[TexturePanels] file = solar\nebula\edge_shapes.ini [Fog] fog_enabled = 1 near = 0 distance = 1000 color = 40, 80, 60 [properties] flag = nebula [Exclusion Zones] exclusion = Zone_Ew04_Vespus_exclusion fog_far = 19500 zone_shell = solar\nebula\generic_exclusion.3db shell_scalar = 1 max_alpha = 0.2 exclusion_tint = 120, 200, 150 [Exterior] shape = edge_exterior1 shape = edge_exterior2 shape = edge_exterior3 shape = edge_exterior4 shape_weights = 1, 1, 1, 1 fill_shape = edge_circle plane_slices = 3 bit_radius = 4000 bit_radius_random_variation = 0.2 min_bits = 5 max_bits = 10 move_bit_percent = 0.5 equator_bias = 0.5 color = 170, 170, 170 [NebulaLight] ambient = 40, 80, 65 sun_burnthrough_intensity = 0.25 sun_burnthrough_scaler = 1.5 [Clouds] max_distance = 400 puff_count = 20 puff_radius = 150 puff_colora = 0, 50, 50 puff_colorb = 60, 150, 100 puff_shape = edge_cloud1 puff_shape = edge_cloud2 puff_shape = edge_cloud3 puff_shape = edge_cloud4 puff_weights = 1, 1, 1, 1 puff_drift = 2 near_fade_distance = 150, 225 lightning_intensity = 0 lightning_color = 255, 55, 55 lightning_gap = 20 lightning_duration = 0.5 [BackgroundLightning] duration = 0.3 gap = 8 color = 20, 50, 20 [DynamicLightning] gap = 50 duration = 0 color = 0, 0, 0 ambient_intensity = 0 intensity_increase = 0