[SystemInfo] space_color = 0, 0, 0 local_faction = br_p_grp [EncounterParameters] nickname = tradelane_armored_prisoner filename = missions\encounters\tradelane_armored_prisoner.ini [EncounterParameters] nickname = tradelane_trade_armored filename = missions\encounters\tradelane_trade_armored.ini [EncounterParameters] nickname = tradelane_trade_freighter filename = missions\encounters\tradelane_trade_freighter.ini [EncounterParameters] nickname = tradelane_trade_transport filename = missions\encounters\tradelane_trade_transport.ini [EncounterParameters] nickname = area_scout filename = missions\encounters\area_scout.ini [EncounterParameters] nickname = area_bh_scout filename = missions\encounters\area_bh_scout.ini [EncounterParameters] nickname = area_defend filename = missions\encounters\area_defend.ini [EncounterParameters] nickname = area_bh_defend filename = missions\encounters\area_bh_defend.ini [EncounterParameters] nickname = patrolp_gov_patrol filename = missions\encounters\patrolp_gov_patrol.ini [EncounterParameters] nickname = patrolp_pirate_patrol filename = missions\encounters\patrolp_pirate_patrol.ini [EncounterParameters] nickname = patrolp_bh_patrol filename = missions\encounters\patrolp_bh_patrol.ini [EncounterParameters] nickname = area_assault filename = missions\encounters\area_assault.ini [EncounterParameters] nickname = area_bh_assault filename = missions\encounters\area_bh_assault.ini [EncounterParameters] nickname = patrolp_assault filename = missions\encounters\patrolp_assault.ini [EncounterParameters] nickname = patrolp_bh_assault filename = missions\encounters\patrolp_bh_assault.ini [EncounterParameters] nickname = area_armored_prisoner filename = missions\encounters\area_armored_prisoner.ini [EncounterParameters] nickname = tradep_armored_prisoner filename = missions\encounters\tradep_armored_prisoner.ini [EncounterParameters] nickname = area_trade_freighter filename = missions\encounters\area_trade_freighter.ini [EncounterParameters] nickname = area_trade_transport filename = missions\encounters\area_trade_transport.ini [EncounterParameters] nickname = area_trade_armored filename = missions\encounters\area_trade_armored.ini [EncounterParameters] nickname = tradep_trade_freighter filename = missions\encounters\tradep_trade_freighter.ini [EncounterParameters] nickname = tradep_trade_transport filename = missions\encounters\tradep_trade_transport.ini [EncounterParameters] nickname = tradep_trade_armored filename = missions\encounters\tradep_trade_armored.ini [EncounterParameters] nickname = area_trade_trader filename = missions\encounters\area_trade_trader.ini [EncounterParameters] nickname = tradep_trade_trader filename = missions\encounters\tradep_trade_trader.ini [EncounterParameters] nickname = area_scavenger filename = missions\encounters\area_scavenger.ini [EncounterParameters] nickname = area_lifter filename = missions\encounters\area_lifter.ini [EncounterParameters] nickname = area_repair filename = missions\encounters\area_repair.ini [EncounterParameters] nickname = miningp_trade_transport filename = missions\encounters\miningp_trade_transport.ini [EncounterParameters] nickname = miningp_scavenger filename = missions\encounters\miningp_scavenger.ini [EncounterParameters] nickname = patrolp_gunboats filename = missions\encounters\patrolp_gunboats.ini [TexturePanels] file = universe\heavens\shapes.ini [Music] space = music_br_space danger = music_br_danger battle = music_br_battle [Dust] spacedust = Dust [Asteroids] file = solar\asteroids\Br03_Cardiff_rock_asteroid_field.ini zone = Zone_Br03_Cardiff_rock_asteroid_field [Asteroids] file = solar\asteroids\Br03_Cardiff_beryllium_field.ini zone = Zone_Br03_Cardiff_mine [Asteroids] file = solar\asteroids\Br03_Newcastle_rock_asteroid_field.ini zone = Zone_Br03_Newcastle_rock_asteroid_field [Asteroids] file = solar\asteroids\Br03_Keswick_ice_asteroid_field.ini zone = Zone_Br03_Keswick_ice_asteroids [Asteroids] file = solar\asteroids\Br03_Grasmere_ice_asteroid_field.ini zone = Zone_Br03_Grasmere_ice_asteroids [Nebula] file = solar\nebula\Br03_Keswick_ice_cloud.ini zone = Zone_Br03_Keswick_ice_cloud [Nebula] file = solar\nebula\Br03_Grasmere_ice_cloud.ini zone = Zone_Br03_Grasmere_ice_cloud [Ambient] color = 40, 25, 55 [Background] basic_stars = solar\starsphere\starsphere_stars_basic.cmp complex_stars = solar\starsphere\starsphere_br03_stars.cmp nebulae = solar\starsphere\starsphere_br03.cmp [LightSource] nickname = Br03_system_light pos = -31, 0, -48 color = 255, 255, 255 range = 150000 type = DIRECTIONAL atten_curve = DYNAMIC_DIRECTION [Object] nickname = Br03_Sun ids_name = 261015 pos = 0, 0, 0 ambient_color = 255, 255, 255 archetype = sun_2000 star = med_white_sun atmosphere_range = 11000 burn_color = 160, 222, 245 ids_info = 66162 [Object] nickname = Br03_to_Br01 ids_name = 260662 pos = -80688, 0, -45603 rotate = 0, -125, 0 archetype = jumpgate msg_id_prefix = gcs_refer_system_Br01 jump_effect = jump_effect_bretonia ids_info = 66145 reputation = br_p_grp behavior = NOTHING difficulty_level = 7 goto = Br01, Br01_to_Br03, gate_tunnel_bretonia loadout = jumpgate_br_02 pilot = pilot_solar_easiest [Object] nickname = Br03_to_Bw01 ids_name = 260664 pos = 79443, 0, -18370 rotate = 0, 121, 0 archetype = jumpgate msg_id_prefix = gcs_refer_system_Bw01 jump_effect = jump_effect_bretonia ids_info = 66145 reputation = br_n_grp behavior = NOTHING difficulty_level = 7 goto = Bw01, Bw01_to_Br03, gate_tunnel_bretonia loadout = jumpgate_br_02 pilot = pilot_solar_easiest [Object] nickname = Br03_01 ids_name = 196671 pos = -11141, 0, 39478 archetype = planet_earth_3000 ids_info = 65561 spin = 0, 0.01, 0 atmosphere_range = 3200 burn_color = 160, 222, 245 base = Br03_01_Base reputation = br_p_grp [zone] nickname = Zone_Br03_001_Jumpgate_to_Br01 pos = -80000, 0, -45000 rotate = 0, -139, 0 shape = SPHERE size = 2000 sort = 99.5 [zone] nickname = Zone_Br03_to_Bw01 pos = 78639, 0, -17901 rotate = 0, 122, 0 shape = SPHERE size = 2000 property_flags = 131072 sort = 99.5 [Object] nickname = Br03_dock_ring ids_name = 261175 pos = -9073, 0, 36967 rotate = 0, 140, 0 archetype = dock_ring ids_info = 66141 dock_with = Br03_01_Base reputation = br_p_grp behavior = NOTHING voice = atc_leg_f01a space_costume = , robot_body_B difficulty_level = 7 loadout = docking_ring_br_01 pilot = pilot_solar_hardest [zone] nickname = Zone_Br03_04 pos = 5839, 0, -39176 rotate = 0, -146, 0 shape = SPHERE size = 1500 sort = 99.5 [zone] nickname = Zone_Br03_03 pos = 37232, 0, 7043 shape = SPHERE size = 1500 sort = 99.5 [zone] nickname = Zone_Br03_to_Bw02_hole pos = 42110, 0, 46565 shape = SPHERE size = 1000 property_flags = 131072 visit = 128 sort = 99.5 [Object] nickname = Br03_Trade_Lane_Ring_1 ids_name = 260668 pos = -78005, 0, -44864 rotate = 0, -94, 0 archetype = Trade_Lane_Ring next_ring = Br03_Trade_Lane_Ring_2 reputation = br_p_grp ids_info = 66170 tradelane_space_name = 261672 behavior = NOTHING difficulty_level = 7 loadout = trade_lane_ring_br_02 pilot = pilot_solar_easiest [Object] nickname = Br03_Trade_Lane_Ring_2 ids_name = 260668 pos = -70522, 0, -44353 rotate = 0, -94, 0 archetype = Trade_Lane_Ring prev_ring = Br03_Trade_Lane_Ring_1 next_ring = Br03_Trade_Lane_Ring_3 reputation = br_p_grp ids_info = 66170 behavior = NOTHING difficulty_level = 5 loadout = trade_lane_ring_br_01 pilot = pilot_solar_hard [Object] nickname = Br03_Trade_Lane_Ring_3 ids_name = 260668 pos = -63039, 0, -43842 rotate = 0, -94, 0 archetype = Trade_Lane_Ring ids_info = 66170 prev_ring = Br03_Trade_Lane_Ring_2 next_ring = Br03_Trade_Lane_Ring_4 reputation = br_p_grp behavior = NOTHING difficulty_level = 5 loadout = trade_lane_ring_br_01 pilot = pilot_solar_hard [Object] nickname = Br03_Trade_Lane_Ring_4 ids_name = 260668 pos = -55557, 0, -43332 rotate = 0, -94, 0 archetype = Trade_Lane_Ring prev_ring = Br03_Trade_Lane_Ring_3 next_ring = Br03_Trade_Lane_Ring_5 reputation = br_p_grp ids_info = 66170 behavior = NOTHING difficulty_level = 5 loadout = trade_lane_ring_br_01 pilot = pilot_solar_hard [Object] nickname = Br03_Trade_Lane_Ring_5 ids_name = 260668 pos = -48074, 0, -42821 rotate = 0, -94, 0 archetype = Trade_Lane_Ring prev_ring = Br03_Trade_Lane_Ring_4 next_ring = Br03_Trade_Lane_Ring_6 reputation = br_p_grp ids_info = 66170 behavior = NOTHING difficulty_level = 7 loadout = trade_lane_ring_br_02 pilot = pilot_solar_easiest [Object] nickname = Br03_Trade_Lane_Ring_6 ids_name = 260668 pos = -40592, 0, -42310 rotate = 0, -94, 0 archetype = Trade_Lane_Ring prev_ring = Br03_Trade_Lane_Ring_5 next_ring = Br03_Trade_Lane_Ring_7 reputation = br_p_grp ids_info = 66170 behavior = NOTHING difficulty_level = 7 loadout = trade_lane_ring_br_02 pilot = pilot_solar_easiest [Object] nickname = Br03_Trade_Lane_Ring_7 ids_name = 260668 pos = -33109, 0, -41800 rotate = 0, -94, 0 archetype = Trade_Lane_Ring prev_ring = Br03_Trade_Lane_Ring_6 next_ring = Br03_Trade_Lane_Ring_8 reputation = br_p_grp ids_info = 66170 behavior = NOTHING difficulty_level = 7 loadout = trade_lane_ring_br_02 pilot = pilot_solar_easiest [Object] nickname = Br03_Trade_Lane_Ring_8 ids_name = 260668 pos = -25627, 0, -41289 rotate = 0, -94, 