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = fc_lh_gun01_mark02_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 999999 [Munition] nickname = fc_lh_gun01_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 131.8 energy_damage = 0 weapon_type = W_Tachyon01 one_shot_sound = fire_tachyon3 munition_hit_effect = pi_tachyon_03_impact const_effect = pi_tachyon_03_proj lifetime = 1 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = fc_lh_gun01_mark03 ids_name = 263323 ids_info = 264323 DA_archetype = equipment\models\weapons\li_laser_beam.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 1923 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_gun_special_6 damage_per_fire = 0 power_usage = 39.52 refire_delay = 0.25 muzzle_velocity = 700 use_animation = Sc_fire toughness = 5.3 flash_particle_name = pi_tachyon_03_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = fc_lh_gun01_mark03_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 999999 [Munition] nickname = fc_lh_turret01_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 79 energy_damage = 0 weapon_type = W_Tachyon01 one_shot_sound = fire_tachyon2 munition_hit_effect = pi_tachyon_01_impact const_effect = pi_tachyon_01_proj lifetime = 1.14 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = fc_lh_turret01_mark01 ids_name = 263324 ids_info = 264324 DA_archetype = equipment\models\weapons\li_smlturret.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 1026 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_turret_special_4 damage_per_fire = 0 power_usage = 23.7 refire_delay = 0.25 muzzle_velocity = 701.8 use_animation = Sc_fire toughness = 3.2 flash_particle_name = pi_tachyon_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = fc_lh_turret01_mark01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = true LODranges = 0, 999999 [Munition] nickname = fc_lh_turret01_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 131.8 energy_damage = 0 weapon_type = W_Tachyon01 one_shot_sound = fire_tachyon3 munition_hit_effect = pi_tachyon_02_impact const_effect = pi_tachyon_02_proj lifetime = 1.14 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = fc_lh_turret01_mark02 ids_name = 263325 ids_info = 264325 DA_archetype = equipment\models\weapons\li_smlturret.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 1923 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_turret_special_6 damage_per_fire = 0 power_usage = 39.52 refire_delay = 0.25 muzzle_velocity = 701.8 use_animation = Sc_fire toughness = 5.3 flash_particle_name = pi_tachyon_02_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = fc_lh_turret01_mark02_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = true LODranges = 0, 999999 [Munition] nickname = fc_h_gun01_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 158.1 energy_damage = 0 weapon_type = W_Plasma01 one_shot_sound = fire_plasma3 munition_hit_effect = pi_plasma_01_impact const_effect = pi_plasma_01_proj lifetime = 1 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = fc_h_gun01_mark01 ids_name = 263326 ids_info = 264326 DA_archetype = equipment\models\weapons\li_laser_beam.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 1923 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_gun_special_6 damage_per_fire = 0 power_usage = 32.94 refire_delay = 0.25 muzzle_velocity = 550 use_animation = Sc_fire toughness = 6.3 flash_particle_name = pi_plasma_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = fc_h_gun01_mark01_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 999999 [Munition] nickname = fc_h_gun01_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 209.1 energy_damage = 0 weapon_type = W_Plasma01 one_shot_sound = fire_plasma4 munition_hit_effect = pi_plasma_02_impact const_effect = pi_plasma_02_proj lifetime = 1 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = fc_h_gun01_mark02 ids_name = 263327 ids_info = 264327 DA_archetype = equipment\models\weapons\li_laser_beam.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 2632 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_gun_special_7 damage_per_fire = 0 power_usage = 43.56 refire_delay = 0.25 muzzle_velocity = 550 use_animation = Sc_fire toughness = 8.4 flash_particle_name = pi_plasma_02_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = fc_h_gun01_mark02_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 999999 [Munition] nickname = fc_h_gun01_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 318 energy_damage = 0 weapon_type = W_Plasma01 one_shot_sound = fire_plasma4 munition_hit_effect = pi_plasma_03_impact const_effect = pi_plasma_03_proj lifetime = 1 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = fc_h_gun01_mark03 ids_name = 263328 ids_info = 264328 DA_archetype = equipment\models\weapons\li_laser_beam.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 4215 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_gun_special_8 damage_per_fire = 0 power_usage = 66.25 refire_delay = 0.25 muzzle_velocity = 550 use_animation = Sc_fire toughness = 12.7 flash_particle_name = pi_plasma_03_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = fc_h_gun01_mark03_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 999999 [Munition] nickname = fc_h_turret01_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 158.1 energy_damage = 0 weapon_type = W_Plasma01 one_shot_sound = fire_plasma3 munition_hit_effect = pi_plasma_01_impact const_effect = pi_plasma_01_proj lifetime = 1 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = fc_h_turret01_mark01 ids_name = 263329 ids_info = 264329 DA_archetype = equipment\models\weapons\li_smlturret.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 1923 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_turret_special_6 damage_per_fire = 0 power_usage = 32.94 refire_delay = 0.25 muzzle_velocity = 650 use_animation = Sc_fire toughness = 6.3 flash_particle_name = pi_plasma_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = fc_h_turret01_mark01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = true LODranges = 0, 999999 [Munition] nickname = fc_h_turret01_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 318 energy_damage = 0 weapon_type = W_Plasma01 one_shot_sound = fire_plasma4 munition_hit_effect = pi_plasma_02_impact const_effect = pi_plasma_02_proj lifetime = 1 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = fc_h_turret01_mark02 ids_name = 263330 ids_info = 264330 DA_archetype = equipment\models\weapons\li_smlturret.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 4215 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_turret_special_8 damage_per_fire = 0 power_usage = 66.25 refire_delay = 0.25 muzzle_velocity = 650 use_animation = Sc_fire toughness = 12.7 flash_particle_name = pi_plasma_02_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = fc_h_turret01_mark02_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = true LODranges = 0, 999999 [Munition] nickname = fc_m_gun01_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 101 energy_damage = 0 weapon_type = W_Neutron01 one_shot_sound = fire_neutron3 munition_hit_effect = pi_neutron_01_impact const_effect = pi_neutron_01_proj lifetime = 0.916 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = fc_m_gun01_mark01 ids_name = 263331 ids_info = 264331 DA_archetype = equipment\models\weapons\li_laser_beam.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 1405 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_gun_special_5 damage_per_fire = 0 power_usage = 20.2 refire_delay = 0.25 muzzle_velocity = 600.4 use_animation = Sc_fire toughness = 4 flash_particle_name = pi_neutron_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = fc_m_gun01_mark01_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 999999 [Munition] nickname = fc_m_gun01_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 131.8 energy_damage = 0 weapon_type = W_Neutron01 one_shot_sound = fire_neutron3 munition_hit_effect = pi_neutron_02_impact const_effect = pi_neutron_02_proj lifetime = 0.916 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = fc_m_gun01_mark02 ids_name = 263332 ids_info = 264332 DA_archetype = equipment\models\weapons\li_laser_beam.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 1923 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_gun_special_6 damage_per_fire = 0 power_usage = 26.35 refire_delay = 0.25 muzzle_velocity = 600.4 use_animation = Sc_fire toughness = 5.3 flash_particle_name = pi_neutron_02_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = fc_m_gun01_mark02_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 999999 [Munition] nickname = fc_m_gun01_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 174.3 energy_damage = 0 weapon_type = W_Neutron01 one_shot_sound = fire_neutron4 munition_hit_effect = pi_neutron_03_impact const_effect = pi_neutron_03_proj lifetime = 0.916 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = fc_m_gun01_mark03 ids_name = 263333 ids_info = 264333 DA_archetype = equipment\models\weapons\li_laser_beam.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 2632 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_gun_special_7 damage_per_fire = 0 power_usage = 34.85 refire_delay = 0.25 muzzle_velocity = 600.4 use_animation = Sc_fire toughness = 7 flash_particle_name = pi_neutron_03_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = fc_m_gun01_mark03_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 999999 [Munition] nickname = fc_m_turret01_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 101 energy_damage = 0 weapon_type = W_Neutron01 one_shot_sound = fire_neutron3 munition_hit_effect = pi_neutron_01_impact const_effect = pi_neutron_01_proj lifetime = 1 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = fc_m_turret01_mark01 ids_name = 263334 ids_info = 264334 DA_archetype = equipment\models\weapons\li_smlturret.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 1405 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_turret_special_5 damage_per_fire = 0 power_usage = 20.2 refire_delay = 0.25 muzzle_velocity = 650 use_animation = Sc_fire toughness = 4 flash_particle_name = pi_neutron_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = fc_m_turret01_mark01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = true LODranges = 0, 999999 [Munition] nickname = fc_m_turret01_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 174.3 energy_damage = 0 weapon_type = W_Neutron01 one_shot_sound = fire_neutron4 munition_hit_effect = pi_neutron_02_impact const_effect = pi_neutron_02_proj lifetime = 1 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = fc_m_turret01_mark02 ids_name = 263335 ids_info = 264335 DA_archetype = equipment\models\weapons\li_smlturret.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 2632 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_turret_special_7 damage_per_fire = 0 power_usage = 34.85 refire_delay = 0.25 muzzle_velocity = 650 use_animation = Sc_fire toughness = 7 flash_particle_name = pi_neutron_02_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = fc_m_turret01_mark02_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = true LODranges = 0, 999999 [Munition] nickname = fc_g_gun01_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 41.5 energy_damage = 0 weapon_type = W_Photon01 one_shot_sound = fire_photon2 munition_hit_effect = pi_photon_01_impact const_effect = pi_photon_01_proj lifetime = 0.8 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = fc_g_gun01_mark01 ids_name = 263336 ids_info = 264336 DA_archetype = equipment\models\weapons\li_laser_beam.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 750 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_gun_special_3 damage_per_fire = 0 power_usage = 9.96 refire_delay = 0.17 muzzle_velocity = 750 use_animation = Sc_fire toughness = 2.5 flash_particle_name = pi_photon_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = fc_g_gun01_mark01_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 999999 [Munition] nickname = fc_g_gun01_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 52.7 energy_damage = 0 weapon_type = W_Photon01 one_shot_sound = fire_photon2 munition_hit_effect = pi_photon_02_impact const_effect = pi_photon_02_proj lifetime = 0.8 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = fc_g_gun01_mark02 ids_name = 263337 ids_info = 264337 DA_archetype = equipment\models\weapons\li_laser_beam.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 1026 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_gun_special_4 damage_per_fire = 0 power_usage = 12.64 refire_delay = 0.17 muzzle_velocity = 750 use_animation = Sc_fire toughness = 3.2 flash_particle_name = pi_photon_02_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = fc_g_gun01_mark02_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 999999 [Munition] nickname = fc_g_gun01_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 67.3 energy_damage = 0 weapon_type = W_Photon01 one_shot_sound = fire_photon3 munition_hit_effect = pi_photon_03_impact const_effect = pi_photon_03_proj lifetime = 0.8 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = fc_g_gun01_mark03 ids_name = 263338 ids_info = 264338 DA_archetype = equipment\models\weapons\li_laser_beam.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 1405 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_gun_special_5 damage_per_fire = 0 power_usage = 16.16 refire_delay = 0.17 muzzle_velocity = 750 use_animation = Sc_fire toughness = 4 flash_particle_name = pi_photon_03_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = fc_g_gun01_mark03_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 999999 [Munition] nickname = fc_g_gun01_mark04_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 87.8 energy_damage = 0 weapon_type = W_Photon01 one_shot_sound = fire_photon3 munition_hit_effect = pi_photon_04_impact const_effect = pi_photon_04_proj lifetime = 0.8 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = fc_g_gun01_mark04 ids_name = 263339 ids_info = 264339 DA_archetype = equipment\models\weapons\li_laser_beam.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 1923 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_gun_special_6 damage_per_fire = 0 power_usage = 21.08 refire_delay = 0.17 muzzle_velocity = 750 use_animation = Sc_fire toughness = 5.3 flash_particle_name = pi_photon_04_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = fc_g_gun01_mark04_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 999999 [Munition] nickname = fc_u_gun01_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 79 energy_damage = 0 weapon_type = W_Neutron01 one_shot_sound = fire_neutron2 munition_hit_effect = pi_neutron_01_impact const_effect = pi_neutron_01_proj lifetime = 0.916 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = fc_u_gun01_mark01 ids_name = 263340 ids_info = 264340 DA_archetype = equipment\models\weapons\li_laser_beam.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 1026 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_gun_special_4 damage_per_fire = 0 power_usage = 15.8 refire_delay = 0.25 muzzle_velocity = 600.4 use_animation = Sc_fire toughness = 3.2 flash_particle_name = pi_neutron_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = fc_u_gun01_mark01_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 999999 [Munition] nickname = fc_u_gun01_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 131.8 energy_damage = 0 weapon_type = W_Neutron01 one_shot_sound = fire_neutron2 munition_hit_effect = pi_neutron_02_impact const_effect = pi_neutron_02_proj lifetime = 0.916 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = fc_u_gun01_mark02 ids_name = 263341 ids_info = 264341 DA_archetype = equipment\models\weapons\li_laser_beam.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 1923 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_gun_special_6 damage_per_fire = 0 power_usage = 26.35 refire_delay = 0.25 muzzle_velocity = 600.4 use_animation = Sc_fire toughness = 5.3 flash_particle_name = pi_neutron_02_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = fc_u_gun01_mark02_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 999999 [Munition] nickname = fc_u_gun01_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 265 energy_damage = 0 weapon_type = W_Neutron01 one_shot_sound = fire_neutron3 munition_hit_effect = pi_neutron_03_impact const_effect = pi_neutron_03_proj lifetime = 0.916 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = fc_u_gun01_mark03 ids_name = 263342 ids_info = 264342 DA_archetype = equipment\models\weapons\li_laser_beam.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 4215 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_gun_special_8 damage_per_fire = 0 power_usage = 53 refire_delay = 0.25 muzzle_velocity = 600.4 use_animation = Sc_fire toughness = 10.6 flash_particle_name = pi_neutron_03_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = fc_u_gun01_mark03_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 999999 [Munition] nickname = fc_gc_gun01_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 52.7 energy_damage = 0 weapon_type = W_Photon01 one_shot_sound = fire_photon2 munition_hit_effect = pi_photon_01_impact const_effect = pi_photon_01_proj lifetime = 0.8 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = fc_gc_gun01_mark01 ids_name = 263343 ids_info = 264343 DA_archetype = equipment\models\weapons\li_laser_beam.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 1026 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_gun_special_4 damage_per_fire = 0 power_usage = 15.8 refire_delay = 0.17 muzzle_velocity = 750 use_animation = Sc_fire toughness = 3.2 flash_particle_name = pi_photon_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = fc_gc_gun01_mark01_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 999999 [Munition] nickname = fc_gc_gun01_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 87.8 energy_damage = 0 weapon_type = W_Photon01 one_shot_sound = fire_photon3 munition_hit_effect = pi_photon_02_impact const_effect = pi_photon_02_proj lifetime = 0.8 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = fc_gc_gun01_mark02 ids_name = 263344 ids_info = 264344 DA_archetype = equipment\models\weapons\li_laser_beam.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 1923 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_gun_special_6 damage_per_fire = 0 power_usage = 26.35 refire_delay = 0.17 muzzle_velocity = 750 use_animation = Sc_fire toughness = 5.3 flash_particle_name = pi_photon_02_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = fc_gc_gun01_mark02_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 999999 [Munition] nickname = fc_gc_gun01_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 176.7 energy_damage = 0 weapon_type = W_Photon01 one_shot_sound = fire_photon3 munition_hit_effect = pi_photon_03_impact const_effect = pi_photon_03_proj lifetime = 0.8 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = fc_gc_gun01_mark03 ids_name = 263345 ids_info = 264345 DA_archetype = equipment\models\weapons\li_laser_beam.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 4215 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_gun_special_8 damage_per_fire = 0 power_usage = 53 refire_delay = 0.17 muzzle_velocity = 750 use_animation = Sc_fire toughness = 10.6 flash_particle_name = pi_photon_03_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = fc_gc_gun01_mark03_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 999999 [Munition] nickname = fc_lwb_gun01_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 134.7 energy_damage = 0 weapon_type = W_Tachyon01 one_shot_sound = fire_tachyon3 munition_hit_effect = pi_tachyon_01_impact const_effect = pi_tachyon_01_proj lifetime = 1 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = fc_lwb_gun01_mark01 ids_name = 263346 ids_info = 264346 DA_archetype = equipment\models\weapons\li_laser_beam.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 1405 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_gun_special_5 damage_per_fire = 0 power_usage = 32.32 refire_delay = 0.33 muzzle_velocity = 700 use_animation = Sc_fire toughness = 4 flash_particle_name = pi_tachyon_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = fc_lwb_gun01_mark01_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 999999 [Munition] nickname = fc_lwb_gun01_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 175.7 energy_damage = 0 weapon_type = W_Tachyon01 one_shot_sound = fire_tachyon3 munition_hit_effect = pi_tachyon_02_impact const_effect = pi_tachyon_02_proj lifetime = 1 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = fc_lwb_gun01_mark02 ids_name = 263347 ids_info = 264347 DA_archetype = equipment\models\weapons\li_laser_beam.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 1923 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_gun_special_6 damage_per_fire = 0 power_usage = 42.16 refire_delay = 0.33 muzzle_velocity = 700 use_animation = Sc_fire toughness = 5.3 flash_particle_name = pi_tachyon_02_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = fc_lwb_gun01_mark02_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 999999 [Munition] nickname = fc_lwb_gun01_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 232.3 energy_damage = 0 weapon_type = W_Tachyon01 one_shot_sound = fire_tachyon4 munition_hit_effect = pi_tachyon_03_impact const_effect = pi_tachyon_03_proj lifetime = 1 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = fc_lwb_gun01_mark03 ids_name = 263348 ids_info = 264348 DA_archetype = equipment\models\weapons\li_laser_beam.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 2632 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_gun_special_7 damage_per_fire = 0 power_usage = 55.76 refire_delay = 0.33 muzzle_velocity = 700 use_animation = Sc_fire toughness = 7 flash_particle_name = pi_tachyon_03_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = fc_lwb_gun01_mark03_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 999999 [Munition] nickname = fc_lwb_gun01_mark04_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 353.3 energy_damage = 0 weapon_type = W_Tachyon01 one_shot_sound = fire_tachyon4 munition_hit_effect = pi_tachyon_04_impact const_effect = pi_tachyon_04_proj lifetime = 1 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = fc_lwb_gun01_mark04 ids_name = 263349 ids_info = 264349 DA_archetype = equipment\models\weapons\li_laser_beam.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 4215 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_gun_special_8 damage_per_fire = 0 power_usage = 84.8 refire_delay = 0.33 muzzle_velocity = 700 use_animation = Sc_fire toughness = 10.6 flash_particle_name = pi_tachyon_04_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = fc_lwb_gun01_mark04_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 999999 [Munition] nickname = fc_fa_gun01_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 126.4 energy_damage = 0 weapon_type = W_Neutron01 one_shot_sound = fire_neutron3 munition_hit_effect = pi_neutron_01_impact const_effect = pi_neutron_01_proj lifetime = 0.916 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = fc_fa_gun01_mark01 ids_name = 263350 ids_info = 264350 DA_archetype = equipment\models\weapons\li_laser_beam.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 1026 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_gun_special_4 damage_per_fire = 0 power_usage = 21.07 refire_delay = 0.33 muzzle_velocity = 600.4 use_animation = Sc_fire toughness = 3.8 flash_particle_name = pi_neutron_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = fc_fa_gun01_mark01_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 999999 [Munition] nickname = fc_fa_gun01_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 161.6 energy_damage = 0 weapon_type = W_Neutron01 one_shot_sound = fire_neutron3 munition_hit_effect = pi_neutron_02_impact const_effect = pi_neutron_02_proj lifetime = 0.916 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = fc_fa_gun01_mark02 ids_name = 263351 ids_info = 264351 DA_archetype = equipment\models\weapons\li_laser_beam.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 1405 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_gun_special_5 damage_per_fire = 0 power_usage = 26.93 refire_delay = 0.33 muzzle_velocity = 600.4 use_animation = Sc_fire toughness = 4.8 flash_particle_name = pi_neutron_02_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = fc_fa_gun01_mark02_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 999999 [Munition] nickname = fc_fa_gun01_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 210.8 energy_damage = 0 weapon_type = W_Neutron01 one_shot_sound = fire_neutron3 munition_hit_effect = pi_neutron_03_impact const_effect = pi_neutron_03_proj lifetime = 0.916 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = fc_fa_gun01_mark03 ids_name = 263352 ids_info = 264352 DA_archetype = equipment\models\weapons\li_laser_beam.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 1923 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_gun_special_6 damage_per_fire = 0 power_usage = 35.13 refire_delay = 0.33 muzzle_velocity = 600.4 use_animation = Sc_fire toughness = 6.3 flash_particle_name = pi_neutron_03_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = fc_fa_gun01_mark03_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 999999 [Munition] nickname = fc_x_gun01_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 73.4 energy_damage = 0 weapon_type = W_Particle01 one_shot_sound = fire_particle2 munition_hit_effect = pi_particle_01_impact const_effect = pi_particle_01_proj lifetime = 0.786 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = fc_x_gun01_mark01 ids_name = 263353 ids_info = 264353 DA_archetype = equipment\models\weapons\li_laser_beam.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 548 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_gun_special_2 damage_per_fire = 0 power_usage = 15.3 refire_delay = 0.25 muzzle_velocity = 699.7 use_animation = Sc_fire toughness = 2.9 flash_particle_name = pi_particle_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = fc_x_gun01_mark01_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 999999 [Munition] nickname = fc_x_gun01_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 89.6 energy_damage = 0 weapon_type = W_Particle01 one_shot_sound = fire_particle2 munition_hit_effect = pi_particle_02_impact const_effect = pi_particle_02_proj lifetime = 0.786 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = fc_x_gun01_mark02 ids_name = 263354 ids_info = 264354 DA_archetype = equipment\models\weapons\li_laser_beam.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 750 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_gun_special_3 damage_per_fire = 0 power_usage = 18.68 refire_delay = 0.25 muzzle_velocity = 699.7 use_animation = Sc_fire toughness = 3.6 flash_particle_name = pi_particle_02_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = fc_x_gun01_mark02_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 999999 [Munition] nickname = fc_x_gun01_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 145.4 energy_damage = 0 weapon_type = W_Particle01 one_shot_sound = fire_particle2 munition_hit_effect = pi_particle_03_impact const_effect = pi_particle_03_proj lifetime = 0.786 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = fc_x_gun01_mark03 ids_name = 263355 ids_info = 264355 DA_archetype = equipment\models\weapons\li_laser_beam.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 1405 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_gun_special_5 damage_per_fire = 0 power_usage = 30.3 refire_delay = 0.25 muzzle_velocity = 699.7 use_animation = Sc_fire toughness = 5.8 flash_particle_name = pi_particle_03_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = fc_x_gun01_mark03_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 999999 [Munition] nickname = fc_x_gun01_mark04_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 189.7 energy_damage = 0 weapon_type = W_Particle01 one_shot_sound = fire_particle2 munition_hit_effect = pi_particle_04_impact const_effect = pi_particle_04_proj lifetime = 0.786 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = fc_x_gun01_mark04 ids_name = 263356 ids_info = 264356 DA_archetype = equipment\models\weapons\li_laser_beam.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 1923 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_gun_special_6 damage_per_fire = 0 power_usage = 39.52 refire_delay = 0.25 muzzle_velocity = 699.7 use_animation = Sc_fire toughness = 7.6 flash_particle_name = pi_particle_04_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = fc_x_gun01_mark04_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 999999 [Munition] nickname = li_gun01_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 16.3 energy_damage = 0 weapon_type = W_Laser01 one_shot_sound = fire_laser1 munition_hit_effect = li_laser_01_impact const_effect = li_laser_01_proj lifetime = 0.8 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = li_gun01_mark01 ids_name = 263357 ids_info = 264357 DA_archetype = equipment\models\weapons\li_heavy_ion_blaster.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 400 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_gun_special_1 damage_per_fire = 0 power_usage = 5.09 refire_delay = 0.12 muzzle_velocity = 750 use_animation = Sc_fire toughness = 1.3 flash_particle_name = li_laser_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = li_gun01_mark01_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 999999 [Munition] nickname = li_gun01_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 20.4 energy_damage = 0 weapon_type = W_Laser01 one_shot_sound = fire_laser1 munition_hit_effect = li_laser_02_impact const_effect = li_laser_02_proj lifetime = 0.8 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = li_gun01_mark02 ids_name = 263358 ids_info = 264358 DA_archetype = equipment\models\weapons\li_heavy_ion_blaster.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 548 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_gun_special_2 damage_per_fire = 0 power_usage = 6.38 refire_delay = 0.12 muzzle_velocity = 750 use_animation = Sc_fire toughness = 1.6 flash_particle_name = li_laser_02_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = li_gun01_mark02_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 999999 [Munition] nickname = li_gun01_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 24.9 energy_damage = 0 weapon_type = W_Laser01 one_shot_sound = fire_laser2 munition_hit_effect = li_laser_02_impact const_effect = li_laser_02_proj lifetime = 0.8 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = li_gun01_mark03 ids_name = 263359 ids_info = 264359 DA_archetype = equipment\models\weapons\li_heavy_ion_blaster.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 750 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_gun_special_3 damage_per_fire = 0 power_usage = 7.78 refire_delay = 0.12 muzzle_velocity = 750 use_animation = Sc_fire toughness = 2 flash_particle_name = li_laser_02_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = li_gun01_mark03_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 999999 [Munition] nickname = li_gun01_mark04_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 31.6 energy_damage = 0 weapon_type = W_Laser01 one_shot_sound = fire_laser2 munition_hit_effect = li_laser_03_impact const_effect = li_laser_03_proj lifetime = 0.8 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = li_gun01_mark04 ids_name = 263360 ids_info = 264360 DA_archetype = equipment\models\weapons\li_heavy_ion_blaster.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 1026 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_gun_special_4 damage_per_fire = 0 power_usage = 9.88 refire_delay = 0.12 muzzle_velocity = 750 use_animation = Sc_fire toughness = 2.5 flash_particle_name = li_laser_03_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = li_gun01_mark04_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 999999 [Munition] nickname = li_gun01_mark05_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 40.4 energy_damage = 0 weapon_type = W_Laser01 one_shot_sound = fire_laser3 munition_hit_effect = li_laser_03_impact const_effect = li_laser_03_proj lifetime = 0.8 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = li_gun01_mark05 ids_name = 263361 ids_info = 264361 DA_archetype = equipment\models\weapons\li_heavy_ion_blaster.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 1405 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_gun_special_5 damage_per_fire = 0 power_usage = 12.62 refire_delay = 0.12 muzzle_velocity = 750 use_animation = Sc_fire toughness = 3.2 flash_particle_name = li_laser_03_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = li_gun01_mark05_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 999999 [Munition] nickname = li_gun01_mark06_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 52.7 energy_damage = 0 weapon_type = W_Laser01 one_shot_sound = fire_laser3 munition_hit_effect = li_laser_04_impact const_effect = li_laser_04_proj lifetime = 0.8 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = li_gun01_mark06 ids_name = 263362 ids_info = 264362 DA_archetype = equipment\models\weapons\li_heavy_ion_blaster.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 1923 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_gun_special_6 damage_per_fire = 0 power_usage = 16.47 refire_delay = 0.12 muzzle_velocity = 750 use_animation = Sc_fire toughness = 4.2 flash_particle_name = li_laser_04_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = li_gun01_mark06_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 999999 [Munition] nickname = li_gun01_mark06_m11_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 106 energy_damage = 0 weapon_type = W_Laser01 one_shot_sound = fire_laser3 munition_hit_effect = li_laser_04_impact const_effect = li_laser_04_proj lifetime = 0.8 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = li_gun01_mark06_m11 ids_name = 263363 ids_info = 264363 DA_archetype = equipment\models\weapons\li_heavy_ion_blaster.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 4215 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_gun_special_6 damage_per_fire = 0 power_usage = 33.12 refire_delay = 0.12 muzzle_velocity = 750 use_animation = Sc_fire toughness = 8.5 flash_particle_name = li_laser_04_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = li_gun01_mark06_m11_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = false LODranges = 0, 999999 [Munition] nickname = li_gun02_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 97.8 energy_damage = 0 weapon_type = W_Plasma01 one_shot_sound = fire_plasma1 munition_hit_effect = li_plasma_01_impact const_effect = li_plasma_01_proj lifetime = 1.2 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = li_gun02_mark01 ids_name = 263364 ids_info = 264364 DA_archetype = equipment\models\weapons\li_plasma_blaster.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 400 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_gun_special_1 damage_per_fire = 0 power_usage = 20.38 refire_delay = 0.5 muzzle_velocity = 500 use_animation = Sc_fire toughness = 2 flash_particle_name = li_plasma_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = li_gun02_mark01_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 999999 [Munition] nickname = li_gun02_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 122.4 energy_damage = 0 weapon_type = W_Plasma01 one_shot_sound = fire_plasma1 munition_hit_effect = li_plasma_02_impact const_effect = li_plasma_02_proj lifetime = 1.2 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = li_gun02_mark02 ids_name = 263365 ids_info = 264365 DA_archetype = equipment\models\weapons\li_plasma_blaster.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 548 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_gun_special_2 damage_per_fire = 0 power_usage = 25.5 refire_delay = 0.5 muzzle_velocity = 500 use_animation = Sc_fire toughness = 2.4 flash_particle_name = li_plasma_02_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = li_gun02_mark02_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 999999 [Munition] nickname = li_gun02_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 149.4 energy_damage = 0 weapon_type = W_Plasma01 one_shot_sound = fire_plasma2 munition_hit_effect = li_plasma_02_impact const_effect = li_plasma_02_proj lifetime = 1.2 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = li_gun02_mark03 ids_name = 263366 ids_info = 264366 DA_archetype = equipment\models\weapons\li_plasma_blaster.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 750 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_gun_special_3 damage_per_fire = 0 power_usage = 31.12 refire_delay = 0.5 muzzle_velocity = 500 use_animation = Sc_fire toughness = 3 flash_particle_name = li_plasma_02_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = li_gun02_mark03_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 999999 [Munition] nickname = li_gun02_mark04_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 189.6 energy_damage = 0 weapon_type = W_Plasma01 one_shot_sound = fire_plasma2 munition_hit_effect = li_plasma_03_impact const_effect = li_plasma_03_proj lifetime = 1.2 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = li_gun02_mark04 ids_name = 263367 ids_info = 264367 DA_archetype = equipment\models\weapons\li_plasma_blaster.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 1026 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_gun_special_4 damage_per_fire = 0 power_usage = 39.5 refire_delay = 0.5 muzzle_velocity = 500 use_animation = Sc_fire toughness = 3.8 flash_particle_name = li_plasma_03_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = li_gun02_mark04_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 999999 [Munition] nickname = li_gun02_mark05_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 242.4 energy_damage = 0 weapon_type = W_Plasma01 one_shot_sound = fire_plasma3 munition_hit_effect = li_plasma_03_impact const_effect = li_plasma_03_proj lifetime = 1.2 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = li_gun02_mark05 ids_name = 263368 ids_info = 264368 DA_archetype = equipment\models\weapons\li_plasma_blaster.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 1405 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_gun_special_5 damage_per_fire = 0 power_usage = 50.5 refire_delay = 0.5 muzzle_velocity = 500 use_animation = Sc_fire toughness = 4.8 flash_particle_name = li_plasma_03_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = li_gun02_mark05_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 999999 [Munition] nickname = li_gun02_mark06_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 316.2 energy_damage = 0 weapon_type = W_Plasma01 one_shot_sound = fire_plasma3 munition_hit_effect = li_plasma_04_impact const_effect = li_plasma_04_proj lifetime = 1.2 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = li_gun02_mark06 ids_name = 263369 ids_info = 264369 DA_archetype = equipment\models\weapons\li_plasma_blaster.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 1923 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_gun_special_6 damage_per_fire = 0 power_usage = 65.88 refire_delay = 0.5 muzzle_velocity = 500 use_animation = Sc_fire toughness = 6.3 flash_particle_name = li_plasma_04_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = li_gun02_mark06_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 999999 [Munition] nickname = li_turret01_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 16.3 energy_damage = 0 weapon_type = W_Laser01 one_shot_sound = fire_laser1 munition_hit_effect = li_laser_01_impact const_effect = li_laser_01_proj lifetime = 1 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = li_turret01_mark01 ids_name = 263370 ids_info = 264370 DA_archetype = equipment\models\weapons\li_smlturret.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 400 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_turret_special_1 damage_per_fire = 0 power_usage = 5.09 refire_delay = 0.12 muzzle_velocity = 700 use_animation = Sc_fire toughness = 1.3 flash_particle_name = li_laser_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = li_turret01_mark01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = true LODranges = 0, 999999 [Munition] nickname = li_turret01_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 24.9 energy_damage = 0 weapon_type = W_Laser01 one_shot_sound = fire_laser2 munition_hit_effect = li_laser_02_impact const_effect = li_laser_02_proj lifetime = 1 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = li_turret01_mark02 ids_name = 263371 ids_info = 264371 DA_archetype = equipment\models\weapons\li_smlturret.