[Animations] anim = characters\animations\BodyGenericMale.anm anim = characters\animations\BodyGenericFemale.anm anim = characters\animations\BodyStoryMale.anm anim = characters\animations\BodyStoryFemale.anm anim = characters\animations\FacialMale.anm anim = characters\animations\FacialFemale.anm anim = characters\animations\FacialTrent.anm anim = characters\animations\FacialJuni.anm anim = characters\animations\HandMale.anm anim = characters\animations\HandFemale.anm anim = characters\animations\Special.anm [DetailSwitchTable] switch = 100, 999999 [PetalAnimations] anim = characters\animations\BodyGenericMale.anm anim = characters\animations\BodyStoryMale.anm anim = characters\animations\Special.anm [Skeleton] sex = male [Body] nickname = benchmark_male_body mesh = characters\bodies\benchmarkmalebody.dfm [Body] nickname = li_bartender_body mesh = characters\bodies\li_bartender_body.dfm [Body] nickname = li_commtrader_body mesh = characters\bodies\li_commtrader_body.dfm [Body] nickname = li_male_guard_body mesh = characters\bodies\li_male_guard_body.dfm [Body] nickname = li_male_elite_body mesh = characters\bodies\li_male_elite_body.dfm [Body] nickname = li_manhattan_bartender_body mesh = characters\bodies\li_manhattan_bartender_body.dfm [Body] nickname = li_rockford_body mesh = characters\bodies\li_rockford_body.dfm [Body] nickname = li_scrote_body mesh = characters\bodies\li_scrote_body.dfm [Body] nickname = li_shipdealer_body mesh = characters\bodies\li_shipdealer_body.dfm [Body] nickname = li_tilton_body mesh = characters\bodies\li_tilton_body.dfm [Body] nickname = br_bartender_body mesh = characters\bodies\br_bartender_body.dfm [Body] nickname = br_brighton_body mesh = characters\bodies\br_brighton_body.dfm [Body] nickname = br_commtrader_body mesh = characters\bodies\br_commtrader_body.dfm [Body] nickname = br_male_elite_body mesh = characters\bodies\br_male_elite_body.dfm [Body] nickname = br_male_guard_body mesh = characters\bodies\br_male_guard_body.dfm [Body] nickname = br_quigly_body mesh = characters\bodies\br_quigly_body.dfm [Body] nickname = br_shipdealer_body mesh = characters\bodies\br_shipdealer_body.dfm [Body] nickname = br_tobias_body mesh = characters\bodies\br_tobias_body.dfm [Body] nickname = rh_bartender_body mesh = characters\bodies\rh_bartender_body.dfm [Body] nickname = rh_commtrader_body mesh = characters\bodies\rh_commtrader_body.dfm [Body] nickname = rh_deidrich_body mesh = characters\bodies\rh_deidrich_body.dfm [Body] nickname = rh_male_elite_body mesh = characters\bodies\rh_male_elite_body.dfm [Body] nickname = rh_male_guard_body mesh = characters\bodies\rh_male_guard_body.dfm [Body] nickname = rh_reichman_body mesh = characters\bodies\rh_reichman_body.dfm [Body] nickname = rh_shipdealer_body mesh = characters\bodies\rh_shipdealer_body.dfm [Body] nickname = rh_wilham_body mesh = characters\bodies\rh_wilham_body.dfm [Body] nickname = ku_bartender_body mesh = characters\bodies\ku_bartender_body.dfm [Body] nickname = ku_commtrader_body mesh = characters\bodies\ku_commtrader_body.dfm [Body] nickname = ku_edo_body mesh = characters\bodies\ku_edo_body.dfm [Body] nickname = ku_male_elite_body mesh = characters\bodies\ku_male_elite_body.dfm [Body] nickname = ku_male_guard_body mesh = characters\bodies\ku_male_guard_body.dfm [Body] nickname = ku_shipdealer_body mesh = characters\bodies\ku_shipdealer_body.dfm [Body] nickname = pi_orillion_body mesh = characters\bodies\pi_orillion_body.dfm [Body] nickname = pi_pirate1_body mesh = characters\bodies\pi_pirate1_body.dfm [Body] nickname = pi_pirate2_body mesh = characters\bodies\pi_pirate2_body.dfm [Body] nickname = pi_pirate3_body mesh = characters\bodies\pi_pirate3_body.dfm [Body] nickname = pi_pirate4_body mesh = characters\bodies\pi_pirate4_body.dfm [Body] nickname = pi_pirate5_body mesh = characters\bodies\pi_pirate5_body.dfm [Body] nickname = pi_pirate6_body mesh = characters\bodies\pi_pirate6_body.dfm [Body] nickname = pi_pirate7_body mesh = characters\bodies\pi_pirate7_body.dfm [Body] nickname = pi_pirate8_body mesh = characters\bodies\pi_pirate8_body.dfm [Body] nickname = pl_trent_body mesh = characters\bodies\pl_trent_body.dfm [Body] nickname = pl_male1_journeyman_body