# Changelog ## [[v0.6] - 2022-08-27](https://github.com/BC46/freelancer-hd-edition/releases/tag/0.6) ### Visual - Added all remaining HD Base Interiors & Planetscapes - Added HD vanilla starspheres for the following systems/regions: - Liberty - Bretonia - Rheinland - Unknown systems - Independent Worlds - Tau-37 - Added HD oceans - Added HD skies - Added improved Earth and water planet textures that look more like the originals - Added HD vanilla ship textures that are more faithful to the originals - Improved ship window textures - Added improved HD station number textures that have a higher resolution - Improved the Nomad asteroids - Improved the Planet Pittsburgh cliff textures - Added HD sun effects that look more like the originals - Added a new set of alternative icons - Improved the commodity icon - Added higher resolution space cursor textures - Improved cargo pod texture clarity - Added HD mine and spike textures - Character model and props changes: - Compressed textures to save space and reduce load times - Fixed artefact on Orillion's lip - Fixed ridge on the green glass - Removed orange stripes from Tobias' mustache - Improved several textures which were previously not as good as they should've been - Denoised jump effect texture - Added improved lava asteroids - Added improved Badlands obsidian and mined asteroid textures - Added HD organism effect textures - Added more general improved HD effects - Added optional Adaptive Sharpening - Ensure all menu intros use space backdrops with stars - Added the unused Neutron Star effect to Omega-41 - Added new optional explosion effects - Improved the Mission and News vendor images ### Features - [Installer updates](https://github.com/oliverpechey/Freelancer-hd-edition-install-script/releases/tag/0.6) - Added more pitch variations for the NPC chatter as an option - Added the DelayDisplay plugin which shows a cooldown timer for weapons that require ammunition - Added the MultiIntro plugin which shows an unused 4th menu intro - Allow the player to visit the lab on Planet Toledo ### Fixes - Fixed an issue that caused the debris explosion trail effect to stretch out tremendously - Updated the faction for the Alaska -> New York jumpgate to prevent it from being hostile in mission 11 - Added an engine to Battleship Arizona so it can properly move towards the Alaska -> New York jumpgate during mission 11 - flplusplus plugin changes: - Fixed an issue that caused Freelancer to crash when launching on some Windows installs - Improved timestamp logging - Removed sound-related patches that previously caused issues - Assigned correct description names to the nebulae in Omicron Theta - Corrected numerous German typos and inconsistencies in the English text resources - Fixed typos and newline issues in the neural net and interface text resources - Fixed seams in ST03b (Dyson Sphere system) starsphere - No longer overwrite the neural net and Pirate voice audio files with English versions by default - Fixed black space backdrops in Kensington and Waterloo station bars - Applied general fixes to the space backgrounds in numerous bar scripts to ensure they represent an accurate view of the space the bases are in - Prevented the Valkyrie from landing on the same position as the Anubis in one of the Planet Toledo mission cutscenes - Reverted a change regarding asteroid draw distances that caused player ships to not be able to collide with some asteroids - Corrected Frankfurt's nebula color on the nav map - Ensure Juni will always say her last voice line in New York during mission 4 - Make Ozu and the Blood Dragon escort say something before and after encountering the first hostile contacts in Tohoku during mission 9 - Made the edges of the job board icon softer - Ensure Ozu and Hakkera's ships use the correct engine effects during the Tekagi cutscene in mission 9 - Updated the MP Rep plugin to fix a crash that would occur on some Windows installs when the equipment or commodity dealer window is opened - Ensure the correct help text is shown for the Change View button - Fixed an issue that caused one of the uncloaking Rheinland ships from mission 5 to attack the player too early sometimes - Updated the orientation of the Freeport station in the gasminer3 