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 750 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_turret_special_3 damage_per_fire = 0 power_usage = 7.78 refire_delay = 0.12 muzzle_velocity = 700 use_animation = Sc_fire toughness = 2 flash_particle_name = li_laser_02_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = li_turret01_mark02_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = true LODranges = 0, 999999 [Munition] nickname = li_turret01_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 40.4 energy_damage = 0 weapon_type = W_Laser01 one_shot_sound = fire_laser3 munition_hit_effect = li_laser_03_impact const_effect = li_laser_03_proj lifetime = 1 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = li_turret01_mark03 ids_name = 263372 ids_info = 264372 DA_archetype = equipment\models\weapons\li_smlturret.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 1405 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_turret_special_5 damage_per_fire = 0 power_usage = 12.62 refire_delay = 0.12 muzzle_velocity = 700 use_animation = Sc_fire toughness = 3.2 flash_particle_name = li_laser_03_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = li_turret01_mark03_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = true LODranges = 0, 999999 [Munition] nickname = li_turret02_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 97.8 energy_damage = 0 weapon_type = W_Plasma01 one_shot_sound = fire_plasma1 munition_hit_effect = li_plasma_01_impact const_effect = li_plasma_01_proj lifetime = 1.4 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = li_turret02_mark01 ids_name = 263373 ids_info = 264373 DA_archetype = equipment\models\weapons\li_smlturret.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 400 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_turret_special_1 damage_per_fire = 0 power_usage = 20.38 refire_delay = 0.5 muzzle_velocity = 500 use_animation = Sc_fire toughness = 2 flash_particle_name = li_plasma_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = li_turret02_mark01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = true LODranges = 0, 999999 [Munition] nickname = li_turret02_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 149.4 energy_damage = 0 weapon_type = W_Plasma01 one_shot_sound = fire_plasma2 munition_hit_effect = li_plasma_02_impact const_effect = li_plasma_02_proj lifetime = 1.4 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = li_turret02_mark02 ids_name = 263374 ids_info = 264374 DA_archetype = equipment\models\weapons\li_smlturret.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 750 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_turret_special_3 damage_per_fire = 0 power_usage = 31.12 refire_delay = 0.5 muzzle_velocity = 500 use_animation = Sc_fire toughness = 3 flash_particle_name = li_plasma_02_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = li_turret02_mark02_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = true LODranges = 0, 999999 [Munition] nickname = li_turret02_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 242.4 energy_damage = 0 weapon_type = W_Plasma01 one_shot_sound = fire_plasma3 munition_hit_effect = li_plasma_03_impact const_effect = li_plasma_03_proj lifetime = 1.4 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = li_turret02_mark03 ids_name = 263375 ids_info = 264375 DA_archetype = equipment\models\weapons\li_smlturret.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 1405 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_turret_special_5 damage_per_fire = 0 power_usage = 50.5 refire_delay = 0.5 muzzle_velocity = 500 use_animation = Sc_fire toughness = 4.8 flash_particle_name = li_plasma_03_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = li_turret02_mark03_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = true LODranges = 0, 999999 [Munition] nickname = li_cruiser_turret01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 40.8 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = li_capgun_01_impact const_effect = li_capgun_01_proj lifetime = 0.9 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = li_cruiser_turret01 ids_name = 263376 ids_info = 264376 DA_archetype = equipment\models\turret\li_turret05.cmp material_library = equipment\models\li_turret.mat HP_child = HPConnect hit_pts = 4800 explosion_resistance = 1 debris_type = debris_turret_med parent_impulse = 20 child_impulse = 80 volume = 50 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.5 muzzle_velocity = 1222.2 toughness = 0.8 flash_particle_name = li_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = li_cruiser_turret01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 999999 [LOD] obj = barrel LODranges = 0, 999999 [Munition] nickname = li_cruiser_forward_gun01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 202 energy_damage = 0 one_shot_sound = fire_capship_forward_gun munition_hit_effect = li_capgun_01_impact const_effect = li_cruiser_maingun lifetime = 2 force_gun_ori = true mass = 1 volume = 0.0001 [Gun] nickname = li_cruiser_forward_gun01 ids_name = 263377 ids_info = 264377 DA_archetype = equipment\models\turret\li_cruiser_gun01.cmp material_library = equipment\models\li_turret.mat HP_child = HPConnect hit_pts = 16860 explosion_resistance = 1 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 50 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.5 muzzle_velocity = 500 toughness = 4 flash_particle_name = li_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = li_cruiser_forward_gun01_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = false LODranges = 0, 999999 [Motor] nickname = li_cruiser_missile_turret01_motor lifetime = 1.875 accel = 71.1111 delay = 0 [Explosion] nickname = li_cruiser_missile_turret01_explosion effect = li_missile02_impact lifetime = 0, 0 process = disappear strength = 100 radius = 16 hull_damage = 81.5 energy_damage = 0 impulse = 0 [Munition] nickname = li_cruiser_missile_turret01_ammo explosion_arch = li_cruiser_missile_turret01_explosion hp_type = hp_gun requires_ammo = false hit_pts = 2 one_shot_sound = fire_missile_regular detonation_dist = 4 lifetime = 9.375 Motor = li_cruiser_missile_turret01_motor force_gun_ori = false const_effect = li_missile02_drive HP_trail_parent = HPExhaust seeker = LOCK time_to_lock = 0 seeker_range = 1500 seeker_fov_deg = 35 max_angular_velocity = 2.90333 DA_archetype = equipment\models\weapons\li_rad_missile.3db material_library = equipment\models\li_equip.mat mass = 1 volume = 0.0001 [Gun] nickname = li_cruiser_missile_turret01 ids_name = 263378 ids_info = 264378 DA_archetype = equipment\models\turret\li_turret05b.cmp material_library = equipment\models\li_turret.mat HP_child = HPConnect hit_pts = 4800 explosion_resistance = 1 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 50 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.5 muzzle_velocity = 66.7 toughness = 1.6 light_anim = l_gun01_flash projectile_archetype = li_cruiser_missile_turret01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 999999 [LOD] obj = barrel LODranges = 0, 999999 [Munition] nickname = li_battleship_turret01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 81.5 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = li_capgun_01_impact const_effect = li_capgun_01_proj lifetime = 0.9 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = li_battleship_turret01 ids_name = 263379 ids_info = 264379 DA_archetype = equipment\models\turret\li_turret01.cmp material_library = equipment\models\li_turret.mat HP_child = HPConnect hit_pts = 4800 explosion_resistance = 1 debris_type = debris_turret_huge parent_impulse = 20 child_impulse = 80 volume = 50 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.5 muzzle_velocity = 1222.2 toughness = 1.6 flash_particle_name = li_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = li_battleship_turret01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 999999 [LOD] obj = barrel LODranges = 0, 999999 [Munition] nickname = li_battleship_turret02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 81.5 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = li_capgun_01_impact const_effect = li_capgun_01_proj lifetime = 0.9 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = li_battleship_turret02 ids_name = 263380 ids_info = 264380 DA_archetype = equipment\models\turret\li_turret02.cmp material_library = equipment\models\li_turret.mat HP_child = HPConnect hit_pts = 4800 explosion_resistance = 1 debris_type = debris_turret_large parent_impulse = 20 child_impulse = 80 volume = 50 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.5 muzzle_velocity = 1222.2 toughness = 1.6 flash_particle_name = li_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = li_battleship_turret02_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 999999 [LOD] obj = barrel LODranges = 0, 999999 [Munition] nickname = li_battleship_turret03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 81.5 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = li_capgun_01_impact const_effect = li_capgun_01_proj lifetime = 0.9 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = li_battleship_turret03 ids_name = 263381 ids_info = 264381 DA_archetype = equipment\models\turret\li_turret03.cmp material_library = equipment\models\li_turret.mat HP_child = HPConnect hit_pts = 4800 explosion_resistance = 1 debris_type = debris_turret_med parent_impulse = 20 child_impulse = 80 volume = 50 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.5 muzzle_velocity = 1222.2 toughness = 1.6 flash_particle_name = li_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = li_battleship_turret03_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 999999 [LOD] obj = barrel LODranges = 0, 999999 [Munition] nickname = li_battleship_turret04_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 40.8 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = li_capgun_01_impact const_effect = li_capgun_01_proj lifetime = 0.9 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = li_battleship_turret04 ids_name = 263382 ids_info = 264382 DA_archetype = equipment\models\turret\li_turret04.cmp material_library = equipment\models\li_turret.mat HP_child = HPConnect hit_pts = 4800 explosion_resistance = 1 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 50 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.5 muzzle_velocity = 1222.2 toughness = 0.8 flash_particle_name = li_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = li_battleship_turret04_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 999999 [LOD] obj = barrel LODranges = 0, 999999 [Motor] nickname = li_battleship_flak_turret01_motor lifetime = 1 accel = 166.667 delay = 0 [Explosion] nickname = li_battleship_flak_turret01_explosion effect = li_flakcannon01_impact lifetime = 0, 0 process = disappear strength = 100 radius = 16 hull_damage = 81.5 energy_damage = 0 impulse = 0 [Munition] nickname = li_battleship_flak_turret01_ammo explosion_arch = li_battleship_flak_turret01_explosion hp_type = hp_gun requires_ammo = false hit_pts = 2 one_shot_sound = fire_capship detonation_dist = 4 lifetime = 5 Motor = li_battleship_flak_turret01_motor force_gun_ori = false const_effect = li_flakcannon01_proj HP_trail_parent = HPExhaust seeker = DUMB DA_archetype = equipment\models\weapons\li_rad_missile.3db material_library = equipment\models\li_equip.mat mass = 1 volume = 0.0001 [Gun] nickname = li_battleship_flak_turret01 ids_name = 263383 ids_info = 264383 DA_archetype = equipment\models\turret\li_turret04b.cmp material_library = equipment\models\li_turret.mat HP_child = HPConnect hit_pts = 4800 explosion_resistance = 1 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 50 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.5 muzzle_velocity = 83.3 toughness = 1.6 flash_particle_name = li_flakcannon01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = li_battleship_flak_turret01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 999999 [LOD] obj = barrel LODranges = 0, 999999 [Motor] nickname = li_battleship_missile_turret01_motor lifetime = 1.875 accel = 71.1111 delay = 0 [Explosion] nickname = li_battleship_missile_turret01_explosion effect = li_missile02_impact lifetime = 0, 0 process = disappear strength = 100 radius = 16 hull_damage = 81.5 energy_damage = 0 impulse = 0 [Munition] nickname = li_battleship_missile_turret01_ammo explosion_arch = li_battleship_missile_turret01_explosion hp_type = hp_gun requires_ammo = false hit_pts = 2 one_shot_sound = fire_missile_regular detonation_dist = 4 lifetime = 9.375 Motor = li_battleship_missile_turret01_motor force_gun_ori = false const_effect = li_missile02_drive HP_trail_parent = HPExhaust seeker = LOCK time_to_lock = 0 seeker_range = 1500 seeker_fov_deg = 35 max_angular_velocity = 2.90333 DA_archetype = equipment\models\weapons\li_rad_missile.3db material_library = equipment\models\li_equip.mat mass = 1 volume = 0.0001 [Gun] nickname = li_battleship_missile_turret01 ids_name = 263384 ids_info = 264384 DA_archetype = equipment\models\turret\li_turret04b.cmp material_library = equipment\models\li_turret.mat HP_child = HPConnect hit_pts = 4800 explosion_resistance = 1 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 50 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.5 muzzle_velocity = 66.7 toughness = 1.6 light_anim = l_gun01_flash projectile_archetype = li_battleship_missile_turret01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 999999 [LOD] obj = barrel LODranges = 0, 999999 [Munition] nickname = li_prison_turret01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 40.8 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = li_capgun_01_impact const_effect = li_capgun_01_proj lifetime = 0.9 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = li_prison_turret01 ids_name = 263385 ids_info = 264385 DA_archetype = equipment\models\turret\prison_turret01.cmp material_library = equipment\models\ge_turret.mat HP_child = HPConnect hit_pts = 4800 explosion_resistance = 1 debris_type = debris_turret_med parent_impulse = 20 child_impulse = 80 volume = 50 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.5 muzzle_velocity = 1222.2 toughness = 0.8 flash_particle_name = li_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = li_prison_turret01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 999999 [LOD] obj = barrel LODranges = 0, 999999 [Munition] nickname = br_gun01_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 79 energy_damage = 0 weapon_type = W_Tachyon01 one_shot_sound = fire_tachyon2 munition_hit_effect = br_tachyon_01_impact const_effect = br_tachyon_01_proj lifetime = 1 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = br_gun01_mark01 ids_name = 263386 ids_info = 264386 DA_archetype = equipment\models\weapons\br_mass_driver.cmp material_library = equipment\models\br_equip.mat HP_child = HPConnect hit_pts = 1026 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_gun_special_4 damage_per_fire = 0 power_usage = 23.7 refire_delay = 0.25 muzzle_velocity = 700 use_animation = Sc_fire toughness = 3.2 flash_particle_name = br_tachyon_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = br_gun01_mark01_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 999999 [Munition] nickname = br_gun01_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 101 energy_damage = 0 weapon_type = W_Tachyon01 one_shot_sound = fire_tachyon3 munition_hit_effect = br_tachyon_02_impact const_effect = br_tachyon_02_proj lifetime = 1 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = br_gun01_mark02 ids_name = 263387 ids_info = 264387 DA_archetype = equipment\models\weapons\br_mass_driver.cmp material_library = equipment\models\br_equip.mat HP_child = HPConnect hit_pts = 1405 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_gun_special_5 damage_per_fire = 0 power_usage = 30.3 refire_delay = 0.25 muzzle_velocity = 700 use_animation = Sc_fire toughness = 4 flash_particle_name = br_tachyon_02_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = br_gun01_mark02_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 999999 [Munition] nickname = br_gun01_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 131.8 energy_damage = 0 weapon_type = W_Tachyon01 one_shot_sound = fire_tachyon3 munition_hit_effect = br_tachyon_03_impact const_effect = br_tachyon_03_proj lifetime = 1 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = br_gun01_mark03 ids_name = 263388 ids_info = 264388 DA_archetype = equipment\models\weapons\br_mass_driver.cmp material_library = equipment\models\br_equip.mat HP_child = HPConnect hit_pts = 1923 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_gun_special_6 damage_per_fire = 0 power_usage = 39.52 refire_delay = 0.25 muzzle_velocity = 700 use_animation = Sc_fire toughness = 5.3 flash_particle_name = br_tachyon_03_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = br_gun01_mark03_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 999999 [Munition] nickname = br_gun01_mark04_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 174.3 energy_damage = 0 weapon_type = W_Tachyon01 one_shot_sound = fire_tachyon4 munition_hit_effect = br_tachyon_04_impact const_effect = br_tachyon_04_proj lifetime = 1 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = br_gun01_mark04 ids_name = 263389 ids_info = 264389 DA_archetype = equipment\models\weapons\br_mass_driver.cmp material_library = equipment\models\br_equip.mat HP_child = HPConnect hit_pts = 2632 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_gun_special_7 damage_per_fire = 0 power_usage = 52.28 refire_delay = 0.25 muzzle_velocity = 700 use_animation = Sc_fire toughness = 7 flash_particle_name = br_tachyon_04_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = br_gun01_mark04_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 999999 [Munition] nickname = br_gun02_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 94.8 energy_damage = 0 weapon_type = W_Particle01 one_shot_sound = fire_particle2 munition_hit_effect = br_particle_01_impact const_effect = br_particle_01_proj lifetime = 1 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = br_gun02_mark01 ids_name = 263390 ids_info = 264390 DA_archetype = equipment\models\weapons\br_railgun.cmp material_library = equipment\models\br_equip.mat HP_child = HPConnect hit_pts = 1026 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_gun_special_4 damage_per_fire = 0 power_usage = 23.7 refire_delay = 0.25 muzzle_velocity = 600 use_animation = Sc_fire toughness = 3.8 flash_particle_name = br_particle_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = br_gun02_mark01_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 999999 [Munition] nickname = br_gun02_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 121.2 energy_damage = 0 weapon_type = W_Particle01 one_shot_sound = fire_particle3 munition_hit_effect = br_particle_02_impact const_effect = br_particle_02_proj lifetime = 1 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = br_gun02_mark02 ids_name = 263391 ids_info = 264391 DA_archetype = equipment\models\weapons\br_railgun.cmp material_library = equipment\models\br_equip.mat HP_child = HPConnect hit_pts = 1405 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_gun_special_5 damage_per_fire = 0 power_usage = 30.3 refire_delay = 0.25 muzzle_velocity = 600 use_animation = Sc_fire toughness = 4.8 flash_particle_name = br_particle_02_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = br_gun02_mark02_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 999999 [Munition] nickname = br_gun02_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 158.1 energy_damage = 0 weapon_type = W_Particle01 one_shot_sound = fire_particle3 munition_hit_effect = br_particle_03_impact const_effect = br_particle_03_proj lifetime = 1 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = br_gun02_mark03 ids_name = 263392 ids_info = 264392 DA_archetype = equipment\models\weapons\br_railgun.cmp material_library = equipment\models\br_equip.mat HP_child = HPConnect hit_pts = 1923 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_gun_special_6 damage_per_fire = 0 power_usage = 39.52 refire_delay = 0.25 muzzle_velocity = 600 use_animation = Sc_fire toughness = 6.3 flash_particle_name = br_particle_03_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = br_gun02_mark03_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 999999 [Munition] nickname = br_gun02_mark04_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 209.1 energy_damage = 0 weapon_type = W_Particle01 one_shot_sound = fire_particle4 munition_hit_effect = br_particle_04_impact const_effect = br_particle_04_proj lifetime = 1 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = br_gun02_mark04 ids_name = 263393 ids_info = 264393 DA_archetype = equipment\models\weapons\br_railgun.cmp material_library = equipment\models\br_equip.mat HP_child = HPConnect hit_pts = 2632 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_gun_special_7 damage_per_fire = 0 power_usage = 52.28 refire_delay = 0.25 muzzle_velocity = 600 use_animation = Sc_fire toughness = 8.4 flash_particle_name = br_particle_04_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = br_gun02_mark04_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 999999 [Munition] nickname = br_turret01_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 79 energy_damage = 0 weapon_type = W_Tachyon01 one_shot_sound = fire_tachyon2 munition_hit_effect = br_tachyon_01_impact const_effect = br_tachyon_01_proj lifetime = 1.143 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = br_turret01_mark01 ids_name = 263394 ids_info = 264394 DA_archetype = equipment\models\weapons\li_smlturret.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 1026 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_turret_special_4 damage_per_fire = 0 power_usage = 23.7 refire_delay = 0.25 muzzle_velocity = 699.9 use_animation = Sc_fire toughness = 3.2 flash_particle_name = br_tachyon_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = br_turret01_mark01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = true LODranges = 0, 999999 [Munition] nickname = br_turret01_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 101 energy_damage = 0 weapon_type = W_Tachyon01 one_shot_sound = fire_tachyon3 munition_hit_effect = br_tachyon_02_impact const_effect = br_tachyon_02_proj lifetime = 1.143 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = br_turret01_mark02 ids_name = 263395 ids_info = 264395 DA_archetype = equipment\models\weapons\li_smlturret.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 1405 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_turret_special_5 damage_per_fire = 0 power_usage = 30.3 refire_delay = 0.25 muzzle_velocity = 699.9 use_animation = Sc_fire toughness = 4 flash_particle_name = br_tachyon_02_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = br_turret01_mark02_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = true LODranges = 0, 999999 [Munition] nickname = br_turret01_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 131.8 energy_damage = 0 weapon_type = W_Tachyon01 one_shot_sound = fire_tachyon3 munition_hit_effect = br_tachyon_03_impact const_effect = br_tachyon_03_proj lifetime = 1.143 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = br_turret01_mark03 ids_name = 263396 ids_info = 264396 DA_archetype = equipment\models\weapons\li_smlturret.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 1923 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_turret_special_6 damage_per_fire = 0 power_usage = 39.52 refire_delay = 0.25 muzzle_velocity = 699.9 use_animation = Sc_fire toughness = 5.3 flash_particle_name = br_tachyon_03_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = br_turret01_mark03_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = true LODranges = 0, 999999 [Munition] nickname = br_turret02_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 94.8 energy_damage = 0 weapon_type = W_Particle01 one_shot_sound = fire_particle2 munition_hit_effect = br_particle_01_impact const_effect = br_particle_01_proj lifetime = 1 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = br_turret02_mark01 ids_name = 263397 ids_info = 264397 DA_archetype = equipment\models\weapons\li_smlturret.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 1026 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_turret_special_4 damage_per_fire = 0 power_usage = 23.7 refire_delay = 0.25 muzzle_velocity = 700 use_animation = Sc_fire toughness = 3.8 flash_particle_name = br_particle_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = br_turret02_mark01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = true LODranges = 0, 999999 [Munition] nickname = br_turret02_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 121.2 energy_damage = 0 weapon_type = W_Particle01 one_shot_sound = fire_particle3 munition_hit_effect = br_particle_02_impact const_effect = br_particle_02_proj lifetime = 1 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = br_turret02_mark02 ids_name = 263398 ids_info = 264398 DA_archetype = equipment\models\weapons\li_smlturret.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 1405 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_turret_special_5 damage_per_fire = 0 power_usage = 30.3 refire_delay = 0.25 muzzle_velocity = 700 use_animation = Sc_fire toughness = 4.8 flash_particle_name = br_particle_02_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = br_turret02_mark02_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = true LODranges = 0, 999999 [Munition] nickname = br_turret02_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 158.1 energy_damage = 0 weapon_type = W_Particle01 one_shot_sound = fire_particle3 munition_hit_effect = br_particle_03_impact const_effect = br_particle_03_proj lifetime = 1 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = br_turret02_mark03 ids_name = 263399 ids_info = 264399 DA_archetype = equipment\models\weapons\li_smlturret.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 1923 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_turret_special_6 damage_per_fire = 0 power_usage = 39.52 refire_delay = 0.25 muzzle_velocity = 700 use_animation = Sc_fire toughness = 6.3 flash_particle_name = br_particle_03_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = br_turret02_mark03_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = true LODranges = 0, 999999 [Munition] nickname = br_destroyer_turret01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 51 energy_damage = 0 one_shot_sound = fire_capship_forward_gun munition_hit_effect = br_capgun_01_impact const_effect = br_gunboat_maingun lifetime = 0.9 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = br_destroyer_turret01 ids_name = 263400 ids_info = 264400 DA_archetype = equipment\models\turret\br_turret01.cmp material_library = equipment\models\br_turret.mat HP_child = HPConnect hit_pts = 6576 explosion_resistance = 1 debris_type = debris_turret_huge parent_impulse = 20 child_impulse = 80 volume = 50 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.5 muzzle_velocity = 1222.2 toughness = 1 flash_particle_name = br_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = br_destroyer_turret01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 999999 [LOD] obj = barrel LODranges = 0, 999999 [Munition] nickname = br_destroyer_turret02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 51 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = br_capgun_01_impact const_effect = br_capgun_01_proj lifetime = 0.9 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = br_destroyer_turret02 ids_name = 263401 ids_info = 264401 DA_archetype = equipment\models\turret\br_turret02.cmp material_library = equipment\models\br_turret.mat HP_child = HPConnect hit_pts = 6576 explosion_resistance = 1 debris_type = debris_turret_large parent_impulse = 20 child_impulse = 80 volume = 50 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.5 muzzle_velocity = 1222.2 toughness = 1 flash_particle_name = br_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = br_destroyer_turret02_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 999999 [LOD] obj = barrel LODranges = 0, 999999 [Munition] nickname = br_destroyer_turret03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 102 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = br_capgun_01_impact const_effect = br_capgun_01_proj lifetime = 0.9 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = br_destroyer_turret03 ids_name = 263402 ids_info = 264402 DA_archetype = equipment\models\turret\br_turret03.cmp material_library = equipment\models\br_turret.mat HP_child = HPConnect hit_pts = 6576 explosion_resistance = 1 debris_type = debris_turret_med parent_impulse = 20 child_impulse = 80 volume = 50 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.5 muzzle_velocity = 1222.2 toughness = 2 flash_particle_name = br_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = br_destroyer_turret03_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 999999 [LOD] obj = barrel LODranges = 0, 999999 [Munition] nickname = br_destroyer_turret04_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 51 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = br_capgun_01_impact const_effect = br_capgun_01_proj lifetime = 0.9 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = br_destroyer_turret04 ids_name = 263403 ids_info = 264403 DA_archetype = equipment\models\turret\br_turret04.cmp material_library = equipment\models\br_turret.mat HP_child = HPConnect hit_pts = 6576 explosion_resistance = 1 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 50 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.5 muzzle_velocity = 1222.2 toughness = 1 flash_particle_name = br_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = br_destroyer_turret04_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 999999 [LOD] obj = barrel LODranges = 0, 999999 [Motor] nickname = br_destroyer_missile_turret01_motor lifetime = 1.875 accel = 71.1111 delay = 0 [Explosion] nickname = br_destroyer_missile_turret01_explosion effect = br_missile02_impact lifetime = 0, 0 process = disappear strength = 100 radius = 16 hull_damage = 102 energy_damage = 0 impulse = 0 [Munition] nickname = br_destroyer_missile_turret01_ammo explosion_arch = br_destroyer_missile_turret01_explosion hp_type = hp_gun requires_ammo = false hit_pts = 2 one_shot_sound = fire_missile_regular detonation_dist = 4 lifetime = 9.375 Motor = br_destroyer_missile_turret01_motor force_gun_ori = false const_effect = br_missile02_drive HP_trail_parent = HPExhaust seeker = LOCK time_to_lock = 0 seeker_range = 1500 seeker_fov_deg = 35 max_angular_velocity = 2.90333 DA_archetype = equipment\models\weapons\li_rad_missile.3db material_library = equipment\models\li_equip.mat mass = 1 volume = 0.0001 [Gun] nickname = br_destroyer_missile_turret01 ids_name = 263404 ids_info = 264404 DA_archetype = equipment\models\turret\br_turret04b.cmp material_library = equipment\models\br_turret.mat HP_child = HPConnect hit_pts = 6576 explosion_resistance = 1 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 50 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.5 muzzle_velocity = 66.7 toughness = 2 light_anim = l_gun01_flash projectile_archetype = br_destroyer_missile_turret01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 999999 [LOD] obj = barrel LODranges = 0, 999999 [Munition] nickname = br_gunboat_turret01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 102 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = br_capgun_01_impact const_effect = br_capgun_01_proj lifetime = 0.9 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = br_gunboat_turret01 ids_name = 263405 ids_info = 264405 DA_archetype = equipment\models\turret\br_turret03.cmp material_library = equipment\models\br_turret.mat HP_child = HPConnect hit_pts = 6576 explosion_resistance = 1 debris_type = debris_turret_med parent_impulse = 20 child_impulse = 80 volume = 50 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.5 muzzle_velocity = 1222.2 toughness = 2 flash_particle_name = br_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = br_gunboat_turret01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 999999 [LOD] obj = barrel LODranges = 0, 999999 [Munition] nickname = br_gunboat_turret02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 51 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = br_capgun_01_impact const_effect = br_capgun_01_proj lifetime = 0.9 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = br_gunboat_turret02 ids_name = 263406 ids_info = 264406 DA_archetype = equipment\models\turret\br_turret04.cmp material_library = equipment\models\br_turret.mat HP_child = HPConnect hit_pts = 6576 explosion_resistance = 1 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 50 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.5 muzzle_velocity = 1222.2 toughness = 1 flash_particle_name = br_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = br_gunboat_turret02_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 999999 [LOD] obj = barrel LODranges = 0, 999999 [Munition] nickname = br_gunboat_forward_gun01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 263.5 energy_damage = 0 one_shot_sound = fire_capship_forward_gun munition_hit_effect = br_capgun_01_impact const_effect = br_gunboat_maingun lifetime = 2 force_gun_ori = true mass = 1 volume = 0.0001 [Gun] nickname = br_gunboat_forward_gun01 ids_name = 263407 ids_info = 264407 DA_archetype = equipment\models\turret\br_gunboat_gun01.cmp material_library = equipment\models\br_turret.mat HP_child = HPConnect hit_pts = 23076 explosion_resistance = 1 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 50 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.5 muzzle_velocity = 500 toughness = 5.3 flash_particle_name = br_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = br_gunboat_forward_gun01_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = false LODranges = 0, 999999 [Motor] nickname = br_gunboat_missile_turret01_motor lifetime = 1.875 accel = 71.1111 delay = 0 [Explosion] nickname = br_gunboat_missile_turret01_explosion effect = br_missile02_impact lifetime = 0, 0 process = disappear strength = 100 radius = 16 hull_damage = 102 energy_damage = 0 impulse = 0 [Munition] nickname = br_gunboat_missile_turret01_ammo explosion_arch = br_gunboat_missile_turret01_explosion hp_type = hp_gun requires_ammo = false hit_pts = 2 one_shot_sound = fire_missile_regular detonation_dist = 4 lifetime = 9.375 Motor = br_gunboat_missile_turret01_motor force_gun_ori = false const_effect = br_missile02_drive HP_trail_parent = HPExhaust seeker = LOCK time_to_lock = 0 seeker_range = 1500 seeker_fov_deg = 35 max_angular_velocity = 2.90333 DA_archetype = equipment\models\weapons\li_rad_missile.3db material_library = equipment\models\li_equip.mat mass = 1 volume = 0.0001 [Gun] nickname = br_gunboat_missile_turret01 ids_name = 263408 ids_info = 264408 DA_archetype = equipment\models\turret\br_turret04b.cmp material_library = equipment\models\br_turret.mat HP_child = HPConnect hit_pts = 6576 explosion_resistance = 1 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 50 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.5 muzzle_velocity = 66.7 toughness = 2 light_anim = l_gun01_flash projectile_archetype = br_gunboat_missile_turret01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 999999 [LOD] obj = barrel LODranges = 0, 999999 [Munition] nickname = br_battleship_turret01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 51 energy_damage = 0 one_shot_sound = fire_capship_forward_gun munition_hit_effect = br_capgun_01_impact const_effect = br_gunboat_maingun lifetime = 0.9 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = br_battleship_turret01 ids_name = 263409 ids_info = 264409 DA_archetype = equipment\models\turret\br_turret01.cmp material_library = equipment\models\br_turret.mat HP_child = HPConnect hit_pts = 6576 explosion_resistance = 1 debris_type = debris_turret_huge parent_impulse = 20 child_impulse = 80 volume = 50 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.5 muzzle_velocity = 1222.2 toughness = 1 flash_particle_name = br_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = br_battleship_turret01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 999999 [LOD] obj = barrel LODranges = 0, 999999 [Munition] nickname = br_battleship_turret02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 51 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = br_capgun_01_impact const_effect = br_capgun_01_proj lifetime = 0.9 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = br_battleship_turret02 ids_name = 263410 ids_info = 264410 DA_archetype = equipment\models\turret\br_turret02.cmp material_library = equipment\models\br_turret.mat HP_child = HPConnect hit_pts = 6576 explosion_resistance = 1 debris_type = debris_turret_large parent_impulse = 20 child_impulse = 80 volume = 50 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.5 muzzle_velocity = 1222.2 toughness = 1 flash_particle_name = br_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = br_battleship_turret02_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 999999 [LOD] obj = barrel LODranges = 0, 999999 [Munition] nickname = br_battleship_turret03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 102 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = br_capgun_01_impact const_effect = br_capgun_01_proj lifetime = 0.9 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = br_battleship_turret03 ids_name = 263411 ids_info = 264411 DA_archetype = equipment\models\turret\br_turret03.cmp material_library = equipment\models\br_turret.mat HP_child = HPConnect hit_pts = 6576 explosion_resistance = 1 debris_type = debris_turret_med parent_impulse = 20 child_impulse = 80 volume = 50 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.5 muzzle_velocity = 1222.2 toughness = 2 flash_particle_name = br_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = br_battleship_turret03_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 999999 [LOD] obj = barrel LODranges = 0, 999999 [Munition] nickname = br_battleship_turret04_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 51 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = br_capgun_01_impact const_effect = br_capgun_01_proj lifetime = 0.9 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = br_battleship_turret04 ids_name = 263412 ids_info = 264412 DA_archetype = equipment\models\turret\br_turret04.cmp material_library = equipment\models\br_turret.mat HP_child = HPConnect hit_pts = 6576 explosion_resistance = 1 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 50 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.5 muzzle_velocity = 1222.2 toughness = 1 flash_particle_name = br_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = br_battleship_turret04_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 999999 [LOD] obj = barrel LODranges = 0, 999999 [Motor] nickname = br_battleship_flak_turret01_motor lifetime = 1 accel = 166.667 delay = 0 [Explosion] nickname = br_battleship_flak_turret01_explosion effect = br_flakcannon01_impact lifetime = 0, 0 process = disappear strength = 100 radius = 2 hull_damage = 102 energy_damage = 0 impulse = 0 [Munition] nickname = br_battleship_flak_turret01_ammo explosion_arch = br_battleship_flak_turret01_explosion hp_type = hp_gun requires_ammo = false hit_pts = 2 one_shot_sound = fire_capship detonation_dist = 0.5 lifetime = 5 Motor = br_battleship_flak_turret01_motor force_gun_ori = false const_effect = br_flakcannon01_proj HP_trail_parent = HPExhaust seeker = DUMB DA_archetype = equipment\models\weapons\li_rad_missile.3db material_library = equipment\models\li_equip.mat mass = 1 volume = 0.0001 [Gun] nickname = br_battleship_flak_turret01 ids_name = 263413 ids_info = 264413 DA_archetype = equipment\models\turret\br_turret04b.cmp material_library = equipment\models\br_turret.mat HP_child = HPConnect hit_pts = 6576 explosion_resistance = 1 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 50 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.5 muzzle_velocity = 83.3 toughness = 2 flash_particle_name = br_flakcannon01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = br_battleship_flak_turret01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 999999 [LOD] obj = barrel LODranges = 0, 999999 [Motor] nickname = br_battleship_missile_turret01_motor lifetime = 1.875 accel = 71.1111 delay = 0 [Explosion] nickname = br_battleship_missile_turret01_explosion effect = br_missile02_impact lifetime = 0, 0 process = disappear strength = 100 radius = 16 hull_damage = 102 energy_damage = 0 impulse = 0 [Munition] nickname = br_battleship_missile_turret01_ammo explosion_arch = br_battleship_missile_turret01_explosion hp_type = hp_gun requires_ammo = false hit_pts = 2 one_shot_sound = fire_missile_regular detonation_dist = 4 lifetime = 9.375 Motor = br_battleship_missile_turret01_motor force_gun_ori = false const_effect = br_missile02_drive HP_trail_parent = HPExhaust seeker = LOCK time_to_lock = 0 seeker_range = 1500 seeker_fov_deg = 35 