[NPCShipArch] nickname = MSN01b_King loadout = MSN01b_King level = d1 ship_archetype = li_fighter pilot = MSN01b_King state_graph = FIGHTER npc_class = lawful, FIGHTER [NPCShipArch] nickname = MSN01b_Epsilon loadout = MSN01b_Epsilon level = d1 ship_archetype = li_fighter pilot = MSN01b_Epsilon state_graph = FIGHTER npc_class = lawful, FIGHTER [NPCShipArch] nickname = MSN01b_Epsilon_Leader loadout = MSN01b_Epsilon_Leader level = d1 ship_archetype = li_fighter pilot = MSN01b_Epsilon_Leader state_graph = FIGHTER npc_class = lawful, FIGHTER [NPCShipArch] nickname = MSN01b_Liberty_Rogue_Scout loadout = MSN01b_Liberty_Rogue_Scout level = d1 ship_archetype = pi_fighter pilot = MSN01b_Liberty_Rogue_Scout state_graph = FIGHTER npc_class = lawful, FIGHTER [NPCShipArch] nickname = MSN01b_Liberty_Rogue loadout = MSN01b_Liberty_Rogue level = d1 ship_archetype = pi_fighter pilot = MSN01b_Liberty_Rogue state_graph = FIGHTER npc_class = lawful, FIGHTER [NPCShipArch] nickname = MSN01b_Liberty_Rogue_Leader loadout = MSN01b_Liberty_Rogue_Leader level = d1 ship_archetype = pi_fighter pilot = MSN01b_Liberty_Rogue_Leader state_graph = FIGHTER npc_class = lawful, FIGHTER [NPCShipArch] nickname = MSN01b_Liberty_Rogue_Defender loadout = MSN01b_Liberty_Rogue_Defender level = d1 ship_archetype = pi_fighter pilot = MSN01b_Liberty_Rogue_Defender state_graph = FIGHTER npc_class = lawful, FIGHTER [NPCShipArch] nickname = MSN01b_Liberty_Rogue_Defender_Leader loadout = MSN01b_Liberty_Rogue_Defender_Leader level = d1 ship_archetype = pi_fighter pilot = MSN01b_Liberty_Rogue_Defender_Leader state_graph = FIGHTER npc_class = lawful, FIGHTER [NPCShipArch] nickname = MSN01b_Beta4 loadout = MSN01b_Beta4 level = d1 ship_archetype = li_fighter pilot = MSN01b_Beta4 state_graph = FIGHTER npc_class = lawful, FIGHTER [NPCShipArch] nickname = MSN01b_Liberty_Bomber loadout = MSN01b_Liberty_Bomber level = d1 ship_archetype = li_elite pilot = MSN01b_Liberty_Bomber state_graph = FIGHTER npc_class = lawful, elite_fighter [NPCShipArch] nickname = MSN01b_Prison_Ship loadout = MSN01b_Prison_Ship level = d10 ship_archetype = ge_prison pilot = MSN01b_Prison_Ship state_graph = NOTHING npc_class = lawful, prison [NPCShipArch] nickname = MSN01b_Exploder loadout = MSN01b_Exploder level = d1 ship_archetype = debris_tosser_200 pilot = MSN01b_Exploder state_graph = FIGHTER npc_class = lawful, FIGHTER [NPCShipArch] nickname = MSN01b_Liberty_Heavy loadout = MSN01b_Liberty_Heavy level = d1 ship_archetype = li_elite pilot = MSN01b_Liberty_Heavy state_graph = FIGHTER npc_class = lawful, elite_fighter [NPCShipArch] nickname = MSN01b_Liberty_Bomber_Escort loadout = MSN01b_Liberty_Bomber_Escort level = d1 ship_archetype = li_fighter pilot = MSN01b_Liberty_Bomber_Escort state_graph = FIGHTER npc_class = lawful, FIGHTER