intro script so it's no longer upside down - Fixed an issue that caused Benno Henning on Planet New Berlin to sometimes show an empty bribe dialog - Fixed the double spaces issue in Zoner pilot names - Centered the Scan Cargo window - Replaced outdated jumphole infocards - Removed a duplicate news entry titled "RHEINLAND ATTACKS LIBERTY!" from mission 9 - Use correct logos for news items from Los Angeles and Crete - Made alarm (klaxon) quieter at the end of the final Battleship Osiris story cutscene ### Misc - Compressed nav map textures for faster load times - Compressed several Manhattan base textures for faster load times - Removed unused and unedited texture/configuration files - Updated ReShade to version 5.3.0 - Ensure the user sees some explanations about ReShade on first launch - Check "Inherit Color Profile" option in the default dgVoodoo config - Reduced time between weapon list refreshes to 0.1 seconds - Increased time between contact list refreshes to 1.5 seconds - Added a Tonemap shader which will be used when the fullscreen windowed option is enabled - Renamed "GMG Station Glorious" to "Mining Station Glorious" - Added an ambient sound to the lab on Planet Toledo - Changed icon of the track rings in the Dublin system to trade lane rings - Added a description for the Racetrack Buoy in the Dublin system - Decreased saturation and darkness for the ice white blue planet - Changed the "WEAPONS OFF-LINE" text to "WEAPONS OFFLINE" - Renamed "AMBIANCE" to "AMBIENCE" in the sound options - Renamed "CUT SCENE" to "CUTSCENE" in the video options - Revived the unused water planet menu intro from the original game files - Updated the in-game version text so Freelancer: HD Edition's version number is displayed too - Reduced the draw distances of the lower Unknown asteroid field - Added the missing for sale ship in Omicron Minor Battleship Osiris - Disabled encryption when save game files are created and saved - Adjusted next and previous sub-target button positions slightly - Removed an unedited icon file and several unused ReShade effects ## [[v0.5] - 2022-01-21](https://github.com/BC46/freelancer-hd-edition/releases/tag/0.5) ### Visual - Added HD Nomad Lair textures - Added HD Dyson Sphere textures - Added updated version of the HD Character Models addon (tremendously improved character textures over the previous version) - Added support for native Anti-Aliasing and Anisotropic Filtering - Added higher quality startup movies - Added improved HD Nebulae and Fog - Improved HD Nomad, Pirate, Bretonia, Blood Dragon and Utility ship textures - Added many HD weapon and misc effect textures - Added an HD Smoke effect - Added HD Base Interior tables - Added HD weapon models - Added HD equipment carts - Added HD background stars - Added HD vanilla HUD - Added HD mouse cursors - Added HD button textures and other icons - Improved HD cockpits - Improved the St03b starsphere - Added HD Base Interiors (Proof of Concept) for the following bases: - Manhattan - Pittsburgh - Liberty Dreadnought - Improved station textures: - Fixed outline for dome trees - Improved dome grass - Improved HD station numbers - Added HD base windows - Added HD light panel textures - Improved texture quality of previously original textures for asteroid stations - Added HD cargo crates - Added optional shinier reflections - Improved overall reflections - Added an improved explosion effect texture - Improved the zoomed map by adding more, smaller stars to it - Improved texture quality of some original ship textures - Adjust colors slightly in the Ew05 and Ew06 (both Unknown systems) starspheres - Added updated Maximized Draw Distances addon (enables high quality sphere rendering) - Include a copy of ReShade with a basic, optional config (includes HDR, increased saturation, and bloom) - Added optional player engine trails - Added an HD jump effect ### Audio - Compressed HQ Music to 320 kb/s (fixes issues with Freelancer sometimes not looping or playing the music) - Adjusted the cutscene music attenuation according to the differences in volume between the standard and HQ music ### Features - Made intro skips optional - Made jump tunnel time adjustable - Made the Dark HUD optional - Made the Flat Interface optional - Add possibility