max_angular_velocity = 2.90333 DA_archetype = equipment\models\weapons\li_rad_missile.3db material_library = equipment\models\li_equip.mat mass = 1 volume = 0.0001 [Gun] nickname = br_battleship_missile_turret01 ids_name = 263414 ids_info = 264414 DA_archetype = equipment\models\turret\br_turret04b.cmp material_library = equipment\models\br_turret.mat HP_child = HPConnect hit_pts = 6576 explosion_resistance = 1 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 50 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.5 muzzle_velocity = 66.7 toughness = 2 light_anim = l_gun01_flash projectile_archetype = br_battleship_missile_turret01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 999999 [LOD] obj = barrel LODranges = 0, 999999 [Munition] nickname = br_prison_turret01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 51 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = br_capgun_01_impact const_effect = br_capgun_01_proj lifetime = 0.9 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = br_prison_turret01 ids_name = 263415 ids_info = 264415 DA_archetype = equipment\models\turret\prison_turret01.cmp material_library = equipment\models\ge_turret.mat HP_child = HPConnect hit_pts = 6576 explosion_resistance = 1 debris_type = debris_turret_med parent_impulse = 20 child_impulse = 80 volume = 50 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.5 muzzle_velocity = 1222.2 toughness = 1 flash_particle_name = br_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = br_prison_turret01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 999999 [LOD] obj = barrel LODranges = 0, 999999 [Munition] nickname = ku_gun01_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 101 energy_damage = 0 weapon_type = W_Neutron01 one_shot_sound = fire_neutron3 munition_hit_effect = ku_neutron_01_impact const_effect = ku_neutron_01_proj lifetime = 0.916 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = ku_gun01_mark01 ids_name = 263416 ids_info = 264416 DA_archetype = equipment\models\weapons\ku_ion_blaster.cmp material_library = equipment\models\ku_equip.mat HP_child = HPConnect hit_pts = 1405 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_gun_special_5 damage_per_fire = 0 power_usage = 20.2 refire_delay = 0.25 muzzle_velocity = 600.4 use_animation = Sc_fire toughness = 4 flash_particle_name = ku_neutron_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = ku_gun01_mark01_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 999999 [Munition] nickname = ku_gun01_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 131.8 energy_damage = 0 weapon_type = W_Neutron01 one_shot_sound = fire_neutron3 munition_hit_effect = ku_neutron_02_impact const_effect = ku_neutron_02_proj lifetime = 0.916 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = ku_gun01_mark02 ids_name = 263417 ids_info = 264417 DA_archetype = equipment\models\weapons\ku_ion_blaster.cmp material_library = equipment\models\ku_equip.mat HP_child = HPConnect hit_pts = 1923 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_gun_special_6 damage_per_fire = 0 power_usage = 26.35 refire_delay = 0.25 muzzle_velocity = 600.4 use_animation = Sc_fire toughness = 5.3 flash_particle_name = ku_neutron_02_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = ku_gun01_mark02_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 999999 [Munition] nickname = ku_gun01_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 174.3 energy_damage = 0 weapon_type = W_Neutron01 one_shot_sound = fire_neutron4 munition_hit_effect = ku_neutron_03_impact const_effect = ku_neutron_03_proj lifetime = 0.916 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = ku_gun01_mark03 ids_name = 263418 ids_info = 264418 DA_archetype = equipment\models\weapons\ku_ion_blaster.cmp material_library = equipment\models\ku_equip.mat HP_child = HPConnect hit_pts = 2632 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_gun_special_7 damage_per_fire = 0 power_usage = 34.85 refire_delay = 0.25 muzzle_velocity = 600.4 use_animation = Sc_fire toughness = 7 flash_particle_name = ku_neutron_03_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = ku_gun01_mark03_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 999999 [Munition] nickname = ku_gun01_mark04_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 265 energy_damage = 0 weapon_type = W_Neutron01 one_shot_sound = fire_neutron4 munition_hit_effect = ku_neutron_04_impact const_effect = ku_neutron_04_proj lifetime = 0.916 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = ku_gun01_mark04 ids_name = 263419 ids_info = 264419 DA_archetype = equipment\models\weapons\ku_ion_blaster.cmp material_library = equipment\models\ku_equip.mat HP_child = HPConnect hit_pts = 4215 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_gun_special_8 damage_per_fire = 0 power_usage = 53 refire_delay = 0.25 muzzle_velocity = 600.4 use_animation = Sc_fire toughness = 10.6 flash_particle_name = ku_neutron_04_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = ku_gun01_mark04_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 999999 [Munition] nickname = ku_gun02_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 50.5 energy_damage = 0 weapon_type = W_Photon01 one_shot_sound = fire_photon3 munition_hit_effect = ku_photon_01_impact const_effect = ku_photon_01_proj lifetime = 1 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = ku_gun02_mark01 ids_name = 263420 ids_info = 264420 DA_archetype = equipment\models\weapons\ku_ion_blaster.cmp material_library = equipment\models\ku_equip.mat HP_child = HPConnect hit_pts = 1405 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_gun_special_5 damage_per_fire = 0 power_usage = 15.15 refire_delay = 0.12 muzzle_velocity = 600 use_animation = Sc_fire toughness = 4 flash_particle_name = ku_photon_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = ku_gun02_mark01_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 999999 [Munition] nickname = ku_gun02_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 65.9 energy_damage = 0 weapon_type = W_Photon01 one_shot_sound = fire_photon3 munition_hit_effect = ku_photon_02_impact const_effect = ku_photon_02_proj lifetime = 1 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = ku_gun02_mark02 ids_name = 263421 ids_info = 264421 DA_archetype = equipment\models\weapons\ku_ion_blaster.cmp material_library = equipment\models\ku_equip.mat HP_child = HPConnect hit_pts = 1923 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_gun_special_6 damage_per_fire = 0 power_usage = 19.76 refire_delay = 0.12 muzzle_velocity = 600 use_animation = Sc_fire toughness = 5.3 flash_particle_name = ku_photon_02_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = ku_gun02_mark02_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 999999 [Munition] nickname = ku_gun02_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 87.1 energy_damage = 0 weapon_type = W_Photon01 one_shot_sound = fire_photon4 munition_hit_effect = ku_photon_03_impact const_effect = ku_photon_03_proj lifetime = 1 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = ku_gun02_mark03 ids_name = 263422 ids_info = 264422 DA_archetype = equipment\models\weapons\ku_ion_blaster.cmp material_library = equipment\models\ku_equip.mat HP_child = HPConnect hit_pts = 2632 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_gun_special_7 damage_per_fire = 0 power_usage = 26.14 refire_delay = 0.12 muzzle_velocity = 600 use_animation = Sc_fire toughness = 7 flash_particle_name = ku_photon_03_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = ku_gun02_mark03_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 999999 [Munition] nickname = ku_gun02_mark04_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 132.5 energy_damage = 0 weapon_type = W_Photon01 one_shot_sound = fire_photon4 munition_hit_effect = ku_photon_04_impact const_effect = ku_photon_04_proj lifetime = 1 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = ku_gun02_mark04 ids_name = 263423 ids_info = 264423 DA_archetype = equipment\models\weapons\ku_ion_blaster.cmp material_library = equipment\models\ku_equip.mat HP_child = HPConnect hit_pts = 4215 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_gun_special_8 damage_per_fire = 0 power_usage = 39.75 refire_delay = 0.12 muzzle_velocity = 600 use_animation = Sc_fire toughness = 10.6 flash_particle_name = ku_photon_04_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = ku_gun02_mark04_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 999999 [Munition] nickname = ku_turret01_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 101 energy_damage = 0 weapon_type = W_Neutron01 one_shot_sound = fire_neutron3 munition_hit_effect = ku_neutron_01_impact const_effect = ku_neutron_01_proj lifetime = 1 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = ku_turret01_mark01 ids_name = 263424 ids_info = 264424 DA_archetype = equipment\models\weapons\li_smlturret.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 1405 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_turret_special_5 damage_per_fire = 0 power_usage = 20.2 refire_delay = 0.25 muzzle_velocity = 650 use_animation = Sc_fire toughness = 4 flash_particle_name = ku_neutron_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = ku_turret01_mark01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = true LODranges = 0, 999999 [Munition] nickname = ku_turret01_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 131.8 energy_damage = 0 weapon_type = W_Neutron01 one_shot_sound = fire_neutron3 munition_hit_effect = ku_neutron_02_impact const_effect = ku_neutron_02_proj lifetime = 1 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = ku_turret01_mark02 ids_name = 263425 ids_info = 264425 DA_archetype = equipment\models\weapons\li_smlturret.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 1923 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_turret_special_6 damage_per_fire = 0 power_usage = 26.35 refire_delay = 0.25 muzzle_velocity = 650 use_animation = Sc_fire toughness = 5.3 flash_particle_name = ku_neutron_02_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = ku_turret01_mark02_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = true LODranges = 0, 999999 [Munition] nickname = ku_turret01_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 174.3 energy_damage = 0 weapon_type = W_Neutron01 one_shot_sound = fire_neutron3 munition_hit_effect = ku_neutron_03_impact const_effect = ku_neutron_03_proj lifetime = 1 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = ku_turret01_mark03 ids_name = 263426 ids_info = 264426 DA_archetype = equipment\models\weapons\li_smlturret.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 2632 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_turret_special_7 damage_per_fire = 0 power_usage = 34.85 refire_delay = 0.25 muzzle_velocity = 650 use_animation = Sc_fire toughness = 7 flash_particle_name = ku_neutron_03_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = ku_turret01_mark03_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = true LODranges = 0, 999999 [Munition] nickname = ku_turret02_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 50.5 energy_damage = 0 weapon_type = W_Photon01 one_shot_sound = fire_photon3 munition_hit_effect = ku_photon_01_impact const_effect = ku_photon_01_proj lifetime = 1 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = ku_turret02_mark01 ids_name = 263427 ids_info = 264427 DA_archetype = equipment\models\weapons\li_smlturret.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 1405 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_turret_special_5 damage_per_fire = 0 power_usage = 15.15 refire_delay = 0.12 muzzle_velocity = 700 use_animation = Sc_fire toughness = 4 flash_particle_name = ku_photon_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = ku_turret02_mark01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = true LODranges = 0, 999999 [Munition] nickname = ku_turret02_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 65.9 energy_damage = 0 weapon_type = W_Photon01 one_shot_sound = fire_photon3 munition_hit_effect = ku_photon_02_impact const_effect = ku_photon_02_proj lifetime = 1 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = ku_turret02_mark02 ids_name = 263428 ids_info = 264428 DA_archetype = equipment\models\weapons\li_smlturret.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 1923 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_turret_special_6 damage_per_fire = 0 power_usage = 19.76 refire_delay = 0.12 muzzle_velocity = 700 use_animation = Sc_fire toughness = 5.3 flash_particle_name = ku_photon_02_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = ku_turret02_mark02_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = true LODranges = 0, 999999 [Munition] nickname = ku_turret02_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 87.1 energy_damage = 0 weapon_type = W_Photon01 one_shot_sound = fire_photon4 munition_hit_effect = ku_photon_03_impact const_effect = ku_photon_03_proj lifetime = 1 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = ku_turret02_mark03 ids_name = 263429 ids_info = 264429 DA_archetype = equipment\models\weapons\li_smlturret.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 2632 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_turret_special_7 damage_per_fire = 0 power_usage = 26.14 refire_delay = 0.12 muzzle_velocity = 700 use_animation = Sc_fire toughness = 7 flash_particle_name = ku_photon_03_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = ku_turret02_mark03_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = true LODranges = 0, 999999 [Munition] nickname = ku_destroyer_turret01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 263.5 energy_damage = 0 one_shot_sound = fire_capship_forward_gun munition_hit_effect = ku_capgun_01_impact const_effect = ku_gunboat_maingun lifetime = 0.9 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = ku_destroyer_turret01 ids_name = 263430 ids_info = 264430 DA_archetype = equipment\models\turret\ku_turret01.cmp material_library = equipment\models\ku_turret.mat HP_child = HPConnect hit_pts = 23076 explosion_resistance = 1 debris_type = debris_turret_huge parent_impulse = 20 child_impulse = 80 volume = 50 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.5 muzzle_velocity = 1222.2 toughness = 5.3 flash_particle_name = ku_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = ku_destroyer_turret01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 999999 [LOD] obj = barrel LODranges = 0, 999999 [Munition] nickname = ku_destroyer_turret02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 263.5 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = ku_capgun_01_impact const_effect = ku_capgun_01_proj lifetime = 0.9 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = ku_destroyer_turret02 ids_name = 263431 ids_info = 264431 DA_archetype = equipment\models\turret\ku_turret02.cmp material_library = equipment\models\ku_turret.mat HP_child = HPConnect hit_pts = 23076 explosion_resistance = 1 debris_type = debris_turret_large parent_impulse = 20 child_impulse = 80 volume = 50 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.5 muzzle_velocity = 1222.2 toughness = 5.3 flash_particle_name = ku_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = ku_destroyer_turret02_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 999999 [LOD] obj = barrel LODranges = 0, 999999 [Munition] nickname = ku_destroyer_turret03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 263.5 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = ku_capgun_01_impact const_effect = ku_capgun_01_proj lifetime = 0.9 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = ku_destroyer_turret03 ids_name = 263432 ids_info = 264432 DA_archetype = equipment\models\turret\ku_turret04.cmp material_library = equipment\models\ku_turret.mat HP_child = HPConnect hit_pts = 23076 explosion_resistance = 1 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 50 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.5 muzzle_velocity = 1222.2 toughness = 5.3 flash_particle_name = ku_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = ku_destroyer_turret03_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 999999 [LOD] obj = barrel LODranges = 0, 999999 [Motor] nickname = ku_destroyer_missile_turret01_motor lifetime = 1.875 accel = 71.1111 delay = 0 [Explosion] nickname = ku_destroyer_missile_turret01_explosion effect = ku_missile02_impact lifetime = 0, 0 process = disappear strength = 100 radius = 16 hull_damage = 263.5 energy_damage = 0 impulse = 0 [Munition] nickname = ku_destroyer_missile_turret01_ammo explosion_arch = ku_destroyer_missile_turret01_explosion hp_type = hp_gun requires_ammo = false hit_pts = 2 one_shot_sound = fire_missile_regular detonation_dist = 4 lifetime = 9.375 Motor = ku_destroyer_missile_turret01_motor force_gun_ori = false const_effect = ku_missile02_drive HP_trail_parent = HPExhaust seeker = LOCK time_to_lock = 0 seeker_range = 1500 seeker_fov_deg = 35 max_angular_velocity = 2.90333 DA_archetype = equipment\models\weapons\li_rad_missile.3db material_library = equipment\models\li_equip.mat mass = 1 volume = 0.0001 [Gun] nickname = ku_destroyer_missile_turret01 ids_name = 263433 ids_info = 264433 DA_archetype = equipment\models\turret\ku_turret04.cmp material_library = equipment\models\ku_turret.mat HP_child = HPConnect hit_pts = 23076 explosion_resistance = 1 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 50 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.5 muzzle_velocity = 66.7 toughness = 5.3 light_anim = l_gun01_flash projectile_archetype = ku_destroyer_missile_turret01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 999999 [LOD] obj = barrel LODranges = 0, 999999 [Munition] nickname = ku_gunboat_turret01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 263.5 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = ku_capgun_01_impact const_effect = ku_capgun_01_proj lifetime = 0.9 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = ku_gunboat_turret01 ids_name = 263434 ids_info = 264434 DA_archetype = equipment\models\turret\ku_turret04.cmp material_library = equipment\models\ku_turret.mat HP_child = HPConnect hit_pts = 23076 explosion_resistance = 1 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 50 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.5 muzzle_velocity = 1222.2 toughness = 5.3 flash_particle_name = ku_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = ku_gunboat_turret01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 999999 [LOD] obj = barrel LODranges = 0, 999999 [Munition] nickname = ku_gunboat_forward_gun01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 815 energy_damage = 0 one_shot_sound = fire_capship_forward_gun munition_hit_effect = ku_capgun_01_impact const_effect = ku_gunboat_maingun lifetime = 2 force_gun_ori = true mass = 1 volume = 0.0001 [Gun] nickname = ku_gunboat_forward_gun01 ids_name = 263435 ids_info = 264435 DA_archetype = equipment\models\turret\ku_gunboat_gun01.cmp material_library = equipment\models\ku_turret.mat HP_child = HPConnect hit_pts = 81024 explosion_resistance = 1 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 50 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.5 muzzle_velocity = 500 toughness = 16.3 flash_particle_name = ku_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = ku_gunboat_forward_gun01_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = false LODranges = 0, 999999 [Motor] nickname = ku_gunboat_missile_turret01_motor lifetime = 1.875 accel = 71.1111 delay = 0 [Explosion] nickname = ku_gunboat_missile_turret01_explosion effect = ku_missile02_impact lifetime = 0, 0 process = disappear strength = 100 radius = 16 hull_damage = 263.5 energy_damage = 0 impulse = 0 [Munition] nickname = ku_gunboat_missile_turret01_ammo explosion_arch = ku_gunboat_missile_turret01_explosion hp_type = hp_gun requires_ammo = false hit_pts = 2 one_shot_sound = fire_missile_regular detonation_dist = 4 lifetime = 9.375 Motor = ku_gunboat_missile_turret01_motor force_gun_ori = false const_effect = ku_missile02_drive HP_trail_parent = HPExhaust seeker = LOCK time_to_lock = 0 seeker_range = 1500 seeker_fov_deg = 35 max_angular_velocity = 2.90333 DA_archetype = equipment\models\weapons\li_rad_missile.3db material_library = equipment\models\li_equip.mat mass = 1 volume = 0.0001 [Gun] nickname = ku_gunboat_missile_turret01 ids_name = 263436 ids_info = 264436 DA_archetype = equipment\models\turret\ku_turret04.cmp material_library = equipment\models\ku_turret.mat HP_child = HPConnect hit_pts = 23076 explosion_resistance = 1 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 50 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.5 muzzle_velocity = 66.7 toughness = 5.3 light_anim = l_gun01_flash projectile_archetype = ku_gunboat_missile_turret01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 999999 [LOD] obj = barrel LODranges = 0, 999999 [Munition] nickname = ku_battleship_turret01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 263.5 energy_damage = 0 one_shot_sound = fire_capship_forward_gun munition_hit_effect = ku_capgun_01_impact const_effect = ku_gunboat_maingun lifetime = 0.9 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = ku_battleship_turret01 ids_name = 263437 ids_info = 264437 DA_archetype = equipment\models\turret\ku_turret01.cmp material_library = equipment\models\ku_turret.mat HP_child = HPConnect hit_pts = 23076 explosion_resistance = 1 debris_type = debris_turret_huge parent_impulse = 20 child_impulse = 80 volume = 50 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.5 muzzle_velocity = 1222.2 toughness = 5.3 flash_particle_name = ku_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = ku_battleship_turret01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 999999 [LOD] obj = barrel LODranges = 0, 999999 [Munition] nickname = ku_battleship_turret02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 263.5 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = ku_capgun_01_impact const_effect = ku_capgun_01_proj lifetime = 0.9 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = ku_battleship_turret02 ids_name = 263438 ids_info = 264438 DA_archetype = equipment\models\turret\ku_turret02.cmp material_library = equipment\models\ku_turret.mat HP_child = HPConnect hit_pts = 23076 explosion_resistance = 1 debris_type = debris_turret_large parent_impulse = 20 child_impulse = 80 volume = 50 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.5 muzzle_velocity = 1222.2 toughness = 5.3 flash_particle_name = ku_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = ku_battleship_turret02_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 999999 [LOD] obj = barrel LODranges = 0, 999999 [Munition] nickname = ku_battleship_turret03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 131.8 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = ku_capgun_01_impact const_effect = ku_capgun_01_proj lifetime = 0.9 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = ku_battleship_turret03 ids_name = 263439 ids_info = 264439 DA_archetype = equipment\models\turret\ku_turret03.cmp material_library = equipment\models\ku_turret.mat HP_child = HPConnect hit_pts = 23076 explosion_resistance = 1 debris_type = debris_turret_med parent_impulse = 20 child_impulse = 80 volume = 50 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.5 muzzle_velocity = 1222.2 toughness = 2.6 flash_particle_name = ku_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = ku_battleship_turret03_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 999999 [LOD] obj = barrel LODranges = 0, 999999 [Munition] nickname = ku_battleship_turret04_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 263.5 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = ku_capgun_01_impact const_effect = ku_capgun_01_proj lifetime = 0.9 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = ku_battleship_turret04 ids_name = 263440 ids_info = 264440 DA_archetype = equipment\models\turret\ku_turret04.cmp material_library = equipment\models\ku_turret.mat HP_child = HPConnect hit_pts = 23076 explosion_resistance = 1 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 50 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.5 muzzle_velocity = 1222.2 toughness = 5.3 flash_particle_name = ku_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = ku_battleship_turret04_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 999999 [LOD] obj = barrel LODranges = 0, 999999 [Motor] nickname = ku_battleship_flak_turret01_motor lifetime = 1 accel = 166.667 delay = 0 [Explosion] nickname = ku_battleship_flak_turret01_explosion effect = ku_flakcannon01_impact lifetime = 0, 0 process = disappear strength = 100 radius = 2 hull_damage = 263.5 energy_damage = 0 impulse = 0 [Munition] nickname = ku_battleship_flak_turret01_ammo explosion_arch = ku_battleship_flak_turret01_explosion hp_type = hp_gun requires_ammo = false hit_pts = 2 one_shot_sound = fire_capship detonation_dist = 0.5 lifetime = 5 Motor = ku_battleship_flak_turret01_motor force_gun_ori = false const_effect = ku_flakcannon01_proj HP_trail_parent = HPExhaust seeker = DUMB DA_archetype = equipment\models\weapons\li_rad_missile.3db material_library = equipment\models\li_equip.mat mass = 1 volume = 0.0001 [Gun] nickname = ku_battleship_flak_turret01 ids_name = 263441 ids_info = 264441 DA_archetype = equipment\models\turret\ku_turret04.cmp material_library = equipment\models\ku_turret.mat HP_child = HPConnect hit_pts = 23076 explosion_resistance = 1 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 50 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.5 muzzle_velocity = 83.3 toughness = 5.3 flash_particle_name = ku_flakcannon01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = ku_battleship_flak_turret01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 999999 [LOD] obj = barrel LODranges = 0, 999999 [Motor] nickname = ku_battleship_missile_turret01_motor lifetime = 1.875 accel = 71.1111 delay = 0 [Explosion] nickname = ku_battleship_missile_turret01_explosion effect = ku_missile02_impact lifetime = 0, 0 process = disappear strength = 100 radius = 16 hull_damage = 1264 energy_damage = 0 impulse = 0 [Munition] nickname = ku_battleship_missile_turret01_ammo explosion_arch = ku_battleship_missile_turret01_explosion hp_type = hp_gun requires_ammo = false hit_pts = 2 one_shot_sound = fire_missile_regular detonation_dist = 4 lifetime = 9.375 Motor = ku_battleship_missile_turret01_motor force_gun_ori = false const_effect = ku_missile02_drive HP_trail_parent = HPExhaust seeker = LOCK time_to_lock = 0 seeker_range = 1500 seeker_fov_deg = 35 max_angular_velocity = 2.90333 DA_archetype = equipment\models\weapons\li_rad_missile.3db material_library = equipment\models\li_equip.mat mass = 1 volume = 0.0001 [Gun] nickname = ku_battleship_missile_turret01 ids_name = 263442 ids_info = 264442 DA_archetype = equipment\models\turret\ku_turret04.cmp material_library = equipment\models\ku_turret.mat HP_child = HPConnect hit_pts = 12312 explosion_resistance = 1 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 50 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 4 muzzle_velocity = 66.7 toughness = 3.2 light_anim = l_gun01_flash projectile_archetype = ku_battleship_missile_turret01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 999999 [LOD] obj = barrel LODranges = 0, 999999 [Munition] nickname = ku_prison_turret01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 62.3 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = ku_capgun_01_impact const_effect = ku_capgun_01_proj lifetime = 0.9 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = ku_prison_turret01 ids_name = 263443 ids_info = 264443 DA_archetype = equipment\models\turret\prison_turret01.cmp material_library = equipment\models\ge_turret.mat HP_child = HPConnect hit_pts = 9000 explosion_resistance = 1 debris_type = debris_turret_med parent_impulse = 20 child_impulse = 80 volume = 50 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.5 muzzle_velocity = 1222.2 toughness = 1.2 flash_particle_name = ku_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = ku_prison_turret01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 999999 [LOD] obj = barrel LODranges = 0, 999999 [Munition] nickname = rh_gun01_mark01_m1_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 21.7 energy_damage = 0 weapon_type = W_Tachyon01 one_shot_sound = fire_tachyon3 munition_hit_effect = rh_tachyon_01_impact const_effect = rh_tachyon_01_proj lifetime = 1 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = rh_gun01_mark01_m1 ids_name = 263444 ids_info = 264444 DA_archetype = equipment\models\weapons\rh_gamma_beamer.cmp material_library = equipment\models\rh_equip.mat HP_child = HPConnect hit_pts = 400 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_gun_special_1 damage_per_fire = 0 power_usage = 8.15 refire_delay = 0.17 muzzle_velocity = 700 use_animation = Sc_fire toughness = 1.3 flash_particle_name = rh_tachyon_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = rh_gun01_mark01_m1_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = false LODranges = 0, 999999 [Munition] nickname = rh_gun01_mark01_m3_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 33.2 energy_damage = 0 weapon_type = W_Tachyon01 one_shot_sound = fire_tachyon3 munition_hit_effect = rh_tachyon_01_impact const_effect = rh_tachyon_01_proj lifetime = 1 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = rh_gun01_mark01_m3 ids_name = 263445 ids_info = 264445 DA_archetype = equipment\models\weapons\rh_gamma_beamer.cmp material_library = equipment\models\rh_equip.mat HP_child = HPConnect hit_pts = 750 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_gun_special_3 damage_per_fire = 0 power_usage = 12.45 refire_delay = 0.17 muzzle_velocity = 700 use_animation = Sc_fire toughness = 2 flash_particle_name = rh_tachyon_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = rh_gun01_mark01_m3_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = false LODranges = 0, 999999 [Munition] nickname = rh_gun01_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 70.3 energy_damage = 0 weapon_type = W_Tachyon01 one_shot_sound = fire_tachyon3 munition_hit_effect = rh_tachyon_01_impact const_effect = rh_tachyon_01_proj lifetime = 1 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = rh_gun01_mark01 ids_name = 263446 ids_info = 264446 DA_archetype = equipment\models\weapons\rh_gamma_beamer.cmp material_library = equipment\models\rh_equip.mat HP_child = HPConnect hit_pts = 1923 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_gun_special_6 damage_per_fire = 0 power_usage = 26.35 refire_delay = 0.17 muzzle_velocity = 700 use_animation = Sc_fire toughness = 4.2 flash_particle_name = rh_tachyon_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = rh_gun01_mark01_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 999999 [Munition] nickname = rh_gun01_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 92.9 energy_damage = 0 weapon_type = W_Tachyon01 one_shot_sound = fire_tachyon4 munition_hit_effect = rh_tachyon_02_impact const_effect = rh_tachyon_02_proj lifetime = 1 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = rh_gun01_mark02 ids_name = 263447 ids_info = 264447 DA_archetype = equipment\models\weapons\rh_gamma_beamer.cmp material_library = equipment\models\rh_equip.mat HP_child = HPConnect hit_pts = 2632 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_gun_special_7 damage_per_fire = 0 power_usage = 34.85 refire_delay = 0.17 muzzle_velocity = 700 use_animation = Sc_fire toughness = 5.6 flash_particle_name = rh_tachyon_02_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = rh_gun01_mark02_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 999999 [Munition] nickname = rh_gun01_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 141.3 energy_damage = 0 weapon_type = W_Tachyon01 one_shot_sound = fire_tachyon4 munition_hit_effect = rh_tachyon_03_impact const_effect = rh_tachyon_03_proj lifetime = 1 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = rh_gun01_mark03 ids_name = 263448 ids_info = 264448 DA_archetype = equipment\models\weapons\rh_gamma_beamer.cmp material_library = equipment\models\rh_equip.mat HP_child = HPConnect hit_pts = 4215 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_gun_special_8 damage_per_fire = 0 power_usage = 53 refire_delay = 0.17 muzzle_velocity = 700 use_animation = Sc_fire toughness = 8.5 flash_particle_name = rh_tachyon_03_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = rh_gun01_mark03_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 999999 [Munition] nickname = rh_gun01_mark04_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 217.3 energy_damage = 0 weapon_type = W_Tachyon01 one_shot_sound = fire_tachyon5 munition_hit_effect = rh_tachyon_04_impact const_effect = rh_tachyon_04_proj lifetime = 1 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = rh_gun01_mark04 ids_name = 263449 ids_info = 264449 DA_archetype = equipment\models\weapons\rh_gamma_beamer.cmp material_library = equipment\models\rh_equip.mat HP_child = HPConnect hit_pts = 6752 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_gun_special_9 damage_per_fire = 0 power_usage = 81.5 refire_delay = 0.17 muzzle_velocity = 700 use_animation = Sc_fire toughness = 13 flash_particle_name = rh_tachyon_04_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = rh_gun01_mark04_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 999999 [Munition] nickname = rh_gun02_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 316.2 energy_damage = 0 weapon_type = W_Plasma01 one_shot_sound = fire_plasma3 munition_hit_effect = rh_plasma_01_impact const_effect = rh_plasma_01_proj lifetime = 1.2 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = rh_gun02_mark01 ids_name = 263450 ids_info = 264450 DA_archetype = equipment\models\weapons\rh_proton_blaster.cmp material_library = equipment\models\rh_equip.mat HP_child = HPConnect hit_pts = 1923 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_gun_special_6 damage_per_fire = 0 power_usage = 65.88 refire_delay = 0.5 muzzle_velocity = 500 use_animation = Sc_fire toughness = 6.3 flash_particle_name = rh_plasma_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = rh_gun02_mark01_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 999999 [Munition] nickname = rh_gun02_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 418.2 energy_damage = 0 weapon_type = W_Plasma01 one_shot_sound = fire_plasma4 munition_hit_effect = rh_plasma_02_impact const_effect = rh_plasma_02_proj lifetime = 1.2 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = rh_gun02_mark02 ids_name = 263451 ids_info = 264451 DA_archetype = equipment\models\weapons\rh_proton_blaster.cmp material_library = equipment\models\rh_equip.mat HP_child = HPConnect hit_pts = 2632 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_gun_special_7 damage_per_fire = 0 power_usage = 87.12 refire_delay = 0.5 muzzle_velocity = 500 use_animation = Sc_fire toughness = 8.4 flash_particle_name = rh_plasma_02_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = rh_gun02_mark02_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 999999 [Munition] nickname = rh_gun02_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 636 energy_damage = 0 weapon_type = W_Plasma01 one_shot_sound = fire_plasma4 munition_hit_effect = rh_plasma_03_impact const_effect = rh_plasma_03_proj lifetime = 1.2 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = rh_gun02_mark03 ids_name = 263452 ids_info = 264452 DA_archetype = equipment\models\weapons\rh_proton_blaster.cmp material_library = equipment\models\rh_equip.mat HP_child = HPConnect hit_pts = 4215 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_gun_special_8 damage_per_fire = 0 power_usage = 132.5 refire_delay = 0.5 muzzle_velocity = 500 use_animation = Sc_fire toughness = 12.7 flash_particle_name = rh_plasma_03_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = rh_gun02_mark03_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 999999 [Munition] nickname = rh_gun02_mark04_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 978 energy_damage = 0 weapon_type = W_Plasma01 one_shot_sound = fire_plasma5 munition_hit_effect = rh_plasma_04_impact const_effect = rh_plasma_04_proj lifetime = 1.2 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = rh_gun02_mark04 ids_name = 263453 ids_info = 264453 DA_archetype = equipment\models\weapons\rh_proton_blaster.cmp material_library = equipment\models\rh_equip.mat HP_child = HPConnect hit_pts = 6752 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_gun_special_9 damage_per_fire = 0 power_usage = 203.75 refire_delay = 0.5 muzzle_velocity = 500 use_animation = Sc_fire toughness = 19.6 flash_particle_name = rh_plasma_04_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = rh_gun02_mark04_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 999999 [Munition] nickname = rh_turret01_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 70.3 energy_damage = 0 weapon_type = W_Tachyon01 one_shot_sound = fire_tachyon3 munition_hit_effect = rh_tachyon_01_impact const_effect = rh_tachyon_01_proj lifetime = 1 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = rh_turret01_mark01 ids_name = 263454 ids_info = 264454 DA_archetype = equipment\models\weapons\li_smlturret.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 1923 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_turret_special_6 damage_per_fire = 0 power_usage = 26.35 refire_delay = 0.17 muzzle_velocity = 800 use_animation = Sc_fire toughness = 4.2 flash_particle_name = rh_tachyon_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = rh_turret01_mark01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = true LODranges = 0, 999999 [Munition] nickname = rh_turret01_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 92.9 energy_damage = 0 weapon_type = W_Tachyon01 one_shot_sound = fire_tachyon4 munition_hit_effect = rh_tachyon_02_impact const_effect = rh_tachyon_02_proj lifetime = 1 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = rh_turret01_mark02 ids_name = 263455 ids_info = 264455 DA_archetype = equipment\models\weapons\li_smlturret.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 2632 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_turret_special_7 damage_per_fire = 0 power_usage = 34.85 refire_delay = 0.17 muzzle_velocity = 800 use_animation = Sc_fire toughness = 5.6 flash_particle_name = rh_tachyon_02_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = rh_turret01_mark02_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = true LODranges = 0, 999999 [Munition] nickname = rh_turret01_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 141.3 energy_damage = 0 weapon_type = W_Tachyon01 one_shot_sound = fire_tachyon4 munition_hit_effect = rh_tachyon_03_impact const_effect = rh_tachyon_03_proj lifetime = 1 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = rh_turret01_mark03 ids_name = 263456 ids_info = 264456 DA_archetype = equipment\models\weapons\li_smlturret.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 4215 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_turret_special_8 damage_per_fire = 0 power_usage = 53 refire_delay = 0.17 muzzle_velocity = 800 use_animation = Sc_fire toughness = 8.5 flash_particle_name = rh_tachyon_03_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = rh_turret01_mark03_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = true LODranges = 0, 999999 [Munition] nickname = rh_turret02_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 316.2 energy_damage = 0 weapon_type = W_Plasma01 one_shot_sound = fire_plasma3 munition_hit_effect = rh_plasma_01_impact const_effect = rh_plasma_01_proj lifetime = 1.4 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = rh_turret02_mark01 ids_name = 263457 ids_info = 264457 DA_archetype = equipment\models\weapons\li_smlturret.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 1923 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_turret_special_6 damage_per_fire = 0 power_usage = 65.88 refire_delay = 0.5 muzzle_velocity = 500 use_animation = Sc_fire toughness = 6.3 flash_particle_name = rh_plasma_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = rh_turret02_mark01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = true LODranges = 0, 999999 [Munition] nickname = rh_turret02_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 418.2 energy_damage = 0 weapon_type = W_Plasma01 one_shot_sound = fire_plasma4 munition_hit_effect = rh_plasma_02_impact const_effect = rh_plasma_02_proj lifetime = 1.4 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = rh_turret02_mark02 ids_name = 263458 ids_info = 264458 DA_archetype = equipment\models\weapons\li_smlturret.