[TexturePanels] file = solar\asteroids\rock_shapes.ini [Field] cube_size = 400 fill_dist = 2800 diffuse_color = 255, 255, 255 ambient_color = 40, 30, 20 ambient_increase = 50, 50, 50 empty_cube_frequency = 0.4 [Exclusion Zones] exclusion = Zone_Bw04_02_exclusion exclude_billboards = 1 exclusion = Zone_Bw04_to_Bw02_hole exclude_billboards = 1 exclusion = Zone_Bw04_to_Bw03_hole exclude_billboards = 1 [properties] flag = rock_objects flag = Object_density_med [Cube] asteroid = planet_frag_asteroid10, 0.6, 0.2, -0.2, 35, 10, 20 asteroid = planet_frag_asteroid60, 0.2, 0.8, 0.3, 45, 20, 0 asteroid = planet_frag_asteroid10, 0.4, -0.7, -0.2, 15, 90, 120 asteroid = planet_frag_asteroid30, -0.3, -0.3, 0.8, 85, 0, 185 asteroid = planet_frag_asteroid90, -0.2, -0.1, -0.6, 105, 160, 25 asteroid = planet_frag_asteroid60, -0.7, 0.4, -0.4, 75, 30, 70 [AsteroidBillboards] count = 400 start_dist = 2200 fade_dist_percent = 0.5 shape = asteroid_planet_frag color_shift = 1, 1, 1 ambient_intensity = 1 size = 40, 110 [DynamicAsteroids] asteroid = DAsteroid_planet_frag_small1 count = 10 placement_radius = 150 placement_offset = 90 max_velocity = 10 max_angular_velocity = 2 color_shift = 1, 1, 1 [Band] render_parts = 6 shape = asteroid_belt_04 height = 3000 offset_dist = 1000 fade = 0.8, 1.25, 15, 17 texture_aspect = 1 color_shift = 0.5, 0.5, 0.5 ambient_intensity = 1 vert_increase = 2