[Texture] file = screens\cursor.TXM name = newcursors [Shape] name = neutral x = 0 y = 0 w = 256 h = 256 [Shape] name = hostile_fire x = 256 y = 0 w = 256 h = 256 [Shape] name = talk_empty x = 512 y = 0 w = 256 h = 256 [Shape] name = talk_rumor x = 768 y = 0 w = 256 h = 256 [Shape] name = arrow x = 0 y = 256 w = 256 h = 256 [Shape] name = no_fire x = 256 y = 256 w = 256 h = 256 [Shape] name = friendly x = 512 y = 256 w = 256 h = 256 [Shape] name = cross x = 768 y = 256 w = 256 h = 256 [Shape] name = talk_equip_dealer x = 0 y = 512 w = 256 h = 256 [Shape] name = talk_mission x = 256 y = 512 w = 256 h = 256 [Shape] name = talk_info x = 512 y = 512 w = 256 h = 256 [Shape] name = talk_bribe x = 768 y = 512 w = 256 h = 256 [Shape] name = talk_commodity_dealer x = 0 y = 768 w = 256 h = 256 [Shape] name = talk_ship_dealer x = 256 y = 768 w = 256 h = 256 [Shape] name = talk_story x = 512 y = 768 w = 256 h = 256 [Shape] name = stretch x = 768 y = 768 w = 256 h = 256 [Cursor] nickname = arrow anim = arrow, 1, 0 hotspot = 80, 72 blend = 4 scale = 0.25 color = 255, 255, 255, 255 [Cursor] nickname = cross anim = cross, 1, 0 hotspot = 128, 128 blend = 4 spin = 0 scale = 0.1 color = 135, 195, 224, 255 [Cursor] nickname = neutral anim = neutral, 1, 0 hotspot = 128, 128 blend = 4 spin = 0 scale = 0.1125 [Cursor] nickname = hostile anim = neutral, 1, 0 hotspot = 128, 128 blend = 4 spin = 0 scale = 0.1125 color = 191, 29, 29, 255 [Cursor] nickname = fire anim = hostile_fire, 1, 0 hotspot = 128, 128 blend = 4 spin = 10 color = 191, 29, 29, 255 scale = 0.1125 [Cursor] nickname = friendly anim = friendly, 1, 0 hotspot = 128, 128 blend = 4 spin = 0 scale = 0.1125 [Cursor] nickname = stretch anim = stretch, 1, 0 hotspot = 128, 128 blend = 4 spin = 0 scale = 0.1125 [Cursor] nickname = talk_blowoff anim = talk_empty, 1, 0 hotspot = 168, 196 blend = 4 scale = 0.175 [Cursor] nickname = talk_mission anim = talk_mission, 1, 0 hotspot = 128, 128 blend = 4 scale = 0.175 [Cursor] nickname = talk_bribe anim = talk_bribe, 1, 0 hotspot = 128, 128 blend = 4 scale = 0.175 [Cursor] nickname = talk_info anim = talk_info, 1, 0 hotspot = 128, 128 blend = 4 scale = 0.175 [Cursor] nickname = talk_rumor anim = talk_rumor, 1, 0 hotspot = 168, 196 blend = 4 scale = 0.175 [Cursor] nickname = talk_story anim = talk_story, 1, 0 hotspot = 128, 128 blend = 4 scale = 0.175 [Cursor] nickname = talk_equip_dealer anim = talk_equip_dealer, 1, 0 hotspot = 128, 128 blend = 4 scale = 0.175 [Cursor] nickname = talk_commodity_dealer anim = talk_commodity_dealer, 1, 0 hotspot = 128, 128 blend = 4 scale = 0.175 [Cursor] nickname = talk_ship_dealer anim = talk_ship_dealer, 1, 0 hotspot = 128, 128 blend = 4 scale = 0.175 [Cursor] nickname = fire_friendly anim = hostile_fire, 1, 0 hotspot = 128, 128 blend = 4 spin = 10 color = 59, 191, 29, 255 scale = 0.1125 [Cursor] nickname = fire_neutral anim = hostile_fire, 1, 0 hotspot = 128, 128 blend = 4 spin = 10 scale = 0.1125 [Cursor] nickname = no_fire anim = no_fire, 1, 0 hotspot = 128, 128 blend = 4 scale = 0.1125