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 2632 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_turret_special_7 damage_per_fire = 0 power_usage = 87.12 refire_delay = 0.5 muzzle_velocity = 500 use_animation = Sc_fire toughness = 8.4 flash_particle_name = rh_plasma_02_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = rh_turret02_mark02_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = true LODranges = 0, 999999 [Munition] nickname = rh_turret02_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 636 energy_damage = 0 weapon_type = W_Plasma01 one_shot_sound = fire_plasma4 munition_hit_effect = rh_plasma_03_impact const_effect = rh_plasma_03_proj lifetime = 1.4 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = rh_turret02_mark03 ids_name = 263459 ids_info = 264459 DA_archetype = equipment\models\weapons\li_smlturret.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 4215 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_turret_special_8 damage_per_fire = 0 power_usage = 132.5 refire_delay = 0.5 muzzle_velocity = 500 use_animation = Sc_fire toughness = 12.7 flash_particle_name = rh_plasma_03_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = rh_turret02_mark03_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = true LODranges = 0, 999999 [Munition] nickname = rh_cruiser_turret01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 52.1 energy_damage = 0 one_shot_sound = fire_capship_forward_gun munition_hit_effect = rh_capgun_01_impact const_effect = rh_gunboat_maingun lifetime = 0.9 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = rh_cruiser_turret01 ids_name = 263460 ids_info = 264460 DA_archetype = equipment\models\turret\rh_turret01.cmp material_library = equipment\models\rh_turret.mat HP_child = HPConnect hit_pts = 12312 explosion_resistance = 1 debris_type = debris_turret_huge parent_impulse = 20 child_impulse = 80 volume = 50 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.5 muzzle_velocity = 1222.2 toughness = 1 flash_particle_name = rh_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = rh_cruiser_turret01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 999999 [LOD] obj = barrel LODranges = 0, 999999 [Munition] nickname = rh_cruiser_turret01_rtc_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 5.4 energy_damage = 0 one_shot_sound = fire_capship_forward_gun munition_hit_effect = rh_capgun_01_impact const_effect = rh_gunboat_maingun lifetime = 0.9 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = rh_cruiser_turret01_rtc ids_name = 263461 ids_info = 264461 DA_archetype = equipment\models\turret\rh_turret01.cmp material_library = equipment\models\rh_turret.mat HP_child = HPConnect hit_pts = 400 explosion_resistance = 1 debris_type = debris_turret_huge parent_impulse = 20 child_impulse = 80 volume = 50 mass = 10 damage_per_fire = 0 power_usage = 5.09 refire_delay = 0.12 muzzle_velocity = 1222.2 toughness = 0.4 flash_particle_name = rh_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = rh_cruiser_turret01_rtc_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 999999 [LOD] obj = barrel LODranges = 0, 999999 [Munition] nickname = rh_cruiser_turret02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 79 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = rh_capgun_01_impact const_effect = rh_capgun_01_proj lifetime = 0.9 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = rh_cruiser_turret02 ids_name = 263462 ids_info = 264462 DA_archetype = equipment\models\turret\rh_turret02.cmp material_library = equipment\models\rh_turret.mat HP_child = HPConnect hit_pts = 12312 explosion_resistance = 1 debris_type = debris_turret_large parent_impulse = 20 child_impulse = 80 volume = 50 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.5 muzzle_velocity = 1222.2 toughness = 1.6 flash_particle_name = rh_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = rh_cruiser_turret02_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 999999 [LOD] obj = barrel LODranges = 0, 999999 [Munition] nickname = rh_cruiser_turret02_rtc_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 8.2 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = rh_capgun_01_impact const_effect = rh_capgun_01_proj lifetime = 0.9 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = rh_cruiser_turret02_rtc ids_name = 263463 ids_info = 264463 DA_archetype = equipment\models\turret\rh_turret02.cmp material_library = equipment\models\rh_turret.mat HP_child = HPConnect hit_pts = 400 explosion_resistance = 1 debris_type = debris_turret_large parent_impulse = 20 child_impulse = 80 volume = 50 mass = 10 damage_per_fire = 0 power_usage = 5.09 refire_delay = 0.12 muzzle_velocity = 1222.2 toughness = 0.7 flash_particle_name = rh_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = rh_cruiser_turret02_rtc_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 999999 [LOD] obj = barrel LODranges = 0, 999999 [Munition] nickname = rh_cruiser_turret03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 79 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = rh_capgun_01_impact const_effect = rh_capgun_01_proj lifetime = 0.9 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = rh_cruiser_turret03 ids_name = 263464 ids_info = 264464 DA_archetype = equipment\models\turret\rh_turret03.cmp material_library = equipment\models\rh_turret.mat HP_child = HPConnect hit_pts = 12312 explosion_resistance = 1 debris_type = debris_turret_med parent_impulse = 20 child_impulse = 80 volume = 50 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.5 muzzle_velocity = 1222.2 toughness = 1.6 flash_particle_name = rh_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = rh_cruiser_turret03_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 999999 [LOD] obj = barrel LODranges = 0, 999999 [Munition] nickname = rh_cruiser_turret03_rtc_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 8.2 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = rh_capgun_01_impact const_effect = rh_capgun_01_proj lifetime = 0.9 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = rh_cruiser_turret03_rtc ids_name = 263465 ids_info = 264465 DA_archetype = equipment\models\turret\rh_turret03.cmp material_library = equipment\models\rh_turret.mat HP_child = HPConnect hit_pts = 400 explosion_resistance = 1 debris_type = debris_turret_med parent_impulse = 20 child_impulse = 80 volume = 50 mass = 10 damage_per_fire = 0 power_usage = 5.09 refire_delay = 0.12 muzzle_velocity = 1222.2 toughness = 0.7 flash_particle_name = rh_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = rh_cruiser_turret03_rtc_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 999999 [LOD] obj = barrel LODranges = 0, 999999 [Munition] nickname = rh_cruiser_turret04_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 158 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = rh_capgun_01_impact const_effect = rh_capgun_01_proj lifetime = 0.9 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = rh_cruiser_turret04 ids_name = 263466 ids_info = 264466 DA_archetype = equipment\models\turret\rh_turret04.cmp material_library = equipment\models\rh_turret.mat HP_child = HPConnect hit_pts = 12312 explosion_resistance = 1 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 50 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.5 muzzle_velocity = 1222.2 toughness = 3.2 flash_particle_name = rh_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = rh_cruiser_turret04_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 999999 [LOD] obj = barrel LODranges = 0, 999999 [Munition] nickname = rh_cruiser_turret04_rtc_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 16.3 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = rh_capgun_01_impact const_effect = rh_capgun_01_proj lifetime = 0.9 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = rh_cruiser_turret04_rtc ids_name = 263467 ids_info = 264467 DA_archetype = equipment\models\turret\rh_turret04.cmp material_library = equipment\models\rh_turret.mat HP_child = HPConnect hit_pts = 400 explosion_resistance = 1 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 50 mass = 10 damage_per_fire = 0 power_usage = 5.09 refire_delay = 0.12 muzzle_velocity = 1222.2 toughness = 1.3 flash_particle_name = rh_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = rh_cruiser_turret04_rtc_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 999999 [LOD] obj = barrel LODranges = 0, 999999 [Motor] nickname = rh_cruiser_missile_turret01_motor lifetime = 1.875 accel = 71.1111 delay = 0 [Explosion] nickname = rh_cruiser_missile_turret01_explosion effect = rh_missile02_impact lifetime = 0, 0 process = disappear strength = 100 radius = 16 hull_damage = 202 energy_damage = 0 impulse = 0 [Munition] nickname = rh_cruiser_missile_turret01_ammo explosion_arch = rh_cruiser_missile_turret01_explosion hp_type = hp_gun requires_ammo = false hit_pts = 2 one_shot_sound = fire_missile_regular detonation_dist = 4 lifetime = 9.375 Motor = rh_cruiser_missile_turret01_motor force_gun_ori = false const_effect = rh_missile02_drive HP_trail_parent = HPExhaust seeker = LOCK time_to_lock = 0 seeker_range = 1500 seeker_fov_deg = 35 max_angular_velocity = 2.90333 DA_archetype = equipment\models\weapons\li_rad_missile.3db material_library = equipment\models\li_equip.mat mass = 1 volume = 0.0001 [Gun] nickname = rh_cruiser_missile_turret01 ids_name = 263468 ids_info = 264468 DA_archetype = equipment\models\turret\rh_turret04.cmp material_library = equipment\models\rh_turret.mat HP_child = HPConnect hit_pts = 16860 explosion_resistance = 1 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 50 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.5 muzzle_velocity = 66.7 toughness = 4 light_anim = l_gun01_flash projectile_archetype = rh_cruiser_missile_turret01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 999999 [LOD] obj = barrel LODranges = 0, 999999 [Munition] nickname = rh_gunboat_turret01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 79 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = rh_capgun_01_impact const_effect = rh_capgun_01_proj lifetime = 0.9 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = rh_gunboat_turret01 ids_name = 263469 ids_info = 264469 DA_archetype = equipment\models\turret\rh_turret03.cmp material_library = equipment\models\rh_turret.mat HP_child = HPConnect hit_pts = 12312 explosion_resistance = 1 debris_type = debris_turret_med parent_impulse = 20 child_impulse = 80 volume = 50 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.5 muzzle_velocity = 1222.2 toughness = 1.6 flash_particle_name = rh_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = rh_gunboat_turret01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 999999 [LOD] obj = barrel LODranges = 0, 999999 [Munition] nickname = rh_gunboat_turret02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 158 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = rh_capgun_01_impact const_effect = rh_capgun_01_proj lifetime = 0.9 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = rh_gunboat_turret02 ids_name = 263470 ids_info = 264470 DA_archetype = equipment\models\turret\rh_turret04.cmp material_library = equipment\models\rh_turret.mat HP_child = HPConnect hit_pts = 12312 explosion_resistance = 1 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 50 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.5 muzzle_velocity = 1222.2 toughness = 3.2 flash_particle_name = rh_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = rh_gunboat_turret02_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 999999 [LOD] obj = barrel LODranges = 0, 999999 [Munition] nickname = rh_gunboat_forward_gun01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 530 energy_damage = 0 one_shot_sound = fire_capship_forward_gun munition_hit_effect = rh_capgun_01_impact const_effect = rh_gunboat_maingun lifetime = 2 force_gun_ori = true mass = 1 volume = 0.0001 [Gun] nickname = rh_gunboat_forward_gun01 ids_name = 263471 ids_info = 264471 DA_archetype = equipment\models\turret\rh_gunboat_gun01.cmp material_library = equipment\models\rh_turret.mat HP_child = HPConnect hit_pts = 50580 explosion_resistance = 1 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 50 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.5 muzzle_velocity = 500 toughness = 10.6 flash_particle_name = rh_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = rh_gunboat_forward_gun01_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = false LODranges = 0, 999999 [Motor] nickname = rh_gunboat_missile_turret01_motor lifetime = 1.875 accel = 71.1111 delay = 0 [Explosion] nickname = rh_gunboat_missile_turret01_explosion effect = rh_missile02_impact lifetime = 0, 0 process = disappear strength = 100 radius = 16 hull_damage = 202 energy_damage = 0 impulse = 0 [Munition] nickname = rh_gunboat_missile_turret01_ammo explosion_arch = rh_gunboat_missile_turret01_explosion hp_type = hp_gun requires_ammo = false hit_pts = 2 one_shot_sound = fire_missile_regular detonation_dist = 4 lifetime = 9.375 Motor = rh_gunboat_missile_turret01_motor force_gun_ori = false const_effect = rh_missile02_drive HP_trail_parent = HPExhaust seeker = LOCK time_to_lock = 0 seeker_range = 1500 seeker_fov_deg = 35 max_angular_velocity = 2.90333 DA_archetype = equipment\models\weapons\li_rad_missile.3db material_library = equipment\models\li_equip.mat mass = 1 volume = 0.0001 [Gun] nickname = rh_gunboat_missile_turret01 ids_name = 263472 ids_info = 264472 DA_archetype = equipment\models\turret\rh_turret04.cmp material_library = equipment\models\rh_turret.mat HP_child = HPConnect hit_pts = 16860 explosion_resistance = 1 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 50 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.5 muzzle_velocity = 66.7 toughness = 4 light_anim = l_gun01_flash projectile_archetype = rh_gunboat_missile_turret01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 999999 [LOD] obj = barrel LODranges = 0, 999999 [Munition] nickname = rh_battleship_turret01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 52.1 energy_damage = 0 one_shot_sound = fire_capship_forward_gun munition_hit_effect = rh_capgun_01_impact const_effect = rh_gunboat_maingun lifetime = 0.9 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = rh_battleship_turret01 ids_name = 263473 ids_info = 264473 DA_archetype = equipment\models\turret\rh_turret01.cmp material_library = equipment\models\rh_turret.mat HP_child = HPConnect hit_pts = 12312 explosion_resistance = 1 debris_type = debris_turret_huge parent_impulse = 20 child_impulse = 80 volume = 50 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.5 muzzle_velocity = 1222.2 toughness = 1 flash_particle_name = rh_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = rh_battleship_turret01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 999999 [LOD] obj = barrel LODranges = 0, 999999 [Munition] nickname = rh_battleship_turret02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 79 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = rh_capgun_01_impact const_effect = rh_capgun_01_proj lifetime = 0.9 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = rh_battleship_turret02 ids_name = 263474 ids_info = 264474 DA_archetype = equipment\models\turret\rh_turret02.cmp material_library = equipment\models\rh_turret.mat HP_child = HPConnect hit_pts = 12312 explosion_resistance = 1 debris_type = debris_turret_large parent_impulse = 20 child_impulse = 80 volume = 50 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.5 muzzle_velocity = 1222.2 toughness = 1.6 flash_particle_name = rh_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = rh_battleship_turret02_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 999999 [LOD] obj = barrel LODranges = 0, 999999 [Munition] nickname = rh_battleship_turret03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 79 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = rh_capgun_01_impact const_effect = rh_capgun_01_proj lifetime = 0.9 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = rh_battleship_turret03 ids_name = 263475 ids_info = 264475 DA_archetype = equipment\models\turret\rh_turret03.cmp material_library = equipment\models\rh_turret.mat HP_child = HPConnect hit_pts = 12312 explosion_resistance = 1 debris_type = debris_turret_med parent_impulse = 20 child_impulse = 80 volume = 50 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.5 muzzle_velocity = 1222.2 toughness = 1.6 flash_particle_name = rh_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = rh_battleship_turret03_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 999999 [LOD] obj = barrel LODranges = 0, 999999 [Munition] nickname = rh_battleship_turret04_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 158 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = rh_capgun_01_impact const_effect = rh_capgun_01_proj lifetime = 0.9 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = rh_battleship_turret04 ids_name = 263476 ids_info = 264476 DA_archetype = equipment\models\turret\rh_turret04.cmp material_library = equipment\models\rh_turret.mat HP_child = HPConnect hit_pts = 12312 explosion_resistance = 1 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 50 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.5 muzzle_velocity = 1222.2 toughness = 3.2 flash_particle_name = rh_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = rh_battleship_turret04_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 999999 [LOD] obj = barrel LODranges = 0, 999999 [Motor] nickname = rh_battleship_flak_turret01_motor lifetime = 1 accel = 166.667 delay = 0 [Explosion] nickname = rh_battleship_flak_turret01_explosion effect = rh_flakcannon01_impact lifetime = 0, 0 process = disappear strength = 100 radius = 2 hull_damage = 158 energy_damage = 0 impulse = 0 [Munition] nickname = rh_battleship_flak_turret01_ammo explosion_arch = rh_battleship_flak_turret01_explosion hp_type = hp_gun requires_ammo = false hit_pts = 2 one_shot_sound = fire_capship detonation_dist = 0.5 lifetime = 5 Motor = rh_battleship_flak_turret01_motor force_gun_ori = false const_effect = rh_flakcannon01_proj HP_trail_parent = HPExhaust seeker = DUMB DA_archetype = equipment\models\weapons\li_rad_missile.3db material_library = equipment\models\li_equip.mat mass = 1 volume = 0.0001 [Gun] nickname = rh_battleship_flak_turret01 ids_name = 263477 ids_info = 264477 DA_archetype = equipment\models\turret\rh_turret04.cmp material_library = equipment\models\rh_turret.mat HP_child = HPConnect hit_pts = 12312 explosion_resistance = 1 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 50 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.5 muzzle_velocity = 83.3 toughness = 3.2 flash_particle_name = rh_flakcannon01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = rh_battleship_flak_turret01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 999999 [LOD] obj = barrel LODranges = 0, 999999 [Motor] nickname = rh_battleship_missile_turret01_motor lifetime = 1.875 accel = 71.1111 delay = 0 [Explosion] nickname = rh_battleship_missile_turret01_explosion effect = rh_missile02_impact lifetime = 0, 0 process = disappear strength = 100 radius = 16 hull_damage = 348.5 energy_damage = 0 impulse = 0 [Munition] nickname = rh_battleship_missile_turret01_ammo explosion_arch = rh_battleship_missile_turret01_explosion hp_type = hp_gun requires_ammo = false hit_pts = 2 one_shot_sound = fire_missile_regular detonation_dist = 4 lifetime = 9.375 Motor = rh_battleship_missile_turret01_motor force_gun_ori = false const_effect = rh_missile02_drive HP_trail_parent = HPExhaust seeker = LOCK time_to_lock = 0 seeker_range = 1500 seeker_fov_deg = 35 max_angular_velocity = 2.90333 DA_archetype = equipment\models\weapons\li_rad_missile.3db material_library = equipment\models\li_equip.mat mass = 1 volume = 0.0001 [Gun] nickname = rh_battleship_missile_turret01 ids_name = 263478 ids_info = 264478 DA_archetype = equipment\models\turret\rh_turret04.cmp material_library = equipment\models\rh_turret.mat HP_child = HPConnect hit_pts = 31584 explosion_resistance = 1 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 50 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.5 muzzle_velocity = 66.7 toughness = 7 light_anim = l_gun01_flash projectile_archetype = rh_battleship_missile_turret01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 999999 [LOD] obj = barrel LODranges = 0, 999999 [Munition] nickname = rh_battleship_turret01_a_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 174.9 energy_damage = 0 one_shot_sound = fire_capship_forward_gun munition_hit_effect = rh_capgun_01_impact const_effect = rh_gunboat_maingun lifetime = 0.9 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = rh_battleship_turret01_a ids_name = 263479 ids_info = 264479 DA_archetype = equipment\models\turret\rh_turret01.cmp material_library = equipment\models\rh_turret.mat HP_child = HPConnect hit_pts = 50580 explosion_resistance = 1 debris_type = debris_turret_huge parent_impulse = 20 child_impulse = 80 volume = 50 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.5 muzzle_velocity = 1222.2 toughness = 3.5 flash_particle_name = rh_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = rh_battleship_turret01_a_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 999999 [LOD] obj = barrel LODranges = 0, 999999 [Munition] nickname = rh_battleship_turret02_a_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 265 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = rh_capgun_01_impact const_effect = rh_capgun_01_proj lifetime = 0.9 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = rh_battleship_turret02_a ids_name = 263480 ids_info = 264480 DA_archetype = equipment\models\turret\rh_turret02.cmp material_library = equipment\models\rh_turret.mat HP_child = HPConnect hit_pts = 50580 explosion_resistance = 1 debris_type = debris_turret_large parent_impulse = 20 child_impulse = 80 volume = 50 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.5 muzzle_velocity = 1222.2 toughness = 5.3 flash_particle_name = rh_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = rh_battleship_turret02_a_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 999999 [LOD] obj = barrel LODranges = 0, 999999 [Munition] nickname = rh_battleship_turret03_a_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 265 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = rh_capgun_01_impact const_effect = rh_capgun_01_proj lifetime = 0.9 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = rh_battleship_turret03_a ids_name = 263481 ids_info = 264481 DA_archetype = equipment\models\turret\rh_turret03.cmp material_library = equipment\models\rh_turret.mat HP_child = HPConnect hit_pts = 50580 explosion_resistance = 1 debris_type = debris_turret_med parent_impulse = 20 child_impulse = 80 volume = 50 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.5 muzzle_velocity = 1222.2 toughness = 5.3 flash_particle_name = rh_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = rh_battleship_turret03_a_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 999999 [LOD] obj = barrel LODranges = 0, 999999 [Munition] nickname = rh_battleship_turret04_a_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 530 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = rh_capgun_01_impact const_effect = rh_capgun_01_proj lifetime = 0.9 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = rh_battleship_turret04_a ids_name = 263482 ids_info = 264482 DA_archetype = equipment\models\turret\rh_turret04.cmp material_library = equipment\models\rh_turret.mat HP_child = HPConnect hit_pts = 50580 explosion_resistance = 1 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 50 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.5 muzzle_velocity = 1222.2 toughness = 10.6 flash_particle_name = rh_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = rh_battleship_turret04_a_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 999999 [LOD] obj = barrel LODranges = 0, 999999 [Motor] nickname = rh_battleship_flak_turret01_a_motor lifetime = 1 accel = 166.667 delay = 0 [Explosion] nickname = rh_battleship_flak_turret01_a_explosion effect = rh_flakcannon01_impact lifetime = 0, 0 process = disappear strength = 100 radius = 2 hull_damage = 530 energy_damage = 0 impulse = 0 [Munition] nickname = rh_battleship_flak_turret01_a_ammo explosion_arch = rh_battleship_flak_turret01_a_explosion hp_type = hp_gun requires_ammo = false hit_pts = 2 one_shot_sound = fire_capship detonation_dist = 0.5 lifetime = 5 Motor = rh_battleship_flak_turret01_a_motor force_gun_ori = false const_effect = rh_flakcannon01_proj HP_trail_parent = HPExhaust seeker = DUMB DA_archetype = equipment\models\weapons\li_rad_missile.3db material_library = equipment\models\li_equip.mat mass = 1 volume = 0.0001 [Gun] nickname = rh_battleship_flak_turret01_a ids_name = 263483 ids_info = 264483 DA_archetype = equipment\models\turret\rh_turret04.cmp material_library = equipment\models\rh_turret.mat HP_child = HPConnect hit_pts = 50580 explosion_resistance = 1 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 50 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.5 muzzle_velocity = 83.3 toughness = 10.6 flash_particle_name = rh_flakcannon01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = rh_battleship_flak_turret01_a_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 999999 [LOD] obj = barrel LODranges = 0, 999999 [Motor] nickname = rh_battleship_missile_turret01_a_motor lifetime = 1.875 accel = 71.1111 delay = 0 [Explosion] nickname = rh_battleship_missile_turret01_a_explosion effect = rh_missile02_impact lifetime = 0, 0 process = disappear strength = 100 radius = 16 hull_damage = 815 energy_damage = 0 impulse = 0 [Munition] nickname = rh_battleship_missile_turret01_a_ammo explosion_arch = rh_battleship_missile_turret01_a_explosion hp_type = hp_gun requires_ammo = false hit_pts = 2 one_shot_sound = fire_missile_regular detonation_dist = 4 lifetime = 9.375 Motor = rh_battleship_missile_turret01_a_motor force_gun_ori = false const_effect = rh_missile02_drive HP_trail_parent = HPExhaust seeker = LOCK time_to_lock = 0 seeker_range = 1500 seeker_fov_deg = 35 max_angular_velocity = 2.90333 DA_archetype = equipment\models\weapons\li_rad_missile.3db material_library = equipment\models\li_equip.mat mass = 1 volume = 0.0001 [Gun] nickname = rh_battleship_missile_turret01_a ids_name = 263484 ids_info = 264484 DA_archetype = equipment\models\turret\rh_turret04.cmp material_library = equipment\models\rh_turret.mat HP_child = HPConnect hit_pts = 81024 explosion_resistance = 1 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 50 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.5 muzzle_velocity = 66.7 toughness = 16.3 light_anim = l_gun01_flash projectile_archetype = rh_battleship_missile_turret01_a_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 999999 [LOD] obj = barrel LODranges = 0, 999999 [Munition] nickname = rh_prison_turret01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 79 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = rh_capgun_01_impact const_effect = rh_capgun_01_proj lifetime = 0.9 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = rh_prison_turret01 ids_name = 263485 ids_info = 264485 DA_archetype = equipment\models\turret\prison_turret01.cmp material_library = equipment\models\ge_turret.mat HP_child = HPConnect hit_pts = 12312 explosion_resistance = 1 debris_type = debris_turret_med parent_impulse = 20 child_impulse = 80 volume = 50 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.5 muzzle_velocity = 1222.2 toughness = 1.6 flash_particle_name = rh_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = rh_prison_turret01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 999999 [LOD] obj = barrel LODranges = 0, 999999 [Munition] nickname = co_gun01_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 14.7 energy_damage = 0 weapon_type = W_Laser01 one_shot_sound = fire_laser1 munition_hit_effect = ci_laser_01_impact const_effect = ci_laser_01_proj lifetime = 0.8 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = co_gun01_mark01 ids_name = 263486 ids_info = 264486 DA_archetype = equipment\models\weapons\li_laser_beam.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 400 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_gun_special_1 damage_per_fire = 0 power_usage = 4.58 refire_delay = 0.12 muzzle_velocity = 750 use_animation = Sc_fire toughness = 1.2 flash_particle_name = ci_laser_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = co_gun01_mark01_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 999999 [Munition] nickname = co_gun01_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 18.4 energy_damage = 0 weapon_type = W_Laser01 one_shot_sound = fire_laser1 munition_hit_effect = ci_laser_02_impact const_effect = ci_laser_02_proj lifetime = 0.8 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = co_gun01_mark02 ids_name = 263487 ids_info = 264487 DA_archetype = equipment\models\weapons\li_laser_beam.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 548 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_gun_special_2 damage_per_fire = 0 power_usage = 5.74 refire_delay = 0.12 muzzle_velocity = 750 use_animation = Sc_fire toughness = 1.5 flash_particle_name = ci_laser_02_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = co_gun01_mark02_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 999999 [Munition] nickname = co_gun01_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 22.4 energy_damage = 0 weapon_type = W_Laser01 one_shot_sound = fire_laser2 munition_hit_effect = ci_laser_02_impact const_effect = ci_laser_02_proj lifetime = 0.8 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = co_gun01_mark03 ids_name = 263488 ids_info = 264488 DA_archetype = equipment\models\weapons\li_laser_beam.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 750 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_gun_special_3 damage_per_fire = 0 power_usage = 7 refire_delay = 0.12 muzzle_velocity = 750 use_animation = Sc_fire toughness = 1.8 flash_particle_name = ci_laser_02_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = co_gun01_mark03_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 999999 [Munition] nickname = co_gun01_mark04_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 47.4 energy_damage = 0 weapon_type = W_Laser01 one_shot_sound = fire_laser3 munition_hit_effect = ci_laser_03_impact const_effect = ci_laser_03_proj lifetime = 0.8 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = co_gun01_mark04 ids_name = 263489 ids_info = 264489 DA_archetype = equipment\models\weapons\li_laser_beam.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 1923 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_gun_special_6 damage_per_fire = 0 power_usage = 14.82 refire_delay = 0.12 muzzle_velocity = 750 use_animation = Sc_fire toughness = 3.8 flash_particle_name = ci_laser_03_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = co_gun01_mark04_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 999999 [Munition] nickname = co_gun01_mark05_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 62.7 energy_damage = 0 weapon_type = W_Laser01 one_shot_sound = fire_laser4 munition_hit_effect = ci_laser_03_impact const_effect = ci_laser_03_proj lifetime = 0.8 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = co_gun01_mark05 ids_name = 263490 ids_info = 264490 DA_archetype = equipment\models\weapons\li_laser_beam.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 2632 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_gun_special_7 damage_per_fire = 0 power_usage = 19.6 refire_delay = 0.12 muzzle_velocity = 750 use_animation = Sc_fire toughness = 5 flash_particle_name = ci_laser_03_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = co_gun01_mark05_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 999999 [Munition] nickname = co_gun01_mark06_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 95.4 energy_damage = 0 weapon_type = W_Laser01 one_shot_sound = fire_laser4 munition_hit_effect = ci_laser_04_impact const_effect = ci_laser_04_proj lifetime = 0.8 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = co_gun01_mark06 ids_name = 263491 ids_info = 264491 DA_archetype = equipment\models\weapons\li_laser_beam.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 4215 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_gun_special_8 damage_per_fire = 0 power_usage = 29.81 refire_delay = 0.12 muzzle_velocity = 750 use_animation = Sc_fire toughness = 7.6 flash_particle_name = ci_laser_04_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = co_gun01_mark06_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 999999 [Munition] nickname = co_gun02_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 4.6 energy_damage = 153 weapon_type = W_Pulse01 one_shot_sound = fire_pulse1 munition_hit_effect = ci_pulse_01_impact const_effect = ci_pulse_01_proj lifetime = 0.8 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = co_gun02_mark01 ids_name = 263492 ids_info = 264492 DA_archetype = equipment\models\weapons\li_plasma_blaster.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 548 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_gun_special_2 damage_per_fire = 0 power_usage = 9.18 refire_delay = 0.25 muzzle_velocity = 750 use_animation = Sc_fire toughness = 0.2 flash_particle_name = ci_laser_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = co_gun02_mark01_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 999999 [Munition] nickname = co_gun02_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 5.6 energy_damage = 186.8 weapon_type = W_Pulse01 one_shot_sound = fire_pulse2 munition_hit_effect = ci_pulse_02_impact const_effect = ci_pulse_02_proj lifetime = 0.8 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = co_gun02_mark02 ids_name = 263493 ids_info = 264493 DA_archetype = equipment\models\weapons\li_plasma_blaster.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 750 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_gun_special_3 damage_per_fire = 0 power_usage = 11.21 refire_delay = 0.25 muzzle_velocity = 750 use_animation = Sc_fire toughness = 0.2 flash_particle_name = ci_laser_02_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = co_gun02_mark02_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 999999 [Munition] nickname = co_gun02_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 15.7 energy_damage = 522.8 weapon_type = W_Pulse01 one_shot_sound = fire_pulse4 munition_hit_effect = ci_pulse_03_impact const_effect = ci_pulse_03_proj lifetime = 0.8 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = co_gun02_mark03 ids_name = 263494 ids_info = 264494 DA_archetype = equipment\models\weapons\li_plasma_blaster.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 2632 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_gun_special_7 damage_per_fire = 0 power_usage = 31.36 refire_delay = 0.25 muzzle_velocity = 750 use_animation = Sc_fire toughness = 0.6 flash_particle_name = ci_laser_03_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = co_gun02_mark03_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 999999 [Munition] nickname = co_gun02_mark04_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 23.9 energy_damage = 795 weapon_type = W_Pulse01 one_shot_sound = fire_pulse4 munition_hit_effect = ci_pulse_04_impact const_effect = ci_pulse_04_proj lifetime = 0.8 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = co_gun02_mark04 ids_name = 263495 ids_info = 264495 DA_archetype = equipment\models\weapons\li_plasma_blaster.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 4215 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_gun_special_8 damage_per_fire = 0 power_usage = 47.7 refire_delay = 0.25 muzzle_velocity = 750 use_animation = Sc_fire toughness = 1 flash_particle_name = ci_laser_04_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = co_gun02_mark04_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 999999 [Munition] nickname = co_turret01_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 14.7 energy_damage = 0 weapon_type = W_Laser01 one_shot_sound = fire_laser1 munition_hit_effect = ci_laser_01_impact const_effect = ci_laser_01_proj lifetime = 1 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = co_turret01_mark01 ids_name = 263496 ids_info = 264496 DA_archetype = equipment\models\weapons\li_smlturret.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 400 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_turret_special_1 damage_per_fire = 0 power_usage = 4.58 refire_delay = 0.12 muzzle_velocity = 700 use_animation = Sc_fire toughness = 1.2 flash_particle_name = ci_laser_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = co_turret01_mark01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = true LODranges = 0, 999999 [Munition] nickname = co_turret01_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 22.4 energy_damage = 0 weapon_type = W_Laser01 one_shot_sound = fire_laser2 munition_hit_effect = ci_laser_02_impact const_effect = ci_laser_02_proj lifetime = 1 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = co_turret01_mark02 ids_name = 263497 ids_info = 264497 DA_archetype = equipment\models\weapons\li_smlturret.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 750 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_turret_special_3 damage_per_fire = 0 power_usage = 7 refire_delay = 0.12 muzzle_velocity = 700 use_animation = Sc_fire toughness = 1.8 flash_particle_name = ci_laser_02_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = co_turret01_mark02_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = true LODranges = 0, 999999 [Munition] nickname = co_turret01_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 62.7 energy_damage = 0 weapon_type = W_Laser01 one_shot_sound = fire_laser4 munition_hit_effect = ci_laser_03_impact const_effect = ci_laser_03_proj lifetime = 1 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = co_turret01_mark03 ids_name = 263498 ids_info = 264498 DA_archetype = equipment\models\weapons\li_smlturret.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 2632 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_turret_special_7 damage_per_fire = 0 power_usage = 19.6 refire_delay = 0.12 muzzle_velocity = 700 use_animation = Sc_fire toughness = 5 flash_particle_name = ci_laser_03_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = co_turret01_mark03_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = true LODranges = 0, 999999 [Munition] nickname = co_turret02_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 4.6 energy_damage = 153 weapon_type = W_Pulse01 one_shot_sound = fire_pulse1 munition_hit_effect = ci_pulse_01_impact const_effect = ci_pulse_01_proj lifetime = 1 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = co_turret02_mark01 ids_name = 263499 ids_info = 264499 DA_archetype = equipment\models\weapons\li_smlturret.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 548 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_turret_special_2 damage_per_fire = 0 power_usage = 9.18 refire_delay = 0.25 muzzle_velocity = 700 use_animation = Sc_fire toughness = 0.2 flash_particle_name = ci_laser_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = co_turret02_mark01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = true LODranges = 0, 999999 [Munition] nickname = co_turret02_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 11.9 energy_damage = 395.3 weapon_type = W_Pulse01 one_shot_sound = fire_pulse2 munition_hit_effect = ci_pulse_02_impact const_effect = ci_pulse_02_proj lifetime = 1 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = co_turret02_mark02 ids_name = 263500 ids_info = 264500 DA_archetype = equipment\models\weapons\li_smlturret.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 1923 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_turret_special_6 damage_per_fire = 0 power_usage = 23.72 refire_delay = 0.25 muzzle_velocity = 700 use_animation = Sc_fire toughness = 0.5 flash_particle_name = ci_laser_02_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = co_turret02_mark02_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = true LODranges = 0, 999999 [Munition] nickname = co_turret02_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 23.9 energy_damage = 795 weapon_type = W_Pulse01 one_shot_sound = fire_pulse4 munition_hit_effect = ci_pulse_03_impact const_effect = ci_pulse_03_proj lifetime = 1 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = co_turret02_mark03 ids_name = 263501 ids_info = 264501 DA_archetype = equipment\models\weapons\li_smlturret.