[TexturePanels] file = solar\asteroids\rock_shapes.ini [Field] cube_size = 400 fill_dist = 3100 tint_field = 255, 255, 255 empty_cube_frequency = 0.6 [properties] flag = lava_objects flag = object_density_med [Exclusion Zones] exclusion = Zone_Rh05_to_Bw04_hole [Cube] asteroid = lava02_asteroid30, 0.6, 0.2, -0.2, 35, 10, 20 asteroid = lava02_asteroid10, 0.2, 0.8, 0.3, 45, 20, 0 asteroid = lava02_asteroid10, 0.4, -0.7, -0.2, 15, 90, 120 asteroid = lava02_asteroid30, -0.3, -0.3, 0.8, 85, 0, 185 asteroid = lava02_asteroid30, -0.2, -0.1, -0.6, 105, 160, 25 asteroid = lava02_asteroid60, -0.7, 0.4, -0.4, 75, 30, 70 [AsteroidBillboards] count = 300 start_dist = 2200 fade_dist_percent = 0.5 shape = asteroid_lava02 color_shift = 1, 1, 1 ambient_intensity = 1 size = 40, 90 [DynamicAsteroids] asteroid = dasteroid_lava02 count = 20 placement_radius = 150 placement_offset = 90 max_velocity = 10 max_angular_velocity = 2 color_shift = 1, 1, 1 [Band] render_parts = 6 shape = asteroid_belt_04 height = 2000 offset_dist = 1000 fade = 1, 1.4, 15, 17 texture_aspect = 1 color_shift = 0, 0, 0 ambient_intensity = 0 vert_increase = 2