[TexturePanels] file = solar\nebula\edge_shapes.ini [Exterior] shape = edge_exterior1 shape = edge_exterior2 shape = edge_exterior3 shape = edge_exterior4 shape_weights = 1, 1, 1, 1 fill_shape = edge_circle plane_slices = 1 bit_radius = 10000 bit_radius_random_variation = 0.2 min_bits = 10 max_bits = 12 move_bit_percent = 0.25 equator_bias = 0.5 color = 170, 150, 170 [properties] flag = nebula [NebulaLight] ambient = 30, 70, 50 sun_burnthrough_intensity = 1 sun_burnthrough_scaler = 1 [Exclusion Zones] exclusion = Zone_St01_01_exclusion fog_far = 19500 zone_shell = solar\nebula\generic_exclusion.3db shell_scalar = 1 max_alpha = 0.5 exclusion_tint = 150, 200, 100 exclusion = Zone_St01_to_St03_hole_exclusion fog_far = 10000 zone_shell = solar\nebula\generic_exclusion.3db shell_scalar = 1 max_alpha = 0.4 exclusion_tint = 80, 170, 150 [Clouds] max_distance = 400 puff_count = 20 puff_radius = 100 puff_colora = 180, 130, 70 puff_colorb = 60, 100, 80 puff_shape = edge_cloud1 puff_shape = edge_cloud2 puff_shape = edge_cloud3 puff_shape = edge_cloud4 puff_weights = 1, 1, 1, 1 puff_drift = 2 near_fade_distance = 200, 250 [Fog] fog_enabled = 1 near = 125 distance = 1500 color = 40, 85, 70 [DynamicLightning] gap = 50 duration = 0 color = 0, 0, 0 ambient_intensity = 0 intensity_increase = 0