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 4215 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_turret_special_8 damage_per_fire = 0 power_usage = 47.7 refire_delay = 0.25 muzzle_velocity = 700 use_animation = Sc_fire toughness = 1 flash_particle_name = ci_laser_03_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = co_turret02_mark03_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = true LODranges = 0, 999999 [Munition] nickname = co_transport_turret01_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 81.5 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = ci_capgun_01_impact const_effect = ci_capgun_01_proj lifetime = 1.2 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = co_transport_turret01_mark01 ids_name = 263502 ids_info = 264502 DA_archetype = equipment\models\turret\utility_turret01.cmp material_library = equipment\models\ge_turret.mat HP_child = HPConnect hit_pts = 4800 explosion_resistance = 1 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 50 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.5 muzzle_velocity = 1000 toughness = 1.6 flash_particle_name = ci_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = co_transport_turret01_mark01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 999999 [LOD] obj = barrel LODranges = 0, 999999 [Munition] nickname = co_transport_turret01_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 102 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = ci_capgun_01_impact const_effect = ci_capgun_01_proj lifetime = 1.2 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = co_transport_turret01_mark02 ids_name = 263503 ids_info = 264503 DA_archetype = equipment\models\turret\utility_turret01.cmp material_library = equipment\models\ge_turret.mat HP_child = HPConnect hit_pts = 6576 explosion_resistance = 1 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 50 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.5 muzzle_velocity = 1000 toughness = 2 flash_particle_name = ci_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = co_transport_turret01_mark02_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 999999 [LOD] obj = barrel LODranges = 0, 999999 [Munition] nickname = co_transport_turret01_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 124.5 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = ci_capgun_01_impact const_effect = ci_capgun_01_proj lifetime = 1.2 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = co_transport_turret01_mark03 ids_name = 263504 ids_info = 264504 DA_archetype = equipment\models\turret\utility_turret01.cmp material_library = equipment\models\ge_turret.mat HP_child = HPConnect hit_pts = 9000 explosion_resistance = 1 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 50 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.5 muzzle_velocity = 1000 toughness = 2.5 flash_particle_name = ci_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = co_transport_turret01_mark03_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 999999 [LOD] obj = barrel LODranges = 0, 999999 [Munition] nickname = co_transport_turret02_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 40.8 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = ci_capgun_01_impact const_effect = ci_capgun_01_proj lifetime = 0.9 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = co_transport_turret02_mark01 ids_name = 263505 ids_info = 264505 DA_archetype = equipment\models\turret\utility_turret03.cmp material_library = equipment\models\ge_turret.mat HP_child = HPConnect hit_pts = 4800 explosion_resistance = 1 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 50 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.5 muzzle_velocity = 1222.2 toughness = 0.8 flash_particle_name = ci_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = co_transport_turret02_mark01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 999999 [LOD] obj = barrel LODranges = 0, 999999 [Munition] nickname = co_transport_turret02_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 51 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = ci_capgun_01_impact const_effect = ci_capgun_01_proj lifetime = 0.9 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = co_transport_turret02_mark02 ids_name = 263506 ids_info = 264506 DA_archetype = equipment\models\turret\utility_turret03.cmp material_library = equipment\models\ge_turret.mat HP_child = HPConnect hit_pts = 6576 explosion_resistance = 1 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 50 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.5 muzzle_velocity = 1222.2 toughness = 1 flash_particle_name = ci_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = co_transport_turret02_mark02_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 999999 [LOD] obj = barrel LODranges = 0, 999999 [Munition] nickname = co_transport_turret02_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 62.3 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = ci_capgun_01_impact const_effect = ci_capgun_01_proj lifetime = 0.9 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = co_transport_turret02_mark03 ids_name = 263507 ids_info = 264507 DA_archetype = equipment\models\turret\utility_turret03.cmp material_library = equipment\models\ge_turret.mat HP_child = HPConnect hit_pts = 9000 explosion_resistance = 1 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 50 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.5 muzzle_velocity = 1222.2 toughness = 1.2 flash_particle_name = ci_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = co_transport_turret02_mark03_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 999999 [LOD] obj = barrel LODranges = 0, 999999 [Munition] nickname = co_train_turret01_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 81.5 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = ci_capgun_01_impact const_effect = ci_capgun_01_proj lifetime = 1.2 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = co_train_turret01_mark01 ids_name = 263508 ids_info = 264508 DA_archetype = equipment\models\turret\utility_turret01.cmp material_library = equipment\models\ge_turret.mat HP_child = HPConnect hit_pts = 4800 explosion_resistance = 1 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 50 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.5 muzzle_velocity = 1000 toughness = 1.6 flash_particle_name = ci_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = co_train_turret01_mark01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 999999 [LOD] obj = barrel LODranges = 0, 999999 [Munition] nickname = co_train_turret01_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 102 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = ci_capgun_01_impact const_effect = ci_capgun_01_proj lifetime = 1.2 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = co_train_turret01_mark02 ids_name = 263509 ids_info = 264509 DA_archetype = equipment\models\turret\utility_turret01.cmp material_library = equipment\models\ge_turret.mat HP_child = HPConnect hit_pts = 6576 explosion_resistance = 1 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 50 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.5 muzzle_velocity = 1000 toughness = 2 flash_particle_name = ci_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = co_train_turret01_mark02_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 999999 [LOD] obj = barrel LODranges = 0, 999999 [Munition] nickname = co_train_turret01_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 124.5 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = ci_capgun_01_impact const_effect = ci_capgun_01_proj lifetime = 1.2 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = co_train_turret01_mark03 ids_name = 263510 ids_info = 264510 DA_archetype = equipment\models\turret\utility_turret01.cmp material_library = equipment\models\ge_turret.mat HP_child = HPConnect hit_pts = 9000 explosion_resistance = 1 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 50 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.5 muzzle_velocity = 1000 toughness = 2.5 flash_particle_name = ci_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = co_train_turret01_mark03_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 999999 [LOD] obj = barrel LODranges = 0, 999999 [Munition] nickname = co_train_turret02_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 26.9 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = ci_capgun_01_impact const_effect = ci_capgun_01_proj lifetime = 0.9 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = co_train_turret02_mark01 ids_name = 263511 ids_info = 264511 DA_archetype = equipment\models\turret\utility_turret02.cmp material_library = equipment\models\ge_turret.mat HP_child = HPConnect hit_pts = 4800 explosion_resistance = 1 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 50 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.5 muzzle_velocity = 1222.2 toughness = 0.5 flash_particle_name = ci_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = co_train_turret02_mark01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 999999 [LOD] obj = barrel LODranges = 0, 999999 [Munition] nickname = co_train_turret02_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 33.7 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = ci_capgun_01_impact const_effect = ci_capgun_01_proj lifetime = 0.9 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = co_train_turret02_mark02 ids_name = 263512 ids_info = 264512 DA_archetype = equipment\models\turret\utility_turret02.cmp material_library = equipment\models\ge_turret.mat HP_child = HPConnect hit_pts = 6576 explosion_resistance = 1 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 50 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.5 muzzle_velocity = 1222.2 toughness = 0.7 flash_particle_name = ci_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = co_train_turret02_mark02_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 999999 [LOD] obj = barrel LODranges = 0, 999999 [Munition] nickname = co_train_turret02_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 41.1 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = ci_capgun_01_impact const_effect = ci_capgun_01_proj lifetime = 0.9 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = co_train_turret02_mark03 ids_name = 263513 ids_info = 264513 DA_archetype = equipment\models\turret\utility_turret02.cmp material_library = equipment\models\ge_turret.mat HP_child = HPConnect hit_pts = 9000 explosion_resistance = 1 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 50 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.5 muzzle_velocity = 1222.2 toughness = 0.8 flash_particle_name = ci_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = co_train_turret02_mark03_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 999999 [LOD] obj = barrel LODranges = 0, 999999 [Munition] nickname = co_train_turret03_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 40.8 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = ci_capgun_01_impact const_effect = ci_capgun_01_proj lifetime = 0.9 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = co_train_turret03_mark01 ids_name = 263514 ids_info = 264514 DA_archetype = equipment\models\turret\utility_turret03.cmp material_library = equipment\models\ge_turret.mat HP_child = HPConnect hit_pts = 4800 explosion_resistance = 1 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 50 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.5 muzzle_velocity = 1222.2 toughness = 0.8 flash_particle_name = ci_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = co_train_turret03_mark01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 999999 [LOD] obj = barrel LODranges = 0, 999999 [Munition] nickname = co_train_turret03_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 51 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = ci_capgun_01_impact const_effect = ci_capgun_01_proj lifetime = 0.9 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = co_train_turret03_mark02 ids_name = 263515 ids_info = 264515 DA_archetype = equipment\models\turret\utility_turret03.cmp material_library = equipment\models\ge_turret.mat HP_child = HPConnect hit_pts = 6576 explosion_resistance = 1 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 50 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.5 muzzle_velocity = 1222.2 toughness = 1 flash_particle_name = ci_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = co_train_turret03_mark02_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 999999 [LOD] obj = barrel LODranges = 0, 999999 [Munition] nickname = co_train_turret03_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 62.3 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = ci_capgun_01_impact const_effect = ci_capgun_01_proj lifetime = 0.9 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = co_train_turret03_mark03 ids_name = 263516 ids_info = 264516 DA_archetype = equipment\models\turret\utility_turret03.cmp material_library = equipment\models\ge_turret.mat HP_child = HPConnect hit_pts = 9000 explosion_resistance = 1 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 50 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.5 muzzle_velocity = 1222.2 toughness = 1.2 flash_particle_name = ci_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = co_train_turret03_mark03_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 999999 [LOD] obj = barrel LODranges = 0, 999999 [Munition] nickname = co_miner_turret01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 124.5 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = ci_capgun_01_impact const_effect = ci_capgun_01_proj lifetime = 1.2 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = co_miner_turret01 ids_name = 263517 ids_info = 264517 DA_archetype = equipment\models\turret\utility_turret01.cmp material_library = equipment\models\ge_turret.mat HP_child = HPConnect hit_pts = 9000 explosion_resistance = 1 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 50 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.5 muzzle_velocity = 1000 toughness = 2.5 flash_particle_name = ci_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = co_miner_turret01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 999999 [LOD] obj = barrel LODranges = 0, 999999 [Munition] nickname = co_miner_turret02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 41.1 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = ci_capgun_01_impact const_effect = ci_capgun_01_proj lifetime = 0.9 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = co_miner_turret02 ids_name = 263518 ids_info = 264518 DA_archetype = equipment\models\turret\utility_turret02.cmp material_library = equipment\models\ge_turret.mat HP_child = HPConnect hit_pts = 9000 explosion_resistance = 1 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 50 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.5 muzzle_velocity = 1222.2 toughness = 0.8 flash_particle_name = ci_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = co_miner_turret02_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 999999 [LOD] obj = barrel LODranges = 0, 999999 [Munition] nickname = co_miner_turret03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 62.3 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = ci_capgun_01_impact const_effect = ci_capgun_01_proj lifetime = 0.9 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = co_miner_turret03 ids_name = 263519 ids_info = 264519 DA_archetype = equipment\models\turret\utility_turret03.cmp material_library = equipment\models\ge_turret.mat HP_child = HPConnect hit_pts = 9000 explosion_resistance = 1 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 50 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.5 muzzle_velocity = 1222.2 toughness = 1.2 flash_particle_name = ci_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = co_miner_turret03_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 999999 [LOD] obj = barrel LODranges = 0, 999999 [Munition] nickname = co_lifter_turret01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 124.5 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = ci_capgun_01_impact const_effect = ci_capgun_01_proj lifetime = 1.2 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = co_lifter_turret01 ids_name = 263520 ids_info = 264520 DA_archetype = equipment\models\turret\utility_turret01.cmp material_library = equipment\models\ge_turret.mat HP_child = HPConnect hit_pts = 9000 explosion_resistance = 1 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 50 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.5 muzzle_velocity = 1000 toughness = 2.5 flash_particle_name = ci_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = co_lifter_turret01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 999999 [LOD] obj = barrel LODranges = 0, 999999 [Munition] nickname = co_repair_turret01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 124.5 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = ci_capgun_01_impact const_effect = ci_capgun_01_proj lifetime = 1.2 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = co_repair_turret01 ids_name = 263521 ids_info = 264521 DA_archetype = equipment\models\turret\utility_turret01.cmp material_library = equipment\models\ge_turret.mat HP_child = HPConnect hit_pts = 9000 explosion_resistance = 1 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 50 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.5 muzzle_velocity = 1000 toughness = 2.5 flash_particle_name = ci_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = co_repair_turret01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 999999 [LOD] obj = barrel LODranges = 0, 999999 [Munition] nickname = co_liner_turret01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 62.3 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = ci_capgun_01_impact const_effect = ci_capgun_01_proj lifetime = 0.9 force_gun_ori = false DA_archetype = equipment\models\weapons\li_rad_missile.3db material_library = equipment\models\li_equip.mat mass = 1 volume = 0.0001 [Gun] nickname = co_liner_turret01 ids_name = 263522 ids_info = 264522 DA_archetype = equipment\models\turret\liner_turret01.cmp material_library = equipment\models\ge_turret.mat HP_child = HPConnect hit_pts = 9000 explosion_resistance = 1 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 50 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.5 muzzle_velocity = 1222.2 toughness = 1.2 flash_particle_name = ci_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = co_liner_turret01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 999999 [LOD] obj = barrel LODranges = 0, 999999 [Munition] nickname = nomad_gun01_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 232.3 energy_damage = 0 one_shot_sound = fire_no1 const_effect = no_gun01_rank01_proj lifetime = 0.8 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = nomad_gun01_mark01 ids_name = 263523 ids_info = 264523 DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp HP_child = HPConnect hit_pts = 2632 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.33 muzzle_velocity = 750 toughness = 7 flash_particle_name = no_gun01_rank01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = nomad_gun01_mark01_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = false LODranges = 0, 999999 [Munition] nickname = nomad_gun01_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 1630 energy_damage = 0 one_shot_sound = fire_no1 const_effect = no_gun01_rank01_proj lifetime = 0.8 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = nomad_gun01_mark02 ids_name = 263524 ids_info = 264524 DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp HP_child = HPConnect hit_pts = 6752 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 1 muzzle_velocity = 750 toughness = 16.3 flash_particle_name = no_gun01_rank01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = nomad_gun01_mark02_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = false LODranges = 0, 999999 [Munition] nickname = nomad_gun01_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 1956 energy_damage = 0 one_shot_sound = fire_no1 const_effect = no_gun01_rank01_proj lifetime = 0.8 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = nomad_gun01_mark03 ids_name = 263525 ids_info = 264525 DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp HP_child = HPConnect hit_pts = 6752 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 1 muzzle_velocity = 750 toughness = 19.6 flash_particle_name = no_gun01_rank01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = nomad_gun01_mark03_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = false LODranges = 0, 999999 [Motor] nickname = nomad_cruise_disruptor01_motor lifetime = 0.625 accel = 1152 delay = 0 [Explosion] nickname = nomad_cruise_disruptor01_explosion effect = no_cruisedis01_impact lifetime = 0, 0 process = disappear strength = 100 radius = 25 hull_damage = 530 energy_damage = 0 impulse = 0 [Munition] nickname = nomad_cruise_disruptor01_ammo explosion_arch = nomad_cruise_disruptor01_explosion hp_type = hp_gun requires_ammo = false hit_pts = 2 one_shot_sound = fire_no_cruise_disruptor detonation_dist = 6.25 lifetime = 3.125 Motor = nomad_cruise_disruptor01_motor force_gun_ori = false const_effect = no_cruisedis01_drive HP_trail_parent = HPExhaust seeker = LOCK time_to_lock = 0 seeker_range = 2700 seeker_fov_deg = 120 max_angular_velocity = 8.71 cruise_disruptor = true DA_archetype = equipment\models\weapons\li_rad_missile.3db material_library = equipment\models\li_equip.mat mass = 1 volume = 0 [Gun] nickname = nomad_cruise_disruptor01 ids_name = 263526 ids_info = 264526 DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp HP_child = HPConnect hit_pts = 4215 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 50 mass = 10 damage_per_fire = 0 power_usage = 132.5 refire_delay = 0.5 muzzle_velocity = 360 toughness = 10.6 projectile_archetype = nomad_cruise_disruptor01_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = false LODranges = 0, 999999 [Munition] nickname = nomad_torpedo01_rtc_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 163 energy_damage = 0 one_shot_sound = fire_no_torpedo munition_hit_effect = rtc_nomadtorpedo_impact const_effect = rtc_nomadtorpedo_proj lifetime = 15 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = nomad_torpedo01_rtc ids_name = 263527 ids_info = 264527 DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp HP_child = HPConnect hit_pts = 400 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 50 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 1 muzzle_velocity = 109 toughness = 1.6 flash_particle_name = rtc_nomadtorpedo_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = nomad_torpedo01_rtc_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = false LODranges = 0, 999999 [Munition] nickname = nomad_turret01_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 697 energy_damage = 0 one_shot_sound = fire_no_capship munition_hit_effect = no_capgun01_impact const_effect = no_capgun01_proj lifetime = 1.2 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = nomad_turret01_mark01 ids_name = 263528 ids_info = 264528 DA_archetype = equipment\models\turret\no_gunship_turret.cmp material_library = ships\nomad\nomad_fx.txm HP_child = HPConnect hit_pts = 2632 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 50 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 1 muzzle_velocity = 1000 toughness = 7 flash_particle_name = no_capgun01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = nomad_turret01_mark01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false LODranges = 0, 999999 [Munition] nickname = nomad_dyson_turret01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 530 energy_damage = 0 one_shot_sound = fire_no_capship munition_hit_effect = no_capgun01_impact const_effect = no_capgun01_proj lifetime = 2 force_gun_ori = false DA_archetype = equipment\models\weapons\li_rad_missile.3db material_library = equipment\models\li_equip.mat mass = 1 volume = 0.0001 [Gun] nickname = nomad_dyson_turret01 ids_name = 263529 ids_info = 264529 DA_archetype = Equipment\models\turret\dyson_turret01.cmp material_library = Solar\Solar_mat_dyson_city.mat HP_child = HPConnect hit_pts = 50580 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 50 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.5 muzzle_velocity = 1500 toughness = 10.6 flash_particle_name = no_capgun01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = nomad_dyson_turret01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false LODranges = 0, 999999 [Munition] nickname = nomad_lair_turret01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 530 energy_damage = 0 one_shot_sound = fire_no_capship munition_hit_effect = no_capgun01_impact const_effect = no_capgun01_proj lifetime = 2 force_gun_ori = false DA_archetype = equipment\models\weapons\li_rad_missile.3db material_library = equipment\models\li_equip.mat mass = 1 volume = 0.0001 [Gun] nickname = nomad_lair_turret01 ids_name = 263530 ids_info = 264530 DA_archetype = Solar\dockable\nomad_lair_turret01.cmp material_library = solar\nomad.mat HP_child = HPConnect hit_pts = 50580 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 50 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.5 muzzle_velocity = 1500 toughness = 10.6 flash_particle_name = no_capgun01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = nomad_lair_turret01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false LODranges = 0, 999999 [Munition] nickname = nomad_lair_turret02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 265 energy_damage = 0 one_shot_sound = fire_no_capship munition_hit_effect = no_capgun01_impact const_effect = no_capgun01_proj lifetime = 0.9 force_gun_ori = false DA_archetype = equipment\models\weapons\li_rad_missile.3db material_library = equipment\models\li_equip.mat mass = 1 volume = 0.0001 [Gun] nickname = nomad_lair_turret02 ids_name = 263531 ids_info = 264531 DA_archetype = Solar\dockable\nomad_lair_turret02.cmp material_library = solar\nomad.mat HP_child = HPConnect hit_pts = 50580 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 50 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.5 muzzle_velocity = 1222.2 toughness = 5.3 flash_particle_name = no_capgun01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = nomad_lair_turret02_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false LODranges = 0, 999999 [Munition] nickname = special_nomad_gun01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 635.7 energy_damage = 0 one_shot_sound = fire_no1 munition_hit_effect = no_gun01_rank01_impact const_effect = no_gun01_rank01_proj lifetime = 1.166 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = special_nomad_gun01 ids_name = 263532 ids_info = 264532 DA_archetype = equipment\models\weapons\co_proton_cooker.cmp material_library = equipment\models\ge_equip.mat HP_child = HPConnect hit_pts = 6752 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_gun_special_10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.25 muzzle_velocity = 600.3 use_animation = Sc_fire toughness = 25.4 flash_particle_name = no_gun01_rank01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = special_nomad_gun01_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 999999 [Munition] nickname = special_nomad_gun02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 847.6 energy_damage = 0 one_shot_sound = fire_no1 munition_hit_effect = no_gun01_rank01_impact const_effect = no_gun01_rank01_proj lifetime = 1.166 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = special_nomad_gun02 ids_name = 263533 ids_info = 264533 DA_archetype = equipment\models\weapons\co_proton_cooker.cmp material_library = equipment\models\ge_equip.mat HP_child = HPConnect hit_pts = 6752 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_gun_special_10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.33 muzzle_velocity = 600.3 use_animation = Sc_fire toughness = 25.4 flash_particle_name = no_gun01_rank01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = special_nomad_gun02_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 999999 [Munition] nickname = special_nomad_gun03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 302 energy_damage = 0 one_shot_sound = fire_no1 munition_hit_effect = no_gun01_rank01_impact const_effect = no_gun01_rank01_proj lifetime = 1.166 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = special_nomad_gun03 ids_name = 263534 ids_info = 264534 DA_archetype = equipment\models\weapons\co_proton_cooker.cmp material_library = equipment\models\ge_equip.mat HP_child = HPConnect hit_pts = 2632 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_gun_special_7 damage_per_fire = 0 power_usage = 0 refire_delay = 0.33 muzzle_velocity = 600.3 use_animation = Sc_fire toughness = 9.1 flash_particle_name = no_gun01_rank01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = special_nomad_gun03_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 999999 [Munition] nickname = loot_turret01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 37.4 energy_damage = 0 weapon_type = W_Laser01 one_shot_sound = fire_laser2 munition_hit_effect = li_laser_02_impact const_effect = li_laser_02_proj lifetime = 1 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = loot_turret01 ids_name = 263535 ids_info = 264535 DA_archetype = equipment\models\weapons\li_smlturret.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 750 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_turret_special_3 damage_per_fire = 0 power_usage = 7.78 refire_delay = 0.12 muzzle_velocity = 700 use_animation = Sc_fire toughness = 3 flash_particle_name = li_laser_02_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = loot_turret01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = true LODranges = 0, 999999 [Munition] nickname = special_gun01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 1075.8 energy_damage = 0 one_shot_sound = fire_tachyon5 munition_hit_effect = sp_annihilator_01_impact const_effect = sp_annihilator_01_proj lifetime = 1.166 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = special_gun01 ids_name = 263536 ids_info = 264536 DA_archetype = equipment\models\weapons\co_proton_cooker.cmp material_library = equipment\models\ge_equip.mat HP_child = HPConnect hit_pts = 6752 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_gun_special_10 damage_per_fire = 0 power_usage = 268.95 refire_delay = 0.5 muzzle_velocity = 600.3 use_animation = Sc_fire toughness = 21.5 flash_particle_name = sp_annihilator_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = special_gun01_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 999999 [Munition] nickname = special_gun02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 880.2 energy_damage = 0 one_shot_sound = fire_tachyon5 munition_hit_effect = sp_annihilator_02_impact const_effect = sp_annihilator_02_proj lifetime = 1.166 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = special_gun02 ids_name = 263537 ids_info = 264537 DA_archetype = equipment\models\weapons\co_proton_cooker.cmp material_library = equipment\models\ge_equip.mat HP_child = HPConnect hit_pts = 6752 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_gun_special_10 damage_per_fire = 0 power_usage = 220.05 refire_delay = 0.5 muzzle_velocity = 600.3 use_animation = Sc_fire toughness = 17.6 flash_particle_name = sp_annihilator_02_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = special_gun02_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 999999 [Munition] nickname = special_gun03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 652 energy_damage = 0 one_shot_sound = fire_tachyon5 munition_hit_effect = sp_annihilator_03_impact const_effect = sp_annihilator_03_proj lifetime = 1.166 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = special_gun03 ids_name = 263538 ids_info = 264538 DA_archetype = equipment\models\weapons\co_proton_cooker.cmp material_library = equipment\models\ge_equip.mat HP_child = HPConnect hit_pts = 6752 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_gun_special_10 damage_per_fire = 0 power_usage = 163 refire_delay = 0.33 muzzle_velocity = 600.3 use_animation = Sc_fire toughness = 19.6 flash_particle_name = sp_annihilator_03_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = special_gun03_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 999999 [Munition] nickname = special_gun04_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 1173.6 energy_damage = 0 one_shot_sound = fire_tachyon5 munition_hit_effect = sp_bloodhound_01_impact const_effect = sp_bloodhound_01_proj lifetime = 1.166 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = special_gun04 ids_name = 263539 ids_info = 264539 DA_archetype = equipment\models\weapons\co_proton_cooker.cmp material_library = equipment\models\ge_equip.mat HP_child = HPConnect hit_pts = 6752 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_gun_special_10 damage_per_fire = 0 power_usage = 293.4 refire_delay = 0.5 muzzle_velocity = 600.3 use_animation = Sc_fire toughness = 23.5 flash_particle_name = sp_bloodhound_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = special_gun04_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 999999 [Munition] nickname = special_gun05_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 880.2 energy_damage = 0 one_shot_sound = fire_tachyon5 munition_hit_effect = sp_bloodhound_02_impact const_effect = sp_bloodhound_02_proj lifetime = 1.166 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = special_gun05 ids_name = 263540 ids_info = 264540 DA_archetype = equipment\models\weapons\co_proton_cooker.cmp material_library = equipment\models\ge_equip.mat HP_child = HPConnect hit_pts = 6752 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_gun_special_10 damage_per_fire = 0 power_usage = 220.05 refire_delay = 0.5 muzzle_velocity = 600.3 use_animation = Sc_fire toughness = 17.6 flash_particle_name = sp_bloodhound_02_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = special_gun05_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 999999 [Munition] nickname = special_gun06_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 717.2 energy_damage = 0 one_shot_sound = fire_tachyon5 munition_hit_effect = sp_bloodhound_03_impact const_effect = sp_bloodhound_03_proj lifetime = 1.166 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = special_gun06 ids_name = 263541 ids_info = 264541 DA_archetype = equipment\models\weapons\co_proton_cooker.cmp material_library = equipment\models\ge_equip.mat HP_child = HPConnect hit_pts = 6752 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_gun_special_10 damage_per_fire = 0 power_usage = 179.3 refire_delay = 0.33 muzzle_velocity = 600.3 use_animation = Sc_fire toughness = 21.5 flash_particle_name = sp_bloodhound_03_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = special_gun06_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 999999 [Munition] nickname = special_gun07_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 782.4 energy_damage = 0 one_shot_sound = fire_tachyon5 munition_hit_effect = sp_destabilizer_01_impact const_effect = sp_destabilizer_01_proj lifetime = 1.166 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = special_gun07 ids_name = 263542 ids_info = 264542 DA_archetype = equipment\models\weapons\co_proton_cooker.cmp material_library = equipment\models\ge_equip.mat HP_child = HPConnect hit_pts = 6752 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_gun_special_10 damage_per_fire = 0 power_usage = 195.6 refire_delay = 0.5 muzzle_velocity = 600.3 use_animation = Sc_fire toughness = 15.6 flash_particle_name = sp_destabilizer_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = special_gun07_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 999999 [Munition] nickname = special_gun08_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 1075.8 energy_damage = 0 one_shot_sound = fire_tachyon5 munition_hit_effect = sp_destabilizer_02_impact const_effect = sp_destabilizer_02_proj lifetime = 1.166 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = special_gun08 ids_name = 263543 ids_info = 264543 DA_archetype = equipment\models\weapons\co_proton_cooker.cmp material_library = equipment\models\ge_equip.mat HP_child = HPConnect hit_pts = 6752 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_gun_special_10 damage_per_fire = 0 power_usage = 244.5 refire_delay = 0.5 muzzle_velocity = 600.3 use_animation = Sc_fire toughness = 21.5 flash_particle_name = sp_destabilizer_02_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = special_gun08_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 999999 [Munition] nickname = special_gun09_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 978 energy_damage = 0 one_shot_sound = fire_tachyon5 munition_hit_effect = sp_destabilizer_03_impact const_effect = sp_destabilizer_03_proj lifetime = 1.166 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = special_gun09 ids_name = 263544 ids_info = 264544 DA_archetype = equipment\models\weapons\co_proton_cooker.cmp material_library = equipment\models\ge_equip.mat HP_child = HPConnect hit_pts = 6752 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_gun_special_10 damage_per_fire = 0 power_usage = 268.95 refire_delay = 0.5 muzzle_velocity = 600.3 use_animation = Sc_fire toughness = 19.6 flash_particle_name = sp_destabilizer_03_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = special_gun09_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 999999 [Munition] nickname = special_gun10_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 1075.8 energy_damage = 0 one_shot_sound = fire_tachyon5 munition_hit_effect = sp_distortion_01_impact const_effect = sp_distortion_01_proj lifetime = 1.166 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = special_gun10 ids_name = 263545 ids_info = 264545 DA_archetype = equipment\models\weapons\co_proton_cooker.cmp material_library = equipment\models\ge_equip.mat HP_child = HPConnect hit_pts = 6752 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_gun_special_10 damage_per_fire = 0 power_usage = 220.05 refire_delay = 0.5 muzzle_velocity = 600.3 use_animation = Sc_fire toughness = 21.5 flash_particle_name = sp_distortion_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = special_gun10_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 999999 [Munition] nickname = special_gun11_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 880.2 energy_damage = 0 one_shot_sound = fire_tachyon5 munition_hit_effect = sp_distortion_02_impact const_effect = sp_distortion_02_proj lifetime = 1.166 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = special_gun11 ids_name = 263546 ids_info = 264546 DA_archetype = equipment\models\weapons\co_proton_cooker.cmp material_library = equipment\models\ge_equip.mat HP_child = HPConnect hit_pts = 6752 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_gun_special_10 damage_per_fire = 0 power_usage = 244.5 refire_delay = 0.5 muzzle_velocity = 600.3 use_animation = Sc_fire toughness = 17.6 flash_particle_name = sp_distortion_02_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = special_gun11_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 999999 [Munition] nickname = special_gun12_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 586.8 energy_damage = 0 one_shot_sound = fire_tachyon5 munition_hit_effect = sp_distortion_03_impact const_effect = sp_distortion_03_proj lifetime = 1.166 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = special_gun12 ids_name = 263547 ids_info = 264547 DA_archetype = equipment\models\weapons\co_proton_cooker.cmp material_library = equipment\models\ge_equip.mat HP_child = HPConnect hit_pts = 6752 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_gun_special_10 damage_per_fire = 0 power_usage = 146.7 refire_delay = 0.33 muzzle_velocity = 600.3 use_animation = Sc_fire toughness = 17.6 flash_particle_name = sp_distortion_03_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = special_gun12_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 999999 [Munition] nickname = special_gun13_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 1075.8 energy_damage = 0 one_shot_sound = fire_tachyon5 munition_hit_effect = sp_doomsday_01_impact const_effect = sp_doomsday_01_proj lifetime = 1.166 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = special_gun13 ids_name = 263548 ids_info = 264548 DA_archetype = equipment\models\weapons\co_proton_cooker.cmp material_library = equipment\models\ge_equip.mat HP_child = HPConnect hit_pts = 6752 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_gun_special_10 damage_per_fire = 0 power_usage = 268.95 refire_delay = 0.5 muzzle_velocity = 600.3 use_animation = Sc_fire toughness = 21.5 flash_particle_name = sp_doomsday_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = special_gun13_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 999999 [Munition] nickname = special_gun14_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 1173.6 energy_damage = 0 one_shot_sound = fire_tachyon5 munition_hit_effect = sp_doomsday_02_impact const_effect = sp_doomsday_02_proj lifetime = 1.166 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = special_gun14 ids_name = 263549 ids_info = 264549 DA_archetype = equipment\models\weapons\co_proton_cooker.cmp material_library = equipment\models\ge_equip.mat HP_child = HPConnect hit_pts = 6752 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_gun_special_10 damage_per_fire = 0 power_usage = 293.4 refire_delay = 0.5 muzzle_velocity = 600.3 use_animation = Sc_fire toughness = 23.5 flash_particle_name = sp_doomsday_02_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = special_gun14_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 999999 [Munition] nickname = special_gun15_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 978 energy_damage = 0 one_shot_sound = fire_tachyon5 munition_hit_effect = sp_doomsday_03_impact const_effect = sp_doomsday_03_proj lifetime = 1.166 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = special_gun15 ids_name = 263550 ids_info = 264550 DA_archetype = equipment\models\weapons\co_proton_cooker.cmp material_library = equipment\models\ge_equip.mat HP_child = HPConnect hit_pts = 6752 explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_gun_special_10 damage_per_fire = 0 power_usage = 268.95 refire_delay = 0.5 muzzle_velocity = 600.3 use_animation = Sc_fire toughness = 19.6 flash_particle_name = sp_doomsday_03_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = special_gun15_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 999999 [Munition] nickname = small_station_turret_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 81.5 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = li_capgun_01_impact const_effect = li_capgun_01_proj lifetime = 1.2 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = small_station_turret ids_name = 263551 ids_info = 264551 DA_archetype = equipment\models\turret\sp_turret01.cmp material_library = equipment\models\sp_turret.mat HP_child = HPConnect hit_pts = 4800 explosion_resistance = 1 debris_type = debris_turret_large parent_impulse = 20 child_impulse = 80 volume = 50 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.5 muzzle_velocity = 1000 toughness = 1.6 flash_particle_name = li_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = small_station_turret_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 999999 [LOD] obj = barrel LODranges = 0, 999999 [Munition] nickname = large_station_turret_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 81.5 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = li_capgun_01_impact const_effect = li_capgun_01_proj lifetime = 1.2 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = large_station_turret ids_name = 263552 ids_info = 264552 DA_archetype = equipment\models\turret\sp_turret02.cmp material_library = equipment\models\sp_turret.mat HP_child = HPConnect hit_pts = 4800 explosion_resistance = 1 debris_type = debris_turret_large parent_impulse = 20 child_impulse = 80 volume = 50 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.5 muzzle_velocity = 1000 toughness = 1.6 flash_particle_name = li_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = large_station_turret_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 999999 [LOD] obj = barrel LODranges = 0, 999999 [Munition] nickname = li_small_station_turret01_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 102 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = li_capgun_01_impact const_effect = li_capgun_01_proj lifetime = 1.2 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = li_small_station_turret01_mark01 ids_name = 263553 ids_info = 264553 DA_archetype = equipment\models\turret\sp_turret01.cmp material_library = equipment\models\sp_turret.mat HP_child = HPConnect hit_pts = 6576 explosion_resistance = 1 debris_type = debris_turret_large parent_impulse = 20 child_impulse = 80 volume = 50 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.5 muzzle_velocity = 1000 toughness = 2 flash_particle_name = li_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = li_small_station_turret01_mark01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 999999 [LOD] obj = barrel LODranges = 0, 999999 [Munition] nickname = li_large_station_turret01_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 102 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = li_capgun_01_impact const_effect = li_capgun_01_proj lifetime = 1.2 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = li_large_station_turret01_mark01 ids_name = 263554 ids_info = 264554 DA_archetype = equipment\models\turret\sp_turret02.cmp material_library = equipment\models\sp_turret.mat HP_child = HPConnect hit_pts = 6576 explosion_resistance = 1 debris_type = debris_turret_large parent_impulse = 20 child_impulse = 80 volume = 50 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.5 muzzle_velocity = 1000 toughness = 2 flash_particle_name = li_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = li_large_station_turret01_mark01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 999999 [LOD] obj = barrel LODranges = 0, 999999 [Munition] nickname = li_small_station_turret01_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 158 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = li_capgun_01_impact const_effect = li_capgun_01_proj lifetime = 1.2 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = li_small_station_turret01_mark02 ids_name = 263555 ids_info = 264555 DA_archetype = equipment\models\turret\sp_turret01.cmp material_library = equipment\models\sp_turret.mat HP_child = HPConnect hit_pts = 12312 explosion_resistance = 1 debris_type = debris_turret_large parent_impulse = 20 child_impulse = 80 volume = 50 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.5 muzzle_velocity = 1000 toughness = 3.2 flash_particle_name = li_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = li_small_station_turret01_mark02_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 999999 [LOD] obj = barrel LODranges = 0, 999999 [Munition] nickname = li_large_station_turret01_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 158 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = li_capgun_01_impact const_effect = li_capgun_01_proj lifetime = 1.2 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = li_large_station_turret01_mark02 ids_name = 263556 ids_info = 264556 DA_archetype = equipment\models\turret\sp_turret02.cmp material_library = equipment\models\sp_turret.mat HP_child = HPConnect hit_pts = 12312 explosion_resistance = 1 debris_type = debris_turret_large parent_impulse = 20 child_impulse = 80 volume = 50 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.5 muzzle_velocity = 1000 toughness = 3.2 flash_particle_name = li_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = li_large_station_turret01_mark02_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 999999 [LOD] obj = barrel LODranges = 0, 999999 [Munition] nickname = li_small_station_turret01_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 263.5 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = li_capgun_01_impact const_effect = li_capgun_01_proj lifetime = 1.2 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = li_small_station_turret01_mark03 ids_name = 263557 ids_info = 264557 DA_archetype = equipment\models\turret\sp_turret01.cmp material_library = equipment\models\sp_turret.mat HP_child = HPConnect hit_pts = 23076 explosion_resistance = 1 debris_type = debris_turret_large parent_impulse = 20 child_impulse = 80 volume = 50 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.5 muzzle_velocity = 1000 toughness = 5.3 flash_particle_name = li_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = li_small_station_turret01_mark03_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 999999 [LOD] obj = barrel LODranges = 0, 999999 [Munition] nickname = li_large_station_turret01_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 263.5 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = li_capgun_01_impact const_effect = li_capgun_01_proj lifetime = 1.2 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = li_large_station_turret01_mark03 ids_name = 263558 ids_info = 264558 DA_archetype = equipment\models\turret\sp_turret02.cmp material_library = equipment\models\sp_turret.mat HP_child = HPConnect hit_pts = 23076 explosion_resistance = 1 debris_type = debris_turret_large parent_impulse = 20 child_impulse = 80 volume = 50 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.5 muzzle_velocity = 1000 toughness = 5.3 flash_particle_name = li_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = li_large_station_turret01_mark03_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 999999 [LOD] obj = barrel LODranges = 0, 999999 [Munition] nickname = br_small_station_turret01_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 102 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = br_capgun_01_impact const_effect = br_capgun_01_proj lifetime = 1.2 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = br_small_station_turret01_mark01 ids_name = 263559 ids_info = 264559 DA_archetype = equipment\models\turret\sp_turret01.cmp material_library = equipment\models\sp_turret.mat HP_child = HPConnect hit_pts = 6576 explosion_resistance = 1 debris_type = debris_turret_large parent_impulse = 20 child_impulse = 80 volume = 50 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.5 muzzle_velocity = 1000 toughness = 2 flash_particle_name = br_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = br_small_station_turret01_mark01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 999999 [LOD] obj = barrel LODranges = 0, 999999 [Munition] nickname = br_large_station_turret01_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 102 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = br_capgun_01_impact const_effect = br_capgun_01_proj lifetime = 1.2 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = br_large_station_turret01_mark01 ids_name = 263560 ids_info = 264560 DA_archetype = equipment\models\turret\sp_turret02.cmp material_library = equipment\models\sp_turret.mat HP_child = HPConnect hit_pts = 6576 explosion_resistance = 1 debris_type = debris_turret_large parent_impulse = 20 child_impulse = 80 volume = 50 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.5 muzzle_velocity = 1000 toughness = 2 flash_particle_name = br_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = br_large_station_turret01_mark01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 999999 [LOD] obj = barrel LODranges = 0, 999999 [Munition] nickname = br_small_station_turret01_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 158 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = br_capgun_01_impact const_effect = br_capgun_01_proj lifetime = 1.2 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = br_small_station_turret01_mark02 ids_name = 263561 ids_info = 264561 DA_archetype = equipment\models\turret\sp_turret01.cmp material_library = equipment\models\sp_turret.mat HP_child = HPConnect hit_pts = 12312 explosion_resistance = 1 debris_type = debris_turret_large parent_impulse = 20 child_impulse = 80 volume = 50 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.5 muzzle_velocity = 1000 toughness = 3.2 flash_particle_name = br_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = br_small_station_turret01_mark02_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 999999 [LOD] obj = barrel LODranges = 0, 999999 [Munition] nickname = br_large_station_turret01_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 158 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = br_capgun_01_impact const_effect = br_capgun_01_proj lifetime = 1.2 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = br_large_station_turret01_mark02 ids_name = 263562 ids_info = 264562 DA_archetype = equipment\models\turret\sp_turret02.cmp material_library = equipment\models\sp_turret.mat HP_child = HPConnect hit_pts = 12312 explosion_resistance = 1 debris_type = debris_turret_large parent_impulse = 20 child_impulse = 80 volume = 50 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.5 muzzle_velocity = 1000 toughness = 3.2 flash_particle_name = br_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = br_large_station_turret01_mark02_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 999999 [LOD] obj = barrel LODranges = 0, 999999 [Munition] nickname = br_small_station_turret01_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 263.5 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = br_capgun_01_impact const_effect = br_capgun_01_proj lifetime = 1.2 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = br_small_station_turret01_mark03 ids_name = 263563 ids_info = 264563 DA_archetype = equipment\models\turret\sp_turret01.cmp material_library = equipment\models\sp_turret.mat HP_child = HPConnect hit_pts = 23076 explosion_resistance = 1 debris_type = debris_turret_large parent_impulse = 20 child_impulse = 80 volume = 50 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.5 muzzle_velocity = 1000 toughness = 5.3 flash_particle_name = br_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = br_small_station_turret01_mark03_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 999999 [LOD] obj = barrel LODranges = 0, 999999 [Munition] nickname = br_large_station_turret01_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 263.5 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = br_capgun_01_impact const_effect = br_capgun_01_proj lifetime = 1.2 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = br_large_station_turret01_mark03 ids_name = 263564 ids_info = 264564 DA_archetype = equipment\models\turret\sp_turret02.cmp material_library = equipment\models\sp_turret.mat HP_child = HPConnect hit_pts = 23076 explosion_resistance = 1 debris_type = debris_turret_large parent_impulse = 20 child_impulse = 80 volume = 50 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.5 muzzle_velocity = 1000 toughness = 5.3 flash_particle_name = br_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = br_large_station_turret01_mark03_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 999999 [LOD] obj = barrel LODranges = 0, 999999 [Munition] nickname = ku_small_station_turret01_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 102 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = ku_capgun_01_impact const_effect = ku_capgun_01_proj lifetime = 1.2 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = ku_small_station_turret01_mark01 ids_name = 263565 ids_info = 264565 DA_archetype = equipment\models\turret\sp_turret01.cmp material_library = equipment\models\sp_turret.mat HP_child = HPConnect hit_pts = 6576 explosion_resistance = 1 debris_type = debris_turret_large parent_impulse = 20 child_impulse = 80 volume = 50 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.5 muzzle_velocity = 1000 toughness = 2 flash_particle_name = ku_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = ku_small_station_turret01_mark01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 999999 [LOD] obj = barrel LODranges = 0, 999999 [Munition] nickname = ku_large_station_turret01_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 102 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = ku_capgun_01_impact const_effect = ku_capgun_01_proj lifetime = 1.2 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = ku_large_station_turret01_mark01 ids_name = 263566 ids_info = 264566 DA_archetype = equipment\models\turret\sp_turret02.cmp material_library = equipment\models\sp_turret.mat HP_child = HPConnect hit_pts = 6576 explosion_resistance = 1 debris_type = debris_turret_large parent_impulse = 20 child_impulse = 80 volume = 50 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.5 muzzle_velocity = 1000 toughness = 2 flash_particle_name = ku_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = ku_large_station_turret01_mark01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 999999 [LOD] obj = barrel LODranges = 0, 999999 [Munition] nickname = ku_small_station_turret01_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 158 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = ku_capgun_01_impact const_effect = ku_capgun_01_proj lifetime = 1.2 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = ku_small_station_turret01_mark02 ids_name = 263567 ids_info = 264567 DA_archetype = equipment\models\turret\sp_turret01.cmp material_library = equipment\models\sp_turret.mat HP_child = HPConnect hit_pts = 12312 explosion_resistance = 1 debris_type = debris_turret_large parent_impulse = 20 child_impulse = 80 volume = 50 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.5 muzzle_velocity = 1000 toughness = 3.2 flash_particle_name = ku_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = ku_small_station_turret01_mark02_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 999999 [LOD] obj = barrel LODranges = 0, 999999 [Munition] nickname = ku_large_station_turret01_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 158 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = ku_capgun_01_impact const_effect = ku_capgun_01_proj lifetime = 1.2 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = ku_large_station_turret01_mark02 ids_name = 263568 ids_info = 264568 DA_archetype = equipment\models\turret\sp_turret02.cmp material_library = equipment\models\sp_turret.mat HP_child = HPConnect hit_pts = 12312 explosion_resistance = 1 debris_type = debris_turret_large parent_impulse = 20 child_impulse = 80 volume = 50 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.5 muzzle_velocity = 1000 toughness = 3.2 flash_particle_name = ku_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = ku_large_station_turret01_mark02_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 999999 [LOD] obj = barrel LODranges = 0, 999999 [Munition] nickname = ku_small_station_turret01_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 263.5 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = ku_capgun_01_impact const_effect = ku_capgun_01_proj lifetime = 1.2 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = ku_small_station_turret01_mark03 ids_name = 263569 ids_info = 264569 DA_archetype = equipment\models\turret\sp_turret01.cmp material_library = equipment\models\sp_turret.mat HP_child = HPConnect hit_pts = 23076 explosion_resistance = 1 debris_type = debris_turret_large parent_impulse = 20 child_impulse = 80 volume = 50 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.5 muzzle_velocity = 1000 toughness = 5.3 flash_particle_name = ku_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = ku_small_station_turret01_mark03_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 999999 [LOD] obj = barrel LODranges = 0, 999999 [Munition] nickname = ku_large_station_turret01_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 263.5 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = ku_capgun_01_impact const_effect = ku_capgun_01_proj lifetime = 1.2 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = ku_large_station_turret01_mark03 ids_name = 263570 ids_info = 264570 DA_archetype = equipment\models\turret\sp_turret02.cmp material_library = equipment\models\sp_turret.mat HP_child = HPConnect hit_pts = 23076 explosion_resistance = 1 debris_type = debris_turret_large parent_impulse = 20 child_impulse = 80 volume = 50 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.5 muzzle_velocity = 1000 toughness = 5.3 flash_particle_name = ku_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = ku_large_station_turret01_mark03_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 999999 [LOD] obj = barrel LODranges = 0, 999999 [Munition] nickname = rh_small_station_turret01_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 102 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = rh_capgun_01_impact const_effect = rh_capgun_01_proj lifetime = 1.2 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = rh_small_station_turret01_mark01 ids_name = 263571 ids_info = 264571 DA_archetype = equipment\models\turret\sp_turret01.cmp material_library = equipment\models\sp_turret.mat HP_child = HPConnect hit_pts = 6576 explosion_resistance = 1 debris_type = debris_turret_large parent_impulse = 20 child_impulse = 80 volume = 50 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.5 muzzle_velocity = 1000 toughness = 2 flash_particle_name = rh_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = rh_small_station_turret01_mark01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 999999 [LOD] obj = barrel LODranges = 0, 999999 [Munition] nickname = rh_large_station_turret01_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 102 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = rh_capgun_01_impact const_effect = rh_capgun_01_proj lifetime = 1.2 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = rh_large_station_turret01_mark01 ids_name = 263572 ids_info = 264572 DA_archetype = equipment\models\turret\sp_turret02.cmp material_library = equipment\models\sp_turret.mat HP_child = HPConnect hit_pts = 6576 explosion_resistance = 1 debris_type = debris_turret_large parent_impulse = 20 child_impulse = 80 volume = 50 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.5 muzzle_velocity = 1000 toughness = 2 flash_particle_name = rh_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = rh_large_station_turret01_mark01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 999999 [LOD] obj = barrel LODranges = 0, 999999 [Munition] nickname = rh_small_station_turret01_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 158 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = rh_capgun_01_impact const_effect = rh_capgun_01_proj lifetime = 1.2 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = rh_small_station_turret01_mark02 ids_name = 263573 ids_info = 264573 DA_archetype = equipment\models\turret\sp_turret01.cmp material_library = equipment\models\sp_turret.mat HP_child = HPConnect hit_pts = 12312 explosion_resistance = 1 debris_type = debris_turret_large parent_impulse = 20 child_impulse = 80 volume = 50 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.5 muzzle_velocity = 1000 toughness = 3.2 flash_particle_name = rh_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = rh_small_station_turret01_mark02_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 999999 [LOD] obj = barrel LODranges = 0, 999999 [Munition] nickname = rh_large_station_turret01_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 158 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = rh_capgun_01_impact const_effect = rh_capgun_01_proj lifetime = 1.2 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = rh_large_station_turret01_mark02 ids_name = 263574 ids_info = 264574 DA_archetype = equipment\models\turret\sp_turret02.cmp material_library = equipment\models\sp_turret.mat HP_child = HPConnect hit_pts = 12312 explosion_resistance = 1 debris_type = debris_turret_large parent_impulse = 20 child_impulse = 80 volume = 50 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.5 muzzle_velocity = 1000 toughness = 3.2 flash_particle_name = rh_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = rh_large_station_turret01_mark02_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 999999 [LOD] obj = barrel LODranges = 0, 999999 [Munition] nickname = rh_small_station_turret01_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 263.5 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = rh_capgun_01_impact const_effect = rh_capgun_01_proj lifetime = 1.2 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = rh_small_station_turret01_mark03 ids_name = 263575 ids_info = 264575 DA_archetype = equipment\models\turret\sp_turret01.cmp material_library = equipment\models\sp_turret.mat HP_child = HPConnect hit_pts = 23076 explosion_resistance = 1 debris_type = debris_turret_large parent_impulse = 20 child_impulse = 80 volume = 50 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.5 muzzle_velocity = 1000 toughness = 5.3 flash_particle_name = rh_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = rh_small_station_turret01_mark03_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 999999 [LOD] obj = barrel LODranges = 0, 999999 [Munition] nickname = rh_large_station_turret01_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 263.5 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = rh_capgun_01_impact const_effect = rh_capgun_01_proj lifetime = 1.2 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = rh_large_station_turret01_mark03 ids_name = 263576 ids_info = 264576 DA_archetype = equipment\models\turret\sp_turret02.cmp material_library = equipment\models\sp_turret.mat HP_child = HPConnect hit_pts = 23076 explosion_resistance = 1 debris_type = debris_turret_large parent_impulse = 20 child_impulse = 80 volume = 50 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.5 muzzle_velocity = 1000 toughness = 5.3 flash_particle_name = rh_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = rh_large_station_turret01_mark03_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 999999 [LOD] obj = barrel LODranges = 0, 999999 [Munition] nickname = co_small_station_turret01_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 102 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = ci_capgun_01_impact const_effect = ci_capgun_01_proj lifetime = 1.2 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = co_small_station_turret01_mark01 ids_name = 263577 ids_info = 264577 DA_archetype = equipment\models\turret\sp_turret01.cmp material_library = equipment\models\sp_turret.mat HP_child = HPConnect hit_pts = 6576 explosion_resistance = 1 debris_type = debris_turret_large parent_impulse = 20 child_impulse = 80 volume = 50 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.5 muzzle_velocity = 1000 toughness = 2 flash_particle_name = ci_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = co_small_station_turret01_mark01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 999999 [LOD] obj = barrel LODranges = 0, 999999 [Munition] nickname = co_large_station_turret01_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 102 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = ci_capgun_01_impact const_effect = ci_capgun_01_proj lifetime = 1.2 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = co_large_station_turret01_mark01 ids_name = 263578 ids_info = 264578 DA_archetype = equipment\models\turret\sp_turret02.cmp material_library = equipment\models\sp_turret.mat HP_child = HPConnect hit_pts = 6576 explosion_resistance = 1 debris_type = debris_turret_large parent_impulse = 20 child_impulse = 80 volume = 50 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.5 muzzle_velocity = 1000 toughness = 2 flash_particle_name = ci_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = co_large_station_turret01_mark01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 999999 [LOD] obj = barrel LODranges = 0, 999999 [Munition] nickname = co_small_station_turret01_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 158 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = ci_capgun_01_impact const_effect = ci_capgun_01_proj lifetime = 1.2 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = co_small_station_turret01_mark02 ids_name = 263579 ids_info = 264579 DA_archetype = equipment\models\turret\sp_turret01.cmp material_library = equipment\models\sp_turret.mat HP_child = HPConnect hit_pts = 12312 explosion_resistance = 1 debris_type = debris_turret_large parent_impulse = 20 child_impulse = 80 volume = 50 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.5 muzzle_velocity = 1000 toughness = 3.2 flash_particle_name = ci_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = co_small_station_turret01_mark02_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 999999 [LOD] obj = barrel LODranges = 0, 999999 [Munition] nickname = co_large_station_turret01_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 158 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = ci_capgun_01_impact const_effect = ci_capgun_01_proj lifetime = 1.2 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = co_large_station_turret01_mark02 ids_name = 263580 ids_info = 264580 DA_archetype = equipment\models\turret\sp_turret02.cmp material_library = equipment\models\sp_turret.mat HP_child = HPConnect hit_pts = 12312 explosion_resistance = 1 debris_type = debris_turret_large parent_impulse = 20 child_impulse = 80 volume = 50 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.5 muzzle_velocity = 1000 toughness = 3.2 flash_particle_name = ci_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = co_large_station_turret01_mark02_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 999999 [LOD] obj = barrel LODranges = 0, 999999 [Munition] nickname = co_small_station_turret01_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 263.5 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = ci_capgun_01_impact const_effect = ci_capgun_01_proj lifetime = 1.2 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = co_small_station_turret01_mark03 ids_name = 263581 ids_info = 264581 DA_archetype = equipment\models\turret\sp_turret01.cmp material_library = equipment\models\sp_turret.mat HP_child = HPConnect hit_pts = 23076 explosion_resistance = 1 debris_type = debris_turret_large parent_impulse = 20 child_impulse = 80 volume = 50 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.5 muzzle_velocity = 1000 toughness = 5.3 flash_particle_name = ci_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = co_small_station_turret01_mark03_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 999999 [LOD] obj = barrel LODranges = 0, 999999 [Munition] nickname = co_large_station_turret01_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 263.5 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = ci_capgun_01_impact const_effect = ci_capgun_01_proj lifetime = 1.2 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = co_large_station_turret01_mark03 ids_name = 263582 ids_info = 264582 DA_archetype = equipment\models\turret\sp_turret02.cmp material_library = equipment\models\sp_turret.mat HP_child = HPConnect hit_pts = 23076 explosion_resistance = 1 debris_type = debris_turret_large parent_impulse = 20 child_impulse = 80 volume = 50 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.5 muzzle_velocity = 1000 toughness = 5.3 flash_particle_name = ci_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = co_large_station_turret01_mark03_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 999999 [LOD] obj = barrel LODranges = 0, 999999 [Munition] nickname = pi_small_station_turret01_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 102 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = pi_capgun_01_impact const_effect = pi_capgun_01_proj lifetime = 1.2 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = pi_small_station_turret01_mark01 ids_name = 263583 ids_info = 264583 DA_archetype = equipment\models\turret\sp_turret01.cmp material_library = equipment\models\sp_turret.mat HP_child = HPConnect hit_pts = 6576 explosion_resistance = 1 debris_type = debris_turret_large parent_impulse = 20 child_impulse = 80 volume = 50 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.5 muzzle_velocity = 1000 toughness = 2 flash_particle_name = pi_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = pi_small_station_turret01_mark01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 999999 [LOD] obj = barrel LODranges = 0, 999999 [Munition] nickname = pi_large_station_turret01_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 102 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = pi_capgun_01_impact const_effect = pi_capgun_01_proj lifetime = 1.2 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = pi_large_station_turret01_mark01 ids_name = 263584 ids_info = 264584 DA_archetype = equipment\models\turret\sp_turret02.cmp material_library = equipment\models\sp_turret.mat HP_child = HPConnect hit_pts = 6576 explosion_resistance = 1 debris_type = debris_turret_large parent_impulse = 20 child_impulse = 80 volume = 50 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.5 muzzle_velocity = 1000 toughness = 2 flash_particle_name = pi_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = pi_large_station_turret01_mark01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 999999 [LOD] obj = barrel LODranges = 0, 999999 [Munition] nickname = pi_small_station_turret01_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 158 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = pi_capgun_01_impact const_effect = pi_capgun_01_proj lifetime = 1.2 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = pi_small_station_turret01_mark02 ids_name = 263585 ids_info = 264585 DA_archetype = equipment\models\turret\sp_turret01.cmp material_library = equipment\models\sp_turret.mat HP_child = HPConnect hit_pts = 12312 explosion_resistance = 1 debris_type = debris_turret_large parent_impulse = 20 child_impulse = 80 volume = 50 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.5 muzzle_velocity = 1000 toughness = 3.2 flash_particle_name = pi_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = pi_small_station_turret01_mark02_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 999999 [LOD] obj = barrel LODranges = 0, 999999 [Munition] nickname = pi_large_station_turret01_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 158 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = pi_capgun_01_impact const_effect = pi_capgun_01_proj lifetime = 1.2 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = pi_large_station_turret01_mark02 ids_name = 263586 ids_info = 264586 DA_archetype = equipment\models\turret\sp_turret02.cmp material_library = equipment\models\sp_turret.mat HP_child = HPConnect hit_pts = 12312 explosion_resistance = 1 debris_type = debris_turret_large parent_impulse = 20 child_impulse = 80 volume = 50 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.5 muzzle_velocity = 1000 toughness = 3.2 flash_particle_name = pi_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = pi_large_station_turret01_mark02_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 999999 [LOD] obj = barrel LODranges = 0, 999999 [Munition] nickname = pi_small_station_turret01_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 263.5 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = pi_capgun_01_impact const_effect = pi_capgun_01_proj lifetime = 1.2 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = pi_small_station_turret01_mark03 ids_name = 263587 ids_info = 264587 DA_archetype = equipment\models\turret\sp_turret01.cmp material_library = equipment\models\sp_turret.mat HP_child = HPConnect hit_pts = 23076 explosion_resistance = 1 debris_type = debris_turret_large parent_impulse = 20 child_impulse = 80 volume = 50 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.5 muzzle_velocity = 1000 toughness = 5.3 flash_particle_name = pi_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = pi_small_station_turret01_mark03_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 999999 [LOD] obj = barrel LODranges = 0, 999999 [Munition] nickname = pi_large_station_turret01_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 263.5 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = pi_capgun_01_impact const_effect = pi_capgun_01_proj lifetime = 1.2 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = pi_large_station_turret01_mark03 ids_name = 263588 ids_info = 264588 DA_archetype = equipment\models\turret\sp_turret02.cmp material_library = equipment\models\sp_turret.mat HP_child = HPConnect hit_pts = 23076 explosion_resistance = 1 debris_type = debris_turret_large parent_impulse = 20 child_impulse = 80 volume = 50 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.5 muzzle_velocity = 1000 toughness = 5.3 flash_particle_name = pi_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = pi_large_station_turret01_mark03_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 999999 [LOD] obj = barrel LODranges = 0, 999999 [Munition] nickname = li_wp_turret01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 81.5 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = li_capgun_01_impact const_effect = li_capgun_01_proj lifetime = 0.9 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = li_wp_turret01 ids_name = 263589 ids_info = 264589 DA_archetype = equipment\models\turret\weapons_platform_turret.cmp material_library = equipment\models\ge_turret.mat HP_child = HPConnect hit_pts = 4800 explosion_resistance = 1 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 50 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.5 muzzle_velocity = 1222.2 toughness = 1.6 flash_particle_name = li_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = li_wp_turret01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 999999 [LOD] obj = barrel LODranges = 0, 999999 [Motor] nickname = li_wp_turret02_motor lifetime = 1.875 accel = 71.1111 delay = 0 [Explosion] nickname = li_wp_turret02_explosion effect = li_missile01_impact lifetime = 0, 0 process = disappear strength = 100 radius = 8 hull_damage = 244.5 energy_damage = 0 impulse = 0 [Munition] nickname = li_wp_turret02_ammo explosion_arch = li_wp_turret02_explosion hp_type = hp_gun requires_ammo = false hit_pts = 2 one_shot_sound = fire_missile_regular detonation_dist = 2 lifetime = 9.375 Motor = li_wp_turret02_motor force_gun_ori = false const_effect = li_missile02_drive HP_trail_parent = HPExhaust seeker = LOCK time_to_lock = 0 seeker_range = 1500 seeker_fov_deg = 35 max_angular_velocity = 3.11071 DA_archetype = equipment\models\weapons\li_rad_missile.3db material_library = equipment\models\li_equip.mat mass = 1 volume = 0.0001 [Gun] nickname = li_wp_turret02 ids_name = 263590 ids_info = 264590 DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp material_library = equipment\models\ge_turret.mat HP_child = HPConnect hit_pts = 400 explosion_resistance = 1 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 50 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 1 muzzle_velocity = 66.7 toughness = 2.4 projectile_archetype = li_wp_turret02_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 999999 [LOD] obj = barrel LODranges = 0, 999999 [Munition] nickname = li_wp_turret01_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 51 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = li_capgun_01_impact const_effect = li_capgun_01_proj lifetime = 0.9 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = li_wp_turret01_mark01 ids_name = 263591 ids_info = 264591 DA_archetype = equipment\models\turret\weapons_platform_turret.cmp material_library = equipment\models\ge_turret.mat HP_child = HPConnect hit_pts = 6576 explosion_resistance = 1 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 50 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.5 muzzle_velocity = 1222.2 toughness = 1 flash_particle_name = li_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = li_wp_turret01_mark01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 999999 [LOD] obj = barrel LODranges = 0, 999999 [Munition] nickname = li_wp_turret01_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 79 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = li_capgun_01_impact const_effect = li_capgun_01_proj lifetime = 0.9 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = li_wp_turret01_mark02 ids_name = 263592 ids_info = 264592 DA_archetype = equipment\models\turret\weapons_platform_turret.cmp material_library = equipment\models\ge_turret.mat HP_child = HPConnect hit_pts = 12312 explosion_resistance = 1 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 50 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.5 muzzle_velocity = 1222.2 toughness = 1.6 flash_particle_name = li_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = li_wp_turret01_mark02_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 999999 [LOD] obj = barrel LODranges = 0, 999999 [Munition] nickname = li_wp_turret01_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 131.8 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = li_capgun_01_impact const_effect = li_capgun_01_proj lifetime = 0.9 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = li_wp_turret01_mark03 ids_name = 263593 ids_info = 264593 DA_archetype = equipment\models\turret\weapons_platform_turret.cmp material_library = equipment\models\ge_turret.mat HP_child = HPConnect hit_pts = 23076 explosion_resistance = 1 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 50 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.5 muzzle_velocity = 1222.2 toughness = 2.6 flash_particle_name = li_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = li_wp_turret01_mark03_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 999999 [LOD] obj = barrel LODranges = 0, 999999 [Munition] nickname = li_wp_turret01_mark04_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 131.8 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = li_capgun_01_impact const_effect = li_capgun_01_proj lifetime = 0.9 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = li_wp_turret01_mark04 ids_name = 263594 ids_info = 264594 DA_archetype = equipment\models\turret\weapons_platform_turret.cmp material_library = equipment\models\ge_turret.mat HP_child = HPConnect hit_pts = 23076 explosion_resistance = 1 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 50 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.5 