for users to choose a separate save game folder - Increased max number of characters in the chat input box (allows for longer messages to be typed) - Increased the max number of chat lines in the chat history window - Made both Unknown systems appear on the nav map after visiting them - Made the Text Strings Revision patch optional - Added the Territory plugin with a custom config; shows which region of space the current system is in - Added the Ranks plugin with a custom config; associates a rank with the playerlevel - Added the HUDless plugin which allows players to hide the HUD - Added optional no-story (open single player) modes: - Normal: the player starts on Manhattan with a basic loadout and a default reputation - Pirate: the player starts on Rochester with a basic loadout and an inverted reputation - Ensured Bounty Hunter and Corsair ships have Corsair engines (like the NPCs do) - Added "HDE" to the version text in the main menu to indicate that the Freelancer: HD Edition installation has succeeded - Added an alternative base interior lighting fix - Added flplusplus; allows for configurable draw distances, PNG screenshots, and more ### Fixes - Replaced Liberty Defender with Juni's Defender in Kress cutscene - Adjusted the HQ reveal and exposition music so it has the same length as the original - Reduced vanilla icon sizes in contact list so they can no longer overlap - Fixed fog colors on the New York nav map - Inverted the HD Moonblu Planet's color so it looks more like the original - Ensured the Rowlett's Revenge weapon drop has the correct string reference (it used to be called Nomad Prototype) - Reduced LODCurve in the dyson_city hypergate ale effect to ensure it doesn't look too dense - When both the Dark HUD and Adv Wide HUD have been selected, the player will now actually get both - Added a visit tag to the gravity buoy in Tau-37 so it can no longer be selected in the contact list - Removed a purposeless hazard buoy on the outer edge of Sigma-17 - Centered the nav map animation in 16:9 - Fixed seams in some Bretonia starspheres - Removed silence in the zone_nebula_nomad ambient sound - Made the fog in the Liberty Dreadnought deck start right away, instead of 30 seconds later - Moved Armored Transport in mission 13 cutscene so it's no longer on the same landing pad as the Anubis - Mission 1 cutscene fixes: - Prevented the Transport ship from tilting downwards at the very start - Prevented Freeport 7 escorts from colliding with each another off-screen - Adjusted the angle and position of the 3rd Nomad attacker ship so it can fire torpedoes properly - Ensure the Nomad attacker ship's engines can't be seen as they are decloaking when the camera zooms out - Properly despawn Freeport 7 so it can't be seen in New York during mission 1 - Ensured the Planet Houston -> Bering Jump Gate trade lane has the correct name - Assigned a faction to the Alaska -> New York Jump Gate, and the Magellan -> New York Jump Gate so their names are displayed properly - Lowered volume for music that plays when Orillion talks during a mission 13 cutscene - Set numerous friendly jumpholes during story missions to neutral - Prevent cloaked Rheinland Battleships from being visible during mission 7 - Turned down the volume of a rather loud voice line in mission 6 - Removed a screech in the HQ Omicron Battle music - Applied engine fixes in the gasminer3.thn main menu script - Disabled the D3D8 error spam in FLSpew (Freelancer log) - Fixed uneven edges in HD main menu Freelancer logos - Set the mine detonation distance to 8 (mitigates the mine collision bug) - Added missing audio files from JFLP v1.25; fixes some incorrect NPC chatter - Applied several vanilla compatibility hotfixes (prevents crashes when playing on vanilla servers) ### Misc - Increased asteroid field fill distance - Multiplied the maximum docking initiation distance by 5x - Reduced time between contact list refreshes to 0.5 seconds - Allowed the current worth to be shown in Multiplayer - Replaced manual hex edits with the Factions plugin for making several factions appear in the faction list - Added a trail-less version of the CSV engine (unused) - Reverted the solid gauge bars (still made the gaps a bit smaller than the original) - Added