0 archetype = Trade_Lane_Ring prev_ring = Br03_Trade_Lane_Ring_7 next_ring = Br03_Trade_Lane_Ring_9 reputation = br_p_grp ids_info = 66170 behavior = NOTHING difficulty_level = 7 loadout = trade_lane_ring_br_02 pilot = pilot_solar_easiest [Object] nickname = Br03_Trade_Lane_Ring_9 ids_name = 260668 pos = -18144, 0, -40778 rotate = 0, -94, 0 archetype = Trade_Lane_Ring prev_ring = Br03_Trade_Lane_Ring_8 next_ring = Br03_Trade_Lane_Ring_10 reputation = br_p_grp ids_info = 66170 behavior = NOTHING difficulty_level = 7 loadout = trade_lane_ring_br_02 pilot = pilot_solar_easiest [Object] nickname = Br03_Trade_Lane_Ring_10 ids_name = 260668 pos = -10661, 0, -40267 rotate = 0, -94, 0 archetype = Trade_Lane_Ring prev_ring = Br03_Trade_Lane_Ring_9 next_ring = Br03_Trade_Lane_Ring_11 reputation = br_p_grp ids_info = 66170 behavior = NOTHING difficulty_level = 7 loadout = trade_lane_ring_br_02 pilot = pilot_solar_easiest [Object] nickname = Br03_Trade_Lane_Ring_11 ids_name = 260668 pos = -3179, 0, -39757 rotate = 0, -94, 0 archetype = Trade_Lane_Ring prev_ring = Br03_Trade_Lane_Ring_10 next_ring = Br03_Trade_Lane_Ring_12 reputation = br_p_grp ids_info = 66170 behavior = NOTHING difficulty_level = 7 loadout = trade_lane_ring_br_02 pilot = pilot_solar_easiest [Object] nickname = Br03_Trade_Lane_Ring_12 ids_name = 260668 pos = 4304, 0, -39246 rotate = 0, -94, 0 archetype = Trade_Lane_Ring prev_ring = Br03_Trade_Lane_Ring_11 reputation = br_p_grp ids_info = 66170 tradelane_space_name = 196674 behavior = NOTHING difficulty_level = 5 loadout = trade_lane_ring_br_01 pilot = pilot_solar_hard [zone] nickname = Zone_Br03_Tradelane_1 pos = -36850, 0, -42055 rotate = 0, -94, 0 shape = BOX size = 547, 547, 83047 comment = . Tradelane to cardiff lane_id = br03_1 tradelane_down = 10 sort = 5 toughness = 5 density = 6 repop_time = 15 max_battle_size = 4 pop_type = major_tradelane relief_time = 15 encounter = tradelane_trade_freighter, 5, 0.19 faction = co_be_grp, 0.5 faction = co_nws_grp, 0.5 encounter = tradelane_trade_transport, 5, 0.14 faction = co_be_grp, 0.33 faction = co_nws_grp, 0.33 faction = co_rs_grp, 0.33 [Object] nickname = Br03_Trade_Lane_Ring_13 ids_name = 260669 pos = 6677, 0, -37931 rotate = 0, -146, 0 archetype = Trade_Lane_Ring next_ring = Br03_Trade_Lane_Ring_14 reputation = br_p_grp ids_info = 66170 tradelane_space_name = 196674 behavior = NOTHING difficulty_level = 6 loadout = trade_lane_ring_br_01 pilot = pilot_solar_hardest [Object] nickname = Br03_Trade_Lane_Ring_14 ids_name = 260669 pos = 10867, 0, -31711 rotate = 0, -146, 0 archetype = Trade_Lane_Ring prev_ring = Br03_Trade_Lane_Ring_13 next_ring = Br03_Trade_Lane_Ring_15 reputation = br_p_grp ids_info = 66170 behavior = NOTHING difficulty_level = 6 loadout = trade_lane_ring_br_01 pilot = pilot_solar_hardest [Object] nickname = Br03_Trade_Lane_Ring_15 ids_name = 260669 pos = 15057, 0, -25490 rotate = 0, -146, 0 archetype = Trade_Lane_Ring prev_ring = Br03_Trade_Lane_Ring_14 next_ring = Br03_Trade_Lane_Ring_16 reputation = br_p_grp ids_info = 66170 behavior = NOTHING difficulty_level = 6 loadout = trade_lane_ring_br_01 pilot = pilot_solar_hardest [Object] nickname = Br03_Trade_Lane_Ring_16 ids_name = 260669 pos = 19247, 0, -19270 rotate = 0, -146, 0 archetype = Trade_Lane_Ring prev_ring = Br03_Trade_Lane_Ring_15 next_ring = Br03_Trade_Lane_Ring_17 reputation = br_p_grp ids_info = 66170 behavior = NOTHING difficulty_level = 6 loadout = trade_lane_ring_br_01 pilot = pilot_solar_hardest [Object] nickname = Br03_Trade_Lane_Ring_17 ids_name = 260669 pos = 23437, 0, -13049 rotate = 0, -146, 0 archetype = Trade_Lane_Ring prev_ring = Br03_Trade_Lane_Ring_16 next_ring = Br03_Trade_Lane_Ring_18 reputation = br_p_grp ids_info = 66170 behavior = NOTHING difficulty_level = 6 loadout = trade_lane_ring_br_01 pilot = pilot_solar_hardest [Object] nickname = Br03_Trade_Lane_Ring_18 ids_name = 260669 pos = 27627, 0, -6829 rotate = 0, -146, 0 archetype = Trade_Lane_Ring prev_ring = Br03_Trade_Lane_Ring_17 next_ring = Br03_Trade_Lane_Ring_19 reputation = br_p_grp ids_info = 66170 behavior = NOTHING difficulty_level = 6 loadout = trade_lane_ring_br_01 pilot = pilot_solar_hardest [Object] nickname = Br03_Trade_Lane_Ring_19 ids_name = 260669 pos = 31817, 0, -609 rotate = 0, -146, 0 archetype = Trade_Lane_Ring prev_ring = Br03_Trade_Lane_Ring_18 next_ring = Br03_Trade_Lane_Ring_20 reputation = br_p_grp ids_info = 66170 behavior = NOTHING difficulty_level = 6 loadout = trade_lane_ring_br_01 pilot = pilot_solar_hardest [Object] nickname = Br03_Trade_Lane_Ring_20 ids_name = 260669 pos = 36006, 0, 5612 rotate = 0, -146, 0 archetype = Trade_Lane_Ring prev_ring = Br03_Trade_Lane_Ring_19 reputation = br_n_grp ids_info = 66170 tradelane_space_name = 196673 behavior = NOTHING difficulty_level = 6 loadout = trade_lane_ring_br_01 pilot = pilot_solar_hardest [zone] nickname = Zone_Br03_Tradelane_2 pos = 21342, 0, -16160 rotate = 0, -146, 0 shape = BOX size = 547, 547, 53047 comment = . Tradelane to norfolk lane_id = br03_2 tradelane_down = 10 sort = 7 toughness = 5 density = 6 repop_time = 15 max_battle_size = 4 pop_type = major_tradelane relief_time = 15 encounter = tradelane_trade_freighter, 5, 0.19 faction = co_be_grp, 0.5 faction = co_nws_grp, 0.5 encounter = tradelane_trade_transport, 5, 0.14 faction = co_be_grp, 0.33 faction = co_nws_grp, 0.33 faction = co_rs_grp, 0.33 [Object] nickname = Br03_Trade_Lane_Ring_23 ids_name = 260670 pos = 77096, 0, -16835 rotate = 0, 122, 0 archetype = Trade_Lane_Ring next_ring = Br03_Trade_Lane_Ring_24 reputation = br_n_grp ids_info = 66170 tradelane_space_name = 261673 behavior = NOTHING difficulty_level = 6 loadout = trade_lane_ring_br_01 pilot = pilot_solar_hardest [Object] nickname = Br03_Trade_Lane_Ring_24 ids_name = 260670 pos = 70706, 0, -12908 rotate = 0, 122, 0 archetype = Trade_Lane_Ring prev_ring = Br03_Trade_Lane_Ring_23 next_ring = Br03_Trade_Lane_Ring_25 reputation = br_n_grp ids_info = 66170 behavior = NOTHING difficulty_level = 6 loadout = trade_lane_ring_br_01 pilot = pilot_solar_hardest [Object] nickname = Br03_Trade_Lane_Ring_25 ids_name = 260670 pos = 64316, 0, -8981 rotate = 0, 122, 0 archetype = Trade_Lane_Ring prev_ring = Br03_Trade_Lane_Ring_24 next_ring = Br03_Trade_Lane_Ring_26 reputation = br_n_grp ids_info = 66170 behavior = NOTHING difficulty_level = 7 loadout = trade_lane_ring_br_02 pilot = pilot_solar_easiest [Object] nickname = Br03_Trade_Lane_Ring_26 ids_name = 260670 pos = 57926, 0, -5054 rotate = 0, 122, 0 archetype = Trade_Lane_Ring prev_ring = Br03_Trade_Lane_Ring_25 next_ring = Br03_Trade_Lane_Ring_27 reputation = br_n_grp ids_info = 66170 behavior = NOTHING difficulty_level = 7 loadout = trade_lane_ring_br_02 pilot = pilot_solar_easiest [Object] nickname = Br03_Trade_Lane_Ring_27 ids_name = 260670 pos = 51537, 0, -1127 rotate = 0, 122, 0 archetype = Trade_Lane_Ring prev_ring = Br03_Trade_Lane_Ring_26 next_ring = Br03_Trade_Lane_Ring_28 reputation = br_n_grp ids_info = 66170 behavior = NOTHING difficulty_level = 7 loadout = trade_lane_ring_br_02 pilot = pilot_solar_easiest [Object] nickname = Br03_Trade_Lane_Ring_28 ids_name = 260670 pos = 45147, 0, 2800 rotate = 0, 122, 0 archetype = Trade_Lane_Ring prev_ring = Br03_Trade_Lane_Ring_27 next_ring = Br03_Trade_Lane_Ring_29 reputation = br_n_grp ids_info = 66170 behavior = NOTHING difficulty_level = 5 loadout = trade_lane_ring_br_01 pilot = pilot_solar_hard [Object] nickname = Br03_Trade_Lane_Ring_29 ids_name = 260670 pos = 38757, 0, 6727 rotate = 0, 122, 0 archetype = Trade_Lane_Ring prev_ring = Br03_Trade_Lane_Ring_28 reputation = br_n_grp ids_info = 66170 tradelane_space_name = 196673 behavior = NOTHING difficulty_level = 7 loadout = trade_lane_ring_br_02 pilot = pilot_solar_easiest [zone] nickname = Zone_Br03_Tradelane_3 pos = 58407, 0, -5266 rotate = 0, 122, 0 shape = BOX size = 547, 547, 46000 property_flags = 131072 comment = . Tradelane to omega3 gate lane_id = br03_3 tradelane_down = 5 sort = 11 toughness = 5 density = 6 repop_time = 15 max_battle_size = 4 pop_type = major_tradelane relief_time = 15 encounter = tradelane_trade_freighter, 5, 0.19 faction = co_be_grp, 0.5 faction = co_nws_grp, 0.5 encounter = tradelane_trade_transport, 5, 0.14 faction = co_be_grp, 0.33 faction = co_nws_grp, 0.33 faction = co_rs_grp, 0.33 [Object] nickname = Br03_Trade_Lane_Ring_30 ids_name = 260666 pos = -78680, 0, -43498 rotate = 0, -139, 0 archetype = Trade_Lane_Ring next_ring = Br03_Trade_Lane_Ring_31 reputation = br_p_grp ids_info = 66170 tradelane_space_name = 261672 behavior = NOTHING difficulty_level = 5 loadout = trade_lane_ring_br_01 pilot = pilot_solar_hard [Object] nickname = Br03_Trade_Lane_Ring_31 ids_name = 260666 pos = -73728, 0, -37864 rotate = 0, -139, 0 archetype = Trade_Lane_Ring prev_ring = Br03_Trade_Lane_Ring_30 next_ring = Br03_Trade_Lane_Ring_32 reputation = br_p_grp ids_info = 66170 behavior = NOTHING difficulty_level = 5 loadout = trade_lane_ring_br_01 pilot = pilot_solar_hard [Object] nickname = Br03_Trade_Lane_Ring_32 ids_name = 260666 pos = -68777, 0, -32231 rotate = 0, -139, 0 archetype = Trade_Lane_Ring prev_ring = Br03_Trade_Lane_Ring_31 next_ring = Br03_Trade_Lane_Ring_33 reputation = br_p_grp ids_info = 66170 behavior = NOTHING difficulty_level = 5 loadout = trade_lane_ring_br_01 pilot = pilot_solar_hard [Object] nickname = Br03_Trade_Lane_Ring_33 ids_name = 260666 pos = -63826, 0, -26598 rotate = 0, -139, 0 archetype = Trade_Lane_Ring prev_ring = Br03_Trade_Lane_Ring_32 next_ring = Br03_Trade_Lane_Ring_34 reputation = br_p_grp ids_info = 66170 behavior = NOTHING difficulty_level = 5 loadout = trade_lane_ring_br_01 pilot = pilot_solar_hard [Object] nickname = Br03_Trade_Lane_Ring_34 ids_name = 260666 pos = -58874, 0, -20965 rotate = 0, -139, 0 archetype = Trade_Lane_Ring prev_ring = Br03_Trade_Lane_Ring_33 next_ring = Br03_Trade_Lane_Ring_35 reputation = br_p_grp ids_info = 66170 behavior = NOTHING difficulty_level = 5 loadout = trade_lane_ring_br_01 pilot = pilot_solar_hard [Object] nickname = Br03_Trade_Lane_Ring_35 ids_name = 260666 pos = -53923, 0, -15331 rotate = 0, -139, 0 archetype = Trade_Lane_Ring prev_ring = Br03_Trade_Lane_Ring_34 next_ring = Br03_Trade_Lane_Ring_36 reputation = br_p_grp ids_info = 66170 behavior = NOTHING difficulty_level = 5 loadout = trade_lane_ring_br_01 pilot = pilot_solar_hard [Object] nickname = Br03_Trade_Lane_Ring_36 ids_name = 260666 pos = -48971, 0, -9698 rotate = 0, -139, 0 archetype = Trade_Lane_Ring prev_ring = Br03_Trade_Lane_Ring_35 next_ring = Br03_Trade_Lane_Ring_37 reputation = br_p_grp ids_info = 66170 behavior = NOTHING difficulty_level = 5 loadout = trade_lane_ring_br_01 pilot = pilot_solar_hard [Object] nickname = Br03_Trade_Lane_Ring_37 ids_name = 260666 pos = -44020, 0, -4065 rotate = 0, -139, 0 archetype = Trade_Lane_Ring prev_ring = Br03_Trade_Lane_Ring_36 next_ring = Br03_Trade_Lane_Ring_38 reputation = br_p_grp ids_info = 66170 behavior = NOTHING difficulty_level = 5 loadout = trade_lane_ring_br_01 pilot = pilot_solar_hard [Object] nickname = Br03_Trade_Lane_Ring_38 ids_name = 260666 pos = -39069, 0, 1569 rotate = 0, -139, 0 archetype = Trade_Lane_Ring prev_ring = Br03_Trade_Lane_Ring_37 next_ring = Br03_Trade_Lane_Ring_39 reputation = br_p_grp ids_info = 66170 behavior = NOTHING difficulty_level = 5 loadout = trade_lane_ring_br_01 pilot = pilot_solar_hard [Object] nickname = Br03_Trade_Lane_Ring_39 ids_name = 260666 pos = -34117, 0, 7202 rotate = 0, -139, 0 archetype = Trade_Lane_Ring prev_ring = Br03_Trade_Lane_Ring_38 next_ring = Br03_Trade_Lane_Ring_40 reputation = br_p_grp ids_info = 66170 behavior = NOTHING difficulty_level = 5 loadout = trade_lane_ring_br_01 pilot = pilot_solar_hard [Object] nickname = Br03_Trade_Lane_Ring_40 ids_name = 260666 pos = -29166, 0, 12835 rotate = 0, -139, 0 archetype = Trade_Lane_Ring prev_ring = Br03_Trade_Lane_Ring_39 next_ring = Br03_Trade_Lane_Ring_41 reputation = br_p_grp ids_info = 66170 behavior = NOTHING difficulty_level = 7 loadout = trade_lane_ring_br_02 pilot = pilot_solar_easiest [Object] nickname = Br03_Trade_Lane_Ring_41 ids_name = 260666 pos = -24215, 0, 18468 rotate = 0, -139, 0 archetype = Trade_Lane_Ring prev_ring = Br03_Trade_Lane_Ring_40 next_ring = Br03_Trade_Lane_Ring_42 reputation = br_p_grp ids_info = 66170 behavior = NOTHING difficulty_level = 7 loadout = trade_lane_ring_br_02 pilot = pilot_solar_easiest [Object] nickname = Br03_Trade_Lane_Ring_42 ids_name = 260666 pos = -19263, 0, 24102 rotate = 0, -139, 0 archetype = Trade_Lane_Ring prev_ring = Br03_Trade_Lane_Ring_41 next_ring = Br03_Trade_Lane_Ring_43 reputation = br_p_grp ids_info = 66170 behavior = NOTHING difficulty_level = 7 loadout = trade_lane_ring_br_02 pilot = pilot_solar_easiest [Object] nickname = Br03_Trade_Lane_Ring_43 ids_name = 260666 pos = -14312, 0, 29735 rotate = 0, -139, 0 archetype = Trade_Lane_Ring prev_ring = Br03_Trade_Lane_Ring_42 next_ring = Br03_Trade_Lane_Ring_44 reputation = br_p_grp ids_info = 66170 behavior = NOTHING difficulty_level = 7 loadout = trade_lane_ring_br_02 pilot = pilot_solar_easiest [Object] nickname = Br03_Trade_Lane_Ring_44 ids_name = 260666 pos = -9361, 0, 35368 rotate = 0, -139, 0 archetype = Trade_Lane_Ring prev_ring = Br03_Trade_Lane_Ring_43 reputation = br_p_grp ids_info = 66170 tradelane_space_name = 196671 behavior = NOTHING difficulty_level = 7 loadout = trade_lane_ring_br_02 pilot = pilot_solar_easiest [zone] nickname = Zone_Br03_Tradelane_5 pos = -44020, 0, -4065 rotate = 0, -139, 0 shape = BOX size = 547, 547, 105547 comment = . Tradelane to new london gate lane_id = br03_5 tradelane_down = 10 sort = 3 toughness = 5 density = 6 repop_time = 15 max_battle_size = 4 pop_type = major_tradelane relief_time = 15 encounter = tradelane_armored_prisoner, 5, 0.04 faction = br_p_grp, 1 encounter = tradelane_trade_freighter, 5, 0.15 faction = co_be_grp, 0.5 faction = co_nws_grp, 0.5 encounter = tradelane_trade_transport, 5, 0.15 faction = co_be_grp, 0.25 faction = co_hsp_grp, 0.25 faction = co_nws_grp, 0.25 faction = co_rs_grp, 0.25 [Object] nickname = Br03_Trade_Lane_Ring_45 ids_name = 260667 pos = -7354, 0, 36374 rotate = 0, -57, 0 archetype = Trade_Lane_Ring next_ring = Br03_Trade_Lane_Ring_46 reputation = br_n_grp ids_info = 66170 tradelane_space_name = 196671 behavior = NOTHING difficulty_level = 7 loadout = trade_lane_ring_br_02 pilot = pilot_solar_easiest [Object] nickname = Br03_Trade_Lane_Ring_46 ids_name = 260667 pos = -1045, 0, 32320 rotate = 0, -57, 0 archetype = Trade_Lane_Ring prev_ring = Br03_Trade_Lane_Ring_45 next_ring = Br03_Trade_Lane_Ring_47 reputation = br_n_grp ids_info = 66170 behavior = NOTHING difficulty_level = 5 loadout = trade_lane_ring_br_01 pilot = pilot_solar_hard [Object] nickname = Br03_Trade_Lane_Ring_47 ids_name = 260667 pos = 5265, 0, 28265 rotate = 0, -57, 0 archetype = Trade_Lane_Ring prev_ring = Br03_Trade_Lane_Ring_46 next_ring = Br03_Trade_Lane_Ring_48 reputation = br_n_grp ids_info = 66170 behavior = NOTHING difficulty_level = 5 loadout = trade_lane_ring_br_01 pilot = pilot_solar_hard [Object] nickname = Br03_Trade_Lane_Ring_48 ids_name = 260667 pos = 11575, 0, 24211 rotate = 0, -57, 0 archetype = Trade_Lane_Ring prev_ring = Br03_Trade_Lane_Ring_47 next_ring = Br03_Trade_Lane_Ring_49 reputation = br_n_grp ids_info = 66170 behavior = NOTHING difficulty_level = 7 loadout = trade_lane_ring_br_02 pilot = pilot_solar_easiest [Object] nickname = Br03_Trade_Lane_Ring_49 ids_name = 260667 pos = 17884, 0, 20157 rotate = 0, -57, 0 archetype = Trade_Lane_Ring prev_ring = Br03_Trade_Lane_Ring_48 next_ring = Br03_Trade_Lane_Ring_50 reputation = br_n_grp ids_info = 66170 behavior = NOTHING difficulty_level = 7 loadout = trade_lane_ring_br_02 pilot = pilot_solar_easiest [Object] nickname = Br03_Trade_Lane_Ring_50 ids_name = 260667 pos = 24194, 0, 16102 rotate = 0, -57, 0 archetype = Trade_Lane_Ring prev_ring = Br03_Trade_Lane_Ring_49 next_ring = Br03_Trade_Lane_Ring_51 reputation = br_n_grp ids_info = 66170 behavior = NOTHING difficulty_level = 7 loadout = trade_lane_ring_br_02 pilot = pilot_solar_easiest [Object] nickname = Br03_Trade_Lane_Ring_51 ids_name = 260667 pos = 30504, 0, 12048 rotate = 0, -57, 0 archetype = Trade_Lane_Ring prev_ring = Br03_Trade_Lane_Ring_50 next_ring = Br03_Trade_Lane_Ring_52 reputation = br_n_grp ids_info = 66170 behavior = NOTHING difficulty_level = 6 loadout = trade_lane_ring_br_01 pilot = pilot_solar_hardest [Object] nickname = Br03_Trade_Lane_Ring_52 ids_name = 260667 pos = 36256, 0, 8355 rotate = 0, -57, 0 archetype = Trade_Lane_Ring prev_ring = Br03_Trade_Lane_Ring_51 reputation = br_n_grp ids_info = 66170 tradelane_space_name = 196673 behavior = NOTHING difficulty_level = 7 loadout = trade_lane_ring_br_02 pilot = pilot_solar_easiest [zone] nickname = Zone_Br03_Tradelane_4 pos = 14729, 0, 22184 rotate = 0, -57, 0 shape = BOX size = 547, 547, 53047 comment = . Tradelane to cambridge lane_id = br03_4 tradelane_down = 10 sort = 10 toughness = 5 density = 6 repop_time = 15 max_battle_size = 4 pop_type = major_tradelane relief_time = 15 encounter = tradelane_trade_freighter, 5, 0.19 faction = co_be_grp, 0.5 faction = co_nws_grp, 0.5 encounter = tradelane_trade_transport, 5, 0.14 faction = co_be_grp, 0.33 faction = co_nws_grp, 0.33 faction = co_rs_grp, 0.33 [zone] nickname = Zone_Br03_to_Br01_hole pos = -39265, 0, -59385 shape = SPHERE size = 1000 property_flags = 131072 visit = 128 sort = 99.5 [Object] nickname = Br03_03 ids_name = 196673 pos = 37986, 0, 8129 rotate = 0, -60, 0 archetype = b_battleship ids_info = 65559 base = Br03_03_Base dock_with = Br03_03_Base reputation = br_n_grp behavior = NOTHING voice = atc_leg_f01 space_costume = br_kaitlyn_head, br_female_elite_body difficulty_level = 7 loadout = br_battleship_br_01 pilot = pilot_solar_hard [zone] nickname = Zone_Br03_Grasmere_ice_cloud ids_name = 261237 pos = 36860, 0, 46980 rotate = 0, -40, 0 shape = ELLIPSOID size = 25000, 15000, 30000 property_flags = 32768 property_fog_color = 60, 80, 130 ids_info = 65926 visit = 32 comment = Grasmere field sort = 19 toughness = 7 density = 5 repop_time = 20 max_battle_size = 4 pop_type = lootable_field relief_time = 35 encounter = area_scout, 7, 0.07 faction = fc_c_grp, 1 encounter = area_bh_assault, 7, 0.04 faction = gd_bh_grp, 1 encounter = area_scavenger, 7, 0.8 faction = fc_c_grp, 1 Music = zone_nebula_barrier [zone] nickname = Zone_Br03_Grasmere_ice_asteroids pos = 36860, 0, 46980 rotate = 0, -40, 0 shape = ELLIPSOID size = 23000, 13000, 28000 property_flags = 258 visit = 36 spacedust = icedust spacedust_maxparticles = 100 sort = 99.5 [zone] nickname = Zone_Br03_Keswick_ice_cloud ids_name = 261238 pos = 72659, 0, -15648 shape = ELLIPSOID size = 25000, 15000, 40000 property_flags = 32768 property_fog_color = 80, 90, 130 ids_info = 65927 visit = 32 comment = Keswick field sort = 18 toughness = 6 density = 5 repop_time = 20 max_battle_size = 4 pop_type = lootable_field relief_time = 35 encounter = area_scout, 6, 0.07 faction = fc_c_grp, 1 encounter = area_scavenger, 6, 0.89 faction = fc_c_grp, 1 Music = zone_nebula_barrier [zone] nickname = Zone_Br03_Keswick_ice_asteroids pos = 72659, 0, -15648 shape = ELLIPSOID size = 23000, 13000, 38000 property_flags = 258 visit = 36 spacedust = icedust spacedust_maxparticles = 100 sort = 99.5 [zone] nickname = Zone_Br03_Cardiff_rock_asteroid_field ids_name = 261236 pos = 29064, 0, -65558 rotate = 0, 45, 0 shape = ELLIPSOID size = 25000, 10000, 30000 property_flags = 66 ids_info = 65925 visit = 32 spacedust = asteroiddust spacedust_maxparticles = 50 comment = Cardiff field sort = 15 toughness = 6 density = 5 repop_time = 20 max_battle_size = 4 pop_type = nonlootable_ast_field relief_time = 35 encounter = area_assault, 6, 0.29 faction = gd_im_grp, 1 Music = zone_field_asteroid_rock [zone] nickname = Zone_Br03_Newcastle_rock_asteroid_field ids_name = 261239 pos = -32769, 0, -67689 rotate = 0, 90, 0 shape = ELLIPSOID size = 20000, 10000, 30000 property_flags = 66 ids_info = 65928 visit = 32 spacedust = asteroiddust spacedust_maxparticles = 50 comment = Newcastle field sort = 13 toughness = 6 density = 5 repop_time = 20 max_battle_size = 4 pop_type = nonlootable_ast_field relief_time = 35 encounter = area_scout, 6, 0.56 faction = fc_c_grp, 1 encounter = area_bh_assault, 6, 0.07 faction = gd_bh_grp, 1 Music = zone_field_asteroid_rock [zone] nickname = Zone_Br03_Cardiff_mine pos = 32463, 0, -62723 shape = SPHERE size = 6000 property_flags = 66 visit = 36 comment = . Mining scene sort = 17 toughness = 6 density = 6 repop_time = 17 max_battle_size = 4 pop_type = lootable_core_field relief_time = 30 encounter = area_scout, 6, 0.01 faction = fc_c_grp, 1 encounter = area_assault, 6, 0.05 faction = gd_im_grp, 1 encounter = area_scavenger, 6, 0.81 faction = fc_c_grp, 0.12 faction = gd_im_grp, 0.88 ids_info = 65886 [zone] nickname = Zone_Br03_Cardiff_lane pos = 21292, 0, -53474 rotate = 0, 130, 0 shape = BOX size = 850, 850, 22000 property_flags = 131072 sort = 99.5 [Object] nickname = Br03_Ross_planetoid ids_name = 261129 pos = 38454, 0, 9370 rotate = 25, 0, 0 archetype = planet_ice_200 ids_info = 66054 spin = 0, 0.01, 0 atmosphere_range = 600 burn_color = 255, 222, 160 ring = Zone_Br03_ross_ring, solar\rings\ross.ini [zone] nickname = Zone_Br03_Ross_death pos = 38454, 0, 9370 shape = SPHERE size = 250 damage = 2000000 sort = 99.5 density = 0 relief_time = 0 [zone] nickname = Zone_Br03_ross_ring pos = 38469, 0, 9334 rotate = -29, 16, 3 shape = ring size = 3000, 700, 200 sort = 99.5 Music = zone_field_asteroid_ice [Object] nickname = Br03_weapons platform_5 ids_name = 261164 pos = -6071, 0, 41737 rotate = 0, -56, 0 archetype = wplatform reputation = co_hsp_grp behavior = NOTHING ids_info = 66171 difficulty_level = 5 loadout = weapon_platform_co_01 pilot = pilot_solar_hard [Object] nickname = Br03_weapons platform_6 ids_name = 261164 pos = -1479, 0, 37560 rotate = 0, -56, 0 archetype = wplatform reputation = br_n_grp ids_info = 66171 behavior = NOTHING difficulty_level = 5 loadout = weapon_platform_br_01 pilot = pilot_solar_hard [Object] nickname = Br03_weapons platform_7 ids_name = 261164 pos = 2672, 0, 34774 rotate = 0, -56, 0 archetype = wplatform reputation = br_n_grp ids_info = 66171 behavior = NOTHING difficulty_level = 7 loadout = weapon_platform_br_02 pilot = pilot_solar_easiest [Object] nickname = Br03_weapons platform_8 ids_name = 261164 pos = 6824, 0, 31988 rotate = 0, -56, 0 archetype = wplatform reputation = br_n_grp ids_info = 66171 behavior = NOTHING difficulty_level = 7 loadout = weapon_platform_br_02 pilot = pilot_solar_easiest [Object] nickname = Br03_weapons platform_9 ids_name = 261164 pos = 10976, 0, 29201 rotate = 0, -56, 0 archetype = wplatform reputation = br_n_grp ids_info = 66171 behavior = NOTHING difficulty_level = 7 loadout = weapon_platform_br_02 pilot = pilot_solar_easiest [Object] nickname = Br03_weapons platform_10 ids_name = 261164 pos = 15128, 0, 26415 rotate = 0, -56, 0 archetype = wplatform reputation = br_n_grp ids_info = 66171 behavior = NOTHING difficulty_level = 7 loadout = weapon_platform_br_02 pilot = pilot_solar_easiest [Object] nickname = Br03_weapons platform_11 ids_name = 261164 pos = 19279, 0, 23629 rotate = 0, -56, 0 archetype = wplatform reputation = br_n_grp ids_info = 66171 behavior = NOTHING difficulty_level = 7 loadout = weapon_platform_br_02 pilot = pilot_solar_easiest [Object] nickname = Br03_weapons platform_12 ids_name = 261164 pos = 23431, 0, 20842 rotate = 0, -56, 0 archetype = wplatform reputation = br_n_grp ids_info = 66171 behavior = NOTHING difficulty_level = 7 loadout = weapon_platform_br_02 pilot = pilot_solar_easiest [Object] nickname = Br03_weapons platform_13 ids_name = 261164 pos = 27583, 0, 18056 rotate = 0, -56, 0 archetype = wplatform reputation = br_n_grp ids_info = 66171 behavior = NOTHING difficulty_level = 7 loadout = weapon_platform_br_02 pilot = pilot_solar_easiest [Object] nickname = Br03_weapons platform_14 ids_name = 261164 pos = 31734, 0, 15270 rotate = 0, -56, 0 archetype = wplatform reputation = br_n_grp ids_info = 66171 behavior = NOTHING difficulty_level = 5 loadout = weapon_platform_br_01 pilot = pilot_solar_hard [Object] nickname = Br03_weapons platform_15 ids_name = 261164 pos = 35886, 0, 12484 rotate = 0, -56, 0 archetype = wplatform reputation = br_n_grp ids_info = 66171 behavior = NOTHING difficulty_level = 5 loadout = weapon_platform_br_01 pilot = pilot_solar_hard [Object] nickname = Br03_com sat_1 ids_name = 261165 pos = -5767, 0, 38302 rotate = 0, -57, 0 archetype = com_sat reputation = br_n_grp ids_info = 66148 [Object] nickname = Br03_com sat_2 ids_name = 261165 pos = 111, 0, 34501 rotate = 0, -57, 0 archetype = com_sat reputation = br_n_grp ids_info = 66148 [Object] nickname = Br03_com sat_3 ids_name = 261165 pos = 5989, 0, 30701 rotate = 0, -57, 0 archetype = com_sat reputation = br_n_grp ids_info = 66148 [Object] nickname = Br03_com sat_4 ids_name = 261165 pos = 11868, 0, 26900 rotate = 0, -57, 0 archetype = com_sat reputation = br_n_grp ids_info = 66148 [Object] nickname = Br03_com sat_5 ids_name = 261165 pos = 17746, 0, 23099 rotate = 0, -57, 0 archetype = com_sat reputation = br_n_grp ids_info = 66148 [Object] nickname = Br03_com sat_6 ids_name = 261165 pos = 23624, 0, 19298 rotate = 0, -57, 0 archetype = com_sat reputation = br_n_grp ids_info = 66148 [Object] nickname = Br03_com sat_7 ids_name = 261165 pos = 29502, 0, 15497 rotate = 0, -57, 0 archetype = com_sat reputation = br_n_grp ids_info = 66148 [Object] nickname = Br03_com sat_8 ids_name = 261165 pos = 35380, 0, 11696 rotate = 0, -57, 0 archetype = com_sat reputation = br_n_grp ids_info = 66148 [Object] nickname = Br03_planet_Sarum ids_name = 261128 pos = 3945, 0, -43782 archetype = planet_gasblucld_3000 ids_info = 66055 spin = 0, 0.01, 0 atmosphere_range = 3200 burn_color = 255, 222, 160 [Object] nickname = Br03_telescope_1 ids_name = 60233 pos = -7295, 0, 41351 archetype = telescope reputation = co_hsp_grp ids_info = 66169 [Object] nickname = Br03_to_Br01_hole ids_name = 260663 pos = -39265, 0, -59385 rotate = 0, -140, 0 archetype = jumphole_red msg_id_prefix = gcs_refer_system_Br01 jump_effect = jump_effect_hole ids_info = 66146 visit = 0 goto = Br01, Br01_to_Br03_hole, gate_tunnel_bretonia [Object] nickname = Br03_to_Bw02_hole ids_name = 260665 pos = 42152, 0, 46565 rotate = 0, 65, 0 archetype = jumphole_light msg_id_prefix = gcs_refer_system_Bw02 jump_effect = jump_effect_hole ids_info = 66146 visit = 0 goto = Bw02, Bw02_to_Br03_hole, gate_tunnel_bretonia [Object] nickname = Br03_02 ids_name = 196672 pos = -6909, 0, 39325 rotate = 0, 180, 0 archetype = space_factory01 ids_info = 65563 dock_with = Br03_02_Base base = Br03_02_Base reputation = co_hsp_grp behavior = NOTHING voice = atc_leg_m01 space_costume = pl_male6_head, br_shipdealer_body difficulty_level = 7 loadout = space_factory01_co_02 pilot = pilot_solar_hard [Object] nickname = Br03_space_tanksx4_1 ids_name = 60251 pos = -7009, -80, 40210 archetype = space_tanksx4 reputation = co_hsp_grp [Object] nickname = Br03_04 ids_name = 196674 pos = 6204, 0, -39285 rotate = 0, 180, 0 archetype = space_mining01 ids_info = 65565 base = Br03_04_Base dock_with = Br03_04_Base reputation = gd_im_grp behavior = NOTHING voice = atc_leg_m01 space_costume = ge_male4_head, sh_male1_body difficulty_level = 6 loadout = space_mining01_co_01 pilot = pilot_solar_easiest [Object] nickname = Br03_space_tanklx4_1 ids_name = 60251 pos = 6204, -300, -39285 