[TexturePanels] file = solar\nebula\edge_shapes.ini [Fog] fog_enabled = 1 near = 0 distance = 2000 color = 80, 120, 80 [properties] flag = nebula [Exterior] shape = edge_exterior1 shape = edge_exterior2 shape = edge_exterior3 shape = edge_exterior4 shape_weights = 1, 1, 1, 1 fill_shape = edge_circle plane_slices = 3 bit_radius = 15000 bit_radius_random_variation = 0.2 min_bits = 5 max_bits = 12 move_bit_percent = 0.25 equator_bias = 0.5 color = 160, 150, 150 [NebulaLight] ambient = 40, 80, 65 sun_burnthrough_intensity = 0.25 sun_burnthrough_scaler = 1.5 [Clouds] max_distance = 1000 puff_count = 30 puff_radius = 100 puff_colora = 0, 50, 50 puff_colorb = 60, 150, 100 puff_shape = edge_cloud1 puff_shape = edge_cloud2 puff_shape = edge_cloud3 puff_shape = edge_cloud4 puff_weights = 1, 1, 1, 1 puff_drift = 2 near_fade_distance = 150, 225 lightning_intensity = 1 lightning_color = 255, 55, 55 lightning_gap = 20 lightning_duration = 0 [BackgroundLightning] duration = 0.75 gap = 5 color = 35, 15, 45 [DynamicLightning] gap = 3 duration = 0.5 color = 20, 20, 20 ambient_intensity = 1 intensity_increase = 1