[TexturePanels] file = solar\asteroids\rock_shapes.ini [Field] cube_size = 400 fill_dist = 3100 diffuse_color = 255, 200, 100 ambient_color = 0, 0, 0 ambient_increase = 0, 0, 0 empty_cube_frequency = 0.4 [properties] flag = lava_objects flag = object_density_med [Exclusion Zones] exclusion = Zone_Rh05_02_exclusion exclude_billboards = 1 exclusion = Zone_Rh05_Tradelane_1 exclude_billboards = 1 exclusion = Zone_Rh05_Tradelane_2 exclude_billboards = 1 [Cube] asteroid = lava01_asteroid30, 0.6, 0.2, -0.2, 35, 10, 20 asteroid = lava01_asteroid60, 0.2, 0.8, 0.3, 45, 20, 0 asteroid = lava01_asteroid10, 0.4, -0.7, -0.2, 15, 90, 120 asteroid = lava01_asteroid30, -0.3, -0.3, 0.8, 85, 0, 185 asteroid = lava01_asteroid60, -0.2, -0.1, -0.6, 105, 160, 25 asteroid = lava01_asteroid60, -0.7, 0.4, -0.4, 75, 30, 70 [AsteroidBillboards] count = 300 start_dist = 2200 fade_dist_percent = 0.5 shape = asteroid_lava01 color_shift = 0.7, 0.7, 0.7 ambient_intensity = 1 size = 40, 100 [DynamicAsteroids] asteroid = DAsteroid_lava01 count = 10 placement_radius = 150 placement_offset = 90 max_velocity = 10 max_angular_velocity = 2 color_shift = 1, 0.5, 0 [Band] render_parts = 6 shape = asteroid_belt_dust height = 2000 offset_dist = 1000 fade = 0.8, 1.25, 15, 17 texture_aspect = 1 color_shift = 0, 0, 0 ambient_intensity = 0 vert_increase = 2