[TexturePanels] file = solar\nebula\generic_shapes.ini [Fog] fog_enabled = 1 near = 0 distance = 1300 color = 30, 50, 90 [properties] flag = nebula [Exclusion Zones] exclusion = Zone_Ku06_01_exclusion fog_far = 10000 zone_shell = solar\nebula\plain_inner_sphere.3db shell_scalar = 1.1 max_alpha = 0.4 exclusion_tint = 255, 155, 255 [Exterior] shape = generic_exterior1 shape = generic_exterior2 shape = generic_exterior3 shape = generic_exterior4 shape_weights = 1, 1, 1, 1 fill_shape = nebula_circle2 plane_slices = 3 bit_radius = 10000 bit_radius_random_variation = 0.2 min_bits = 5 max_bits = 8 move_bit_percent = 0.75 equator_bias = 0.5 color = 120, 170, 255 [NebulaLight] ambient = 40, 50, 90 sun_burnthrough_intensity = 1 sun_burnthrough_scaler = 1 [Clouds] max_distance = 300 puff_count = 10 puff_radius = 100 puff_colora = 150, 130, 200 puff_colorb = 80, 80, 160 puff_max_alpha = 0.5 puff_shape = generic_cloud1 puff_shape = generic_cloud2 puff_shape = generic_cloud3 puff_shape = generic_cloud4 puff_weights = 1, 1, 1, 1 puff_drift = 1 near_fade_distance = 125, 200 lightning_intensity = 1 lightning_color = 65, 25, 85 lightning_gap = 20 lightning_duration = 0.5 [BackgroundLightning] duration = 1 gap = 3 color = 40, 0, 40 [DynamicLightning] gap = 2 duration = 1 color = 100, 100, 230 ambient_intensity = 0.5 intensity_increase = 1