HUD Shift by Jason Hood Version 2.12.1 HUD Shift is a plugin to reposition items in the HUD. It can be installed either in EXE\dacom.ini: [Libraries] ... HudShift.dll ; place before jflp.dll or EXE\freelancer.ini: [Initial SP DLLs] ... DLL = HudShift.dll Either use the full path to HudShift.dll, or copy it to EXE (former) or DLLS\BIN (latter). Copy HudShift.ini to DATA\INTERFACE. Using freelancer.ini, the shifts will be applied every time a game is loaded, allowing positions to be changed on the fly. Conversely, dacom.ini will apply the shifts once. The intention is to use freelancer.ini when experimenting to find the right shift, then use dacom.ini once satisfied. Either location will re-apply the shift when the resolution changes, but a game must still be loaded in order for the shift to take effect. The default setting will place items back at the screen edge when using wide- screen resolutions. The position can be fine-tuned, if you'd like it a little off the edge, or you can totally rearrange everything. Jason Hood, 4 November, 2021. http://freelancer.adoxa.vze.com/