archetype = space_tanklx4 reputation = gd_im_grp behavior = NOTHING parent = Br03_04 [Object] nickname = Br03_space_tankl4_1 ids_name = 60251 pos = 6204, -270, -39515 archetype = space_tankl4 reputation = gd_im_grp behavior = NOTHING parent = Br03_04 [Object] nickname = Br03_space_tankl4_2 ids_name = 60251 pos = 6204, -270, -39781 archetype = space_tankl4 reputation = gd_im_grp behavior = NOTHING parent = Br03_04 [zone] nickname = Zone_Br03_sun_death pos = 0, 0, 0 shape = SPHERE size = 10000 damage = 10000 sort = 99.5 density = 0 relief_time = 0 [zone] nickname = Zone_Br03_Sarum_death pos = 3945, 0, -43782 shape = SPHERE size = 3100 damage = 2000000 sort = 99.5 density = 0 relief_time = 0 [zone] nickname = Zone_Br03_01_death pos = -11141, 0, 39478 shape = SPHERE size = 3100 damage = 2000000 sort = 99.5 density = 0 relief_time = 0 [zone] nickname = zone_pop_br03_newlondon_gate pos = -80370, 0, -45417 shape = SPHERE size = 4000 comment = New london jumpgate sort = 4 toughness = 5 density = 10 repop_time = 10 max_battle_size = 4 pop_type = jumpgate relief_time = 15 density_restriction = 4, unlawfuls encounter = area_defend, 5, 0.15 faction = br_p_grp, 1 encounter = area_armored_prisoner, 5, 0.03 faction = br_p_grp, 1 encounter = area_trade_freighter, 5, 0.09 faction = co_be_grp, 0.5 faction = co_nws_grp, 0.5 encounter = area_trade_transport, 5, 0.09 faction = co_be_grp, 0.25 faction = co_hsp_grp, 0.25 faction = co_nws_grp, 0.25 faction = co_rs_grp, 0.25 [zone] nickname = zone_pop_br03_cambridge pos = -7075, 0, 36431 shape = SPHERE size = 4000 comment = Cabridge / Kingston sort = 1 toughness = 5 density = 12 repop_time = 10 max_battle_size = 8 pop_type = br_p_grp, base_cluster_law relief_time = 10 density_restriction = 4, unlawfuls encounter = area_defend, 5, 0.12 faction = br_p_grp, 1 encounter = area_armored_prisoner, 5, 0.04 faction = br_p_grp, 1 encounter = area_trade_freighter, 5, 0.1 faction = co_be_grp, 0.5 faction = co_nws_grp, 0.5 encounter = area_trade_transport, 5, 0.1 faction = co_be_grp, 0.25 faction = co_hsp_grp, 0.25 faction = co_nws_grp, 0.25 faction = co_rs_grp, 0.25 [zone] nickname = zone_pop_br03_cambridge_extend pos = -8541, 0, 36503 shape = SPHERE size = 8000 comment = . extend sort = 2 toughness = 5 density = 5 repop_time = 20 max_battle_size = 4 pop_type = extend_law relief_time = 30 encounter = area_scout, 5, 0.67 faction = br_p_grp, 1 [zone] nickname = zone_pop_br03_cardiff pos = 6071, 0, -39050 shape = SPHERE size = 4100 comment = Cardiff sort = 6 toughness = 5 density = 9 repop_time = 10 max_battle_size = 6 pop_type = gd_im_grp, single_base_law relief_time = 20 density_restriction = 4, unlawfuls encounter = area_trade_freighter, 5, 0.19 faction = co_be_grp, 0.5 faction = co_nws_grp, 0.5 encounter = area_trade_transport, 5, 0.14 faction = co_be_grp, 0.33 faction = co_nws_grp, 0.33 faction = co_rs_grp, 0.33 [zone] nickname = zone_pop_br03_norfolk pos = 37355, 0, 7004 shape = SPHERE size = 5000 comment = Norfolk sort = 8 toughness = 5 density = 9 repop_time = 10 max_battle_size = 6 pop_type = br_n_grp, single_base_law relief_time = 20 density_restriction = 4, unlawfuls encounter = area_defend, 5, 0.18 faction = br_n_grp, 1 encounter = area_trade_freighter, 5, 0.1 faction = co_be_grp, 0.5 faction = co_nws_grp, 0.5 encounter = area_trade_transport, 5, 0.08 faction = co_be_grp, 0.33 faction = co_nws_grp, 0.33 faction = co_rs_grp, 0.33 [zone] nickname = zone_pop_br03_norfolk_extend pos = 36738, 0, 6155 shape = SPHERE size = 8000 comment = . extend sort = 9 toughness = 5 density = 5 repop_time = 20 max_battle_size = 4 pop_type = extend_law relief_time = 30 encounter = area_scout, 5, 0.67 faction = br_n_grp, 1 [zone] nickname = zone_pop_br03_omega3_gate pos = 78724, 0, -17615 shape = SPHERE size = 4000 comment = Omega3 jumpgate sort = 12 toughness = 6 density = 10 repop_time = 10 max_battle_size = 4 pop_type = jumpgate relief_time = 15 density_restriction = 4, unlawfuls encounter = area_defend, 6, 0.14 faction = br_n_grp, 1 encounter = area_assault, 6, 0.03 faction = fc_c_grp, 1 encounter = area_trade_freighter, 6, 0.11 faction = co_be_grp, 0.5 faction = co_nws_grp, 0.5 encounter = area_trade_transport, 6, 0.08 faction = co_be_grp, 0.33 faction = co_nws_grp, 0.33 faction = co_rs_grp, 0.33 [zone] nickname = zone_pop_br03_omega5_hole pos = 42089, 0, 46478 shape = SPHERE size = 4000 comment = . Omega5 hole sort = 20 toughness = 7 density = 9 repop_time = 10 max_battle_size = 4 pop_type = wormhole relief_time = 15 density_restriction = 4, lawfuls encounter = area_defend, 7, 0.21 faction = fc_c_grp, 1 encounter = area_bh_assault, 7, 0.04 faction = gd_bh_grp, 1 encounter = area_trade_trader, 7, 0.37 faction = fc_c_grp, 1 [zone] nickname = zone_pop_br03_newlondon_hole pos = -39002, 0, -59636 shape = SPHERE size = 4000 comment = . New london hole sort = 14 toughness = 7 density = 9 repop_time = 10 max_battle_size = 4 pop_type = wormhole relief_time = 15 density_restriction = 4, lawfuls encounter = area_defend, 7, 0.21 faction = fc_c_grp, 1 encounter = area_bh_assault, 7, 0.04 faction = gd_bh_grp, 1 encounter = area_trade_trader, 7, 0.37 faction = fc_c_grp, 1 [zone] nickname = zone_pop_br03_cardiff_field_north pos = 26344, 0, -78312 shape = ELLIPSOID size = 24000, 1000, 12000 comment = . Core sort = 16 toughness = 6 density = 6 repop_time = 17 max_battle_size = 4 pop_type = nonlootable_core_ast_field relief_time = 30 encounter = area_scout, 6, 0.53 faction = fc_c_grp, 1 encounter = area_assault, 6, 0.06 faction = gd_im_grp, 1 [zone] nickname = Zone_Br03_path_img1_1 pos = 9453, 0, -42974 rotate = -90, -42, 0 shape = CYLINDER size = 750, 8222 sort = 99 toughness = 6 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = img1, 1 usage = patrol mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 6, 0.29 faction = gd_im_grp, 1 [zone] nickname = Zone_Br03_path_img1_2 pos = 22158, 0, -54308 rotate = -90, -50, 0 shape = CYLINDER size = 750, 25890 sort = 99 toughness = 6 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = img1, 2 usage = patrol mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 6, 0.29 faction = gd_im_grp, 1 [zone] nickname = Zone_Br03_path_img2_1 pos = 22701, 0, -40126 rotate = -90, -87, 0 shape = CYLINDER size = 750, 34151 sort = 99 toughness = 6 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = img2, 1 usage = patrol mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 6, 0.29 faction = gd_im_grp, 1 [zone] nickname = Zone_Br03_path_img2_2 pos = 46532, 0, -55352 rotate = -90, -25, 0 shape = CYLINDER size = 750, 31868 sort = 99 toughness = 6 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = img2, 2 usage = patrol mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 6, 0.29 faction = gd_im_grp, 1 [zone] nickname = Zone_Br03_path_img2_3 pos = 39157, 0, -78184 rotate = -90, 59, 0 shape = CYLINDER size = 750, 32917 sort = 99 toughness = 6 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = img2, 3 usage = patrol mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 6, 0.29 faction = gd_im_grp, 1 [zone] nickname = Zone_Br03_path_img2_4 pos = 14957, 0, -83864 rotate = 90, 75, 180 shape = CYLINDER size = 750, 20830 sort = 99 toughness = 6 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = img2, 4 usage = patrol mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 6, 0.29 faction = gd_im_grp, 1 [zone] nickname = Zone_Br03_path_img2_5 pos = 6490, 0, -62758 rotate = 90, -5, 180 shape = CYLINDER size = 750, 36889 sort = 99 toughness = 6 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = img2, 5 usage = patrol mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 6, 0.29 faction = gd_im_grp, 1 [zone] nickname = Zone_Br03_path_img2_6 pos = 7015, 0, -41730 rotate = 90, 22, 180 shape = CYLINDER size = 750, 5710 sort = 99 toughness = 6 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = img2, 6 usage = patrol mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 6, 0.29 faction = gd_im_grp, 1 [zone] nickname = Zone_Br03_path_bounty1_1 pos = -7499, 0, -72879 rotate = -90, -67, 0 shape = CYLINDER size = 750, 70116 sort = 99 toughness = 7 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = bounty1, 1 usage = patrol mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_bh_assault, 7, 0.4 faction = gd_bh_grp, 1 [zone] nickname = Zone_Br03_path_bounty1_2 pos = 41780, 0, -59258 rotate = 90, -32, 180 shape = CYLINDER size = 750, 64469 sort = 99 toughness = 7 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = bounty1, 2 usage = patrol mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_bh_assault, 7, 0.4 faction = gd_bh_grp, 1 [zone] nickname = Zone_Br03_path_bounty1_3 pos = 48387, 0, -11735 rotate = 90, 27, 180 shape = CYLINDER size = 750, 45378 sort = 99 toughness = 7 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = bounty1, 3 usage = patrol mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_bh_assault, 7, 0.4 faction = gd_bh_grp, 1 [zone] nickname = Zone_Br03_path_bounty2_1 pos = 46065, 0, 11725 rotate = 90, -65, 180 shape = CYLINDER size = 750, 18683 sort = 99 toughness = 7 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = bounty2, 1, 7 usage = patrol mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_bh_assault, 7, 0.4 faction = gd_bh_grp, 1 [zone] nickname = Zone_Br03_path_bounty2_2 pos = 60363, 0, 18417 rotate = 90, -64, 180 shape = CYLINDER size = 750, 12892 sort = 99 toughness = 7 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = bounty2, 2 usage = patrol mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_bh_assault, 7, 0.4 faction = gd_bh_grp, 1 [zone] nickname = Zone_Br03_path_bounty2_3 pos = 73273, 0, 14585 rotate = -90, -47, 0 shape = CYLINDER size = 750, 19472 sort = 99 toughness = 7 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = bounty2, 3 usage = patrol mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_bh_assault, 7, 0.4 faction = gd_bh_grp, 1 [zone] nickname = Zone_Br03_path_bounty2_4 pos = 73454, 0, -10350 rotate = -90, 21, 0 shape = CYLINDER size = 750, 39110 sort = 99 toughness = 7 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = bounty2, 4 usage = patrol mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_bh_assault, 7, 0.4 faction = gd_bh_grp, 1 [zone] nickname = Zone_Br03_path_bounty2_5 pos = 57645, 0, -28036 rotate = 90, 86, 180 shape = CYLINDER size = 750, 17797 sort = 99 toughness = 7 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = bounty2, 5 usage = patrol mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_bh_assault, 7, 0.4 faction = gd_bh_grp, 1 [zone] nickname = Zone_Br03_path_bounty2_6 pos = 51620, 0, -5964 rotate = 90, -8, 180 shape = CYLINDER size = 750, 43345 sort = 99 toughness = 7 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = bounty2, 6 usage = patrol mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_bh_assault, 7, 0.4 faction = gd_bh_grp, 1 [zone] nickname = Zone_Br03_path_bounty3_1 pos = 48582, 0, 12917 rotate = 90, -65, 180 shape = CYLINDER size = 750, 24022 sort = 99 toughness = 7 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = bounty3, 1 usage = patrol mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_bh_assault, 7, 0.4 faction = gd_bh_grp, 1 [zone] nickname = Zone_Br03_path_bounty3_2 pos = 51989, 0, 33586 rotate = 90, 26, 180 shape = CYLINDER size = 750, 34629 sort = 99 toughness = 7 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = bounty3, 2 usage = patrol mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_bh_assault, 7, 0.4 faction = gd_bh_grp, 1 [zone] nickname = Zone_Br03_path_bounty3_3 pos = 29563, 0, 47049 rotate = -90, 82, 0 shape = CYLINDER size = 750, 30184 sort = 99 toughness = 7 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = bounty3, 3 usage = patrol mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_bh_assault, 7, 0.4 faction = gd_bh_grp, 1 [zone] nickname = Zone_Br03_path_bounty3_4 pos = 26290, 0, 26198 rotate = -90, -32, 0 shape = CYLINDER size = 750, 44082 sort = 99 toughness = 7 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = bounty3, 4 usage = patrol mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_bh_assault, 7, 0.4 faction = gd_bh_grp, 1 [zone] nickname = Zone_Br03_path_navy1_1 pos = 54812, 0, -9079 rotate = -90, -45, 0 shape = CYLINDER size = 750, 49083 sort = 99 toughness = 7 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = navy1, 1 usage = patrol mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 7, 0.29 faction = br_n_grp, 1 [zone] nickname = Zone_Br03_path_navy1_2 pos = 83651, 0, -23622 rotate = 90, -76, 180 shape = CYLINDER size = 750, 23730 sort = 99 toughness = 7 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = navy1, 2 usage = patrol mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 7, 0.29 faction = br_n_grp, 1 [zone] nickname = Zone_Br03_path_navy1_3 pos = 79130, 0, -8714 rotate = 90, 53, 180 shape = CYLINDER size = 750, 40139 sort = 99 toughness = 7 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = navy1, 3 usage = patrol mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 7, 0.29 faction = br_n_grp, 1 [zone] nickname = Zone_Br03_path_navy1_4 pos = 50322, 0, 5635 rotate = 90, 80, 180 shape = CYLINDER size = 750, 25941 sort = 99 toughness = 7 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = navy1, 4 usage = patrol mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 7, 0.29 faction = br_n_grp, 1 [zone] nickname = Zone_Br03_path_navy2_1 pos = 44795, 0, 15486 rotate = 90, -42, 180 shape = CYLINDER size = 750, 20634 sort = 99 toughness = 7 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = navy2, 1 usage = patrol mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 7, 0.29 faction = br_n_grp, 1 [zone] nickname = Zone_Br03_path_navy2_2 pos = 51731, 0, 28791 rotate = 90, 0, 180 shape = CYLINDER size = 750, 11333 sort = 99 toughness = 7 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = navy2, 2 usage = patrol mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 7, 0.29 faction = br_n_grp, 1 [zone] nickname = Zone_Br03_path_navy2_3 pos = 39675, 0, 38137 rotate = 90, 73, 180 shape = CYLINDER size = 750, 25210 sort = 99 toughness = 7 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = navy2, 3 usage = patrol mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 7, 0.29 faction = br_n_grp, 1 [zone] nickname = Zone_Br03_path_navy2_4 pos = 13613, 0, 40124 rotate = -90, 83, 0 shape = CYLINDER size = 750, 28215 sort = 99 toughness = 7 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = navy2, 4 usage = patrol mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 7, 0.29 faction = br_n_grp, 1 [zone] nickname = Zone_Br03_path_navy2_5 pos = 18807, 0, 23080 rotate = -90, -51, 0 shape = CYLINDER size = 750, 49164 sort = 99 toughness = 7 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = navy2, 5 usage = patrol mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 7, 0.29 faction = br_n_grp, 1 [zone] nickname = Zone_Br03_path_navy3_1 pos = 22227, 0, -15999 rotate = -90, 34, 0 shape = CYLINDER size = 750, 58308 sort = 99 toughness = 6 density = 3 repop_time = 90 max_battle_size = 4 pop_type = lane_patrol relief_time = 30 path_label = navy3, 1 usage = patrol mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_gunboats, 6, 1 faction = br_n_grp, 1 [zone] nickname = Zone_Br03_path_navy4_1 pos = 57882, 0, -6086 rotate = -90, -59, 0 shape = CYLINDER size = 750, 50160 sort = 99 toughness = 6 density = 3 repop_time = 90 max_battle_size = 4 pop_type = lane_patrol relief_time = 30 path_label = navy4, 1 usage = patrol mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_gunboats, 6, 1 faction = br_n_grp, 1 [zone] nickname = Zone_Br03_path_police1_1 pos = -75573, 0, -45556 rotate = 90, -85, 180 shape = CYLINDER size = 750, 9802 sort = 99 toughness = 7 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = police1, 1, 6 usage = patrol mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 7, 0.29 faction = br_p_grp, 1 [zone] nickname = Zone_Br03_path_police1_2 pos = -60026, 0, -49871 rotate = -90, -66, 0 shape = CYLINDER size = 750, 23372 sort = 99 toughness = 7 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = police1, 2 usage = patrol mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 7, 0.29 faction = br_p_grp, 1 [zone] nickname = Zone_Br03_path_police1_3 pos = -36202, 0, -53550 rotate = 90, -85, 180 shape = CYLINDER size = 750, 26403 sort = 99 toughness = 7 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = police1, 3 usage = patrol mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 7, 0.29 faction = br_p_grp, 1 [zone] nickname = Zone_Br03_path_police1_4 pos = -11557, 0, -46379 rotate = 90, -62, 180 shape = CYLINDER size = 750, 25994 sort = 99 toughness = 7 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = police1, 4 usage = patrol mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 7, 0.29 faction = br_p_grp, 1 [zone] nickname = Zone_Br03_path_police1_5 pos = -35266, 0, -42676 rotate = 90, -86, 180 shape = CYLINDER size = 750, 70836 sort = 99 toughness = 7 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = police1, 5 usage = patrol mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 7, 0.29 faction = br_p_grp, 1 [zone] nickname = Zone_Br03_path_police2_1 pos = -5843, 0, 38100 rotate = 90, -53, 180 shape = CYLINDER size = 750, 6703 sort = 99 toughness = 7 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = police2, 1, 6 usage = patrol mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 7, 0.29 faction = br_p_grp, 1 [zone] nickname = Zone_Br03_path_police2_2 pos = 13078, 0, 28719 rotate = -90, -55, 0 shape = CYLINDER size = 750, 39703 sort = 99 toughness = 7 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = police2, 2 usage = patrol mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 7, 0.29 faction = br_p_grp, 1 [zone] nickname = Zone_Br03_path_police2_3 pos = 30925, 0, 19849 rotate = 90, -32, 180 shape = CYLINDER size = 750, 5992 sort = 99 toughness = 7 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = police2, 3 usage = patrol mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 7, 0.29 faction = br_p_grp, 1 [zone] nickname = Zone_Br03_path_police2_4 pos = 21158, 0, 37318 rotate = 90, 37, 180 shape = CYLINDER size = 750, 37534 sort = 99 toughness = 7 