[TexturePanels] file = solar\nebula\generic_shapes.ini [Fog] fog_enabled = 1 near = 0 distance = 1600 color = 80, 90, 130 [Exclusion Zones] [properties] flag = nebula [Exterior] shape = generic_exterior1 shape = generic_exterior2 shape = generic_exterior3 shape = generic_exterior4 shape_weights = 1, 1, 1, 1 fill_shape = nebula_circle2 plane_slices = 2 bit_radius = 10000 bit_radius_random_variation = 0.2 min_bits = 11 max_bits = 11 move_bit_percent = 0.75 equator_bias = 0.5 color = 100, 100, 150 [NebulaLight] ambient = 50, 60, 70 sun_burnthrough_intensity = 0.7 sun_burnthrough_scaler = 1.75 [Clouds] max_distance = 300 puff_count = 20 puff_radius = 70 puff_colora = 150, 200, 255 puff_colorb = 200, 200, 255 puff_max_alpha = 0.5 puff_shape = generic_cloud1 puff_shape = generic_cloud2 puff_shape = generic_cloud3 puff_shape = generic_cloud4 puff_weights = 1, 1, 1, 1 puff_drift = 1 near_fade_distance = 125, 200 [BackgroundLightning] duration = 0 gap = 5 color = 35, 15, 65