[TexturePanels] file = solar\nebula\crow_shapes.ini [Fog] fog_enabled = 1 near = 0 distance = 1600 color = 0, 100, 160 [properties] flag = nebula [Exclusion Zones] exclusion = Zone_Bw05_01_exclusion fog_far = 5000 zone_shell = solar\nebula\crow_exclusion.3db shell_scalar = 1 max_alpha = 0.5 exclusion_tint = 255, 255, 255 exclusion = Zone_Bw05_yanagi_debris_field fog_far = 2000 exclusion = Zone_Bw05_yanagi_pocket_exclusion fog_far = 19000 zone_shell = solar\nebula\generic_exclusion.3db shell_scalar = 1 max_alpha = 0.8 exclusion_tint = 70, 100, 200 exclusion = Zone_Bw05_story_exclusion fog_far = 8000 zone_shell = solar\nebula\generic_exclusion.3db shell_scalar = 1 max_alpha = 0.6 exclusion_tint = 100, 200, 255 exclusion = Zone_Bw05_sun1_exclusion fog_far = 19000 exclusion = Zone_Bw05_sun2_exclusion fog_far = 19000 exclusion = Zone_Bw05_03_exclusion exclusion = Zone_Bw05_to_Ku04 fog_far = 4000 exclusion = Zone_Bw05_to_Rh04 fog_far = 4000 exclusion = Zone_Bw05_oxygen_pocket_001 fog_far = 2000 exclusion = Zone_Bw05_oxygen_pocket_002 fog_far = 2000 exclusion = Zone_Bw05_oxygen_pocket_003 fog_far = 2000 [Exterior] shape = crow_exterior1 shape = crow_exterior2 shape = crow_exterior3 shape = crow_exterior4 shape_weights = 1, 1, 1, 1 fill_shape = nebula_circle2 plane_slices = 3 bit_radius = 10000 bit_radius_random_variation = 0.2 min_bits = 5 max_bits = 8 move_bit_percent = 0.75 equator_bias = 0.5 color = 30, 80, 130 [NebulaLight] ambient = 50, 80, 100 sun_burnthrough_intensity = 0.5 sun_burnthrough_scaler = 2 [Clouds] max_distance = 300 puff_count = 20 puff_radius = 100 puff_colora = 50, 150, 255 puff_colorb = 255, 255, 255 puff_max_alpha = 0.5 puff_shape = crow_cloud1 puff_shape = crow_cloud2 puff_shape = crow_cloud3 puff_shape = crow_cloud4 puff_weights = 1, 1, 1, 1 puff_drift = 1 near_fade_distance = 125, 200 lightning_intensity = 1 lightning_color = 25, 75, 85 lightning_gap = 20 lightning_duration = 0.5 [BackgroundLightning] duration = 0.75 gap = 3 color = 50, 50, 50