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = police2, 4 usage = patrol mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 7, 0.29 faction = br_p_grp, 1 [zone] nickname = Zone_Br03_path_police2_5 pos = 3222, 0, 46279 rotate = -90, 46, 0 shape = CYLINDER size = 750, 17748 sort = 99 toughness = 7 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = police2, 5 usage = patrol mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 7, 0.29 faction = br_p_grp, 1 [zone] nickname = Zone_Br03_path_corsairs1_1 pos = -6878, 0, -73191 rotate = -90, -67, 0 shape = CYLINDER size = 750, 69469 sort = 99 toughness = 7 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = corsairs1, 1 usage = patrol mission_eligible = false density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 7, 0.29 faction = fc_c_grp, 1 [zone] nickname = Zone_Br03_path_corsairs1_2 pos = 48598, 0, -41200 rotate = 90, -27, 180 shape = CYLINDER size = 750, 102517 attack_ids = br03_3 tradelane_attack = 5 sort = 99 toughness = 7 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = corsairs1, 2 usage = patrol mission_eligible = false density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 7, 0.29 faction = fc_c_grp, 1 [zone] nickname = Zone_Br03_path_corsairs1_3 pos = 57200, 0, 25275 rotate = 90, 35, 180 shape = CYLINDER size = 750, 51364 sort = 99 toughness = 7 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = corsairs1, 3 usage = patrol mission_eligible = false density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 7, 0.29 faction = fc_c_grp, 1 [zone] nickname = Zone_Br03_path_corsairs2_1 pos = -60187, 0, -52419 rotate = 90, 70, 180 shape = CYLINDER size = 750, 44475 attack_ids = br03_1, br03_5 tradelane_attack = 10 sort = 99 toughness = 7 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = corsairs2, 1 usage = patrol mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 7, 0.29 faction = fc_c_grp, 1 [zone] nickname = Zone_Br03_path_corsairs2_2 pos = -79543, 0, -45210 rotate = -90, -75, 0 shape = CYLINDER size = 750, 3179 attack_ids = br03_1, br03_5 tradelane_attack = 10 sort = 99 toughness = 7 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = corsairs2, 2 usage = patrol mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 7, 0.29 faction = fc_c_grp, 1 [zone] nickname = Zone_Br03_path_corsairs2_3 pos = -42642, 0, -43192 rotate = 90, -86, 180 shape = CYLINDER size = 750, 70898 attack_ids = br03_1, br03_5 tradelane_attack = 10 sort = 99 toughness = 7 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = corsairs2, 3 usage = patrol mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 7, 0.29 faction = fc_c_grp, 1 [zone] nickname = Zone_Br03_path_corsairs2_4 pos = -23302, 0, -50417 rotate = -90, 59, 0 shape = CYLINDER size = 750, 37419 attack_ids = br03_1 tradelane_attack = 10 sort = 99 toughness = 7 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = corsairs2, 4 usage = patrol mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 7, 0.29 faction = fc_c_grp, 1 [zone] nickname = Zone_Br03_path_corsairs3_1 pos = 50826, 0, 25538 rotate = -90, -23, 0 shape = CYLINDER size = 750, 46708 sort = 99 toughness = 7 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = corsairs3, 1, 9 usage = patrol mission_eligible = false density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 7, 0.29 faction = fc_c_grp, 1 [zone] nickname = Zone_Br03_path_corsairs3_2 pos = 58206, 0, -3454 rotate = -90, 13, 0 shape = CYLINDER size = 750, 15403 attack_ids = br03_3 tradelane_attack = 5 sort = 99 toughness = 7 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = corsairs3, 2, 8 usage = patrol mission_eligible = false density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 7, 0.29 faction = fc_c_grp, 1 [zone] nickname = Zone_Br03_path_corsairs3_3 pos = 53608, 0, -19305 rotate = -90, 19, 0 shape = CYLINDER size = 750, 17643 sort = 99 toughness = 7 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = corsairs3, 3 usage = patrol mission_eligible = false density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 7, 0.29 faction = fc_c_grp, 1 [zone] nickname = Zone_Br03_path_corsairs3_4 pos = 41236, 0, -38053 rotate = -90, 43, 0 shape = CYLINDER size = 750, 28207 sort = 99 toughness = 7 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = corsairs3, 4 usage = patrol mission_eligible = false density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 7, 0.29 faction = fc_c_grp, 1 [zone] nickname = Zone_Br03_path_corsairs3_5 pos = 21116, 0, -41211 rotate = 90, 54, 180 shape = CYLINDER size = 750, 26044 attack_ids = br03_2 tradelane_attack = 10 sort = 99 toughness = 7 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = corsairs3, 5 usage = patrol mission_eligible = false density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 7, 0.29 faction = fc_c_grp, 1 [zone] nickname = Zone_Br03_path_corsairs3_6 pos = 19483, 0, -20385 rotate = 90, -34, 180 shape = CYLINDER size = 750, 31981 attack_ids = br03_2 tradelane_attack = 10 sort = 99 toughness = 7 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = corsairs3, 6 usage = patrol mission_eligible = false density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 7, 0.29 faction = fc_c_grp, 1 [zone] nickname = Zone_Br03_path_corsairs3_7 pos = 42434, 0, -9013 rotate = -90, -82, 0 shape = CYLINDER size = 750, 28239 attack_ids = br03_2 tradelane_attack = 10 sort = 99 toughness = 7 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = corsairs3, 7 usage = patrol mission_eligible = false density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 7, 0.29 faction = fc_c_grp, 1 [zone] nickname = Zone_Br03_path_corsairs4_1 pos = 56041, 0, 35313 rotate = -90, -51, 0 shape = CYLINDER size = 750, 37005 sort = 99 toughness = 7 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = corsairs4, 1, 6 usage = patrol mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 7, 0.29 faction = fc_c_grp, 1 [zone] nickname = Zone_Br03_path_corsairs4_2 pos = 75524, 0, 20064 rotate = -90, -56, 0 shape = CYLINDER size = 750, 12513 sort = 99 toughness = 7 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = corsairs4, 2 usage = patrol mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 7, 0.29 faction = fc_c_grp, 1 [zone] nickname = Zone_Br03_path_corsairs4_3 pos = 79793, 0, -1122 rotate = -90, 3, 0 shape = CYLINDER size = 750, 35385 attack_ids = br03_3 tradelane_attack = 5 sort = 99 toughness = 7 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = corsairs4, 3 usage = patrol mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 7, 0.29 faction = fc_c_grp, 1 [zone] nickname = Zone_Br03_path_corsairs4_4 pos = 64552, 0, -9971 rotate = 90, 58, 180 shape = CYLINDER size = 750, 33665 attack_ids = br03_3 tradelane_attack = 5 sort = 99 toughness = 7 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = corsairs4, 4 usage = patrol mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 7, 0.29 faction = fc_c_grp, 1 [zone] nickname = Zone_Br03_path_corsairs4_5 pos = 60282, 0, 11215 rotate = 90, -39, 180 shape = CYLINDER size = 750, 31980 attack_ids = br03_3 tradelane_attack = 5 sort = 99 toughness = 7 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = corsairs4, 5 usage = patrol mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 7, 0.29 faction = fc_c_grp, 1 [zone] nickname = Zone_Br03_path_corsairs5_1 pos = 18149, 0, 44623 rotate = -90, 86, 0 shape = CYLINDER size = 750, 49549 sort = 99 toughness = 7 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = corsairs5, 1 usage = patrol mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 7, 0.29 faction = fc_c_grp, 1 [zone] nickname = Zone_Br03_path_corsairs5_2 pos = -6876, 0, 40040 rotate = -90, 5, 0 shape = CYLINDER size = 750, 5729 attack_ids = br03_5, br03_4 tradelane_attack = 10 sort = 99 toughness = 7 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = corsairs5, 2 usage = patrol mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 7, 0.29 faction = fc_c_grp, 1 [zone] nickname = Zone_Br03_path_corsairs5_3 pos = -8007, 0, 36004 rotate = -90, 37, 0 shape = CYLINDER size = 750, 2942 attack_ids = br03_5, br03_4 tradelane_attack = 10 sort = 99 toughness = 7 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = corsairs5, 3 usage = patrol mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 7, 0.29 faction = fc_c_grp, 1 [zone] nickname = Zone_Br03_path_corsairs5_4 pos = -23842, 0, 17816 rotate = -90, 41, 0 shape = CYLINDER size = 750, 45298 attack_ids = br03_5, br03_4 tradelane_attack = 10 sort = 99 toughness = 7 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = corsairs5, 4 usage = patrol mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 7, 0.29 faction = fc_c_grp, 1 [zone] nickname = Zone_Br03_path_corsairs5_5 pos = -25115, 0, 26031 rotate = 90, -28, 180 shape = CYLINDER size = 750, 57391 attack_ids = br03_5 tradelane_attack = 10 sort = 99 toughness = 7 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = corsairs5, 5 usage = patrol mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 7, 0.29 faction = fc_c_grp, 1 [zone] nickname = Zone_Br03_path_corsairs5_6 pos = 15717, 0, 48745 rotate = -90, -85, 0 shape = CYLINDER size = 750, 54523 sort = 