muzzle_velocity = 1222.2 toughness = 2.6 flash_particle_name = li_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = li_wp_turret01_mark04_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 999999 [LOD] obj = barrel LODranges = 0, 999999 [Motor] nickname = li_wp_turret02_mark01_motor lifetime = 1.875 accel = 71.1111 delay = 0 [Explosion] nickname = li_wp_turret02_mark01_explosion effect = li_missile01_impact lifetime = 0, 0 process = disappear strength = 100 radius = 8 hull_damage = 306 energy_damage = 0 impulse = 0 [Munition] nickname = li_wp_turret02_mark01_ammo explosion_arch = li_wp_turret02_mark01_explosion hp_type = hp_gun requires_ammo = false hit_pts = 2 one_shot_sound = fire_missile_regular detonation_dist = 2 lifetime = 9.375 Motor = li_wp_turret02_mark01_motor force_gun_ori = false const_effect = li_missile02_drive HP_trail_parent = HPExhaust seeker = LOCK time_to_lock = 0 seeker_range = 1500 seeker_fov_deg = 35 max_angular_velocity = 3.11071 DA_archetype = equipment\models\weapons\li_rad_missile.3db material_library = equipment\models\li_equip.mat mass = 1 volume = 0.0001 [Gun] nickname = li_wp_turret02_mark01 ids_name = 263595 ids_info = 264595 DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp material_library = equipment\models\ge_turret.mat HP_child = HPConnect hit_pts = 548 explosion_resistance = 1 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 50 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 1 muzzle_velocity = 66.7 toughness = 3.1 projectile_archetype = li_wp_turret02_mark01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 999999 [LOD] obj = barrel LODranges = 0, 999999 [Motor] nickname = li_wp_turret02_mark02_motor lifetime = 1.875 accel = 71.1111 delay = 0 [Explosion] nickname = li_wp_turret02_mark02_explosion effect = li_missile01_impact lifetime = 0, 0 process = disappear strength = 100 radius = 8 hull_damage = 474 energy_damage = 0 impulse = 0 [Munition] nickname = li_wp_turret02_mark02_ammo explosion_arch = li_wp_turret02_mark02_explosion hp_type = hp_gun requires_ammo = false hit_pts = 2 one_shot_sound = fire_missile_regular detonation_dist = 2 lifetime = 9.375 Motor = li_wp_turret02_mark02_motor force_gun_ori = false const_effect = li_missile02_drive HP_trail_parent = HPExhaust seeker = LOCK time_to_lock = 0 seeker_range = 1500 seeker_fov_deg = 35 max_angular_velocity = 3.11071 DA_archetype = equipment\models\weapons\li_rad_missile.3db material_library = equipment\models\li_equip.mat mass = 1 volume = 0.0001 [Gun] nickname = li_wp_turret02_mark02 ids_name = 263596 ids_info = 264596 DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp material_library = equipment\models\ge_turret.mat HP_child = HPConnect hit_pts = 1026 explosion_resistance = 1 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 50 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 1 muzzle_velocity = 66.7 toughness = 4.7 projectile_archetype = li_wp_turret02_mark02_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 999999 [LOD] obj = barrel LODranges = 0, 999999 [Motor] nickname = li_wp_turret02_mark03_motor lifetime = 1.875 accel = 71.1111 delay = 0 [Explosion] nickname = li_wp_turret02_mark03_explosion effect = li_missile01_impact lifetime = 0, 0 process = disappear strength = 100 radius = 8 hull_damage = 790.5 energy_damage = 0 impulse = 0 [Munition] nickname = li_wp_turret02_mark03_ammo explosion_arch = li_wp_turret02_mark03_explosion hp_type = hp_gun requires_ammo = false hit_pts = 2 one_shot_sound = fire_missile_regular detonation_dist = 2 lifetime = 9.375 Motor = li_wp_turret02_mark03_motor force_gun_ori = false const_effect = li_missile02_drive HP_trail_parent = HPExhaust seeker = LOCK time_to_lock = 0 seeker_range = 1500 seeker_fov_deg = 35 max_angular_velocity = 3.11071 DA_archetype = equipment\models\weapons\li_rad_missile.3db material_library = equipment\models\li_equip.mat mass = 1 volume = 0.0001 [Gun] nickname = li_wp_turret02_mark03 ids_name = 263597 ids_info = 264597 DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp material_library = equipment\models\ge_turret.mat HP_child = HPConnect hit_pts = 1923 explosion_resistance = 1 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 50 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 1 muzzle_velocity = 66.7 toughness = 7.9 projectile_archetype = li_wp_turret02_mark03_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 999999 [LOD] obj = barrel LODranges = 0, 999999 [Motor] nickname = li_wp_turret02_mark04_motor lifetime = 1.875 accel = 71.1111 delay = 0 [Explosion] nickname = li_wp_turret02_mark04_explosion effect = li_missile01_impact lifetime = 0, 0 process = disappear strength = 100 radius = 8 hull_damage = 790.5 energy_damage = 0 impulse = 0 [Munition] nickname = li_wp_turret02_mark04_ammo explosion_arch = li_wp_turret02_mark04_explosion hp_type = hp_gun requires_ammo = false hit_pts = 2 one_shot_sound = fire_missile_regular detonation_dist = 2 lifetime = 9.375 Motor = li_wp_turret02_mark04_motor force_gun_ori = false const_effect = li_missile02_drive HP_trail_parent = HPExhaust seeker = LOCK time_to_lock = 0 seeker_range = 1500 seeker_fov_deg = 35 max_angular_velocity = 3.11071 DA_archetype = equipment\models\weapons\li_rad_missile.3db material_library = equipment\models\li_equip.mat mass = 1 volume = 0.0001 [Gun] nickname = li_wp_turret02_mark04 ids_name = 263598 ids_info = 264598 DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp material_library = equipment\models\ge_turret.mat HP_child = HPConnect hit_pts = 1923 explosion_resistance = 1 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 50 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 1 muzzle_velocity = 66.7 toughness = 7.9 projectile_archetype = li_wp_turret02_mark04_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 999999 [LOD] obj = barrel LODranges = 0, 999999 [Munition] nickname = br_wp_turret01_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 51 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = br_capgun_01_impact const_effect = br_capgun_01_proj lifetime = 0.9 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = br_wp_turret01_mark01 ids_name = 263599 ids_info = 264599 DA_archetype = equipment\models\turret\weapons_platform_turret.cmp material_library = equipment\models\ge_turret.mat HP_child = HPConnect hit_pts = 6576 explosion_resistance = 1 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 50 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.5 muzzle_velocity = 1222.2 toughness = 1 flash_particle_name = br_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = br_wp_turret01_mark01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 999999 [LOD] obj = barrel LODranges = 0, 999999 [Munition] nickname = br_wp_turret01_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 79 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = br_capgun_01_impact const_effect = br_capgun_01_proj lifetime = 0.9 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = br_wp_turret01_mark02 ids_name = 263600 ids_info = 264600 DA_archetype = equipment\models\turret\weapons_platform_turret.cmp material_library = equipment\models\ge_turret.mat HP_child = HPConnect hit_pts = 12312 explosion_resistance = 1 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 50 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.5 muzzle_velocity = 1222.2 toughness = 1.6 flash_particle_name = br_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = br_wp_turret01_mark02_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 999999 [LOD] obj = barrel LODranges = 0, 999999 [Munition] nickname = br_wp_turret01_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 131.8 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = br_capgun_01_impact const_effect = br_capgun_01_proj lifetime = 0.9 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = br_wp_turret01_mark03 ids_name = 263601 ids_info = 264601 DA_archetype = equipment\models\turret\weapons_platform_turret.cmp material_library = equipment\models\ge_turret.mat HP_child = HPConnect hit_pts = 23076 explosion_resistance = 1 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 50 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.5 muzzle_velocity = 1222.2 toughness = 2.6 flash_particle_name = br_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = br_wp_turret01_mark03_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 999999 [LOD] obj = barrel LODranges = 0, 999999 [Motor] nickname = br_wp_turret02_mark01_motor lifetime = 1.875 accel = 71.1111 delay = 0 [Explosion] nickname = br_wp_turret02_mark01_explosion effect = br_missile01_impact lifetime = 0, 0 process = disappear strength = 100 radius = 8 hull_damage = 306 energy_damage = 0 impulse = 0 [Munition] nickname = br_wp_turret02_mark01_ammo explosion_arch = br_wp_turret02_mark01_explosion hp_type = hp_gun requires_ammo = false hit_pts = 2 one_shot_sound = fire_missile_regular detonation_dist = 2 lifetime = 9.375 Motor = br_wp_turret02_mark01_motor force_gun_ori = false const_effect = br_missile02_drive HP_trail_parent = HPExhaust seeker = LOCK time_to_lock = 0 seeker_range = 1500 seeker_fov_deg = 35 max_angular_velocity = 3.11071 DA_archetype = equipment\models\weapons\li_rad_missile.3db material_library = equipment\models\li_equip.mat mass = 1 volume = 0.0001 [Gun] nickname = br_wp_turret02_mark01 ids_name = 263602 ids_info = 264602 DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp material_library = equipment\models\ge_turret.mat HP_child = HPConnect hit_pts = 548 explosion_resistance = 1 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 50 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 1 muzzle_velocity = 66.7 toughness = 3.1 projectile_archetype = br_wp_turret02_mark01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 999999 [LOD] obj = barrel LODranges = 0, 999999 [Motor] nickname = br_wp_turret02_mark02_motor lifetime = 1.875 accel = 71.1111 delay = 0 [Explosion] nickname = br_wp_turret02_mark02_explosion effect = br_missile01_impact lifetime = 0, 0 process = disappear strength = 100 radius = 8 hull_damage = 474 energy_damage = 0 impulse = 0 [Munition] nickname = br_wp_turret02_mark02_ammo explosion_arch = br_wp_turret02_mark02_explosion hp_type = hp_gun requires_ammo = false hit_pts = 2 one_shot_sound = fire_missile_regular detonation_dist = 2 lifetime = 9.375 Motor = br_wp_turret02_mark02_motor force_gun_ori = false const_effect = br_missile02_drive HP_trail_parent = HPExhaust seeker = LOCK time_to_lock = 0 seeker_range = 1500 seeker_fov_deg = 35 max_angular_velocity = 3.11071 DA_archetype = equipment\models\weapons\li_rad_missile.3db material_library = equipment\models\li_equip.mat mass = 1 volume = 0.0001 [Gun] nickname = br_wp_turret02_mark02 ids_name = 263603 ids_info = 264603 DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp material_library = equipment\models\ge_turret.mat HP_child = HPConnect hit_pts = 1026 explosion_resistance = 1 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 50 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 1 muzzle_velocity = 66.7 toughness = 4.7 projectile_archetype = br_wp_turret02_mark02_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 999999 [LOD] obj = barrel LODranges = 0, 999999 [Motor] nickname = br_wp_turret02_mark03_motor lifetime = 1.875 accel = 71.1111 delay = 0 [Explosion] nickname = br_wp_turret02_mark03_explosion effect = br_missile01_impact lifetime = 0, 0 process = disappear strength = 100 radius = 8 hull_damage = 790.5 energy_damage = 0 impulse = 0 [Munition] nickname = br_wp_turret02_mark03_ammo explosion_arch = br_wp_turret02_mark03_explosion hp_type = hp_gun requires_ammo = false hit_pts = 2 one_shot_sound = fire_missile_regular detonation_dist = 2 lifetime = 9.375 Motor = br_wp_turret02_mark03_motor force_gun_ori = false const_effect = br_missile02_drive HP_trail_parent = HPExhaust seeker = LOCK time_to_lock = 0 seeker_range = 1500 seeker_fov_deg = 35 max_angular_velocity = 3.11071 DA_archetype = equipment\models\weapons\li_rad_missile.3db material_library = equipment\models\li_equip.mat mass = 1 volume = 0.0001 [Gun] nickname = br_wp_turret02_mark03 ids_name = 263604 ids_info = 264604 DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp material_library = equipment\models\ge_turret.mat HP_child = HPConnect hit_pts = 1923 explosion_resistance = 1 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 50 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 1 muzzle_velocity = 66.7 toughness = 7.9 projectile_archetype = br_wp_turret02_mark03_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 999999 [LOD] obj = barrel LODranges = 0, 999999 [Munition] nickname = ku_wp_turret01_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 51 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = ku_capgun_01_impact const_effect = ku_capgun_01_proj lifetime = 0.9 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = ku_wp_turret01_mark01 ids_name = 263605 ids_info = 264605 DA_archetype = equipment\models\turret\weapons_platform_turret.cmp material_library = equipment\models\ge_turret.mat HP_child = HPConnect hit_pts = 6576 explosion_resistance = 1 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 50 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.5 muzzle_velocity = 1222.2 toughness = 1 flash_particle_name = ku_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = ku_wp_turret01_mark01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 999999 [LOD] obj = barrel LODranges = 0, 999999 [Munition] nickname = ku_wp_turret01_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 79 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = ku_capgun_01_impact const_effect = ku_capgun_01_proj lifetime = 0.9 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = ku_wp_turret01_mark02 ids_name = 263606 ids_info = 264606 DA_archetype = equipment\models\turret\weapons_platform_turret.cmp material_library = equipment\models\ge_turret.mat HP_child = HPConnect hit_pts = 12312 explosion_resistance = 1 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 50 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.5 muzzle_velocity = 1222.2 toughness = 1.6 flash_particle_name = ku_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = ku_wp_turret01_mark02_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 999999 [LOD] obj = barrel LODranges = 0, 999999 [Munition] nickname = ku_wp_turret01_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 131.8 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = ku_capgun_01_impact const_effect = ku_capgun_01_proj lifetime = 0.9 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = ku_wp_turret01_mark03 ids_name = 263607 ids_info = 264607 DA_archetype = equipment\models\turret\weapons_platform_turret.cmp material_library = equipment\models\ge_turret.mat HP_child = HPConnect hit_pts = 23076 explosion_resistance = 1 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 50 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.5 muzzle_velocity = 1222.2 toughness = 2.6 flash_particle_name = ku_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = ku_wp_turret01_mark03_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 999999 [LOD] obj = barrel LODranges = 0, 999999 [Motor] nickname = ku_wp_turret02_mark01_motor lifetime = 1.875 accel = 71.1111 delay = 0 [Explosion] nickname = ku_wp_turret02_mark01_explosion effect = ku_missile01_impact lifetime = 0, 0 process = disappear strength = 100 radius = 8 hull_damage = 306 energy_damage = 0 impulse = 0 [Munition] nickname = ku_wp_turret02_mark01_ammo explosion_arch = ku_wp_turret02_mark01_explosion hp_type = hp_gun requires_ammo = false hit_pts = 2 one_shot_sound = fire_missile_regular detonation_dist = 2 lifetime = 9.375 Motor = ku_wp_turret02_mark01_motor force_gun_ori = false const_effect = ku_missile02_drive HP_trail_parent = HPExhaust seeker = LOCK time_to_lock = 0 seeker_range = 1500 seeker_fov_deg = 35 max_angular_velocity = 3.11071 DA_archetype = equipment\models\weapons\li_rad_missile.3db material_library = equipment\models\li_equip.mat mass = 1 volume = 0.0001 [Gun] nickname = ku_wp_turret02_mark01 ids_name = 263608 ids_info = 264608 DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp material_library = equipment\models\ge_turret.mat HP_child = HPConnect hit_pts = 548 explosion_resistance = 1 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 50 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 1 muzzle_velocity = 66.7 toughness = 3.1 projectile_archetype = ku_wp_turret02_mark01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 999999 [LOD] obj = barrel LODranges = 0, 999999 [Motor] nickname = ku_wp_turret02_mark02_motor lifetime = 1.875 accel = 71.1111 delay = 0 [Explosion] nickname = ku_wp_turret02_mark02_explosion effect = ku_missile01_impact lifetime = 0, 0 process = disappear strength = 100 radius = 8 hull_damage = 474 energy_damage = 0 impulse = 0 [Munition] nickname = ku_wp_turret02_mark02_ammo explosion_arch = ku_wp_turret02_mark02_explosion hp_type = hp_gun requires_ammo = false hit_pts = 2 one_shot_sound = fire_missile_regular detonation_dist = 2 lifetime = 9.375 Motor = ku_wp_turret02_mark02_motor force_gun_ori = false const_effect = ku_missile02_drive HP_trail_parent = HPExhaust seeker = LOCK time_to_lock = 0 seeker_range = 1500 seeker_fov_deg = 35 max_angular_velocity = 3.11071 DA_archetype = equipment\models\weapons\li_rad_missile.3db material_library = equipment\models\li_equip.mat mass = 1 volume = 0.0001 [Gun] nickname = ku_wp_turret02_mark02 ids_name = 263609 ids_info = 264609 DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp material_library = equipment\models\ge_turret.mat HP_child = HPConnect hit_pts = 1026 explosion_resistance = 1 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 50 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 1 muzzle_velocity = 66.7 toughness = 4.7 projectile_archetype = ku_wp_turret02_mark02_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 999999 [LOD] obj = barrel LODranges = 0, 999999 [Motor] nickname = ku_wp_turret02_mark03_motor lifetime = 1.875 accel = 71.1111 delay = 0 [Explosion] nickname = ku_wp_turret02_mark03_explosion effect = ku_missile01_impact lifetime = 0, 0 process = disappear strength = 100 radius = 8 hull_damage = 790.5 energy_damage = 0 impulse = 0 [Munition] nickname = ku_wp_turret02_mark03_ammo explosion_arch = ku_wp_turret02_mark03_explosion hp_type = hp_gun requires_ammo = false hit_pts = 2 one_shot_sound = fire_missile_regular detonation_dist = 2 lifetime = 9.375 Motor = ku_wp_turret02_mark03_motor force_gun_ori = false const_effect = ku_missile02_drive HP_trail_parent = HPExhaust seeker = LOCK time_to_lock = 0 seeker_range = 1500 seeker_fov_deg = 35 max_angular_velocity = 3.11071 DA_archetype = equipment\models\weapons\li_rad_missile.3db material_library = equipment\models\li_equip.mat mass = 1 volume = 0.0001 [Gun] nickname = ku_wp_turret02_mark03 ids_name = 263610 ids_info = 264610 DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp material_library = equipment\models\ge_turret.mat HP_child = HPConnect hit_pts = 1923 explosion_resistance = 1 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 50 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 1 muzzle_velocity = 66.7 toughness = 7.9 projectile_archetype = ku_wp_turret02_mark03_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 999999 [LOD] obj = barrel LODranges = 0, 999999 [Munition] nickname = rh_wp_turret01_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 51 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = rh_capgun_01_impact const_effect = rh_capgun_01_proj lifetime = 0.9 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = rh_wp_turret01_mark01 ids_name = 263611 ids_info = 264611 DA_archetype = equipment\models\turret\weapons_platform_turret.cmp material_library = equipment\models\ge_turret.mat HP_child = HPConnect hit_pts = 6576 explosion_resistance = 1 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 50 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.5 muzzle_velocity = 1222.2 toughness = 1 flash_particle_name = rh_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = rh_wp_turret01_mark01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 999999 [LOD] obj = barrel LODranges = 0, 999999 [Munition] nickname = rh_wp_turret01_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 79 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = rh_capgun_01_impact const_effect = rh_capgun_01_proj lifetime = 0.9 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = rh_wp_turret01_mark02 ids_name = 263612 ids_info = 264612 DA_archetype = equipment\models\turret\weapons_platform_turret.cmp material_library = equipment\models\ge_turret.mat HP_child = HPConnect hit_pts = 12312 explosion_resistance = 1 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 50 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.5 muzzle_velocity = 1222.2 toughness = 1.6 flash_particle_name = rh_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = rh_wp_turret01_mark02_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 999999 [LOD] obj = barrel LODranges = 0, 999999 [Munition] nickname = rh_wp_turret01_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 131.8 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = rh_capgun_01_impact const_effect = rh_capgun_01_proj lifetime = 0.9 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = rh_wp_turret01_mark03 ids_name = 263613 ids_info = 264613 DA_archetype = equipment\models\turret\weapons_platform_turret.cmp material_library = equipment\models\ge_turret.mat HP_child = HPConnect hit_pts = 23076 explosion_resistance = 1 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 50 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.5 muzzle_velocity = 1222.2 toughness = 2.6 flash_particle_name = rh_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = rh_wp_turret01_mark03_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 999999 [LOD] obj = barrel LODranges = 0, 999999 [Motor] nickname = rh_wp_turret02_mark01_motor lifetime = 1.875 accel = 71.1111 delay = 0 [Explosion] nickname = rh_wp_turret02_mark01_explosion effect = rh_missile01_impact lifetime = 0, 0 process = disappear strength = 100 radius = 8 hull_damage = 306 energy_damage = 0 impulse = 0 [Munition] nickname = rh_wp_turret02_mark01_ammo explosion_arch = rh_wp_turret02_mark01_explosion hp_type = hp_gun requires_ammo = false hit_pts = 2 one_shot_sound = fire_missile_regular detonation_dist = 2 lifetime = 9.375 Motor = rh_wp_turret02_mark01_motor force_gun_ori = false const_effect = rh_missile02_drive HP_trail_parent = HPExhaust seeker = LOCK time_to_lock = 0 seeker_range = 1500 seeker_fov_deg = 35 max_angular_velocity = 3.11071 DA_archetype = equipment\models\weapons\li_rad_missile.3db material_library = equipment\models\li_equip.mat mass = 1 volume = 0.0001 [Gun] nickname = rh_wp_turret02_mark01 ids_name = 263614 ids_info = 264614 DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp material_library = equipment\models\ge_turret.mat HP_child = HPConnect hit_pts = 548 explosion_resistance = 1 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 50 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 1 muzzle_velocity = 66.7 toughness = 3.1 projectile_archetype = rh_wp_turret02_mark01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 999999 [LOD] obj = barrel LODranges = 0, 999999 [Motor] nickname = rh_wp_turret02_mark02_motor lifetime = 1.875 accel = 71.1111 delay = 0 [Explosion] nickname = rh_wp_turret02_mark02_explosion effect = rh_missile01_impact lifetime = 0, 0 process = disappear strength = 100 radius = 8 hull_damage = 474 energy_damage = 0 impulse = 0 [Munition] nickname = rh_wp_turret02_mark02_ammo explosion_arch = rh_wp_turret02_mark02_explosion hp_type = hp_gun requires_ammo = false hit_pts = 2 one_shot_sound = fire_missile_regular detonation_dist = 2 lifetime = 9.375 Motor = rh_wp_turret02_mark02_motor force_gun_ori = false const_effect = rh_missile02_drive HP_trail_parent = HPExhaust seeker = LOCK time_to_lock = 0 seeker_range = 1500 seeker_fov_deg = 35 max_angular_velocity = 3.11071 DA_archetype = equipment\models\weapons\li_rad_missile.3db material_library = equipment\models\li_equip.mat mass = 1 volume = 0.0001 [Gun] nickname = rh_wp_turret02_mark02 ids_name = 263615 ids_info = 264615 DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp material_library = equipment\models\ge_turret.mat HP_child = HPConnect hit_pts = 1026 explosion_resistance = 1 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 50 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 1 muzzle_velocity = 66.7 toughness = 4.7 projectile_archetype = rh_wp_turret02_mark02_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 999999 [LOD] obj = barrel LODranges = 0, 999999 [Motor] nickname = rh_wp_turret02_mark03_motor lifetime = 1.875 accel = 71.1111 delay = 0 [Explosion] nickname = rh_wp_turret02_mark03_explosion effect = rh_missile01_impact lifetime = 0, 0 process = disappear strength = 100 radius = 8 hull_damage = 790.5 energy_damage = 0 impulse = 0 [Munition] nickname = rh_wp_turret02_mark03_ammo explosion_arch = rh_wp_turret02_mark03_explosion hp_type = hp_gun requires_ammo = false hit_pts = 2 one_shot_sound = fire_missile_regular detonation_dist = 2 lifetime = 9.375 Motor = rh_wp_turret02_mark03_motor force_gun_ori = false const_effect = rh_missile02_drive HP_trail_parent = HPExhaust seeker = LOCK time_to_lock = 0 seeker_range = 1500 seeker_fov_deg = 35 max_angular_velocity = 3.11071 DA_archetype = equipment\models\weapons\li_rad_missile.3db material_library = equipment\models\li_equip.mat mass = 1 volume = 0.0001 [Gun] nickname = rh_wp_turret02_mark03 ids_name = 263616 ids_info = 264616 DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp material_library = equipment\models\ge_turret.mat HP_child = HPConnect hit_pts = 1923 explosion_resistance = 1 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 50 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 1 muzzle_velocity = 66.7 toughness = 7.9 projectile_archetype = rh_wp_turret02_mark03_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 999999 [LOD] obj = barrel LODranges = 0, 999999 [Munition] nickname = co_wp_turret01_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 51 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = ci_capgun_01_impact const_effect = ci_capgun_01_proj lifetime = 0.9 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = co_wp_turret01_mark01 ids_name = 263617 ids_info = 264617 DA_archetype = equipment\models\turret\weapons_platform_turret.cmp material_library = equipment\models\ge_turret.mat HP_child = HPConnect hit_pts = 6576 explosion_resistance = 1 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 50 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.5 muzzle_velocity = 1222.2 toughness = 1 flash_particle_name = ci_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = co_wp_turret01_mark01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 999999 [LOD] obj = barrel LODranges = 0, 999999 [Munition] nickname = co_wp_turret01_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 79 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = ci_capgun_01_impact const_effect = ci_capgun_01_proj lifetime = 0.9 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = co_wp_turret01_mark02 ids_name = 263618 ids_info = 264618 DA_archetype = equipment\models\turret\weapons_platform_turret.cmp material_library = equipment\models\ge_turret.mat HP_child = HPConnect hit_pts = 12312 explosion_resistance = 1 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 50 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.5 muzzle_velocity = 1222.2 toughness = 1.6 flash_particle_name = ci_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = co_wp_turret01_mark02_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 999999 [LOD] obj = barrel LODranges = 0, 999999 [Munition] nickname = co_wp_turret01_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 131.8 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = ci_capgun_01_impact const_effect = ci_capgun_01_proj lifetime = 0.9 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = co_wp_turret01_mark03 ids_name = 263619 ids_info = 264619 DA_archetype = equipment\models\turret\weapons_platform_turret.cmp material_library = equipment\models\ge_turret.mat HP_child = HPConnect hit_pts = 23076 explosion_resistance = 1 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 50 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.5 muzzle_velocity = 1222.2 toughness = 2.6 flash_particle_name = ci_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = co_wp_turret01_mark03_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 999999 [LOD] obj = barrel LODranges = 0, 999999 [Motor] nickname = co_wp_turret02_mark01_motor lifetime = 1.875 accel = 71.1111 delay = 0 [Explosion] nickname = co_wp_turret02_mark01_explosion effect = li_missile01_impact lifetime = 0, 0 process = disappear strength = 100 radius = 8 hull_damage = 306 energy_damage = 0 impulse = 0 [Munition] nickname = co_wp_turret02_mark01_ammo explosion_arch = co_wp_turret02_mark01_explosion hp_type = hp_gun requires_ammo = false hit_pts = 2 one_shot_sound = fire_missile_regular detonation_dist = 2 lifetime = 9.375 Motor = co_wp_turret02_mark01_motor force_gun_ori = false const_effect = li_missile02_drive HP_trail_parent = HPExhaust seeker = LOCK time_to_lock = 0 seeker_range = 1500 seeker_fov_deg = 35 max_angular_velocity = 3.11071 DA_archetype = equipment\models\weapons\li_rad_missile.3db material_library = equipment\models\li_equip.mat mass = 1 volume = 0.0001 [Gun] nickname = co_wp_turret02_mark01 ids_name = 263620 ids_info = 264620 DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp material_library = equipment\models\ge_turret.mat HP_child = HPConnect hit_pts = 548 explosion_resistance = 1 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 50 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 1 muzzle_velocity = 66.7 toughness = 3.1 projectile_archetype = co_wp_turret02_mark01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 999999 [LOD] obj = barrel LODranges = 0, 999999 [Motor] nickname = co_wp_turret02_mark02_motor lifetime = 1.875 accel = 71.1111 delay = 0 [Explosion] nickname = co_wp_turret02_mark02_explosion effect = li_missile01_impact lifetime = 0, 0 process = disappear strength = 100 radius = 8 hull_damage = 474 energy_damage = 0 impulse = 0 [Munition] nickname = co_wp_turret02_mark02_ammo explosion_arch = co_wp_turret02_mark02_explosion hp_type = hp_gun requires_ammo = false hit_pts = 2 one_shot_sound = fire_missile_regular detonation_dist = 2 lifetime = 9.375 Motor = co_wp_turret02_mark02_motor force_gun_ori = false const_effect = li_missile02_drive HP_trail_parent = HPExhaust seeker = LOCK time_to_lock = 0 seeker_range = 1500 seeker_fov_deg = 35 max_angular_velocity = 3.11071 DA_archetype = equipment\models\weapons\li_rad_missile.3db material_library = equipment\models\li_equip.mat mass = 1 volume = 0.0001 [Gun] nickname = co_wp_turret02_mark02 ids_name = 263621 ids_info = 264621 DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp material_library = equipment\models\ge_turret.mat HP_child = HPConnect hit_pts = 1026 explosion_resistance = 1 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 50 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 1 muzzle_velocity = 66.7 toughness = 4.7 projectile_archetype = co_wp_turret02_mark02_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 999999 [LOD] obj = barrel LODranges = 0, 999999 [Motor] nickname = co_wp_turret02_mark03_motor lifetime = 1.875 accel = 71.1111 delay = 0 [Explosion] nickname = co_wp_turret02_mark03_explosion effect = li_missile01_impact lifetime = 0, 0 process = disappear strength = 100 radius = 8 hull_damage = 790.5 energy_damage = 0 impulse = 0 [Munition] nickname = co_wp_turret02_mark03_ammo explosion_arch = co_wp_turret02_mark03_explosion hp_type = hp_gun requires_ammo = false hit_pts = 2 one_shot_sound = fire_missile_regular detonation_dist = 2 lifetime = 9.375 Motor = co_wp_turret02_mark03_motor force_gun_ori = false const_effect = li_missile02_drive HP_trail_parent = HPExhaust seeker = LOCK time_to_lock = 0 seeker_range = 1500 seeker_fov_deg = 35 max_angular_velocity = 3.11071 DA_archetype = equipment\models\weapons\li_rad_missile.3db material_library = equipment\models\li_equip.mat mass = 1 volume = 0.0001 [Gun] nickname = co_wp_turret02_mark03 ids_name = 263622 ids_info = 264622 DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp material_library = equipment\models\ge_turret.mat HP_child = HPConnect hit_pts = 1923 explosion_resistance = 1 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 50 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 1 muzzle_velocity = 66.7 toughness = 7.9 projectile_archetype = co_wp_turret02_mark03_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 999999 [LOD] obj = barrel LODranges = 0, 999999 [Munition] nickname = pi_wp_turret01_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 51 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = pi_capgun_01_impact const_effect = pi_capgun_01_proj lifetime = 0.9 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = pi_wp_turret01_mark01 ids_name = 263623 ids_info = 264623 DA_archetype = equipment\models\turret\weapons_platform_turret.cmp material_library = equipment\models\ge_turret.mat HP_child = HPConnect hit_pts = 6576 explosion_resistance = 1 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 50 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.5 muzzle_velocity = 1222.2 toughness = 1 flash_particle_name = pi_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = pi_wp_turret01_mark01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 999999 [LOD] obj = barrel LODranges = 0, 999999 [Munition] nickname = pi_wp_turret01_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 79 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = pi_capgun_01_impact const_effect = pi_capgun_01_proj lifetime = 0.9 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = pi_wp_turret01_mark02 ids_name = 263624 ids_info = 264624 DA_archetype = equipment\models\turret\weapons_platform_turret.cmp material_library = equipment\models\ge_turret.mat HP_child = HPConnect hit_pts = 12312 explosion_resistance = 1 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 50 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.5 muzzle_velocity = 1222.2 toughness = 1.6 flash_particle_name = pi_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = pi_wp_turret01_mark02_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 999999 [LOD] obj = barrel LODranges = 0, 999999 [Munition] nickname = pi_wp_turret01_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 131.8 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = pi_capgun_01_impact const_effect = pi_capgun_01_proj lifetime = 0.9 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = pi_wp_turret01_mark03 ids_name = 263625 ids_info = 264625 DA_archetype = equipment\models\turret\weapons_platform_turret.cmp material_library = equipment\models\ge_turret.mat HP_child = HPConnect hit_pts = 23076 explosion_resistance = 1 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 50 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.5 muzzle_velocity = 1222.2 toughness = 2.6 flash_particle_name = pi_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = pi_wp_turret01_mark03_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 999999 [LOD] obj = barrel LODranges = 0, 999999 [Motor] nickname = pi_wp_turret02_mark01_motor lifetime = 1.875 accel = 71.1111 delay = 0 [Explosion] nickname = pi_wp_turret02_mark01_explosion effect = pi_missile01_impact lifetime = 0, 0 process = disappear strength = 100 radius = 8 hull_damage = 306 energy_damage = 0 impulse = 0 [Munition] nickname = pi_wp_turret02_mark01_ammo explosion_arch = pi_wp_turret02_mark01_explosion hp_type = hp_gun requires_ammo = false hit_pts = 2 one_shot_sound = fire_missile_regular detonation_dist = 2 lifetime = 9.375 Motor = pi_wp_turret02_mark01_motor force_gun_ori = false const_effect = pi_missile02_drive HP_trail_parent = HPExhaust seeker = LOCK time_to_lock = 0 seeker_range = 1500 seeker_fov_deg = 35 max_angular_velocity = 3.11071 DA_archetype = equipment\models\weapons\li_rad_missile.3db material_library = equipment\models\li_equip.mat mass = 1 volume = 0.0001 [Gun] nickname = pi_wp_turret02_mark01 ids_name = 263626 ids_info = 264626 DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp material_library = equipment\models\ge_turret.mat HP_child = HPConnect hit_pts = 548 explosion_resistance = 1 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 50 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 1 muzzle_velocity = 66.7 toughness = 3.1 projectile_archetype = pi_wp_turret02_mark01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 999999 [LOD] obj = barrel LODranges = 0, 999999 [Motor] nickname = pi_wp_turret02_mark02_motor lifetime = 1.875 accel = 71.1111 delay = 0 [Explosion] nickname = pi_wp_turret02_mark02_explosion effect = pi_missile01_impact lifetime = 0, 0 process = disappear strength = 100 radius = 8 hull_damage = 474 energy_damage = 0 impulse = 0 [Munition] nickname = pi_wp_turret02_mark02_ammo explosion_arch = pi_wp_turret02_mark02_explosion hp_type = hp_gun requires_ammo = false hit_pts = 2 one_shot_sound = fire_missile_regular detonation_dist = 2 lifetime = 9.375 Motor = pi_wp_turret02_mark02_motor force_gun_ori = false const_effect = pi_missile02_drive HP_trail_parent = HPExhaust seeker = LOCK time_to_lock = 0 seeker_range = 1500 seeker_fov_deg = 35 max_angular_velocity = 3.11071 DA_archetype = equipment\models\weapons\li_rad_missile.3db material_library = equipment\models\li_equip.mat mass = 1 volume = 0.0001 [Gun] nickname = pi_wp_turret02_mark02 ids_name = 263627 ids_info = 264627 DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp material_library = equipment\models\ge_turret.mat HP_child = HPConnect hit_pts = 1026 explosion_resistance = 1 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 50 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 1 muzzle_velocity = 66.7 toughness = 4.7 projectile_archetype = pi_wp_turret02_mark02_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 999999 [LOD] obj = barrel LODranges = 0, 999999 [Motor] nickname = pi_wp_turret02_mark03_motor lifetime = 1.875 accel = 71.1111 delay = 0 [Explosion] nickname = pi_wp_turret02_mark03_explosion effect = pi_missile01_impact lifetime = 0, 0 process = disappear strength = 100 radius = 8 hull_damage = 790.5 energy_damage = 0 impulse = 0 [Munition] nickname = pi_wp_turret02_mark03_ammo explosion_arch = pi_wp_turret02_mark03_explosion hp_type = hp_gun requires_ammo = false hit_pts = 2 one_shot_sound = fire_missile_regular detonation_dist = 2 lifetime = 9.375 Motor = pi_wp_turret02_mark03_motor force_gun_ori = false const_effect = pi_missile02_drive HP_trail_parent = HPExhaust seeker = LOCK time_to_lock = 0 seeker_range = 1500 seeker_fov_deg = 35 max_angular_velocity = 3.11071 DA_archetype = equipment\models\weapons\li_rad_missile.3db material_library = equipment\models\li_equip.mat mass = 1 volume = 0.0001 [Gun] nickname = pi_wp_turret02_mark03 ids_name = 263628 ids_info = 264628 DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp material_library = equipment\models\ge_turret.mat HP_child = HPConnect hit_pts = 1923 explosion_resistance = 1 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 50 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 1 muzzle_velocity = 66.7 toughness = 7.9 projectile_archetype = pi_wp_turret02_mark03_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 999999 [LOD] obj = barrel LODranges = 0, 999999 [Munition] nickname = ge_wps_gun_01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 81.5 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = ci_capgun_01_impact const_effect = ci_capgun_01_proj lifetime = 0.9 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = ge_wps_gun_01 ids_name = 263629 ids_info = 264629 DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp HP_child = HPConnect hit_pts = 4800 explosion_resistance = 1 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 50 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.5 muzzle_velocity = 1222.2 toughness = 1.6 flash_particle_name = ci_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = ge_wps_gun_01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false LODranges = 0, 999999 [Motor] nickname = ge_wps_mlauncher_01_motor lifetime = 1.875 accel = 71.1111 delay = 0 [Explosion] nickname = ge_wps_mlauncher_01_explosion effect = ku_missile01_impact lifetime = 0, 0 process = disappear strength = 100 radius = 8 hull_damage = 244.5 energy_damage = 0 impulse = 0 [Munition] nickname = ge_wps_mlauncher_01_ammo explosion_arch = ge_wps_mlauncher_01_explosion hp_type = hp_gun requires_ammo = false hit_pts = 2 one_shot_sound = fire_missile_regular detonation_dist = 2 lifetime = 9.375 Motor = ge_wps_mlauncher_01_motor force_gun_ori = false