the latest version of HUD Shift which centers all windows correctly - Replaced Freelancer.exe's application icon with a Freelancer: HD Edition icon - Replaced d3d8to9 with DxWrapper - Changed dgVoodoo2 version to 2.54 - Added an FLDOCS folder with useful Readmes and documentation - Include documentation regarding manual hex/binary edits for Freelancer: HD Edition - Compressed R8G8B8 textures to DXT1 and DXT5 (saves space) - Dropped support for installations via Freelancer Mod Manager ## [[v0.4.1] - 2021-08-25](https://github.com/BC46/freelancer-hd-edition/releases/tag/0.4.1) ### Visual - Added alternative effects ### Fixes - Fixed size of 16:9 Freelancer logos ### Misc - Updated zlib.dll for better performance in Multiplayer - Added support for installations via [a dedicated installer](https://github.com/oliverpechey/Freelancer-hd-edition-install-script) ## [[v0.4] - 2021-08-21](https://github.com/BC46/freelancer-hd-edition/releases/tag/0.4) ### Visual - Added HD Liberty news logo - Added HD Nav map objects - Added HD explosives and missile effects - Added HD Ships - Added HD Effects - Added HD Bases - Added HD Planets - Added HD Cockpits - Added HD Nebulae - Added HD Asteroids ### Fixes - Improved HUD fixes for 1440p/4K screens - Fixed contact list view icon - Fixed trade request button in MP - Fixed banding in Tau-37 starsphere - Added MP3 Codec Fix ### Misc - Added support for running multiple instances of Freelancer on the same machine - Added more sound and general options ## [[v0.3] - 2021-08-15](https://github.com/BC46/freelancer-hd-edition/releases/tag/0.3) ### Visual - Added HD Character Models - Updated jump effect - Improved reflections - Improved system map - Improved universe button on nav map - Fixed starsphere & news images banding ### Features - Added console plugin - Added Advanced Widescreen HUD ### Fixes - Added missing text fix for 4K users - Realigned HUD so everything is properly centered ### Misc - Updated HUD Shift - Improved Freelancer Mod Manager install script - Updated dgVoodoo ## [[v0.2] - 2021-08-07](https://github.com/BC46/freelancer-hd-edition/releases/tag/0.2) ### Visual - Added Flat Interface - Added HD Universe map - Added HD Starspheres - Added HD Mission & News images - Added HD Startup screen & main menu logo - Added HD system map - Added improved reflections ### Audio - Added HQ Music ### Features - Added dgVoodoo2 as optional Windows 10 compatibility patch ### Fixes - Added bar script fixes - Added 16:9 planetscape fixes - Reverted trade lane map visibility change - Moved the neural net bar 1 pixel up so the pixel line disappears ### Misc - Added Freelancer manual ## [[v0.1] - 2021-07-28](https://github.com/BC46/freelancer-hd-edition/releases/tag/0.1) ### Visual - Maximized draw distances for space structures, asteroids and effects - Increased effect pool sizes ### Features - Added support for scrolling through menus - Added support for zooming in turret view - Allow players to be called differently in Single Player - Show the remaining shield and hull points of the selected target as numbers - Enabled NPC paths in multiplayer - Made all planets spin slowly - Show the names of zones as you enter and leave them - Added all content from Jason's Freelancer Patch v1.25 - No-CD Patch - 1.1 Patch ### Fixes - Removed unknown graphics card warning - Disabled IPv6 addresses in the Multiplayer Server list - Fixed friendly jumphole in mission 6 - Fixed many typos, grammar mistakes, inconsistencies, and more, in the game's text strings - Fixed several incorrect/missing names and infocards in EW05, EW06, ST01, ST03 and ST03b (unknown and story systems) - Improved infocards for unknown factions - Improved Nomad group member names - Prevent intentional frame drops from occurring ### Misc - Include player ships in ship filter - Make the first and last trade lane ring in a sequence visible on the nav map after encountering them - Set maximum level in Single Player to 40 - Direct3D 9 wrapper - Make energy, shield, and hull bars solid - No longer hide The Order and the Nomads from the factions list - Removed cruise speed display limit - Removed general speed display limit - Show "Far" in contact list only at distances of 999.999K or higher - Removed ESRB notice