99 toughness = 7 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = corsairs5, 6 usage = patrol mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 7, 0.29 faction = fc_c_grp, 1 [zone] nickname = Zone_Br03_path_corsairs6_1 pos = 34407, 0, 31356 rotate = -90, 29, 0 shape = CYLINDER size = 750, 35268 attack_ids = br03_4 tradelane_attack = 10 sort = 99 toughness = 7 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = corsairs6, 1 usage = patrol mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 7, 0.29 faction = fc_c_grp, 1 [zone] nickname = Zone_Br03_path_corsairs6_2 pos = 12671, 0, 24404 rotate = 90, 57, 180 shape = CYLINDER size = 750, 31550 attack_ids = br03_4 tradelane_attack = 10 sort = 99 toughness = 7 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = corsairs6, 2 usage = patrol mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 7, 0.29 faction = fc_c_grp, 1 [zone] nickname = Zone_Br03_path_corsairs6_3 pos = 20868, 0, 39918 rotate = 90, -72, 180 shape = CYLINDER size = 750, 45165 attack_ids = br03_4 tradelane_attack = 10 sort = 99 toughness = 7 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = corsairs6, 3 usage = patrol mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 7, 0.29 faction = fc_c_grp, 1 [zone] nickname = Zone_Br03_path_police4_1 pos = 15552, 0, 22539 rotate = -90, -57, 0 shape = CYLINDER size = 750, 54658 sort = 99 toughness = 6 density = 3 repop_time = 90 max_battle_size = 4 pop_type = lane_patrol relief_time = 30 path_label = police4, 1 usage = patrol mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_gov_patrol, 6, 0.33 faction = br_p_grp, 1 [zone] nickname = Zone_Br03_path_police3_1 pos = -43550, 0, -4608 rotate = -90, 42, 0 shape = CYLINDER size = 750, 110869 sort = 99 toughness = 5 density = 3 repop_time = 90 max_battle_size = 4 pop_type = lane_patrol relief_time = 30 path_label = police3, 1 usage = patrol mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_gov_patrol, 5, 0.33 faction = br_p_grp, 1 [LightSource] nickname = barrier_light pos = 46655, 20000, -92172 color = 187, 184, 216 range = 60000 type = DIRECTIONAL atten_curve = DYNAMIC_DIRECTION [zone] nickname = zone_br03_pop_ambient pos = 9222, 0, -9297 shape = ELLIPSOID size = 112252, 26171, 97825 comment = Ambient Pop sort = 50 toughness = 5 density = 3 repop_time = 25 max_battle_size = 4 pop_type = Background relief_time = 35 population_additive = false encounter = area_scout, 5, 0.4 faction = fc_c_grp, 1 encounter = area_bh_scout, 5, 0.4 faction = gd_bh_grp, 1 [Object] nickname = Br03_ast_icecrystal_largeA_1 pos = 53637, 0, -26391 rotate = 85, 10, 0 archetype = ast_icecrystal_largeA [Object] nickname = Br03_ast_icecrystal_largeA_2 pos = 57674, 0, 5794 rotate = -90, 10, 0 archetype = ast_icecrystal_largeA [zone] nickname = zone_Br03_large_icecrystal_1 pos = 57673, 0, 5787 rotate = 0, 10, 0 shape = BOX size = 200, 250, 600 property_flags = 131072 sort = 99.5 [Object] nickname = Br03_ast_icecrystal_largeB_1 pos = 77430, -200, -5404 rotate = 90, 0, 0 archetype = ast_icecrystal_largeB [Object] nickname = Br03_ast_icecrystal_largeA_3 pos = 77582, 300, -6432 rotate = 90, -10, 0 archetype = ast_icecrystal_largeA [zone] nickname = zone_Br03_large_icecrystal_2 pos = 77583, 300, -6437 rotate = 0, -10, 0 shape = BOX size = 450, 450, 800 property_flags = 131072 sort = 99.5 [zone] nickname = zone_Br03_large_icecrystal_3 pos = 77428, -200, -5393 shape = BOX size = 300, 200, 640 property_flags = 131072 sort = 99.5 [Object] nickname = Br03_ast_icecrystal_largeB_2 pos = 70185, 0, -22560 rotate = -90, 0, 90 archetype = ast_icecrystal_largeB [Object] nickname = Br03_ast_icecrystal_largeB_3 pos = 40490, 0, 45370 rotate = 35, -10, -10 archetype = ast_icecrystal_largeB [Object] nickname = Br03_ast_icecrystal_largeB_4 pos = 40483, 0, 44190 rotate = -35, 10, 170 archetype = ast_icecrystal_largeB [Object] nickname = Br03_ast_icecrystal_largeA_4 pos = 17490, 0, 43723 rotate = 35, -10, -10 archetype = ast_icecrystal_largeA [Object] nickname = Br03_ast_icecrystal_largeA_5 pos = 30122, 0, 41989 rotate = 35, -10, -20 archetype = ast_icecrystal_largeA [Object] nickname = Br03_ast_icecrystal_largeA_6 pos = 46947, -200, 36791 rotate = 35, -10, -10 archetype = ast_icecrystal_largeA [Object] nickname = Br03_ast_icecrystal_largeA_7 pos = 47615, -200, 36580 rotate = -155, -10, -10 archetype = ast_icecrystal_largeA [Object] nickname = Br03_ast_icecrystal_largeA_8 pos = 48351, -200, 36340 rotate = 35, -10, -10 archetype = ast_icecrystal_largeA [zone] nickname = zone_br03_destroy_vignette_1 pos = 20235, 0, -45878 shape = SPHERE size = 10000 sort = 99.5 vignette_type = field [zone] nickname = zone_br03_destroy_vignette_2 pos = 27411, 0, -36347 shape = SPHERE size = 10000 sort = 99.5 vignette_type = open [zone] nickname = zone_br03_destroy_vignette_3 pos = 10368, 0, -52928 shape = SPHERE size = 10000 sort = 99.5 vignette_type = field [zone] nickname = zone_br03_destroy_vignette_4 pos = 2808, 0, -23031 shape = SPHERE size = 10000 sort = 99.5 vignette_type = open [zone] nickname = zone_br03_destroy_vignette_5 pos = -8468, 0, -28645 shape = SPHERE size = 10000 sort = 99.5 vignette_type = open [zone] nickname = zone_br03_destroy_vignette_6 pos = -8211, 0, -51884 shape = SPHERE size = 10000 sort = 99.5 vignette_type = open [zone] nickname = zone_br03_destroy_vignette_7 pos = -139, 0, -61545 shape = SPHERE size = 10000 sort = 99.5 vignette_type = open [zone] nickname = zone_br03_destroy_vignette_8 pos = 15090, 0, 49366 shape = SPHERE size = 10000 sort = 99.5 vignette_type = field [zone] nickname = zone_br03_destroy_vignette_9 pos = 10319, 0, 38622 shape = SPHERE size = 10000 sort = 99.5 vignette_type = open [zone] nickname = zone_br03_destroy_vignette_10 pos = 3164, 0, 54738 shape = SPHERE size = 10000 sort = 99.5 vignette_type = open [zone] nickname = zone_br03_destroy_vignette_11 pos = 527, 0, 18028 shape = SPHERE size = 10000 sort = 99.5 vignette_type = open [zone] nickname = zone_br03_destroy_vignette_12 pos = -11148, 0, 14191 shape = SPHERE size = 10000 sort = 99.5 vignette_type = open [zone] nickname = zone_br03_destroy_vignette_13 pos = 41154, 0, -8882 shape = SPHERE size = 10000 sort = 99.5 vignette_type = open [zone] nickname = zone_br03_destroy_vignette_14 pos = 59477, 0, 7518 shape = SPHERE size = 10000 sort = 99.5 vignette_type = field [zone] nickname = zone_br03_destroy_vignette_15 pos = 40983, 0, 24442 shape = SPHERE size = 10000 sort = 99.5 vignette_type = exclusion [zone] nickname = zone_br03_destroy_vignette_16 pos = 52798, 0, 20080 shape = SPHERE size = 10000 sort = 99.5 vignette_type = open [zone] nickname = zone_br03_destroy_vignette_17 pos = 28825, 0, 28630 shape = SPHERE size = 10000 sort = 99.5 vignette_type = field [zone] nickname = zone_br03_destroy_vignette_18 pos = 20948, 0, 4378 shape = SPHERE size = 10000 sort = 99.5 vignette_type = open [zone] nickname = zone_br03_destroy_vignette_19 pos = 71526, 0, -27617 shape = SPHERE size = 10000 sort = 99.5 vignette_type = exclusion [zone] nickname = zone_br03_destroy_vignette_20 pos = 83421, 0, -8467 shape = SPHERE size = 10000 sort = 99.5 vignette_type = field [zone] nickname = zone_br03_destroy_vignette_21 pos = -75027, 0, -57917 shape = SPHERE size = 10000 sort = 99.5 vignette_type = open [Object] nickname = Br03_docking_fixture_1 ids_name = 261166 pos = -9035, 350, 36918 rotate = 0, 140, 0 archetype = docking_fixture ids_info = 66489 reputation = br_p_grp behavior = NOTHING dock_with = Br03_01_Base base = Br03_01_Base [Object] nickname = Br03_to_Bw01_hole ids_name = 260841 pos = 67584, 0, -49778 rotate = 0, 60, 0 archetype = jumphole_light msg_id_prefix = gcs_refer_system_Bw01 jump_effect = jump_effect_hole ids_info = 66146 visit = 0 goto = Bw01, Bw01_to_Br03_hole, gate_tunnel_bretonia [zone] nickname = Zone_Br03_to_Bw01_hole_exclusion pos = 67590, 0, -49818 shape = SPHERE size = 250 property_flags = 131072 visit = 128 sort = 99.5 [Object] nickname = Br03_to_Br04_hole ids_name = 260685 pos = 58094, 0, -60424 rotate = 0, -130, 0 archetype = jumphole msg_id_prefix = gcs_refer_system_Br04 jump_effect = jump_effect_hole ids_info = 66146 visit = 0 goto = Br04, Br04_to_Br03_hole, gate_tunnel_bretonia [Object] nickname = Br03_suprise_co_fighter_1 ids_name = 261719 pos = 30968, -500, 51574 rotate = 83, 42, 80 archetype = suprise_co_fighter visit = 16 ids_info = 66403 loadout = SECRET_c_co_fighter_br03 [zone] nickname = Zone_Br03_Grasmere_interference pos = 30968, -500, 51575 shape = SPHERE size = 2000 edge_fraction = 0.2 interference = 0.7 visit = 128 sort = 99.5 [Object] nickname = Br03_suprise_ge_armored_1 ids_name = 261720 pos = 43680, 1000, 30171 rotate = -55, -6, -77 archetype = suprise_ge_armored visit = 16 ids_info = 66402 loadout = SECRET_armored_br03 [zone] nickname = Zone_Br03_Grasmere_interference_02 pos = 43686, 1000, 30175 shape = SPHERE size = 1000 visit = 128 interference = 0.7 sort = 99.5 [zone] nickname = ZONE_Br03_vignette15_exclusion pos = 40971, 0, 24405 shape = SPHERE size = 600 property_flags = 131072 visit = 128 sort = 99.5 [zone] nickname = ZONE_Br03_vignette_19_exclusion pos = 71517, 0, -27646 shape = SPHERE size = 600 visit = 128 sort = 99.5