const_effect = ku_missile02_drive HP_trail_parent = HPExhaust seeker = LOCK time_to_lock = 0 seeker_range = 1500 seeker_fov_deg = 35 max_angular_velocity = 3.11071 DA_archetype = equipment\models\weapons\li_rad_missile.3db material_library = equipment\models\li_equip.mat mass = 1 volume = 0.0001 [Gun] nickname = ge_wps_mlauncher_01 ids_name = 263630 ids_info = 264630 DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp HP_child = HPConnect hit_pts = 400 explosion_resistance = 1 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 50 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 1 muzzle_velocity = 66.7 toughness = 2.4 projectile_archetype = ge_wps_mlauncher_01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false LODranges = 0, 999999 [Munition] nickname = li_wps_gun01_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 102 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = li_capgun_01_impact const_effect = li_capgun_01_proj lifetime = 0.9 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = li_wps_gun01_mark01 ids_name = 263631 ids_info = 264631 DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp HP_child = HPConnect hit_pts = 6576 explosion_resistance = 1 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 50 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.5 muzzle_velocity = 1222.2 toughness = 2 flash_particle_name = li_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = li_wps_gun01_mark01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false LODranges = 0, 999999 [Munition] nickname = li_wps_gun01_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 158 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = li_capgun_01_impact const_effect = li_capgun_01_proj lifetime = 0.9 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = li_wps_gun01_mark02 ids_name = 263632 ids_info = 264632 DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp HP_child = HPConnect hit_pts = 12312 explosion_resistance = 1 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 50 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.5 muzzle_velocity = 1222.2 toughness = 3.2 flash_particle_name = li_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = li_wps_gun01_mark02_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false LODranges = 0, 999999 [Munition] nickname = li_wps_gun01_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 263.5 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = li_capgun_01_impact const_effect = li_capgun_01_proj lifetime = 0.9 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = li_wps_gun01_mark03 ids_name = 263633 ids_info = 264633 DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp HP_child = HPConnect hit_pts = 23076 explosion_resistance = 1 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 50 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.5 muzzle_velocity = 1222.2 toughness = 5.3 flash_particle_name = li_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = li_wps_gun01_mark03_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false LODranges = 0, 999999 [Motor] nickname = li_wps_mlauncher01_mark01_motor lifetime = 1.875 accel = 71.1111 delay = 0 [Explosion] nickname = li_wps_mlauncher01_mark01_explosion effect = li_missile01_impact lifetime = 0, 0 process = disappear strength = 100 radius = 8 hull_damage = 244.5 energy_damage = 0 impulse = 0 [Munition] nickname = li_wps_mlauncher01_mark01_ammo explosion_arch = li_wps_mlauncher01_mark01_explosion hp_type = hp_gun requires_ammo = false hit_pts = 2 one_shot_sound = fire_missile_regular detonation_dist = 2 lifetime = 9.375 Motor = li_wps_mlauncher01_mark01_motor force_gun_ori = false const_effect = li_missile02_drive HP_trail_parent = HPExhaust seeker = LOCK time_to_lock = 0 seeker_range = 1500 seeker_fov_deg = 35 max_angular_velocity = 3.11071 DA_archetype = equipment\models\weapons\li_rad_missile.3db material_library = equipment\models\li_equip.mat mass = 1 volume = 0.0001 [Gun] nickname = li_wps_mlauncher01_mark01 ids_name = 263634 ids_info = 264634 DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp HP_child = HPConnect hit_pts = 400 explosion_resistance = 1 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 50 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 1 muzzle_velocity = 66.7 toughness = 2.4 projectile_archetype = li_wps_mlauncher01_mark01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false LODranges = 0, 999999 [Motor] nickname = li_wps_mlauncher01_mark02_motor lifetime = 1.875 accel = 71.1111 delay = 0 [Explosion] nickname = li_wps_mlauncher01_mark02_explosion effect = li_missile01_impact lifetime = 0, 0 process = disappear strength = 100 radius = 8 hull_damage = 306 energy_damage = 0 impulse = 0 [Munition] nickname = li_wps_mlauncher01_mark02_ammo explosion_arch = li_wps_mlauncher01_mark02_explosion hp_type = hp_gun requires_ammo = false hit_pts = 2 one_shot_sound = fire_missile_regular detonation_dist = 2 lifetime = 9.375 Motor = li_wps_mlauncher01_mark02_motor force_gun_ori = false const_effect = li_missile02_drive HP_trail_parent = HPExhaust seeker = LOCK time_to_lock = 0 seeker_range = 1500 seeker_fov_deg = 35 max_angular_velocity = 3.11071 DA_archetype = equipment\models\weapons\li_rad_missile.3db material_library = equipment\models\li_equip.mat mass = 1 volume = 0.0001 [Gun] nickname = li_wps_mlauncher01_mark02 ids_name = 263635 ids_info = 264635 DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp HP_child = HPConnect hit_pts = 548 explosion_resistance = 1 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 50 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 1 muzzle_velocity = 66.7 toughness = 3.1 projectile_archetype = li_wps_mlauncher01_mark02_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false LODranges = 0, 999999 [Motor] nickname = li_wps_mlauncher01_mark03_motor lifetime = 1.875 accel = 71.1111 delay = 0 [Explosion] nickname = li_wps_mlauncher01_mark03_explosion effect = li_missile01_impact lifetime = 0, 0 process = disappear strength = 100 radius = 8 hull_damage = 373.5 energy_damage = 0 impulse = 0 [Munition] nickname = li_wps_mlauncher01_mark03_ammo explosion_arch = li_wps_mlauncher01_mark03_explosion hp_type = hp_gun requires_ammo = false hit_pts = 2 one_shot_sound = fire_missile_regular detonation_dist = 2 lifetime = 9.375 Motor = li_wps_mlauncher01_mark03_motor force_gun_ori = false const_effect = li_missile02_drive HP_trail_parent = HPExhaust seeker = LOCK time_to_lock = 0 seeker_range = 1500 seeker_fov_deg = 35 max_angular_velocity = 3.11071 DA_archetype = equipment\models\weapons\li_rad_missile.3db material_library = equipment\models\li_equip.mat mass = 1 volume = 0.0001 [Gun] nickname = li_wps_mlauncher01_mark03 ids_name = 263636 ids_info = 264636 DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp HP_child = HPConnect hit_pts = 750 explosion_resistance = 1 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 50 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 1 muzzle_velocity = 66.7 toughness = 3.7 projectile_archetype = li_wps_mlauncher01_mark03_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false LODranges = 0, 999999 [Munition] nickname = br_wps_gun01_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 102 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = br_capgun_01_impact const_effect = br_capgun_01_proj lifetime = 0.9 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = br_wps_gun01_mark01 ids_name = 263637 ids_info = 264637 DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp HP_child = HPConnect hit_pts = 6576 explosion_resistance = 1 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 50 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.5 muzzle_velocity = 1222.2 toughness = 2 flash_particle_name = br_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = br_wps_gun01_mark01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false LODranges = 0, 999999 [Munition] nickname = br_wps_gun01_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 158 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = br_capgun_01_impact const_effect = br_capgun_01_proj lifetime = 0.9 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = br_wps_gun01_mark02 ids_name = 263638 ids_info = 264638 DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp HP_child = HPConnect hit_pts = 12312 explosion_resistance = 1 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 50 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.5 muzzle_velocity = 1222.2 toughness = 3.2 flash_particle_name = br_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = br_wps_gun01_mark02_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false LODranges = 0, 999999 [Munition] nickname = br_wps_gun01_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 263.5 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = br_capgun_01_impact const_effect = br_capgun_01_proj lifetime = 0.9 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = br_wps_gun01_mark03 ids_name = 263639 ids_info = 264639 DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp HP_child = HPConnect hit_pts = 23076 explosion_resistance = 1 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 50 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.5 muzzle_velocity = 1222.2 toughness = 5.3 flash_particle_name = br_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = br_wps_gun01_mark03_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false LODranges = 0, 999999 [Motor] nickname = br_wps_mlauncher01_mark01_motor lifetime = 1.875 accel = 71.1111 delay = 0 [Explosion] nickname = br_wps_mlauncher01_mark01_explosion effect = br_missile01_impact lifetime = 0, 0 process = disappear strength = 100 radius = 8 hull_damage = 244.5 energy_damage = 0 impulse = 0 [Munition] nickname = br_wps_mlauncher01_mark01_ammo explosion_arch = br_wps_mlauncher01_mark01_explosion hp_type = hp_gun requires_ammo = false hit_pts = 2 one_shot_sound = fire_missile_regular detonation_dist = 2 lifetime = 9.375 Motor = br_wps_mlauncher01_mark01_motor force_gun_ori = false const_effect = br_missile02_drive HP_trail_parent = HPExhaust seeker = LOCK time_to_lock = 0 seeker_range = 1500 seeker_fov_deg = 35 max_angular_velocity = 3.11071 DA_archetype = equipment\models\weapons\li_rad_missile.3db material_library = equipment\models\li_equip.mat mass = 1 volume = 0.0001 [Gun] nickname = br_wps_mlauncher01_mark01 ids_name = 263640 ids_info = 264640 DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp HP_child = HPConnect hit_pts = 400 explosion_resistance = 1 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 50 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 1 muzzle_velocity = 66.7 toughness = 2.4 projectile_archetype = br_wps_mlauncher01_mark01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false LODranges = 0, 999999 [Motor] nickname = br_wps_mlauncher01_mark02_motor lifetime = 1.875 accel = 71.1111 delay = 0 [Explosion] nickname = br_wps_mlauncher01_mark02_explosion effect = br_missile01_impact lifetime = 0, 0 process = disappear strength = 100 radius = 8 hull_damage = 306 energy_damage = 0 impulse = 0 [Munition] nickname = br_wps_mlauncher01_mark02_ammo explosion_arch = br_wps_mlauncher01_mark02_explosion hp_type = hp_gun requires_ammo = false hit_pts = 2 one_shot_sound = fire_missile_regular detonation_dist = 2 lifetime = 9.375 Motor = br_wps_mlauncher01_mark02_motor force_gun_ori = false const_effect = br_missile02_drive HP_trail_parent = HPExhaust seeker = LOCK time_to_lock = 0 seeker_range = 1500 seeker_fov_deg = 35 max_angular_velocity = 3.11071 DA_archetype = equipment\models\weapons\li_rad_missile.3db material_library = equipment\models\li_equip.mat mass = 1 volume = 0.0001 [Gun] nickname = br_wps_mlauncher01_mark02 ids_name = 263641 ids_info = 264641 DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp HP_child = HPConnect hit_pts = 548 explosion_resistance = 1 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 50 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 1 muzzle_velocity = 66.7 toughness = 3.1 projectile_archetype = br_wps_mlauncher01_mark02_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false LODranges = 0, 999999 [Motor] nickname = br_wps_mlauncher01_mark03_motor lifetime = 1.875 accel = 71.1111 delay = 0 [Explosion] nickname = br_wps_mlauncher01_mark03_explosion effect = br_missile01_impact lifetime = 0, 0 process = disappear strength = 100 radius = 8 hull_damage = 373.5 energy_damage = 0 impulse = 0 [Munition] nickname = br_wps_mlauncher01_mark03_ammo explosion_arch = br_wps_mlauncher01_mark03_explosion hp_type = hp_gun requires_ammo = false hit_pts = 2 one_shot_sound = fire_missile_regular detonation_dist = 2 lifetime = 9.375 Motor = br_wps_mlauncher01_mark03_motor force_gun_ori = false const_effect = br_missile02_drive HP_trail_parent = HPExhaust seeker = LOCK time_to_lock = 0 seeker_range = 1500 seeker_fov_deg = 35 max_angular_velocity = 3.11071 DA_archetype = equipment\models\weapons\li_rad_missile.3db material_library = equipment\models\li_equip.mat mass = 1 volume = 0.0001 [Gun] nickname = br_wps_mlauncher01_mark03 ids_name = 263642 ids_info = 264642 DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp HP_child = HPConnect hit_pts = 750 explosion_resistance = 1 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 50 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 1 muzzle_velocity = 66.7 toughness = 3.7 projectile_archetype = br_wps_mlauncher01_mark03_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false LODranges = 0, 999999 [Munition] nickname = ku_wps_gun01_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 102 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = ku_capgun_01_impact const_effect = ku_capgun_01_proj lifetime = 0.9 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = ku_wps_gun01_mark01 ids_name = 263643 ids_info = 264643 DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp HP_child = HPConnect hit_pts = 6576 explosion_resistance = 1 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 50 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.5 muzzle_velocity = 1222.2 toughness = 2 flash_particle_name = ku_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = ku_wps_gun01_mark01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false LODranges = 0, 999999 [Munition] nickname = ku_wps_gun01_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 158 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = ku_capgun_01_impact const_effect = ku_capgun_01_proj lifetime = 0.9 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = ku_wps_gun01_mark02 ids_name = 263644 ids_info = 264644 DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp HP_child = HPConnect hit_pts = 12312 explosion_resistance = 1 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 50 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.5 muzzle_velocity = 1222.2 toughness = 3.2 flash_particle_name = ku_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = ku_wps_gun01_mark02_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false LODranges = 0, 999999 [Munition] nickname = ku_wps_gun01_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 263.5 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = ku_capgun_01_impact const_effect = ku_capgun_01_proj lifetime = 0.9 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = ku_wps_gun01_mark03 ids_name = 263645 ids_info = 264645 DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp HP_child = HPConnect hit_pts = 23076 explosion_resistance = 1 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 50 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.5 muzzle_velocity = 1222.2 toughness = 5.3 flash_particle_name = ku_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = ku_wps_gun01_mark03_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false LODranges = 0, 999999 [Motor] nickname = ku_wps_mlauncher01_mark01_motor lifetime = 1.875 accel = 71.1111 delay = 0 [Explosion] nickname = ku_wps_mlauncher01_mark01_explosion effect = ku_missile01_impact lifetime = 0, 0 process = disappear strength = 100 radius = 8 hull_damage = 244.5 energy_damage = 0 impulse = 0 [Munition] nickname = ku_wps_mlauncher01_mark01_ammo explosion_arch = ku_wps_mlauncher01_mark01_explosion hp_type = hp_gun requires_ammo = false hit_pts = 2 one_shot_sound = fire_missile_regular detonation_dist = 2 lifetime = 9.375 Motor = ku_wps_mlauncher01_mark01_motor force_gun_ori = false const_effect = ku_missile02_drive HP_trail_parent = HPExhaust seeker = LOCK time_to_lock = 0 seeker_range = 1500 seeker_fov_deg = 35 max_angular_velocity = 3.11071 DA_archetype = equipment\models\weapons\li_rad_missile.3db material_library = equipment\models\li_equip.mat mass = 1 volume = 0.0001 [Gun] nickname = ku_wps_mlauncher01_mark01 ids_name = 263646 ids_info = 264646 DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp HP_child = HPConnect hit_pts = 400 explosion_resistance = 1 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 50 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 1 muzzle_velocity = 66.7 toughness = 2.4 projectile_archetype = ku_wps_mlauncher01_mark01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false LODranges = 0, 999999 [Motor] nickname = ku_wps_mlauncher01_mark02_motor lifetime = 1.875 accel = 71.1111 delay = 0 [Explosion] nickname = ku_wps_mlauncher01_mark02_explosion effect = ku_missile01_impact lifetime = 0, 0 process = disappear strength = 100 radius = 8 hull_damage = 306 energy_damage = 0 impulse = 0 [Munition] nickname = ku_wps_mlauncher01_mark02_ammo explosion_arch = ku_wps_mlauncher01_mark02_explosion hp_type = hp_gun requires_ammo = false hit_pts = 2 one_shot_sound = fire_missile_regular detonation_dist = 2 lifetime = 9.375 Motor = ku_wps_mlauncher01_mark02_motor force_gun_ori = false const_effect = ku_missile02_drive HP_trail_parent = HPExhaust seeker = LOCK time_to_lock = 0 seeker_range = 1500 seeker_fov_deg = 35 max_angular_velocity = 3.11071 DA_archetype = equipment\models\weapons\li_rad_missile.3db material_library = equipment\models\li_equip.mat mass = 1 volume = 0.0001 [Gun] nickname = ku_wps_mlauncher01_mark02 ids_name = 263647 ids_info = 264647 DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp HP_child = HPConnect hit_pts = 548 explosion_resistance = 1 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 50 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 1 muzzle_velocity = 66.7 toughness = 3.1 projectile_archetype = ku_wps_mlauncher01_mark02_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false LODranges = 0, 999999 [Motor] nickname = ku_wps_mlauncher01_mark03_motor lifetime = 1.875 accel = 71.1111 delay = 0 [Explosion] nickname = ku_wps_mlauncher01_mark03_explosion effect = ku_missile01_impact lifetime = 0, 0 process = disappear strength = 100 radius = 8 hull_damage = 373.5 energy_damage = 0 impulse = 0 [Munition] nickname = ku_wps_mlauncher01_mark03_ammo explosion_arch = ku_wps_mlauncher01_mark03_explosion hp_type = hp_gun requires_ammo = false hit_pts = 2 one_shot_sound = fire_missile_regular detonation_dist = 2 lifetime = 9.375 Motor = ku_wps_mlauncher01_mark03_motor force_gun_ori = false const_effect = ku_missile02_drive HP_trail_parent = HPExhaust seeker = LOCK time_to_lock = 0 seeker_range = 1500 seeker_fov_deg = 35 max_angular_velocity = 3.11071 DA_archetype = equipment\models\weapons\li_rad_missile.3db material_library = equipment\models\li_equip.mat mass = 1 volume = 0.0001 [Gun] nickname = ku_wps_mlauncher01_mark03 ids_name = 263648 ids_info = 264648 DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp HP_child = HPConnect hit_pts = 750 explosion_resistance = 1 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 50 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 1 muzzle_velocity = 66.7 toughness = 3.7 projectile_archetype = ku_wps_mlauncher01_mark03_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false LODranges = 0, 999999 [Munition] nickname = rh_wps_gun01_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 102 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = rh_capgun_01_impact const_effect = rh_capgun_01_proj lifetime = 0.9 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = rh_wps_gun01_mark01 ids_name = 263649 ids_info = 264649 DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp HP_child = HPConnect hit_pts = 6576 explosion_resistance = 1 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 50 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.5 muzzle_velocity = 1222.2 toughness = 2 flash_particle_name = rh_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = rh_wps_gun01_mark01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false LODranges = 0, 999999 [Munition] nickname = rh_wps_gun01_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 158 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = rh_capgun_01_impact const_effect = rh_capgun_01_proj lifetime = 0.9 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = rh_wps_gun01_mark02 ids_name = 263650 ids_info = 264650 DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp HP_child = HPConnect hit_pts = 12312 explosion_resistance = 1 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 50 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.5 muzzle_velocity = 1222.2 toughness = 3.2 flash_particle_name = rh_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = rh_wps_gun01_mark02_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false LODranges = 0, 999999 [Munition] nickname = rh_wps_gun01_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 263.5 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = rh_capgun_01_impact const_effect = rh_capgun_01_proj lifetime = 0.9 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = rh_wps_gun01_mark03 ids_name = 263651 ids_info = 264651 DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp HP_child = HPConnect hit_pts = 23076 explosion_resistance = 1 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 50 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.5 muzzle_velocity = 1222.2 toughness = 5.3 flash_particle_name = rh_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = rh_wps_gun01_mark03_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false LODranges = 0, 999999 [Motor] nickname = rh_wps_mlauncher01_mark01_motor lifetime = 1.875 accel = 71.1111 delay = 0 [Explosion] nickname = rh_wps_mlauncher01_mark01_explosion effect = rh_missile01_impact lifetime = 0, 0 process = disappear strength = 100 radius = 8 hull_damage = 244.5 energy_damage = 0 impulse = 0 [Munition] nickname = rh_wps_mlauncher01_mark01_ammo explosion_arch = rh_wps_mlauncher01_mark01_explosion hp_type = hp_gun requires_ammo = false hit_pts = 2 one_shot_sound = fire_missile_regular detonation_dist = 2 lifetime = 9.375 Motor = rh_wps_mlauncher01_mark01_motor force_gun_ori = false const_effect = rh_missile02_drive HP_trail_parent = HPExhaust seeker = LOCK time_to_lock = 0 seeker_range = 1500 seeker_fov_deg = 35 max_angular_velocity = 3.11071 DA_archetype = equipment\models\weapons\li_rad_missile.3db material_library = equipment\models\li_equip.mat mass = 1 volume = 0.0001 [Gun] nickname = rh_wps_mlauncher01_mark01 ids_name = 263652 ids_info = 264652 DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp HP_child = HPConnect hit_pts = 400 explosion_resistance = 1 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 50 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 1 muzzle_velocity = 66.7 toughness = 2.4 projectile_archetype = rh_wps_mlauncher01_mark01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false LODranges = 0, 999999 [Motor] nickname = rh_wps_mlauncher01_mark02_motor lifetime = 1.875 accel = 71.1111 delay = 0 [Explosion] nickname = rh_wps_mlauncher01_mark02_explosion effect = rh_missile01_impact lifetime = 0, 0 process = disappear strength = 100 radius = 8 hull_damage = 306 energy_damage = 0 impulse = 0 [Munition] nickname = rh_wps_mlauncher01_mark02_ammo explosion_arch = rh_wps_mlauncher01_mark02_explosion hp_type = hp_gun requires_ammo = false hit_pts = 2 one_shot_sound = fire_missile_regular detonation_dist = 2 lifetime = 9.375 Motor = rh_wps_mlauncher01_mark02_motor force_gun_ori = false const_effect = rh_missile02_drive HP_trail_parent = HPExhaust seeker = LOCK time_to_lock = 0 seeker_range = 1500 seeker_fov_deg = 35 max_angular_velocity = 3.11071 DA_archetype = equipment\models\weapons\li_rad_missile.3db material_library = equipment\models\li_equip.mat mass = 1 volume = 0.0001 [Gun] nickname = rh_wps_mlauncher01_mark02 ids_name = 263653 ids_info = 264653 DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp HP_child = HPConnect hit_pts = 548 explosion_resistance = 1 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 50 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 1 muzzle_velocity = 66.7 toughness = 3.1 projectile_archetype = rh_wps_mlauncher01_mark02_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false LODranges = 0, 999999 [Motor] nickname = rh_wps_mlauncher01_mark03_motor lifetime = 1.875 accel = 71.1111 delay = 0 [Explosion] nickname = rh_wps_mlauncher01_mark03_explosion effect = rh_missile01_impact lifetime = 0, 0 process = disappear strength = 100 radius = 8 hull_damage = 373.5 energy_damage = 0 impulse = 0 [Munition] nickname = rh_wps_mlauncher01_mark03_ammo explosion_arch = rh_wps_mlauncher01_mark03_explosion hp_type = hp_gun requires_ammo = false hit_pts = 2 one_shot_sound = fire_missile_regular detonation_dist = 2 lifetime = 9.375 Motor = rh_wps_mlauncher01_mark03_motor force_gun_ori = false const_effect = rh_missile02_drive HP_trail_parent = HPExhaust seeker = LOCK time_to_lock = 0 seeker_range = 1500 seeker_fov_deg = 35 max_angular_velocity = 3.11071 DA_archetype = equipment\models\weapons\li_rad_missile.3db material_library = equipment\models\li_equip.mat mass = 1 volume = 0.0001 [Gun] nickname = rh_wps_mlauncher01_mark03 ids_name = 263654 ids_info = 264654 DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp HP_child = HPConnect hit_pts = 750 explosion_resistance = 1 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 50 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 1 muzzle_velocity = 66.7 toughness = 3.7 projectile_archetype = rh_wps_mlauncher01_mark03_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false LODranges = 0, 999999 [Munition] nickname = co_wps_gun01_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 102 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = ci_capgun_01_impact const_effect = ci_capgun_01_proj lifetime = 0.9 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = co_wps_gun01_mark01 ids_name = 263655 ids_info = 264655 DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp HP_child = HPConnect hit_pts = 6576 explosion_resistance = 1 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 50 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.5 muzzle_velocity = 1222.2 toughness = 2 flash_particle_name = ci_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = co_wps_gun01_mark01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false LODranges = 0, 999999 [Munition] nickname = co_wps_gun01_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 158 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = ci_capgun_01_impact const_effect = ci_capgun_01_proj lifetime = 0.9 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = co_wps_gun01_mark02 ids_name = 263656 ids_info = 264656 DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp HP_child = HPConnect hit_pts = 12312 explosion_resistance = 1 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 50 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.5 muzzle_velocity = 1222.2 toughness = 3.2 flash_particle_name = ci_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = co_wps_gun01_mark02_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false LODranges = 0, 999999 [Munition] nickname = co_wps_gun01_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 263.5 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = ci_capgun_01_impact const_effect = ci_capgun_01_proj lifetime = 0.9 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = co_wps_gun01_mark03 ids_name = 263657 ids_info = 264657 DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp HP_child = HPConnect hit_pts = 23076 explosion_resistance = 1 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 50 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.5 muzzle_velocity = 1222.2 toughness = 5.3 flash_particle_name = ci_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = co_wps_gun01_mark03_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false LODranges = 0, 999999 [Motor] nickname = co_wps_mlauncher01_mark01_motor lifetime = 1.875 accel = 71.1111 delay = 0 [Explosion] nickname = co_wps_mlauncher01_mark01_explosion effect = li_missile01_impact lifetime = 0, 0 process = disappear strength = 100 radius = 8 hull_damage = 244.5 energy_damage = 0 impulse = 0 [Munition] nickname = co_wps_mlauncher01_mark01_ammo explosion_arch = co_wps_mlauncher01_mark01_explosion hp_type = hp_gun requires_ammo = false hit_pts = 2 one_shot_sound = fire_missile_regular detonation_dist = 2 lifetime = 9.375 Motor = co_wps_mlauncher01_mark01_motor force_gun_ori = false const_effect = li_missile02_drive HP_trail_parent = HPExhaust seeker = LOCK time_to_lock = 0 seeker_range = 1500 seeker_fov_deg = 35 max_angular_velocity = 3.11071 DA_archetype = equipment\models\weapons\li_rad_missile.3db material_library = equipment\models\li_equip.mat mass = 1 volume = 0.0001 [Gun] nickname = co_wps_mlauncher01_mark01 ids_name = 263658 ids_info = 264658 DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp HP_child = HPConnect hit_pts = 400 explosion_resistance = 1 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 50 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 1 muzzle_velocity = 66.7 toughness = 2.4 projectile_archetype = co_wps_mlauncher01_mark01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false LODranges = 0, 999999 [Motor] nickname = co_wps_mlauncher01_mark02_motor lifetime = 1.875 accel = 71.1111 delay = 0 [Explosion] nickname = co_wps_mlauncher01_mark02_explosion effect = li_missile01_impact lifetime = 0, 0 process = disappear strength = 100 radius = 8 hull_damage = 306 energy_damage = 0 impulse = 0 [Munition] nickname = co_wps_mlauncher01_mark02_ammo explosion_arch = co_wps_mlauncher01_mark02_explosion hp_type = hp_gun requires_ammo = false hit_pts = 2 one_shot_sound = fire_missile_regular detonation_dist = 2 lifetime = 9.375 Motor = co_wps_mlauncher01_mark02_motor force_gun_ori = false const_effect = li_missile02_drive HP_trail_parent = HPExhaust seeker = LOCK time_to_lock = 0 seeker_range = 1500 seeker_fov_deg = 35 max_angular_velocity = 3.11071 DA_archetype = equipment\models\weapons\li_rad_missile.3db material_library = equipment\models\li_equip.mat mass = 1 volume = 0.0001 [Gun] nickname = co_wps_mlauncher01_mark02 ids_name = 263659 ids_info = 264659 DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp HP_child = HPConnect hit_pts = 548 explosion_resistance = 1 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 50 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 1 muzzle_velocity = 66.7 toughness = 3.1 projectile_archetype = co_wps_mlauncher01_mark02_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false LODranges = 0, 999999 [Motor] nickname = co_wps_mlauncher01_mark03_motor lifetime = 1.875 accel = 71.1111 delay = 0 [Explosion] nickname = co_wps_mlauncher01_mark03_explosion effect = li_missile01_impact lifetime = 0, 0 process = disappear strength = 100 radius = 8 hull_damage = 373.5 energy_damage = 0 impulse = 0 [Munition] nickname = co_wps_mlauncher01_mark03_ammo explosion_arch = co_wps_mlauncher01_mark03_explosion hp_type = hp_gun requires_ammo = false hit_pts = 2 one_shot_sound = fire_missile_regular detonation_dist = 2 lifetime = 9.375 Motor = co_wps_mlauncher01_mark03_motor force_gun_ori = false const_effect = li_missile02_drive HP_trail_parent = HPExhaust seeker = LOCK time_to_lock = 0 seeker_range = 1500 seeker_fov_deg = 35 max_angular_velocity = 3.11071 DA_archetype = equipment\models\weapons\li_rad_missile.3db material_library = equipment\models\li_equip.mat mass = 1 volume = 0.0001 [Gun] nickname = co_wps_mlauncher01_mark03 ids_name = 263660 ids_info = 264660 DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp HP_child = HPConnect hit_pts = 750 explosion_resistance = 1 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 50 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 1 muzzle_velocity = 66.7 toughness = 3.7 projectile_archetype = co_wps_mlauncher01_mark03_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false LODranges = 0, 999999 [Munition] nickname = pi_wps_gun01_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 102 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = pi_capgun_01_impact const_effect = pi_capgun_01_proj lifetime = 0.9 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = pi_wps_gun01_mark01 ids_name = 263661 ids_info = 264661 DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp HP_child = HPConnect hit_pts = 6576 explosion_resistance = 1 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 50 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.5 muzzle_velocity = 1222.2 toughness = 2 flash_particle_name = pi_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = pi_wps_gun01_mark01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false LODranges = 0, 999999 [Munition] nickname = pi_wps_gun01_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 158 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = pi_capgun_01_impact const_effect = pi_capgun_01_proj lifetime = 0.9 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = pi_wps_gun01_mark02 ids_name = 263662 ids_info = 264662 DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp HP_child = HPConnect hit_pts = 12312 explosion_resistance = 1 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 50 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.5 muzzle_velocity = 1222.2 toughness = 3.2 flash_particle_name = pi_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = pi_wps_gun01_mark02_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false LODranges = 0, 999999 [Munition] nickname = pi_wps_gun01_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 263.5 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = pi_capgun_01_impact const_effect = pi_capgun_01_proj lifetime = 0.9 force_gun_ori = false mass = 1 volume = 0.0001 [Gun] nickname = pi_wps_gun01_mark03 ids_name = 263663 ids_info = 264663 DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp HP_child = HPConnect hit_pts = 23076 explosion_resistance = 1 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 50 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.5 muzzle_velocity = 1222.2 toughness = 5.3 flash_particle_name = pi_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = pi_wps_gun01_mark03_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false LODranges = 0, 999999 [Motor] nickname = pi_wps_mlauncher01_mark01_motor lifetime = 1.875 accel = 71.1111 delay = 0 [Explosion] nickname = pi_wps_mlauncher01_mark01_explosion effect = pi_missile01_impact lifetime = 0, 0 process = disappear strength = 100 radius = 8 hull_damage = 244.5 energy_damage = 0 impulse = 0 [Munition] nickname = pi_wps_mlauncher01_mark01_ammo explosion_arch = pi_wps_mlauncher01_mark01_explosion hp_type = hp_gun requires_ammo = false hit_pts = 2 one_shot_sound = fire_missile_regular detonation_dist = 2 lifetime = 9.375 Motor = pi_wps_mlauncher01_mark01_motor force_gun_ori = false const_effect = pi_missile02_drive HP_trail_parent = HPExhaust seeker = LOCK time_to_lock = 0 seeker_range = 1500 seeker_fov_deg = 35 max_angular_velocity = 3.11071 DA_archetype = equipment\models\weapons\li_rad_missile.3db material_library = equipment\models\li_equip.mat mass = 1 volume = 0.0001 [Gun] nickname = pi_wps_mlauncher01_mark01 ids_name = 263664 ids_info = 264664 DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp HP_child = HPConnect hit_pts = 400 explosion_resistance = 1 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 50 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 1 muzzle_velocity = 66.7 toughness = 2.4 projectile_archetype = pi_wps_mlauncher01_mark01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false LODranges = 0, 999999 [Motor] nickname = pi_wps_mlauncher01_mark02_motor lifetime = 1.875 accel = 71.1111 delay = 0 [Explosion] nickname = pi_wps_mlauncher01_mark02_explosion effect = pi_missile01_impact lifetime = 0, 0 process = disappear strength = 100 radius = 8 hull_damage = 306 energy_damage = 0 impulse = 0 [Munition] nickname = pi_wps_mlauncher01_mark02_ammo explosion_arch = pi_wps_mlauncher01_mark02_explosion hp_type = hp_gun requires_ammo = false hit_pts = 2 one_shot_sound = fire_missile_regular detonation_dist = 2 lifetime = 9.375 Motor = pi_wps_mlauncher01_mark02_motor force_gun_ori = false const_effect = pi_missile02_drive HP_trail_parent = HPExhaust seeker = LOCK time_to_lock = 0 seeker_range = 1500 seeker_fov_deg = 35 max_angular_velocity = 3.11071 DA_archetype = equipment\models\weapons\li_rad_missile.3db material_library = equipment\models\li_equip.mat mass = 1 volume = 0.0001 [Gun] nickname = pi_wps_mlauncher01_mark02 ids_name = 263665 ids_info = 264665 DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp HP_child = HPConnect hit_pts = 548 explosion_resistance = 1 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 50 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 1 muzzle_velocity = 66.7 toughness = 3.1 projectile_archetype = pi_wps_mlauncher01_mark02_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false LODranges = 0, 999999 [Motor] nickname = pi_wps_mlauncher01_mark03_motor lifetime = 1.875 accel = 71.1111 delay = 0 [Explosion] nickname = pi_wps_mlauncher01_mark03_explosion effect = pi_missile01_impact lifetime = 0, 0 process = disappear strength = 100 radius = 8 hull_damage = 373.5 energy_damage = 0 impulse = 0 [Munition] nickname = pi_wps_mlauncher01_mark03_ammo explosion_arch = pi_wps_mlauncher01_mark03_explosion hp_type = hp_gun requires_ammo = false hit_pts = 2 one_shot_sound = fire_missile_regular detonation_dist = 2 lifetime = 9.375 Motor = pi_wps_mlauncher01_mark03_motor force_gun_ori = false const_effect = pi_missile02_drive HP_trail_parent = HPExhaust seeker = LOCK time_to_lock = 0 seeker_range = 1500 seeker_fov_deg = 35 max_angular_velocity = 3.11071 DA_archetype = equipment\models\weapons\li_rad_missile.3db material_library = equipment\models\li_equip.mat mass = 1 volume = 0.0001 [Gun] nickname = pi_wps_mlauncher01_mark03 ids_name = 263666 ids_info = 264666 DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp HP_child = HPConnect hit_pts = 750 explosion_resistance = 1 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 50 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 1 muzzle_velocity = 66.7 toughness = 3.7 projectile_archetype = pi_wps_mlauncher01_mark03_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false LODranges = 0, 999999 [Munition] nickname = lair_turret01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 176.7 energy_damage = 0 one_shot_sound = fire_no_capship munition_hit_effect = no_capgun01_impact const_effect = no_capgun01_proj lifetime = 2.65 force_gun_ori = false DA_archetype = equipment\models\weapons\li_rad_missile.3db material_library = equipment\models\li_equip.mat mass = 1 volume = 0.0001 [Gun] nickname = lair_turret01 ids_name = 263667 ids_info = 264667 DA_archetype = Solar\dockable\nomad_lair_turret01.cmp material_library = solar\nomad.mat HP_child = HPConnect hit_pts = 50580 explosion_resistance = 1 debris_type = debris_turret_huge parent_impulse = 20 child_impulse = 80 volume = 50 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.17 muzzle_velocity = 1509.4 toughness = 10.6 flash_particle_name = no_capgun01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = lair_turret01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false LODranges = 0, 999999 [Munition] nickname = lair_turret02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 88.3 energy_damage = 0 one_shot_sound = fire_no_capship munition_hit_effect = no_capgun01_impact const_effect = no_capgun01_proj lifetime = 2.65 force_gun_ori = false DA_archetype = equipment\models\weapons\li_rad_missile.3db material_library = equipment\models\li_equip.mat mass = 1 volume = 0.0001 [Gun] nickname = lair_turret02 ids_name = 263668 ids_info = 264668 DA_archetype = Solar\dockable\nomad_lair_turret02.cmp material_library = solar\nomad.mat HP_child = HPConnect hit_pts = 50580 explosion_resistance = 1 debris_type = debris_turret_huge parent_impulse = 20 child_impulse = 80 volume = 50 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.17 muzzle_velocity = 1509.4 toughness = 5.3 flash_particle_name = no_capgun01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = lair_turret02_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false LODranges = 0, 999999