mesh = characters\bodies\pl_male1_journeyman_body.dfm [Body] nickname = pl_male1_peasant_body mesh = characters\bodies\pl_male1_peasant_body.dfm [Body] nickname = pl_male2_journeyman_body mesh = characters\bodies\pl_male2_journeyman_body.dfm [Body] nickname = pl_male2_peasant_body mesh = characters\bodies\pl_male2_peasant_body.dfm [Body] nickname = pl_male3_journeyman_body mesh = characters\bodies\pl_male3_journeyman_body.dfm [Body] nickname = pl_male3_peasant_body mesh = characters\bodies\pl_male3_peasant_body.dfm [Body] nickname = pl_male3_peasant_body_HURT mesh = characters\bodies\pl_male3_peasant_body_HURT.dfm [Body] nickname = sc_scientist1_body mesh = characters\bodies\sc_scientist1_body.dfm [Body] nickname = sc_scientist2_body mesh = characters\bodies\sc_scientist2_body.dfm [Body] nickname = sc_scientist3_body mesh = characters\bodies\sc_scientist3_body.dfm [Body] nickname = sc_scientist4_body mesh = characters\bodies\sc_scientist4_body.dfm [Body] nickname = sh_male1_body mesh = characters\bodies\sh_male1_body.dfm [Body] nickname = sh_male2_body mesh = characters\bodies\sh_male2_body.dfm [Body] nickname = sh_male3_body mesh = characters\bodies\sh_male3_body.dfm [Body] nickname = robot_body_A mesh = characters\bodies\robot_body_A.dfm [Body] nickname = robot_body_B mesh = characters\bodies\robot_body_B.dfm [Body] nickname = robot_body_C mesh = characters\bodies\robot_body_C.dfm [Body] nickname = robot_body_D mesh = characters\bodies\robot_body_D.dfm [Body] nickname = robot_body_E mesh = characters\bodies\robot_body_E.dfm [Body] nickname = worm mesh = characters\bodies\worm.dfm [DetailSwitchTable] switch = 100, 999999 [PetalAnimations] anim = characters\animations\BodyGenericFemale.anm anim = characters\animations\BodyStoryFemale.anm anim = characters\animations\Special.anm [Skeleton] sex = female [Body] nickname = br_darcy_body_torture mesh = characters\bodies\br_darcy_body_torture.dfm [DetailSwitchTable] switch = 100, 999999 [PetalAnimations] anim = characters\animations\BodyGenericFemale.anm anim = characters\animations\BodyStoryFemale.anm anim = characters\animations\Special.anm [Skeleton] sex = female [Body] nickname = benchmark_female_body mesh = characters\bodies\benchmarkfemalebody.dfm [Body] nickname = li_female_elite_body mesh = characters\bodies\li_female_elite_body.dfm [Body] nickname = li_female_guard_body mesh = characters\bodies\li_female_guard_body.dfm [Body] nickname = li_hatcher_body mesh = characters\bodies\li_hatcher_body.dfm [Body] nickname = br_darcy_body mesh = characters\bodies\br_darcy_body.dfm [Body] nickname = br_female_elite_body mesh = characters\bodies\br_female_elite_body.dfm [Body] nickname = br_female_guard_body mesh = characters\bodies\br_female_guard_body.dfm [Body] nickname = br_kaitlyn_body mesh = characters\bodies\br_kaitlyn_body.dfm [Body] nickname = br_karina_body mesh = characters\bodies\br_karina_body.dfm [Body] nickname = rh_female_elite_body mesh = characters\bodies\rh_female_elite_body.dfm [Body] nickname = rh_female_guard_body mesh = characters\bodies\rh_female_guard_body.dfm [Body] nickname = rh_greunwald_body mesh = characters\bodies\rh_greunwald_body.dfm [Body] nickname = ku_kym_body mesh = characters\bodies\ku_kym_body.dfm [Body] nickname = ku_kym_body_gen mesh = characters\bodies\ku_kym_body_gen.dfm [Body] nickname = ku_female_elite_body mesh = characters\bodies\ku_female_elite_body.dfm [Body] nickname = ku_female_guard_body mesh = characters\bodies\ku_female_guard_body.dfm [Body] nickname = pl_female1_journeyman_body mesh = characters\bodies\pl_female1_journeyman_body.dfm [Body] nickname = pl_female1_peasant_body mesh = characters\bodies\pl_female1_peasant_body.dfm [Body] nickname = pl_female2_journeyman_body mesh = characters\bodies\pl_female2_journeyman_body.dfm [Body] nickname = pl_female2_peasant_body mesh = characters\bodies\pl_female2_peasant_body.dfm [Body] nickname = sc_female1_body mesh = characters\bodies\sc_female1_body.dfm [Body] nickname = sh_female1_body mesh = characters\bodies\sh_female1_body.dfm [Body] nickname = ku_kym_body_bust mesh = characters\bodies\ku_kym_body_bust.dfm [Body] nickname = pl_female1_peasant_body_bust mesh = characters\bodies\pl_female1_peasant_body_bust.dfm [Body] nickname = pl_female2_peasant_body_bust mesh = characters\bodies\pl_female2_peasant_body_bust.dfm [DetailSwitchTable] switch = 100, 999999 [PetalAnimations] anim = characters\animations\FacialMale.anm anim = characters\animations\FacialTrent.anm anim = characters\animations\Special.anm [Skeleton] sex = male [Head] nickname = benchmark_male_head mesh = characters\heads\benchmarkmalehead.dfm [Head] nickname = syd_head mesh = characters\heads\syd_head.dfm [Head] nickname = li_rockford_head mesh = characters\heads\li_rockford_head.dfm [Head] nickname = li_scrote_head mesh = characters\heads\li_scrote_head.dfm [Head] nickname = li_captain_head mesh = characters\heads\li_captain_head.dfm [Head] nickname = li_sales_head mesh = characters\heads\li_sales_head.dfm [Head] nickname = li_manhattan_bartender_head mesh = characters\heads\li_manhattan_bartender_head.dfm [Head] nickname = br_brighton_head mesh = characters\heads\br_brighton_head.dfm [Head] nickname = br_quigly_head mesh = characters\heads\br_quigly_head.dfm [Head] nickname = br_captain_head mesh = characters\heads\br_captain_head.dfm [Head] nickname = br_sales_head mesh = characters\heads\br_sales_head.dfm [Head] nickname = br_bartender_head mesh = characters\heads\br_bartender_head.dfm [Head] nickname = br_tobias_head mesh = characters\heads\br_tobias_head.dfm [Head] nickname = rh_alaric_head mesh = characters\heads\rh_alaric_head.dfm [Head] nickname = rh_deidrich_head mesh = characters\heads\rh_deidrich_head.dfm [Head] nickname = rh_deidrich_head_worm mesh = characters\heads\rh_deidrich_head_worm.dfm [Head] nickname = rh_reichman_head mesh = characters\heads\rh_reichman_head.dfm [Head] nickname = rh_wilham_head mesh = characters\heads\rh_wilham_head.dfm [Head] nickname = rh_hassler_head mesh = characters\heads\rh_hassler_head.dfm [Head] nickname = rh_captain_head mesh = characters\heads\rh_captain_head.dfm [Head] nickname = rh_sales_head mesh = characters\heads\rh_sales_head.dfm [Head] nickname = rh_bartender_head mesh = characters\heads\rh_bartender_head.dfm [Head] nickname = ku_edo_head mesh = characters\heads\ku_edo_head.dfm [Head] nickname = ku_tenji_head mesh = characters\heads\ku_tenji_head.dfm [Head] nickname = ku_captain_head mesh = characters\heads\ku_captain_head.dfm [Head] nickname = ku_sales_head mesh = characters\heads\ku_sales_head.dfm [Head] nickname = ku_bartender_head mesh = characters\heads\ku_bartender_head.dfm [Head] nickname = pi_pirate1_head mesh = characters\heads\pi_pirate1_head.dfm [Head] nickname = pi_pirate2_head mesh = characters\heads\pi_pirate2_head.dfm [Head] nickname = pi_pirate3_head mesh = characters\heads\pi_pirate3_head.dfm [Head] nickname = pi_pirate3_head_hurt mesh = characters\heads\pi_pirate3_head_hurt.dfm [Head] nickname = pi_pirate4_head mesh = characters\heads\pi_pirate4_head.dfm [Head] nickname = pi_pirate5_head mesh = characters\heads\pi_pirate5_head.dfm [Head] nickname = sh_male1_head mesh = characters\heads\sh_male1_head.dfm [Head] nickname = sh_male2_head mesh = characters\heads\sh_male2_head.dfm [Head] nickname = sh_male3_head mesh = characters\heads\sh_male3_head.dfm [Head] nickname = sh_male4_head mesh = characters\heads\sh_male4_head.dfm [Head] nickname = sh_male5_head mesh = characters\heads\sh_male5_head.dfm [Head] nickname = sh_male5t_head mesh = characters\heads\sh_male5t_head.dfm [Head] nickname = sh_male6_head mesh = characters\heads\sh_male6_head.dfm [Head] nickname = ge_male1_head mesh = characters\heads\ge_male1_head.dfm [Head] nickname = ge_male2_head mesh = characters\heads\ge_male2_head.dfm [Head] nickname = ge_male3_head mesh = characters\heads\ge_male3_head.dfm [Head] nickname = ge_male4_head mesh = characters\heads\ge_male4_head.dfm [Head] nickname = ge_male6_head mesh = characters\heads\ge_male6_head.dfm [Head] nickname = ge_male7_head mesh = characters\heads\ge_male7_head.dfm [Head] nickname = sc_scientist1_head mesh = characters\heads\sc_scientist1_head.dfm [Head] nickname = sc_scientist2_head mesh = characters\heads\sc_scientist2_head.dfm [Head] nickname = pl_male1_head mesh = characters\heads\pl_male1_head.dfm [Head] nickname = pl_male2_head mesh = characters\heads\pl_male2_head.dfm [Head] nickname = pl_male3_head mesh = characters\heads\pl_male3_head.dfm [Head] nickname = pl_male4_head mesh = characters\heads\pl_male4_head.dfm [Head] nickname = pl_male5_head mesh = characters\heads\pl_male5_head.dfm [Head] nickname = pl_male6_head mesh = characters\heads\pl_male6_head.dfm [Head] nickname = pl_male7_head mesh = characters\heads\pl_male7_head.dfm [Head] nickname = pl_male8_head mesh = characters\heads\pl_male8_head.dfm [Head] nickname = li_sales_head_hat mesh = characters\heads\li_sales_head_hat.dfm [Head] nickname = br_sales_head_hat mesh = characters\heads\br_sales_head_hat.dfm [Head] nickname = ku_bartender_head_hat mesh = characters\heads\ku_bartender_head_hat.dfm [Head] nickname = ku_tenji_head_hat mesh = characters\heads\ku_tenji_head_hat.dfm [Head] nickname = pl_male3_head_hat mesh = characters\heads\pl_male3_head_hat.dfm [Head] nickname = pl_male8_head_hat mesh = characters\heads\pl_male8_head_hat.dfm [Head] nickname = rh_alaric_head_hat mesh = characters\heads\rh_alaric_head_hat.dfm [Head] nickname = sc_scientist1_head_hat mesh = characters\heads\sc_scientist1_head_hat.dfm [Head] nickname = sc_scientist2_head_hat mesh = characters\heads\sc_scientist2_head_hat.dfm [DetailSwitchTable] switch = 100, 999999 [PetalAnimations] anim = characters\animations\FacialFemale.anm anim = characters\animations\FacialJuni.anm anim = characters\animations\Special.anm [Skeleton] sex = female [Head] nickname = benchmark_female_head mesh = characters\heads\benchmarkfemalehead.dfm [Head] nickname = li_hatcher_head mesh = characters\heads\li_hatcher_head.dfm [Head] nickname = br_darcy_head mesh = characters\heads\br_darcy_head.dfm [Head] nickname = br_kaitlyn_head mesh = characters\heads\br_kaitlyn_head.dfm [Head] nickname = br_karina_head_gen mesh = characters\heads\br_karina_head_gen.dfm [Head] nickname = rh_gruenwald_head_gen mesh = characters\heads\rh_gruenwald_head_gen.dfm [Head] nickname = ku_kym_head_gen mesh = characters\heads\ku_kym_head_gen.dfm [Head] nickname = ku_tashi_head mesh = characters\heads\ku_tashi_head.dfm [Head] nickname = sh_female1_head_gen mesh = characters\heads\sh_female1_head_gen.dfm [Head] nickname = sh_female2_head_gen mesh = characters\heads\sh_female2_head_gen.dfm [Head] nickname = ge_female1_head mesh = characters\heads\ge_female1_head.dfm [Head] nickname = pl_female1_head mesh = characters\heads\pl_female1_head.dfm [Head] nickname = pl_female2_head mesh = characters\heads\pl_female2_head.dfm [Head] nickname = pl_female3_head mesh = characters\heads\pl_female3_head.dfm [Head] nickname = pl_female4_head mesh = characters\heads\pl_female4_head.dfm [Head] nickname = pl_female5_head mesh = characters\heads\pl_female5_head.dfm [Head] nickname = pl_female6_head mesh = characters\heads\pl_female6_head.dfm [Head] nickname = br_newscaster_head_gen mesh = characters\heads\br_newscaster_head_gen.dfm [Head] nickname = ku_newscaster_head_gen mesh = characters\heads\ku_newscaster_head_gen.dfm [Head] nickname = li_newscaster_head_gen mesh = characters\heads\li_newscaster_head_gen.dfm [Head] nickname = rh_newscaster_head_gen mesh = characters\heads\rh_newscaster_head_gen.dfm [Head] nickname = br_newscaster_head mesh = characters\heads\br_newscaster_head.dfm [Head] nickname = ku_newscaster_head mesh = characters\heads\ku_newscaster_head.dfm [Head] nickname = li_newscaster_head mesh = characters\heads\li_newscaster_head.dfm [Head] nickname = rh_newscaster_head mesh = characters\heads\rh_newscaster_head.dfm [Head] nickname = sh_female2_head mesh = characters\heads\sh_female2_head.dfm [Head] nickname = sh_female1_head mesh = characters\heads\sh_female1_head.dfm [Head] nickname = sh_female5_head mesh = characters\heads\sh_female5_head.dfm [Head] nickname = sh_female6_head mesh = characters\heads\sh_female6_head.dfm [Head] nickname = br_karina_head mesh = characters\heads\br_karina_head.dfm [Head] nickname = rh_gruenwald_head mesh = characters\heads\rh_gruenwald_head.dfm [Head] nickname = ku_kym_head mesh = characters\heads\ku_kym_head.dfm [Head] nickname = br_newscaster_head_hat mesh = characters\heads\br_newscaster_head_hat.dfm [Head] nickname = br_newscaster_head_gen_hat mesh = characters\heads\br_newscaster_head_gen_hat.dfm [Head] nickname = li_newscaster_head_hat mesh = characters\heads\li_newscaster_head_hat.dfm [Head] nickname = li_newscaster_head_gen_hat mesh = characters\heads\li_newscaster_head_gen_hat.dfm [Head] nickname = rh_newscaster_head_hat mesh = characters\heads\rh_newscaster_head_hat.dfm [Head] nickname = rh_newscaster_head_gen_hat mesh = characters\heads\rh_newscaster_head_gen_hat.dfm [Head] nickname = pl_female4_head_helmet mesh = characters\heads\pl_female4_head_helmet.dfm [DetailSwitchTable] switch = 100, 999999 [PetalAnimations] anim = characters\animations\HandMale.anm [Skeleton] sex = none [RightHand] nickname = benchmark_male_hand_right mesh = characters\hands\benchmarkmalehandright.dfm [LeftHand] nickname = benchmark_male_hand_left mesh = characters\hands\benchmarkmalehandleft.dfm [RightHand] nickname = male_hand_right_black mesh = characters\hands\malehandright_black.dfm [LeftHand] nickname = male_hand_left_black mesh = characters\hands\malehandleft_black.dfm [RightHand] nickname = robot_hand_right mesh = characters\hands\malehandright_robot.dfm [LeftHand] nickname = robot_hand_left mesh = characters\hands\malehandleft_robot.dfm [RightHand] nickname = robot_hand_rightB mesh = characters\hands\malehandright_robotB.dfm [LeftHand] nickname = robot_hand_leftB mesh = characters\hands\malehandleft_robotB.dfm [DetailSwitchTable] switch = 100, 999999 [PetalAnimations] anim = characters\animations\HandFemale.anm [Skeleton] sex = none [RightHand] nickname = benchmark_female_hand_right mesh = characters\hands\benchmarkfemalehandright.dfm [LeftHand] nickname = benchmark_female_hand_left mesh = characters\hands\benchmarkfemalehandleft.dfm [RightHand] nickname = female_hand_right_black mesh = characters\hands\femalehandright_black.dfm [LeftHand] nickname = female_hand_left_black mesh = characters\hands\femalehandleft_black.dfm [Accessory] nickname = prop_neuralnet_A mesh = characters\props\prop_neuralnet_A.3db hardpoint = hp_eyewear body_hardpoint = hp_eyewear [Accessory] nickname = prop_neuralnet_A_combo mesh = characters\props\prop_neuralnet_A_combo.3db hardpoint = hp_eyewear body_hardpoint = hp_eyewear [Accessory] nickname = prop_neuralnet_A_right mesh = characters\props\prop_neuralnet_A_right.3db hardpoint = hp_eyewear body_hardpoint = hp_eyewear [Accessory] nickname = prop_neuralnet_B mesh = characters\props\prop_neuralnet_B.3db hardpoint = hp_eyewear body_hardpoint = hp_eyewear [Accessory] nickname = prop_neuralnet_B_combo mesh = characters\props\prop_neuralnet_B_combo.3db hardpoint = hp_eyewear body_hardpoint = hp_eyewear [Accessory] nickname = prop_neuralnet_B_right mesh = characters\props\prop_neuralnet_B_right.3db hardpoint = hp_eyewear body_hardpoint = hp_eyewear [Accessory] nickname = prop_neuralnet_C mesh = characters\props\prop_neuralnet_C.3db hardpoint = hp_eyewear body_hardpoint = hp_eyewear [Accessory] nickname = prop_neuralnet_C_combo mesh = characters\props\prop_neuralnet_C_combo.3db hardpoint = hp_eyewear body_hardpoint = hp_eyewear [Accessory] nickname = prop_neuralnet_C_right mesh = characters\props\prop_neuralnet_C_right.3db hardpoint = hp_eyewear body_hardpoint = hp_eyewear [Accessory] nickname = prop_neuralnet_D mesh = characters\props\prop_neuralnet_D.3db hardpoint = hp_eyewear body_hardpoint = hp_eyewear [Accessory] nickname = prop_neuralnet_D_combo mesh = characters\props\prop_neuralnet_D_combo.3db hardpoint = hp_eyewear body_hardpoint = hp_eyewear [Accessory] nickname = prop_neuralnet_D_right mesh = characters\props\prop_neuralnet_D_right.3db hardpoint = hp_eyewear body_hardpoint = hp_eyewear [Accessory] nickname = prop_neuralnet_F_up mesh = characters\props\prop_neuralnet_F_up.3db hardpoint = hp_eyewear body_hardpoint = hp_eyewear [Accessory] nickname = prop_neuralnet_F_up_right mesh = characters\props\prop_neuralnet_F_up_right.3db hardpoint = hp_eyewear body_hardpoint = hp_eyewear [Accessory] nickname = prop_neuralnet_E_right mesh = characters\props\prop_neuralnet_E_right.3db hardpoint = hp_eyewear body_hardpoint = hp_eyewear [Accessory] nickname = prop_neuralnet_E mesh = characters\props\prop_neuralnet_E.3db hardpoint = hp_eyewear body_hardpoint = hp_eyewear [Accessory] nickname = prop_neuralnet_F_right mesh = characters\props\prop_neuralnet_F_right.3db hardpoint = hp_eyewear body_hardpoint = hp_eyewear [Accessory] nickname = prop_neuralnet_F mesh = characters\props\prop_neuralnet_F.3db hardpoint = hp_eyewear body_hardpoint = hp_eyewear [Accessory] nickname = prop_shades_01 mesh = characters\props\prop_shades_01.3db hardpoint = hp_eyewear body_hardpoint = hp_eyewear [Accessory] nickname = prop_shades_02 mesh = characters\props\prop_shades_02.3db hardpoint = hp_eyewear body_hardpoint = hp_eyewear [Accessory] nickname = prop_shades_03 mesh = characters\props\prop_shades_03.3db hardpoint = hp_eyewear body_hardpoint = hp_eyewear [Accessory] nickname = prop_shades_04 mesh = characters\props\prop_shades_04.3db hardpoint = hp_eyewear body_hardpoint = hp_eyewear [Accessory] nickname = prop_shades_05 mesh = characters\props\prop_shades_05.3db hardpoint = hp_eyewear body_hardpoint = hp_eyewear [Accessory] nickname = prop_shades_01_fem mesh = characters\props\prop_shades_01_fem.3db hardpoint = hp_eyewear body_hardpoint = hp_eyewear [Accessory] nickname = prop_shades_02_fem mesh = characters\props\prop_shades_02_fem.3db hardpoint = hp_eyewear body_hardpoint = hp_eyewear [Accessory] nickname = prop_shades_03_fem mesh = characters\props\prop_shades_03_fem.3db hardpoint = hp_eyewear body_hardpoint = hp_eyewear [Accessory] nickname = prop_shades_04_fem mesh = characters\props\prop_shades_04_fem.3db hardpoint = hp_eyewear body_hardpoint = hp_eyewear [Accessory] nickname = prop_shades_05_fem mesh = characters\props\prop_shades_05_fem.3db hardpoint = hp_eyewear body_hardpoint = hp_eyewear [Accessory] nickname = prop_mask_outcast mesh = characters\props\prop_mask_outcast.3db hardpoint = hp_eyewear body_hardpoint = hp_eyewear [Accessory] nickname = prop_mask_outcast_fem mesh = characters\props\prop_mask_outcast_fem.3db hardpoint = hp_eyewear body_hardpoint = hp_eyewear [Accessory] nickname = prop_hat_female_br_elite mesh = characters\props\prop_hat_female_br_elite.3db hardpoint = hp_hat body_hardpoint = hp_hat [Accessory] nickname = prop_hat_female_br_elite_visor mesh = characters\props\prop_hat_female_br_elite_visor.3db hardpoint = hp_hat body_hardpoint = hp_hat [Accessory] nickname = prop_hat_female_br_grd mesh = characters\props\prop_hat_female_br_grd.3db hardpoint = hp_hat body_hardpoint = hp_hat [Accessory] nickname = prop_hat_female_br_grd_visor mesh = characters\props\prop_hat_female_br_grd_visor.3db hardpoint = hp_hat body_hardpoint = hp_hat [Accessory] nickname = prop_hat_female_cap_A mesh = characters\props\prop_hat_female_cap_A.3db hardpoint = hp_hat body_hardpoint = hp_hat [Accessory] nickname = prop_hat_female_ku_elite mesh = characters\props\prop_hat_female_ku_elite.3db hardpoint = hp_hat body_hardpoint = hp_hat [Accessory] nickname = prop_hat_female_ku_elite_visor mesh = characters\props\prop_hat_female_ku_elite_visor.3db hardpoint = hp_hat body_hardpoint = hp_hat [Accessory] nickname = prop_hat_female_li_elite mesh = characters\props\prop_hat_female_li_elite.3db hardpoint = hp_hat body_hardpoint = hp_hat [Accessory] nickname = prop_hat_female_li_elite_visor mesh = characters\props\prop_hat_female_li_elite_visor.3db hardpoint = hp_hat body_hardpoint = hp_hat [Accessory] nickname = prop_hat_female_li_grd mesh = characters\props\prop_hat_female_li_grd.3db hardpoint = hp_hat body_hardpoint = hp_hat [Accessory] nickname = prop_hat_female_li_grd_visor mesh = characters\props\prop_hat_female_li_grd_visor.3db hardpoint = hp_hat body_hardpoint = hp_hat [Accessory] nickname = prop_hat_female_miner mesh = characters\props\prop_hat_female_miner.3db hardpoint = hp_hat body_hardpoint = hp_hat [Accessory] nickname = prop_hat_female_miner_visor mesh = characters\props\prop_hat_female_miner_visor.3db hardpoint = hp_hat body_hardpoint = hp_hat [Accessory] nickname = prop_hat_female_pirate_A mesh = characters\props\prop_hat_female_pirate_A.3db hardpoint = hp_hat body_hardpoint = hp_hat [Accessory] nickname = prop_hat_female_pirate_B mesh = characters\props\prop_hat_female_pirate_B.3db hardpoint = hp_hat body_hardpoint = hp_hat [Accessory] nickname = prop_hat_female_pirate_B_visor mesh = characters\props\prop_hat_female_pirate_B_visor.3db hardpoint = hp_hat body_hardpoint = hp_hat [Accessory] nickname = prop_hat_female_police mesh = characters\props\prop_hat_female_police.3db hardpoint = hp_hat body_hardpoint = hp_hat [Accessory] nickname = prop_hat_female_police_visor mesh = characters\props\prop_hat_female_police_visor.3db hardpoint = hp_hat body_hardpoint = hp_hat [Accessory] nickname = prop_hat_female_rh_elite mesh = characters\props\prop_hat_female_rh_elite.3db hardpoint = hp_hat body_hardpoint = hp_hat [Accessory] nickname = prop_hat_female_rh_elite_visor mesh = characters\props\prop_hat_female_rh_elite_visor.3db hardpoint = hp_hat body_hardpoint = hp_hat [Accessory] nickname = prop_hat_male_br_elite mesh = characters\props\prop_hat_male_br_elite.3db hardpoint = hp_hat body_hardpoint = hp_hat [Accessory] nickname = prop_hat_male_br_elite_visor mesh = characters\props\prop_hat_male_br_elite_visor.3db hardpoint = hp_hat body_hardpoint = hp_hat [Accessory] nickname = prop_hat_male_br_grd mesh = characters\props\prop_hat_male_br_grd.3db hardpoint = hp_hat body_hardpoint = hp_hat [Accessory] nickname = prop_hat_male_br_grd_visor mesh = characters\props\prop_hat_male_br_grd_visor.3db hardpoint = hp_hat body_hardpoint = hp_hat [Accessory] nickname = prop_hat_male_cap_A mesh = characters\props\prop_hat_male_cap_A.3db hardpoint = hp_hat body_hardpoint = hp_hat [Accessory] nickname = prop_hat_male_ku_elite mesh = characters\props\prop_hat_male_ku_elite.3db hardpoint = hp_hat body_hardpoint = hp_hat [Accessory] nickname = prop_hat_male_ku_elite_visor mesh = characters\props\prop_hat_male_ku_elite_visor.3db hardpoint = hp_hat body_hardpoint = hp_hat [Accessory] nickname = prop_hat_male_li_elite mesh = characters\props\prop_hat_male_li_elite.3db hardpoint = hp_hat body_hardpoint = hp_hat [Accessory] nickname = prop_hat_male_li_elite_visor mesh = characters\props\prop_hat_male_li_elite_visor.3db hardpoint = hp_hat body_hardpoint = hp_hat [Accessory] nickname = prop_hat_male_li_grd mesh = characters\props\prop_hat_male_li_grd.3db hardpoint = hp_hat body_hardpoint = hp_hat [Accessory] nickname = prop_hat_male_li_grd_visor mesh = characters\props\prop_hat_male_li_grd_visor.3db hardpoint = hp_hat body_hardpoint = hp_hat [Accessory] nickname = prop_hat_male_miner mesh = characters\props\prop_hat_male_miner.3db hardpoint = hp_hat body_hardpoint = hp_hat [Accessory] nickname = prop_hat_male_miner_visor mesh = characters\props\prop_hat_male_miner_visor.3db hardpoint = hp_hat body_hardpoint = hp_hat [Accessory] nickname = prop_hat_male_pirate_A mesh = characters\props\prop_hat_male_pirate_A.3db hardpoint = hp_hat body_hardpoint = hp_hat [Accessory] nickname = prop_hat_male_pirate_B mesh = characters\props\prop_hat_male_pirate_B.3db hardpoint = hp_hat body_hardpoint = hp_hat [Accessory] nickname = prop_hat_male_pirate_B_visor mesh = characters\props\prop_hat_male_pirate_B_visor.3db hardpoint = hp_hat body_hardpoint = hp_hat [Accessory] nickname = prop_hat_male_police mesh = characters\props\prop_hat_male_police.3db hardpoint = hp_hat body_hardpoint = hp_hat [Accessory] nickname = prop_hat_male_police_visor mesh = characters\props\prop_hat_male_police_visor.3db hardpoint = hp_hat body_hardpoint = hp_hat [Accessory] nickname = prop_hat_male_rh_elite mesh = characters\props\prop_hat_male_rh_elite.3db hardpoint = hp_hat body_hardpoint = hp_hat [Accessory] nickname = prop_hat_male_rh_elite_visor mesh = characters\props\prop_hat_male_rh_elite_visor.3db hardpoint = hp_hat body_hardpoint = hp_hat [Accessory] nickname = prop_hat_female_ku_grd mesh = characters\props\prop_hat_female_ku_grd.3db hardpoint = hp_hat body_hardpoint = hp_hat [Accessory] nickname = prop_hat_female_ku_grd_visor mesh = characters\props\prop_hat_female_ku_grd_visor.3db hardpoint = hp_hat body_hardpoint = hp_hat [Accessory] nickname = prop_hat_female_rh_grd mesh = characters\props\prop_hat_female_rh_grd.3db hardpoint = hp_hat body_hardpoint = hp_hat [Accessory] nickname = prop_hat_female_rh_grd_visor mesh = characters\props\prop_hat_female_rh_grd_visor.3db hardpoint = hp_hat body_hardpoint = hp_hat [Accessory] nickname = prop_hat_male_ku_grd mesh = characters\props\prop_hat_male_ku_grd.3db hardpoint = hp_hat body_hardpoint = hp_hat [Accessory] nickname = prop_hat_male_ku_grd_visor mesh = characters\props\prop_hat_male_ku_grd_visor.3db hardpoint = hp_hat body_hardpoint = hp_hat [Accessory] nickname = prop_hat_male_rh_grd mesh = characters\props\prop_hat_male_rh_grd.3db hardpoint = hp_hat body_hardpoint = hp_hat [Accessory] nickname = prop_hat_male_rh_grd_visor mesh = characters\props\prop_hat_male_rh_grd_visor.3db hardpoint = hp_hat body_hardpoint = hp_hat [Accessory] nickname = comm_br_brighton mesh = characters\commhelmets\comm_br_brighton.3db hardpoint = hp_hat body_hardpoint = hp_hat [Accessory] nickname = comm_br_brighton_female mesh = characters\commhelmets\comm_br_brighton_fem.3db hardpoint = hp_hat body_hardpoint = hp_hat [Accessory] nickname = comm_br_darcy mesh = characters\commhelmets\comm_br_darcy.3db hardpoint = hp_hat body_hardpoint = hp_hat [Accessory] nickname = comm_br_darcy_female mesh = characters\commhelmets\comm_br_darcy_fem.3db hardpoint = hp_hat body_hardpoint = hp_hat [Accessory] nickname = comm_br_elite mesh = characters\commhelmets\comm_br_elite.3db hardpoint = hp_hat body_hardpoint = hp_hat [Accessory] nickname = comm_br_elite_female mesh = characters\commhelmets\comm_br_elite_fem.3db hardpoint = hp_hat body_hardpoint = hp_hat [Accessory] nickname = comm_br_guard mesh = characters\commhelmets\comm_br_guard.3db hardpoint = hp_hat body_hardpoint = hp_hat [Accessory] nickname = comm_br_guard_female mesh = characters\commhelmets\comm_br_guard_fem.3db hardpoint = hp_hat body_hardpoint = hp_hat [Accessory] nickname = comm_br_kaitlyn mesh = characters\commhelmets\comm_br_kaitlyn.3db hardpoint = hp_hat body_hardpoint = hp_hat [Accessory] nickname = comm_br_kaitlyn_female mesh = characters\commhelmets\comm_br_kaitlyn_fem.3db hardpoint = hp_hat body_hardpoint = hp_hat [Accessory] nickname = comm_ge_generic1 mesh = characters\commhelmets\comm_ge_generic1.3db hardpoint = hp_hat body_hardpoint = hp_hat [Accessory] nickname = comm_ge_generic1_female mesh = characters\commhelmets\comm_ge_generic1_fem.3db hardpoint = hp_hat body_hardpoint = hp_hat [Accessory] nickname = comm_ge_generic2 mesh = characters\commhelmets\comm_ge_generic2.3db hardpoint = hp_hat body_hardpoint = hp_hat [Accessory] nickname = comm_ge_generic2_female mesh = characters\commhelmets\comm_ge_generic2_fem.3db hardpoint = hp_hat body_hardpoint = hp_hat [Accessory] nickname = comm_ku_kym mesh = characters\commhelmets\comm_ku_kym.3db hardpoint = hp_hat body_hardpoint = hp_hat [Accessory] nickname = comm_ku_kym_female mesh = characters\commhelmets\comm_ku_kym_fem.3db hardpoint = hp_hat body_hardpoint = hp_hat [Accessory] nickname = comm_li_hatcher mesh = characters\commhelmets\comm_li_hatcher.3db hardpoint = hp_hat body_hardpoint = hp_hat [Accessory] nickname = comm_li_hatcher_female mesh = characters\commhelmets\comm_li_hatcher_fem.3db hardpoint = hp_hat body_hardpoint = hp_hat [Accessory] nickname = comm_pi_pirate mesh = characters\commhelmets\comm_pi_pirate.3db hardpoint = hp_hat body_hardpoint = hp_hat [Accessory] nickname = comm_pi_pirate_female mesh = characters\commhelmets\comm_pi_pirate_fem.3db hardpoint = hp_hat body_hardpoint = hp_hat [Accessory] nickname = comm_pl_player mesh = characters\commhelmets\comm_pl_player.3db hardpoint = hp_hat body_hardpoint = hp_hat [Accessory] nickname = comm_pl_player_female mesh = characters\commhelmets\comm_pl_player_fem.3db hardpoint = hp_hat body_hardpoint = hp_hat [Accessory] nickname = comm_rh_alaric mesh = characters\commhelmets\comm_rh_alaric.3db hardpoint = hp_hat body_hardpoint = hp_hat [Accessory] nickname = comm_rh_alaric_female mesh = characters\commhelmets\comm_rh_alaric_fem.3db hardpoint = hp_hat body_hardpoint = hp_hat [Accessory] nickname = comm_rh_reichman mesh = characters\commhelmets\comm_rh_reichman.3db hardpoint = hp_hat body_hardpoint = hp_hat [Accessory] nickname = comm_rh_reichman_female mesh = characters\commhelmets\comm_rh_reichman_fem.3db hardpoint = hp_hat body_hardpoint = hp_hat [Accessory] nickname = comm_rh_wilham mesh = characters\commhelmets\comm_rh_wilham.3db hardpoint = hp_hat body_hardpoint = hp_hat [Accessory] nickname = comm_rh_wilham_female mesh = characters\commhelmets\comm_rh_wilham_fem.3db hardpoint = hp_hat body_hardpoint = hp_hat